Whenever any creature comes into play, AEther Flash deals 2 damage to that creature.
-1
0
3
2RR
12
0
24
AEther Storm (Homelands)
12
AEther Storm
12
6
10
Mark Tedin
0
162
No summon spells may be cast. Any player may pay 4 life to bury AEther Storm. Effects that prevent or redirect damage cannot be used to counter this loss of life.
-1
3
2
3U
14
0
20
AEther Tide (Exodus)
11
AEther Tide
19
12
15
Andrew Robinson
65
The tide of magic brought them here. Now it would take them home.
85
Choose and discard X creature cards: Return X target creatures to their owner's hand.
-1
3
2
XU
14
0
22
Abandon Hope (Tempest)
12
Abandon Hope
17
13
12
Alan Pollack
0
126
Choose and discard X cards: Look at target opponent's hand and choose X of those cards. That player discards the chosen cards.
-1
4
3
X1B
7
0
31
Abbey Gargoyles (Fifth edition)
15
Abbey Gargoyles
3
4
16
Christopher Rush
0
27
Flying, protection from red
-1
2
4
2WWW
1
3
1
4
9
Gargoyles
7
0
27
Abbey Gargoyles (Homelands)
15
Abbey Gargoyles
12
6
16
Christopher Rush
0
27
Flying, protection from red
-1
2
4
2WWW
1
3
1
4
9
Gargoyles
7
0
37
Abbey Matron (2 versions) (Homelands)
25
Abbey Matron (2 versions)
12
1
11
Mike Kimble
0
31
W, TAP: +0/+3 until end of turn
-1
2
2
2W
1
1
1
3
6
Cleric
4
0
27
Abduction (Classic edition)
9
Abduction
4
13
14
Dameon Willich
0
194
When Abduction comes into play, untap enchanted creature. You control enchanted creature. When enchanted creature is put into a graveyard, return that creature to play under its owner's control.
-1
3
3
2UU
8
Creature
4
0
24
Abduction (Weatherlight)
9
Abduction
16
13
13
Colin MacNeil
0
197
When Abduction comes into play, untap enchanted creature. Gain control of enchanted creature. If enchanted creature is put into any graveyard, put that creature into play under its owner's control.
-1
3
3
2UU
8
Creature
13
0
23
Abeyance (Weatherlight)
8
Abeyance
16
14
13
Thomas Gianni
0
133
Until end of turn, target player cannot play instants, interrupts, sorceries, or abilities requiring an activation cost. Draw a card.
-1
2
2
1W
15
0
21
Abjure (Weatherlight)
6
Abjure
16
12
10
Ted Naifeh
0
49
Sacrifice a blue permanent: Counter target spell.
-1
3
1
U
13
0
18
Abolish (Prophecy)
7
Abolish
30
13
10
Kev Walker
90
As war raged on, the young mages became more direct in their tactics, often at great cost.
118
You may discard a plains from your hand instead of paying Abolish's mana cost. Destroy target artifact or enchantment.
1
2
3
1WW
7
0
28
Abomination (Fourth edition)
11
Abomination
2
4
10
Mark Tedin
0
95
At the end of combat, destroy all green and white creatures blocking or blocked by Abomination.
-1
4
3
3BB
1
2
1
6
11
Abomination
7
0
21
Abomination (Legends)
11
Abomination
7
4
10
Mark Tedin
0
99
All green or white creatures blocking or blocked by Abomination are destroyed at the end of combat.
-1
4
3
3BB
1
2
1
6
11
Abomination
7
0
22
Aboroth (Weatherlight)
7
Aboroth
16
14
4
Brom
0
48
Cumulative upkeep-Put a -1/-1 counter on Aboroth
-1
1
3
4GG
1
9
1
9
7
Aboroth
13
0
26
About Face (Urza`s Legacy)
10
About Face
21
12
17
Melissa A. Benson
42
The overconfident are the most vulnerable.
159
Switch target creature's power and toughness until end of turn. Effects that alter the creature's power alter its toughness instead, and vice versa, this turn.
73
0
1
R
12
0
28
Absolute Grace (Urza`s Saga)
14
Absolute Grace
20
13
13
Jeff Miracola
142
In pursuit of Urza, the Phyrexians sent countless legions into Serra's realm. Though beaten back, they left it tainted with uncleansable evil.
41
All creatures gain protection from black.
-1
2
2
1W
12
0
26
Absolute Law (Urza`s Saga)
12
Absolute Law
20
13
8
Mark Zug
73
The strength of law is unwavering. It is an iron bar in a world of water.
39
All creatures gain protection from red.
-1
2
2
1W
13
0
17
Absorb (Invasion)
6
Absorb
31
14
15
Andrew Goldhawk
36
"Your presumption is your downfall."
38
Counter target spell. You gain 3 life.
226
6
3
WUU
7
0
23
Abu Ja'far (Chronicles)
10
Abu Ja'far
11
6
14
Ken Meyer, Jr.
0
118
If Abu Ja'far is put into the graveyard from play during combat, bury all creatures blocking or blocked by Abu Ja'far.
-1
2
1
W
1
0
1
1
5
Leper
7
0
26
Abu Jafar (Arabian Nights)
9
Abu Jafar
5
6
14
Ken Meyer, Jr.
0
167
If Abu dies without regenerating while participating in an attack or defense, all creatures Abu is blocking or being blocked by are also killed and may not regenerate.
-1
2
1
W
1
0
1
1
5
Leper
12
0
23
Abundance (Urza`s Saga)
9
Abundance
20
14
12
Rebecca Guay
0
242
Instead of drawing a card, you may choose land or nonland and reveal cards from your library until you reveal a card of the chosen kind. Put that card into your hand and put all other revealed cards on the bottom of your library in any order.
-1
1
3
2GG
4
0
20
Abyss, The (Legends)
10
Abyss, The
7
8
12
Pete Venters
0
109
All players bury one target non-artifact creature under their control, if they have any, during their upkeep.
-1
4
2
3B
5
World
7
0
33
Abyssal Gatekeeper (Weatherlight)
18
Abyssal Gatekeeper
16
12
10
Mark Tedin
0
120
If Abyssal Gatekeeper is put into any graveyard from play, each player chooses and buries a creature he or she controls.
-1
4
2
1B
1
1
1
1
10
Gatekeeper
7
0
32
Abyssal Horror (Seventh Edition)
14
Abyssal Horror
33
14
11
Daren Bader
68
"I dreamt of it once. Now I fear it dreams of me." -Tolarian scholar
99
Flying. When Abyssal Horror comes into play, target player discards two cards from his or her hand.
115
4
3
4BB
1
2
1
2
6
Horror
7
0
28
Abyssal Horror (Urza`s Saga)
14
Abyssal Horror
20
14
7
rk post
61
It has no face of its own-it wears that of its latest victim.
89
Flying When Abyssal Horror comes into play, target player chooses and discards two cards.
-1
4
3
4BB
1
2
1
2
6
Horror
7
0
32
Abyssal Hunter (Classic edition)
14
Abyssal Hunter
4
14
10
Steve Luke
47
Some smiles show cheer; some merely show teeth.
93
B, TAP: Tap target creature. Abyssal Hunter deals damage equal to its power to that creature.
-1
4
2
3B
1
1
1
1
6
Minion
7
0
23
Abyssal Hunter (Mirage)
14
Abyssal Hunter
14
8
10
Steve Luke
0
119
B, TAP: Tap target creature. Abyssal Hunter deals to that creature an amount of damage equal to Abyssal Hunter's power.
-1
4
2
3B
1
1
1
1
6
Hunter
7
0
36
Abyssal Nightstalker (Portal 2. age)
20
Abyssal Nightstalker
27
13
8
Sam Wood
0
176
If Abyssal Nightstalker attacks and isn't blocked, your opponent chooses and discards a card from his or her hand. (Ignore this effect if your opponent doesn't have any cards.)
-1
4
2
3B
1
2
1
2
12
Nightstalker
7
0
33
Abyssal Specter (Classic edition)
15
Abyssal Specter
4
13
13
Ruth Thompson
0
119
Flying Whenever Abyssal Specter deals damage to a player, that player chooses and discards a card from his or her hand.
-1
4
3
2BB
1
2
1
3
7
Specter
7
0
31
Abyssal Specter (Fifth edition)
15
Abyssal Specter
3
4
12
George Pratt
0
84
Flying If Abyssal Specter damages any player, he or she chooses and discards a card.
-1
4
3
2BB
1
2
1
3
7
Specter
7
0
25
Abyssal Specter (Ice Age)
15
Abyssal Specter
10
4
13
Ruth Thompson
0
169
Flying Whenever Abyssal Specter damages any player, that player chooses and discards a card from his or her hand. Ignore this ability if the player has no cards in hand.
-1
4
3
2BB
1
2
1
3
7
Specter
7
0
33
Abyssal Specter (Seventh Edition)
15
Abyssal Specter
33
13
14
Michael Sutfin
42
To gaze under its hood is to invite death.
108
Flying. Whenever Abyssal Specter deals damage to a player, that player discards a card from his or her hand.
116
4
3
2BB
1
2
1
3
7
Specter
7
0
31
Academy Rector (Urza`s Destiny)
14
Academy Rector
22
14
14
Heather Hudson
0
210
When Academy Rector is put into a graveyard from play, you may remove Academy Rector from the game. If you do, search your library for an enchantment card and put that card into play. Then shuffle your library.
-1
2
2
3W
1
1
1
2
6
Cleric
7
0
33
Academy Researchers (Urza`s Saga)
19
Academy Researchers
20
13
15
Stephen Daniele
0
153
When Academy Researchers comes into play, you may choose an enchant creature card in your hand and put that enchantment into play on Academy Researchers.
-1
3
3
1UU
1
2
1
2
7
Wizards
13
0
31
Accumulated Knowledge (Nemesis)
21
Accumulated Knowledge
29
12
14
Randy Gallegos
107
"I have seen and heard much here. There are secrets within secrets. Let me show you." - Takara, to Eladamri
98
Draw a card, then draw cards equal to the number of Accumulated Knowledge cards in all graveyards.
26
3
2
1U
14
0
19
Acid Rain (Legends)
9
Acid Rain
7
8
11
NeNe Thomas
0
21
Destroys all forests.
-1
3
2
3U
1
0
22
Acidic Dagger (Mirage)
13
Acidic Dagger
14
8
11
Stuart Beel
0
195
4, TAP: Destroy any non-Wall creature receiving combat damage from target creature this turn. If targeted creature leaves play, bury Acidic Dagger. Use this ability only before defense is chosen.
-1
5
1
4
7
0
26
Acidic Sliver (Stronghold)
13
Acidic Sliver
18
13
13
Jeff Miracola
98
The first sliver burst against the cave wall, and others piled in behind to deepen the new tunnel.
106
Each Sliver gains "2, Sacrifice this creature: This creature deals 2 damage to target creature of player."
-1
6
2
BR
1
2
1
2
6
Sliver
14
0
25
Acidic Soil (Urza`s Saga)
11
Acidic Soil
20
13
16
Scott M. Fischer
96
Phyrexia had tried to take Urza's soul. He was relieved that Shiv tried to claim only his soles.
75
Acidic Soil deals 1 damage to each player for each land he or she controls.
-1
0
2
2R
7
0
22
Acridian (Urza`s Saga)
8
Acridian
20
12
7
rk post
102
The elves of Argoth were trained to ride these creatures, even when their mounts traveled upside-down.
115
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)
-1
1
2
1G
1
2
1
4
6
Insect
13
0
27
Active Volcano (Chronicles)
14
Active Volcano
11
2
14
Justin Hampton
0
70
Destroy target blue permanent or return target island to owner's hand.
-1
0
1
R
13
0
24
Active Volcano (Legends)
14
Active Volcano
7
1
14
Justin Hampton
0
113
Destroy target blue permanent or return target island to owner's hand. Enchantments on target land are destroyed.
-1
0
1
R
6
0
26
Adarkar Sentinel (Ice Age)
16
Adarkar Sentinel
10
4
14
Melissa Benson
0
26
1: +0/+1 until end of turn
-1
5
1
5
1
3
1
3
0
7
0
25
Adarkar Unicorn (Ice Age)
15
Adarkar Unicorn
10
0
14
Quinton Hoover
0
147
TAP: Add either U or U and one colorless mana to your mana pool. This mana is usable only for cumulative upkeep. Play this ability as an interrupt.
-1
2
3
1WW
1
2
1
2
7
Unicorn
11
0
32
Adarkar Wastes (Classic edition)
14
Adarkar Wastes
4
14
10
Gary Leach
0
119
TAP: Add one colorless mana to your mana pool. TAP: Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you.
-1
11
0
30
Adarkar Wastes (Fifth edition)
14
Adarkar Wastes
3
8
10
Gary Leach
0
119
TAP: Add one colorless mana to your mana pool. TAP: Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you.
-1
11
0
24
Adarkar Wastes (Ice Age)
14
Adarkar Wastes
10
8
10
Mike Raabe
0
165
TAP: Add 1 to your mana pool. TAP: Add W to your mana pool. Adarkar Wastes deals 1 damage to you. TAP: Add U to your mana pool. Adarkar Wastes deals 1 damage to you.
-1
11
0
32
Adarkar Wastes (Seventh Edition)
14
Adarkar Wastes
33
14
9
John Avon
0
119
Tap: Add one colorless mana to your mana pool. Tap: Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you.
325
14
0
16
Addle (Invasion)
5
Addle
31
13
10
Ron Spears
60
"I'll wring out your tiny mind like a sponge." -Urborg witch
117
Choose a color. Look at target player's hand and choose a card of that color from it. That player discards that card.
91
4
2
1B
7
0
26
Adun Oakenshield (Legends)
16
Adun Oakenshield
7
8
14
Jeff A. Menges
0
62
GRB, TAP: Bring one creature from your graveyard to your hand.
-1
6
3
GRB
1
1
1
2
6
Legend
7
0
23
Advance Scout (Tempest)
13
Advance Scout
17
12
14
Heather Hudson
0
69
First strike W: Target creature gains first strike until end of turn.
-1
2
2
1W
1
1
1
1
7
Soldier
11
0
33
Adventurers' Guildhouse (Legends)
23
Adventurers' Guildhouse
7
4
15
Tom Wanerstrand
0
53
All your green legends gain bands with other legends.
-1
1
0
27
Aegis of the Meek (Ice Age)
17
Aegis of the Meek
10
8
13
L.A. Williams
0
56
1,TAP: Target 1/1 creature gets +1/+2 until end of turn.
-1
5
1
3
1
0
26
Aeolipile (Fallen Empires)
9
Aeolipile
9
4
14
Heather Hudson
0
67
1, TAP: Sacrifice Aeolipile to have it deal 2 damage to any target.
-1
5
1
2
7
0
34
Aerial Caravan (Mercadian Masques)
14
Aerial Caravan
28
14
10
DiTerlizzi
40
successful delivery is .not. guaranteed.
183
Flying 1UU: Remove the top card of your library from the game. Until end turn, you may play that card as though it were in your hand. reveal the card as you remove it from the game.).
58
3
3
4UU
1
4
1
3
7
Soldier
6
0
39
Aesthir Glider (2 versions) (Alliances)
27
Aesthir Glider (2 versions)
13
0
13
Ruth Thompson
0
35
Flying Cannot be assigned to block.
-1
5
1
3
1
2
1
1
0
12
0
28
Aether Storm (Fifth edition)
12
Aether Storm
3
4
10
Mark Tedin
0
79
Summon spells cannot be played. Any player may pay 4 life to bury Aether Storm.
-1
3
2
3U
12
0
20
Afiya Grove (Mirage)
11
Afiya Grove
14
8
14
Stuart Griffin
0
184
Afiya Grove comes into play with three +1/+1 counters on it. During your upkeep, put one of these counters on target creature. If Afiya Grove has none of these counters on it, bury it.
-1
1
2
1G
13
0
29
Afterlife (Mercadian Masques)
9
Afterlife
28
13
12
Brian Snoddy
0
126
Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying into play.
1
2
2
2W
13
0
18
Afterlife (Mirage)
9
Afterlife
14
4
12
Pete Venters
0
158
Bury target creature and put an Essence token into play under the control of that creature's controller. Treat this token as a 1/1 white creature with flying.
-1
2
2
2W
14
0
20
Aftershock (Tempest)
10
Aftershock
17
12
13
Hannibal King
0
77
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
-1
0
3
2RR
7
0
26
Agent of Shauku (Prophecy)
15
Agent of Shauku
30
12
15
Donato Giancola
75
Go ahead. Take it. Youll be so very powerful . . . and what harm can it do?
67
1B, Sacrifice a land: Target creature gets +2/+0 until end of turn.
55
4
2
1B
1
1
1
1
9
Mercenary
7
0
43
Agent of Stromgald (2 versions) (Alliances)
31
Agent of Stromgald (2 versions)
13
0
15
Alan Rabinowitz
0
62
R: Add B to your mana pool. Play this ability as an interrupt.
-1
0
1
R
1
1
1
1
6
Knight
4
0
20
Aggression (Ice Age)
10
Aggression
10
4
10
Rick Emond
0
147
Target non-wall creature gains first strike and trample. At the end of its controller's turn, destroy that creature if it did not attack that turn.
-1
0
2
2R
8
Creature
13
0
26
Aggressive Urge (Invasion)
15
Aggressive Urge
31
12
19
Christopher Moeller
55
The power of the wild, concentrated in a single charge.
58
Target creature gets +1/+1 until end of turn. Draw a card.
181
1
2
1G
4
0
16
Agility (Mirage)
7
Agility
14
0
11
Drew Tucker
0
175
Enchanted creature gets +1/+1 and gains flanking (whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn).
-1
0
2
1R
8
Creature
13
0
27
Agonizing Demise (Invasion)
16
Agonizing Demise
31
12
10
Mark Brill
0
243
Kicker 1R (You may pay an additional 1R as you play this spell.) Destroy target nonblack creature. It can't be regenerated. If you paid the kicker cost, Agonizing Demise deals damage equal to that creature's power to the creature's controller.
92
4
2
3B
14
0
36
Agonizing Memories (Classic edition)
18
Agonizing Memories
4
13
16
Mike Dringenberg
111
"An innocent man died because of my anger. That knowledge will haunt me for all eternity." -Karn, silver golem
131
Look at target player's hand and choose two cards from it. Put those cards on top of that player's library in any order you choose.
-1
4
3
2BB
14
0
36
Agonizing Memories (Seventh Edition)
18
Agonizing Memories
33
13
8
Adam Rex
111
"I think little of the foes I've slain. But I'm haunted by the friends I've sent to die." -The Southern Paladin
113
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
117
4
3
2BB
14
0
33
Agonizing Memories (Weatherlight)
18
Agonizing Memories
16
13
16
Mike Dringenberg
0
111
Look at target player's hand. Choose two of those cards and put them on top of his or her library in any order.
-1
4
3
2BB
4
0
21
Air Bladder (Nemesis)
11
Air Bladder
29
12
15
Donato Giancola
70
Random mutations among Rootwater merfolk were common - and disturbing.
87
Enchanted creature has flying. Enchanted creature can block only creatures with flying.
28
3
1
U
8
Creature
7
0
36
Air Elemental (Alpha/Beta/Unlimited)
13
Air Elemental
0
4
14
Richard Thomas
0
6
Flying
-1
3
3
3UU
1
4
1
4
9
Elemental
7
0
31
Air Elemental (Classic edition)
13
Air Elemental
4
13
20
D. Alexander Gregory
63
As insubstantial, and as powerful, as the wind that carries it.
6
Flying
-1
3
3
3UU
1
4
1
4
9
Elemental
7
0
29
Air Elemental (Fifth edition)
13
Air Elemental
3
4
20
D. Alexander Gregory
0
6
Flying
-1
3
3
3UU
1
4
1
4
9
Elemental
7
0
30
Air Elemental (Fourth edition)
13
Air Elemental
2
4
14
Richard Thomas
0
6
Flying
-1
3
3
3UU
1
4
1
4
9
Elemental
7
0
29
Air Elemental (Portal 2. age)
13
Air Elemental
27
13
12
Doug Chaffee
63
As insubstantial, and as powerful, as the wind that carries it.
6
Flying
-1
3
3
3UU
1
4
1
4
9
Elemental
7
0
31
Air Elemental (Revised edition)
13
Air Elemental
1
4
14
Richard Thomas
0
6
Flying
-1
3
3
3UU
1
4
1
4
9
Elemental
7
0
31
Air Elemental (Seventh Edition)
13
Air Elemental
33
13
13
Wayne England
27
Where psycho meets cyclone.
6
Flying
58
3
3
3UU
1
4
1
4
9
Elemental
7
0
28
Aisling Leprechaun (Legends)
18
Aisling Leprechaun
7
0
14
Quinton Hoover
0
216
All creatures that block or are blocked by Leprechaun become green creatures. Use counters to indicate changed creatures. Cost to tap, maintain, or use a special ability of target creature remains entirely unchanged.
-1
1
1
G
1
1
1
1
6
Faerie
7
0
30
Akron Legionnaire (Chronicles)
17
Akron Legionnaire
11
4
10
Mark Poole
0
80
Except for Akron Legionnaires, non-artifact creatures you control cannot attack.
-1
2
3
6WW
1
8
1
4
11
Legionnaire
7
0
33
Akron Legionnaire (Fifth edition)
17
Akron Legionnaire
3
8
10
Mark Poole
0
84
Except for Legionnaires and artifact creatures, creatures you control cannot attack.
-1
2
3
6WW
1
8
1
4
11
Legionnaire
7
0
27
Akron Legionnaire (Legends)
17
Akron Legionnaire
7
8
10
Mark Poole
0
72
None of your non-artifact creatures may attack except Akron Legionnaire.
-1
2
3
6WW
1
8
1
4
11
Legionnaire
7
0
19
Aku Djinn (Visions)
9
Aku Djinn
15
8
14
Terese Nielsen
0
99
Trample During your upkeep, each opponent puts a +1/+1 counter on each creature he or she controls.
-1
4
3
3BB
1
5
1
6
5
Djinn
1
0
27
Al-abara's Carpet (Legends)
17
Al-abara's Carpet
7
8
11
Kaja Foglio
0
74
5, TAP: Prevents all damage done to you by attacking non-flying creatures.
-1
5
1
5
7
0
25
Alabaster Dragon (Portal)
16
Alabaster Dragon
25
14
10
Ted Naifeh
0
113
Flying If Alabaster Dragon is put into your discard pile from play, shuffle Alabaster Dragon back into your deck.
-1
2
3
4WW
1
4
1
4
8
Creature
7
0
31
Alabaster Dragon (Weatherlight)
16
Alabaster Dragon
16
14
12
Bob Eggleton
0
114
Flying If Alabaster Dragon is put into any graveyard from play, shuffle Alabaster Dragon into its owner's library.
-1
2
3
4WW
1
4
1
4
6
Dragon
7
0
26
Alabaster Leech (Invasion)
15
Alabaster Leech
31
14
20
Edward P. Beard, Jr.
122
"Its stones seem to serve a healing function, but removing them intact is an exhausting process." -Tolarian research notes
42
White spells you play cost W more to play.
1
2
1
W
1
1
1
3
5
Leech
13
0
32
Alabaster Potion (Fifth edition)
16
Alabaster Potion
3
0
14
Harold McNeill
0
74
Target player gains X life, or prevent X damage to any creature or player.
-1
2
3
XWW
13
0
33
Alabaster Potion (Fourth edition)
16
Alabaster Potion
2
0
14
Harold McNeill
0
73
Give target player X life, or prevent X damage to any creature or player.
-1
2
3
XWW
13
0
26
Alabaster Potion (Legends)
16
Alabaster Potion
7
1
14
Harold McNeill
0
78
Target player gains X life or prevents X damage to any one creature or player.
-1
2
3
XWW
7
0
34
Alabaster Wall (Mercadian Masques)
14
Alabaster Wall
28
12
14
Randy Gallegos
66
Its mortar is mixed with waters straight from the Fountain of Cho.
113
(Walls can't attack.). Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn.
2
2
2
2W
1
0
1
4
4
Wall
7
0
32
Alaborn Cavalier (Portal 2. age)
16
Alaborn Cavalier
27
13
10
Kev Walker
84
"Course he ran! I wouldn't want to stare down that barrel, either!" -Alaborn soldier
100
If Alaborn Cavalier attacks, you may choose to tap any one creature. (Tapped creatures can't block.)
-1
2
3
2WW
1
2
1
2
6
Knight
7
0
33
Alaborn Grenadier (Portal 2. age)
17
Alaborn Grenadier
27
12
14
David A Cherry
45
"Ever proud, ever vigilant." -Grenadier motto
49
Attacking doesn't cause Alaborn Grenadier to tap.
-1
2
2
WW
1
2
1
2
7
Soldier
7
0
33
Alaborn Musketeer (Portal 2. age)
17
Alaborn Musketeer
27
12
14
Heather Hudson
74
Muskets gave the Alaborn army an advantage it had long lacked-air defense.
50
Alaborn Musketeer can block creatures with flying.
-1
2
2
1W
1
2
1
1
7
Soldier
7
0
31
Alaborn Trooper (Portal 2. age)
15
Alaborn Trooper
27
12
5
Lubov
82
"I dedicate my body to my country And my life to my King." -Alaborn Soldier's Oath
0
-1
2
2
2W
1
2
1
3
7
Soldier
7
0
31
Alaborn Veteran (Portal 2. age)
15
Alaborn Veteran
27
14
19
Henry Van Der Linde
0
120
On your turn, before you attack, you may tap Alaborn Veteran to give any one creature +2S/+2D until the end of the turn.
-1
2
2
2W
1
2
1
2
6
Knight
7
0
30
Alaborn Zealot (Portal 2. age)
14
Alaborn Zealot
27
13
11
David Horne
0
130
If Alaborn Zealot blocks, destroy both Alaborn Zealot and the creature it blocks. (Destroy both creatures before you deal damage.)
-1
2
1
W
1
1
1
1
7
Soldier
7
0
24
Aladdin (Arabian Nights)
7
Aladdin
5
5
11
Julie Baroh
0
131
1RR and tap to take control of an artifact from opponent. Artifact is returned when Aladdin is removed from play or when game ends.
-1
0
3
2RR
1
1
1
1
7
Aladdin
7
0
20
Aladdin (Chronicles)
7
Aladdin
11
4
11
Julie Baroh
0
132
1RR, TAP: Gain control of target artifact. Lose control of target artifact if Aladdin leaves play or if you lose control of Aladdin.
-1
0
3
2RR
1
1
1
1
7
Aladdin
8
0
31
Aladdin's Lamp (Arabian Nights)
14
Aladdin's Lamp
5
5
10
Mark Tedin
0
192
X: Instead of drawing a card from the top of your library, draw X cards but choose only one to put in your hand. You must shuffle the leftover cards and put them at the bottom of your library.
-1
5
2
10
1
0
31
Aladdin's Lamp (Fourth edition)
14
Aladdin's Lamp
2
8
10
Mark Tedin
0
205
X, TAP: Instead of drawing a card from the top of your library, draw X cards but choose only one to put into your hand. Shuffle the leftover cards and put them at the bottom of your library. X cannot be 0.
-1
5
2
10
1
0
32
Aladdin's Lamp (Revised edition)
14
Aladdin's Lamp
1
8
10
Mark Tedin
0
197
X, TAP: Instead of drawing a card from the top of your library, draw X cards but choose only one to put in your hand. You must shuffle the leftover cards and put them at the bottom of your library.
-1
5
2
10
8
0
31
Aladdin's Ring (Arabian Nights)
14
Aladdin's Ring
5
5
11
Dan Frazier
0
29
8: Do 4 damage to any target.
-1
5
1
8
1
0
32
Aladdin's Ring (Classic edition)
14
Aladdin's Ring
4
14
14
Stuart Griffin
168
". . . The magician drew a ring off his finger . . . , saying: 'It is a talisman against all evil, so long as you obey me.'" -The Arabian Nights, Junior Classics trans.
67
8, TAP: Aladdin's Ring deals 4 damage to target creature or player.
-1
5
1
8
1
0
30
Aladdin's Ring (Fifth edition)
14
Aladdin's Ring
3
8
14
Stuart Griffin
0
67
8, TAP: Aladdin's Ring deals 4 damage to target creature or player.
-1
5
1
8
1
0
31
Aladdin's Ring (Fourth edition)
14
Aladdin's Ring
2
8
11
Dan Frazier
0
67
8, TAP: Aladdin's Ring deals 4 damage to target creature or player.
-1
5
1
8
1
0
32
Aladdin's Ring (Revised edition)
14
Aladdin's Ring
1
8
11
Dan Frazier
0
51
8, TAP: Aladdin's Ring does 4 damage to any target.
-1
5
1
8
1
0
32
Aladdin's Ring (Seventh Edition)
14
Aladdin's Ring
33
14
11
Dave Dorman
48
Some say Aladdin's third wish was for this ring.
67
8, Tap: Aladdin's Ring deals 4 damage to target creature or player.
286
5
1
8
13
0
15
Alarum (Mirage)
6
Alarum
14
0
15
Andrew Robinson
0
79
Untap target nonattacking creature. That creature gets +1/+3 until end of turn.
-1
2
2
1W
7
0
26
Albino Troll (Urza`s Saga)
12
Albino Troll
20
13
13
Paolo Parente
0
144
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) 1G: Regenerate Albino Troll.
-1
1
2
1G
1
3
1
3
5
Troll
1
0
23
Alchor's Tomb (Legends)
13
Alchor's Tomb
7
8
14
Jesper Myrfors
0
178
2, TAP: Change the color of target permanent you control to a color of your choice. Use counters. Cost to cast, tap, maintain, or use a special ability of card remains unchanged.
-1
5
1
4
13
0
17
Aleatory (Mirage)
8
Aleatory
14
4
12
Kevin Walker
0
247
Play only after defense is chosen. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.
-1
0
2
1R
7
0
38
Alert Shu Infantry (Portal 3 Kingdoms)
18
Alert Shu Infantry
26
13
16
Solomon Au Yeung
152
Kongming's predecessor helped Liu Bei win the battle of Fancheng by recognizing and defeating Cao Ren's use of the dreaded "Eight Gold Locks" formation.
50
Attacking doesn't cause Alert Shu Infantry to tap.
1
2
2
2W
1
2
1
2
8
Soldiers
4
0
24
Alexi's Cloak (Prophecy)
13
Alexi's Cloak
30
12
15
Alan Rabinowitz
53
Doesn't look like much, does it? - Alexi, zephyr mage
124
You may play Alexis Cloak any time you could play an instant. Enchanted creature cant be the target of spells or abilities.
29
3
2
1U
8
Creature
7
0
29
Alexi, Zephyr Mage (Prophecy)
18
Alexi, Zephyr Mage
30
14
8
Mark Zug
70
The Keldons didn't know her name, but they still cursed her in battle.
91
XU, Tap, Discard two cards from your hand: Return X target creatures to their owners hands.
28
3
3
3UU
1
3
1
3
18
Spellshaper Legend
7
0
25
Ali Baba (Arabian Nights)
8
Ali Baba
5
6
11
Julie Baroh
0
14
R: Tap a wall.
-1
0
1
R
1
1
1
1
8
Ali Baba
7
0
25
Ali Baba (Fourth edition)
8
Ali Baba
2
4
11
Julie Baroh
0
19
R: Tap target wall.
-1
0
1
R
1
1
1
1
8
Ali Baba
7
0
31
Ali from Cairo (Arabian Nights)
14
Ali from Cairo
5
5
10
Mark Poole
0
125
While Ali is in play, damage that would reduce you to less than 1 life lowers you to 1 life. All further damage is prevented.
-1
0
3
2RR
1
0
1
1
14
Ali from Cairo
13
0
39
Aliban's Tower (2 versions) (Homelands)
27
Aliban's Tower (2 versions)
12
1
14
Jeff A. Menges
0
54
Target blocking creature gets +3/+1 until end of turn.
-1
0
2
1R
14
0
26
All Hallow's Eve (Legends)
16
All Hallow's Eve
7
8
16
Christopher Rush
0
310
Put two counters on this card. Remove a counter during your upkeep. When you remove the last counter from All Hallow's Eve, all players take all creatures from their graveyards and put them directly into play. Treat these creatures as though they were just summoned. You choose what order they come into play.
-1
4
3
2BB
13
0
14
Allay (Exodus)
5
Allay
19
12
14
Randy Gallegos
0
183
Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Destroy target enchantment.
-1
2
2
1W
7
0
34
Alley Grifters (Mercadian Masques)
14
Alley Grifters
28
12
13
Paolo Parente
59
One distracts the victim, the other extracts the valuables.
95
Whenever Alley Grifters becomes blocked, defending player discards a card from his or her hand.
115
4
3
1BB
1
2
1
2
9
Mercenary
14
0
30
Allied Strategies (Planeshift)
17
Allied Strategies
32
13
13
Paolo Parente
90
Each commander looked at the others and wondered who would be first to break the alliance.
83
Target player draws a card for each basic land type among lands he or she controls.
20
3
2
4U
6
0
22
Alloy Golem (Invasion)
11
Alloy Golem
31
13
12
Greg Staples
68
"We turned old weapons into new warriors." -Jhoira, master artificer
106
As Alloy Golem comes into play, choose a color. Alloy Golem is the chosen color. (It's still an artifact.)
297
5
1
6
1
4
1
4
5
Golem
14
0
30
Alluring Scent (Portal 2. age)
14
Alluring Scent
27
14
17
Melissa A. Benson
54
No earthly armor is protection against this sweetness.
73
Choose any one creature. This turn, all creatures able to block it do so.
-1
1
3
1GG
14
0
23
Alluring Scent (Portal)
14
Alluring Scent
25
14
10
Ted Naifeh
0
88
Choose any one creature. This turn, all creatures able to intercept that creature do so.
-1
1
3
1GG
12
0
19
Alms (Weatherlight)
4
Alms
16
12
14
Rogerio Vilela
0
89
1, Remove the top card in your graveyard from the game: Prevent 1 damage to any creature.
-1
2
1
W
7
0
23
Alpha Kavu (Planeshift)
10
Alpha Kavu
32
13
12
Matt Cavotta
57
Kavu leaders instinctively protect their herds from harm.
45
1G: Target Kavu gets -1/+1 until end of turn.
77
1
2
2G
5
gh: 2
1
2
4
Kavu
14
0
23
Altar of Bone (Ice Age)
13
Altar of Bone
10
8
14
Melissa Benson
0
172
Sacrifice a creature to look through your library for a creature card put that card into your hand after showing it to all other players. Reshuffle your library afterwards.
-1
6
2
WG
1
0
27
Altar of Dementia (Tempest)
17
Altar of Dementia
17
14
4
Brom
0
151
Sacrifice a creature: Target player puts a number of cards equal to that creature's power from the top of his or her library into his or her graveyard.
-1
5
1
2
12
0
16
Aluren (Tempest)
6
Aluren
17
14
9
April Lee
0
147
Any player may play a creature card with total casting cost 3 or less whenever he or she could play an instant and without paying its casting cost.
-1
1
3
2GG
1
0
30
Amber Prison (Classic edition)
12
Amber Prison
4
14
15
Donato Giancola
0
213
You may choose not to untap Amber Prison during your untap step. o4, TAP: Tap target artifact, creature, or land. As long as Amber Prison is tapped, that permanent doesn't untap during its controller's untap step.
-1
5
1
4
1
0
21
Amber Prison (Mirage)
12
Amber Prison
14
8
15
Donato Giancola
0
220
You may choose not to untap Amber Prison during your untap phase. 4, TAP: Tap target artifact, creature, or land. As long as Amber Prison remains tapped, that permanent does not untap during its controller's untap phase.
-1
5
1
4
14
0
35
Ambition's Cost (Portal 3 Kingdoms)
15
Ambition's Cost
26
14
13
Junko Taguchi
82
When you give offense to heaven, to whom can you pray? -Cao Cao, quoting Confucius
34
Draw three cards. You lose 3 life.
67
4
2
3B
13
0
18
Ambush (Homelands)
6
Ambush
12
0
15
Alan Rabinowitz
0
59
All blocking creatures gain first strike until end of turn.
-1
0
2
3R
7
0
37
Ambush Party (2 versions) (Homelands)
25
Ambush Party (2 versions)
12
1
10
Mark Poole
0
78
First strike Ambush Party can attack the turn it comes into play on your side.
-1
0
2
4R
1
3
1
1
12
Ambush Party
7
0
28
Ambush Party (Fifth edition)
12
Ambush Party
3
0
17
Charles Gillespie
0
62
First strike Ambush Party is unaffected by summoning sickness.
-1
0
2
4R
1
3
1
1
12
Ambush Party
14
0
18
Amnesia (The Dark)
7
Amnesia
8
5
10
Mark Poole
0
91
Look at target player's hand. Target player discards all non-land cards in his or her hand.
-1
3
4
3UUU
12
0
17
Amok (Stronghold)
4
Amok
18
14
12
Dermot Power
105
Crovax's rage was horrifying. Within moments only blood and shreds of flesh remained of the shapeshifter.
68
1, Discard a card at random: Put a +1/+1 counter on target creature.
-1
0
2
1R
7
0
28
Amphibious Kavu (Planeshift)
15
Amphibious Kavu
32
12
13
Wayne England
92
Merfolk raided the shores untroubled for years . . . until the shores started fighting back.
140
Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.
78
1
2
2G
5
gh: 2
1
2
4
Kavu
7
0
30
Amrou Kithkin (Fourth edition)
13
Amrou Kithkin
2
0
14
Quinton Hoover
0
71
No creature with power greater than 2 may be assigned to block Kithkin.
-1
2
2
WW
1
1
1
1
7
Kithkin
7
0
23
Amrou Kithkin (Legends)
13
Amrou Kithkin
7
1
14
Quinton Hoover
0
140
Creatures with power greater than 2 may not be assigned to block Kithkin. Blocker's power may be increased after blocking has been assigned.
-1
2
2
WW
1
1
1
1
7
Kithkin
8
0
29
Amulet of Kroog (Antiquities)
15
Amulet of Kroog
6
3
19
Margaret Organ-Keen
0
34
2: Prevent 1 damage to any target.
-1
5
1
2
1
0
31
Amulet of Kroog (Fifth edition)
15
Amulet of Kroog
3
0
19
Margaret Organ-Kean
0
51
2, TAP: Prevent 1 damage to any creature or player.
-1
5
1
2
1
0
32
Amulet of Kroog (Fourth edition)
15
Amulet of Kroog
2
0
19
Margaret Organ-Kean
0
51
2, TAP: Prevent 1 damage to any creature or player.
-1
5
1
2
1
0
24
Amulet of Quoz (Ice Age)
14
Amulet of Quoz
10
8
11
Dan Frazier
0
480
Remove Amulet of Quoz from your deck before playing if you are not playing for ante. 0,TAP: Sacrifice Amulet of Quoz. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, that opponent loses the game. Otherwise, you lose the game. Effects that prevent or redirect damage cannot be used to prevent this loss of life. Use this ability only during your upkeep. The opponent may ante an additional card to counter this effect.
-1
5
1
6
1
0
27
Amulet of Unmaking (Mirage)
18
Amulet of Unmaking
14
8
11
Kaja Foglio
0
137
5, TAP, Remove Amulet of Unmaking from the game: Remove target artifact, creature, or land from the game. Play this ability as a sorcery.
-1
5
1
5
7
0
34
An-Havva Constable (Fifth edition)
18
An-Havva Constable
3
8
11
Dan Frazier
0
87
An-Havva Constable has toughness equal to 1 plus the number of green creatures in play.
-1
1
3
1GG
1
2
3
1+*
9
Constable
7
0
30
An-Havva Constable (Homelands)
18
An-Havva Constable
12
4
11
Dan Frazier
0
93
An-Havva Constable has toughness equal to 1 plus the total number of green creatures in play.
-1
1
3
1GG
1
2
3
1+*
9
Constable
14
0
24
An-Havva Inn (Homelands)
12
An-Havva Inn
12
6
12
Brian Snoddy
0
79
Gain 1+* life, where * is equal to the total number of green creatures in play.
-1
1
3
1GG
11
0
29
An-Havva Township (Homelands)
17
An-Havva Township
12
6
12
Liz Danforth
0
145
TAP: Add one colorless mana to your mana pool. 1, TAP: Add G to your mana pool. 2, TAP: Add W to your mana pool. 2, TAP: Add R to your mana pool.
-1
12
0
27
An-Zerrin Ruins (Homelands)
15
An-Zerrin Ruins
12
4
16
Dennis Detwiller
0
98
Choose a creature type. Creatures of that type do not untap during their controller's untap phase.
-1
0
3
2RR
7
0
26
Anaba Ancestor (Homelands)
14
Anaba Ancestor
12
4
14
Anson Maddocks
0
50
TAP: Target Minotaur gets +1/+1 until end of turn.
-1
0
2
1R
3
n/a
3
n/a
5
Ghost
7
0
40
Anaba Bodyguard (2 versions) (Homelands)
28
Anaba Bodyguard (2 versions)
12
1
14
Anson Maddocks
0
12
First strike
-1
0
2
3R
1
2
1
3
9
Bodyguard
7
0
33
Anaba Bodyguard (Classic edition)
15
Anaba Bodyguard
4
12
14
Anson Maddocks
72
"Not all minotaurs are tribal. Some are freelance." -Eron the Relentless
12
First strike
-1
0
2
3R
1
2
1
3
8
Minotaur
7
0
37
Anaba Shaman (2 versions) (Homelands)
25
Anaba Shaman (2 versions)
12
1
14
Anson Maddocks
0
65
R, TAP: Anaba Shaman deals 1 damage to target creature or player.
-1
0
2
3R
1
2
1
2
8
Minotaur
7
0
30
Anaba Shaman (Classic edition)
12
Anaba Shaman
4
12
14
Anson Maddocks
80
"The shamans? Ha! They are craven cows not capable of true magic." -Irini Sengir
65
R, TAP: Anaba Shaman deals 1 damage to target creature or player.
-1
0
2
3R
1
2
1
2
8
Minotaur
7
0
32
Anaba Spirit Crafter (Homelands)
20
Anaba Spirit Crafter
12
4
14
Anson Maddocks
0
24
All Minotaurs get +1/+0.
-1
0
3
2RR
1
1
1
3
8
Minotaur
7
0
26
Anaconda (Seventh Edition)
8
Anaconda
33
13
14
John Gallagher
72
You'll never find an anaconda in a swamp. It will always find you first.
86
Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
229
1
2
3G
1
3
1
3
5
Snake
7
0
22
Anaconda (Urza`s Saga)
8
Anaconda
20
13
15
Stephen Daniele
127
If you're smaller than the anaconda, it considers you food. If you're larger than the anaconda, it considers you a lot of food.
79
Swampwalk (If defending player controls a swamp, this creature is unblockable.)
-1
1
2
3G
1
3
1
3
5
Snake
7
0
29
Anaconda (Version 1) (Portal)
20
Anaconda (Version 1)
25
16
15
Andrew Robinson
0
155
Swampwalk (If defending player has any swamps in play, Anaconda can't be intercepted. Swamps are in play regardless of whether they're tapped or untapped.)
-1
1
2
3G
1
3
1
3
8
Creature
7
0
29
Anaconda (Version 2) (Portal)
20
Anaconda (Version 2)
25
13
15
Andrew Robinson
0
86
Swampwalk (If defending player has any swamps in play, Anaconda can't be intercepted.)
-1
1
2
3G
1
3
1
3
8
Creature
7
0
18
Anarchist (Exodus)
9
Anarchist
19
12
4
Brom
62
"I'll take that. You won't need it when the revolution comes."
100
When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand.
-1
0
2
4R
1
2
1
2
9
Townsfolk
14
0
17
Anarchy (Ice Age)
7
Anarchy
10
4
11
Phil Foglio
0
29
Destroy all white permanents.
-1
0
3
2RR
12
0
34
Ancestral Knowledge (Weatherlight)
19
Ancestral Knowledge
16
14
13
Colin MacNeil
0
266
Cumulative upkeep 1 When Ancestral Knowledge comes into play, look at the top ten cards of your library, then remove any number of them from the game and put the rest back on top of your library in any order. If Ancestral Knowledge leaves play, shuffle your library.
-1
3
2
1U
4
0
34
Ancestral Mask (Mercadian Masques)
14
Ancestral Mask
28
12
20
Massimilano Frezzato
82
The masks, like the ancient trees they're grown from, lend strength to the dryads.
65
Enchanted creature gets +2/+2 for each other enchantment in play.
229
1
2
2G
8
Creature
14
0
36
Ancestral Memories (Classic edition)
18
Ancestral Memories
4
14
7
Unknown
0
113
Look at the top seven cards of your library and put two of them into your hand. Put the rest into your graveyard.
-1
3
4
2UUU
14
0
27
Ancestral Memories (Mirage)
18
Ancestral Memories
14
8
15
William Donohoe
0
116
Look at the top seven cards of your library. Put two of those cards into your hand and the rest into your graveyard.
-1
3
4
2UUU
14
0
27
Ancestral Memories (Portal)
18
Ancestral Memories
25
14
11
Dan Frazier
0
109
Look at the top seven cards of your deck. Put two of them into your hand and the rest into your discard pile.
-1
3
4
2UUU
14
0
36
Ancestral Memories (Seventh Edition)
18
Ancestral Memories
33
14
12
Rebecca Guay
97
"It's a poor sort of memory that only works backwards." -Lewis Carroll, Through the Looking Glass
109
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Fading 5 (This creature comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) 1, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.
76
0
2
4R
1
5
1
1
5
Hydra
7
0
23
Ancient Kavu (Invasion)
12
Ancient Kavu
31
12
10
Glen Angus
107
Those with the ability to change their nature survived Phyrexia's biological attacks. Everything else died.
52
2: Ancient Kavu becomes colorless until end of turn.
136
0
2
3R
1
3
1
3
4
Kavu
12
0
23
Ancient Runes (Tempest)
13
Ancient Runes
17
13
14
Susan Van Camp
0
110
During each player's upkeep, Ancient Runes deals 1 damage to that player for each artifact he or she controls.
-1
0
2
2R
7
0
36
Ancient Silverback (Seventh Edition)
18
Ancient Silverback
33
14
13
Scott Fischer
131
The Phyrexian killing machines couldn't have known the seriousness of their mistake in wounding the ape-they'd never seen it angry.
33
G: Regenerate Ancient Silverback.
230
1
3
4GG
1
6
1
5
3
Ape
7
0
35
Ancient Silverback (Urza`s Destiny)
18
Ancient Silverback
22
14
13
Paolo Parente
131
The Phyrexian killing machines couldn't have known the seriousness of their mistake in wounding the ape-they'd never seen it angry.
33
G: Regenerate Ancient Silverback.
-1
1
3
4GG
1
6
1
5
3
Ape
7
0
27
Ancient Spider (Planeshift)
14
Ancient Spider
32
14
12
Greg Staples
33
It outlived both king and castle.
63
First strike. Ancient Spider may block as though it had flying.
96
6
3
2GW
5
gh: 2
1
5
6
Spider
11
0
25
Ancient Spring (Invasion)
14
Ancient Spring
31
12
13
Don Hazeltine
0
125
Ancient Spring comes into play tapped. Tap: Add U to your mana pool. Tap, Sacrifice Ancient Spring: Add WB to your mana pool.
319
11
0
22
Ancient Tomb (Tempest)
12
Ancient Tomb
17
13
13
Colin MacNeil
0
82
TAP: Add two colorless mana to your mana pool. Ancient Tomb deals 2 damage to you.
-1
7
0
26
Andradite Leech (Invasion)
15
Andradite Leech
31
14
13
Wayne England
117
"Older specimens are completely encrusted with gems, which serve as both armor and weapons." -Tolarian research notes
91
Black spells you play cost B more to play. B: Andradite Leech gets +1/+1 until end of turn.
93
4
2
2B
1
2
1
2
5
Leech
7
0
29
Angel of Fury (Portal 2. age)
13
Angel of Fury
27
14
15
Keith Parkinson
0
120
Flying If Angel of Fury is put into your graveyard from play, you may choose to shuffle Angel of Fury into your library.
-1
2
3
4WW
1
3
1
5
5
Angel
7
0
25
Angel of Mercy (Invasion)
14
Angel of Mercy
31
13
10
Mark Tedin
71
"In times like these, people need to be reminded of compassion." -Sisay
61
Flying. When Angel of Mercy comes into play, you gain 3 life.
2
2
2
4W
1
3
1
3
5
Angel
7
0
30
Angel of Mercy (Portal 2. age)
14
Angel of Mercy
27
13
17
Melissa A. Benson
0
75
Flying When Angel of Mercy comes into play from your hand, you gain 3 life.
-1
2
2
4W
1
3
1
3
5
Angel
1
0
31
Angel's Trumpet (Urza`s Legacy)
15
Angel's Trumpet
21
13
10
Kev Walker
0
234
Attacking does not cause creatures to tap. At the end of each player's turn, tap all untapped creatures he or she controls that did not attack this turn. Angel's Trumpet deals 1 damage to that player for each creature tapped this way.
121
5
1
3
14
0
25
Angelic Blessing (Exodus)
16
Angelic Blessing
19
12
8
Mark Zug
86
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
62
Target creature gets +3/+3 and gains flying until end of turn.
-1
2
2
2W
14
0
32
Angelic Blessing (Portal 2. age)
16
Angelic Blessing
27
12
19
Henry Van Der Linde
63
The man who rose up to fight was not the same man knocked down.
73
Any one creature gets +3S/+3D and gains flying until the end of the turn.
-1
2
2
2W
14
0
25
Angelic Blessing (Portal)
16
Angelic Blessing
25
12
10
DiTerlizzi
0
77
Any one creature gets +3[O]/+3[D] and gains flying until the end of the turn.
-1
2
2
2W
12
0
28
Angelic Chorus (Urza`s Saga)
14
Angelic Chorus
20
14
11
Ron Spencer
67
The very young and the very old know best the song the angels sing.
101
Whenever a creature comes into play under your control, gain life equal to that creature's toughness.
-1
2
3
3WW
7
0
31
Angelic Curator (Urza`s Legacy)
15
Angelic Curator
21
12
12
Greg Staples
140
"Do not treat your people as you treat your artifacts. Let them go, and they will live; seal them here, and they will die." Urza, to Radiant
33
Flying, protection from artifacts
1
2
2
1W
1
1
1
1
6
Spirit
13
0
23
Angelic Favor (Nemesis)
13
Angelic Favor
29
13
13
Paolo Parente
0
253
If you control a plains, you may tap an untapped creature you control instead of paying Angelic Favor's mana cost. Play Angelic Favor only during combat. Put a 4/4 white Angel creature token with flying into play. Remove it from the game at end of turn.
1
2
2
3W
7
0
30
Angelic Page (Seventh Edition)
12
Angelic Page
33
12
12
Marc Fishman
55
If only every message were as perfect as its messenger.
80
Flying. Tap: Target attacking or blocking creature gets +1/+1 until end of turn.
1
2
2
1W
1
1
1
1
6
Spirit
7
0
26
Angelic Page (Urza`s Saga)
12
Angelic Page
20
12
12
Rebecca Guay
53
If only every message were as perfect as its bearers.
79
Flying TAP: Target attacking or blocking creature gets +1/+1 until end of turn.
-1
2
2
1W
1
1
1
1
6
Spirit
7
0
27
Angelic Protector (Tempest)
17
Angelic Protector
17
13
10
DiTerlizzi
0
97
Flying If Angelic Protector is the target of a spell or ability, it gets +0/+3 until end of turn.
-1
2
2
3W
1
2
1
2
5
Angel
12
0
30
Angelic Renewal (Weatherlight)
15
Angelic Renewal
16
12
12
Rebecca Guay
0
126
If any creatures are put into your graveyard from play, you may bury Angelic Renewal and put one of those creatures into play.
-1
2
2
1W
12
0
25
Angelic Shield (Invasion)
14
Angelic Shield
31
13
8
Adam Rex
56
"If only an angel's wings could shelter us all." -Barrin
102
Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature to its owner's hand.
228
6
2
WU
12
0
27
Angelic Voices (Chronicles)
14
Angelic Voices
11
4
11
Julie Baroh
0
111
As long as the only creatures you control are white or artifact creatures, all creatures you control get +1/+1.
-1
2
3
2WW
12
0
24
Angelic Voices (Legends)
14
Angelic Voices
7
8
11
Julie Baroh
0
104
As long as the only creatures you control are white or artifact creatures all your creatures gain +1/+1.
-1
2
3
2WW
7
0
28
Angelic Wall (Portal 2. age)
12
Angelic Wall
27
12
12
Rebecca Guay
69
Be at peace, and observe its beauty. Be at war, and feel its justice.
26
Flying Walls can't attack.
-1
2
2
1W
1
0
1
4
4
Wall
7
0
25
Angry Mob (Fifth edition)
9
Angry Mob
3
4
11
Drew Tucker
0
195
Trample During your turn, Angry Mob has power and toughness each equal to 2 plus the number of swamps all opponents control. During other turns, Angry Mob has power and toughness each equal to 2.
-1
2
3
2WW
3
2+*
3
2+*
3
Mob
7
0
26
Angry Mob (Fourth edition)
9
Angry Mob
2
4
11
Drew Tucker
0
188
Trample During your turn, Angry Mob has power and toughness each equal to 2 plus the total number of swamps opponents control. During other turns, Angry Mob has power and toughness of 2/2.
-1
2
3
2WW
3
2+*
3
2+*
3
Mob
7
0
20
Angry Mob (The Dark)
9
Angry Mob
8
5
11
Drew Tucker
0
150
Trample During your turn, the *s below are both equal to the total number of swamps all opponents control. During any other player's turn, * equals 0.
-1
2
3
2WW
3
2+*
3
2+*
3
Mob
7
0
25
Angus Mackenzie (Legends)
15
Angus Mackenzie
7
8
15
Bryon Wackwitz.
0
187
WUG, TAP: Creatures attack and block as normal, but none deal any damage during combat. All attacking creatures are still tapped. Use this ability any time before attack damage is dealt.
-1
6
3
WUG
1
2
1
2
6
Legend
4
0
39
Animate Artifact (Alpha/Beta/Unlimited)
16
Animate Artifact
0
4
15
Douglas Schuler
0
190
Target artifact is now a creature with both power and toughness equal to its casting cost; target retains all its original abilities as well. This will destroy artifacts with 0 casting cost.
-1
3
2
3U
8
Artifact
4
0
33
Animate Artifact (Fourth edition)
16
Animate Artifact
2
4
14
Douglas Shuler
0
197
Target artifact becomes an artifact creature with power and toughness each equal to its casting cost; target retains all its original abilities. Animate Artifact does not affect artifact creatures.
-1
3
2
3U
8
Artifact
4
0
34
Animate Artifact (Revised edition)
16
Animate Artifact
1
4
14
Douglas Shuler
0
188
Target artifact is now an artifact creature with both power and toughness equal to its casting cost; target retains all its original abilities as well. Has no effect on artifact creatures.
-1
3
2
3U
8
Artifact
4
0
35
Animate Dead (Alpha/Beta/Unlimited)
12
Animate Dead
0
4
14
Anson Maddocks
0
249
Any creature in either player's graveyard comes into play on your side with -1 to its original power. If this enchantment is removed, or at end of game, target creature is returned to its owner's graveyard. Target creature may be killed as normal.
-1
4
2
1B
13
Dead Creature
12
0
28
Animate Dead (Fifth edition)
12
Animate Dead
3
4
14
Anson Maddocks
0
290
When you play Animate Dead, choose target creature card in any graveyard. When Animate Dead comes into play, put that creature into play and Animate Dead becomes a creature enchantment that targets the creature. Enchanted creature gets -1/-0. If Animate Dead leaves play, bury the creature.
-1
4
2
1B
4
0
29
Animate Dead (Fourth edition)
12
Animate Dead
2
4
14
Anson Maddocks
0
225
Take target creature from any graveyard and put it directly into play under your control with -1/-0. Treat this creature as though it were just summoned. If Animate Dead is removed, bury the creature in its owner's graveyard.
-1
4
2
1B
13
Dead Creature
4
0
30
Animate Dead (Revised edition)
12
Animate Dead
1
4
14
Anson Maddocks
0
280
Any creature in any graveyard comes into play on your side with -1 to its original power. At end of game, or if this enchantment is discarded without removing target creature from play, target creature is returned to its owner's graveyard. Target creature may be killed as normal.
-1
4
2
1B
13
Dead Creature
13
0
22
Animate Land (Nemesis)
12
Animate Land
29
13
12
Rebecca Guay
72
Irony is getting walked on by the earth instead of the other way around.
69
Until end of turn, target land is a 3/3 creature that's still a land.
101
1
1
G
4
0
35
Animate Wall (Alpha/Beta/Unlimited)
12
Animate Wall
0
8
11
Dan Frazier
0
100
Target wall can now attack. Target wall's power and toughness are unchanged, even if its power is 0.
-1
2
1
W
4
Wall
4
0
30
Animate Wall (Classic edition)
12
Animate Wall
4
14
21
Richard Kane Ferguson
116
"When you have been bitten with fangs of granite, you start to long for the ivory sabers of tigers." -Norin the Wary
58
Enchanted creature can attack as though it weren't a Wall.
-1
2
1
W
8
Creature
4
0
28
Animate Wall (Fifth edition)
12
Animate Wall
3
8
21
Richard Kane Ferguson
0
80
Play only on a Wall. Enchanted creature can attack as though it were not a Wall.
-1
2
1
W
8
Creature
4
0
29
Animate Wall (Fourth edition)
12
Animate Wall
2
8
11
Dan Frazier
0
27
Target wall can now attack.
-1
2
1
W
4
Wall
4
0
30
Animate Wall (Revised edition)
12
Animate Wall
1
8
11
Dan Frazier
0
120
Target wall can now attack. Target wall's power and toughness are unchanged by this enchantment, even if its power is 0.
-1
2
1
W
4
Wall
10
0
37
Ankh of Mishra (Alpha/Beta/Unlimited)
14
Ankh of Mishra
0
8
9
Amy Weber
0
59
Ankh does 2 damage to anyone who puts a new land into play.
-1
5
1
2
1
0
32
Ankh of Mishra (Classic edition)
14
Ankh of Mishra
4
14
10
Ian Miller
142
Tawnos finally cracked the puzzle: the strange structures did not house Mishra's malevolent creations but were themselves among his creations.
89
Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller.
-1
5
1
2
1
0
30
Ankh of Mishra (Fifth edition)
14
Ankh of Mishra
3
8
10
Ian Miller
0
89
Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller.
-1
5
1
2
1
0
31
Ankh of Mishra (Fourth edition)
14
Ankh of Mishra
2
8
9
Amy Weber
0
87
Each time a player puts a land into play, Ankh of Mishra deals 2 damage to that player.
-1
5
1
2
1
0
32
Ankh of Mishra (Revised edition)
14
Ankh of Mishra
1
8
9
Amy Weber
0
59
Ankh does 2 damage to anyone who puts a new land into play.
-1
5
1
2
13
0
21
Annihilate (Invasion)
10
Annihilate
31
13
10
Kev Walker
84
"Whatever Yawgmoth marks, dies. There is no escape." -Tsabo Tavoc, Phyrexian general
71
Destroy target nonblack creature. It can't be regenerated. Draw a card.
94
4
3
3BB
15
0
19
Annul (Urza`s Saga)
5
Annul
20
12
13
Greg Simanson
92
The most effective way to destroy a spell is to ensure it was never cast in the first place.
45
Counter target artifact or enchantment spell.
-1
3
1
U
13
0
16
Anoint (Tempest)
6
Anoint
17
12
19
Eric David Anderson
0
195
Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Prevent up to 3 damage to any creature.
-1
2
1
W
12
0
24
Antagonism (Urza`s Saga)
10
Antagonism
20
14
15
Donato Giancola
0
152
During each player's discard phase, Antagonism deals 2 damage to that player unless one of his or her opponents was successfully dealt damage that turn.
-1
0
2
3R
7
0
27
Anthroplasm (Urza`s Legacy)
11
Anthroplasm
21
14
11
Ron Spencer
36
I never metamorphosis I didn't like.
139
Anthroplasm comes into play with two +1/+1 counters on it. X, T: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.
25
3
3
2UU
1
0
1
0
12
Shapeshifter
4
0
31
Anti-Magic Aura (Fifth edition)
15
Anti-Magic Aura
3
4
13
Zak Plucinski
0
210
Enchanted creature cannot be the target of enchantments, instants, or sorceries. This effect does not bury Anti-Magic Aura. (Other enchantments on that creature are buried because their target is now illegal.)
-1
3
2
2U
8
Creature
4
0
25
Anti-Magic Aura (Legends)
15
Anti-Magic Aura
7
0
14
Douglas Shuler
0
134
All enchantments on target creature are destroyed. Target creature cannot be further targeted by instants, sorceries, or enchantments.
-1
3
2
2U
8
Creature
1
0
27
Anvil of Bogardan (Visions)
17
Anvil of Bogardan
15
8
11
Roger Raupp
0
151
Each player skips his or her discard phase. During each player's draw phase, that player draws an additional card and then chooses and discards a card.
-1
5
1
2
4
0
21
Apathy (Weatherlight)
6
Apathy
16
12
11
Phil Foglio
0
189
Enchanted creature does not untap during its controller's untap phase. During the upkeep of enchanted creature's controller, that player may discard a card at random to untap that creature.
-1
3
1
U
8
Creature
7
0
22
Apes of Rath (Tempest)
12
Apes of Rath
17
13
16
Jeff Laubenstein
0
72
If Apes of Rath attacks, it does not untap during your next untap phase.
-1
1
3
2GG
1
5
1
4
4
Apes
14
0
20
Apocalypse (Tempest)
10
Apocalypse
17
14
14
L. A. Williams
0
55
Remove all permanents from the game. Discard your hand.
-1
0
4
2RRR
1
0
28
Apocalypse Chime (Homelands)
16
Apocalypse Chime
12
4
10
Mark Poole
0
82
2, TAP: Sacrifice Apocalypse Chime to bury all cards from the Homelands expansion.
-1
5
1
2
7
0
39
Apprentice Necromancer (Urza`s Destiny)
22
Apprentice Necromancer
22
14
12
Pete Venters
0
227
B, TAP, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to play. That creature gains haste. At end of turn, sacrifice it. (The creature may attack and TAP the turn it comes under your control.)
-1
4
2
1B
1
1
1
1
6
Wizard
7
0
35
Apprentice Sorcerer (Portal 2. age)
19
Apprentice Sorcerer
27
13
16
Christopher Rush
0
120
On your turn, before you attack, you may tap Apprentice Sorcerer to have it deal 1 damage to any one creature or player.
-1
3
2
2U
1
1
1
1
6
Wizard
7
0
34
Apprentice Wizard (Fourth edition)
17
Apprentice Wizard
2
0
11
Dan Frazier
0
67
U, TAP: Add 3 to your mana pool. Play this ability as an interrupt.
-1
3
3
1UU
1
0
1
1
6
Wizard
7
0
28
Apprentice Wizard (The Dark)
17
Apprentice Wizard
8
4
11
Dan Frazier
0
72
U, TAP: Add 3 to your mana pool. This ability is played as an interrupt.
-1
3
3
1UU
1
0
1
1
6
Wizard
4
0
17
Arboria (Legends)
7
Arboria
7
4
12
Daniel Gelon
0
147
If a player does not cast a spell or put a card into play on his or her turn, no creatures may attack that player until after his or her next turn.
-1
1
3
2GG
5
World
14
0
27
Arc Lightning (Urza`s Saga)
13
Arc Lightning
20
12
15
Andrew Goldhawk
72
Rainclouds don't last long in Shiv, but that doesn't stop the lightning.
103
Arc Lightning deals 3 damage divided as you choose among any number of target creatures and/or players.
-1
0
2
2R
7
0
18
Arc Mage (Nemesis)
8
Arc Mage
29
13
14
Terese Nielsen
0
136
2R, T, Discard a card from your hand: Arc Mage deals 2 damage divided as you choose among any number of target creatures and/or players.
77
0
2
2R
1
2
1
2
11
Spellshaper
7
0
28
Arcades Sabboth (Chronicles)
15
Arcades Sabboth
11
4
17
Edward Beard, Jr.
0
163
Flying As long as they are not attacking, untapped creatures you control get +0/+2. During your upkeep, pay WUG or bury Arcades Sabboth. W: +0/+1 until end of turn
-1
6
7
2WWUUGG
1
7
1
7
19
Elder Dragon Legend
7
0
25
Arcades Sabboth (Legends)
15
Arcades Sabboth
7
8
17
Edward Beard, Jr.
0
171
Flying W: +0/+1 until end of turn. Your untapped creatures gain +0/+2. Attacking creatures do not get this bonus. Pay WGU during your upkeep or Arcades Sabboth is buried.
-1
6
7
2WWGGUU
1
7
1
7
19
Elder Dragon Legend
15
0
38
Arcane Denial (2 versions) (Alliances)
26
Arcane Denial (2 versions)
13
0
21
Richard Kane Ferguson
0
166
Counter target spell. That spell's caster may draw up to two cards at the beginning of the next turn's upkeep. Draw a card at the beginning of the next turn's upkeep.
-1
3
2
1U
12
0
35
Arcane Laboratory (Seventh Edition)
17
Arcane Laboratory
33
13
12
Brian Snoddy
103
"Too many wizards spoil the spell, but too many spells spoil the wizard. -Sign on entry to arcane lab "
53
Each player can't play more than one spell each turn.
60
3
2
2U
12
0
31
Arcane Laboratory (Urza`s Saga)
17
Arcane Laboratory
20
13
15
Stephen Daniele
86
It soon became obvious that some experiments were best overseen by fireproof teachers.
54
Each player cannot play more than one spell each turn.
-1
3
2
2U
11
0
29
Archaeological Dig (Invasion)
18
Archaeological Dig
31
13
13
Don Hazeltine
0
126
Tap: Add one colorless mana to your mana pool. Tap, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool.
320
7
0
27
Archangel (Classic edition)
9
Archangel
4
14
16
Christopher Rush
110
"My mother once told me angels sing their swords' names with each strike." -Sisay, Captain of the Weatherlight
48
Flying Attacking doesn't cause Archangel to tap.
-1
2
3
5WW
1
5
1
5
5
Angel
7
0
25
Archangel (Portal 2. age)
9
Archangel
27
14
7
rk post
0
42
Attacking does not cause Archangel to tap.
-1
2
3
5WW
1
5
1
5
5
Angel
7
0
25
Archangel (Portal 2. age)
9
Archangel
27
14
7
rk post
0
48
Flying Attacking doesn't cause Archangel to tap.
-1
2
3
5WW
1
5
1
5
5
Angel
7
0
18
Archangel (Portal)
9
Archangel
25
14
14
Quinton Hoover
0
48
Flying Attacking doesn't cause Archangel to tap.
-1
2
3
5WW
1
5
1
5
8
Creature
7
0
19
Archangel (Visions)
9
Archangel
15
8
16
Christopher Rush
0
49
Flying Attacking does not cause Archangel to tap.
-1
2
3
5WW
1
5
1
5
5
Angel
4
0
33
Archery Training (Urza`s Destiny)
16
Archery Training
22
13
10
Mark Brill
0
275
At the beginning of your upkeep, you may put an arrow counter on Archery Training. Enchanted creature gains "TAP: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on the Archery Training enchanting this creature."
-1
2
1
W
8
Creature
7
0
27
Archivist (Seventh Edition)
9
Archivist
33
14
15
Donato Giancola
57
"Knowledge is a feast for the mind. Savor every swallow."
17
Tap: Draw a card.
61
3
3
2UU
1
1
1
1
6
Wizard
7
0
25
Archivist (Urza`s Legacy)
9
Archivist
21
14
12
Pete Venters
41
Some do. Some teach. The rest look it up.
15
T: Draw a card.
26
3
3
2UU
1
1
1
1
6
Wizard
7
0
22
Arctic Foxes (Ice Age)
12
Arctic Foxes
10
0
10
Mark Poole
0
129
If defending player controls any snow-covered lands, no creature with power greater than 1 may be assigned to block Arctic Foxes.
-1
2
2
1W
1
1
1
1
5
Foxes
7
0
27
Arctic Merfolk (Planeshift)
14
Arctic Merfolk
32
12
10
Ron Spears
3
N/A
260
Kicker-Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you play this spell.) If you paid the kicker cost, Arctic Merfolk comes into play with a +1/+1 counter on it.
21
3
2
1U
5
gh: 1
1
1
7
Merfolk
7
0
28
Arctic Wolves (Weatherlight)
13
Arctic Wolves
16
13
5
White
0
68
Cumulative upkeep 2 When Arctic Wolves comes into play, draw a card.
-1
1
3
3GG
1
4
1
5
6
Wolves
1
0
24
Arcum's Sleigh (Ice Age)
14
Arcum's Sleigh
10
4
15
Tom Wanerstrand
0
145
2,TAP: Attacking this turn does not cause target creature to tap. You cannot use this ability if defending player controls no snow-covered lands.
-1
5
1
1
1
0
29
Arcum's Weathervane (Ice Age)
19
Arcum's Weathervane
10
4
15
Tom Wanerstrand
0
245
2,TAP: Target snow-covered land becomes a non-snow-covered land of the same type. Mark the changed land with a counter. 2,TAP: Target non-snow-covered basic land becomes a snow-covered land of the same type. Mark the changed land with a counter.
-1
5
1
2
1
0
25
Arcum's Whistle (Ice Age)
15
Arcum's Whistle
10
4
14
Quinton Hoover
0
393
3,TAP: Target non-wall creature must attack. At end of turn, destroy that creature if it could not attack. Use this ability only during the creature's controller's turn before the attack. The creature's controller may counter this effect by paying X, where X is equal to the creature's casting cost. Arcum's Whistle does not affect creatures brought under their controller's control this turn.
-1
5
1
3
7
0
32
Ardent Militia (Classic edition)
14
Ardent Militia
4
13
13
Zina Saunders
82
Some fight for honor and some for gold, but the militia fight for hearth and home.
46
Attacking doesn't cause Ardent Militia to tap.
-1
2
2
4W
1
2
1
5
7
Soldier
7
0
23
Ardent Militia (Portal)
14
Ardent Militia
25
13
10
Mike Raabe
0
46
Attacking doesn't cause Ardent Militia to tap.
-1
2
2
4W
1
2
1
5
8
Creature
7
0
32
Ardent Militia (Seventh Edition)
14
Ardent Militia
33
13
13
Paolo Parente
95
Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.
46
Attacking doesn't cause Ardent Militia to tap.
2
2
2
4W
1
2
1
5
7
Soldier
7
0
29
Ardent Militia (Weatherlight)
14
Ardent Militia
16
12
13
Zina Saunders
0
47
Attacking does not cause Ardent Militia to tap.
-1
2
2
4W
1
2
1
5
8
Soldiers
7
0
25
Ardent Soldier (Invasion)
14
Ardent Soldier
31
12
13
Paolo Parente
0
197
Kicker 2 (You may pay an additional 2 as you play this spell.) Attacking doesn't cause Ardent Soldier to tap. If you paid the kicker cost, Ardent Soldier comes into play with a +1/+1 counter on it.
3
2
2
1W
1
1
1
2
7
Soldier
11
0
13
Arena (Promo)
5
Arena
24
17
13
Rob Alexander
0
265
3,TAP: Choose one of your creatures and have your opponent choose one of his or her creatures. Both target creatures become tapped. Your creature does its power in damage to your opponent's creature, and your opponent's creature does its power in damage to yours.
-1
1
0
34
Arena of the Ancients (Chronicles)
21
Arena of the Ancients
11
4
15
Tom Wanerstrand
0
120
When Arena of the Ancients comes into play, tap all legends. Legends do not untap during their controllers' untap phase.
-1
5
1
3
1
0
31
Arena of the Ancients (Legends)
21
Arena of the Ancients
7
8
15
Tom Wanerstrand
0
108
All legends become tapped when Arena comes into play. Legends do not untap as normal during the untap phase.
-1
5
1
3
12
0
30
Arenson's Aura (Fifth edition)
14
Arenson's Aura
3
4
20
D. Alexander Gregory
0
130
W, Sacrifice an enchantment: Destroy target enchantment. 3UU: Counter target enchantment spell. Play this ability as an interrupt.
-1
2
2
2W
12
0
24
Arenson's Aura (Ice Age)
14
Arenson's Aura
10
0
14
Nicola Leonard
0
91
W: Sacrifice an enchantment to destroy target enchantment. 3UU: Counter target enchantment.
-1
2
2
2W
7
0
35
Argivian Archeologist (Antiquities)
21
Argivian Archeologist
6
4
9
Amy Weber
0
63
WW: Tap to bring one artifact from your graveyard to your hand.
-1
2
3
1WW
1
1
1
1
13
Archaeologist
7
0
33
Argivian Blacksmith (Antiquities)
19
Argivian Blacksmith
6
3
13
Kerstin Kaman
0
58
Tap to prevent up to 2 damage to target artifact creature.
-1
2
3
1WW
1
2
1
2
5
Smith
13
0
28
Argivian Find (Weatherlight)
13
Argivian Find
16
13
11
Roger Raupp
0
76
Return target artifact or enchantment card from your graveyard to your hand.
-1
2
1
W
14
0
35
Argivian Restoration (Weatherlight)
20
Argivian Restoration
16
13
11
Roger Raupp
0
55
Put target artifact card from your graveyard into play.
-1
3
3
2UU
7
0
29
Argothian Elder (Urza`s Saga)
15
Argothian Elder
20
13
10
DiTerlizzi
56
Sharpen your ears-Elvish expression meaning "grow wiser"
28
TAP: Untap two target lands.
-1
1
2
3G
1
2
1
2
3
Elf
7
0
35
Argothian Enchantress (Urza`s Saga)
21
Argothian Enchantress
20
14
11
Daren Bader
0
132
Argothian Enchantress cannot be the target of spells or abilities. Whenever you successfully cast an enchantment spell, draw a card.
-1
1
2
1G
1
0
1
1
11
Enchantress
7
0
30
Argothian Pixies (Antiquities)
16
Argothian Pixies
6
3
9
Amy Weber
0
114
Cannot be blocked by artifact creatures. Any damage Argothian Pixies take from artifact creatures is reduced to 0.
-1
1
2
1G
1
2
1
1
7
Faeries
7
0
29
Argothian Pixies (Chronicles)
16
Argothian Pixies
11
2
9
Amy Weber
0
116
Cannot be blocked by artifact creatures. Any damage dealt to Argothian Pixies by artifact creatures is reduced to 0.
-1
1
2
1G
1
2
1
1
7
Faeries
7
0
29
Argothian Swine (Urza`s Saga)
15
Argothian Swine
20
12
13
Randy Elliott
74
In Argoth, the shortest path between two points is the one the swine make.
7
Trample
-1
1
2
3G
1
3
1
3
5
Boars
7
0
32
Argothian Treefolk (Antiquities)
18
Argothian Treefolk
6
3
9
Amy Weber
0
75
Any damage Argothian Treefolk take from an artifact source is reduced to 0.
-1
1
3
3GG
1
3
1
5
8
Treefolk
7
0
28
Argothian Wurm (Urza`s Saga)
14
Argothian Wurm
20
14
10
Kev Walker
0
125
Trample When Argothian Wurm comes into play, any player may sacrifice a land to put Argothian Wurm on top of owner's library.
-1
1
2
3G
1
6
1
6
4
Wurm
4
0
26
Armadillo Cloak (Invasion)
15
Armadillo Cloak
31
12
13
Paolo Parente
41
"Don't laugh. It works." -Yavimaya ranger
113
Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.
229
6
3
1GW
8
Creature
14
0
33
Armageddon (Alpha/Beta/Unlimited)
10
Armageddon
0
8
14
Jesper Myrfors
0
32
All lands in play are destroyed.
-1
2
2
3W
14
0
28
Armageddon (Classic edition)
10
Armageddon
4
14
14
Jesper Myrfors
0
18
Destroy all lands.
-1
2
2
3W
14
0
26
Armageddon (Fifth edition)
10
Armageddon
3
8
14
Jesper Myrfors
0
18
Destroy all lands.
-1
2
2
3W
14
0
27
Armageddon (Fourth edition)
10
Armageddon
2
8
14
Jesper Myrfors
0
18
Destroy all lands.
-1
2
2
3W
14
0
26
Armageddon (Portal 2. age)
10
Armageddon
27
14
13
Rob Alexander
56
War destroys more than just the land. War destroys hope.
46
Destroy all lands. (This includes your lands.)
-1
2
2
3W
14
0
19
Armageddon (Portal)
10
Armageddon
25
14
9
John Avon
0
46
Destroy all lands. (This includes your lands.)
-1
2
2
3W
14
0
28
Armageddon (Revised edition)
10
Armageddon
1
8
14
Jesper Myrfors
0
32
All lands in play are destroyed.
-1
2
2
3W
10
0
30
Armageddon Clock (Antiquities)
16
Armageddon Clock
6
5
9
Amy Weber
0
224
Put one counter on Armageddon Clock during each of your upkeeps. At the end of your upkeep, each player takes damage equal to the number of counters on the Clock. Any player may spend 4 during any upkeep to remove a counter.
-1
5
1
6
1
0
33
Armageddon Clock (Fourth edition)
16
Armageddon Clock
2
8
9
Amy Weber
0
285
During your upkeep, put one doom counter on Armageddon Clock. At the end of your upkeep, Armageddon Clock deals X damage to each player, where X is the number of doom counters on Armageddon Clock. During any upkeep, any player may pay 4 to remove a doom counter from Armageddon Clock.
-1
5
1
6
1
0
34
Armageddon Clock (Revised edition)
16
Armageddon Clock
1
8
9
Amy Weber
0
224
Put one counter on Armageddon Clock during each of your upkeeps. At the end of your upkeep, each player takes damage equal to the number of counters on the Clock. Any player may spend 4 during any upkeep to remove a counter.
-1
5
1
6
12
0
29
Armistice (Mercadian Masques)
9
Armistice
28
14
11
Dan Frazier
56
We all must profit for peace to last. -Mercadian saying.
54
3WW: You draw a card and target opponent gains 3 life.
3
2
2
2W
7
0
22
Armor Sliver (Tempest)
12
Armor Sliver
17
13
15
Scott Kirschner
0
66
Each Sliver gains "2: This creature gets +0/+1 until end of turn."
-1
2
2
2W
1
2
1
2
6
Sliver
7
0
42
Armor Thrull (4 versions) (Fallen Empires)
25
Armor Thrull (4 versions)
9
0
58
Jeff A. Menges, Pete Venters, Ron Spencer, Scott Kirschner
0
72
TAP: Sacrifice Armor Thrull to put a +1/+2 counter on a target creature.
-1
4
2
2B
1
1
1
3
6
Thrull
4
0
30
Armor of Faith (Fifth edition)
14
Armor of Faith
3
0
14
Anson Maddocks
0
82
Enchanted creature gets +1/+1. W: Enchanted creature gets +0/+1 until end of turn.
-1
2
1
W
8
Creature
4
0
24
Armor of Faith (Ice Age)
14
Armor of Faith
10
0
14
Anson Maddocks
0
93
Target creature gets +1/+1. W: Creature Armor of Faith enchants gets +0/+1 until end of turn.
-1
2
1
W
8
Creature
4
0
24
Armor of Thorns (Mirage)
15
Armor of Thorns
14
0
15
Alan Rabinowitz
0
153
You may choose to play Armor of Thorns as an instant; if you do, bury it at end of turn. Play only on a nonblack creature. Enchanted creature gets +2/+2.
-1
1
2
1G
8
Creature
7
0
31
Armored Galleon (Portal 2. age)
15
Armored Galleon
27
13
12
Doug Chaffee
102
"Information equals profits. Our merchants sell it, or our pirates use it." -Jefan, Talas ship captain
79
Armored Galleon can't attack unless the defending player has an island in play.
-1
3
2
4U
1
5
1
4
4
Ship
7
0
31
Armored Griffin (Portal 2. age)
15
Armored Griffin
27
13
13
Brad Williams
0
54
Flying Attacking doesn't cause Armored Griffin to tap.
-1
2
2
3W
1
2
1
3
7
Griffin
7
0
27
Armored Guardian (Invasion)
16
Armored Guardian
31
14
12
Arnie Swekel
0
174
1WW: Target creature you control gains protection from the color of your choice until end of turn. 1UU: Armored Guardian can't be the target of spells or abilities this turn.
230
6
3
3WU
1
2
1
5
8
Guardian
7
0
33
Armored Pegasus (Classic edition)
15
Armored Pegasus
4
12
11
Una Fricker
90
Asked how it survived a run-in with a bog imp, the pegasus just shook its mane and burped.
6
Flying
-1
2
2
1W
1
1
1
2
7
Pegasus
7
0
24
Armored Pegasus (Portal)
15
Armored Pegasus
25
12
15
Andrew Robinson
0
6
Flying
-1
2
2
1W
1
1
1
2
8
Creature
7
0
25
Armored Pegasus (Tempest)
15
Armored Pegasus
17
12
11
Una Fricker
0
6
Flying
-1
2
2
1W
1
1
1
2
7
Pegasus
7
0
26
Armorer Guildmage (Mirage)
17
Armorer Guildmage
14
0
14
Martin McKenna
0
107
B, TAP: Target creature gets +1/+0 until end of turn. G, TAP: Target creature gets +0/+1 until end of turn.
-1
0
1
R
1
1
1
1
6
Wizard
7
0
31
Arms Dealer (Mercadian Masques)
11
Arms Dealer
28
13
12
Luca Zontini
82
He has the weapons, he has the connections, and he knows the hangar's dark secret.
70
1R, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
172
0
2
2R
1
1
1
1
6
Goblin
7
0
19
Army Ants (Visions)
9
Army Ants
15
4
22
G. Darrow & I. Rabarot
0
43
TAP, Sacrifice a land: Destroy target land.
-1
6
3
1BR
1
1
1
1
7
Insects
13
0
43
Army of Allah (2 versions) (Arabian Nights)
26
Army of Allah (2 versions)
5
2
12
Brian Snoddy
0
53
All attacking creatures gain +2/+0 until end of turn.
-1
2
3
1WW
12
0
26
Arnjlot's Ascent (Ice Age)
16
Arnjlot's Ascent
10
0
11
Drew Tucker
0
71
Cumulative Upkeep: U 1: Target creature gains flying until end of turn.
-1
3
3
1UU
4
0
26
Arrest (Mercadian Masques)
6
Arrest
28
13
20
Edward P. Beard, Jr.
131
Orim had no memory of the previous night-the first thing she could remember was waking up with the dead guard's blood on her hands.
86
Enchanted creature can't attack or block, and its activated Abilities can't be played.
4
2
2
2W
8
Creature
7
0
25
Arrogant Vampire (Portal)
16
Arrogant Vampire
25
13
13
Zina Saunders
0
6
Flying
-1
4
3
3BB
1
4
1
3
8
Creature
15
0
28
Artifact Blast (Antiquities)
14
Artifact Blast
6
3
10
Mark Poole
0
42
Counters any artifact as it is being cast.
-1
0
1
R
13
0
28
Artifact Mutation (Invasion)
17
Artifact Mutation
31
14
12
Greg Staples
80
"From shards and splinters I call forth my living horde." -Molimo, maro-sorcerer
138
Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost.
231
6
2
RG
4
0
33
Artifact Possession (Antiquities)
19
Artifact Possession
6
3
16
Christopher Rush
0
181
Artifact Possession does 2 damage to target artifact's controller each time target artifact is tapped or its activation cost is paid. Has no effect if cast on a continuous artifact.
-1
4
2
2B
8
Artifact
4
0
27
Artifact Ward (Antiquities)
13
Artifact Ward
6
3
14
Douglas Shuler
0
187
Target creature cannot be blocked by artifact creatures, and any damage taken from an artifact source is reduced to 0.Target creature is unaffected by any artifact effects that target it.
-1
2
1
W
8
Creature
7
0
27
Ascendant Evincar (Nemesis)
17
Ascendant Evincar
29
14
8
Mark Zug
50
"Things are going to change around here." - Crovax
69
Flying Other black creatures get +1/+1. Nonblack creatures get -1/-1.
51
4
3
4BB
1
3
1
3
6
Legend
7
0
21
Ashen Ghoul (Ice Age)
11
Ashen Ghoul
10
4
11
Ron Spencer
0
239
Ashen Ghoul can attack the turn it comes into play. B: Return Ashen Ghoul to play under your control. Use this ability only at the end of your upkeep and only if Ashen Ghoul is in your graveyard with at least three creature cards above it.
-1
4
2
3B
1
3
1
1
5
Ghoul
14
0
30
Ashen Powder (Classic edition)
12
Ashen Powder
4
14
14
Geofrey Darrow
93
"What you call decay, I call ripening. You'll gain no sustenance from this harvest." -Kaervek
93
Put target creature card from one of your opponents' graveyards into play under your control.
-1
4
3
2BB
14
0
21
Ashen Powder (Mirage)
12
Ashen Powder
14
8
11
Geof Darrow
0
83
Put target creature card from an opponent's graveyard into play under your control.
-1
4
3
2BB
14
0
30
Ashes to Ashes (Fifth edition)
14
Ashes to Ashes
3
4
17
Artist:Doug Keith
0
92
Remove two target nonartifact creatures from the game. Ashes to Ashes deals 5 damage to you.
-1
4
3
1BB
14
0
31
Ashes to Ashes (Fourth edition)
14
Ashes to Ashes
2
4
11
Drew Tucker
0
97
Ashes to Ashes removes two target non-artifact creatures from the game and deals 5 damage to you.
-1
4
3
1BB
14
0
25
Ashes to Ashes (The Dark)
14
Ashes to Ashes
8
2
11
Drew Tucker
0
96
Ashes to Ashes removes two target non-artifact creatures from the game and does 5 damage to you.
-1
4
3
1BB
9
0
28
Ashnod's Altar (Antiquities)
14
Ashnod's Altar
6
5
14
Anson Maddocks
0
194
0: Sacrifice one of your creatures to add 2 colorless mana to your mana pool. This effect is played as an interrupt. You may not sacrifice a creature that is already on its way to the graveyard.
-1
5
1
3
1
0
27
Ashnod's Altar (Chronicles)
14
Ashnod's Altar
11
1
14
Anson Maddocks
0
103
0: Sacrifice a creature to add two colorless mana to your mana pool. Play this ability as an interrupt.
-1
5
1
3
1
0
32
Ashnod's Altar (Classic edition)
14
Ashnod's Altar
4
13
14
Anson Maddocks
101
The Brothers' War scarred the land, but Ashnod left her mark in the bloodlines of those she tortured.
63
Sacrifice a creature: Add two colorless mana to your mana pool.
-1
5
1
3
1
0
30
Ashnod's Altar (Fifth edition)
14
Ashnod's Altar
3
4
14
Anson Maddocks
0
99
Sacrifice a creature: Add two colorless mana to your mana pool. Play this ability as a mana source.
-1
5
1
3
8
0
34
Ashnod's Battle Gear (Antiquities)
20
Ashnod's Battle Gear
6
5
10
Mark Poole
0
145
2: Give a creature of yours +2/-2 as long as Ashnod's Battle Gear is tapped. You may choose not to untap Ashnod's Battle Gear during untap phase.
-1
5
1
2
1
0
37
Ashnod's Battle Gear (Fourth edition)
20
Ashnod's Battle Gear
2
4
10
Mark Poole
0
169
2, TAP: Target creature you control gets +2/-2 as long as Ashnod's Battle Gear remains tapped. You may choose not to untap Ashnod's Battle Gear during your untap phase.
-1
5
1
2
1
0
25
Ashnod's Coupon (Unglued)
15
Ashnod's Coupon
23
14
20
Edward P. Beard, Jr.
333
Limited time offer. Void where prohibited. Limit one per purchase. Valid only in participating duels. This coupon is nontransferable and invalid if shattered, crumbled, detonated, pillaged, or otherwise disenchanted. Cash value less than 1/20 of a cent. Offer not valid in Quebec, Rhode Island, or where prohibited by law or the DCI.
109
T, Sacrifice Ashnod's Coupon: Target player gets you target drink. Errata: You pay any costs for the drink.
-1
5
1
0
1
0
26
Ashnod's Cylix (Alliances)
14
Ashnod's Cylix
13
9
14
Nicola Leonard
0
157
3, TAP: Target player looks at the top three cards of his or her library and puts one of them on top of that library. Remove the remaining two from the game.
-1
5
1
2
8
0
35
Ashnod's Transmogrant (Antiquities)
21
Ashnod's Transmogrant
6
6
10
Mark Tedin
0
170
Target non-artifact creature gains +1/+1 and is now considered an artifact creature, though it retains its original color. Discard Ashnod's Transmogrant after it is used.
-1
5
1
1
1
0
34
Ashnod's Transmogrant (Chronicles)
21
Ashnod's Transmogrant
11
1
10
Mark Tedin
0
167
TAP: Sacrifice Ashnod's Transmogrant to put a +1/+1 counter on target non-artifact creature. That creature becomes an artifact creature, although it retains its color.
-1
5
1
1
1
0
37
Ashnod's Transmogrant (Fifth edition)
21
Ashnod's Transmogrant
3
0
10
Mark Tedin
0
145
TAP, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact creature permanently.
-1
5
1
1
7
0
29
Asmira, Holy Avenger (Mirage)
20
Asmira, Holy Avenger
14
8
12
Rebecca Guay
0
138
Flying At the end of each turn, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from play that turn.
-1
6
3
2GW
1
2
1
3
6
Legend
4
0
37
Aspect of Wolf (Alpha/Beta/Unlimited)
14
Aspect of Wolf
0
8
14
Jeff A. Menges
0
145
Target creature's power and toughness are increased by half the number of forests you have in play, rounding down for power and up for toughness.
-1
1
2
1G
8
Creature
4
0
30
Aspect of Wolf (Fifth edition)
14
Aspect of Wolf
3
8
15
Janine Johnston
0
135
Enchanted creature gets +*/+*, where * is equal to half the number of forests you control, rounded down for power and up for toughness.
-1
1
2
1G
8
Creature
4
0
31
Aspect of Wolf (Fourth edition)
14
Aspect of Wolf
2
8
14
Jeff A. Menges
0
135
Increase target creature's power and toughness by half the number of forests you control, rounding down for power and up for toughness.
-1
1
2
1G
8
Creature
4
0
32
Aspect of Wolf (Revised edition)
14
Aspect of Wolf
1
8
14
Jeff A. Menges
0
145
Target creature's power and toughness are increased by half the number of forests you have in play, rounding down for power and up for toughness.
-1
1
2
1G
8
Creature
14
0
25
Assassin's Blade (Portal)
16
Assassin's Blade
25
13
11
John Matson
0
135
Play Assassin's Blade only after you're attacked, before you declare interceptors. Destroy any one attacking creature that isn't black.
-1
4
2
1B
14
0
36
Assault/Battery (Assault) (Invasion)
25
Assault/Battery (Assault)
31
13
12
Ben Thompson
0
52
Assault deals 2 damage to target creature or player.
295
0
1
R
14
0
36
Assault/Battery (Battery) (Invasion)
25
Assault/Battery (Battery)
31
13
12
Ben Thompson
0
50
Put a 3/3 green Elephant creature token into play.
295
1
2
3G
1
0
33
Assembly Hall (Mercadian Masques)
13
Assembly Hall
28
14
11
Val Mayerik
0
149
4, Tap: Reveal a creature card in your hand, search your library for a copy of that card, and put the card into your hand. Then shuffle your library.
286
5
1
5
1
0
34
Astrolabe (2 versions) (Alliances)
22
Astrolabe (2 versions)
13
0
9
Amy Weber
0
170
1, TAP: Sacrifice Astrolabe to add two mana of any one color to your mana pool. Play this ability as an interrupt. Draw a card at the beginning of the next turn's upkeep.
-1
5
1
3
7
0
32
Atalya, Samite Master (Invasion)
21
Atalya, Samite Master
31
14
12
Rebecca Guay
78
"Healing is a gift the divine ones have shared with us. It is a sacred trust."
148
X, Tap: Choose one - Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way.
4
2
3
3WW
1
2
1
3
13
Cleric Legend
7
0
18
Atog (Antiquities)
4
Atog
6
3
14
Jesper Myrfors
0
272
0: +2/+2 until end of turn. Each time you use this ability, you must choose one of your artifacts in play and place it in the graveyard. This artifact cannot be one that is already on its way to the graveyard, and artifact creatures killed this way may not be regenerated.
-1
0
2
1R
1
1
1
2
4
Atog
7
0
20
Atog (Fifth edition)
4
Atog
3
4
14
Jesper Myrfors
0
46
Sacrifice an artifact: +2/+2 until end of turn
-1
0
2
1R
1
1
1
2
4
Atog
7
0
22
Atog (Revised edition)
4
Atog
1
0
14
Jesper Myrfors
0
91
0: +2/+2. Each time you use this ability, you must sacrifice one of your artifacts in play.
-1
0
2
1R
1
1
1
2
4
Atog
12
0
26
Attrition (Urza`s Destiny)
9
Attrition
22
14
16
Scott M. Fischer
119
"I will trade life for life with the insurgents. Our resources, unlike theirs, are limitless." -Davvol, Evincar of Rath
58
B, Sacrifice a creature: Destroy target nonblack creature.
-1
4
3
1BB
12
0
24
Attunement (Urza`s Saga)
10
Attunement
20
14
14
Randy Gallegos
46
"The solution can hide for only so long."-Urza
88
Return Attunement to owner's hand: Draw three cards, then choose and discard four cards.
-1
3
2
2U
13
0
23
Aura Blast (Planeshift)
10
Aura Blast
32
12
20
Ron Walotsky
70
None of your history books mention me? laughed Daria. "They will now."
40
Destroy target enchantment. Draw a card.
1
2
2
1W
12
0
25
Aura Flux (Urza`s Legacy)
9
Aura Flux
21
12
9
John Avon
80
To some, the Tolarian sunrise was a blinding flash; to others, a lingering glow.
87
Each other enchantment gains "During your upkeep, pay o2 or sacrifice this enchantment.
27
3
2
2U
12
0
24
Aura Fracture (Prophecy)
13
Aura Fracture
30
12
12
Rebecca Guay
99
Jamuraa's rhystic mages treat magic as their garden, uprooting unwanted spells as bothersome weeds.
45
Sacrifice a land: Destroy target enchantment.
2
2
2
2W
13
0
24
Aura Mutation (Invasion)
13
Aura Mutation
31
14
12
Pete Venters
81
"Life can be found in all things, even things unnatural." -Multani, maro-sorcerer
116
Destroy target enchantment. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost.
232
6
2
GW
12
0
22
Aura Shards (Invasion)
11
Aura Shards
31
13
11
Ron Spencer
84
Gaea forged her soldiers into self-wielding weapons that struck down all impurities.
103
Whenever a creature comes into play under your control, you may destroy target artifact or enchantment.
233
6
3
1GW
7
0
27
Aura Thief (Urza`s Destiny)
10
Aura Thief
22
14
10
Ron Spears
40
Illusion steals reality from the unwise.
140
Flying; When Aura Thief is put into a graveyard from play, you gain control of all enchantments. (You don't get to move local enchantments.)
-1
3
2
3U
1
2
1
2
8
Illusion
12
0
30
Aura of Silence (Weatherlight)
15
Aura of Silence
16
13
20
D. Alexander Gregory
0
144
Artifact and enchantment spells cost target opponent an additional 2 to play. Sacrifice Aura of Silence: Destroy target artifact or enchantment.
-1
2
3
1WW
7
0
17
Auratog (Tempest)
7
Auratog
17
14
13
Jeff Miracola
0
63
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
-1
2
2
1W
1
1
1
2
4
Atog
7
0
23
Aurochs (Fifth edition)
7
Aurochs
3
0
11
Steve White
0
96
Trample If Aurochs attacks, it gets +1/+0 until end of turn for each other Aurochs that attacks.
-1
1
2
3G
1
2
1
3
7
Aurochs
7
0
17
Aurochs (Ice Age)
7
Aurochs
10
0
14
Ken Meyer, Jr.
0
79
Trample When attacking, Aurochs gets +1/+0 for each other Aurochs that attacks.
-1
1
2
3G
1
2
1
3
7
Aurochs
7
0
27
Aurora Griffin (Planeshift)
14
Aurora Griffin
32
12
7
Ciruelo
79
Though a fierce fighter, its true value is that it inspires beleaguered forces.
60
Flying. W: Target permanent becomes white until end of turn.
2
2
2
3W
5
gh: 2
1
2
7
Griffin
7
0
28
Auspicious Ancestor (Mirage)
19
Auspicious Ancestor
14
8
13
Zina Saunders
0
185
If Auspicious Ancestor is put into the graveyard from play, gain 3 life. 1: Gain 1 life. Use this ability only when a white spell is successfully cast and only once for each such spell.
-1
2
2
3W
1
2
1
3
8
Ancestor
7
0
25
Autumn Willow (Homelands)
13
Autumn Willow
12
4
19
Margaret Organ-Kean
0
126
Cannot be the target of spells or effects. G: Target player may target Autumn Willow with spells or effects until end of turn.
-1
1
3
4GG
1
4
1
4
6
Legend
14
0
19
Avalanche (Ice Age)
9
Avalanche
10
4
12
Brian Snoddy
0
36
Destroy X target snow-covered lands.
-1
0
4
X2RR
7
0
32
Avalanche Riders (Urza`s Legacy)
16
Avalanche Riders
21
13
20
Edward P. Beard, Jr.
0
229
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) Avalanche Riders is unaffected by summoning sickness. When Avalanche Riders comes into play, destroy target land.
74
0
2
3R
1
2
1
2
6
Nomads
7
0
25
Avatar of Fury (Prophecy)
14
Avatar of Fury
30
14
7
rk post
0
137
Flying. If an opponent controls seven or more lands, Avatar of Fury costs 6 less to play. R: Avatar of Fury gets +1/+0 until end of turn.
82
0
3
6RR
1
6
1
6
6
Avatar
7
0
25
Avatar of Hope (Prophecy)
14
Avatar of Hope
30
14
7
rk post
0
122
Flying. If you have 3 life or less, Avatar of Hope costs 6 less to play. Avatar of Hope may block any number of creatures.
3
2
3
6WW
1
4
1
9
6
Avatar
7
0
26
Avatar of Might (Prophecy)
15
Avatar of Might
30
14
7
rk post
0
109
Trample. If an opponent controls at least four more creatures than you, Avatar of Might costs 6 less to play.
109
1
3
6GG
1
8
1
8
6
Avatar
7
0
25
Avatar of Will (Prophecy)
14
Avatar of Will
30
14
7
rk post
0
81
Flying. If an opponent has no cards in hand, Avatar of Will costs 6 less to play.
30
3
3
6UU
1
5
1
6
6
Avatar
7
0
24
Avatar of Woe (Prophecy)
13
Avatar of Woe
30
14
7
rk post
0
239
If there are ten or more creature cards total in all graveyards, Avatar of Woe costs 6 less to play. Avatar of Woe cant be blocked except by artifact creatures and/or black creatures. Tap: Destroy target creature. It can't be regenerated.
56
4
3
6BB
1
6
1
5
6
Avatar
7
0
24
Avenger en-Dal (Nemesis)
14
Avenger en-Dal
29
14
11
Ron Spencer
0
137
2W, Tap, Discard a card from your hand: Remove target attacking creature from the game. Its controller gains life equal to its toughness.
2
2
2
1W
1
1
1
1
11
Spellshaper
7
0
24
Avenging Angel (Tempest)
14
Avenging Angel
17
14
14
Matthew Wilson
0
115
Flying If Avenging Angel is put into any graveyard from play, you may put Avenging Angel on top of owner's library.
-1
2
3
3WW
1
3
1
3
5
Angel
7
0
23
Avenging Druid (Exodus)
14
Avenging Druid
19
12
11
Daren Bader
0
186
If Avenging Druid damages any opponent, you may reveal cards from your library until you reveal a land card. Put that land into play and put all other revealed cards into your graveyard.
-1
1
2
2G
1
1
1
3
5
Druid
7
0
21
Avizoa (Weatherlight)
6
Avizoa
16
14
13
Paolo Parente
0
109
Flying Skip your next untap phase: Avizoa gets +2/+2 until end of turn. Use this ability only once each turn.
-1
3
2
3U
1
2
1
2
6
Avizoa
15
0
20
Avoid Fate (Legends)
10
Avoid Fate
7
0
11
Phil Foglio
0
109
Counters target interrupt or enchantment. Can only counter spells that target a permanent under your control.
-1
1
1
G
12
0
22
Awakening (Stronghold)
9
Awakening
18
14
11
Dan Frazier
164
"There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge!" -Eladamri, Lord of Leaves
72
At the beginning of each player's upkeep, untap all creatures and lands.
-1
1
3
2GG
4
0
41
Awesome Presence (2 versions) (Alliances)
29
Awesome Presence (2 versions)
13
0
15
Lawrence Snelly
0
137
Enchanted creature cannot be blocked unless defending player pays an additional 3 for each creature assigned to block enchanted creature.
-1
3
1
U
8
Creature
7
0
30
Axelrod Gunnarson (Chronicles)
17
Axelrod Gunnarson
11
4
15
Scott Kirschner
0
148
Trample Whenever a creature is damaged by Axelrod Gunnarson and put into the graveyard, you gain 1 life and Axelrod deals 1 damage to target player.
-1
6
5
4BBRR
1
5
1
5
6
Legend
7
0
27
Axelrod Gunnarson (Legends)
17
Axelrod Gunnarson
7
8
15
Scott Kirschner
0
159
Trample Each time a creature is placed in the graveyard during a turn in which Axelrod damaged it, you gain 1 life and Axelrod does 1 damage to target player.
-1
6
5
4BBRR
1
5
1
5
6
Legend
7
0
26
Ayesha Tanaka (Chronicles)
13
Ayesha Tanaka
11
4
14
Bryon Wackwitz
0
149
Banding TAP: Counter target artifact effect requiring an activation cost, unless the artifact's controller pays W. Play this ability as an interrupt.
-1
6
4
WWUU
1
2
1
2
6
Legend
7
0
23
Ayesha Tanaka (Legends)
13
Ayesha Tanaka
7
8
14
Bryon Wackwitz
0
147
Banding TAP: Artifact effect which requires an activation cost is countered unless its controller spends W. This ability is played as an interrupt.
-1
6
4
UUWW
1
2
1
2
6
Legend
11
0
23
Aysen Abbey (Homelands)
11
Aysen Abbey
12
6
12
Liz Danforth
0
145
TAP: Add one colorless mana to your mana pool. 1, TAP: Add W to your mana pool. 2, TAP: Add U to your mana pool. 2, TAP: Add G to your mana pool.
-1
7
0
42
Aysen Bureaucrats (2 versions) (Homelands)
30
Aysen Bureaucrats (2 versions)
12
1
15
Alan Rabinowitz
0
54
TAP: Tap target creature with power no greater than 2.
-1
2
2
1W
1
1
1
1
11
Bureaucrats
7
0
33
Aysen Bureaucrats (Fifth edition)
17
Aysen Bureaucrats
3
0
12
Adrian Smith
0
46
TAP: Tap target creature with power 2 or less.
-1
2
2
1W
1
1
1
1
11
Bureaucrats
7
0
26
Aysen Crusader (Homelands)
14
Aysen Crusader
12
4
12
Ne Ne Thomas
0
93
Aysen Crusader has power and toughness each equal to 2 plus the number of Heroes you control.
-1
2
3
2WW
3
2+*
3
2+*
8
Crusader
12
0
25
Aysen Highway (Homelands)
13
Aysen Highway
12
4
12
Ne Ne Thomas
0
36
All white creatures gain plainswalk.
-1
2
4
3WWW
7
0
22
Azimaet Drake (Mirage)
13
Azimaet Drake
14
0
11
Gerry Grace
0
86
Flying U: +1/+0 until end of turn. You cannot spend more than U in this way each turn.
-1
3
2
2U
1
1
1
3
5
Drake
7
0
24
Azure Drake (Chronicles)
11
Azure Drake
11
6
11
Dan Frazier
0
6
Flying
-1
3
2
3U
1
2
1
4
5
Drake
7
0
27
Azure Drake (Fifth edition)
11
Azure Drake
3
4
15
Janine Johnston
0
6
Flying
-1
3
2
3U
1
2
1
4
5
Drake
7
0
21
Azure Drake (Legends)
11
Azure Drake
7
4
11
Dan Frazier
0
6
Flying
-1
3
2
3U
1
2
1
4
5
Drake
7
0
36
B.F.M. (Big Furry Monster) (Unglued)
26
B.F.M. (Big Furry Monster)
23
14
14
Douglas Shuler
85
"It was big. Really, really big. No, bigger No, more. Look, we're talking krakens and
111
You must play both B.F.M. cards to put leaves play, sacrifice the other. B.F.M. can be blocked only by three or
-1
4
3
n/a
3
n/a
3
n/a
31
The Biggest, Baddest, Nastiest,
7
0
36
B.F.M. (Big Furry Monster) (Unglued)
26
B.F.M. (Big Furry Monster)
23
14
14
Douglas Shuler
107
than that. Even bigger. Keep going. More. dreadnoughts for jewelry. It was big!" -Arna Kennerud, skyknight
55
B.F.M. into play. If either B.F.M. card more creatures.
-1
4
15
BBBBBBBBBBBBBBB
2
99
2
99
33
Scariest Creature You'll Ever See
12
0
28
Back to Basics (Urza`s Saga)
14
Back to Basics
20
14
15
Andrew Robinson
125
"A ruler wears a crown while the rest of us wear hats, but which would you rather have when it's raining?" -Barrin, Principia
67
Nonbasic lands do not untap during their controllers' untap phases.
-1
3
2
2U
13
0
19
Backdraft (Legends)
9
Backdraft
7
4
12
Brian Snoddy
0
113
Backdraft does half of the damage (rounded down) done by one sorcery cast this turn to the caster of the sorcery.
-1
0
2
1R
4
0
25
Backfire (Fourth edition)
8
Backfire
2
4
12
Brian Snoddy
0
104
Backfire deals 1 damage to target creature's controller for each 1 damage dealt to you by that creature.
-1
3
1
U
8
Creature
4
0
18
Backfire (Legends)
8
Backfire
7
4
12
Brian Snoddy
0
124
For each point of damage done to you from target creature Backfire does one point of damage to target creature's controller.
-1
3
1
U
8
Creature
13
0
19
Backlash (Invasion)
8
Backlash
31
13
6
Chippy
58
Darigaaz decided his foe would be more useful as a weapon.
94
Tap target untapped creature. That creature deals damage equal to its power to its controller.
234
6
3
1BR
12
0
31
Bad Moon (Alpha/Beta/Unlimited)
8
Bad Moon
0
8
14
Jesper Myrfors
0
39
All black creatures in play gain +1/+1.
-1
4
2
1B
12
0
24
Bad Moon (Fifth edition)
8
Bad Moon
3
8
10
Gary Leach
0
30
All black creatures get +1/+1.
-1
4
2
1B
12
0
25
Bad Moon (Fourth edition)
8
Bad Moon
2
8
14
Jesper Myrfors
0
30
All black creatures get +1/+1.
-1
4
2
1B
12
0
26
Bad Moon (Revised edition)
8
Bad Moon
1
8
14
Jesper Myrfors
0
39
All black creatures in play gain +1/+1.
-1
4
2
1B
11
0
18
Bad River (Mirage)
9
Bad River
14
4
14
Terese Nielsen
0
166
Bad River comes into play tapped. TAP, Sacrifice Bad River: Search your library for an island or swamp card. Put that land into play. Shuffle your library afterwards.
-1
11
0
31
Badlands (Alpha/Beta/Unlimited)
8
Badlands
0
8
13
Rob Alexander
0
271
Tap to add either R or B to your mana pool. Counts as both mountains and swamp and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
-1
11
0
26
Badlands (Revised edition)
8
Badlands
1
8
13
Rob Alexander
0
269
TAP: Add either R or B to your mana pool. Counts as both mountains and swamp and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
-1
14
0
24
Baki's Curse (Homelands)
12
Baki's Curse
12
4
14
Nicola Leonard
0
92
Baki's Curse deals 2 damage to each creature for each creature enchantment on that creature.
-1
3
3
2UU
14
0
30
Balance (Alpha/Beta/Unlimited)
7
Balance
0
8
10
Mark Poole
0
267
Whichever player has more lands in play must discard enough lands of his or her choice to equalize the number of lands both players have in play. Cards in hand and creatures in play must be equalized the same way. Creatures lost in this manner may not be regenerated.
-1
2
2
1W
14
0
24
Balance (Fourth edition)
7
Balance
2
8
10
Mark Poole
0
247
Each player sacrifices enough lands to equalize the number of lands all players control. The player who controls the fewest lands cannot sacrifice any in this way. All players then equalize cards in hand and then creatures in play in the same way.
-1
2
2
1W
14
0
25
Balance (Revised edition)
7
Balance
1
8
10
Mark Poole
0
272
Whichever player has more lands in play must discard enough lands of his or her choice to equalize the number of lands both players have in play. Next, equalize the cards in hand and then creatures in play the same way. Creatures lost in this manner are considered buried.
-1
2
2
1W
14
0
36
Balance of Power (Portal 3 Kingdoms)
16
Balance of Power
26
14
11
Quan Xuejun
0
169
If you have fewer cards in your hand than your opponent does, you draw until you have the same number. (When you play Balance of Power it doesn't count as in your hand.)
34
3
3
3UU
14
0
25
Balance of Power (Portal)
16
Balance of Power
25
14
8
Adam Rex
0
166
If you have fewer cards in your hand than your opponent does, draw until you have the same number. (When you play Balance of Power, it doesn't count as in your hand.)
-1
3
3
3UU
7
0
38
Balduvian Barbarians (Classic edition)
20
Balduvian Barbarians
4
12
10
Mark Poole
254
"Barbarian raids were a concern to those living in the northwest provinces, but the skyknights never dealt with the problem in a systematic way. They thought of the Balduvians as an 'amusing model' of their forebears' culture." -Kjeldor: Ice Civilization
0
-1
0
3
1RR
1
3
1
2
9
Barbarian
7
0
30
Balduvian Barbarians (Ice Age)
20
Balduvian Barbarians
10
0
10
Mark Poole
0
0
-1
0
3
1RR
1
3
1
2
10
Barbarians
7
0
38
Balduvian Barbarians (Seventh Edition)
20
Balduvian Barbarians
33
12
10
Jim Nelson
142
"From the snowy slopes of Kaelor, To the canyons of Bandu, We drink and fight and feast and die As we were born to do." -Balduvian tavern song
0
173
0
3
1RR
1
3
1
2
9
Barbarian
7
0
25
Balduvian Bears (Ice Age)
15
Balduvian Bears
10
0
14
Quinton Hoover
0
0
-1
1
2
1G
1
2
1
2
5
Bears
7
0
28
Balduvian Conjurer (Ice Age)
18
Balduvian Conjurer
10
4
10
Mark Tedin
0
175
TAP: Target snow-covered land becomes a 2/2 creature until end of turn. The target still counts as land but cannot be tapped for mana if it came into play on a side this turn.
-1
3
2
1U
1
0
1
2
6
Wizard
7
0
26
Balduvian Dead (Alliances)
14
Balduvian Dead
13
5
11
Mike Kimble
0
228
2R: Remove target summon card in your graveyard from the game to put a Graveborn token into play. Treat this token as a 3/1 black and red creature that can attack the turn it comes into play. Bury Graveborn token at end of turn.
-1
4
2
3B
1
2
1
3
7
Zombies
7
0
27
Balduvian Horde (Alliances)
15
Balduvian Horde
13
9
12
Brian Snoddy
0
102
When Balduvian Horde comes into play, discard a card at random from your hand or bury Balduvian Horde.
-1
0
3
2RR
1
5
1
5
10
Barbarians
7
0
33
Balduvian Horde (Classic edition)
15
Balduvian Horde
4
14
12
Brian Snoddy
0
119
When Balduvian Horde comes into play, discard a card at random from your hand. If you don't, sacrifice Balduvian Horde.
-1
0
3
2RR
1
5
1
5
9
Barbarian
7
0
25
Balduvian Hydra (Ice Age)
15
Balduvian Hydra
10
8
14
Melissa Benson
0
239
When Balduvian Hydra comes into play, put X +1/+0 counters on it. 0: Remove a +1/+0 counter from Balduvian Hydra to prevent 1 damage to Balduvian Hydra. RRR: Put a +1/+0 counter on Balduvian Hydra. Use this ability only during your upkeep.
-1
0
3
XRR
1
0
1
1
5
Hydra
7
0
26
Balduvian Shaman (Ice Age)
16
Balduvian Shaman
10
0
14
Quinton Hoover
0
339
TAP: Permanantly change the text of target white enchantment you control that does not have cumulative upkeep by replacing all instances of one color word with another. For example, you may change "Counters black spells" to "Counters blue spells." Balduvian Shaman cannot change mana symbols. That enchantment now has Cumulative Upkeep: 1.
-1
3
1
U
1
1
1
1
6
Cleric
11
0
34
Balduvian Trading Post (Alliances)
22
Balduvian Trading Post
13
9
15
Tom Wanerstrand
0
214
When Balduvian Trading Post comes into play, sacrifice an untapped mountain or bury Balduvian Trading Post. TAP: Add 1R to your mana pool. 1, TAP: Balduvian Trading Post deals 1 damage to target attacking creature.
-1
7
0
45
Balduvian War-Makers (2 versions) (Alliances)
33
Balduvian War-Makers (2 versions)
13
0
11
Mike Kimble
0
84
Rampage: 1 Balduvian War-Makers can attack the turn it comes into play on your side.
-1
0
2
4R
1
3
1
3
10
Barbarians
14
0
22
Baleful Stare (Portal)
13
Baleful Stare
25
13
14
John Coulthart
0
111
Look at your opponent's hand. For each mountain and red card there, you draw a card. (You draw from your deck.)
-1
3
2
2U
14
0
31
Baleful Stare (Seventh Edition)
13
Baleful Stare
33
13
13
Eric Peterson
29
He can drown you in his eyes.
94
Target opponent reveals his or her hand. You draw a card for each mountain and red card in it.
62
3
2
2U
7
0
30
Ball Lightning (Fifth edition)
14
Ball Lightning
3
8
14
Quinton Hoover
0
104
Trample Ball Lightning is unaffected by summoning sickness. At the end of any turn, bury Ball Lightning.
-1
0
3
RRR
1
6
1
1
14
Ball Lightning
7
0
31
Ball Lightning (Fourth edition)
14
Ball Lightning
2
8
14
Quinton Hoover
0
107
Trample Ball Lightning can attack the turn it comes into play. At the end of any turn, bury Ball Lightning.
-1
0
3
RRR
1
6
1
1
14
Ball Lightning
7
0
25
Ball Lightning (The Dark)
14
Ball Lightning
8
4
14
Quinton Hoover
0
151
Trample Ball Lightning may attack on the turn during which it is summoned. Ball Lightning is buried at the end of the turn during which it is summoned.
-1
0
3
RRR
1
6
1
1
14
Ball Lightning
7
0
34
Ballista Squad (Mercadian Masques)
14
Ballista Squad
28
13
17
Matthew D. Wilson
52
The perfect antidote for a tightly packed formation.
80
XW, Tap: Ballista Squad deals X damage to target attacking or blocking creature.
5
2
2
3W
1
2
1
2
5
Rebel
7
0
35
Balloon Peddler (Mercadian Masques)
15
Balloon Peddler
28
12
13
Paolo Parente
69
The market festival turned out to be the high point of Jaffy's visit.
86
U, Tap, Discard a card from your hand: Target creature gains flying until end of turn.
59
3
2
2U
1
2
1
2
11
Spellshaper
1
0
36
Balm of Restoration (Fallen Empires)
19
Balm of Restoration
9
4
19
Margaret Organ-Keen
0
105
1, TAP: Sacrifice Balm of Restoration to gain 2 life or prevent up to 2 damage to any player or creature.
-1
5
1
2
13
0
20
Bandage (Stronghold)
7
Bandage
18
12
12
Rebecca Guay
103
Takara shook with guilt. She knew the last image her father had seen was her sword flashing toward him.
56
Prevent 1 damage to any creature or player. Draw a card.
-1
2
1
W
7
0
20
Banshee (Chronicles)
7
Banshee
11
6
14
Jesper Myrfors
0
110
X, TAP: Banshee deals X damage, half (rounded up) to you and half (rounded down) to target creature or player.
-1
4
3
2BB
1
0
1
1
7
Banshee
7
0
18
Banshee (The Dark)
7
Banshee
8
5
14
Jesper Myrfors
0
98
X, TAP: Banshee does X damage-half (rounded up) to you and half (rounded down) to any one target.
-1
4
3
2BB
1
0
1
1
7
Banshee
7
0
37
Barbarian General (Portal 3 Kingdoms)
17
Barbarian General
26
13
11
Kuang Sheng
104
Barbarian tribes with their rulers are inferior to Chinese states without them. -Confucius, The Analects
12
Horsemanship
100
0
2
4R
1
3
1
2
7
Soldier
7
0
26
Barbarian Guides (Ice Age)
16
Barbarian Guides
10
0
14
Richard Thomas
0
165
2R,TAP: Target creature you control gains a snow-covered landwalk ability of your choice until end of turn. At end of turn, return that creature to its owner's hand.
-1
0
2
2R
1
1
1
2
10
Barbarians
7
0
35
Barbarian Horde (Portal 3 Kingdoms)
15
Barbarian Horde
26
12
11
Kuang Sheng
94
Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
0
101
0
2
3R
1
3
1
3
8
Soldiers
7
0
22
Barbary Apes (Legends)
12
Barbary Apes
7
0
14
Bryon Wackwitz
0
0
-1
1
2
1G
1
2
1
2
4
Apes
4
0
23
Barbed Field (Prophecy)
12
Barbed Field
30
13
14
Carl Critchlow
67
Wherever they went, the Keldons transformed the land into a weapon.
80
Enchanted land has Tap: This land deals 1 damage to target creature or player.
83
0
3
2RR
4
Land
12
0
23
Barbed Foliage (Mirage)
14
Barbed Foliage
14
4
10
Mark Poole
0
154
Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.
-1
1
3
2GG
1
0
30
Barbed Sextant (Fifth edition)
14
Barbed Sextant
3
0
9
Amy Weber
0
161
1, TAP, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Play this ability as a mana source. Draw a card at the beginning of the next turn.
-1
5
1
1
1
0
24
Barbed Sextant (Ice Age)
14
Barbed Sextant
10
0
9
Amy Weber
0
170
1,TAP: Sacrifice Barbed Sextant to add one mana of any color to your mana pool. Play this ability as an interrupt. Draw a card at the beginning of the next turn's upkeep.
-1
5
1
1
7
0
23
Barbed Sliver (Tempest)
13
Barbed Sliver
17
13
15
Scott Kirschner
0
66
Each Sliver gains "2: This creature gets +1/+0 until end of turn."
-1
0
2
2R
1
2
1
2
6
Sliver
1
0
31
Barbed Wire (Mercadian Masques)
11
Barbed Wire
28
13
11
Ron Spencer
38
A steel snake with ten thousand teeth.
159
At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. 2: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
287
5
1
3
7
0
25
Barbed-Back Wurm (Mirage)
16
Barbed-Back Wurm
14
4
10
Gary Leach
0
80
B: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.
-1
4
2
4B
1
4
1
3
4
Wurm
7
0
30
Barbtooth Wurm (Portal 2. age)
14
Barbtooth Wurm
27
12
12
Rebecca Guay
35
In its lair lies a carpet of bones.
0
-1
1
2
5G
1
6
1
4
4
Wurm
14
0
23
Bargain (Portal 2. age)
7
Bargain
27
13
11
Phil Foglio
96
Bargaining with a goblin is like trading with a child; both believe they already own everything.
47
Your opponent draws a card and you gain 7 life.
-1
2
2
2W
1
0
36
Bargaining Table (Mercadian Masques)
16
Bargaining Table
28
14
16
Scott M. Fischer
75
Although it looks like a game, business around the table is deadly serious.
68
X, Tap: Draw a card. X is the number of cards in an opponent's hand.
288
5
1
5
7
0
22
Barishi (Weatherlight)
7
Barishi
16
13
10
Ted Naifeh
0
148
If Barishi is put into any graveyard from play, remove Barishi from the game, then shuffle all creature cards from your graveyard into your library.
-1
1
3
2GG
1
4
1
3
7
Barishi
7
0
28
Barktooth Warbeard (Legends)
18
Barktooth Warbeard
7
4
9
Andi Rusu
0
0
-1
6
4
4BRR
1
6
1
5
6
Legend
1
0
24
Barl's Cage (Chronicles)
11
Barl's Cage
11
4
15
Tom Wanerstrand
0
75
3: Target creature does not untap during its controller's next untap phase.
-1
5
1
4
1
0
27
Barl's Cage (Fifth edition)
11
Barl's Cage
3
8
15
Tom Wanerstrand
0
75
3: Target creature does not untap during its controller's next untap phase.
-1
5
1
4
1
0
22
Barl's Cage (The Dark)
11
Barl's Cage
8
4
15
Tom Wanerstrand
0
85
3: Target creature does not untap as normal during its controller's next untap phase.
-1
5
1
4
7
0
24
Baron Sengir (Homelands)
12
Baron Sengir
12
4
12
Pete Venters
0
160
Flying Whenever a creature is put into the graveyard the same turn Baron Sengir damaged it, put a +2/+2 counter on Baron Sengir. TAP: Regenerate target Vampire.
-1
4
4
5BBB
1
5
1
5
6
Legend
13
0
25
Barreling Attack (Mirage)
16
Barreling Attack
14
8
10
Ian Miller
0
125
Target creature gains trample until end of turn. That creature gets +1/+1 until end of turn for each creature that blocks it.
-1
0
3
2RR
1
0
28
Barrin's Codex (Urza`s Saga)
14
Barrin's Codex
20
14
10
DiTerlizzi
0
171
During your upkeep, you may put a page counter on Barrin's Codex. 4, TAP, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.
-1
5
1
4
14
0
25
Barrin's Spite (Invasion)
14
Barrin's Spite
31
14
14
Terese Nielsen
37
"Only vengeance matters now." -Barrin
139
Choose two target creatures controlled by one player. That player chooses and sacrifices one of them. Return the other to its owner's hand.
235
6
3
2UB
13
0
28
Barrin's Unmaking (Invasion)
17
Barrin's Unmaking
31
12
12
Luca Zontini
0
159
Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or the color tied for most common.
46
3
2
1U
7
0
35
Barrin, Master Wizard (Urza`s Saga)
21
Barrin, Master Wizard
20
14
14
Michael Sutfin
99
"Knowledge is no more expensive than ignorance, and at least as satisfying." -Barrin, master wizard
107
Barrin, Master Wizard counts as a Wizard. 2, Sacrifice a permanent: Return target creature to owner's hand.
-1
3
3
1UU
1
1
1
1
6
Legend
7
0
27
Barrow Ghoul (Weatherlight)
12
Barrow Ghoul
16
12
12
Bryan Talbot
0
102
During your upkeep, remove the top creature card in your graveyard from the game or bury Barrow Ghoul.
-1
4
2
1B
1
4
1
4
6
Zombie
7
0
24
Bartel Runeaxe (Legends)
14
Bartel Runeaxe
7
8
9
Andi Rusu
0
111
Bartel Runeaxe cannot be the target of enchant creature spells. Attacking does not cause Bartel Runeaxe to tap.
-1
6
4
3GRB
1
6
1
5
6
Legend
7
0
42
Basal Thrull (4 versions) (Fallen Empires)
25
Basal Thrull (4 versions)
9
0
59
Chris Rush, Kaja Foglio, Phil Foglio, Richard Kane-Ferguson
0
91
TAP: Sacrifice Basal Thrull to add BB to your mana pool. Play this ability as an interrupt.
-1
4
2
BB
1
1
1
2
6
Thrull
6
0
21
Basalt Golem (Mirage)
12
Basalt Golem
14
4
15
Scott Kirschner
0
286
Basalt Golem cannot be blocked by artifact creatures. Whenever Basalt Golem is blocked by any creature, bury that creature at end of combat and put a Stone token into play under the control of the creature's controller. Treat this token as a 0/2 artifact creature that counts as a Wall.
-1
5
1
5
1
2
1
4
0
8
0
38
Basalt Monolith (Alpha/Beta/Unlimited)
15
Basalt Monolith
0
4
14
Jesper Myrfors
0
169
Tap to add 3 colorless mana to your mana pool. Does not untap as normal during untap phase; you may spend 3 to untap. Tapping this artifact can be played as an interrupt
-1
5
1
3
1
0
33
Basalt Monolith (Revised edition)
15
Basalt Monolith
1
4
14
Jesper Myrfors
0
192
TAP: Add 3 colorless mana to your mana pool. Does not untap as normal during untap phase; you may spend 3 at any other time to untap. Drawing mana from this artifact is played as an interrupt.
-1
5
1
3
1
0
25
Baton of Morale (Ice Age)
15
Baton of Morale
10
4
14
Douglas Shuler
0
51
2: Target creature gains banding until end of turn.
-1
5
1
2
6
0
27
Battering Ram (Antiquities)
13
Battering Ram
6
3
14
Jeff A. Menges
0
134
Bands, but only when attacking. Any wall blocking Battering Ram is destroyed. Walls destroyed this way deal their damage before dying.
-1
5
1
2
1
1
1
1
0
6
0
29
Battering Ram (Fifth edition)
13
Battering Ram
3
0
14
Jeff A. Menges
0
99
Banding when attacking If Battering Ram is blocked by any Wall, destroy that Wall at end of combat.
-1
5
1
2
1
1
1
1
0
6
0
30
Battering Ram (Fourth edition)
13
Battering Ram
2
0
14
Jeff A. Menges
0
86
Banding when attacking At the end of combat, destroy all walls blocking Battering Ram.
-1
5
1
2
1
1
1
1
0
13
0
20
Battle Cry (Ice Age)
10
Battle Cry
10
4
14
Douglas Shuler
0
103
Untap all white creatures you control. Any creature that blocks this turn gets +0/+1 until end of turn.
-1
2
2
2W
13
0
23
Battle Frenzy (Ice Age)
13
Battle Frenzy
10
0
12
Brian Snoddy
0
125
All green creatures you control get +1/+1 until end of turn. All non-green creatures you control get +1/+0 until end of turn.
-1
0
2
2R
7
0
34
Battle Rampart (Mercadian Masques)
14
Battle Rampart
28
12
11
Ron Spencer
0
151
(Walls can't attack.). Tap: Target creature gains haste until end of turn. .(That creature may attack and .Tap. the turn it comes under your control.).
173
0
2
2R
1
1
1
3
4
Wall
7
0
35
Battle Squadron (Mercadian Masques)
15
Battle Squadron
28
14
10
Mark Tedin
56
The goblins made an unruly pile with military precision.
99
Flying Battle Squadron's power and toughness are each equal to the number of creatures you control.
174
0
3
3RR
1
*
1
*
4
Ship
7
0
29
Battlefield Percher (Nemesis)
19
Battlefield Percher
29
13
20
Edward P. Beard, Jr.
0
118
Flying Battlefield Percher can block only creatures with flying. 1B: Battlefield Percher gets +1/+1 until end of turn.
52
4
3
3BB
1
2
1
2
4
Bird
7
0
19
Bay Falcon (Mirage)
10
Bay Falcon
14
0
11
Una Fricker
0
50
Flying Attacking does not cause Bay Falcon to tap.
-1
3
2
1U
1
1
1
1
6
Falcon
11
0
28
Bayou (Alpha/Beta/Unlimited)
5
Bayou
0
8
14
Jesper Myrfors
0
121
Counts as both swamp and forest and is affected by spells that affect either. Tap to add either B or G to your mana pool.
-1
11
0
23
Bayou (Revised edition)
5
Bayou
1
8
14
Jesper Myrfors
0
266
TAP: Add either B or G to your mana pool. Counts as both swamp and forest and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
-1
7
0
25
Bayou Dragonfly (Tempest)
15
Bayou Dragonfly
17
12
10
DiTerlizzi
0
90
Flying; swampwalk (If defending player controls any swamps, this creature is unblockable.)
-1
1
2
1G
1
1
1
1
6
Insect
11
0
34
Bazaar of Baghdad (Arabian Nights)
17
Bazaar of Baghdad
5
6
14
Jeff A. Menges
0
258
Tap to take two cards from your library, after which you must immediately discard three from your hand to your graveyard. If you don't have three or more cards in your hand, discard your whole hand. No spells may be cast between drawing and discarding cards.
-1
4
0
26
Bazaar of Wonders (Mirage)
17
Bazaar of Wonders
14
8
12
Liz Danforth
0
189
When Bazaar of Wonders comes into play, remove all cards in all graveyards from the game. Whenever a spell is played, counter it if a card with the same name is in play or in any graveyard.
-1
3
3
3UU
5
World
7
0
24
Bear Cub (Portal 2. age)
8
Bear Cub
27
12
11
Ron Spencer
67
Every little cub has its mother's teeth to guard it. -Elvish saying
0
-1
1
2
1G
1
2
1
2
4
Bear
7
0
25
Beast Walkers (Homelands)
13
Beast Walkers
12
4
14
Heather Hudson
0
28
G: Banding until end of turn
-1
2
3
1WW
1
2
1
2
6
Heroes
6
0
33
Beast of Burden (Seventh Edition)
15
Beast of Burden
33
14
20
Brian "Chippy" Dugan
44
"The heavier the load, the harder it works."
88
Beast of Burden's power and toughness are each equal to the number of creatures in play.
287
5
1
6
1
*
1
*
0
6
0
31
Beast of Burden (Urza`s Legacy)
15
Beast of Burden
21
14
10
Ron Spears
111
"If it is meant to be nothing but a machine," Karn finally asked Jhoira, "why did Urza build it to be like me?"
92
Beast of Burden has power and toughness each equal to the total number of creatures in play.
122
5
1
6
1
*
1
*
0
7
0
31
Beasts of Bogardan (Chronicles)
18
Beasts of Bogardan
11
6
12
Daniel Gelon
0
100
Protection from red As long as any opponent controls any white cards, Beasts of Bogardan gets +1/+1.
-1
0
2
4R
1
3
1
3
6
Beasts
7
0
28
Beasts of Bogardan (Legends)
18
Beasts of Bogardan
7
4
12
Daniel Gelon
0
73
Protection from red Gains +1/+1 if an opponent controls any white cards.
-1
0
2
4R
1
3
1
3
6
Beasts
12
0
24
Bedlam (Seventh Edition)
6
Bedlam
33
14
11
Ron Spencer
88
The generals were dead. The battle plans were forgotten. It was everyone for themselves.
22
Creatures can't block.
174
0
3
2RR
12
0
20
Bedlam (Urza`s Saga)
6
Bedlam
20
14
10
Mike Raabe
62
Sometimes quantity, in the absence of quality, is good enough.
23
Creatures cannot block.
-1
0
3
2RR
14
0
25
Bee Sting (Portal 2. age)
9
Bee Sting
27
13
12
Cris Dornaus
59
Busy as a bumblebee, blistered as a goblin. -Alaborn saying
55
Bee Sting deals 2 damage to any one creature or player.
-1
1
2
3G
14
0
18
Bee Sting (Portal)
9
Bee Sting
25
13
11
Phil Foglio
0
55
Bee Sting deals 2 damage to any one creature or player.
-1
1
2
3G
14
0
24
Befoul (Seventh Edition)
6
Befoul
33
13
14
Ciruelo Cabral
61
The bog's touch means death to all but the darkest of hearts.
66
Destroy target land or nonblack creature. It can't be regenerated.
118
4
3
2BB
14
0
20
Befoul (Urza`s Saga)
6
Befoul
20
12
12
Pete Venters
91
"The land putrefied at its touch, turned into an oily bile in seconds." -Radiant, archangel
104
Destroy target land or nonblack creature. A creature destroyed this way cannot be regenerated this turn.
-1
4
3
2BB
1
0
23
Belbe's Armor (Nemesis)
13
Belbe's Armor
29
13
20
D. Alexander Gregory
69
It protects her from the ravages of Phyrexia and the savages of Rath.
53
X, Tap: Target creature gets -X/+X until end of turn.
126
5
1
3
7
0
25
Belbe's Percher (Nemesis)
15
Belbe's Percher
29
12
20
Edward P. Beard, Jr.
83
Long and powerful, these birds were used to carry messages to and from the evincar.
60
Flying Belbe's Percher can block only creatures with flying.
53
4
2
2B
1
2
1
2
4
Bird
1
0
24
Belbe's Portal (Nemesis)
14
Belbe's Portal
29
14
10
Mark Tedin
45
The fight will continue on a new battlefield.
131
As Belbe's Portal comes into play, choose a creature type. 3, Tap: Put a creature card of the chosen type from your hand into play.
127
5
1
5
7
0
33
Bellowing Fiend (Seventh Edition)
15
Bellowing Fiend
33
14
20
Brian "Chippy" Dugan
0
142
Flying. Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.
119
4
2
4B
1
3
1
3
6
Spirit
7
0
25
Bellowing Fiend (Tempest)
15
Bellowing Fiend
17
14
10
Jim Nelson
0
135
Flying Whenever Bellowing Fiend damages any creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.
-1
4
2
4B
1
3
1
3
6
Spirit
7
0
28
Benalish Emissary (Invasion)
17
Benalish Emissary
31
13
14
Randy Gallegos
0
154
Kicker 1G (You may pay an additional 1G as you play this spell.) When Benalish Emissary comes into play, if you paid the kicker cost, destroy target land.
5
2
2
2W
1
1
1
4
6
Wizard
7
0
27
Benalish Heralds (Invasion)
16
Benalish Heralds
31
13
13
Don Hazeltine
79
The detailed dispatch could be summarized in four words: "Time is running out."
21
3U, Tap: Draw a card.
6
2
2
3W
1
2
1
4
7
Soldier
7
0
36
Benalish Hero (Alpha/Beta/Unlimited)
13
Benalish Hero
0
0
15
Douglas Schuler
0
5
Bands
-1
2
1
W
1
1
1
1
4
Hero
7
0
29
Benalish Hero (Fifth edition)
13
Benalish Hero
3
0
14
Douglas Shuler
0
7
Banding
-1
2
1
W
1
1
1
1
4
Hero
7
0
30
Benalish Hero (Fourth edition)
13
Benalish Hero
2
0
14
Douglas Shuler
0
7
Banding
-1
2
1
W
1
1
1
1
4
Hero
7
0
31
Benalish Hero (Revised edition)
13
Benalish Hero
1
0
14
Douglas Shuler
0
5
Bands
-1
2
1
W
1
1
1
1
4
Hero
7
0
32
Benalish Infantry (Weatherlight)
17
Benalish Infantry
16
12
11
Dan Frazier
0
7
Banding
-1
2
2
2W
1
1
1
3
8
Soldiers
7
0
30
Benalish Knight (Weatherlight)
15
Benalish Knight
16
12
13
Zina Saunders
0
77
First strike You may play Benalish Knight whenever you could play an instant.
-1
2
2
2W
1
2
1
2
6
Knight
7
0
26
Benalish Lancer (Invasion)
15
Benalish Lancer
31
12
13
Paolo Parente
0
177
Kicker 2W (You may pay an additional 2W as you play this spell.) If you paid the kicker cost, Benalish Lancer comes into play with two +1/+1 counters on it and has first strike.
7
2
2
2W
1
2
1
2
6
Knight
7
0
34
Benalish Missionary (Weatherlight)
19
Benalish Missionary
16
12
12
Pete Venters
0
66
1W, TAP: Target blocked creature deals no combat damage this turn.
-1
2
1
W
1
1
1
1
6
Cleric
7
0
27
Benalish Trapper (Invasion)
16
Benalish Trapper
31
12
14
Ken Meyer, Jr.
64
"I'm up here. You're down there. Now who's the lower life form?"
28
W, Tap: Tap target creature.
8
2
2
1W
1
1
1
2
7
Soldier
14
0
24
Bend or Break (Invasion)
13
Bend or Break
31
14
12
Arnie Swekel
0
189
Each player separates all land cards he or she controls into two face-up piles. For each player, an opponent chooses a pile. Destroy all lands in that pile. Tap all lands in the other pile.
137
0
2
3R
7
0
27
Benevolent Unicorn (Mirage)
18
Benevolent Unicorn
14
0
15
David A. Cherry
0
85
Whenever a spell assigns damage to a creature or player, that damage is reduced by 1.
-1
2
2
1W
1
1
1
2
7
Unicorn
7
0
34
Benthic Behemoth (Seventh Edition)
16
Benthic Behemoth
33
14
14
Heather Hudson
60
"The sea has many secrets, but some are too big to be kept."
89
Islandwalk (This creature is unblockable as long as defending player controls an island.)
63
3
4
5UUU
1
7
1
6
7
Serpent
7
0
26
Benthic Behemoth (Tempest)
16
Benthic Behemoth
17
14
10
Jim Nelson
0
81
Islandwalk (If defending player controls any islands, this creature unblockable.)
-1
3
4
5UUU
1
7
1
6
7
Serpent
7
0
22
Benthic Djinn (Mirage)
13
Benthic Djinn
14
8
8
Adam Rex
0
117
Islandwalk (If defending player controls any islands, this creature is unblockable.) During your upkeep, lose 2 life.
-1
6
3
2UB
1
5
1
3
5
Djinn
7
0
42
Benthic Explorers (2 versions) (Alliances)
30
Benthic Explorers (2 versions)
13
0
13
Greg Simanson
0
116
TAP: Untap target tapped land an opponent controls to add one mana of any type that land produces to your mana pool.
-1
3
2
3U
1
2
1
4
7
Merfolk
4
0
19
Bequeathal (Exodus)
10
Bequeathal
19
12
20
D. Alexander Gregory
110
"On my death, I give you this treasure: the knowledge that life is hard, yet too soon past." -Dal funeral rite
64
If enchanted creature is put into any graveyard, draw two cards.
-1
1
1
G
8
Creature
12
0
29
Bereavement (Seventh Edition)
11
Bereavement
33
13
12
Marc Fishman
38
Grief is a razor that slices the soul.
113
Whenever a green creature is put into a graveyard from play, its controller discards a card from his or her hand.
120
4
2
1B
12
0
25
Bereavement (Urza`s Saga)
11
Bereavement
20
13
15
Andrew Goldhawk
53
"Grief is as useless as love." -Gix, Yawgmoth praetor
104
Whenever a green creature is put into a graveyard from play, its controller chooses and discards a card.
-1
4
2
1B
13
0
30
Berserk (Alpha/Beta/Unlimited)
7
Berserk
0
4
11
Dan Frazier
0
219
Until end of turn, target creature's current power doubles and it gains trample ability. If it attacks, target creature is destroyed at end of turn. This spell cannot be cast after current turn's attack is completed.
-1
1
1
G
4
0
37
Bestial Fury (2 versions) (Alliances)
25
Bestial Fury (2 versions)
13
1
10
Mike Raabe
0
187
Draw a card at the beginning of the upkeep of the turn after Bestial Fury comes into play. If enchanted creature attacks and is blocked, it gains trample and gets +4/+0 until end of turn.
-1
0
2
2R
8
Creature
4
0
18
Betrayal (Visions)
8
Betrayal
15
0
10
Gary Leach
0
96
Play only on a creature an opponent controls. If enchanted creature becomes tapped, draw a card.
-1
3
1
U
8
Creature
4
0
32
Betrothed of Fire (Weatherlight)
17
Betrothed of Fire
16
12
13
Clint Langley
0
165
Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. Sacrifice enchanted creature: All creatures you control get +2/+0 until end of turn.
-1
0
2
1R
8
Creature
14
0
29
Bifurcate (Mercadian Masques)
9
Bifurcate
28
14
11
John Matson
0
118
Search your library for a copy of target creature card in play and put that card into play. Then shuffle your library.
230
1
2
3G
13
0
15
Bind (Invasion)
4
Bind
31
14
8
Mark Zug
72
"The battlefield is cluttered enough. Be still." -Multani, maro-sorcerer
83
Counter target activated ability. (Mana abilities can't be countered.) Draw a card.
182
1
2
1G
4
0
22
Binding Agony (Mirage)
13
Binding Agony
14
0
12
Robert Bliss
0
106
For each 1 damage dealt to enchanted creature, Binding Agony deals 1 damage to that creature's controller.
-1
4
2
1B
8
Creature
4
0
29
Binding Grasp (Fifth edition)
13
Binding Grasp
3
4
13
Jeff Miracola
0
111
During your upkeep, pay 1U or bury Binding Grasp. Gain control of enchanted creature. That creature gets +0/+1.
-1
3
2
3U
8
Creature
4
0
23
Binding Grasp (Ice Age)
13
Binding Grasp
10
4
13
Ruth Thompson
0
108
During your upkeep, pay 1U or bury Binding Grasp. Gain control of target creature; that creature gets +0/+1.
-1
3
2
3U
8
Creature
7
0
41
Bird Maiden (2 versions) (Arabian Nights)
24
Bird Maiden (2 versions)
5
1
11
Kaja Foglio
0
6
Flying
-1
0
2
2R
1
1
1
2
11
Bird Maiden
7
0
27
Bird Maiden (Fifth edition)
11
Bird Maiden
3
0
11
Kaja Foglio
0
6
Flying
-1
0
2
2R
1
1
1
2
11
Bird Maiden
7
0
28
Bird Maiden (Fourth edition)
11
Bird Maiden
2
0
11
Kaja Foglio
0
6
Flying
-1
0
2
2R
1
1
1
2
11
Bird Maiden
7
0
40
Birds of Paradise (Alpha/Beta/Unlimited)
17
Birds of Paradise
0
8
10
Mark Poole
0
98
Flying Tap to add one mana of any color to your mana pool. This tap may be played as an interrupt.
-1
1
1
G
1
0
1
1
10
Mana Birds
7
0
35
Birds of Paradise (Classic edition)
17
Birds of Paradise
4
14
10
Mark Poole
0
69
Flying TAP: Add one mana of a color of your choice to your mana pool.
-1
1
1
G
1
0
1
1
4
Bird
7
0
33
Birds of Paradise (Fifth edition)
17
Birds of Paradise
3
8
10
Mark Poole
0
92
Flying TAP: Add one mana of any color to your mana pool. Play this ability as a mana source.
-1
1
1
G
1
0
1
1
10
Mana Birds
7
0
34
Birds of Paradise (Fourth edition)
17
Birds of Paradise
2
8
10
Mark Poole
0
91
Flying TAP: Add one mana of any color to your mana pool. Play this ability as an interrupt.
-1
1
1
G
1
0
1
1
10
Mana Birds
7
0
35
Birds of Paradise (Revised edition)
17
Birds of Paradise
1
8
10
Mark Poole
0
96
Flying TAP: Add one mana of any color to your mana pool. This ability is played as an interrupt.
-1
1
1
G
1
0
1
1
10
Mana Birds
7
0
35
Birds of Paradise (Seventh Edition)
17
Birds of Paradise
33
14
17
Edward Beard, Jr.
0
57
Flying. Tap: Add one mana of any color to your mana pool.
231
1
1
G
1
0
1
1
4
Bird
7
0
26
Black Carriage (Homelands)
14
Black Carriage
12
4
15
David A. Cherry
0
138
Trample Does not untap during your untap phase. 0: Sacrifice a creature to untap Black Carriage. Use this ability only during your upkeep.
-1
4
3
3BB
1
4
1
4
8
Carriage
7
0
35
Black Knight (Alpha/Beta/Unlimited)
12
Black Knight
0
4
14
Jeff A. Menges
0
35
Protection from white, first strike
-1
4
2
BB
1
2
1
2
6
Knight
7
0
28
Black Knight (Fifth edition)
12
Black Knight
3
4
12
Adrian Smith
0
35
First strike, protection from white
-1
4
2
BB
1
2
1
2
6
Knight
7
0
29
Black Knight (Fourth edition)
12
Black Knight
2
4
14
Jeff A. Menges
0
35
Protection from white, first strike
-1
4
2
BB
1
2
1
2
6
Knight
7
0
30
Black Knight (Revised edition)
12
Black Knight
1
4
14
Jeff A. Menges
0
35
Protection from white, first strike
-1
4
2
BB
1
2
1
2
6
Knight
8
0
34
Black Lotus (Alpha/Beta/Unlimited)
11
Black Lotus
0
8
16
Christopher Rush
0
138
Adds 3 mana of any single color of your choice to your mana pool, then is discarded. Tapping this artifact can be played as an interrupt.
-1
5
1
0
1
0
35
Black Mana Battery (Fourth edition)
18
Black Mana Battery
2
8
14
Anson Maddocks
0
247
2, TAP: Put one charge counter on Black Mana Battery. TAP: Add B to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Black Mana Battery, add B to your mana pool. Play this ability as an interrupt.
-1
5
1
4
1
0
28
Black Mana Battery (Legends)
18
Black Mana Battery
7
4
14
Anson Maddocks
0
211
2, TAP: Put one counter on Color Black Mana Battery. TAP: Add B to your mana pool. Remove as many counters as you wish. For each counter removed add B to your mana pool. This ability is played as an interrupt.
-1
5
1
4
12
0
32
Black Market (Mercadian Masques)
12
Black Market
28
14
11
Jeff Easley
0
204
Whenever a creature is put into a graveyard from play, put a charge counter on Black Market. At the beginning of your precombat main phase, add B to your mana pool for each charge counter on Black Market.
116
4
3
3BB
4
0
22
Black Scarab (Ice Age)
12
Black Scarab
10
4
11
Kaja Foglio
0
128
Target creature gets +2/+2 as long as any opponent controls any black cards. That creature cannot be blocked by black creatures.
-1
2
1
W
8
Creature
10
0
33
Black Vise (Alpha/Beta/Unlimited)
10
Black Vise
0
4
14
Richard Thomas
0
129
If opponent has more than four cards in hand during upkeep, Black Vise does 1 damage to opponent for each card in excess of four.
-1
5
1
1
1
0
27
Black Vise (Fourth edition)
10
Black Vise
2
4
14
Richard Thomas
0
129
At the end of target opponent's upkeep, Black Vise deals that player 1 damage for each card in his or her hand in excess of four.
-1
5
1
1
1
0
28
Black Vise (Revised edition)
10
Black Vise
1
4
14
Richard Thomas
0
140
If opponent has more than four cards in hand during his or her upkeep, Black Vise does 1 damage to opponent for each card in excess of four.
-1
5
1
1
4
0
33
Black Ward (Alpha/Beta/Unlimited)
10
Black Ward
0
4
11
Dan Frazier
0
45
Target creature gains protection from black.
-1
2
1
W
8
Creature
4
0
27
Black Ward (Fourth edition)
10
Black Ward
2
4
11
Dan Frazier
0
110
Target creature gains protection from black. The protection granted by Black Ward does not destroy Black Ward.
-1
2
1
W
8
Creature
4
0
28
Black Ward (Revised edition)
10
Black Ward
1
4
11
Dan Frazier
0
44
Target creature gains protection from black.
-1
2
1
W
8
Creature
1
0
23
Blacker Lotus (Unglued)
13
Blacker Lotus
23
14
16
Christopher Rush
0
165
T: Tear Blacker Lotus into pieces. Add four mana of any one color to your mana pool. Play this ability as a mana source. Remove the pieces from the game afterwards.
-1
5
1
0
4
0
34
Blanchwood Armor (Seventh Edition)
16
Blanchwood Armor
33
13
13
Paolo Parente
111
"There's never been a dwarven smith who could match the marvels that Gaea herself forges." -The Elvish Champion
58
Enchanted creature gets +1/+1 for each forest you control.
232
1
2
2G
8
Creature
4
0
30
Blanchwood Armor (Urza`s Saga)
16
Blanchwood Armor
20
13
13
Paolo Parente
85
"Braid her branches, life fulfilling Goddess loving, Goddess killing." -Citanul chant
76
Enchanted creature gets +X/+X, where X is the number of forests you control.
-1
1
2
2G
8
Creature
7
0
33
Blanchwood Treefolk (Urza`s Saga)
19
Blanchwood Treefolk
20
12
10
DiTerlizzi
93
The massive Argivian attack on their rooted kindred was a declaration of war to the treefolk.
0
-1
1
2
4G
1
4
1
5
8
Treefolk
12
0
26
Blanket of Night (Visions)
16
Blanket of Night
15
4
13
Cliff Nielsen
0
72
Each mana-producing land is a swamp in addition to its normal land type.
-1
4
3
1BB
11
0
31
Blasted Landscape (Urza`s Saga)
17
Blasted Landscape
20
13
7
Ciruelo
0
158
TAP: Add one colorless mana to your mana pool. Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-1
7
0
32
Blaster Mage (Mercadian Masques)
12
Blaster Mage
28
12
12
George Pratt
38
"Don't get up. I'll show myself out.".
59
R, Tap, Discard a card from your hand: Destroy target Wall.
175
0
2
2R
1
2
1
2
11
Spellshaper
7
0
20
Blastoderm (Nemesis)
10
Blastoderm
29
12
13
Eric Peterson
0
219
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blastoderm can't be the target of spells or abilities.
102
1
3
2GG
1
5
1
5
5
Beast
14
0
23
Blaze (Classic edition)
5
Blaze
4
13
15
David A. Cherry
22
Fire never dies alone.
50
Blaze deals X damage to target creature or player.
-1
0
2
XR
14
0
21
Blaze (Portal 2. age)
5
Blaze
27
13
14
David A Cherry
84
"This isn't what i meant by 'facing the heat of battle!'" -Jefan, Talas ship captain
51
Blaze deals X damage to any one creature or player.
-1
0
2
XR
14
0
25
Blaze (Portal 3 Kingdoms)
5
Blaze
26
13
6
Qu Xin
85
Spreading flames illumined cloud and sea: Cao Cao went down; 'twas Zhou Yu's victory.
51
Blaze deals X damage to any one creature or player.
102
0
2
XR
14
0
23
Blaze (Seventh Edition)
5
Blaze
33
13
11
Alex Horley
22
Fire never dies alone.
50
Blaze deals X damage to target creature or player.
175
0
2
XR
14
0
26
Blaze (Version 1) (Portal)
17
Blaze (Version 1)
25
16
11
Gerry Grace
0
51
Blaze deals X damage to any one creature or player.
-1
0
2
XR
14
0
26
Blaze (Version 2) (Portal)
17
Blaze (Version 2)
25
13
11
Gerry Grace
0
150
Blaze deals X damage to any one creature or player. (For example, if you tap a mountain plus four other lands when you play Blaze, it deals 4 damage.)
-1
0
2
XR
13
0
37
Blaze of Glory (Alpha/Beta/Unlimited)
14
Blaze of Glory
0
8
14
Richard Thomas
0
355
Target defending creature can and must block all attacking creatures it can legally block. For example, a normal non-flying target defender can and must block all normal non-flying attackers at once, but it cannot block any flying creatures. Controller of target defender may distribute damage among attackers as desired. Play before defense is chosen.
-1
2
1
W
7
0
24
Blazing Effigy (Legends)
14
Blazing Effigy
7
1
14
Susan Van Camp
0
269
When placed in the graveyard from play, Effigy does 3 damage to target creature. If an Effigy is damaged by another Effigy in this manner and is placed in the graveyard that turn, it deals the amount of damage received from the other Effigy in addition to its normal 3.
-1
0
2
1R
1
0
1
3
6
Effigy
7
0
26
Blazing Specter (Invasion)
15
Blazing Specter
31
14
12
Marc Fishman
0
194
Flying; haste (This creature may attack and Tap the turn it comes under your control.) Whenever Blazing Specter deals combat damage to a player, that player discards a card from his or her hand.
236
6
3
2BR
1
2
1
2
7
Specter
14
0
25
Blessed Reversal (Portal)
16
Blessed Reversal
25
14
13
Zina Saunders
0
128
Play Blessed Reversal only after you're attacked, before you declare interceptors. For each attacking creature, you gain 3 life.
-1
2
2
1W
13
0
34
Blessed Reversal (Seventh Edition)
16
Blessed Reversal
33
14
19
Christopher Moeller
60
"A battle's outcome is never certain." -The Southern Paladin
48
You gain 3 life for each creature attacking you.
3
2
2
1W
13
0
32
Blessed Reversal (Urza`s Legacy)
16
Blessed Reversal
21
14
12
Pete Venters
37
Even an enemy is a valuable resource.
44
Gain 3 life for each creature attacking you.
2
2
2
1W
14
0
23
Blessed Wind (Prophecy)
12
Blessed Wind
30
14
17
Anthony S. Waters
79
The fourth wind of ascension is Anointer, deifying the worthy. -Keld Triumphant
37
Target players life total becomes 20.
4
2
3
7WW
13
0
28
Blessed Wine (Fifth edition)
12
Blessed Wine
3
0
11
Kaja Foglio
0
59
Gain 1 life. Draw a card at the beginning of the next turn.
-1
2
2
1W
13
0
22
Blessed Wine (Ice Age)
12
Blessed Wine
10
0
11
Kaja Foglio
0
68
Gain 1 life. Draw a card at the beginning of the next turn's upkeep.
-1
2
2
1W
4
0
31
Blessing (Alpha/Beta/Unlimited)
8
Blessing
0
8
11
Julie Baroh
0
49
W: Target creature gains +1/+1 until end of turn.
-1
2
2
WW
8
Creature
4
0
25
Blessing (Fourth edition)
8
Blessing
2
8
11
Julie Baroh
0
66
W: Target creature Blessing enchants gets +1/+1 until end of turn.
-1
2
2
WW
8
Creature
4
0
26
Blessing (Revised edition)
8
Blessing
1
8
11
Julie Baroh
0
8
W: +1/+1
-1
2
2
WW
8
Creature
4
0
24
Blight (Classic edition)
6
Blight
4
13
14
Susan Van Camp
0
42
When enchanted land is tapped, destroy it.
-1
4
2
BB
4
Land
4
0
22
Blight (Fifth edition)
6
Blight
3
4
10
Ian Miller
0
60
If enchanted land becomes tapped, destroy it at end of turn.
-1
4
2
BB
4
Land
4
0
23
Blight (Fourth edition)
6
Blight
2
4
12
Pete Venters
0
57
If target land becomes tapped, destroy it at end of turn.
-1
4
2
BB
4
Land
4
0
16
Blight (Legends)
6
Blight
7
4
12
Pete Venters
0
70
If target land becomes tapped, it is destroyed at the end of the turn.
-1
4
2
BB
4
Land
7
0
33
Blighted Shaman (Classic edition)
15
Blighted Shaman
4
13
10
Ian Miller
0
142
TAP, Sacrifice a swamp: Target creature gets +1/+1 until end of turn. TAP, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
-1
4
2
1B
1
1
1
1
6
Wizard
7
0
24
Blighted Shaman (Mirage)
15
Blighted Shaman
14
4
10
Ian Miller
0
142
TAP, Sacrifice a creature: Target creature gets +2/+2 until end of turn. TAP, Sacrifice a swamp: Target creature gets +1/+1 until end of turn.
-1
4
2
1B
1
1
1
1
6
Cleric
13
0
19
Blind Fury (Mirage)
10
Blind Fury
14
4
14
John Coulthart
0
103
All creatures lose trample until end of turn. Double all combat damage assigned to creatures this turn.
-1
0
3
2RR
7
0
21
Blind Seer (Invasion)
10
Blind Seer
31
14
11
Dave Dorman
48
"I think he sees more than he lets on." -Gerrard
81
1U: Target spell or permanent becomes the color of your choice until end of turn.
47
3
3
2UU
1
3
1
3
6
Legend
7
0
24
Blinding Angel (Nemesis)
14
Blinding Angel
29
14
13
Todd Lockwood
64
"Their eyes will shrivel and blacken before faith's true light."
111
Flying Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.
3
2
3
3WW
1
2
1
4
5
Angel
14
0
25
Blinding Light (Invasion)
14
Blinding Light
31
13
12
Marc Fishman
78
An angel's sword impales only the body; her righteousness penetrates the soul.
27
Tap all nonwhite creatures.
9
2
2
2W
14
0
23
Blinding Light (Mirage)
14
Blinding Light
14
4
13
Hannibal King
0
27
Tap all nonwhite creatures.
-1
2
2
2W
14
0
23
Blinding Light (Portal)
14
Blinding Light
25
14
14
John Coulthart
0
77
Tap all creatures except for white creatures. (This includes your creatures.)
-1
2
2
2W
7
0
31
Blinking Spirit (Fifth edition)
15
Blinking Spirit
3
8
14
L. A. Williams
0
42
0: Return Blinking Spirit to owner's hand.
-1
2
2
3W
1
2
1
2
15
Blinking Spirit
7
0
25
Blinking Spirit (Ice Age)
15
Blinking Spirit
10
8
13
L.A. Williams
0
42
0: Return Blinking Spirit to owner's hand.
-1
2
2
3W
1
2
1
2
15
Blinking Spirit
7
0
27
Blistering Barrier (Mirage)
18
Blistering Barrier
14
0
8
David Ho
0
0
-1
0
2
2R
1
5
1
2
4
Wall
12
0
18
Blizzard (Ice Age)
8
Blizzard
10
8
14
Anson Maddocks
0
157
Cumulative Upkeep: 2 You cannot cast Blizzard if you control no snow-covered lands. Creatures with flying do not untap during their controller's untap phase.
-1
1
2
GG
7
0
35
Blizzard Elemental (Urza`s Destiny)
18
Blizzard Elemental
22
14
14
Thomas M. Baxa
115
Students who had seen Rayne argue with Urza were certain she had summoned it to make him seem warmer by comparison.
37
Flying; 3U: Untap Blizzard Elemental.
-1
3
3
5UU
1
5
1
5
9
Elemental
7
0
28
Bloated Toad (Urza`s Legacy)
12
Bloated Toad
21
13
11
Una Fricker
0
132
Protection from blue Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
97
1
2
2G
1
2
1
2
4
Toad
7
0
35
Blockade Runner (Mercadian Masques)
15
Blockade Runner
28
12
14
Carl Critchlow
106
"I need to get back to Mercadia City," said Sisay. "We can get you there," the vizier answered. "Easily.".
44
U: Blockade Runner is unblockable this turn.
60
3
2
3U
1
2
1
2
7
Merfolk
13
0
22
Blood Frenzy (Tempest)
12
Blood Frenzy
17
12
13
Paolo Parente
0
106
Target attacking or blocking creature gets +4/+0 until end of turn. At end of turn, destroy that creature.
-1
0
2
1R
7
0
31
Blood Hound (Mercadian Masques)
11
Blood Hound
28
14
16
Bradley Williams
0
151
Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. At the end of your turn, remove all +1/+1 counters from Blood Hound.
176
0
2
2R
1
1
1
1
5
Hound
13
0
26
Blood Lust (Fifth edition)
10
Blood Lust
3
0
14
Anson Maddocks
0
134
Target creature gets +4/-4 until end of turn. If this reduces that creature's toughness to less than 1, the creature's toughness is 1.
-1
0
2
1R
13
0
27
Blood Lust (Fourth edition)
10
Blood Lust
2
0
14
Anson Maddocks
0
130
Target creature gets +4/-4 until end of turn. If this reduces creature's toughness to less than 1, creature's toughness becomes 1.
-1
0
2
1R
13
0
20
Blood Lust (Legends)
10
Blood Lust
7
4
14
Anson Maddocks
0
119
Target creatures gain +4/-4 until end of turn. If this reduces creature's toughness below 1, creature's toughness is 1.
-1
0
2
1R
12
0
23
Blood Moon (Chronicles)
10
Blood Moon
11
4
15
Tom Wanerstrand
0
37
All non-basic lands become mountains.
-1
0
2
2R
12
0
21
Blood Moon (The Dark)
10
Blood Moon
8
4
15
Tom Wanerstrand
0
44
All non-basic lands are now basic mountains.
-1
0
2
2R
13
0
30
Blood Oath (Mercadian Masques)
10
Blood Oath
28
14
10
Mike Ploog
0
237
Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. .(The card types are artifact, creature, enchantment, instant, land, and sorcery.).
177
0
2
3R
7
0
27
Blood Pet (Classic edition)
9
Blood Pet
4
12
4
Brom
116
"You are wrong," Volrath said. "I do not hate the living. They often prove quite useful to me." And then he laughed.
45
Sacrifice Blood Pet: Add B to your mana pool.
-1
4
1
B
1
1
1
1
6
Thrull
7
0
27
Blood Pet (Seventh Edition)
9
Blood Pet
33
12
14
Heather Hudson
50
No thrull has ever been burdened with a long life.
45
Sacrifice Blood Pet: Add B to your mana pool.
121
4
1
B
1
1
1
1
6
Thrull
7
0
19
Blood Pet (Tempest)
9
Blood Pet
17
12
4
Brom
0
81
Sacrifice Blood Pet: Add B to your mana pool. Play this ability as a mana source.
-1
4
1
B
1
1
1
1
6
Thrull
7
0
26
Blood Vassal (Urza`s Saga)
12
Blood Vassal
20
12
6
Chippy
83
"They are bred to suffer and born to die. Much like humans." -Gix, Yawgmoth praetor
85
Sacrifice Blood Vassal: Add BB to your mana pool. Play this ability as a mana source.
-1
4
2
2B
1
2
1
2
6
Thrull
13
0
32
Blood of the Martyr (Chronicles)
19
Blood of the Martyr
11
6
16
Christopher Rush
0
134
Until end of turn, you may redirect to yourself all damage dealt to any number of creatures. The source of the damage does not change.
-1
2
3
WWW
13
0
30
Blood of the Martyr (The Dark)
19
Blood of the Martyr
8
5
16
Christopher Rush
0
107
For the remainder of the turn, you may redirect damage done to any number of creatures to yourself instead.
-1
2
3
WWW
14
0
36
Bloodcurdling Scream (Portal 2. age)
20
Bloodcurdling Scream
27
13
11
Dan Frazier
82
"I have all the weapons my enemies have-and far deeper rage." -Tojira, swamp queen
56
Any one creature gets +XS/+0D until the end of the turn.
-1
4
2
XB
7
0
32
Bloodrock Cyclops (Weatherlight)
17
Bloodrock Cyclops
16
12
15
Tom Wnerstrand
0
44
Bloodrock Cyclops attacks each turn if able.
-1
0
2
2R
1
3
1
3
7
Cyclops
7
0
35
Bloodshot Cyclops (Seventh Edition)
17
Bloodshot Cyclops
33
14
11
Daren Bader
59
"After their first encounter, the goblins named him Chuck."
128
Tap, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player.
176
0
2
5R
1
4
1
4
5
Giant
7
0
34
Bloodshot Cyclops (Urza`s Destiny)
17
Bloodshot Cyclops
22
14
8
Ray Lago
57
After their first encounter, the goblins named him Chuck.
133
TAP, Sacrifice a creature: Bloodshot Cyclops deals X damage to target creature or player, where X is the sacrificed creature's power.
-1
0
2
5R
1
4
1
4
5
Giant
1
0
27
Bloodstone Cameo (Invasion)
16
Bloodstone Cameo
31
13
13
Tony Szczudlo
156
"The stone whispers to me of dragon's fire and darkness. I wish I'd never pried it from the figurehead of that sunken Keldon longship." -Isel, master carver
34
Tap: Add B or R to your mana pool.
298
5
1
3
13
0
32
Blossoming Wreath (Weatherlight)
17
Blossoming Wreath
16
12
12
Brian Durfee
0
66
Gain life equal to the number of creature cards in your graveyard.
-1
1
1
G
15
0
43
Blue Elemental Blast (Alpha/Beta/Unlimited)
20
Blue Elemental Blast
0
0
14
Richard Thomas
0
68
Counters target red spell being cast or destroys a red card in play.
-1
3
1
B
15
0
37
Blue Elemental Blast (Fourth edition)
20
Blue Elemental Blast
2
0
14
Richard Thomas
0
57
Counter target red spell or destroy target red permanent.
-1
3
1
U
15
0
38
Blue Elemental Blast (Revised edition)
20
Blue Elemental Blast
1
0
14
Richard Thomas
0
63
Counters a red spell being cast or destroys a red card in play.
-1
3
1
B
1
0
34
Blue Mana Battery (Fourth edition)
17
Blue Mana Battery
2
8
9
Amy Weber
0
245
2, TAP: Put one charge counter on Blue Mana Battery. TAP: Add U to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Blue Mana Battery, add U to your mana pool. Play this ability as an interrupt.
-1
5
1
4
1
0
27
Blue Mana Battery (Legends)
17
Blue Mana Battery
7
4
9
Amy Weber
0
204
2, TAP: Put one counter on Blue Mana Battery. TAP: Add U to your mana pool. Remove as many counters as you wish. For each counter removed add U to your mana pool. This ability is played as an interrupt.
-1
5
1
4
4
0
21
Blue Scarab (Ice Age)
11
Blue Scarab
10
4
9
Amy Weber
0
126
Target creature gets +2/+2 as long as any opponent controls any blue cards. That creature cannot be blocked by blue creatures.
-1
2
1
W
8
Creature
4
0
32
Blue Ward (Alpha/Beta/Unlimited)
9
Blue Ward
0
4
11
Dan Frazier
0
43
Target creature gains protection from blue.
-1
2
1
W
8
Creature
4
0
26
Blue Ward (Fourth edition)
9
Blue Ward
2
4
11
Dan Frazier
0
107
Target creature gains protection from blue. The protection granted by Blue Ward does not destroy Blue Ward.
-1
2
1
W
8
Creature
4
0
27
Blue Ward (Revised edition)
9
Blue Ward
1
4
11
Dan Frazier
0
43
Target creature gains protection from blue.
-1
2
1
W
8
Creature
7
0
27
Blurred Mongoose (Invasion)
16
Blurred Mongoose
31
14
14
Heather Hudson
99
"The mongoose blew out its candle and was asleep in bed before the room went dark." -Llanowar fable
97
Blurred Mongoose can't be countered. Blurred Mongoose can't be the target of spells or abilities.
183
1
2
1G
1
2
1
1
8
Mongoose
7
0
35
Boa Constrictor (Mercadian Masques)
15
Boa Constrictor
28
13
14
Carl Critchlow
68
Its eyes are bigger than its stomach, but its mouth is larger still.
50
Tap: Boa Constrictor gets +3/+3 until end of turn.
231
1
2
4G
1
3
1
3
5
Snake
7
0
30
Body Snatcher (Urza`s Destiny)
13
Body Snatcher
22
14
8
Mark Zug
0
294
When Body Snatcher comes into play, you may choose and discard a creature card from your hand. If you don't, remove Body Snatcher from the game. When Body Snatcher is put into a graveyard from play, remove Body Snatcher from the game and return target creature card from your graveyard to play.
-1
4
3
2BB
1
2
1
2
6
Minion
14
0
21
Bog Down (Planeshift)
8
Bog Down
32
12
15
Andrew Goldhawk
3
N/A
254
Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you play this spell.) Target player discards two cards from his or her hand. If you paid the kicker cost, that player discards three cards from his or her hand in"
39
4
2
2B
7
0
24
Bog Elemental (Prophecy)
13
Bog Elemental
30
14
10
Glen Angus
54
When the bog walks, the wise run. - Erissa, bog witch.
108
Protection from white. At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.
57
4
3
3BB
1
5
1
4
9
Elemental
7
0
21
Bog Glider (Prophecy)
10
Bog Glider
30
12
12
Brian Snoddy
0
162
Flying. Tap, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library.
58
4
2
2B
1
1
1
1
9
Mercenary
7
0
25
Bog Imp (Classic edition)
7
Bog Imp
4
12
11
Ron Spencer
74
Don't be fooled by their looks. Think of them as little knives with wings.
6
Flying
-1
4
2
1B
1
1
1
1
3
Imp
7
0
23
Bog Imp (Fifth edition)
7
Bog Imp
3
0
11
Ron Spencer
0
6
Flying
-1
4
2
1B
1
1
1
1
3
Imp
7
0
24
Bog Imp (Fourth edition)
7
Bog Imp
2
0
11
Ron Spencer
0
6
Flying
-1
4
2
1B
1
1
1
1
3
Imp
7
0
16
Bog Imp (Portal)
7
Bog Imp
25
12
16
Christopher Rush
0
6
Flying
-1
4
2
1B
1
1
1
1
8
Creature
7
0
25
Bog Imp (Seventh Edition)
7
Bog Imp
33
12
14
Carl Critchlow
42
Think of it as a butcher knife with wings.
6
Flying
122
4
2
1B
1
1
1
1
3
Imp
7
0
18
Bog Imp (The Dark)
7
Bog Imp
8
2
11
Ron Spencer
0
6
Flying
-1
4
2
1B
1
1
1
1
3
Imp
7
0
23
Bog Initiate (Invasion)
12
Bog Initiate
31
12
7
rk post
110
"Urborg's magic is strong. Did Urza send you to protect us or to protect against us?" -Urborg witch, to Barrin
27
1: Add B to your mana pool.
95
4
2
1B
1
1
1
1
6
Wizard
7
0
20
Bog Raiders (Portal)
11
Bog Raiders
25
12
10
Steve Luke
0
89
Swampwalk (If defending player has any swamps in play, Bog Raiders can't be intercepted.)
-1
4
2
2B
1
2
1
2
8
Creature
7
0
25
Bog Raiders (Urza`s Saga)
11
Bog Raiders
20
12
14
Carl Critchlow
89
"Let weak feed on weak, that we may divine the nature of strength." -Phyrexian Scriptures
79
Swampwalk (If defending player controls a swamp, this creature is unblockable.)
-1
4
2
2B
1
2
1
2
7
Zombies
7
0
21
Bog Rats (Chronicles)
8
Bog Rats
11
2
11
Ron Spencer
0
27
Cannot be blocked by walls.
-1
4
1
B
1
1
1
1
4
Rats
7
0
26
Bog Rats (Classic edition)
8
Bog Rats
4
12
11
Ron Spencer
84
Their stench was vile and strong enough, but not nearly as powerful as their hunger.
35
Bog Rats can't be blocked by Walls.
-1
4
1
B
1
1
1
1
3
Rat
7
0
24
Bog Rats (Fifth edition)
8
Bog Rats
3
0
11
Ron Spencer
0
36
Bog Rats cannot be blocked by Walls.
-1
4
1
B
1
1
1
1
4
Rats
7
0
19
Bog Rats (The Dark)
8
Bog Rats
8
2
11
Ron Spencer
0
27
Cannot be blocked by walls.
-1
4
1
B
1
1
1
1
4
Rats
7
0
33
Bog Smugglers (Mercadian Masques)
13
Bog Smugglers
28
12
10
Mike Ploog
46
They slide over the bog like oil across glass.
88
Swampwalk .(This creature is unblockable as long as defending player controls a swamp.).
117
4
3
1BB
1
2
1
2
9
Mercenary
7
0
29
Bog Witch (Mercadian Masques)
9
Bog Witch
28
12
7
Gao Yan
71
The world is the body. The mana is the blood. The witch is the surgeon.
65
B, Tap, Discard a card from your hand: Add BBB to your mana pool.
118
4
2
2B
1
1
1
1
11
Spellshaper
7
0
33
Bog Wraith (Alpha/Beta/Unlimited)
10
Bog Wraith
0
4
14
Jeff A. Menges
0
9
Swampwalk
-1
4
2
3B
1
3
1
3
6
Wraith
7
0
28
Bog Wraith (Classic edition)
10
Bog Wraith
4
13
14
Jeff A. Menges
139
(This creature is unblockable if defending player controls a swamp.)It moved through the troops leaving no footprints, save on their souls.
9
Swampwalk
-1
4
2
3B
1
3
1
3
6
Wraith
7
0
26
Bog Wraith (Fifth edition)
10
Bog Wraith
3
4
14
Jeff A. Menges
0
82
Swampwalk (If defending player controls any swamps, this creature is unblockable.)
-1
4
2
3B
1
3
1
3
6
Wraith
7
0
27
Bog Wraith (Fourth edition)
10
Bog Wraith
2
4
14
Jeff A. Menges
0
9
Swampwalk
-1
4
2
3B
1
3
1
3
6
Wraith
7
0
19
Bog Wraith (Portal)
10
Bog Wraith
25
13
10
Ted Naifeh
0
88
Swampwalk (If defending player has any swamps in play, Bog Wraith can't be intercepted.)
-1
4
2
3B
1
3
1
3
8
Creature
7
0
28
Bog Wraith (Revised edition)
10
Bog Wraith
1
4
14
Jeff A. Menges
0
9
Swampwalk
-1
4
2
3B
1
3
1
3
6
Wraith
7
0
28
Bog Wraith (Seventh Edition)
10
Bog Wraith
33
13
11
Dave Dorman
56
The bodies of its victims are the only tracks it leaves.
86
Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
123
4
2
3B
1
3
1
3
6
Wraith
7
0
33
Bogardan Firefiend (Weatherlight)
18
Bogardan Firefiend
16
12
14
Terese Nielsen
0
96
If Bogardan Firefiend is put into any graveyard from play, it deals 2 damage to target creature.
-1
0
2
2R
1
2
1
1
6
Spirit
7
0
26
Bogardan Phoenix (Visions)
16
Bogardan Phoenix
15
8
14
David O'Connor
0
269
Flying If Bogardan Phoenix is put into any graveyard from play and has no death counter on it, return Bogardan Phoenix to play and put a death counter on it. If Bogardan Phoenix is put into any graveyard from play and has a death counter on it, remove it from the game.
-1
0
4
2RRR
1
3
1
3
7
Phoenix
13
0
22
Boil (Classic edition)
4
Boil
4
13
22
Jason Alexander Behnke
91
"The fishers will throw out their nets and draw them back filled with dust." -Oracle en-Vec
20
Destroy all islands.
-1
0
2
3R
13
0
22
Boil (Seventh Edition)
4
Boil
33
13
19
Christopher Moeller
87
"It is a slaughter, the death of a sea. Never speak of it again." -The Lord of Atlantis
20
Destroy all islands.
177
0
2
3R
13
0
14
Boil (Tempest)
4
Boil
17
13
22
Jason Alexander Behnke
0
20
Destroy all islands.
-1
0
2
3R
13
0
28
Boiling Blood (Weatherlight)
13
Boiling Blood
16
12
13
Cliff Nielsen
0
55
Target creature attacks this turn if able. Draw a card.
-1
0
2
2R
14
0
21
Boiling Seas (Portal)
12
Boiling Seas
25
13
15
Tom Wanerstrand
0
50
Destroy all islands. (This includes your islands.)
-1
0
2
3R
7
0
22
Bola Warrior (Nemesis)
12
Bola Warrior
29
12
8
Adam Rex
84
The ingredients for panic include equal parts danger, uncertainty, and helplessness.
77
R, Tap, Discard a card from your hand: Target creature can't block this turn.
78
0
2
1R
1
1
1
1
11
Spellshaper
7
0
26
Bone Dancer (Weatherlight)
11
Bone Dancer
16
14
15
Scott Kirschner
0
225
0: Put the top creature card of defending player's graveyard into play under your control. Bone Dancer deals no combat damage this turn. Use this ability only if Bone Dancer is attacking and unblocked and only once each turn.
-1
4
3
1BB
1
2
1
2
6
Zombie
1
0
21
Bone Flute (The Dark)
10
Bone Flute
8
5
16
Christopher Rush
0
50
2, TAP: All creatures get -1/-0 until end of turn.
-1
5
1
3
13
0
21
Bone Harvest (Mirage)
12
Bone Harvest
14
0
13
Greg Simanson
0
139
Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep.
-1
4
2
2B
1
0
18
Bone Mask (Mirage)
9
Bone Mask
14
8
20
D. Alexander Gregory
0
146
2, TAP: Prevent all damage to you from any one source. For each 1 damage prevented in this way, remove the top card of your library from the game.
-1
5
1
4
7
0
21
Bone Shaman (Ice Age)
11
Bone Shaman
10
0
14
Anson Maddocks
0
86
B: Any creature damaged by Bone Shaman this turn cannot regenerate until end of turn.
-1
0
3
2RR
1
3
1
3
5
Giant
7
0
29
Bone Shredder (Urza`s Legacy)
13
Bone Shredder
21
13
11
Ron Spencer
0
206
Flying; echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) When Bone Shredder comes into play, destroy target nonartifact, nonblack creature.
49
4
2
2B
1
1
1
1
6
Minion
1
0
20
Booby Trap (Tempest)
10
Booby Trap
17
14
12
Doug Chaffee
0
258
When Booby Trap comes into play, name a card other than a basic land. Whenever target opponent draws any cards, he or she reveals those cards to all players. If any of those cards is the named card, Sacrifice Booby Trap and it deals 10 damage to that player.
-1
5
1
6
1
0
25
Book of Rass (Chronicles)
12
Book of Rass
11
4
17
Sandra Everingham
0
114
2: Pay 2 life to draw a card. Effects that prevent or redirect damage cannot be used to counter this loss of life.
-1
5
1
6
1
0
23
Book of Rass (The Dark)
12
Book of Rass
8
5
17
Sandra Everingham
0
117
2: Pay 2 life to draw one card. Effects that prevent or redirect damage may not be used to counter this loss of life.
-1
5
1
6
13
0
22
Boomerang (Chronicles)
9
Boomerang
11
2
12
Brian Snoddy
0
40
Return target permanent to owner's hand.
-1
3
2
UU
13
0
27
Boomerang (Classic edition)
9
Boomerang
4
12
15
Alan Rabinowitz
50
A lie always returns; be careful how you catch it.
44
Return target permanent to its owner's hand.
-1
3
2
UU
13
0
25
Boomerang (Fifth edition)
9
Boomerang
3
0
15
Alan Rabinowitz
0
40
Return target permanent to owner's hand.
-1
3
2
UU
13
0
19
Boomerang (Legends)
9
Boomerang
7
1
12
Brian Snoddy
0
88
Return target permanent to owner's hand; enchantments on target permanent are destroyed.
-1
3
2
UU
13
0
18
Boomerang (Mirage)
9
Boomerang
14
0
21
Richard Kane Ferguson
0
40
Return target permanent to owner's hand.
-1
3
2
UU
13
0
27
Boomerang (Seventh Edition)
9
Boomerang
33
12
12
Rebecca Guay
68
"Returne from whence ye came...." -Edmund Spenser, The Faerie Queene
44
Return target permanent to its owner's hand.
64
3
2
UU
7
0
21
Border Guard (Portal)
12
Border Guard
25
12
10
Kev Walker
0
0
-1
2
2
2W
1
1
1
4
8
Creature
7
0
25
Boris Devilboon (Legends)
15
Boris Devilboon
7
8
14
Jesper Myrfors
0
94
2BR, TAP: Put a minor demon token into play. Treat this token as a 1/1 red and black creature.
-1
6
3
3BR
1
2
1
2
6
Legend
14
0
44
Borrowing 100,000 Arrows (Portal 3 Kingdoms)
24
Borrowing 100,000 Arrows
26
13
11
Song Shikai
123
Kongming and Lu Su tricked Wei troops into shooting over 100,000 arrows at them to later use against the Wei at Red Cliffs.
68
For each tapped creature your opponent has in play, you draw a card.
35
3
2
2U
14
0
43
Borrowing the East Wind (Portal 3 Kingdoms)
23
Borrowing the East Wind
26
14
7
Gao Yan
0
148
Borrowing the East Wind deals X damage to each player and each creature with horsemanship. (This includes you and your creatures with horsemanship.)
133
1
3
XGG
1
0
27
Bosium Strip (Weatherlight)
12
Bosium Strip
16
14
10
Steve Luke
0
215
3, TAP: Until end of turn, if at any time the top card in your graveyard is an instant, interrupt, or sorcery card, you may play that card as though it were in your hand. If you do so, remove the card from the game.
-1
5
1
3
6
0
23
Bottle Gnomes (Tempest)
13
Bottle Gnomes
17
13
11
Kaja Foglio
0
37
Sacrifice Bottle Gnomes: Gain 3 life.
-1
5
1
3
1
1
1
3
0
8
0
35
Bottle of Suleiman (Arabian Nights)
18
Bottle of Suleiman
5
5
14
Jesper Myrfors
0
468
1: Flip a coin, with opponent calling heads or tails while coin is in the air. If the flip ends up in opponent's favor, Bottle of Suleiman does 5 damage to you. Otherwise, a 5/5 flying Djinn immediately comes into play on your side. Use a counter to represent Djinn. Djinn is treated exactly like a normal artifact creature except that if it leaves play it is removed from the game entirely. No matter how the flip turns out, Bottle of Suleiman is discarded after use.
-1
5
1
4
1
0
36
Bottle of Suleiman (Classic edition)
18
Bottle of Suleiman
4
14
10
DiTerlizzi
0
207
1, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 Djinn artifact creature token into play. That creature has flying.
-1
5
1
4
1
0
34
Bottle of Suleiman (Fifth edition)
18
Bottle of Suleiman
3
8
10
DiTerlizzi
0
288
1, Sacrifice Bottle of Suleiman: Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Bottle of Suleiman deals 5 damage to you. Otherwise, put a Djinn token into play. Treat this token as a 5/5 artifact creature with flying.
-1
5
1
4
1
0
35
Bottle of Suleiman (Fourth edition)
18
Bottle of Suleiman
2
8
14
Jesper Myrfors
0
288
1: Sacrifice Bottle of Suleiman. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Bottle of Suleiman deals 5 damage to you. Otherwise, put a Djinn token into play. Treat this token as a 5/5 artifact creature with flying.
-1
5
1
4
1
0
36
Bottle of Suleiman (Revised edition)
18
Bottle of Suleiman
1
8
14
Jesper Myrfors
0
468
1: Flip a coin, with opponent calling heads or tails while coin is in the air. If the flip ends up in opponent's favor, Bottle of Suleiman does 5 damage to you. Otherwise, a 5/5 flying Djinn immediately comes into play on your side. Use a counter to represent Djinn. Djinn is treated exactly like a normal artifact creature except that if it leaves play it is removed from the game entirely. No matter how the flip turns out, Bottle of Suleiman is discarded after use.
-1
5
1
4
12
0
27
Bottomless Pit (Stronghold)
14
Bottomless Pit
18
13
10
Kev Walker
83
"I'm sure it came with the place. I don't think you build one on purpose." -Gerrard
67
During each player's upkeep, that player discards a card at random.
-1
4
3
1BB
11
0
33
Bottomless Vault (Fallen Empires)
16
Bottomless Vault
9
4
13
Pat Morrissey
0
258
Comes into play tapped. You may choose not to untap Bottomless Vault during your untap phase and instead put a storage counter on it. TAP: Remove any number of storage counters from Bottomless Vault. For each storage counter removed, add B to your mana pool.
-1
11
0
32
Bottomless Vault (Fifth edition)
16
Bottomless Vault
3
8
12
David Seeley
0
253
Bottomless Vault comes into play tapped. You may choose not to untap Bottomless Vault during your untap phase and put a storage counter on it instead. TAP, Remove X storage counters from Bottomless Vault: Add an amount of B equal to X to your mana pool.
-1
7
0
32
Bouncing Beebles (Urza`s Legacy)
16
Bouncing Beebles
21
12
13
Jeff Miracola
115
Beebles are frequently hurled against stone surfaces at high speed but always zing back into the air with a giggle.
73
Bouncing Beebles is unblockable if defending player controls an artifact.
28
3
2
2U
1
2
1
2
7
Beebles
7
0
23
Bounty Hunter (Tempest)
13
Bounty Hunter
17
14
12
Brian Snoddy
0
115
TAP: Put a bounty counter on target nonblack creature. TAP: Destroy target creature with any bounty counters on it.
-1
4
3
2BB
1
2
1
2
6
Minion
13
0
30
Bounty of the Hunt (Alliances)
18
Bounty of the Hunt
13
5
14
Jeff A. Menges
0
238
You may remove a green card in your hand from the game instead of paying Bounty of the Hunt's casting cost. Put three +1/+1 counters, distributed any way you choose, on any number of target creatures. Remove these counters at end of turn.
-1
1
3
3GG
1
0
30
Braidwood Cup (Urza`s Destiny)
13
Braidwood Cup
22
13
22
Greg & Tim Hildebrandt
114
"I think it no accident that every civilized people has discovered the art of distillation." -Rofellos of Llanowar
21
TAP: You gain 1 life.
-1
5
1
3
1
0
34
Braidwood Sextant (Urza`s Destiny)
17
Braidwood Sextant
22
13
13
Don Hazeltine
0
151
2, TAP, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
-1
5
1
1
14
0
34
Braingeyser (Alpha/Beta/Unlimited)
11
Braingeyser
0
8
10
Mark Tedin
0
32
Target player must draw X cards.
-1
3
3
XUU
14
0
29
Braingeyser (Revised edition)
11
Braingeyser
1
8
10
Mark Tedin
0
32
Target player must draw X cards.
-1
3
3
XUU
13
0
26
Brainstorm (Fifth edition)
10
Brainstorm
3
0
16
Christopher Rush
0
93
Draw three cards. Then, put any two cards from your hand on top of your library in any order.
-1
3
1
U
13
0
20
Brainstorm (Ice Age)
10
Brainstorm
10
0
16
Christopher Rush
0
103
Draw three cards; then, take two cards from your hand and put them on top of your library in any order.
-1
3
1
U
13
0
30
Brainstorm (Mercadian Masques)
10
Brainstorm
28
12
10
DiTerlizzi
76
"I see more than others do because I know where to look." -Saprazzan vizier.
88
Draw three cards, then put two cards from your hand on top of your library in any order.
61
3
1
U
4
0
25
Brainwash (Fifth edition)
9
Brainwash
3
0
14
Terese Nielsen
0
86
Enchanted creature cannot attack this turn unless its controller pays an additional 3.
-1
2
1
W
8
Creature
4
0
26
Brainwash (Fourth edition)
9
Brainwash
2
0
12
Pete Venters
0
73
Target creature cannot attack unless its controller pays an additional 3.
-1
2
1
W
8
Creature
4
0
20
Brainwash (The Dark)
9
Brainwash
8
2
12
Pete Venters
0
127
Target creature may not attack unless its controller pays 3 in addition to any other costs required for the creature to attack.
-1
2
1
W
8
Creature
13
0
19
Brand (Urza`s Saga)
5
Brand
20
14
15
Donato Giancola
50
"By this glyph I affirm your role." -Urza, to Karn
151
Gain control of all permanents you own. Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-1
0
1
R
4
0
27
Brand of Ill Omen (Ice Age)
17
Brand of Ill Omen
10
8
13
Rob Alexander
0
76
Cumulative Upkeep: R Target creature's controller cannot cast summon spells.
-1
0
2
3R
8
Creature
7
0
27
Branded Brawlers (Prophecy)
16
Branded Brawlers
30
12
16
Scott M. Fischer
59
The sword or the lash. Choose. - Akul, Keldon whip sergeant
137
Branded Brawlers can't attack if defending player controls an untapped land. Branded Brawlers cant block if you control an untapped land.
84
0
1
R
1
2
1
2
7
Soldier
6
0
26
Brass Man (Arabian Nights)
9
Brass Man
5
6
16
Christopher Rush
0
87
Brass Man does not untap as normal; you must pay 1 during your untap phase to untap it.
-1
5
1
1
1
1
1
3
0
6
0
26
Brass Man (Fourth edition)
9
Brass Man
2
4
16
Christopher Rush
0
112
Brass Man does not untap during your untap phase. 1: Untap Brass Man. Use this ability only during your upkeep.
-1
5
1
1
1
1
1
3
0
6
0
27
Brass Man (Revised edition)
9
Brass Man
1
4
16
Christopher Rush
0
88
Brass Man does not untap as normal; you must pay 1 during your upkeep phase to untap it.
-1
5
1
1
1
1
1
3
0
6
0
32
Brass Secretary (Urza`s Destiny)
15
Brass Secretary
22
13
10
DiTerlizzi
116
The students disliked the secretary for its unfailing memory-until they discovered it couldn't dodge thrown objects.
42
2, Sacrifice Brass Secretary: Draw a card.
-1
5
1
3
1
2
1
1
0
6
0
29
Brass-Talon Chimera (Visions)
19
Brass-Talon Chimera
15
4
16
Mike Dringenberg
0
171
First strike Brass-Talon Chimera counts as a Chimera. Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera and that Chimera gains first strike permanently.
-1
5
1
4
1
2
1
2
0
7
0
44
Brassclaw Orcs (4 versions) (Fallen Empires)
27
Brassclaw Orcs (4 versions)
9
0
52
Dan Frazier, Heather Hudson, Rob Alexander (2 cards)
0
65
Cannot be assigned to block any creature of power greater than 1.
-1
0
2
2R
1
3
1
2
4
Orcs
7
0
30
Brassclaw Orcs (Fifth edition)
14
Brassclaw Orcs
3
0
13
Rob Alexander
0
80
Brassclaw Orcs cannot be assigned to block any creature with power 2 or greater.
-1
0
2
2R
1
3
1
2
4
Orcs
4
0
21
Bravado (Urza`s Saga)
7
Bravado
20
12
15
Jerry Tiritilli
85
"We drive the dragons from our home. Why should we fear you?" -Fire Eye, viashino bey
66
Enchanted creature gets +1/+1 for each other creature you control.
-1
0
2
1R
8
Creature
13
0
25
Brawl (Mercadian Masques)
5
Brawl
28
14
20
Edward P. Beard, Jr.
65
Anything can happen when patience is scarce and wine is abundant.
111
Until end of turn, all creatures gain "Tap: This creature deals damage equal to its power to target creature.".
178
0
3
3RR
13
0
20
Breach (Urza`s Saga)
6
Breach
20
12
12
Greg Staples
0
137
Target creature gets +2/+0 until end of turn. That creature cannot be blocked except by artifact creatures and black creatures this turn.
-1
4
2
2B
14
0
24
Breaking Wave (Invasion)
13
Breaking Wave
31
14
14
Carl Critchlow
0
165
You may play Breaking Wave any time you could play an instant if you pay 2 more to play it. Simultaneously untap all tapped creatures and tap all untapped creatures.
48
3
3
2UU
14
0
29
Breath of Darigaaz (Invasion)
18
Breath of Darigaaz
31
13
22
Greg & Tim Hildebrandt
0
265
Kicker 2 (You may pay an additional 2 as you play this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If you paid the kicker cost, Breath of Darigaaz deals 4 damage to each creature without flying and each player instead.
138
0
2
1R
12
0
26
Breath of Dreams (Ice Age)
16
Breath of Dreams
10
4
11
Phil Foglio
0
85
Cumulative Upkeep: U Green creatures each require an additional Cumulative Upkeep: 1.
-1
3
3
2UU
14
0
30
Breath of Life (Portal 2. age)
14
Breath of Life
27
12
5
Lubov
0
124
Take any one creature from your graveyard and put that card into play. Treat it as though you just played it from your hand.
-1
2
2
3W
14
0
23
Breath of Life (Portal)
14
Breath of Life
25
12
10
DiTerlizzi
0
134
Take any one summon creature from your discard pile and put that card into play. Treat it as though you just played it from your hand.
-1
2
2
3W
14
0
32
Breath of Life (Seventh Edition)
14
Breath of Life
33
13
11
Roger Raupp
66
"Nothing can stop the power of life-not even death." -Onean cleric
56
Return target creature card from your graveyard to play.
4
2
2
3W
7
0
22
Breathstealer (Mirage)
13
Breathstealer
14
0
13
Cliff Nielsen
0
26
B: +1/-1 until end of turn
-1
4
2
2B
1
2
1
2
13
Night Stalker
12
0
31
Breathstealer's Crypt (Visions)
21
Breathstealer's Crypt
15
8
15
Blackie del Rio
0
140
Whenever any player draws a card, he or she reveals that card. If the card is a creature card, that player pays 3 life or discards the card.
-1
6
3
2UB
12
0
29
Breeding Pit (Fallen Empires)
12
Breeding Pit
9
6
14
Anson Maddocks
0
145
During your upkeep, pay BB or bury Breeding Pit. At the end of your turn, put a Thrull token into play. Treat this token as a 0/1 black creature.
-1
4
2
3B
12
0
28
Breeding Pit (Fifth edition)
12
Breeding Pit
3
4
12
Adrian Smith
0
145
During your upkeep, pay BB or bury Breeding Pit. At the end of your turn, put a Thrull token into play. Treat this token as a 0/1 black creature.
-1
4
2
3B
7
0
22
Breezekeeper (Visions)
12
Breezekeeper
15
0
8
Adam Rex
0
15
Flying, phasing
-1
3
2
3U
1
4
1
4
5
Djinn
12
0
31
Briar Patch (Mercadian Masques)
11
Briar Patch
28
13
12
Rebecca Guay
0
171
Whenever a creature attacks you, it gets -1/-0 until end of turn. Flavor Text: As easily as the dryads could close a fist, so could the branches and underbrush entangle.
232
1
3
1GG
4
0
27
Briar Shield (Weatherlight)
12
Briar Shield
16
12
15
Scott Kirschner
0
103
Enchanted creature gets +1/+1. Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.
-1
1
1
G
8
Creature
14
0
27
Bribery (Mercadian Masques)
7
Bribery
28
14
15
Andrew Robinson
73
In Mercadia City, loyalties extend only as far as your purse can stretch.
146
Search target opponent's library for a creature card and put that card into play under your control. That player then shuffles his or her library.
62
3
3
3UU
4
0
28
Brilliant Halo (Urza`s Saga)
14
Brilliant Halo
20
12
14
Randy Gallegos
0
124
Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from play, return Brilliant Halo to owner's hand.
-1
2
2
1W
8
Creature
14
0
34
Brilliant Plan (Portal 3 Kingdoms)
14
Brilliant Plan
26
13
11
Song Shikai
160
At Red Cliffs, Kongming and Zhou Yu each wrote his plan for defeating the Wei on the palm of his hand. They laughed as they both revealed the same word, "Fire."
17
Draw three cards.
36
3
2
4U
7
0
32
Brimstone Dragon (Portal 2. age)
16
Brimstone Dragon
27
14
14
David A Cherry
0
60
Flying Brimstone Dragon is unaffected by summoning sickness.
-1
0
3
6RR
1
6
1
6
6
Dragon
7
0
19
Brine Hag (Legends)
9
Brine Hag
7
4
14
Quinton Hoover
0
164
On the turn during which Hag is placed in the graveyard,all creatures who dealt damage to Hag that turn become 0/2 creatures. Use counters to mark these creatures.
-1
3
3
2UU
1
2
1
2
3
Hag
7
0
27
Brine Seer (Urza`s Destiny)
10
Brine Seer
22
13
15
Donato Giancola
0
138
2U, TAP: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays o1 for each card revealed this way.
-1
3
2
3U
1
1
1
1
6
Wizard
7
0
22
Brine Shaman (Ice Age)
12
Brine Shaman
10
0
15
Cornelius Brudi
0
132
TAP: Sacrifice a creature to give target creature +2/+2 until end of turn. 1UU: Sacrifice a creature to counter target summon spell.
-1
4
2
1B
1
1
1
1
6
Cleric
12
0
32
Brink of Madness (Urza`s Legacy)
16
Brink of Madness
21
14
15
Donato Giancola
89
"The fools thought me dead. But I built an empire inside my tomb." Kerrick, sleeper agent
122
During your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards his or her hand.
50
4
3
2BB
14
0
30
Broken Dam (Portal 3 Kingdoms)
10
Broken Dam
26
12
13
Jiang Zhuqing
117
Using nature to their advantage, wise Three Kingdoms generals often let dammed rivers loose to destroy their enemies.
82
Tap any one or two creatures without horsemanship. (Tapped creatures can't block.)
37
3
1
U
12
0
21
Broken Fall (Tempest)
11
Broken Fall
17
12
13
Zina Saunders
0
63
Return Broken Fall to owner's hand: Regenerate target creature.
-1
1
2
2G
13
0
29
Broken Visage (Fifth edition)
13
Broken Visage
3
8
19
Margaret Organ-Kean
0
207
Bury target nonartifact attacking creature and put a Shadow token into play. Treat this token as a black creature with the same power and toughness as that attacking creature. At end of turn, bury the token.
-1
4
2
4B
13
0
25
Broken Visage (Homelands)
13
Broken Visage
12
4
11
Mike Kimble
0
234
Bury target non-artifact attacking creature and put a Shadow token into play. Treat this token as a black creature with power and toughness equal to the power and toughness of that attacking creature. Bury Shadow token at end of turn.
-1
4
2
4B
1
0
25
Bronze Calendar (Unglued)
15
Bronze Calendar
23
13
17
Melissa A. Benson
47
Every page holds a month, every date a numeral.
155
Your spells cost 1 less to play as long as you speak in a voice other than your normal voice. If you speak in your normal voice, sacrifice Bronze Calendar.
-1
5
1
4
6
0
25
Bronze Horse (Chronicles)
12
Bronze Horse
11
4
10
Mark Poole
0
122
Trample As long as you control any other creatures, damage dealt to Bronze Horse by spells that target it is reduced to 0.
-1
5
1
7
1
4
1
4
0
6
0
22
Bronze Horse (Legends)
12
Bronze Horse
7
8
10
Mark Poole
0
121
Trample Damage done to Bronze Horse by spells which target it is reduced to zero as long as you control another creature.
-1
5
1
7
1
4
1
4
0
8
0
27
Bronze Tablet (Antiquities)
13
Bronze Tablet
6
4
15
Tom Wanerstrand
0
432
4: Target any card opponent has in play; remove it and Bronze Tablet from game. You become owner of that card, and your opponent becomes owner of Bronze Tablet. Exchange is permanent; play as interrupt. Opponent can prevent exchange by spending 10 life; this discards Bronze Tablet. Damage-preventing effects cannot counter such loss of life. Bronze Tablet comes into play tapped. Remove this card from deck if not playing for ante.
-1
5
1
6
1
0
30
Bronze Tablet (Fourth edition)
13
Bronze Tablet
2
8
15
Tom Wanerstrand
0
474
Comes into play tapped. 4, TAP: Remove Bronze Tablet and target card opponent owns from the game. You become owner of opponent's card, and opponent becomes owner of Bronze Tablet. Opponent may prevent this exchange by paying 10 life; if he or she does so, destroy Bronze Tablet. Effects that prevent or redirect damage cannot be used to counter this loss of life. Play this ability as an interrupt. Remove Bronze Tablet from your deck before playing if not playing for ante.
-1
5
1
6
7
0
30
Brood of Cockroaches (Visions)
20
Brood of Cockroaches
15
4
22
G. Darrow & I. Rabarot
0
133
If Brood of Cockroaches is put into your graveyard from play, pay 1 life and return Brood of Cockroaches to your hand at end of turn.
-1
4
2
1B
1
1
1
1
7
Insects
7
0
32
Brothers of Fire (Fifth edition)
16
Brothers of Fire
3
0
10
Mark Tedin
0
86
1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.
-1
0
3
1RR
1
2
1
2
8
Brothers
7
0
33
Brothers of Fire (Fourth edition)
16
Brothers of Fire
2
0
10
Mark Tedin
0
86
1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.
-1
0
3
1RR
1
2
1
2
8
Brothers
7
0
27
Brothers of Fire (The Dark)
16
Brothers of Fire
8
5
10
Mark Tedin
0
68
1RR: Brothers of Fire do 1 damage to any target and 1 damage to you.
-1
0
3
1RR
1
2
1
2
8
Brothers
7
0
21
Brown Ouphe (Ice Age)
11
Brown Ouphe
10
0
12
Daniel Gelon
0
104
1G,TAP: Counter target artifact ability requiring an activation cost. Play this ability as an interrupt.
-1
1
1
G
1
1
1
1
5
Ouphe
12
0
18
Browse (Alliances)
6
Browse
13
5
11
Phil Foglio
0
124
2UU: Look at the top five cards of your library and put one of them into your hand. Remove the remaining four from the game.
-1
3
3
2UU
12
0
24
Browse (Classic edition)
6
Browse
4
13
11
Phil Foglio
66
"Once great literature-now great litter." -Jaya Ballard, task mage
114
2UU: Look at the top five cards of your library and put one of them into your hand. Remove the rest from the game.
-1
3
3
2UU
14
0
29
Brush With Death (Stronghold)
16
Brush With Death
18
12
15
Stephen Daniele
0
205
Buyback 2BB (You may pay an additional 2BB when you playthis spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Target opponent loses 2 life. You gain 2 life.
-1
4
2
2B
11
0
27
Brushland (Classic edition)
9
Brushland
4
14
15
Tom WÄnerstrand
0
114
TAP: Add one colorless mana to your mana pool. TAP: Add G or W to your mana pool. Brushland deals 1 damage to you.
-1
11
0
25
Brushland (Fifth edition)
9
Brushland
3
8
15
Tom Wanerstrand
0
114
TAP: Add one colorless mana to your mana pool. TAP: Add G or W to your mana pool. Brushland deals 1 damage to you.
-1
11
0
19
Brushland (Ice Age)
9
Brushland
10
8
14
Bryon Wackwitz
0
155
TAP: Add 1 to your mana pool. TAP: Add W to your mana pool. Brushland deals 1 damage to you. TAP: Add G to your mana pool. Brushland deals 1 damage to you.
-1
11
0
27
Brushland (Seventh Edition)
9
Brushland
33
14
12
Scott Bailey
0
114
Tap: Add one colorless mana to your mana pool. Tap: Add G or W to your mana pool. Brushland deals 1 damage to you.
326
7
0
18
Brushwagg (Mirage)
9
Brushwagg
14
8
10
Ian Miller
0
67
If Brushwagg blocks or is blocked, it gets -2/+2 until end of turn.
-1
1
3
1GG
1
3
1
2
9
Brushwagg
7
0
35
Brutal Nightstalker (Portal 2. age)
19
Brutal Nightstalker
27
13
4
Brom
0
135
When Brutal Nightstalker comes into play from your hand, you may force your opponent to choose and discard a card from his or her hand.
-1
4
3
3BB
1
3
1
2
12
Nightstalker
12
0
29
Brutal Suppression (Prophecy)
18
Brutal Suppression
30
13
11
Val Mayerik
100
They no longer care about their own suffering. Show them something worse. - Latulla, Keldon overseer
79
Activated abilities on Rebel cards cost an additional Sacrifice a land to play.
"Chancellor Rayne cancelled the annual beeble roast. I should have married a crueler woman." -Barrin
84
Bubbling Beebles is unblockable as long as defending player controls an enchantment.
-1
3
2
4U
1
3
1
3
6
Beeble
14
0
30
Bubbling Muck (Urza`s Destiny)
13
Bubbling Muck
22
12
22
Greg & Tim Hildebrandt
80
The muck claims a hundred living things for each meager treasure it spews forth.
88
Until end of turn, whenever a player taps a swamp for mana, it produces an additional B.
-1
4
1
B
14
0
23
Builder's Bane (Mirage)
14
Builder's Bane
14
0
17
Charles Gillespie
0
142
Destroy X target artifacts. For each artifact put into the graveyard in this way, Builder's Bane deals 1 damage to that artifact's controller.
-1
0
3
XXR
7
0
23
Bull Elephant (Visions)
13
Bull Elephant
15
0
12
Steven White
0
105
When Bull Elephant comes into play, return two forests you control to owner's hand or bury Bull Elephant.
-1
1
2
3G
1
4
1
4
8
Elephant
7
0
19
Bull Hippo (Portal)
10
Bull Hippo
25
13
11
Roger Raupp
0
90
Islandwalk (If defending player has any islands in play, Bull Hippo can't be intercepted.)
-1
1
2
3G
1
3
1
3
8
Creature
7
0
28
Bull Hippo (Seventh Edition)
10
Bull Hippo
33
13
14
Heather Hudson
88
"The merfolk may rule the waters, but hippos have never had much respect for authority."
89
Islandwalk (This creature is unblockable as long as defending player controls an island.)
233
1
2
3G
1
3
1
3
5
Hippo
7
0
24
Bull Hippo (Urza`s Saga)
10
Bull Hippo
20
13
11
Daren Bader
71
"How could you not hear it approach? It's a hippo!" -Argivian commander
82
Islandwalk (If defending player controls an island, this creature is unblockable.)
-1
1
2
3G
1
3
1
3
5
Hippo
1
0
21
Bullwhip (Stronghold)
8
Bullwhip
18
13
4
Brom
83
"Pain is a crude way to enforce obedience, but it is cheap and plentiful." -Volrath
90
2, T: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.
-1
5
1
4
12
0
21
Bulwark (Urza`s Saga)
7
Bulwark
20
14
12
Brian Snoddy
75
"It will be the goblin's first bath, and its last." -Fire Eye, viashino bey
144
During your upkeep, Bulwark deals 1 damage to target opponent for each card in your hand greater than the number of cards in that player's hand.
-1
0
3
3RR
4
0
28
Buoyancy (Mercadian Masques)
8
Buoyancy
28
12
13
Jeff Miracola
95
Saprazzan merfolk become legged on land, but some find it quicker to bring the water with them.
88
You may play Buoyancy any time you could play an instant. Enchanted creature has flying.
63
3
2
1U
8
Creature
12
0
21
Bureaucracy (Unglued)
11
Bureaucracy
23
14
8
Mark Zug
0
759
Pursuant to subsection 3.1(4) of Richard's Rules of Order, during the upkeep of each participant in this game of the Magic: The Gathering trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a PLAYER can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER. If any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureacuracy and said PLAYER discards his or her complement of cards in hand (hereafter known as "HAND").
-1
3
3
3UU
12
0
23
Burgeoning (Stronghold)
10
Burgeoning
18
14
14
Randy Gallegos
131
"The plants said, "We will fight the stone with root and stem and seed. We are patient. We will win." -Skyshroud myth of the forest
99
Whenever any opponent plays a land, you may choose a land card from your hand and put it into play.
-1
1
1
G
14
0
27
Buried Alive (Weatherlight)
12
Buried Alive
16
13
12
Brian Horton
0
117
Search your library for up to three creature cards and put them into your graveyard. Shuffle your library afterwards.
-1
4
2
2B
12
0
51
Burning Cinder Fury of Crimson Chaos Fire (Unglued)
41
Burning Cinder Fury of Crimson Chaos Fire
23
14
21
Richard Kane Ferguson
0
257
Whenever any player taps a card, that player gives control of that card to an opponent at end of turn. If a player does not tap any nonland cards during his or her turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player at end of turn.
-1
0
2
3R
14
0
22
Burning Cloak (Portal)
13
Burning Cloak
25
12
16
Scott M. Fischer
0
107
Any one creature gets +2[O]/+0[D] until the end of the turn. Burning Cloak deals 2 damage to that creature.
-1
0
1
R
14
0
34
Burning Fields (Portal 3 Kingdoms)
14
Burning Fields
26
12
9
Yang Hong
95
In raiding and plundering, be like fire, in immovability like a mountain. -Sun Tzu, Art of War
47
Burning Fields deals 5 damage to your opponent.
103
0
2
4R
7
0
28
Burning Palm Efreet (Mirage)
19
Burning Palm Efreet
14
4
12
Dermot Power
0
120
1RR: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.
-1
0
3
2RR
1
2
1
2
6
Efreet
7
0
30
Burning Shield Askari (Mirage)
21
Burning Shield Askari
14
0
11
Dan Frazier
0
170
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) RR: First strike until end of turn
-1
0
2
2R
1
2
1
2
6
Knight
14
0
36
Burning of Xinye (Portal 3 Kingdoms)
16
Burning of Xinye
26
14
9
Yang Hong
0
170
You destroy four of your lands and your opponent destroys four of his or her lands. Then Burning of Xinye deals 4 damage to each creature. (This includes your creatures.)
104
0
3
4RR
15
0
19
Burnout (Alliances)
7
Burnout
13
5
10
Mike Raabe
0
101
Counter target interrupt spell if it is blue. Draw a card at the beginning of the next turn's upkeep.
-1
0
2
1R
15
0
24
Burnt Offering (Ice Age)
14
Burnt Offering
10
0
12
Daniel Gelon
0
119
Sacrifice a creature to add that creature's casting cost in any combination of red and/or black mana to your mana pool.
-1
4
1
B
4
0
32
Burrowing (Alpha/Beta/Unlimited)
9
Burrowing
0
4
10
Mark Poole
0
35
Target creature gains mountainwalk.
-1
0
1
R
8
Creature
4
0
27
Burrowing (Classic edition)
9
Burrowing
4
13
10
Mark Poole
0
98
Enchanted creature gains mountainwalk. (It's unblockable if defending player controls a mountain.)
-1
0
1
R
8
Creature
4
0
26
Burrowing (Fourth edition)
9
Burrowing
2
4
10
Mark Poole
0
35
Target creature gains mountainwalk.
-1
0
1
R
8
Creature
4
0
27
Burrowing (Revised edition)
9
Burrowing
1
4
10
Mark Poole
0
35
Target creature gains mountainwalk.
-1
0
1
R
8
Creature
13
0
31
Burst of Energy (Urza`s Legacy)
15
Burst of Energy
21
12
10
Mark Brill
79
"I stand ready to die for our world. Who will stand with me? Radiant, archangel
23
Untap target permanent.
3
2
1
W
7
0
28
Cackling Fiend (Urza`s Saga)
14
Cackling Fiend
20
12
13
Brian Despain
65
Its windpipe is only the first to amplify its maddening laughter.
88
When Cackling Fiend comes into play, each of your opponents chooses and discards a card.
-1
4
3
2BB
1
2
1
1
6
Zombie
7
0
34
Cackling Witch (Mercadian Masques)
14
Cackling Witch
28
13
13
Brian Despain
64
The touch of his madness can drive anyone into a killing frenzy.
85
XB, Tap, Discard a card from your hand: Target creature gets +X/+0 until end of turn.
119
4
2
1B
1
1
1
1
11
Spellshaper
12
0
25
Cadaverous Bloom (Mirage)
16
Cadaverous Bloom
14
8
15
Alan Rabinowitz
0
123
Choose a card in your hand and remove it from the game: Add BB or GG to your mana pool. Play this ability as a mana source.
-1
6
3
3BG
7
0
26
Cadaverous Knight (Mirage)
17
Cadaverous Knight
14
0
12
Dermot Power
0
151
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) 1BB: Regenerate
-1
4
2
2B
1
2
1
2
6
Knight
7
0
25
Caldera Kavu (Planeshift)
12
Caldera Kavu
32
12
12
Arnie Swekel
59
As powerful and malleable as the molten rock it calls home.
114
1B: Caldera Kavu gets +1/+1 until end of turn. G: Caldera Kavu becomes the color of your choice until end of turn.
58
0
2
2R
5
gh: 2
1
2
4
Kavu
11
0
22
Caldera Lake (Tempest)
12
Caldera Lake
17
14
14
L. A. Williams
0
154
Caldera Lake comes into play tapped. TAP: Add one colorless mana to your mana pool. TAP: Add U or R to your mana pool. Caldera Lake deals 1 damage to you.
-1
12
0
34
Call of the Wild (Classic edition)
16
Call of the Wild
4
14
4
Brom
91
Thinking of dinner made Squee realize that the forest was probably thinking the same thing.
123
2GG: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard.
-1
1
3
2GG
12
0
31
Call of the Wild (Weatherlight)
16
Call of the Wild
16
14
4
Brom
0
127
2GG: Reveal the top card of your library to all players. If that card is a creature card, put it into play. Otherwise, bury it.
-1
1
3
2GG
12
0
22
Call to Arms (Ice Age)
12
Call to Arms
10
8
14
Randy Gallegos
0
241
Choose a color. As long as target opponent controls more cards of that color than any other color, all white creatures get +1/+1. If at any time that opponent does not control more cards of that color than any other color, bury Call to Arms.
-1
2
2
1W
7
0
38
Caller of the Hunt (Mercadian Masques)
18
Caller of the Hunt
28
14
14
Clyde Caldwell
0
166
As you play Caller of the Hunt, choose a creature type. Caller of the Hunt's power and toughness are each equal to the number of creatures in play of the chosen type.
233
1
2
2G
1
*
1
*
4
Lord
7
0
24
Callous Giant (Invasion)
13
Callous Giant
31
14
10
Mark Brill
103
"The invasion has awoken slumbering mountains," noted Urza. "Good. We can use all the help we can get."
78
If a source would deal 3 damage or less to Callous Giant, prevent that damage.
139
0
3
4RR
1
4
1
4
5
Giant
7
0
26
Calming Licid (Stronghold)
13
Calming Licid
18
13
20
D. Alexander Gregory
0
218
W, T: Calming Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature cannot attack" instead of a creature. Move Calming Licid onto target creature. You may pay W to end this effect.
-1
2
2
2W
1
2
1
2
5
Licid
14
0
24
Calming Verse (Prophecy)
13
Calming Verse
30
12
12
Rebecca Guay
65
The chattering forest fell silent as the otherworldly song began.
120
Destroy all enchantments you dont control. Then, if you control an untapped land, destroy all enchantments you control.
110
1
2
3G
1
0
26
Caltrops (Seventh Edition)
8
Caltrops
33
13
13
Eric Peterson
116
"The Eastern Paladin knew how highly his southern rival valued horses, so he gleefully prepared a suitable welcome."
59
Whenever a creature attacks, Caltrops deals 1 damage to it.
288
5
1
3
1
0
25
Caltrops (Urza`s Destiny)
8
Caltrops
22
13
16
Jeff Laubenstein
79
Toward the end, Gatha struggled to keep his experiments in and his patrons out.
59
Whenever a creature attacks, Caltrops deals 1 damage to it.
-1
5
1
3
7
0
22
Camel (Arabian Nights)
5
Camel
5
12
17
Sandra Everingham
0
88
Bands All creatures attacking in a band with Camel are immune to damage done by Deserts.
-1
2
1
W
1
0
1
1
5
Camel
13
0
33
Camouflage (Alpha/Beta/Unlimited)
10
Camouflage
0
4
14
Jesper Myrfors
0
259
You may rearrange your attacking creatures and place them face down, revealing which is which only after defense is chosen. If this results in impossible blocks, such as non-flying creatures blocking flying creatures, illegal blockers cannot block this turn.
-1
1
1
G
8
0
34
Candelabra of Tawnos (Antiquities)
20
Candelabra of Tawnos
6
4
14
Douglas Shuler
0
26
X: Untap X separate lands.
-1
5
1
1
14
0
24
Cannibalize (Stronghold)
11
Cannibalize
18
12
12
Robert Bliss
7
"Mine."
142
Choose two target creatures controlled by any one player. Remove one of those creatures from the game and put two +1/+1 counters on the other.
-1
4
2
1B
7
0
22
Canopy Dragon (Mirage)
13
Canopy Dragon
14
8
15
Alan Rabinowitz
0
54
Trample 1G: Flying and loses trample until end of turn
-1
1
3
4GG
1
4
1
4
6
Dragon
7
0
31
Canopy Spider (Seventh Edition)
13
Canopy Spider
33
12
10
Mike Raabe
94
It keeps the upper reaches of the forest free of every menace... except for the spider itself.
48
Canopy Spider may block as though it had flying.
234
1
2
1G
1
1
1
3
6
Spider
7
0
23
Canopy Spider (Tempest)
13
Canopy Spider
17
12
16
Christopher Rush
0
46
Canopy Spider can block creatures with flying.
-1
1
2
1G
1
1
1
3
6
Spider
14
0
23
Canopy Surge (Invasion)
12
Canopy Surge
31
13
12
Matt Cavotta
0
247
Kicker 2 (You may pay an additional 2 as you play this spell.) Canopy Surge deals 1 damage to each creature with flying and each player. If you paid the kicker cost, Canopy Surge deals 4 damage to each creature with flying and each player instead.
184
1
2
1G
7
0
22
Canyon Drake (Tempest)
12
Canyon Drake
17
14
14
Quinton Hoover
0
78
Flying 1, Discard a card at random: Canyon Drake gets +2/+0 until end of turn.
-1
0
3
2RR
1
1
1
2
5
Drake
7
0
24
Canyon Wildcat (Tempest)
14
Canyon Wildcat
17
12
10
Gary Leach
0
88
Mountainwalk (If defending player controls any mountains, this creature is unblockable.)
-1
0
2
1R
1
2
1
1
3
Cat
7
0
40
Cao Cao, Lord of Wei (Portal 3 Kingdoms)
20
Cao Cao, Lord of Wei
26
14
13
Gao Jianzhang
0
190
On your turn, before you attack, you may tap Cao Cao to force your opponent to choose and discard two cards from his or her hand. (If your opponent has only one card, he or she discards it.)
68
4
3
3BB
1
3
1
3
6
Legend
7
0
42
Cao Ren, Wei Commander (Portal 3 Kingdoms)
22
Cao Ren, Wei Commander
26
14
13
Junko Taguchi
94
Cao Cao's cousin, Cao Ren was known throughout the three kingdoms as the fiercest of warriors.
60
Horsemanship. When Cao Ren comes into play, you lose 3 life.
69
4
3
2BB
1
3
1
3
6
Legend
7
0
32
Capashen Knight (Urza`s Destiny)
15
Capashen Knight
22
12
10
Kev Walker
90
Few warriors dare to challenge a knight of Capashen. Should one do so, there is one fewer.
63
First strike; 1W: Capashen Knight gets +1/+0 until end of turn.
-1
2
2
1W
1
1
1
1
6
Knight
4
0
34
Capashen Standard (Urza`s Destiny)
17
Capashen Standard
22
12
13
Todd Lockwood
111
Benalia has no need for peacocks to serve as symbols of vanity. The Capashens strut more proudly than any bird.
Their shields are Benalia's outermost battlements.
49
W: Capashen Templar gets +0/+1 until end of turn.
-1
2
2
2W
1
2
1
2
6
Knight
7
0
27
Capashen Unicorn (Invasion)
16
Capashen Unicorn
31
12
15
Jerry Tiritilli
96
Capashen riders were stern and humorless even before their ancestral home was reduced to rubble.
76
1W, Tap, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.
10
2
2
1W
1
1
1
2
7
Unicorn
7
0
28
Capricious Sorcerer (Portal)
19
Capricious Sorcerer
25
14
13
Zina Saunders
0
120
On your turn, before you attack, you may tap Capricious Sorcerer to have it deal 1 damage to any one creature or player.
-1
3
2
2U
1
1
1
1
8
Creature
13
0
17
Capsize (Tempest)
7
Capsize
17
12
15
Tom Wanerstrand
0
196
Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Return target permanent to owner's hand.
-1
3
3
1UU
7
0
24
Captain Sisay (Invasion)
13
Captain Sisay
31
14
8
Ray Lago
55
Her leadership forged the #Weatherlight#'s finest crew.
128
Tap: Search your library for a Legend or legendary card, reveal that card, and put it into your hand. Then shuffle your library.
237
6
3
2GW
1
2
1
2
6
Legend
14
0
39
Capture of Jingzhou (Portal 3 Kingdoms)
19
Capture of Jingzhou
26
14
8
Jack Wei
144
The province of Jingzhou was the fulcrum of the three kingdoms. At separate times it was coveted and controlled by the Wu, the Shu, and the Wei.
The hunter would never forget the time or place where he first met the carnassid, for they buried him there.
33
Trample 1G: Regenerate Carnassid.
-1
1
3
4GG
1
5
1
4
6
Beasts
4
0
28
Cardboard Carapace (Unglued)
18
Cardboard Carapace
23
14
14
Douglas Shuler
0
211
For each other Cardboard Carapace card you have with you, enchanted creature gets +1/+1. Errata: This does not count any Cardboard Carapace cards in play that you control or in your graveyard, hand, or library.
-1
1
2
5G
8
Creature
4
0
29
Caribou Range (Fifth edition)
13
Caribou Range
3
8
11
Una Fricker
0
169
Play only on a land you control. WW, Tap enchanted land: Put a Caribou token into play. Treat this token as a 0/1 white creature. Sacrifice a Caribou token: Gain 1 life.
-1
2
3
2WW
4
Land
4
0
23
Caribou Range (Ice Age)
13
Caribou Range
10
8
13
Ruth Thompson
0
224
When Caribou Range comes into play, choose target land you control. WW: Tap land Caribou Range enchants to put a Caribou token into play. Treat this token as a 0/1 white creature. 0: Sacrifice a Caribou token to gain 1 life.
-1
2
3
2WW
4
Land
12
0
34
Carnival of Souls (Urza`s Destiny)
17
Carnival of Souls
22
14
12
Brian Snoddy
104
"'Davvol, blast those elves.' 'Davvol, transport those troops.' No one cares that today is my birthday."
81
Whenever a creature comes into play, you lose 1 life and add B to your mana pool.
-1
4
2
1B
7
0
34
Carnivorous Plant (Fourth edition)
17
Carnivorous Plant
2
0
14
Quinton Hoover
0
0
-1
1
2
3G
1
4
1
5
4
Wall
7
0
28
Carnivorous Plant (The Dark)
17
Carnivorous Plant
8
2
14
Quinton Hoover
0
0
-1
1
2
3G
1
4
1
5
4
Wall
7
0
19
Carnophage (Exodus)
10
Carnophage
19
12
12
Pete Venters
23
Eating is all it knows.
49
During your upkeep, pay 1 life or tap Carnophage.
-1
4
1
B
1
2
1
2
6
Zombie
12
0
31
Carpet of Flowers (Urza`s Saga)
17
Carpet of Flowers
20
13
12
Rebecca Guay
0
139
During your main phase, you may add up to X mana of one color to your mana pool, where X is the number of islands target opponent controls.
-1
1
1
G
7
0
40
Carrier Pigeons (2 versions) (Alliances)
28
Carrier Pigeons (2 versions)
13
0
13
Pat Morrissey
0
100
Flying Draw a card at the beginning of the upkeep of the turn after Carrier Pigeons comes into play.
-1
2
2
3W
1
1
1
1
7
Pigeons
13
0
16
Carrion (Mirage)
7
Carrion
14
8
11
Geof Darrow
0
146
Sacrifice a creature: Put into play a number of Maggot tokens equal to the sacrificed creature's power. Treat these tokens as 0/1 black creatures.
-1
4
3
1BB
7
0
28
Carrion Ants (Fifth edition)
12
Carrion Ants
3
4
14
John Coulthart
0
26
1: +1/+1 until end of turn
-1
4
3
2BB
1
0
1
1
4
Ants
7
0
29
Carrion Ants (Fourth edition)
12
Carrion Ants
2
4
14
Richard Thomas
0
26
1: +1/+1 until end of turn
-1
4
3
2BB
1
0
1
1
4
Ants
7
0
22
Carrion Ants (Legends)
12
Carrion Ants
7
8
14
Richard Thomas
0
27
1: +1/+1 until end of turn.
-1
4
3
2BB
1
0
1
1
4
Ants
7
0
29
Carrion Beetles (Urza`s Saga)
15
Carrion Beetles
20
12
11
Ron Spencer
50
It's all fun and games until someone loses an eye.
71
B, TAP: Remove from the game up to three target cards in one graveyard.
-1
4
1
B
1
1
1
1
7
Insects
7
0
22
Carrion Wall (Nemesis)
12
Carrion Wall
29
13
13
Tony Szczudlo
92
A wall built from the bodies of the enemy will never lack building material in times of war.
2BB: Remove Carrionette and target creature from the game. That creature's controller may pay 2 to counter this ability. Use this ability only if Carrionette is in your graveyard.
-1
4
2
1B
1
1
1
1
8
Skeleton
7
0
21
Cartographer (Exodus)
12
Cartographer
19
13
16
Jeff Laubenstein
61
How do you map a world when the land moves beneath your feet?
100
When Cartographer comes into play, you may return target land card from your graveyard to your hand.
-1
1
2
2G
1
2
1
2
9
Townsfolk
4
0
41
Casting of Bones (2 versions) (Alliances)
29
Casting of Bones (2 versions)
13
0
14
Anson Maddocks
0
105
If enchanted creature is put into the graveyard, draw three cards. Choose and discard one of those cards.
-1
4
2
2B
8
Creature
12
0
29
Castle (Alpha/Beta/Unlimited)
6
Castle
0
4
14
Dameon Willich
0
72
Your untapped creatures gain +0/+2. Attacking creatures lose this bonus.
-1
2
2
3W
12
0
24
Castle (Classic edition)
6
Castle
4
13
14
David O'Connor
159
"Hang out our banners on the outward walls; / The cry is still, They come'; our castle's strength / Will laugh a siege to scorn." -William Shakespeare, Macbeth
41
Untapped creatures you control get +0/+2.
-1
2
2
3W
12
0
22
Castle (Fifth edition)
6
Castle
3
4
14
David O'Connor
0
69
Each untapped creature you control gets +0/+2 unless it is attacking.
-1
2
2
3W
12
0
23
Castle (Fourth edition)
6
Castle
2
4
14
Dameon Willich
0
60
Untapped creatures you control get +0/+2 when not attacking.
-1
2
2
3W
12
0
24
Castle (Revised edition)
6
Castle
1
4
14
Dameon Willich
0
78
Your untapped creatures gain +0/+2. Attacking creatures do not get this bonus.
-1
2
2
3W
12
0
24
Castle (Seventh Edition)
6
Castle
33
13
17
Edward Beard, Jr.
88
". . . Our castle's strength Will laugh a siege to scorn." -William Shakespeare, Macbeth
41
Untapped creatures you control get +0/+2.
5
2
2
3W
11
0
25
Castle Sengir (Homelands)
13
Castle Sengir
12
6
12
Pete Venters
0
145
TAP: Add one colorless mana to your mana pool. 1, TAP: Add B to your mana pool. 2, TAP: Add U to your mana pool. 2, TAP: Add R to your mana pool.
-1
7
0
20
Cat Burglar (Exodus)
11
Cat Burglar
19
12
10
DiTerlizzi
70
The il-Kor no longer roam the open plains, but they are still hunters.
81
2B, T: Target player chooses and discards a card. Play this ability as a sorcery.
-1
4
2
3B
1
2
1
2
6
Minion
7
0
25
Cat Warriors (Chronicles)
12
Cat Warriors
11
2
14
Melissa Benson
0
10
Forestwalk
-1
1
3
1GG
1
2
1
2
12
Cat Warriors
7
0
30
Cat Warriors (Classic edition)
12
Cat Warriors
4
12
17
Melissa A. Benson
100
These stealthy felines have survived so many battles that some believe they must possess many lives.
80
Forestwalk (This creature is unblockable if defending player controls a forest.)
-1
1
3
1GG
1
2
1
2
11
Cat Warrior
7
0
28
Cat Warriors (Fifth edition)
12
Cat Warriors
3
0
14
Melissa Benson
0
84
Forestwalk (If defending player controls any forests, this creature is unblockable.)
-1
1
3
1GG
1
2
1
2
12
Cat Warriors
7
0
22
Cat Warriors (Legends)
12
Cat Warriors
7
1
14
Melissa Benson
0
10
Forestwalk
-1
1
3
1GG
1
2
1
2
12
Cat Warriors
14
0
18
Cataclysm (Exodus)
9
Cataclysm
19
14
10
Jim Nelson
79
The Weatherlight dragged the Predator behind it, the cradle hauling the casket.
135
Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land and sacrifices the rest.
-1
2
3
2WW
7
0
24
Catacomb Dragon (Mirage)
15
Catacomb Dragon
14
8
14
David O'Connor
0
147
Flying Whenever Catacomb Dragon is blocked by any nonartifact, non-Dragon creature, that creature's power is halved, rounded up, until end of turn.
-1
4
3
4BB
1
4
1
4
6
Dragon
13
0
21
Catalog (Urza`s Saga)
7
Catalog
20
12
5
Berry
80
"Without order comes errors, and errors kill on Tolaria." -Barrin, master wizard
47
Draw two cards, then choose and discard a card.
-1
3
2
2U
14
0
25
Catastrophe (Urza`s Saga)
11
Catastrophe
20
14
15
Andrew Robinson
108
Radiant's eyes flashed. "Go, then," the angel spat at Serra, "and leave this world to those who truly care."
93
Destroy all lands or all creatures. Creatures destroyed this way cannot regenerate this turn.
-1
2
3
4WW
7
0
33
Cateran Brute (Mercadian Masques)
13
Cateran Brute
28
12
14
Mark Romanoski
59
The Cateran guild prefers to call them "public relations.".
139
2, Tap: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library.
120
4
2
2B
1
2
1
2
9
Mercenary
7
0
36
Cateran Enforcer (Mercadian Masques)
16
Cateran Enforcer
28
13
10
Mike Ploog
0
223
Cateran Enforcer can't be blocked except by artifact creatures and black creatures. 4, Tap: Search your library for a Mercenary card with converted mana cost 4 or less and put that card into play. Then shuffle your library.
121
4
3
3BB
1
4
1
3
9
Mercenary
7
0
38
Cateran Kidnappers (Mercadian Masques)
18
Cateran Kidnappers
28
13
14
Carl Critchlow
34
Recruits aren't always volunteers.
139
3, Tap: Search your library for a Mercenary card with converted mana cost 3 or less and put that card into play. Then shuffle your library.
122
4
3
2BB
1
4
1
2
9
Mercenary
7
0
36
Cateran Overlord (Mercadian Masques)
16
Cateran Overlord
28
14
20
Edward P. Beard, Jr.
0
190
Sacrifice a creature: Regenerate Cateran Overlord. 6, Tap: Search your library for a Mercenary card with converted mana cost 6 or less and put that card into play. Then shuffle your library.
123
4
4
4BBB
1
7
1
5
9
Mercenary
7
0
37
Cateran Persuader (Mercadian Masques)
17
Cateran Persuader
28
12
14
Carl Critchlow
0
139
1, Tap: Search your library for a Mercenary card with converted mana cost 1 or less and put that card into play. Then shuffle your library.
124
4
2
BB
1
2
1
1
9
Mercenary
7
0
34
Cateran Slaver (Mercadian Masques)
14
Cateran Slaver
28
14
14
Carl Critchlow
0
228
Swampwalk .(This creature is unblockable as long as defending player controls a swamp.). 5, Tap: Search your library for a Mercenary card with converted mana cost 5 or less and put that card into play. Then shuffle your library.
125
4
3
4BB
1
5
1
5
9
Mercenary
14
0
35
Cateran Summons (Mercadian Masques)
15
Cateran Summons
28
13
12
Alan Pollack
70
Even when recruitment is slow, the guild can always cook something up.
113
Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library.
126
4
1
B
11
0
28
Cathedral of Serra (Legends)
18
Cathedral of Serra
7
4
10
Mark Poole
0
53
All your white legends gain bands with other legends.
-1
6
0
23
Cathodion (Urza`s Saga)
9
Cathodion
20
13
21
Henry G. Higgenbotham
101
Instead of creating a tool that would be damaged by heat, the Thran built one that was charged by it.
93
When Cathodion is put into a graveyard from play, add three colorless mana to your mana pool.
-1
5
1
3
1
3
1
3
0
13
0
25
Cauldron Dance (Invasion)
14
Cauldron Dance
31
13
15
Donato Giancola
0
278
Play Cauldron Dance only during combat. Return target creature card from your graveyard to play. That creature gains haste. Return it to your hand at end of turn. Put a creature card from your hand into play. That creature gains haste. Put it into your graveyard at end of turn.
238
6
3
4BR
7
0
33
Caustic Wasps (Mercadian Masques)
13
Caustic Wasps
28
13
10
Glen Angus
62
Even the wasp knows how to pay the magistrate his due respect.
116
Flying Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.
234
1
2
2G
1
1
1
1
6
Insect
7
0
27
Cave People (Fifth edition)
11
Cave People
3
4
10
Steve Luke
0
196
If Cave People attacks, it gets +1/-2 until end of turn. 1RR, TAP: Target creature gains mountainwalk until end of turn. (If defending player controls any mountains, that creature is unblockable.)
-1
0
3
1RR
1
1
1
4
11
Cave People
7
0
28
Cave People (Fourth edition)
11
Cave People
2
4
11
Drew Tucker
0
121
When attacking, Cave People gets +1/-2 until end of turn. 1RR, TAP: Target creature gains mountainwalk until end of turn.
-1
0
3
1RR
1
1
1
4
11
Cave People
7
0
22
Cave People (The Dark)
11
Cave People
8
5
11
Drew Tucker
0
132
If declared as an attacker, Cave People get +1/-2 until end of turn. 1RR, TAP: Target creature gains mountainwalk until end of turn.
-1
0
3
1RR
1
1
1
4
11
Cave People
4
0
30
Cave Sense (Mercadian Masques)
10
Cave Sense
28
12
14
Mark Romanoski
0
120
Enchanted creature gets +1/+1 and has mountainwalk. (It's unblockable as long as defending player controls a mountain.).
179
0
2
1R
8
Creature
7
0
24
Cave Tiger (Urza`s Saga)
10
Cave Tiger
20
12
13
Hannibal King
102
The druids found a haven in the cool limestone tunnels beneath Argoth. The invaders found only tigers.
71
Whenever a creature blocks it, Cave Tiger gets +1/+1 until end of turn.
-1
1
2
2G
1
2
1
2
3
Cat
14
0
27
Cave-In (Mercadian Masques)
7
Cave-In
28
14
10
Mark Tedin
39
One fleet was gone; others were poised.
148
You may remove a red card in your hand from the game instead of paying Cave-In's mana cost. Cave-In deals 2 damage to each creature and each player.
180
0
3
3RR
7
0
34
Cavern Crawler (Mercadian Masques)
14
Cavern Crawler
28
12
12
Pete Venters
0
142
Mountainwalk .(This creature is unblockable as long as defending player controls a mountain.). R: Cavern Crawler gets +1/-1 until end of turn.
181
0
2
2R
1
0
1
3
6
Insect
7
0
25
Cavern Harpy (Planeshift)
12
Cavern Harpy
32
12
11
Daren Bader
3
N/A
160
Flying. When Cavern Harpy comes into play, return a blue or black creature you control to its owner's hand. Pay 1 life: Return Cavern Harpy to its owner's hand.
97
6
2
UB
5
gh: 2
1
1
5
Beast
4
0
28
Caverns of Despair (Legends)
18
Caverns of Despair
7
8
14
Harold McNeill
0
117
All players may attack with no more than two creatures each turn and block with no more than two creatures each turn.
-1
0
3
2RR
5
World
12
0
32
Celestial Convergence (Prophecy)
21
Celestial Convergence
30
14
8
Ray Lago
0
339
Celestial Convergence comes into play with seven omen counters on it. At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
5
2
3
2WW
12
0
32
Celestial Dawn (Classic edition)
14
Celestial Dawn
4
14
12
Liz Danforth
0
200
Nonland cards you own that aren't in play are white. Nonland permanents you control are white. Lands you control are plains. Colored mana symbols in the costs on all those cards and permanents are oW.
-1
2
3
1WW
12
0
23
Celestial Dawn (Mirage)
14
Celestial Dawn
14
8
12
Liz Danforth
0
219
All nonland cards you own that are not in play are white. All nonland permanents you control are white. All lands you control are plains. All colored mana symbols in all costs on all of these cards and permanents are W.
-1
2
3
1WW
8
0
38
Celestial Prism (Alpha/Beta/Unlimited)
15
Celestial Prism
0
4
9
Amy Weber
0
72
2: Provides 1 mana of any color. This use can be played as an interrupt.
-1
5
1
3
1
0
32
Celestial Prism (Fourth edition)
15
Celestial Prism
2
4
9
Amy Weber
0
87
2, TAP: Add one mana of any color to your mana pool. Play this ability as an interrupt.
-1
5
1
3
1
0
33
Celestial Prism (Revised edition)
15
Celestial Prism
1
4
9
Amy Weber
0
73
2, TAP: Provides 1 mana of any color. This use is played as an interrupt.
-1
5
1
3
1
0
25
Celestial Sword (Ice Age)
15
Celestial Sword
10
8
9
Amy Weber
0
100
3,TAP: Target creature you control gets +3/+3 until end of turn. At end of turn, bury that creature.
-1
5
1
6
7
0
38
Cemetery Gate (2 versions) (Homelands)
26
Cemetery Gate (2 versions)
12
1
14
Melissa Benson
0
21
Protection from black
-1
4
2
2B
1
0
1
5
4
Wall
12
0
20
Censorship (Unglued)
10
Censorship
23
13
7
Unknown
77
Editor's note: There were no suitable flavor text submissions for this card.
174
When Censorship comes into play, choose a [CENSORED] word. Whenever any [CENSORED] player says the chosen [CENSORED] word, Censorship deals 2 [CENSORED] damage to him or her.
-1
3
1
U
7
0
24
Centaur Archer (Ice Age)
14
Centaur Archer
10
4
14
Melissa Benson
0
66
TAP: Centaur Archer deals 1 damage to target creature with flying.
-1
6
3
1RG
1
3
1
2
7
Centaur
7
0
36
Ceremonial Guard (Mercadian Masques)
16
Ceremonial Guard
28
12
11
Daren Bader
166
"These guards are the most disciplined military unit in the city. They couldn't fight their way out of a broom closet, but they've got discipline."-Gerrard, to Sisay.
69
When Ceremonial Guard attacks or blocks, destroy it at end of combat.
182
0
2
2R
1
3
1
4
7
Soldier
7
0
24
Cerulean Wyvern (Mirage)
15
Cerulean Wyvern
14
4
11
Gerry Grace
0
29
Flying, protection from green
-1
3
2
4U
1
3
1
3
6
Wyvern
4
0
25
Cessation (Urza`s Legacy)
9
Cessation
21
12
8
Mark Zug
96
"The face of Light will shine upon them, and they will know war no more." Song of All, canto 918
117
Enchanted creature cannot attack. When Cessation is put into a graveyard from play, return Cessation to owner's hand.
4
2
2
2W
8
Creature
14
0
25
Chain Lightning (Legends)
15
Chain Lightning
7
1
17
Sandra Everingham
0
208
Chain Lightning does 3 damage to one target. Each time Chain Lightning does damage, the target or target's controller may then pay RR to have Chain Lightning do 3 damage to any target of that player's choice.
-1
0
1
R
13
0
24
Chain Stasis (Homelands)
12
Chain Stasis
12
4
13
Pat Morrissey
0
190
Tap or untap target creature. Whenever any player uses Chain Stasis to tap or untap a creature, that creature's controller may pay 2U to use Chain Stasis to tap or untap any target creature.
-1
3
1
U
12
0
34
Chains of Mephistopheles (Legends)
24
Chains of Mephistopheles
7
8
14
Heather Hudson
0
290
Every time a player draws a card, that player must first discard a card from hand. If there are no cards in player's hand, take top card from library and place it in the graveyard instead of drawing. This enchantment does not apply to the first card drawn by a player during the draw phase.
-1
4
2
1B
7
0
38
Chambered Nautilus (Mercadian Masques)
18
Chambered Nautilus
28
13
11
John Matson
102
What's merely a home for the nautilus can become exquisite jewelry in the hands of Saprazzan artisans.
65
Whenever Chambered Nautilus becomes blocked, you may draw a card.
64
3
2
2U
1
2
1
2
5
Beast
7
0
36
Chameleon Spirit (Mercadian Masques)
16
Chameleon Spirit
28
13
16
Bradley Williams
0
178
As Chameleon Spirit comes into play, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
65
3
2
3U
1
*
1
*
8
Illusion
14
0
38
Champion's Victory (Portal 3 Kingdoms)
18
Champion's Victory
26
13
8
Hong Yan
0
135
Play Champion's Victory only after you're attacked, before you declare blockers. Return any one attacking creature to its owner's hand.
39
3
1
U
7
0
20
Chandler (Homelands)
8
Chandler
12
0
14
Douglas Shuler
0
43
RRR, TAP: Destroy target artifact creature.
-1
0
2
4R
1
3
1
3
6
Legend
13
0
28
Change of Heart (Stronghold)
15
Change of Heart
18
12
11
Ron Spencer
0
195
Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Target creature cannot attack this turn
-1
2
1
W
14
0
30
Channel (Alpha/Beta/Unlimited)
7
Channel
0
4
14
Richard Thomas
0
222
Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life each. These additions are played with the speed of an interrupt. Effects that prevent damage may not be used to counter this loss of life.
-1
1
2
GG
14
0
24
Channel (Fourth edition)
7
Channel
2
4
14
Richard Thomas
0
218
Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per one mana. Play these additions as interrupts. Effects that prevent or redirect damage cannot be used to counter this loss of life.
-1
1
2
GG
14
0
25
Channel (Revised edition)
7
Channel
1
4
14
Richard Thomas
0
247
Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per point of mana. These additions are played with the speed of an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life.
-1
1
2
GG
13
0
20
Chaos Charm (Mirage)
11
Chaos Charm
14
0
10
Steve Luke
0
149
Choose one - Target creature is unaffected by summoning sickness this turn; or Chaos Charm deals 1 damage to target creature; or destroy target Wall.
-1
0
1
R
1
0
24
Chaos Confetti (Unglued)
14
Chaos Confetti
23
12
10
Mark Tedin
46
And you thought that was just an urban legend.
209
4, T: Tear Chaos Confetti into pieces. Throw the pieces onto the playing area from a distance of at least five feet. Destroy each card in play that a piece touches. Remove the pieces from the game afterwards.
-1
5
1
4
7
0
27
Chaos Harlequin (Alliances)
15
Chaos Harlequin
13
9
15
Alan Rabinowitz
0
180
R: Remove the top card of your library from the game. If that card is a land, Chaos Harlequin gets -4/-0 until end of turn; otherwise, Chaos Harlequin gets +2/+0 until end of turn.
-1
0
3
2RR
1
2
1
4
9
Harlequin
7
0
20
Chaos Lord (Ice Age)
10
Chaos Lord
10
8
12
Brian Snoddy
0
242
First strike Chaos Lord can attack the first turn it comes into play on a side, except the turn it first comes into play. During your upkeep, count the number of permanents. If that number is even, target opponent gains control of Chaos Lord.
-1
0
4
4RRR
1
7
1
7
4
Lord
12
0
20
Chaos Moon (Ice Age)
10
Chaos Moon
10
8
11
Drew Tucker
0
325
During each player's upkeep, count the number of permanents. If that number is odd, all red creatures get +1/+1 and mountains produce an additional R when tapped for mana until end of turn. If the number is even, all red creatures get -1/-1 and mountains produce colorless mana instead of their normal mana until end of turn.
-1
0
2
3R
8
0
32
Chaos Orb (Alpha/Beta/Unlimited)
9
Chaos Orb
0
8
10
Mark Tedin
0
250
1: Flip Chaos Orb onto the playing area from a height of at least one foot. Chaos Orb must turn completely over at least once or it is discarded with no effect. When Chaos Orb lands, any cards in play that it touches are destroyed, as is Chaos Orb.
-1
5
1
2
15
0
32
Chaoslace (Alpha/Beta/Unlimited)
9
Chaoslace
0
8
14
Dameon Willich
0
174
Changes the color of one card either being played or already in play to red. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.
-1
0
1
R
15
0
26
Chaoslace (Fourth edition)
9
Chaoslace
2
8
14
Dameon Willich
0
143
Change the color of target spell or target permanent to red. Costs to cast, tap, maintain, or use a special ability of target remain unchanged.
-1
0
1
R
15
0
27
Chaoslace (Revised edition)
9
Chaoslace
1
8
14
Dameon Willich
0
173
Changes the color of one card either being played or already in play to red. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.
-1
0
1
R
4
0
19
Chaosphere (Mirage)
10
Chaosphere
14
8
10
Steve Luke
0
118
Creatures with flying cannot block creatures without flying. Creatures without flying can block creatures with flying.
-1
0
2
2R
5
World
7
0
21
Chaotic Goo (Tempest)
11
Chaotic Goo
17
14
14
L. A. Williams
0
201
Chaotic Goo comes into play with three +1/+1 counters on it. During your upkeep, you may flip a coin. If you win the flip, add a +1/+1 counter to Chaotic Goo. Otherwise, remove a +1/+1 counter from it.
-1
0
3
2RR
1
0
1
0
4
Ooze
13
0
25
Chaotic Strike (Invasion)
14
Chaotic Strike
31
13
20
Massimilano Frezzato
0
185
Play Chaotic Strike only during combat after blockers are declared. Choose target creature and flip a coin. If you win the flip, that creature gets +1/+1 until end of turn. Draw a card.
140
0
2
1R
1
0
34
Charcoal Diamond (Classic edition)
16
Charcoal Diamond
4
13
11
Drew Tucker
0
70
Charcoal Diamond comes into play tapped. TAP: Add B to your mana pool.
-1
5
1
2
1
0
25
Charcoal Diamond (Mirage)
16
Charcoal Diamond
14
4
11
Drew Tucker
0
106
Charcoal Diamond comes into play tapped. TAP: Add B to your mana pool. Play this ability as a mana source.
-1
5
1
2
1
0
34
Charcoal Diamond (Seventh Edition)
16
Charcoal Diamond
33
13
12
David Martin
0
70
Charcoal Diamond comes into play tapped. Tap: Add B to your mana pool.
289
5
1
2
7
0
25
Charging Bandits (Portal)
16
Charging Bandits
25
13
12
Dermot Power
0
75
If Charging Bandits attacks, it gets +2[O]/+0[D] until the end of the turn.
-1
4
2
4B
1
3
1
3
8
Creature
7
0
25
Charging Paladin (Exodus)
16
Charging Paladin
19
12
7
Ciruelo
48
"Hope shall be the blade that severs our bonds."
61
If Charging Paladin attacks, it gets +0/+3 until end of turn.
-1
2
2
2W
1
2
1
2
6
Knight
7
0
25
Charging Paladin (Portal)
16
Charging Paladin
25
13
10
Kev Walker
0
75
If Charging Paladin attacks, it gets +0[O]/+3[D] until the end of the turn.
-1
2
2
2W
1
2
1
2
8
Creature
7
0
23
Charging Rhino (Portal)
14
Charging Rhino
25
14
11
Una Fricker
0
62
Charging Rhino can't be intercepted by more than one creature.
-1
1
3
3GG
1
4
1
4
8
Creature
7
0
24
Charging Rhino (Tempest)
14
Charging Rhino
17
13
11
Daren Bader
0
59
Charging Rhino cannot be blocked by more than one creature.
-1
1
3
3GG
1
4
1
4
5
Rhino
7
0
25
Charging Troll (Invasion)
14
Charging Troll
31
13
11
Dave Dorman
52
They stop for nothing, not even the end of a battle.
76
Attacking doesn't cause Charging Troll to tap. G: Regenerate Charging Troll.
239
6
3
2GW
1
3
1
3
5
Troll
1
0
27
Chariot of the Sun (Mirage)
18
Chariot of the Sun
14
4
11
Gerry Grace
0
102
2, TAP: Target creature you control gains flying and has its toughness reduced to 1 until end of turn.
-1
5
1
3
4
0
28
Charisma (Mercadian Masques)
8
Charisma
28
14
14
Terese Nielsen
62
It was Gerrard's nature to lead and the Mercadians' to follow.
118
Whenever enchanted creature deals damage to a creature, you control that creature as long as Charisma remains in play.
66
3
3
UUU
8
Creature
7
0
33
Charm Peddler (Mercadian Masques)
13
Charm Peddler
28
12
11
John Matson
0
145
W, Tap, Discard a card from your hand: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
6
2
1
W
1
1
1
1
11
Spellshaper
4
0
22
Charm School (Unglued)
12
Charm School
23
13
7
Unknown
0
196
When Charm School comes into play, choose a color and balance Charm School on your head. Prevent all damage to you of the chosen color. If Charm School falls off your head, sacrifice Charm School.
-1
2
2
2W
6
Player
7
0
35
Charmed Griffin (Mercadian Masques)
15
Charmed Griffin
28
13
8
Ray Lago
43
Are you sure you can afford such a luxury?.
134
Flying When Charmed Griffin comes into play, each other player may put an artifact or enchantment card into play from his or her hand.
7
2
2
3W
1
3
1
3
7
Griffin
12
0
29
Checks and Balances (Unglued)
19
Checks and Balances
23
13
15
David A. Cherry
0
281
Whenever any spell is played, counter that spell if each player, other than the caster and his or her teammates, agrees to choose and discard a card. Those players must discard those cards after agreeing. Checks and Balances may be played only in a game with three or more players.
-1
3
2
2U
7
0
21
Chicken Egg (Unglued)
11
Chicken Egg
23
12
16
Christopher Rush
50
"That's a lotta nuggets." -Jaya Ballard, task mage
177
During your upkeep, roll a six-sided die. On a 6, sacrifice Chicken Egg and put a Giant Chicken token into play. Treat this token as a 4/4 red creature that counts as a Chicken.
-1
0
2
1R
1
0
1
1
3
Egg
7
0
27
Chicken a la King (Unglued)
17
Chicken a la King
23
14
8
Mark Zug
106
During the Chicken Revolution, the king managed to keep his head while the others - well, just ran around.
193
Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Chicken in play. (You may roll dice only when a card instructs you to.) Tap a Chicken you control: Roll a six-sided die.
-1
3
3
1UU
1
2
1
2
7
Chicken
7
0
26
Chieftain en-Dal (Nemesis)
16
Chieftain en-Dal
29
13
14
Orizio Daniele
45
The clearest commands are practical examples.
91
Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
4
2
3
1WW
1
2
1
2
6
Knight
7
0
27
Child of Gaea (Urza`s Saga)
13
Child of Gaea
20
14
13
Paolo Parente
0
92
Trample During your upkeep, pay GG or sacrifice Child of Gaea. 1G: Regenerate Child of Gaea.
-1
1
4
3GGG
1
7
1
7
9
Elemental
12
0
23
Chill (Classic edition)
5
Chill
4
13
13
Greg Simanson
38
"Temper, temper." -Ertai, wizard adept
32
Red spells cost o2 more to play.
-1
3
2
1U
12
0
15
Chill (Tempest)
5
Chill
17
13
13
Greg Simanson
0
40
Red spells cost an additional 2 to play.
-1
3
2
1U
7
0
30
Chilling Apparition (Prophecy)
19
Chilling Apparition
30
13
10
Ron Spears
34
Mortal minds shrivel at its touch.
146
B: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card from his or her hand.
59
4
2
2B
1
1
1
1
5
Ghost
4
0
31
Chime of Night (Urza`s Destiny)
14
Chime of Night
22
12
12
Pete Venters
100
Many sent to serve Davvol carried such instruments, as if to remind him who their true masters were.
88
When Chime of Night is put into a graveyard from play, destroy target nonblack creature.
-1
4
2
1B
8
Creature
1
0
24
Chimeric Idol (Prophecy)
13
Chimeric Idol
30
13
10
Mark Tedin
80
After a chimeric idol attacked them, the Keldons smashed all unfamiliar statues.
94
0: Tap all lands you control. Chimeric Idol becomes a 3/3 artifact creature until end of turn.
136
5
1
3
1
0
30
Chimeric Sphere (Weatherlight)
15
Chimeric Sphere
16
13
13
Colin MacNeil
0
158
2: Until end of turn, Chimeric Sphere is a 2/1 artifact creature with flying. 2: Until end of turn, Chimeric Sphere is a 3/2 artifact creature without flying.
-1
5
1
3
1
0
28
Chimeric Staff (Urza`s Saga)
14
Chimeric Staff
20
14
14
Michael Sutfin
21
A snake in the grasp.
101
X: Chimeric Staff is an artifact creature with power and toughness each equal to X until end of turn.
-1
5
1
4
7
0
39
Cho-Arrim Alchemist (Mercadian Masques)
19
Cho-Arrim Alchemist
28
14
16
Scott M. Fischer
0
159
1WW, Tap, Discard a card from your hand: The next time a source of your choice would deal damage to you this turn, prevent that damage and gain that much life.
8
2
1
W
1
1
1
1
11
Spellshaper
7
0
37
Cho-Arrim Bruiser (Mercadian Masques)
17
Cho-Arrim Bruiser
28
14
13
Paolo Parente
101
He doesn't know why the Cho-Arrim fight the Mercadians, but he's happy to bash heads for them anyway.
75
Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.
9
2
2
5W
1
3
1
4
5
Rebel
7
0
36
Cho-Arrim Legate (Mercadian Masques)
16
Cho-Arrim Legate
28
13
7
rk post
0
139
Protection from black If an opponent controls a swamp and you control a plains, you may play Cho-Arrim Legate without paying its mana cost.
10
2
2
2W
1
1
1
2
7
Soldier
4
0
40
Cho-Manno's Blessing (Mercadian Masques)
20
Cho-Manno's Blessing
28
12
11
John Matson
0
232
You may play Cho-Manno's Blessing any time you could play an instant. As Cho-Manno's Blessing comes into play, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
12
2
2
WW
8
Creature
7
0
44
Cho-Manno, Revolutionary (Mercadian Masques)
24
Cho-Manno, Revolutionary
28
14
22
Greg & Tim Hildebrandt
85
"Mercadia's masks can no longer hide the truth. Our day has come at last."-Cho-Manno.
67
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
11
2
3
2WW
1
2
1
2
12
Rebel Legend
12
0
15
Choke (Tempest)
5
Choke
17
13
14
Terese Nielsen
0
60
Islands do not untap during their controllers' untap phases.
-1
1
2
2G
14
0
22
Choking Sands (Mirage)
13
Choking Sands
14
0
11
Roger Raupp
0
117
Destroy target nonswamp land. If that land is a nonbasic land, Choking Sands deals 2 damage to the land's controller.
-1
4
3
1BB
13
0
28
Choking Vines (Weatherlight)
13
Choking Vines
16
12
10
Ted Naifeh
0
147
Play only when blockers are declared. X target attacking creatures are considered blocked. Choking Vines deals 1 damage to each of those creatures.
-1
1
2
XG
14
0
29
Chorus of Woe (Portal 2. age)
13
Chorus of Woe
27
12
14
Randy Gallegos
52
When nightstalkers sing, nothing in creation sleeps.
57
All your creatures get +1S/+0D until the end of the turn.
-1
4
1
B
4
0
25
Chromatic Armor (Ice Age)
15
Chromatic Armor
10
8
10
Mark Poole
0
320
When Chromatic Armor comes into play, put a sleight counter on it and choose a color. Any damage dealt to target creature by a source of that color is reduced to 0. X: Put a sleight counter on Chromatic Armor and change the color that it protects against. X is equal to the number of sleight counters on Chromatic Armor.
-1
6
3
1WU
8
Creature
1
0
27
Chromatic Sphere (Invasion)
16
Chromatic Sphere
31
13
12
Luca Zontini
68
"Let insight and energy be your guides." -The Blind Seer, to Gerrard
93
1, Tap, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.
299
5
1
1
7
0
21
Chromium (Chronicles)
8
Chromium
11
4
17
Edward Beard, Jr.
0
64
Flying, rampage: 2 During your upkeep, pay WUB or bury Chromium.
-1
6
7
2WWUUBB
1
7
1
7
19
Elder Dragon Legend
7
0
18
Chromium (Legends)
8
Chromium
7
8
17
Edward Beard, Jr.
0
68
Flying, Rampage: 2 Pay BUW during your upkeep or Chromium is buried.
-1
6
7
2BBUUWW
1
7
1
7
19
Elder Dragon Legend
7
0
19
Chronatog (Visions)
9
Chronatog
15
8
16
Christopher Rush
0
98
Skip your next turn: Chronatog gets +3/+3 until end of turn. Use this ability only once each turn.
-1
3
2
1U
1
1
1
2
4
Atog
7
0
25
Chub Toad (Fifth edition)
9
Chub Toad
3
0
12
Daniel Gelon
0
67
If Chub Toad blocks or is blocked, it gets +2/+2 until end of turn.
-1
1
2
2G
1
1
1
1
4
Toad
7
0
19
Chub Toad (Ice Age)
9
Chub Toad
10
0
12
Daniel Gelon
0
64
Chub Toad gets +2/+2 until end of turn when blocking or blocked.
-1
1
2
2G
1
1
1
1
4
Toad
13
0
21
Cinder Cloud (Mirage)
12
Cinder Cloud
14
4
4
JOCK
0
183
Destroy target creature. If a white creature is put into the graveyard in this way, Cinder Cloud deals to that creature's controller an amount of damage equal to the creature's power.
-1
0
3
3RR
7
0
23
Cinder Crawler (Exodus)
14
Cinder Crawler
19
12
10
Jim Nelson
121
The crawler doesn't care what gets in its way. It pushes everything into the boiling muck and waits for the meal to cook.
99
R: Cinder Crawler gets +1/+0 until end of turn. Use this ability only if Cinder Crawler is blocked.
-1
0
2
1R
1
1
1
2
10
Salamander
7
0
36
Cinder Elemental (Mercadian Masques)
16
Cinder Elemental
28
13
12
Greg Staples
77
Their rage can grow to such proportions that they explode in a cloud of fire.
98
XR, Tap, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player.
183
0
2
3R
1
2
1
2
9
Elemental
7
0
27
Cinder Giant (Weatherlight)
12
Cinder Giant
16
13
14
Rogerio Vilela
0
83
During your upkeep, Cinder Giant deals 2 damage to each other creature you control.
-1
0
2
3R
1
5
1
3
5
Giant
11
0
22
Cinder Marsh (Tempest)
12
Cinder Marsh
17
13
11
John Matson
0
139
TAP: Add one colorless mana to your mana pool. TAP: Add B or R to your mana pool. Cinder Marsh does not untap during your next untap phase.
-1
7
0
28
Cinder Seer (Urza`s Destiny)
11
Cinder Seer
22
13
15
Donato Giancola
0
160
2R, TAP: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way.
-1
0
2
3R
1
1
1
1
6
Wizard
7
0
23
Cinder Shade (Invasion)
12
Cinder Shade
31
13
15
Nelson DeCastro
0
137
B: Cinder Shade gets +1/+1 until end of turn. R, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature.
240
6
3
1BR
1
1
1
1
5
Shade
7
0
26
Cinder Wall (Weatherlight)
11
Cinder Wall
16
12
14
Randy Gallegos
0
51
If Cinder Wall blocks, destroy it at end of combat.
-1
0
1
R
1
3
1
3
4
Wall
12
0
26
Circle of Despair (Mirage)
17
Circle of Despair
14
8
13
Scott Fischer
0
90
1, Sacrifice a creature: Prevent all damage to any creature or player from any one source.
-1
6
3
1WB
12
0
45
Circle of Protection: Artifacts (Antiquities)
31
Circle of Protection: Artifacts
6
6
12
Pete Venters
0
178
2: Prevents all damage against you from any one artifact source. If a source does damage to you more than once in a turn, you must pay 2 each time you want to prevent the damage.
-1
2
2
1W
12
0
47
Circle of Protection: Artifacts (Fifth edition)
31
Circle of Protection: Artifacts
3
4
12
Pete Venters
0
101
2: Prevent all damage to you from an artifact source. Treat further damage from that source normally.
-1
2
2
1W
12
0
48
Circle of Protection: Artifacts (Fourth edition)
31
Circle of Protection: Artifacts
2
4
12
Pete Venters
0
164
2: Prevent all damage against you from one artifact source. If a source deals damage to you more than once in a turn, you may pay 2 each time to prevent the damage.
-1
2
2
1W
12
0
50
Circle of Protection: Black (Alpha/Beta/Unlimited)
27
Circle of Protection: Black
0
0
14
Jesper Myrfors
0
176
1: Prevents all damage against you from one black source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.
-1
2
2
1W
12
0
45
Circle of Protection: Black (Classic edition)
27
Circle of Protection: Black
4
12
11
Gerry Grace
0
103
1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
-1
2
2
1W
12
0
43
Circle of Protection: Black (Fifth edition)
27
Circle of Protection: Black
3
0
11
Gerry Grace
0
97
1: Prevent all damage to you from a black source. Treat further damage from that source normally.
-1
2
2
1W
12
0
44
Circle of Protection: Black (Fourth edition)
27
Circle of Protection: Black
2
0
14
Jesper Myrfors
0
161
1: Prevent all damage against you from one black source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.
-1
2
2
1W
12
0
37
Circle of Protection: Black (Ice Age)
27
Circle of Protection: Black
10
0
17
Sandra Everingham
0
161
1: Prevent all damage against you from one black source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.
-1
2
2
1W
12
0
45
Circle of Protection: Black (Revised edition)
27
Circle of Protection: Black
1
0
14
Jesper Myrfors
0
176
1: Prevents all damage against you from one black source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.
-1
2
2
1W
12
0
45
Circle of Protection: Black (Seventh Edition)
27
Circle of Protection: Black
33
12
14
Mark Romanoski
0
103
1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
6
2
2
1W
12
0
37
Circle of Protection: Black (Tempest)
27
Circle of Protection: Black
17
12
14
Harold McNeill
0
99
1: Prevent all damage to you from a black source. (Treat further damage from that source normally.)
-1
2
2
1W
12
0
49
Circle of Protection: Blue (Alpha/Beta/Unlimited)
26
Circle of Protection: Blue
0
0
14
Dameon Willich
0
175
1: Prevents all damage against you from one blue source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.
-1
2
2
1W
12
0
44
Circle of Protection: Blue (Classic edition)
26
Circle of Protection: Blue
4
12
11
Gerry Grace
0
102
1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
-1
2
2
1W
12
0
42
Circle of Protection: Blue (Fifth edition)
26
Circle of Protection: Blue
3
0
11
Gerry Grace
0
96
1: Prevent all damage to you from a blue source. Treat further damage from that source normally.
-1
2
2
1W
12
0
43
Circle of Protection: Blue (Fourth edition)
26
Circle of Protection: Blue
2
0
14
Dameon Willich
0
160
1: Prevent all damage against you from one blue source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.
-1
2
2
1W
12
0
36
Circle of Protection: Blue (Ice Age)
26
Circle of Protection: Blue
10
0
12
Pete Venters
0
160
1: Prevent all damage against you from one blue source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.
-1
2
2
1W
12
0
44
Circle of Protection: Blue (Revised edition)
26
Circle of Protection: Blue
1
0
14
Dameon Willich
0
175
1: Prevents all damage against you from one blue source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.
-1
2
2
1W
12
0
44
Circle of Protection: Blue (Seventh Edition)
26
Circle of Protection: Blue
33
12
22
Greg & Tim Hildebrandt
0
102
1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
7
2
2
1W
12
0
36
Circle of Protection: Blue (Tempest)
26
Circle of Protection: Blue
17
12
14
Harold McNeill
0
98
1: Prevent all damage to you from a blue source. (Treat further damage from that source normally.)
-1
2
2
1W
12
0
50
Circle of Protection: Green (Alpha/Beta/Unlimited)
27
Circle of Protection: Green
0
0
17
Sandra Everingham
0
176
1: Prevents all damage against you from one green source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.
-1
2
2
1W
12
0
45
Circle of Protection: Green (Classic edition)
27
Circle of Protection: Green
4
12
11
Gerry Grace
0
103
1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
-1
2
2
1W
12
0
43
Circle of Protection: Green (Fifth edition)
27
Circle of Protection: Green
3
0
11
Gerry Grace
0
97
1: Prevent all damage to you from a green source. Treat further damage from that source normally.
-1
2
2
1W
12
0
44
Circle of Protection: Green (Fourth edition)
27
Circle of Protection: Green
2
0
17
Sandra Everingham
0
161
1: Prevent all damage against you from one green source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.
-1
2
2
1W
12
0
37
Circle of Protection: Green (Ice Age)
27
Circle of Protection: Green
10
0
17
Sandra Everingham
0
161
1: Prevent all damage against you from one green source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.
-1
2
2
1W
12
0
45
Circle of Protection: Green (Revised edition)
27
Circle of Protection: Green
1
0
17
Sandra Everingham
0
176
1: Prevents all damage against you from one green source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.
-1
2
2
1W
12
0
45
Circle of Protection: Green (Seventh Edition)
27
Circle of Protection: Green
33
12
12
Alan Pollack
0
103
1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
8
2
2
1W
12
0
37
Circle of Protection: Green (Tempest)
27
Circle of Protection: Green
17
12
14
Harold McNeill
0
99
1: Prevent all damage to you from a green source. (Treat further damage from that source normally.)
-1
2
2
1W
12
0
48
Circle of Protection: Red (Alpha/Beta/Unlimited)
25
Circle of Protection: Red
0
0
45
Mark Tedin (Anson Maddocks credited in Alpha)
0
174
1: Prevents all damage against you from one red source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.
-1
2
2
1W
12
0
43
Circle of Protection: Red (Classic edition)
25
Circle of Protection: Red
4
12
11
Gerry Grace
0
101
1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
-1
2
2
1W
12
0
41
Circle of Protection: Red (Fifth edition)
25
Circle of Protection: Red
3
0
11
Gerry Grace
0
95
1: Prevent all damage to you from a red source. Treat further damage from that source normally.
-1
2
2
1W
12
0
42
Circle of Protection: Red (Fourth edition)
25
Circle of Protection: Red
2
0
10
Mark Tedin
0
159
1: Prevent all damage against you from one red source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.
-1
2
2
1W
12
0
35
Circle of Protection: Red (Ice Age)
25
Circle of Protection: Red
10
0
12
Pete Venters
0
159
1: Prevent all damage against you from one red source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.
-1
2
2
1W
12
0
43
Circle of Protection: Red (Revised edition)
25
Circle of Protection: Red
1
0
10
Mark Tedin
0
174
1: Prevents all damage against you from one red source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.
-1
2
2
1W
12
0
43
Circle of Protection: Red (Seventh Edition)
25
Circle of Protection: Red
33
12
12
Gary Ruddell
0
101
1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
9
2
2
1W
12
0
35
Circle of Protection: Red (Tempest)
25
Circle of Protection: Red
17
12
14
Harold McNeill
0
97
1: Prevent all damage to you from a red source. (Treat further damage from that source normally.)
-1
2
2
1W
12
0
38
Circle of Protection: Shadow (Tempest)
28
Circle of Protection: Shadow
17
12
14
Harold McNeill
0
107
1: Prevent all damage to you from a creature with shadow. (Treat further damage from that source normally.)
-1
2
2
1W
12
0
50
Circle of Protection: White (Alpha/Beta/Unlimited)
27
Circle of Protection: White
0
0
15
Douglas Schuler
0
176
1: Prevents all damage against you from one white source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.
-1
2
2
1W
12
0
45
Circle of Protection: White (Classic edition)
27
Circle of Protection: White
4
12
11
Gerry Grace
0
103
1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
-1
2
2
1W
12
0
43
Circle of Protection: White (Fifth edition)
27
Circle of Protection: White
3
0
11
Gerry Grace
0
97
1: Prevent all damage to you from a white source. Treat further damage from that source normally.
-1
2
2
1W
12
0
44
Circle of Protection: White (Fourth edition)
27
Circle of Protection: White
2
0
14
Douglas Shuler
0
161
1: Prevent all damage against you from one white source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.
-1
2
2
1W
12
0
37
Circle of Protection: White (Ice Age)
27
Circle of Protection: White
10
0
17
Sandra Everingham
0
161
1: Prevent all damage against you from one white source. If a source deals damage to you more than once in a turn, you may pay 1 each time to prevent the damage.
-1
2
2
1W
12
0
45
Circle of Protection: White (Revised edition)
27
Circle of Protection: White
1
0
14
Douglas Shuler
0
176
1: Prevents all damage against you from one white source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.
-1
2
2
1W
12
0
45
Circle of Protection: White (Seventh Edition)
27
Circle of Protection: White
33
12
13
Darrell Riche
0
103
1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
10
2
2
1W
12
0
37
Circle of Protection: White (Tempest)
27
Circle of Protection: White
17
12
14
Harold McNeill
0
99
1: Prevent all damage to you from a white source. (Treat further damage from that source normally.)
-1
2
2
1W
7
0
32
Circling Vultures (Weatherlight)
17
Circling Vultures
16
13
11
Una Fricker
0
205
Flying During your upkeep, remove the top creature card in your graveyard from the game or bury Circling Vultures. If Circling Vultures is in your hand, you may discard it. Play this ability as an instant.
-1
4
1
B
1
3
1
2
5
Birds
12
0
26
Citadel of Pain (Prophecy)
15
Citadel of Pain
30
13
13
Darrell Riche
80
Battle is our religion. This fortress is our temple. - Latulla, Keldon overseer
140
At the end of each player s turn, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.
86
0
2
2R
7
0
30
Citanul Centaurs (Urza`s Saga)
16
Citanul Centaurs
20
14
11
Val Mayerik
0
177
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) Citanul Centaurs cannot be the target of spells or abilities.
-1
1
2
3G
1
6
1
3
8
Centaurs
7
0
27
Citanul Druid (Antiquities)
13
Citanul Druid
6
6
14
Jeff A. Menges
0
65
Druid gains a +1/+1 counter each time opponent casts an artifact.
-1
1
2
1G
1
1
1
1
5
Druid
1
0
27
Citanul Flute (Urza`s Saga)
13
Citanul Flute
20
14
5
Berry
0
166
X, TAP: Search your library for a creature card with total casting cost no greater than X. Reveal that card and put it into your hand. Shuffle your library afterward.
-1
5
1
5
7
0
33
Citanul Hierophants (Urza`s Saga)
19
Citanul Hierophants
20
14
13
Vincent Evans
103
From deep in the caves beneath the forest, the hierophants planned the druids' raids against the enemy.
99
Each creature you control gains "TAP: Add G to your mana pool. Play this ability as a mana source."
-1
1
2
3G
1
3
1
2
6
Druids
10
0
33
City in a Bottle (Arabian Nights)
16
City in a Bottle
5
5
11
Drew Tucker
0
174
All cards from Arabian Nights must be discarded from play, except for City in a Bottle. While City in a Bottle is in play, no further cards from Arabian Nights can be played.
-1
5
1
2
11
0
30
City of Brass (Arabian Nights)
13
City of Brass
5
6
10
Mark Tedin
0
108
Tap to add 1 mana of any color to your mana pool. You suffer 1 damage whenever City of Brass becomes tapped.
-1
11
0
26
City of Brass (Chronicles)
13
City of Brass
11
4
10
Mark Tedin
0
114
Whenever City of Brass becomes tapped, it deals 1 damage to you. TAP: Add one mana of any color to your mana pool.
-1
11
0
31
City of Brass (Classic edition)
13
City of Brass
4
14
15
Tom Wänerstrand
0
127
Whenever City of Brass becomes tapped, it deals 1 damage to you. TAP: Add one mana of a color of your choice to your mana pool.
-1
11
0
29
City of Brass (Fifth edition)
13
City of Brass
3
8
15
Tom Wanerstrand
0
114
Whenever City of Brass becomes tapped, it deals 1 damage to you. TAP: Add one mana of any color to your mana pool.
-1
11
0
31
City of Brass (Seventh Edition)
13
City of Brass
33
14
12
Ron Walotsky
0
114
Whenever City of Brass becomes tapped, it deals 1 damage to you. Tap: Add one mana of any color to your mana pool.
327
11
0
26
City of Shadows (The Dark)
15
City of Shadows
8
4
15
Tom Wanerstrand
0
239
TAP: Sacrifice one of your creatures, but remove it from the game instead of placing it in your graveyard. Put a counter on City of Shadows. TAP: Add X colorless mana to your mana pool, where X is the number of counters on City of Shadows.
-1
12
0
26
City of Solitude (Visions)
16
City of Solitude
15
8
13
Romas Kukalis
0
70
Each player may play spells and abilities only during his or her turn.
-1
1
2
2G
11
0
25
City of Traitors (Exodus)
16
City of Traitors
19
14
10
Kev Walker
53
"While we fought, the il surrendered." -Oracle en-Vec
92
If you play a land, sacrifice City of Traitors. T: Add two colorless mana to your mana pool.
-1
7
0
24
Civic Guildmage (Mirage)
15
Civic Guildmage
14
0
15
Andrew Robinson
0
120
G, TAP: Target creature gets +0/+1 until end of turn. U, TAP: Put target creature you control on top of owner's library.
-1
2
1
W
1
1
1
1
6
Wizard
13
0
22
Clairvoyance (Ice Age)
12
Clairvoyance
10
0
14
Ken Meyer, Jr.
0
85
Look at target player's hand. Draw a card at the beginning of the next turn's upkeep.
-1
3
1
U
7
0
22
Clam Session (Unglued)
12
Clam Session
23
12
13
Randy Elliott
41
"Duke, Duke, Duke, Duke of Pearl . . . ."
195
When Clam Session comes into play, choose a word. During your upkeep, sing at least six words of a song, one of which must be the chosen word, or sacrifice Clam Session. You cannot repeat a song.
-1
3
3
1UU
1
2
1
5
8
Clamfolk
7
0
19
Clam-I-Am (Unglued)
9
Clam-I-Am
23
12
13
Randy Elliott
105
The Clams down in Clamville All scootered and skittled- "The three is no more!" The Clam fiddler fiddled.
66
Whenever you roll a 3 on a six-sided die, you may reroll that die.
-1
3
2
2U
1
2
1
2
8
Clamfolk
7
0
23
Clambassadors (Unglued)
13
Clambassadors
23
12
13
Randy Elliott
49
"Sorry we shelled your village-here's some gold."
150
If Clambassadors damages any player, choose an artifact, creature, or land you control. That player gains control of that artifact, creature, or land.
-1
3
2
3U
1
4
1
4
8
Clamfolk
1
0
26
Claws of Gix (Urza`s Saga)
12
Claws of Gix
20
13
21
Henry G. Higgenbotham
169
When the Brotherhood of Gix dug out the cave of Koilos they found their master's severed hand. They enshrined it, hoping that one day it would point the way to Phyrexia.
38
1, Sacrifice a permanent: Gain 1 life.
-1
5
1
0
6
0
21
Clay Pigeon (Unglued)
11
Clay Pigeon
23
13
20
D. Alexander Gregory
0
260
Flying 1, Throw Clay Pigeon into the air at least two feet above your head while seated, Attempt to catch it with one hand: If you catch Clay Pigeon, prevent all damage to you from any one source and return Clay Pigeon to play, tapped. Otherwise sacrifice it.
-1
5
1
3
1
1
1
1
0
6
0
25
Clay Statue (Antiquities)
11
Clay Statue
6
3
14
Jesper Myrfors
0
14
2: Regenerates
-1
5
1
4
1
3
1
1
0
6
0
27
Clay Statue (Fifth edition)
11
Clay Statue
3
0
8
Adam Rex
0
13
2: Regenerate
-1
5
1
4
1
3
1
1
0
6
0
28
Clay Statue (Fourth edition)
11
Clay Statue
2
0
14
Jesper Myrfors
0
13
2: Regenerate
-1
5
1
4
1
3
1
1
0
14
0
17
Cleanse (Legends)
7
Cleanse
7
8
11
Phil Foglio
0
42
All black creatures in play are destroyed.
-1
2
3
2WW
14
0
20
Cleansing (The Dark)
9
Cleansing
8
4
12
Pete Venters
0
222
All land is destroyed. Players may prevent Cleansing from destroying specific lands by paying 1 life for each land they wish to protect. Effects that prevent or redirect damage may not be used to counter this loss of life.
-1
2
3
WWW
13
0
19
Clear (Urza`s Saga)
5
Clear
20
13
15
Andrew Robinson
0
139
Destroy target enchantment. Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-1
2
2
1W
14
0
34
Clear the Land (Mercadian Masques)
14
Clear the Land
28
14
16
Bradley Williams
0
153
Each player reveals the top five cards of his or her library, puts into play tapped all land cards revealed this way, and removes the rest from the game.
235
1
2
2G
7
0
23
Clergy en-Vec (Tempest)
13
Clergy en-Vec
17
12
14
Heather Hudson
0
48
TAP: Prevent 1 damage to any creature or player.
-1
2
2
1W
1
1
1
1
6
Cleric
7
0
35
Clergy of the Holy Nimbus (Legends)
25
Clergy of the Holy Nimbus
7
1
12
Daniel Gelon
0
95
When Clergy are destroyed or take lethal damage, unless opponent pays 1 Clergy are regenerated.
-1
2
1
W
1
1
1
1
6
Priest
4
0
34
Cloak of Confusion (Fifth edition)
18
Cloak of Confusion
3
0
19
Margaret Organ-Kean
0
195
0: Defending player discards a card at random. Enchanted creature deals no combat damage this turn. Use this ability only if enchanted creature is attacking and unblocked and only once each turn.
-1
4
2
1B
8
Creature
4
0
28
Cloak of Confusion (Ice Age)
18
Cloak of Confusion
10
0
19
Margaret Organ-Kean
0
261
If target creature you control attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do so, that player discards a card at random from his or her hand. Ignore this ability if that player has no cards in hand.
-1
4
2
1B
8
Creature
14
0
26
Cloak of Feathers (Portal)
17
Cloak of Feathers
25
12
12
Rebecca Guay
0
73
Any one creature gains flying until the end of the turn. You draw a card.
-1
3
1
U
4
0
30
Cloak of Invisibility (Mirage)
21
Cloak of Invisibility
14
0
14
John Coulthart
0
71
Enchanted creature gains phasing and cannot be blocked except by Walls.
-1
3
1
U
8
Creature
4
0
28
Cloak of Mists (Urza`s Saga)
14
Cloak of Mists
20
12
11
John Matson
109
"All we could lose, we did. All we could keep, we do. And both are shrouded by mists." -Barrin, master wizard
34
Enchanted creature is unblockable.
-1
3
2
1U
8
Creature
6
0
29
Clockwork Avian (Antiquities)
15
Clockwork Avian
6
4
19
Randy Asplund-Faith
0
201
Flying Put four +1/+0 counters on Avian. After Avian attacks or blocks a creature, discard a counter. During his or her upkeep, controller may buy back lost counters for 1 per counter; this taps Avian.
-1
5
1
5
1
0
1
4
0
6
0
32
Clockwork Avian (Fourth edition)
15
Clockwork Avian
2
8
19
Randy Asplund-Faith
0
335
Flying When Clockwork Avian comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Avian is assigned to attack or block, remove a counter. X, TAP: Put X +1/+0 counters on Clockwork Avian. You may have no more than four of these counters on Clockwork Avian. Use this ability only during your upkeep.
-1
5
1
5
1
0
1
4
0
6
0
38
Clockwork Beast (Alpha/Beta/Unlimited)
15
Clockwork Beast
0
8
11
Drew Tucker
0
214
Put seven +1/+0 counters on Beast. After Beast attacks or blocks, discard a counter. During the untap phase, controller may buy back lost counters for 1 mana per counter; this taps Beast if it wasn't tapped already
-1
5
1
6
1
0
1
4
0
6
0
31
Clockwork Beast (Fifth edition)
15
Clockwork Beast
3
8
11
Drew Tucker
0
331
When Clockwork Beast comes into play, put seven +1/+0 counters on it. At the end of any combat in which Clockwork Beast attacked or blocked, remove one of these counters. X, TAP: Put X +1/+0 counters on Clockwork Beast. You may have no more than seven of these counters on Clockwork Beast. Use this ability only during your upkeep.
-1
5
1
6
1
0
1
4
0
6
0
32
Clockwork Beast (Fourth edition)
15
Clockwork Beast
2
8
11
Drew Tucker
0
330
When Clockwork Beast comes into play, put seven +1/+0 counters on it. At the end of any combat in which Clockwork Beast is assigned to attack or block, remove a counter. X, TAP: Put X +1/+0 counters on Clockwork Beast. You may have no more than seven of these counters on Clockwork Beast. Use this ability only during your upkeep.
-1
5
1
6
1
0
1
4
0
6
0
33
Clockwork Beast (Revised edition)
15
Clockwork Beast
1
8
11
Drew Tucker
0
194
Put seven +1/+0 counters on Beast. After Beast attacks or blocks a creature, discard a counter. During the upkeep phase, controller may buy back lost counters for 1 per counter; this taps Beast.
-1
5
1
6
1
0
1
4
0
6
0
28
Clockwork Gnomes (Homelands)
16
Clockwork Gnomes
12
0
14
Douglas Shuler
0
44
3, TAP: Regenerate target artifact creature.
-1
5
1
4
1
2
1
2
0
6
0
31
Clockwork Steed (Fifth edition)
15
Clockwork Steed
3
4
14
Terese Nielsen
0
386
Clockwork Steed cannot be blocked by artifact creatures. When Clockwork Steed comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Steed attacked or blocked, remove one of these counters. X, TAP: Put X +1/+0 counters on Clockwork Steed. You may have no more than four of these counters on Clockwork Steed. Use this ability only during your upkeep.
-1
5
1
4
1
0
1
3
0
6
0
27
Clockwork Steed (Homelands)
15
Clockwork Steed
12
0
9
Amy Weber
0
370
Cannot be blocked by artifact creatures. When Clockwork Steed comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Steed attacked or blocked, remove one of these counters. X, TAP: Put X +1/+0 counters on Clockwork Steed. You may have no more than four of these counters on Clockwork Steed. Use this ability only during your upkeep.
-1
5
1
4
1
0
1
3
0
6
0
27
Clockwork Swarm (Homelands)
15
Clockwork Swarm
12
0
9
Amy Weber
0
357
Cannot be blocked by walls. When Clockwork Swarm comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Swarm attacked or blocked, remove one of these counters. X, TAP: Put X +1/+0 counters on Clockwork Swarm. You may have no more than four of these counters on Clockwork Swarm. Use this ability only during your upkeep.
-1
5
1
4
1
0
1
3
0
7
0
28
Clone (Alpha/Beta/Unlimited)
5
Clone
0
4
11
Julie Baroh
0
314
Upon summoning, Clone acquires all characteristics, including color, of any one creature in play on either side; any creature enchantments on original creature are not copied. Clone retains these characteristics even after original creature is destroyed. Clone cannot be summoned if there are no creatures in play.
-1
3
2
3U
1
*
1
*
5
Clone
7
0
23
Clone (Revised edition)
5
Clone
1
4
11
Julie Baroh
0
314
Upon summoning, Clone acquires all characteristics, including color, of any one creature in play on either side; any creature enchantments on original creature are not copied. Clone retains these characteristics even after original creature is destroyed. Clone cannot be summoned if there are no creatures in play.
-1
3
2
3U
1
*
1
*
5
Clone
12
0
34
Close Quarters (Mercadian Masques)
14
Close Quarters
28
13
11
Ron Spencer
75
The Mercadians' ineptitude in close combat sometimes accidentally pays off.
108
Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player.
184
0
3
2RR
7
0
21
Clot Sliver (Tempest)
11
Clot Sliver
17
12
16
Jeff Laubenstein
0
48
Each Sliver gains "2: Regenerate this creature."
-1
4
2
1B
1
1
1
1
6
Sliver
12
0
24
Cloud Cover (Planeshift)
11
Cloud Cover
32
14
12
Marc Fishman
3
N/A
152
Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
98
6
3
2WU
7
0
26
Cloud Djinn (Weatherlight)
11
Cloud Djinn
16
13
16
Mike Dringenberg
0
56
Flying Cloud Djinn can block only creatures with flying.
-1
3
2
5U
1
5
1
4
5
Djinn
7
0
21
Cloud Dragon (Portal)
12
Cloud Dragon
25
14
9
John Avon
0
61
Flying Cloud Dragon can intercept only creatures with flying.
-1
3
2
5U
1
5
1
4
8
Creature
7
0
25
Cloud Elemental (Visions)
15
Cloud Elemental
15
0
8
Adam Rex
0
60
Flying Cloud Elemental can block only creatures with flying.
-1
3
2
2U
1
2
1
3
9
Elemental
7
0
22
Cloud Pirates (Portal)
13
Cloud Pirates
25
12
11
Phil Foglio
0
62
Flying Cloud Pirates can intercept only creatures with flying.
-1
3
1
U
1
1
1
1
8
Creature
7
0
21
Cloud Spirit (Portal)
12
Cloud Spirit
25
13
10
DiTerlizzi
0
61
Flying Cloud Spirit can intercept only creatures with flying.
-1
3
2
2U
1
3
1
1
8
Creature
7
0
25
Cloud Spirit (Stronghold)
12
Cloud Spirit
18
12
14
Randy Gallegos
53
Clouds are the soil, dreams are the crop. -Kor saying
57
Flying Cloud Spirit can block only creatures with flying.
-1
3
2
2U
1
3
1
1
6
Spirit
7
0
32
Cloud Sprite (Mercadian Masques)
12
Cloud Sprite
28
12
8
Mark Zug
121
The delicate sprites carry messages for Saprazzans, but they refuse to land anywhere near Mercadia City's filthy markets.
57
Flying Cloud Sprite may block only creatures with flying.
67
3
1
U
1
1
1
1
6
Faerie
7
0
32
Cloud of Faeries (Urza`s Legacy)
16
Cloud of Faeries
21
12
17
Melissa A. Benson
0
180
Flying When Cloud of Faeries comes into play, untap up to two lands. Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
29
3
2
1U
1
1
1
1
7
Faeries
7
0
35
Cloudchaser Eagle (Seventh Edition)
17
Cloudchaser Eagle
33
12
10
Aaron Boyd
60
Most eagles hunt small animals. The cloudchasers hunt magic.
75
Flying. When Cloudchaser Eagle comes into play, destroy target enchantment.
11
2
2
3W
1
2
1
2
4
Bird
7
0
27
Cloudchaser Eagle (Tempest)
17
Cloudchaser Eagle
17
12
11
Una Fricker
0
74
Flying When Cloudchaser Eagle comes into play, destroy target enchantment.
-1
2
2
3W
1
2
1
2
4
Bird
7
0
20
Cloudskate (Nemesis)
10
Cloudskate
29
12
14
Carl Critchlow
0
171
Flying Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
29
3
2
1U
1
2
1
2
8
Illusion
6
0
21
Coal Golem (The Dark)
10
Coal Golem
8
5
16
Christopher Rush
0
93
3: Sacrifice Coal Golem to add RRR to your mana pool. This ability is played as an interrupt.
-1
5
1
5
1
3
1
3
0
14
0
28
Coalition Victory (Invasion)
17
Coalition Victory
31
14
13
Eric Peterson
63
"You can build a perfect machine out of imperfect parts." -Urza
92
You win the game if you control a land of each basic land type and a creature of each color.
241
6
6
3WUBRG
7
0
27
Coastal Hornclaw (Prophecy)
16
Coastal Hornclaw
30
12
10
DiTerlizzi
83
Jamuraan farmers fear three things above all else: droughts, floods, and hornclaws.
66
Sacrifice a land: Coastal Hornclaw gains flying until end of turn.
31
3
2
4U
1
3
1
3
4
Bird
12
0
34
Coastal Piracy (Mercadian Masques)
14
Coastal Piracy
28
13
17
Matthew D. Wilson
112
"I don't like to think of myself as a pirate. I'm more like a stimulator of the local economy."-Rishadan pirate.
88
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
68
3
3
2UU
11
0
24
Coastal Tower (Invasion)
13
Coastal Tower
31
13
13
Don Hazeltine
84
The Capashen built the highest towers in Benalia to afford themselves the best view.
72
Coastal Tower comes into play tapped. Tap: Add W or U to your mana pool.
321
7
0
30
Coastal Wizard (Portal 2. age)
14
Coastal Wizard
27
14
19
Edward P. Beard Jr.
0
123
On your turn, before you attack, you may tap Coastal Wizard to return it and any one other creature to their owners' hands.
-1
3
3
2UU
1
1
1
1
6
Wizard
1
0
21
Coat of Arms (Exodus)
12
Coat of Arms
19
14
16
Scott M. Fischer
64
"Hup, two, three, four, Dunno how to count no more." -Mogg march
159
Each creature gets +1/+1 for each other creature in play of the same creature type. (For example, if there are three Goblins in play, each of them gets +2/+2.)
-1
5
1
5
1
0
30
Coat of Arms (Seventh Edition)
12
Coat of Arms
33
14
14
Doug Alexander
0
161
Each creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if there are three Goblins in play, each gets +2/+2.)
290
5
1
5
7
0
33
Cockatrice (Alpha/Beta/Unlimited)
10
Cockatrice
0
8
11
Dan Frazier
0
168
Flying Any non-wall creature blocking Cockatrice is destroyed, as is any creature blocked by Cockatrice. Creatures destroyed in this way deal their damage before dying.
-1
1
3
3GG
1
2
1
4
10
Cockatrice
7
0
26
Cockatrice (Fifth edition)
10
Cockatrice
3
8
11
Dan Frazier
0
107
Flying If Cockatrice blocks or is blocked by any non-Wall creature, destroy that creature at end of combat.
-1
1
3
3GG
1
2
1
4
10
Cockatrice
7
0
27
Cockatrice (Fourth edition)
10
Cockatrice
2
8
11
Dan Frazier
0
94
Flying At the end of combat, destroy all non-wall creatures blocking or blocked by Cockatrice.
-1
1
3
3GG
1
2
1
4
10
Cockatrice
7
0
28
Cockatrice (Revised edition)
10
Cockatrice
1
8
11
Dan Frazier
0
168
Flying Any non-wall creature blocking Cockatrice is destroyed, as is any creature blocked by Cockatrice. Creatures destroyed in this way deal their damage before dying.
-1
1
3
3GG
1
2
1
4
10
Cockatrice
4
0
19
Cocoon (Chronicles)
6
Cocoon
11
6
10
Mark Tedin
0
376
Tap target creature you control and put three change counters on Cocoon. If there are any change counters on Cocoon, that creature does not untap during your untap phase. During your upkeep, remove one change counter. During the upkeep after the one in which the last change counter was removed, put a +1/+1 counter on the creature, the creature gains flying, and bury Cocoon.
-1
1
1
G
8
Creature
4
0
16
Cocoon (Legends)
6
Cocoon
7
4
10
Mark Tedin
0
350
Tap target creature you control and put three counters on it. Target creature does not untap as normal while it has one or more of these counters on it. Remove one counter during your upkeep. During the upkeep phase after the one in which the last counter was removed, Cocoon is destroyed and target creature gains a +1/+1 counter and flying ability.
-1
1
1
G
8
Creature
14
0
26
Coercion (Classic edition)
8
Coercion
4
12
10
DiTerlizzi
75
A rhino's bargain -Femeref expression meaning "a situation with no choices"
89
Look at target opponent's hand and choose a card from it. That player discards that card.
-1
4
2
2B
14
0
24
Coercion (Portal 2. age)
8
Coercion
27
13
16
Jeffrey R. Busch
79
"Human tenderness is simply weakness in a pretty package." -Tojira, swamp queen
81
Look at your opponent's hand and choose a card. Your opponent discards that card.
-1
4
2
2B
14
0
28
Coercion (Portal 3 Kingdoms)
8
Coercion
26
13
7
Kang Yu
117
Though he held the title of prime minister, Cao Cao used the emperor's name to exert his own influence on the empire.
89
Look at your opponent's hand and choose a card from it. Your opponent discards that card.
70
4
2
2B
14
0
18
Coercion (Tempest)
8
Coercion
17
12
12
Pete Venters
0
93
Look at target opponent's hand and choose one of those cards. That player discards that card.
-1
4
2
2B
14
0
18
Coercion (Visions)
8
Coercion
15
0
10
DiTerlizzi
0
102
Look at target opponent's hand. Choose a card from that player's hand. That player discards that card.
-1
4
2
2B
7
0
25
Coffin Puppets (Prophecy)
14
Coffin Puppets
30
14
12
Arnie Swekel
29
The ground won't accept them.
172
Sacrifice two lands: Return Coffin Puppets to play. Play this ability only during your upkeep, only if Coffin Puppets is in your graveyard, and only if you control a swamp.
60
4
3
3BB
1
3
1
3
6
Zombie
7
0
22
Coffin Queen (Tempest)
12
Coffin Queen
17
14
11
Kaja Foglio
0
256
You may choose not to untap Coffin Queen during your untap phase. 2B, TAP: Put target creature card from any graveyard into play under your control. Remove that creature from the game if Coffin Queen becomes untapped or if you lose control of Coffin Queen.
-1
4
2
2B
1
1
1
1
6
Wizard
6
0
25
Coiled Tinviper (Tempest)
15
Coiled Tinviper
17
12
11
John Matson
0
12
First strike
-1
5
1
3
1
2
1
1
0
7
0
26
Coiling Woodworm (Nemesis)
16
Coiling Woodworm
29
13
12
David Martin
64
Only the elves know where the woods end and the woodworm begins.
67
Coiling Woodworm's power is equal to the number of forests in play.
103
1
2
2G
1
*
1
1
6
Insect
4
0
34
Coils of the Medusa (Weatherlight)
19
Coils of the Medusa
16
12
16
Darbury Stenderu
0
121
Enchanted creature gets +1/-1. Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature.
-1
4
2
1B
8
Creature
12
0
19
Cold Snap (Ice Age)
9
Cold Snap
10
4
14
Randy Gallegos
0
136
Cumulative Upkeep: 2 During each player's upkeep, Cold Snap deals 1 damage to that player for each snow-covered land he or she controls.
-1
2
2
2W
1
0
22
Cold Storage (Tempest)
12
Cold Storage
17
14
13
Greg Simanson
0
125
3: Put target creature you control on Cold Storage. Sacrifice Cold Storage: Put all creature cards on Cold Storage into play.
-1
5
1
4
12
0
29
Collapsing Borders (Invasion)
18
Collapsing Borders
31
14
10
Glen Angus
0
177
At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.
141
0
2
3R
12
0
31
Collective Restraint (Invasion)
20
Collective Restraint
31
14
15
Alan Rabinowitz
0
204
Creatures can't attack you unless their controller pays X for each creature attacking you, where X is the number of basic land types among lands you control. (This cost is paid as attackers are declared.)
49
3
2
3U
14
0
42
Collective Unconscious (Mercadian Masques)
22
Collective Unconscious
28
14
15
Andrew Goldhawk
94
Gerrard knew little of Ramos, the sky god they worshipped. But he felt the power of the chant.
42
Draw a card for each creature you control.
236
1
3
4GG
7
0
31
Colos Yearling (Urza`s Destiny)
14
Colos Yearling
22
12
10
Patrick Ho
29
A steed grows with its rider.
141
Mountainwalk (This creature is unblockable as long as defending player controls a mountain.); R: Colos Yearling gets +1/+0 until end of turn.
-1
0
2
2R
1
1
1
1
5
Beast
6
0
32
Colossus of Sardia (Antiquities)
18
Colossus of Sardia
6
4
14
Jesper Myrfors
0
120
Trample Colossus does not untap normally during untap phase; you may spend 9 during your upkeep phase to untap Colossus.
-1
5
1
9
1
9
1
9
0
6
0
34
Colossus of Sardia (Fifth edition)
18
Colossus of Sardia
3
8
13
Hannibal King
0
137
Trample Colossus of Sardia does not untap during your untap phase. 9: Untap Colossus of Sardia. Use this ability only during your upkeep.
-1
5
1
9
1
9
1
9
0
6
0
35
Colossus of Sardia (Fourth edition)
18
Colossus of Sardia
2
8
14
Jesper Myrfors
0
117
Trample Colossus does not untap during your untap phase. 9: Untap Colossus. Use this ability only during your upkeep.
-1
5
1
9
1
9
1
9
0
7
0
42
Combat Medic (4 versions) (Fallen Empires)
25
Combat Medic (4 versions)
9
0
63
Anson Maddocks, Edward Beard, Jr., Liz Danforth, Susan Van Camp
0
47
1W: Prevent 1 damage to any player or creature.
-1
2
2
2W
1
0
1
2
7
Soldier
14
0
31
Command of Unsummoning (Portal)
22
Command of Unsummoning
25
13
11
Phil Foglio
0
153
Play Command of Unsummoning only after you're attacked, before you declare interceptors. Return any one or two attacking creatures to their Owner's hand.
-1
3
2
2U
7
0
33
Commander Greven il-Vec (Tempest)
23
Commander Greven il-Vec
17
14
10
Kev Walker
0
142
When Commander Greven il-Vec comes into play, sacrifice a creature. Greven cannot be blocked except by artifact creatures and black creatures.
-1
4
4
3BBB
1
7
1
5
6
Legend
12
0
32
Common Cause (Mercadian Masques)
12
Common Cause
28
14
11
John Matson
74
Mercadia City's troops are at their best when they have no enemy to fight.
66
Nonartifact creatures get +2/+2 as long as they all share a color.
13
2
2
2W
12
0
25
Common Courtesy (Unglued)
15
Common Courtesy
23
13
10
Mike Raabe
32
"You didn't say the Magic word."
151
Counter any spell unless its caster asks your permission to play that spell. If you refuse permission, Sacrifice Common Courtesy and counter the spell.
-1
3
3
2UU
6
0
27
Complex Automaton (Nemesis)
17
Complex Automaton
29
14
12
Dana Knutson
60
"This wasteful design cannot possibly be Phyrexian." - Belbe
119
At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.
128
5
1
4
1
4
1
4
5
Golem
12
0
25
Compost (Seventh Edition)
7
Compost
33
13
12
Marc Fishman
62
A fruit must rot before its seed can sprout. -Yavimaya saying
79
Whenever a black card is put into an opponent's graveyard, you may draw a card.
235
1
2
1G
12
0
24
Compost (Urza`s Destiny)
7
Compost
22
13
14
Douglas Shuler
61
A fruit must rot before its seed can sprout. -Yavimaya saying
89
Whenever a black card is put into one of your opponents' graveyards, you may draw a card.
-1
1
2
1G
1
0
27
Conch Horn (Fallen Empires)
10
Conch Horn
9
4
11
Phil Foglio
0
111
1, TAP: Sacrifice Conch Horn. Draw two cards, then put any one card from your hand back on top of your library.
-1
5
1
2
4
0
34
Concordant Crossroads (Chronicles)
21
Concordant Crossroads
11
4
9
Amy Weber
0
136
Creatures can attack or use abilities that include TAP in the activation cost as soon as they come into play on their controller's side.
-1
1
1
G
5
World
4
0
31
Concordant Crossroads (Legends)
21
Concordant Crossroads
7
8
9
Amy Weber
0
109
Creatures may attack or use abilities that include the TAP symbol during the turn they are brought into play.
-1
1
1
G
5
World
14
0
28
Cone of Flame (Weatherlight)
13
Cone of Flame
16
13
11
Ron Spencer
0
139
Choose three target creatures and/or players. Cone of Flame deals 1 damage to the first, 2 damage to the second, and 3 damage to the third.
-1
0
3
3RR
4
0
28
Confiscate (Seventh Edition)
10
Confiscate
33
13
19
Christopher Moeller
73
"The surface world contains nothing I cannot take." -The Lord of Atlantis
32
You control enchanted permanent.
65
3
3
4UU
9
Permanent
4
0
24
Confiscate (Urza`s Saga)
10
Confiscate
20
13
8
Adam Rex
136
"I don't understand why he works so hard on a device to duplicate a sound so easily made with hand and armpit." -Barrin, progress report
32
You control enchanted permanent.
-1
3
3
4UU
9
Permanent
13
0
21
Confound (Planeshift)
8
Confound
32
12
12
Doug Chaffee
80
Did I know Szat would betray us? Urza asked quizzically. "I was counting on it."
67
Counter target spell that targets one or more creatures. Draw card.
22
3
2
1U
13
0
24
Congregate (Urza`s Saga)
10
Congregate
20
12
8
Mark Zug
134
"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing." -Song of All, canto 642
53
Target player gains 2 life for each creature in play.
-1
2
2
3W
4
0
25
Conquer (Classic edition)
7
Conquer
4
13
10
Gary Leach
141
"Why do we trade with those despicable elves? You don't live in forests, you burn them!" -Avram Garrisson, Leader of the Knights of Stromgald
27
You control enchanted land.
-1
0
3
3RR
4
Land
4
0
23
Conquer (Fifth edition)
7
Conquer
3
4
10
Gary Leach
0
31
Gain control of enchanted land.
-1
0
3
3RR
4
Land
4
0
17
Conquer (Ice Age)
7
Conquer
10
4
14
Randy Gallegos
0
28
Gain control of target land.
-1
0
3
3RR
4
Land
4
0
38
Consecrate Land (Alpha/Beta/Unlimited)
15
Consecrate Land
0
4
14
Jeff A. Menges
0
134
All enchantments on target land are destoyed. Land cannot be destroyed or further enchanted until Consecrate Land has been destroyed.
-1
2
1
W
4
Land
8
0
34
Conservator (Alpha/Beta/Unlimited)
11
Conservator
0
4
9
Amy Weber
0
36
3: Prevent the loss of up to 2 life.
-1
5
1
4
1
0
28
Conservator (Fourth edition)
11
Conservator
2
4
9
Amy Weber
0
38
3, TAP: Prevent up to 2 damage to you.
-1
5
1
4
1
0
29
Conservator (Revised edition)
11
Conservator
1
4
9
Amy Weber
0
41
3, TAP: Prevent the loss of up to 2 life.
-1
5
1
4
12
0
30
Conspiracy (Mercadian Masques)
10
Conspiracy
28
14
11
Jeff Easley
0
156
As Conspiracy comes into play, choose a creature type. Creatures you control and creature cards in your graveyard, hand, and library are of the chosen type.
127
4
3
3BB
13
0
27
Constant Mists (Stronghold)
14
Constant Mists
18
13
12
Dermot Power
0
255
Buyback - Sacrifice a land (You may sacrifice a land in addition to any other costs when you play this spell. If you do, put Constant Mists into your hand instead of your graveyard as part of the spell's effect.) Creatures deal no combat damage this turn.
-1
1
2
1G
4
0
27
Consuming Ferocity (Mirage)
18
Consuming Ferocity
14
4
15
Scott Kirschner
0
294
Play only on a non-Wall creature. Enchanted creature gets +1/+0. During your upkeep, put a +1/+0 counter on enchanted creature. At the end of any upkeep, if that creature has three of these counters on it, bury the creature and it deals to its controller an amount of damage equal to its power.
-1
0
2
1R
8
Creature
13
0
21
Contagion (Alliances)
9
Contagion
13
5
10
Mike Raabe
0
289
You may pay 1 life and remove a black card in your hand from the game instead of paying Contagion's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Put two -2/-1 counters, distributed any way you choose, on any number of target creatures.
-1
4
3
3BB
12
0
27
Contamination (Urza`s Saga)
13
Contamination
20
14
15
Stephen Daniele
0
157
During your upkeep, sacrifice a creature or sacrifice Contamination. Whenever a land is tapped for mana, it produces B instead of its normal type and amount.
-1
4
2
2B
12
0
26
Contemplation (Stronghold)
13
Contemplation
18
13
4
Brom
97
"How fascinating it is to watch the machinations of one's own mind play themselves out." -Volrath
52
Whenever you successfully cast a spell, gain 1 life.
-1
2
3
1WW
4
0
21
Contempt (Stronghold)
8
Contempt
18
12
11
Val Mayerik
109
"Predictable little man. In all these years you taught me so much yet learned so little." -Volrath, to Starke
98
If enchanted creature attacks, return that creature and Contempt to owner's hand at end of combat.
-1
3
2
1U
8
Creature
14
0
42
Contract from Below (Alpha/Beta/Unlimited)
19
Contract from Below
0
8
15
Douglas Schuler
0
168
Discard your current hand and draw eight new cards, adding the first drawn to your ante. Remove this card from your deck before playing if you are not playing for ante.
-1
4
1
B
14
0
37
Contract from Below (Revised edition)
19
Contract from Below
1
8
14
Douglas Shuler
0
168
Discard your current hand and draw eight new cards, adding the first drawn to your ante. Remove this card from your deck before playing if you are not playing for ante.
-1
4
1
B
4
0
36
Control Magic (Alpha/Beta/Unlimited)
13
Control Magic
0
4
14
Dameon Willich
0
245
You control target creature until enchantment is discarded or game ends. You can't tap target creature this turn, but if it was already tapped it stays tapped until you can untap it. If destroyed, target creature is put in its owner's graveyard.
-1
3
3
2UU
8
Creature
4
0
30
Control Magic (Fourth edition)
13
Control Magic
2
4
14
Dameon Willich
0
32
Gain control of target creature.
-1
3
3
2UU
8
Creature
4
0
31
Control Magic (Revised edition)
13
Control Magic
1
4
14
Dameon Willich
0
212
You control target creature until enchantment is discarded or game ends. If target creature is already tapped it stays tapped until you can untap it. If destroyed, target creature is put in its owner's graveyard.
-1
3
3
2UU
8
Creature
14
0
40
Control of the Court (Portal 3 Kingdoms)
20
Control of the Court
26
13
10
Li Yousong
111
Power-hungry eunuchs, the curse of the dynasty, have thrown the masses of the people into the depths of misery.
95
Draw four cards and put them into your hand. Then discard three cards at random from your hand.
105
0
2
1R
12
0
22
Convalescence (Exodus)
13
Convalescence
19
14
20
D. Alexander Gregory
136
Selenia had hurt Mirri terribly, but injuries of the flesh could be treated. The wounds she had torn in Crovax's soul would never close.
61
During your upkeep, if you have 10 or less life, gain 1 life.
-1
2
2
1W
12
0
33
Conversion (Alpha/Beta/Unlimited)
10
Conversion
0
4
14
Jesper Myrfors
0
113
All mountains are considered plains while Conversion is in play. Pay WW during upkeep or Conversion is discarded.
-1
2
3
2WW
12
0
27
Conversion (Fourth edition)
10
Conversion
2
4
14
Jesper Myrfors
0
84
All mountains become basic plains. During your upkeep, pay WW or destroy Conversion.
-1
2
3
2WW
12
0
28
Conversion (Revised edition)
10
Conversion
1
4
14
Jesper Myrfors
0
119
All mountains are considered basic plains while Conversion is in play. Pay WW during upkeep or Conversion is discarded.
-1
2
3
2WW
4
0
23
Conviction (Stronghold)
10
Conviction
18
12
13
Paolo Parente
79
It was not the minotaur's shoulders but his soul that bore the heaviest weight.
68
Enchanted creature gets +1/+3. W: Return Conviction to owner's hand.
-1
2
2
1W
8
Creature
7
0
29
Convulsing Licid (Stronghold)
16
Convulsing Licid
18
13
15
Scott Kirschner
0
222
R, T: Convulsing Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature cannot block" instead of a creature. Move Convulsing Licid onto target creature. You may pay R to end this effect.
-1
0
2
2R
1
2
1
2
5
Licid
4
0
21
Cooperation (Ice Age)
11
Cooperation
10
0
11
Phil Foglio
0
30
Target creature gains banding.
-1
2
2
2W
8
Creature
6
0
27
Copper Gnomes (Urza`s Saga)
13
Copper Gnomes
20
14
16
Jeff Laubenstein
130
Start with eleven gnomes and a room of parts, and come morning you'll have ten and a monster the likes of which you've never seen.
97
4, Sacrifice Copper Gnomes: Choose an artifact card in your hand and put that artifact into play.
-1
5
1
2
1
1
1
1
0
10
0
36
Copper Tablet (Alpha/Beta/Unlimited)
13
Copper Tablet
0
4
9
Amy Weber
0
68
Copper Tablet does 1 damage to each player during his or her upkeep.
-1
5
1
2
6
0
28
Copper-Leaf Angel (Prophecy)
17
Copper-Leaf Angel
30
14
19
Christopher Moeller
115
When Serra made angels, people called her a goddess. My angels are far superior to hers. - Latulla, Keldon overseer
74
Flying. Tap, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.
137
5
1
5
1
2
1
2
0
12
0
36
Copy Artifact (Alpha/Beta/Unlimited)
13
Copy Artifact
0
8
9
Amy Weber
0
268
Select any artifact in play. This enchantment acts as a duplicate of that artifact; it is affected by cards that affect either enchantments or artifacts. The copy remains even if the original artifact is destroyed. Enchantments on the original artifact are not copied.
-1
3
2
1U
12
0
31
Copy Artifact (Revised edition)
13
Copy Artifact
1
8
9
Amy Weber
0
268
Select any artifact in play. This enchantment acts as a duplicate of that artifact; it is affected by cards that affect either enchantments or artifacts. The copy remains even if the original artifact is destroyed. Enchantments on the original artifact are not copied.
-1
3
2
1U
11
0
21
Coral Atoll (Visions)
11
Coral Atoll
15
4
9
John Avon
0
197
Coral Atoll comes into play tapped. When Coral Atoll comes into play, return an untapped island you control to owner's hand or bury Coral Atoll. TAP: Add U and one colorless mana to your mana pool.
-1
7
0
18
Coral Eel (Portal)
9
Coral Eel
25
12
11
Una Fricker
0
0
-1
3
2
1U
1
2
1
1
8
Creature
7
0
23
Coral Fighters (Mirage)
14
Coral Fighters
14
4
10
Steve Luke
0
169
If Coral Fighters attacks and is not blocked, look at the top card of defending player's library. You may choose to put that card on the bottom of that player's library.
-1
3
2
1U
1
1
1
1
7
Merfolk
9
0
24
Coral Helm (Antiquities)
10
Coral Helm
6
4
9
Amy Weber
0
193
3: Give target creature +2/+2 until end of turn. Each time you use this ability, you must discard one card at random from your hand. Coral Helm cannot be used if you have no cards in your hand.
-1
5
1
3
1
0
26
Coral Helm (Fifth edition)
10
Coral Helm
3
8
10
Steve Luke
0
74
3, Discard a card at random: Target creature gets +2/+2 until end of turn.
-1
5
1
3
1
0
27
Coral Helm (Fourth edition)
10
Coral Helm
2
8
9
Amy Weber
0
91
3: Discard a card at random from your hand to give target creature +2/+2 until end of turn.
-1
5
1
3
7
0
31
Coral Merfolk (Seventh Edition)
13
Coral Merfolk
33
12
12
Rebecca Guay
117
"The coral merfolk delight in wrestling with their foes, skinning them alive on the razor-sharp edges of their reef."
0
66
3
2
1U
1
2
1
1
7
Merfolk
7
0
27
Coral Merfolk (Urza`s Saga)
13
Coral Merfolk
20
12
7
rk post
143
It is not unusual for a single family of coral merfolk to spend centuries carefully guiding the growth of the reefs where they make their home.
0
-1
3
2
1U
1
2
1
1
7
Merfolk
12
0
22
Coral Reef (Homelands)
10
Coral Reef
12
0
9
Amy Weber
0
257
When Coral Reef comes into play, put four polyp counters on it. 0: Sacrifice an island to put two polyp counters on Coral Reef. U: Tap target blue creature you control and remove a polyp counter from Coral Reef to put a +0/+1 counter on any target creature.
-1
3
2
UU
12
0
35
Cornered Market (Mercadian Masques)
15
Cornered Market
28
14
20
Edward P. Beard, Jr.
90
Don't step on the livelihood of other vendors, or they may step on you. -Mercadian saying.
81
Players can't play spells or nonbasic lands with the same name as a card in play.
14
2
2
2W
13
0
22
Corpse Dance (Tempest)
12
Corpse Dance
17
14
12
Brian Snoddy
0
323
Buyback 2 (You may pay an additional 2 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Put the top creature card from your graveyard into play. That creature is unaffected by summoning sickness this turn. Remove the creature from the game at end of turn.
-1
4
2
2B
12
0
19
Corrosion (Visions)
9
Corrosion
15
8
13
Michael Danza
0
280
Cumulative upkeep 1 During your upkeep, put a rust counter on each artifact target opponent controls. If the number of rust counters on an artifact equals or exceeds that artifact's casting cost, bury the artifact. If Corrosion leaves play, remove all rust counters from the game.
-1
6
3
1BR
14
0
25
Corrupt (Seventh Edition)
7
Corrupt
33
12
13
Scott Fischer
0
142
Corrupt deals damage equal to the number of swamps you control to target creature or player. You gain life equal to the damage dealt this way.
124
4
2
5B
14
0
21
Corrupt (Urza`s Saga)
7
Corrupt
20
12
13
Vincent Evans
57
Yawgmoth brushed Urza's mind, and Urza's world convulsed.
175
Corrupt deals 1 damage to target creature or player for each swamp you control. When Corrupt successfully deals damage to a creature or player, gain life equal to that damage.
-1
4
2
5B
7
0
42
Corrupt Court Official (Portal 3 Kingdoms)
22
Corrupt Court Official
26
13
10
Li Yousong
0
170
When Corrupt Court Official comes into play, your opponent chooses and discards a card from his or her hand. (Ignore this effect if your opponent doesn't have any cards.)
71
4
2
1B
1
1
1
1
7
Advisor
7
0
35
Corrupt Eunuchs (Portal 3 Kingdoms)
15
Corrupt Eunuchs
26
13
10
Li Yousong
0
149
When Corrupt Eunuchs comes into play, it deals 2 damage to any one creature. (If you're the only one with creatures, deal the damage to one of them.)
106
0
2
3R
1
2
1
2
7
Advisor
7
0
36
Corrupt Official (Mercadian Masques)
16
Corrupt Official
28
14
22
Greg & Tim Hildebrandt
0
173
2B: Regenerate Corrupt Official. Whenever Corrupt Official becomes blocked, defending player discards a card at random from his or her hand. His favor comes at a high price.
128
4
2
4B
1
3
1
1
6
Minion
7
0
29
Corrupting Licid (Stronghold)
16
Corrupting Licid
18
13
14
Thomas M. Baxa
0
277
B, T: Corrupting Licid loses this abillity and becomes a creature enchantment that reads "Enchanted creature cannot be blocked except by artifact creatures and black creatures" instead of a creature. Move Corrupting Licid onto target creature. You may pay B to end this effect.
-1
4
2
2B
1
2
1
2
5
Licid
7
0
30
Cosmic Horror (Fourth edition)
13
Cosmic Horror
2
8
14
Jesper Myrfors
0
135
First strike During your upkeep, pay 3BBB or destroy Cosmic Horror. If you destroy Cosmic Horror in this way, it deals 7 damage to you.
-1
4
4
3BBB
1
7
1
7
6
Horror
7
0
23
Cosmic Horror (Legends)
13
Cosmic Horror
7
8
14
Jesper Myrfors
0
96
First strike Pay 3BBB during your upkeep or Cosmic Horror does 7 damage to you and is destroyed.
-1
4
4
3BBB
1
7
1
7
6
Horror
7
0
39
Council of Advisors (Portal 3 Kingdoms)
19
Council of Advisors
26
13
13
Liu Shangying
135
Sun Quan's long and successful rule in the years 199 to 251 was due to his ability to choose and foster talented advisors and generals.
69
When Council of Advisors comes into play from your hand, draw a card.
40
3
2
2U
1
1
1
1
8
Advisors
14
0
39
Counterintelligence (Portal 3 Kingdoms)
19
Counterintelligence
26
13
9
Wang Feng
170
Before the battle of Red Cliffs, a supposedly sleeping Zhou Yu allowed his old friend, a Wei advisor, to steal a planted letter forged as if from Wei's two best admirals.
54
Return any one or two creatures to their owner's hand.
41
3
3
2UU
15
0
35
Counterspell (Alpha/Beta/Unlimited)
12
Counterspell
0
4
10
Mark Poole
0
42
Counters target spell as it is being cast.
-1
3
2
UU
13
0
30
Counterspell (Classic edition)
12
Counterspell
4
12
13
Hannibal King
0
21
Counter target spell.
-1
3
2
UU
15
0
28
Counterspell (Fifth edition)
12
Counterspell
3
0
13
Hannibal King
0
21
Counter target spell.
-1
3
2
UU
15
0
29
Counterspell (Fourth edition)
12
Counterspell
2
4
10
Mark Poole
0
21
Counter target spell.
-1
3
2
UU
15
0
22
Counterspell (Ice Age)
12
Counterspell
10
0
13
L.A. Williams
0
21
Counter target spell.
-1
3
2
UU
13
0
32
Counterspell (Mercadian Masques)
12
Counterspell
28
12
7
Gao Yan
89
"Your attack has been rendered harmless. It is, however, quite pretty."-Saprazzan vizier.
21
Counter target spell.
69
3
2
UU
15
0
30
Counterspell (Revised edition)
12
Counterspell
1
4
10
Mark Poole
0
42
Counters target spell as it is being cast.
-1
3
2
UU
13
0
30
Counterspell (Seventh Edition)
12
Counterspell
33
12
14
Mark Romanoski
0
21
Counter target spell.
67
3
2
UU
15
0
22
Counterspell (Tempest)
12
Counterspell
17
12
15
Stephen Daniele
0
21
Counter target spell.
-1
3
2
UU
7
0
32
Covetous Dragon (Urza`s Destiny)
15
Covetous Dragon
22
14
7
rk post
89
Gatha survived as long as he did by giving all Keld's predators exactly what they wanted.
65
Flying; When you control no artifacts, sacrifice Covetous Dragon.
-1
0
2
4R
1
6
1
5
6
Dragon
12
0
29
Cowardice (Mercadian Masques)
9
Cowardice
28
14
16
Scott M. Fischer
121
Gerrard was the Mercadian soldiers' greatest hero; they followed him blindly. When he left, they stumbled around blindly.
103
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand.
70
3
3
3UU
12
0
29
Crackdown (Mercadian Masques)
9
Crackdown
28
14
12
Rebecca Guay
87
"There is no place for mercy in defense of our lives." -Ta-Spon, Cho-Arrim executioner.
93
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
15
2
2
2W
7
0
26
Cradle Guard (Urza`s Saga)
12
Cradle Guard
20
13
8
Mark Zug
74
Mother, sleep / Dream our lives Our roots your soul / Our leaves your bed.
124
Trample; echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)
-1
1
3
1GG
1
4
1
4
8
Treefolk
7
0
32
Crag Saurian (Mercadian Masques)
12
Crag Saurian
28
14
17
Matthew D. Wilson
62
It follows the strongest leader-the one with the longest whip.
108
Whenever Crag Saurian is dealt damage, the controller of that damage's source gains control of Crag Saurian.
185
0
3
RRR
1
4
1
4
6
Lizard
13
0
25
Crash (Mercadian Masques)
5
Crash
28
12
12
Doug Chaffee
114
Gerrard shook his head as the ground rushed to meet him. "This," he thought, "is not the start I was hoping for.".
90
You may sacrifice a mountain instead of paying Crash's mana cost. Destroy target artifact.
186
0
2
2R
7
0
24
Crash of Rhinos (Mirage)
15
Crash of Rhinos
14
0
12
Steven White
0
7
Trample
-1
1
3
6GG
1
8
1
4
6
Rhinos
7
0
23
Crashing Boars (Exodus)
14
Crashing Boars
19
13
11
Ron Spencer
44
Bores ruin a party. Boars are party to ruin.
147
If Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able.
-1
1
3
3GG
1
4
1
4
5
Boars
7
0
28
Crater Hellion (Urza`s Saga)
14
Crater Hellion
20
14
11
Daren Bader
0
194
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) When Crater Hellion comes into play, it deals 4 damage to each other creature.
-1
0
3
4RR
1
6
1
6
5
Beast
7
0
21
Craven Giant (Portal)
12
Craven Giant
25
12
11
Ron Spencer
0
29
Craven Giant can't intercept.
-1
0
2
2R
1
4
1
1
8
Creature
7
0
25
Craven Giant (Stronghold)
12
Craven Giant
18
12
12
Brian Snoddy
58
What is high as a mountain and low as a snake? -Dal riddle
26
Craven Giant cannot block.
-1
0
2
2R
1
4
1
1
5
Giant
7
0
22
Craven Knight (Portal)
13
Craven Knight
25
12
17
Charles Gillespie
0
30
Craven Knight can't intercept.
-1
4
2
1B
1
2
1
2
8
Creature
7
0
23
Craw Giant (Chronicles)
10
Craw Giant
11
6
16
Christopher Rush
0
19
Trample, rampage: 2
-1
1
5
3GGGG
1
6
1
4
5
Giant
7
0
26
Craw Giant (Fifth edition)
10
Craw Giant
3
4
15
Scott Kirschner
0
121
Trample; rampage 2 (For each creature assigned to block it beyond the first, this creature gets +2/+2 until end of turn.)
-1
1
5
3GGGG
1
6
1
4
5
Giant
7
0
20
Craw Giant (Legends)
10
Craw Giant
7
4
16
Christopher Rush
0
18
Trample Rampage: 2
-1
1
5
3GGGG
1
6
1
4
5
Giant
7
0
32
Craw Wurm (Alpha/Beta/Unlimited)
9
Craw Wurm
0
0
12
Daniel Gelon
0
0
-1
1
3
4GG
1
6
1
4
4
wurm
7
0
25
Craw Wurm (Fifth edition)
9
Craw Wurm
3
0
12
Daniel Gelon
0
0
-1
1
3
4GG
1
6
1
4
4
Wurm
7
0
26
Craw Wurm (Fourth edition)
9
Craw Wurm
2
0
12
Daniel Gelon
0
0
-1
1
3
4GG
1
6
1
4
4
Wurm
7
0
27
Craw Wurm (Revised edition)
9
Craw Wurm
1
0
12
Daniel Gelon
0
0
-1
1
3
4GG
1
6
1
4
4
wurm
1
0
26
Crawlspace (Urza`s Legacy)
10
Crawlspace
21
14
14
Douglas Shuler
109
The goblins did not understand their attraction to the mana rig. They simply knew it was where they belonged.
54
No more than two creatures can attack you each combat.
123
5
1
3
7
0
24
Crazed Armodon (Tempest)
14
Crazed Armodon
17
14
10
Gary Leach
0
143
G: Crazed Armodon gets +3/+0 and gains trample until end of turn. At end of turn, destroy Crazed Armodon. Use this ability only once each turn.
-1
1
3
2GG
1
3
1
3
8
Elephant
7
0
27
Crazed Skirge (Urza`s Saga)
13
Crazed Skirge
20
13
11
Ron Spencer
89
They are Phyrexia's couriers; the messages they carry are inscribed on their slick hides.
57
Flying Crazed Skirge is unaffected by summoning sickness.
-1
4
2
3B
1
2
1
2
3
Imp
4
0
36
Creature Bond (Alpha/Beta/Unlimited)
13
Creature Bond
0
0
14
Anson Maddocks
0
127
If target creature is destroyed, Creature Bond does an amount of damage equal to creature's toughness to creature's controller.
-1
3
2
1U
8
Creature
4
0
30
Creature Bond (Fourth edition)
13
Creature Bond
2
0
14
Anson Maddocks
0
137
If target creature is put into the graveyard, Creature Bond deals damage equal to the creature's toughness to that creature's controller.
-1
3
2
1U
8
Creature
4
0
31
Creature Bond (Revised edition)
13
Creature Bond
1
0
14
Anson Maddocks
0
141
If target creature is placed in the graveyard, Creature Bond does an amount of damage equal to creature's toughness to creature's controller.
-1
3
2
1U
8
Creature
1
0
34
Credit Voucher (Mercadian Masques)
14
Credit Voucher
28
13
20
D. Alexander Gregory
0
122
2, Tap, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.
289
5
1
2
14
0
31
Creeping Mold (Classic edition)
13
Creeping Mold
4
13
12
David Seeley
38
Mold could catch you." -Suq'Ata insult
46
Destroy target artifact, land, or enchantment.
-1
1
3
2GG
14
0
31
Creeping Mold (Seventh Edition)
13
Creeping Mold
33
13
12
Gary Ruddell
99
Mold crept over the walls and into every crevice until the gleaming white stone strained and burst.
46
Destroy target artifact, enchantment, or land.
236
1
3
2GG
14
0
23
Creeping Mold (Visions)
13
Creeping Mold
15
4
11
Dave Seeley
0
46
Destroy target artifact, land, or enchantment.
-1
1
3
2GG
13
0
18
Cremate (Invasion)
7
Cremate
31
13
15
Andrew Goldhawk
33
Death's embrace need not be cold.
61
Remove target card in a graveyard from the game. Draw a card.
96
4
1
B
6
0
36
Crenellated Wall (Mercadian Masques)
16
Crenellated Wall
28
13
12
Arnie Swekel
59
Mercadian soldiers excel at finding things to stand behind.
73
(Walls can't attack.). Tap: Target creature gets +0/+4 until end of turn.
290
5
1
4
1
0
1
4
4
Wall
12
0
18
Crevasse (Legends)
8
Crevasse
7
4
13
Rob Alexander
0
80
Creatures with mountainwalk may be blocked as if they did not have this ability.
-1
0
2
2R
7
0
26
Crimson Acolyte (Invasion)
15
Crimson Acolyte
31
12
14
Orizio Daniele
91
The faithful will walk through streams of fire and emerge unscathed. -Crimson acolyte creed
84
Protection from red. W: Target creature gains protection from red until end of turn.
11
2
2
1W
1
1
1
1
6
Cleric
7
0
34
Crimson Hellkite (Classic edition)
16
Crimson Hellkite
4
14
11
Gerry Grace
52
"Dragonfire forged me a warrior." -Rashida Scalebane
96
Flying X, TAP: Crimson Hellkite deals X damage to target creature. Spend only red mana this way.
-1
0
4
6RRR
1
6
1
6
6
Dragon
7
0
25
Crimson Hellkite (Mirage)
16
Crimson Hellkite
14
8
11
Gerry Grace
0
99
Flying X, TAP: Crimson Hellkite deals X damage to target creature. Spend only red mana in this way.
-1
0
4
6RRR
1
6
1
6
6
Dragon
7
0
34
Crimson Hellkite (Seventh Edition)
16
Crimson Hellkite
33
14
14
Carl Critchlow
70
"The hellkites are artists with flames, painting the world with fire."
97
Flying. X, Tap: Crimson Hellkite deals X damage to target creature. Spend only red mana this way.
178
0
4
6RRR
1
6
1
6
6
Dragon
7
0
25
Crimson Kobolds (Legends)
15
Crimson Kobolds
7
1
14
Anson Maddocks
0
66
This card is a red spell when cast and Kobolds are a red creature.
-1
0
1
0
1
0
1
1
7
Kobolds
7
0
33
Crimson Manticore (Fifth edition)
17
Crimson Manticore
3
8
11
Roger Raupp
0
89
Flying R, TAP: Crimson Manticore deals 1 damage to target attacking or blocking creature.
-1
0
3
2RR
1
2
1
2
9
Manticore
7
0
34
Crimson Manticore (Fourth edition)
17
Crimson Manticore
2
8
12
Daniel Gelon
0
81
Flying R, TAP: Manticore deals 1 damage to target attacking or blocking creature.
-1
0
3
2RR
1
2
1
2
9
Manticore
7
0
27
Crimson Manticore (Legends)
17
Crimson Manticore
7
8
12
Daniel Gelon
0
80
Flying R, TAP: Manticore does 1 damage to target attacking or blocking creature.
-1
0
3
2RR
1
2
1
2
9
Manticore
7
0
20
Crimson Roc (Mirage)
11
Crimson Roc
14
4
10
Ian Miller
0
122
Flying If Crimson Roc blocks any creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.
-1
0
2
4R
1
2
1
2
3
Roc
1
0
34
Crooked Scales (Mercadian Masques)
14
Crooked Scales
28
14
10
Ron Spears
0
255
4, Tap: Choose target creature you control and target creature an opponent controls. Flip a coin. If you win the flip, destroy the creature the opponent controls. If you lose the flip, destroy the creature you control unless you pay 3 and reflip the coin.
291
5
1
4
7
0
28
Crookshank Kobolds (Legends)
18
Crookshank Kobolds
7
1
16
Christopher Rush
0
66
This card is a red spell when cast and Kobolds are a red creature.
-1
0
1
0
1
0
1
1
7
Kobolds
13
0
29
Crop Rotation (Urza`s Legacy)
13
Crop Rotation
21
12
10
DiTerlizzi
36
"Hmm . . . maybe lotuses this year."
150
At the time you play Crop Rotation, sacrifice a land. Search your library for a land card and put that land into play. Shuffle your library afterward.
98
1
1
G
6
0
29
Crosis's Attendant (Invasion)
18
Crosis's Attendant
31
13
12
Arnie Swekel
69
"Crosis is the eye of the ur-dragon, piercing illusion and darkness."
59
1, Sacrifice Crosis's Attendant: Add UBR to your mana pool.
300
5
1
5
1
3
1
3
5
Golem
11
0
31
Crosis's Catacombs (Planeshift)
18
Crosis's Catacombs
32
13
20
Edward P. Beard, Jr.
3
N/A
216
Crosis's Catacombs is a Lair in addition to its land type. When Crosis's Catacombs comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand. T: Add U, B, or R to your mana pool.
136
13
0
27
Crosis's Charm (Planeshift)
14
Crosis's Charm
32
13
12
David Martin
3
N/A
151
Choose one - Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact.
99
6
3
UBR
7
0
29
Crosis, the Purger (Invasion)
18
Crosis, the Purger
31
14
12
Pete Venters
0
193
Flying. Whenever Crosis, the Purger deals combat damage to a player, you may pay 2B. If you do, choose a color. That player reveals his or her hand and discards all cards of that color from it.
242
6
4
3UBR
1
6
1
6
13
Dragon Legend
13
0
28
Crossbow Ambush (Stronghold)
15
Crossbow Ambush
18
12
10
Kev Walker
69
There is no drake that flies faster than a crossbow bolt. -Vec saying
76
All creatures you control can block creatures with flying until end of turn.
-1
1
1
G
7
0
37
Crossbow Infantry (Mercadian Masques)
17
Crossbow Infantry
28
12
22
Greg & Tim Hildebrandt
79
The crossbow is the ideal weapon for the lazy Mercadians: just point and shoot.
79
Tap: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
16
2
2
1W
1
1
1
1
7
Soldier
7
0
35
Crossbow Infantry (Seventh Edition)
17
Crossbow Infantry
33
12
15
James Bernardin
19
Twang. You're dead.
79
Tap: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
12
2
2
1W
1
1
1
1
7
Soldier
12
0
24
Crosswinds (Urza`s Saga)
10
Crosswinds
20
13
13
Randy Elliott
149
Harbin's ornithopter had been trapped for two days within the currents of the storm. When the skies cleared, all he could see was a horizon of trees.
36
All creatures with flying get -2/-0.
-1
1
2
1G
7
0
30
Crovax the Cursed (Stronghold)
17
Crovax the Cursed
18
14
12
Pete Venters
0
247
Crovax the Cursed counts as a Vampire. Crovax comes into play with four +1/+1 counters on it. During your upkeep, sacrifice a creature and put a +1/+1 counter Crovax, or remove a +1/+1 counter from Crovax. B: Crovax gains flying until end of turn.
-1
4
3
2BB
1
0
1
0
6
Legend
4
0
26
Crown of Flames (Invasion)
15
Crown of Flames
31
12
19
Christopher Moeller
76
"All my life I've fought these monsters. Today I finish that fight." -Barrin
98
R: Enchanted creature gets +1/+0 until end of turn. R: Return Crown of Flames to its owner's hand.
142
0
1
R
8
Creature
4
0
25
Crown of Flames (Tempest)
15
Crown of Flames
17
12
16
William O'Connor
0
94
R: Enchanted creature gets +1/+0 until end of turn. R: Return Crown of Flames to owner's hand.
-1
0
1
R
8
Creature
1
0
33
Crown of the Ages (Fifth edition)
17
Crown of the Ages
3
8
11
Roger Raupp
0
105
4, TAP: Move target enchantment from one creature to another. The enchantment's new target must be legal.
-1
5
1
2
1
0
27
Crown of the Ages (Ice Age)
17
Crown of the Ages
10
8
11
Dan Frazier
0
226
4,TAP: Switch target enchantment from one creature to another; the enchantment's new target must be legal. The controller of the enchantment does not change. Treat the enchantment as though it were just cast on the new target.
-1
5
1
2
14
0
22
Cruel Bargain (Portal)
13
Cruel Bargain
25
14
12
Adrian Smith
0
106
Draw four cards. You lose half your life, rounded up. (For example, if you have 11 life, you lose 6 life.)
-1
4
3
BBB
14
0
27
Cruel Edict (Portal 2. age)
11
Cruel Edict
27
12
16
Jeffrey R. Busch
55
"Such a fragile organ, the brain." -Tojira, swamp queen
73
Your opponent chooses one of his or her creatures. Destroy that creature.
-1
4
2
1B
14
0
19
Cruel Fate (Portal)
10
Cruel Fate
25
14
12
Adrian Smith
0
154
Look at the top five cards of your opponent's deck. Put one of them into your opponent's discard pile and the rest on top of his or her deck in any order.
-1
3
2
4U
14
0
20
Cruel Tutor (Portal)
11
Cruel Tutor
25
14
10
Kev Walker
0
97
Search your deck for any card. Shuffle your deck and put that card on top of it. You lose 2 life.
-1
4
2
2B
13
0
21
Crumble (Antiquities)
7
Crumble
6
3
14
Jesper Myrfors
0
144
Destroy target artifact; artifact creatures may not regenerate. Artifact's controller gains life points equal to target artifact's casting cost.
-1
1
1
G
13
0
23
Crumble (Fifth edition)
7
Crumble
3
4
14
Jesper Myrfors
0
105
Bury target artifact. That artifact's controller gains an amount of life equal to its total casting cost.
-1
1
1
G
13
0
24
Crumble (Fourth edition)
7
Crumble
2
4
14
Jesper Myrfors
0
92
Bury target artifact. Artifact's controller gains life equal to the artifact's casting cost.
-1
1
1
G
13
0
25
Crumble (Revised edition)
7
Crumble
1
4
14
Jesper Myrfors
0
104
Buries target artifact. Artifact's controller gains life points equal to target artifact's casting cost.
-1
1
1
G
1
0
39
Crumbling Sanctuary (Mercadian Masques)
19
Crumbling Sanctuary
28
14
14
Randy Gallegos
0
128
For each 1 damage that would be dealt to a player, that player removes the top card of his or her library from the game instead.
292
5
1
5
12
0
30
Crusade (Alpha/Beta/Unlimited)
7
Crusade
0
8
10
Mark Poole
0
31
All white creatures gain +1/+1.
-1
2
2
WW
12
0
25
Crusade (Classic edition)
7
Crusade
4
14
20
D. Alexander Gregory
0
26
White creatures get +1/+1.
-1
2
2
WW
12
0
23
Crusade (Fifth edition)
7
Crusade
3
8
20
D. Alexander Gregory
0
30
All white creatures get +1/+1.
-1
2
2
WW
12
0
24
Crusade (Fourth edition)
7
Crusade
2
8
10
Mark Poole
0
30
All white creatures get +1/+1.
-1
2
2
WW
12
0
25
Crusade (Revised edition)
7
Crusade
1
8
10
Mark Poole
0
31
All white creatures gain +1/+1.
-1
2
2
WW
7
0
27
Crusading Knight (Invasion)
16
Crusading Knight
31
14
20
Edward P. Beard, Jr.
55
"My only dream is to destroy the nightmares of others."
89
Protection from black. Crusading Knight gets +1/+1 for each swamp your opponents control.
12
2
3
2WW
1
2
1
2
6
Knight
7
0
22
Crypt Angel (Invasion)
11
Crypt Angel
31
14
13
Todd Lockwood
34
Once an angel, now an abomination.
138
Flying, protection from white. When Crypt Angel comes into play, return target blue or red creature card from your graveyard to your hand.
97
4
2
4B
1
3
1
3
5
Angel
7
0
20
Crypt Cobra (Mirage)
11
Crypt Cobra
14
4
11
Ron Spencer
0
155
If Crypt Cobra attacks and is not blocked, defending player gets a poison counter. If any player has ten or more poison counters, he or she loses the game.
-1
4
2
3B
1
3
1
3
5
Cobra
7
0
28
Crypt Rats (Seventh Edition)
10
Crypt Rats
33
13
12
Matt Cavotta
53
Beware anything born among the dead. -Tolarian saying
94
X: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way.
125
4
2
2B
1
1
1
1
3
Rat
7
0
20
Crypt Rats (Visions)
10
Crypt Rats
15
0
8
Paul Lee
0
92
X: Crypt Rats deals X damage to each creature and player. Spend only black mana in this way.
-1
4
2
2B
1
1
1
1
4
Rats
1
0
28
Crystal Chimes (Urza`s Saga)
14
Crystal Chimes
20
13
15
Donato Giancola
84
As Serra was to learn, the peace and sanctity of her realm were as fragile as glass.
96
3, TAP, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.
-1
5
1
3
6
0
22
Crystal Golem (Mirage)
13
Crystal Golem
14
4
16
Mike Dringenberg
0
46
At end of your turn, Crystal Golem phases out.
-1
5
1
4
1
3
1
3
0
9
0
34
Crystal Rod (Alpha/Beta/Unlimited)
11
Crystal Rod
0
4
9
Amy Weber
0
54
1: Any blue spell cast by any player gives you 1 life.
-1
5
1
1
1
0
29
Crystal Rod (Classic edition)
11
Crystal Rod
4
13
15
Donato Giancola
0
80
Whenever a player plays a blue spell, you may pay 1. If you do, you gain 1 life.
-1
5
1
1
1
0
27
Crystal Rod (Fifth edition)
11
Crystal Rod
3
4
15
Donato Giancola
0
111
1: Gain 1 life. Use this ability only when a blue spell is successfully cast and only once for each such spell.
-1
5
1
1
1
0
28
Crystal Rod (Fourth edition)
11
Crystal Rod
2
4
9
Amy Weber
0
157
1: Gain 1 life for a successfully cast blue spell. Use this effect either when the spell is cast or later in the turn but only once for each blue spell cast.
-1
5
1
1
1
0
29
Crystal Rod (Revised edition)
11
Crystal Rod
1
4
9
Amy Weber
0
93
1: Any blue spell cast gives you 1 life. Can only give 1 life each time a blue spell is cast.
-1
5
1
1
1
0
29
Crystal Rod (Seventh Edition)
11
Crystal Rod
33
13
14
Ciruelo Cabral
29
Polished by a thousand waves.
80
Whenever a player plays a blue spell, you may pay 1. If you do, you gain 1 life.
291
5
1
1
13
0
24
Crystal Spray (Invasion)
13
Crystal Spray
31
14
13
Jeff Miracola
0
153
Change the text of target spell or permanent by replacing all instances of one color word or basic land type with another until end of turn. Draw a card.
50
3
2
2U
11
0
30
Crystal Vein (Classic edition)
12
Crystal Vein
4
13
13
Pat Morrissey
0
117
TAP: Add one colorless mana to your mana pool. TAP, Sacrifice Crystal Vein: Add two colorless mana to your mana pool.
-1
11
0
21
Crystal Vein (Mirage)
12
Crystal Vein
14
4
13
Pat Morrissey
0
117
TAP: Add one colorless mana to your mana pool. TAP, Sacrifice Crystal Vein: Add two colorless mana to your mana pool.
-1
7
0
31
Crystalline Sliver (Stronghold)
18
Crystalline Sliver
18
13
14
L. A. Williams
89
Bred as living shields, these slivers have proven unruly-they know they cannot be caught.
52
Slivers cannot be the target of spells or abilities.
-1
6
2
WU
1
2
1
2
6
Sliver
3
0
25
Culling the Weak (Exodus)
16
Culling the Weak
19
12
16
Scott M. Fischer
124
"The blood of the weak shall be the ink with which we scribe great Yawgmoth's glorious name." -Stronghold architect, journal
49
Sacrifice a creature: Add BBBB to your mana pool.
-1
4
1
B
4
0
16
Cunning (Exodus)
7
Cunning
19
12
10
Kev Walker
70
". . . Dry-walkers die We feed on sweet flesh . . . ." -Rootwater Saga
105
Enchanted creature gets +3/+3. If enchanted creature attacks or blocks, sacrifice Cunning at end of turn.
-1
3
2
1U
8
Creature
7
0
35
Cunning Advisor (Portal 3 Kingdoms)
15
Cunning Advisor
26
13
13
Gao Jianzhang
0
134
On your turn, before you attack, you may tap Cunning Advisor to force your opponent to choose and discard a card from his or her hand.
72
4
2
3B
1
1
1
1
7
Advisor
7
0
29
Cunning Giant (Portal 2. age)
13
Cunning Giant
27
14
16
Jeffrey R. Busch
0
151
If Cunning Giant attacks and isn't blocked, you may choose to have it deal its damage to any one of your opponent's creatures instead of to him or her.
-1
0
2
5R
1
4
1
4
5
Giant
7
0
33
Cuombajj Witches (Arabian Nights)
16
Cuombajj Witches
5
3
11
Kaja Foglio
0
163
Tap to do 1 damage to any target; opponent may also do 1 damage to any target. You choose your target before opponent does, but damage is inflicted simultaneously.
-1
4
2
BB
1
1
1
3
7
Witches
7
0
29
Cuombajj Witches (Chronicles)
16
Cuombajj Witches
11
2
11
Kaja Foglio
0
187
TAP: Cuombajj Witches deals 1 damage to target creature or player. Cuombajj Witches also deals 1 damage to target creature or player of target opponent's choice. Choose your target first.
-1
4
2
BB
1
1
1
3
7
Witches
13
0
20
Curfew (Urza`s Saga)
6
Curfew
20
12
14
Randy Gallegos
26
". . . But I'm not tired!"
81
Each player chooses a creature he or she controls and returns it to owner's hand.
-1
3
1
U
4
0
18
Curiosity (Exodus)
9
Curiosity
19
13
11
Val Mayerik
116
All Mirri wanted to do was rest, but she couldn't ignore a nagging suspicion as she followed Crovax's skulking form.
63
If enchanted creature damages an opponent, you may draw a card.
-1
3
1
U
8
Creature
4
0
25
Curse Artifact (The Dark)
14
Curse Artifact
8
5
10
Mark Tedin
0
186
During his or her upkeep, controller of target artifact may choose to bury target artifact. If controller chooses not to bury target artifact, Curse Artifact does 2 damage to him or her.
-1
4
3
2BB
8
Artifact
12
0
29
Curse of Marit Lage (Ice Age)
19
Curse of Marit Lage
10
8
9
Amy Weber
0
118
When Curse of Marit Lage comes into play, tap all islands. Islands do not untap during their controller's untap phase.
-1
0
3
3RR
4
0
21
Cursed Flesh (Exodus)
12
Cursed Flesh
19
12
11
Ron Spencer
56
A farewell to arms . . . and feet . . . and legs . . . .
101
Enchanted creature gets -1/-1 and cannot be blocked except by artifact creatures and black creatures.
-1
4
1
B
8
Creature
4
0
23
Cursed Flesh (Invasion)
12
Cursed Flesh
31
12
6
Chippy
104
Misery, filth, disease-all things that bring suffering to the world-only make Phyrexians more dangerous.
103
Enchanted creature gets -1/-1 and can't be blocked except by artifact creatures and/or black creatures.
98
4
1
B
8
Creature
4
0
34
Cursed Land (Alpha/Beta/Unlimited)
11
Cursed Land
0
4
14
Jesper Myrfors
0
73
Cursed Land does 1 damage to target land's controller during each upkeep.
-1
4
3
2BB
4
Land
4
0
27
Cursed Land (Fifth edition)
11
Cursed Land
3
4
14
Jesper Myrfors
0
91
During the upkeep of enchanted land's controller, Cursed Land deals 1 damage to him or her.
-1
4
3
2BB
4
Land
4
0
28
Cursed Land (Fourth edition)
11
Cursed Land
2
4
14
Jesper Myrfors
0
80
Cursed Land deals 1 damage to target land's controller during his or her upkeep.
-1
4
3
2BB
4
Land
4
0
29
Cursed Land (Revised edition)
11
Cursed Land
1
4
14
Jesper Myrfors
0
79
Cursed Land does 1 damage to target land's controller during his or her upkeep.
-1
4
3
2BB
4
Land
10
0
25
Cursed Rack (Antiquities)
11
Cursed Rack
6
0
14
Richard Thomas
0
73
Opponent must discard down to four cards during his or her discard phase.
-1
5
1
4
1
0
28
Cursed Rack (Fourth edition)
11
Cursed Rack
2
4
14
Richard Thomas
0
76
Target opponent discards down to four cards during his or her discard phase.
-1
5
1
4
1
0
23
Cursed Scroll (Tempest)
13
Cursed Scroll
17
14
20
D. Alexander Gregory
0
173
3, TAP: Name a card. Target opponent chooses a card at random from your hand. If he or she chooses the named card, Cursed Scroll deals 2 damage to target creature or player.
-1
5
1
1
1
0
30
Cursed Totem (Classic edition)
12
Cursed Totem
4
14
20
D. Alexander Gregory
163
Pass me from soul to soul, / soldier to herder, herder to beast, beast to soil / until I am everywhere. / Then pass me those souls. -Totem inscription (translated)
52
Players can't play activated abilities of creatures.
-1
5
1
2
1
0
21
Cursed Totem (Mirage)
12
Cursed Totem
14
8
20
D. Alexander Gregory
0
72
Players cannot play any creature abilities requiring an activation cost.
-1
5
1
2
12
0
33
Customs Depot (Mercadian Masques)
13
Customs Depot
28
13
16
Scott M. Fischer
52
A bribe is always faster than filling out paperwork.
110
Whenever you play a creature spell, you may pay 1. If you do, draw a card, then discard a card from your hand.
71
3
2
1U
12
0
22
Cycle of Life (Mirage)
13
Cycle of Life
14
8
6
Chippy
0
200
Return Cycle of Life to owner's hand: Target creature you summoned this turn is 0/1 until the beginning of your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
-1
1
3
1GG
12
0
24
Cyclone (Arabian Nights)
7
Cyclone
5
6
10
Mark Tedin
0
202
Put one chip on Cyclone each round during your upkeep, then pay G for each chip or discard Cyclone. If not discarded, Cyclone immediately does 1 damage per chip to each player and each creature in play.
-1
1
3
2GG
12
0
20
Cyclone (Chronicles)
7
Cyclone
11
4
10
Mark Tedin
0
236
At the beginning of your upkeep, put a wind counter on Cyclone. During your upkeep, pay G for each wind counter on Cyclone or bury Cyclone. If you pay, Cyclone deals 1 damage to each player and each creature for each wind counter on it.
-1
1
3
2GG
7
0
32
Cyclopean Mummy (Fourth edition)
15
Cyclopean Mummy
2
0
17
Edward Beard, Jr.
0
70
If Mummy is put into the graveyard from play, remove it from the game.
-1
4
2
1B
1
2
1
1
5
Mummy
7
0
25
Cyclopean Mummy (Legends)
15
Cyclopean Mummy
7
1
17
Edward Beard, Jr.
0
71
If Mummy is placed in the graveyard from play, remove it from the game.
-1
4
2
1B
1
2
1
1
5
Mummy
8
0
37
Cyclopean Tomb (Alpha/Beta/Unlimited)
14
Cyclopean Tomb
0
8
14
Anson Maddocks
0
219
2: Turn any one non-swamp land into swamp during your upkeep. Mark the changed lands with tokens. If Cyclopean Tomb is destroyed, remove one token of your choice each upkeep, returning that land to its original nature.
-1
5
1
4
7
0
29
D'Avenant Archer (Chronicles)
16
D'Avenant Archer
11
2
14
Douglas Shuler
0
78
TAP: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
-1
2
2
2W
1
1
1
2
6
Archer
7
0
34
D'Avenant Archer (Classic edition)
16
D'Avenant Archer
4
12
14
Douglas Shuler
97
Avenant's archers are also trained as poets, so that each arrow is guided by a fragment of verse.
78
TAP: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
-1
2
2
2W
1
1
1
2
7
Soldier
7
0
32
D'Avenant Archer (Fifth edition)
16
D'Avenant Archer
3
0
14
Douglas Shuler
0
78
TAP: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
-1
2
2
2W
1
1
1
2
6
Archer
7
0
26
D'Avenant Archer (Legends)
16
D'Avenant Archer
7
1
14
Douglas Shuler
0
67
TAP: Archer does 1 damage to target attacking or blocking creature.
-1
2
2
2W
1
1
1
2
6
Archer
7
0
30
Dakkon Blackblade (Chronicles)
17
Dakkon Blackblade
11
4
21
Richard Kane Ferguson
0
88
Dakkon Blackblade has power and toughness each equal to the number of lands you control.
-1
6
5
2WUUB
1
*
1
*
6
Legend
7
0
27
Dakkon Blackblade (Legends)
17
Dakkon Blackblade
7
8
21
Richard Kane-Ferguson
0
51
The *s below equal the number of lands you control.
-1
6
5
2BUUW
1
*
1
*
6
Legend
7
0
26
Dakmor Bat (Portal 2. age)
10
Dakmor Bat
27
12
11
Una Fricker
42
The bat thrives on what underestimates it.
6
Flying
-1
4
2
1B
1
1
1
1
3
Bat
7
0
31
Dakmor Lancer (Seventh Edition)
13
Dakmor Lancer
33
13
12
Luca Zontini
67
The darkness of his shield reflects the inky blackness of his soul.
69
When Dakmor Lancer comes into play, destroy target nonblack creature.
126
4
3
4BB
1
3
1
3
6
Knight
14
0
29
Dakmor Plague (Portal 2. age)
13
Dakmor Plague
27
13
13
Jeff Miracola
59
The tiniest cough can be deadlier than the fiercest dragon.
97
Dakmor Plague deals 3 damage to each creature and player. (This includes your creatures and you.)
-1
4
3
3BB
7
0
31
Dakmor Scorpion (Portal 2. age)
15
Dakmor Scorpion
27
12
14
Randy Gallegos
97
A scorpion this big you won't find curled up in your boot. Maybe around your boot, but not in it.
0
-1
4
2
1B
1
2
1
1
8
Scorpion
7
0
32
Dakmor Sorceress (Portal 2. age)
16
Dakmor Sorceress
27
14
14
Matthew Wilson
0
124
Dakmor Sorceress has power equal to the number of swamp cards in play. (This includes both tapped and untapped swamp cards.)
-1
4
2
5B
1
*
1
4
6
Wizard
1
0
30
Damping Engine (Urza`s Legacy)
14
Damping Engine
21
14
7
rk post
0
195
A player who controls more permanents than any other cannot play lands or artifact, creature, or enchantment spells. That player may sacrifice a permanent to ignore this effect until end of turn.
124
5
1
4
12
0
27
Damping Field (Antiquities)
13
Damping Field
6
6
14
Justin Hampton
0
83
Players may not untap more than one artifact during each of their own untap phases.
-1
2
2
2W
12
0
26
Dance of Many (Chronicles)
13
Dance of Many
11
4
17
Sandra Everingham
0
353
When Dance of Many comes into play, choose a target summon card in play. Put a token creature into play and treat it as though an exact copy of that summon card were just summoned. If Dance of Many leaves play, remove that token creature from game. If the token creature leaves play, bury Dance of Many. During your upkeep, pay UU or bury Dance of Many.
-1
3
2
UU
12
0
29
Dance of Many (Fifth edition)
13
Dance of Many
3
8
17
Sandra Everingham
0
298
During your upkeep, pay UU or bury Dance of Many. When you play Dance of Many, choose target summon card. When Dance of Many comes into play, put a token creature into play and treat it as an exact copy of that summon card. If either Dance of Many or the token creature leaves play, bury the other.
-1
3
2
UU
12
0
24
Dance of Many (The Dark)
13
Dance of Many
8
4
17
Sandra Everingham
0
385
When Dance of Many is brought into play, choose a target summon card in play. Then put a token creature in play and treat it as if you have just brought an exact copy of target summon card into play. If Dance of Many leaves play, remove token creature from game. If token creature leaves play, destroy Dance of Many. If you do not pay UU during your upkeep, Dance of Many is destroyed.
-1
3
2
UU
4
0
27
Dance of the Dead (Ice Age)
17
Dance of the Dead
10
4
14
Randy Gallegos
0
390
Take target creature from any graveyard and put it directly into play under your control, tapped, with +1/+1. Treat that creature as though it were just summoned. The creature does not untap during its controller's untap phase. At the end of his or her upkeep, its controller may pay an additional 1B to untap it. If Dance of the Dead is removed, bury the creature in its owner's graveyard.
-1
4
2
1B
13
Dead Creature
6
0
33
Dancing Scimitar (Arabian Nights)
16
Dancing Scimitar
5
5
14
Anson Maddocks
0
6
Flying
-1
5
1
4
1
1
1
5
0
6
0
34
Dancing Scimitar (Classic edition)
16
Dancing Scimitar
4
14
14
Anson Maddocks
150
Bobbing merrily from opponent to opponent, the scimitar began adding playful little flourishes to its strokes; it even turned a couple of somersaults.
6
Flying
-1
5
1
4
1
1
1
5
0
6
0
32
Dancing Scimitar (Fifth edition)
16
Dancing Scimitar
3
8
14
Anson Maddocks
0
6
Flying
-1
5
1
4
1
1
1
5
0
6
0
33
Dancing Scimitar (Fourth edition)
16
Dancing Scimitar
2
8
14
Anson Maddocks
0
6
Flying
-1
5
1
4
1
1
1
5
0
6
0
34
Dancing Scimitar (Revised edition)
16
Dancing Scimitar
1
8
14
Anson Maddocks
0
6
Flying
-1
5
1
4
1
1
1
5
0
7
0
23
Dandan (Arabian Nights)
6
Dandan
5
3
11
Drew Tucker
0
133
Dandan cannot attack unless opponent has islands in play. Dandan is destroyed immediately if at any time you have no islands in play.
-1
3
2
UU
1
4
1
1
6
Dandan
7
0
19
Dandan (Chronicles)
6
Dandan
11
2
11
Drew Tucker
0
106
Cannot attack if defending player controls no islands. If at any time you control no islands, bury Dandan.
-1
3
2
UU
1
4
1
1
6
Dandan
7
0
22
Dandan (Fifth edition)
6
Dandan
3
0
11
Drew Tucker
0
129
Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.)
-1
3
2
UU
1
4
1
1
6
Dandan
7
0
32
Daraja Griffin (Classic edition)
14
Daraja Griffin
4
13
14
Stuart Griffin
140
"And the flamingos said, 'Get out of our nest-we can't be seen with the likes of you!' So, the griffin ate them." -Azeworai, "The Ugly Bird"
63
Flying Sacrifice Daraja Griffin: Destroy target black creature.
-1
2
2
3W
1
2
1
2
7
Griffin
7
0
24
Daraja Griffin (Visions)
14
Daraja Griffin
15
4
14
Stuart Griffin
0
63
Flying Sacrifice Daraja Griffin: Destroy target black creature.
-1
2
2
3W
1
2
1
2
7
Griffin
7
0
16
Darba (Prophecy)
5
Darba
30
13
14
Heather Hudson
73
Legend has it the darba gave up its wings in return for an extra stomach.
67
At the beginning of your upkeep, sacrifice Darba unless you pay GG.
111
1
2
3G
1
5
1
4
5
Beast
6
0
31
Darigaaz's Attendant (Invasion)
20
Darigaaz's Attendant
31
13
4
Brom
81
"Darigaaz is the breath of the ur-dragon, burning away the burdens of mortality."
61
1, Sacrifice Darigaaz's Attendant: Add BRG to your mana pool.
301
5
1
5
1
3
1
3
5
Golem
11
0
31
Darigaaz's Caldera (Planeshift)
18
Darigaaz's Caldera
32
13
15
Franz Vohwinkel
3
N/A
216
Darigaaz's Caldera is a Lair in addition to its land type. When Darigaaz's Caldera comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand. T: Add B, R, or G to your mana pool.
137
13
0
29
Darigaaz's Charm (Planeshift)
16
Darigaaz's Charm
32
13
12
David Martin
3
N/A
188
Choose one - Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn.
100
6
3
BRG
7
0
32
Darigaaz, the Igniter (Invasion)
21
Darigaaz, the Igniter
31
14
8
Mark Zug
0
248
Flying. Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay 2R. If you do, choose a color. That player reveals his or her hand and Darigaaz deals X damage to him or her, where X is the number of cards revealed of that color.
243
6
4
3BRG
1
6
1
6
13
Dragon Legend
7
0
35
Daring Apprentice (Classic edition)
17
Daring Apprentice
4
14
11
Kaja Foglio
54
In front of every great wizard is a doomed apprentice.
Most warriors think in only two dimensions. Agnate and his metathran brethren were trained to battle in three.
79
Target creature gets +1/+1 and gains flying and first strike until end of turn.
101
6
3
1WU
13
0
24
Dark Banishing (Ice Age)
14
Dark Banishing
10
0
11
Drew Tucker
0
31
Bury target non-black creature.
-1
4
2
2B
13
0
23
Dark Banishing (Mirage)
14
Dark Banishing
14
0
12
Dermot Power
0
30
Bury target nonblack creature.
-1
4
2
2B
13
0
32
Dark Banishing (Seventh Edition)
14
Dark Banishing
33
12
12
Rebecca Guay
120
"Hence 'banishèd' is banished from the world, / And the world's exile is death." -William Shakespeare, Romeo and Juliet"
58
Destroy target nonblack creature. It can't be regenerated.
127
4
2
2B
13
0
24
Dark Banishing (Tempest)
14
Dark Banishing
17
12
11
John Matson
0
80
Destroy target nonblack creature. That creature cannot be regenerated this turn.
-1
4
2
2B
7
0
28
Dark Hatchling (Urza`s Saga)
14
Dark Hatchling
20
14
11
Mark Nelson
0
124
Flying When Dark Hatchling comes into play, destroy target nonblack creature. That creature cannot be regenerated this turn.
-1
4
3
4BB
1
3
1
3
6
Horror
12
0
33
Dark Heart of the Wood (The Dark)
22
Dark Heart of the Wood
8
2
16
Christopher Rush
0
88
You may sacrifice a forest to gain 3 life. Counts as both a black card and a green card.
-1
6
2
BG
7
0
34
Dark Maze (2 versions) (Homelands)
22
Dark Maze (2 versions)
12
1
13
Rob Alexander
0
144
0: Dark Maze can attack this turn. At end of turn, remove Dark Maze from the game. Dark Maze cannot attack the turn it comes under your control.
-1
3
2
4U
1
n
4
a4/5
4
Wall
7
0
25
Dark Maze (Fifth edition)
9
Dark Maze
3
0
12
David Seeley
0
111
0: Dark Maze can attack this turn as though it were not a Wall. At end of turn, remove Dark Maze from the game.
-1
3
2
4U
1
4
1
5
4
Wall
14
0
29
Dark Offering (Portal 2. age)
13
Dark Offering
27
13
19
Edward P. Beard Jr.
86
"Our greatest hope has become our enemy's greatest triumph." -Restela, Alaborn marshal
59
Destroy any one creature that isn't black. You gain 3 life.
-1
4
3
4BB
4
0
24
Dark Privilege (Visions)
14
Dark Privilege
15
0
10
Tom Kyffin
0
83
Enchanted creature gets +1/+1. Sacrifice a creature: Regenerate enchanted creature.
-1
4
2
1B
8
Creature
15
0
34
Dark Ritual (Alpha/Beta/Unlimited)
11
Dark Ritual
0
0
17
Sandra Everingham
0
35
Add 3 black mana to your mana pool.
-1
4
1
B
3
0
27
Dark Ritual (Fifth edition)
11
Dark Ritual
3
0
13
Clint Langley
0
26
Add BBB to your mana pool.
-1
4
1
B
15
0
28
Dark Ritual (Fourth edition)
11
Dark Ritual
2
0
17
Sandra Everingham
0
26
Add BBB to your mana pool.
-1
4
1
B
15
0
21
Dark Ritual (Ice Age)
11
Dark Ritual
10
0
14
Justin Hampton
0
26
Add BBB to your mana pool.
-1
4
1
B
13
0
31
Dark Ritual (Mercadian Masques)
11
Dark Ritual
28
12
12
Rebecca Guay
96
"Eye of twilight, give us sight. Take our offer, give us might. Make our power tears of night.".
26
Add BBB to your mana pool.
129
4
1
B
3
0
20
Dark Ritual (Mirage)
11
Dark Ritual
14
0
14
John Coulthart
0
26
Add BBB to your mana pool.
-1
4
1
B
15
0
29
Dark Ritual (Revised edition)
11
Dark Ritual
1
0
17
Sandra Everingham
0
26
Add BBB to your mana pool.
-1
4
1
B
3
0
21
Dark Ritual (Tempest)
11
Dark Ritual
17
12
14
Ken Meyer, Jr.
0
26
Add BBB to your mana pool.
-1
4
1
B
3
0
25
Dark Ritual (Urza`s Saga)
11
Dark Ritual
20
12
11
Tom Fleming
139
"From void evolved Phyrexia. Great Yawgmoth, Father of Machines, saw its perfection. Thus the Grand Evolution began." -Phyrexian Scriptures
26
Add BBB to your mana pool.
-1
4
1
B
1
0
22
Dark Sphere (The Dark)
11
Dark Sphere
8
5
10
Mark Tedin
0
102
TAP: Sacrifice Dark Sphere to prevent half of the damage done to you by a single source, rounded down.
-1
5
1
0
12
0
28
Dark Suspicions (Planeshift)
15
Dark Suspicions
32
14
12
Matt Cavotta
65
After four thousand years, you learn to plan for betrayal. - Urza
134
At the beginning of each opponent's upkeep, that player loses 1 life for each card in his or her hand more than you have in your hand.
40
4
3
2BB
13
0
22
Dark Triumph (Nemesis)
12
Dark Triumph
29
13
8
Adam Rex
34
All that's left is the coronation.
147
If you control a swamp, you may sacrifice a creature instead of paying Dark Triumph's mana cost. Creatures you control get +2/+0 until end of turn.
55
4
2
4B
12
0
30
Darkest Hour (Seventh Edition)
12
Darkest Hour
33
14
14
Ciruelo Cabral
52
The eclipse made it clear whose side the sky was on.
24
All creatures are black.
128
4
1
B
12
0
26
Darkest Hour (Urza`s Saga)
12
Darkest Hour
20
14
14
Heather Hudson
128
"Yawgmoth spent eons wrapping Phyrexians in human skin. They are the sleeper agents, and they are everywhere." -Xantcha, to Urza
24
All creatures are black.
-1
4
1
B
7
0
26
Darkling Stalker (Tempest)
16
Darkling Stalker
17
12
14
Susan Van Camp
0
81
B: Regenerate Darkling Stalker. B: Darkling Stalker gets +1/+1 until end of turn.
-1
4
2
3B
1
1
1
1
6
Spirit
13
0
18
Darkness (Legends)
8
Darkness
7
0
14
Harold McNeill
0
153
Creatures attack and block as normal, but none deal any damage. All attacking creatures are still tapped. Play any time before attack damage is assigned.
-1
4
1
B
14
0
31
Darkpact (Alpha/Beta/Unlimited)
8
Darkpact
0
8
14
Quinton Hoover
0
245
Without looking at it first, swap top card of your library with either card of ante; this swap is permanent. You must have a card in your library to cast this spell. Remove this card from your deck before playing if you are not playing for ante.
-1
4
3
BBB
14
0
26
Darkpact (Revised edition)
8
Darkpact
1
8
14
Quinton Hoover
0
220
Swap top card of your library with either card of the ante; this swap is permanent. You must have a card in your library to cast this spell. Remove this card from your deck before playing if you are not playing for ante.
-1
4
3
BBB
7
0
31
Darkwatch Elves (Urza`s Legacy)
15
Darkwatch Elves
21
13
9
Hazeltine
0
133
Protection from black Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
99
1
2
2G
1
2
1
2
5
Elves
7
0
35
Darting Merfolk (Mercadian Masques)
15
Darting Merfolk
28
12
8
Sam Wood
0
95
U: Return Darting Merfolk to its owner's hand. You might as well try to catch water with a net.
72
3
2
1U
1
1
1
1
7
Merfolk
7
0
30
Daughter of Autumn (Homelands)
18
Daughter of Autumn
12
4
19
Margaret Organ-Kean
0
69
W: Redirect to Daughter of Autumn 1 damage dealt to a white creature.
-1
1
3
2GG
1
2
1
4
6
Legend
7
0
25
Dauthi Cutthroat (Exodus)
16
Dauthi Cutthroat
19
13
12
Dermot Power
66
In their twisted logic, to empty the shadow world is to escape it.
121
Shadow (This creature can block or be blocked by only creatures with shadow.) 1B, T: Destroy target creature with shadow.
-1
4
2
1B
1
1
1
1
6
Minion
12
0
24
Dauthi Embrace (Tempest)
14
Dauthi Embrace
17
13
15
Andrew Robinson
0
122
BB: Target creature gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)
-1
4
2
2B
7
0
22
Dauthi Ghoul (Tempest)
12
Dauthi Ghoul
17
13
10
Tom Kyffin
0
185
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever any creature with shadow is put into any graveyard from play, put a +1/+1 counter on Dauthi Ghoul.
-1
4
2
1B
1
1
1
1
6
Zombie
7
0
23
Dauthi Horror (Tempest)
13
Dauthi Horror
17
12
16
Jeff Laubenstein
0
129
Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Horror cannot be blocked by white creatures.
-1
4
2
1B
1
2
1
1
5
Beast
7
0
22
Dauthi Jackal (Exodus)
13
Dauthi Jackal
19
12
8
Adam Rex
70
"All Dauthi are jackals, regardless of breed." -Lyna, Soltari emissary
140
Shadow (This creature can block or be blocked by only creatures with shadow.) BB, Sacrifice Dauthi Jackal: Destroy target blocking creature.
-1
4
2
2B
1
2
1
1
5
Hound
7
0
25
Dauthi Marauder (Tempest)
15
Dauthi Marauder
17
12
15
Andrew Robinson
0
77
Shadow (This creature can block or be blocked by only creatures with shadow.)
-1
4
2
2B
1
3
1
1
6
Minion
7
0
26
Dauthi Mercenary (Tempest)
16
Dauthi Mercenary
17
13
14
Matthew Wilson
0
128
Shadow (This creature can block or be blocked by only creatures with shadow.) 1B: Dauthi Mercenary gets +1/+0 until end of turn.
-1
4
2
2B
1
2
1
1
6
Knight
7
0
27
Dauthi Mindripper (Tempest)
17
Dauthi Mindripper
17
13
14
L. A. Williams
0
228
Shadow (This creature can block or be blocked by only creatures with shadow.) Sacrifice Dauthi Mindripper: Defending player chooses and discards three cards. Use this ability only if Dauthi Mindripper is attacking and unblocked.
-1
4
2
3B
1
2
1
1
6
Minion
7
0
23
Dauthi Slayer (Tempest)
13
Dauthi Slayer
17
12
12
Dermot Power
0
119
Shadow (This creature can block or be blocked by only creatures with shadow.) Each turn, Dauthi Slayer attacks if able.
-1
4
2
BB
1
2
1
2
7
Soldier
7
0
27
Dauthi Trapper (Stronghold)
14
Dauthi Trapper
18
13
14
Thomas M. Baxa
108
Merfolk tell their young of Dandan, humans of Rag Man. Dal tell tales of the Dauthi, and they are far worse.
121
T: Target creature gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)
-1
4
2
2B
1
1
1
1
6
Minion
7
0
23
Dauthi Warlord (Exodus)
14
Dauthi Warlord
19
13
10
Kev Walker
0
156
Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Warlord has power equal to the number of creatures with shadow in play.
-1
4
2
1B
1
*
1
1
7
Soldier
7
0
31
Dawnstrider (Mercadian Masques)
11
Dawnstrider
28
14
7
rk post
37
Morning's mists can hide many things.
95
G, Tap, Discard a card from your hand: Prevent all combat damage that would be dealt this turn.
237
1
2
1G
1
1
1
1
11
Spellshaper
13
0
14
Daze (Nemesis)
4
Daze
29
12
17
Matthew D. Wilson
0
143
You may return an island you control to its owner's hand instead of paying Daze's mana cost. Counter target spell unless its controller pays 1.
30
3
2
1U
13
0
24
Dazzling Beauty (Mirage)
15
Dazzling Beauty
14
0
14
Harold McNeill
0
138
Play only when defense is chosen. Target unblocked creature is considered blocked. Draw a card at the beginning of the next turn's upkeep.
-1
2
2
2W
12
0
22
Deadapult (Planeshift)
9
Deadapult
32
14
10
Mark Brill
59
"Nothing ruins your day like a blazing zombie." - Tahngarth
77
R, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player.
59
0
2
2R
12
0
18
Deadfall (Legends)
8
Deadfall
7
4
11
NeNe Thomas
0
78
Creatures with forestwalk may be blocked as if they did not have this ability.
-1
1
2
2G
7
0
18
Deadhead (Unglued)
8
Deadhead
23
12
11
Daren Bader
74
"I'm back from the Dead," the zombie moaned. "And they were far out, man."
148
Put Deadhead into play. Use this ability only if any opponent loses contact with his or her hand of cards and only if Deadhead is in your graveyard.
-1
4
2
3B
1
3
1
3
6
Zombie
7
0
38
Deadly Insect (2 versions) (Alliances)
26
Deadly Insect (2 versions)
13
6
15
Scott Kirschner
0
42
Cannot be the target of spells or effects.
-1
1
2
4G
1
6
1
1
6
Insect
7
0
33
Deadly Insect (Mercadian Masques)
13
Deadly Insect
28
12
14
Randy Gallegos
85
With his newfound sense of self-importance, Squee set his sights on ever-bigger bugs.
57
Deadly Insect can't be the target of spells or abilities.
238
1
2
4G
1
6
1
1
6
Insect
14
0
18
Deadshot (Tempest)
8
Deadshot
17
14
14
Heather Hudson
0
94
Tap target creature. That creature deals damage equal to its power to another target creature.
-1
0
2
3R
13
0
23
Death Bomb (Planeshift)
10
Death Bomb
32
12
11
Dan Frazier
78
There's no higher honor in Phyrexia than dying for Yawgmoth's glorious vision.
151
As an additional cost to play Death Bomb, sacrifice a creature. Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
41
4
2
3B
7
0
24
Death Charmer (Prophecy)
13
Death Charmer
30
12
12
David Martin
32
It vents the chill of the grave.
121
Whenever Death Charmer deals combat damage to a creature, that creatures controller loses 2 life unless he or she pays 2.
61
4
2
2B
1
2
1
2
9
Mercenary
12
0
28
Death Pit Offering (Nemesis)
18
Death Pit Offering
29
14
12
Pete Venters
59
"Kill them all and feed them to the new recruits." - Crovax
108
As Death Pit Offering comes into play, sacrifice all creatures you control. Creatures you control get +2/+2.
56
4
3
2BB
12
0
28
Death Pits of Rath (Tempest)
18
Death Pits of Rath
17
14
10
Joel Biske
0
97
Whenever any creature is dealt damage, destroy it. That creature cannot be regenerated this turn.
-1
4
3
3BB
13
0
23
Death Spark (Alliances)
11
Death Spark
13
5
10
Mark Tedin
0
208
Death Spark deals 1 damage to target creature or player. At the end of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay 1 to put Death Spark into your hand.
-1
0
1
R
7
0
30
Death Speakers (Fifth edition)
14
Death Speakers
3
0
15
Andrew Robinson
0
21
Protection from black
-1
2
1
W
1
1
1
1
8
Speakers
7
0
26
Death Speakers (Homelands)
14
Death Speakers
12
6
14
Douglas Shuler
0
21
Protection from black
-1
2
1
W
1
1
1
1
8
Speakers
14
0
25
Death Stroke (Stronghold)
12
Death Stroke
18
12
13
Colin Mc Neil
161
For a sharp second, Selenia froze, and Crovax's blade found home. As the angel shattered like glass, Crovax felt his mind collapse- the curse had been fulfilled.
31
Destroy target tapped creature.
-1
4
2
BB
13
0
33
Death Ward (Alpha/Beta/Unlimited)
10
Death Ward
0
0
33
Mark Poole (Dan Frazier in Alpha)
0
28
Regenerates target creature.
-1
2
1
W
13
0
26
Death Ward (Fifth edition)
10
Death Ward
3
0
10
Mark Poole
0
27
Regenerate target creature.
-1
2
1
W
13
0
27
Death Ward (Fourth edition)
10
Death Ward
2
0
10
Mark Poole
0
27
Regenerate target creature.
-1
2
1
W
13
0
20
Death Ward (Ice Age)
10
Death Ward
10
0
14
Harold McNeill
0
27
Regenerate target creature.
-1
2
1
W
13
0
28
Death Ward (Revised edition)
10
Death Ward
1
0
10
Mark Poole
0
28
Regenerates target creature.
-1
2
1
W
4
0
21
Death Watch (Visions)
11
Death Watch
15
0
12
Brian Horton
0
176
If enchanted creature is put into any graveyard, that creature's controller loses an amount of life equal to to its power and you gain an amount of life equal to its toughness.
-1
4
1
B
8
Creature
14
0
25
Death or Glory (Invasion)
14
Death or Glory
31
14
11
Jeff Easley
0
153
Separate all creature cards in your graveyard into two face-up piles. Remove the pile of an opponent's choice from the game and return the other to play.
13
2
2
4W
14
0
21
Death's Duet (Exodus)
12
Death's Duet
19
12
15
Keith Parkinson
74
Life has always been a dance. It is only fitting that death sing the tune.
66
Return two target creature cards from your graveyard to your hand.
-1
4
2
2B
7
0
30
Deathcoil Wurm (Portal 2. age)
14
Deathcoil Wurm
27
14
12
Rebecca Guay
0
148
If Deathcoil Wurm attacks and is blocked, you may choose to have it deal its damage to the defending player instead of to the creatures blocking it.
-1
1
3
6GG
1
7
1
6
4
Wurm
7
0
30
Deathgazer (Mercadian Masques)
10
Deathgazer
28
13
15
Donato Giancola
0
109
Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
130
4
2
3B
1
2
1
2
6
Lizard
12
0
32
Deathgrip (Alpha/Beta/Unlimited)
9
Deathgrip
0
4
14
Anson Maddocks
0
138
BB: Destroy a green spell as it is being cast. This action may be played as an interrupt, and does not affect green cards already in play.
-1
4
2
BB
12
0
25
Deathgrip (Fifth edition)
9
Deathgrip
3
4
14
Anson Maddocks
0
66
BB: Counter target green spell. Play this ability as an interrupt.
-1
4
2
BB
12
0
26
Deathgrip (Fourth edition)
9
Deathgrip
2
4
14
Anson Maddocks
0
66
BB: Counter target green spell. Play this ability as an interrupt.
-1
4
2
BB
12
0
27
Deathgrip (Revised edition)
9
Deathgrip
1
4
14
Anson Maddocks
0
134
BB: Counter a green spell as it is being cast. This ability is played as an interrupt and does not affect green cards already in play.
-1
4
2
BB
15
0
32
Deathlace (Alpha/Beta/Unlimited)
9
Deathlace
0
8
17
Sandra Everingham
0
175
Changes the color of one card either being played or already in play to black. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.
-1
4
1
B
15
0
26
Deathlace (Fourth edition)
9
Deathlace
2
8
17
Sandra Everingham
0
145
Change the color of target spell or target permanent to black. Costs to cast, tap, maintain, or use a special ability of target remain unchanged.
-1
4
1
B
15
0
27
Deathlace (Revised edition)
9
Deathlace
1
8
17
Sandra Everingham
0
175
Changes the color of one card either being played or already in play to black. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.
-1
4
1
B
13
0
30
Debt of Loyalty (Weatherlight)
15
Debt of Loyalty
16
14
12
Pete Venters
0
58
Regenerate target creature. Gain control of that creature.
-1
2
3
1WW
14
0
29
Deception (Portal 3 Kingdoms)
9
Deception
26
12
9
Wang Feng
132
Believing they wrote the forged letter that had been stolen from Zhou Yu, Cao Cao rashly executed his two best admirals for treason.
127
Your opponent chooses and discards two cards from his or her hand. (If your opponent has only one card, he or she discards it.)
73
4
2
2B
4
0
22
Decomposition (Mirage)
13
Decomposition
14
4
11
Drew Tucker
0
161
Play only on a black creature. Enchanted creature gains "Cumulative upkeep-1 life." If enchanted creature is put into the graveyard, its controller loses 2 life.
-1
1
2
1G
8
Creature
7
0
27
Deep Spawn (Fallen Empires)
10
Deep Spawn
9
6
10
Mark Tedin
0
295
Trample During your upkeep, take two cards from the top of your library and put them in your graveyard, or destroy Deep Spawn. U: Deep Spawn may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Deep Spawn is untapped, tap it.
-1
3
4
5UUU
1
6
1
6
7
Homarid
12
0
21
Deep Water (The Dark)
10
Deep Water
8
2
14
Jeff A. Menges
0
97
U: All mana-producing lands you control provide U instead of their normal mana until end of turn.
-1
3
2
UU
14
0
25
Deep Wood (Portal 2. age)
9
Deep Wood
27
13
13
Jeff Miracola
0
146
Play Deep Wood only after you're attacked, before you declare blockers. This turn, all damage dealt to you by attacking creatures is reduced to 0.
-1
1
2
1G
14
0
18
Deep Wood (Portal)
9
Deep Wood
25
13
13
Paolo Parente
0
150
Play Deep Wood only after you're attacked, before you declare interceptors. This turn, all damage dealt to you by attacking creatures is reduced to 0.
-1
1
2
1G
7
0
25
Deep-Sea Serpent (Portal)
16
Deep-Sea Serpent
25
13
16
Scott M. Fischer
0
79
Deep-Sea Serpent can attack only if the defending player has an island in play.
-1
3
3
4UU
1
5
1
5
8
Creature
7
0
36
Deepwood Drummer (Mercadian Masques)
16
Deepwood Drummer
28
12
10
Ron Spears
0
121
G, Tap, Discard a card from your hand: Target creature gets +2/+2 until end of turn. His drums echo Deepwood's heartbeat.
239
1
2
1G
1
1
1
1
11
Spellshaper
7
0
34
Deepwood Elder (Mercadian Masques)
14
Deepwood Elder
28
14
22
Greg & Tim Hildebrandt
111
They'd guarded the Henge so long that they were almost as attuned to the powerstones as they were to the trees.
89
XGG, Tap, Discard a card from your hand: X target lands become forests until end of turn.
240
1
2
GG
1
2
1
2
11
Spellshaper
7
0
34
Deepwood Ghoul (Mercadian Masques)
14
Deepwood Ghoul
28
12
12
Alan Pollack
0
78
Pay 2 life: Regenerate Deepwood Ghoul. They feed on the living to stay undead.
131
4
2
2B
1
2
1
1
6
Zombie
7
0
35
Deepwood Legate (Mercadian Masques)
15
Deepwood Legate
28
13
12
Pete Venters
0
165
If an opponent controls a forest and you control a swamp, you may play Deepwood Legate without paying its mana cost. B: Deepwood Legate gets +1/+1 until end of turn.
132
4
2
3B
1
1
1
1
5
Shade
7
0
35
Deepwood Tantiv (Mercadian Masques)
15
Deepwood Tantiv
28
13
10
Joel Biske
47
A single tantiv is just as dangerous as a herd.
58
Whenever Deepwood Tantiv becomes blocked, you gain 2 life.
241
1
2
4G
1
2
1
4
5
Beast
7
0
38
Deepwood Wolverine (Mercadian Masques)
18
Deepwood Wolverine
28
12
8
Ray Lago
119
The jhovalls are depleting its food sources, the Mercadians are eroding its home, and you're wondering why it's angry?.
77
Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.
242
1
1
G
1
1
1
1
9
Wolverine
7
0
25
Defender en-Vec (Nemesis)
15
Defender en-Vec
29
12
16
Bradley Williams
0
293
Fading 4 (This creature comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn.
5
2
2
3W
1
2
1
4
6
Cleric
7
0
33
Defender of Chaos (Urza`s Legacy)
17
Defender of Chaos
21
12
14
Carl Critchlow
50
Some knights will not follow orders-only disorder.
88
Protection from white You may play Defender of Chaos any time you could play an instant.
75
0
2
2R
1
2
1
1
6
Knight
7
0
31
Defender of Law (Urza`s Legacy)
15
Defender of Law
21
12
14
Carl Critchlow
77
"It is not my place to question Radiant's rule. I exist to enforce her will."
84
Protection from red You may play Defender of Law any time you could play an instant.
5
2
2
2W
1
2
1
1
6
Knight
1
0
28
Defense Grid (Urza`s Legacy)
12
Defense Grid
21
14
10
Mark Tedin
139
"We've managed to keep the goblins in their assigned areas, but there's little we can do about the smell." Whip Tongue, viashino technician
81
During each player's turn, spells played by another player cost an additional o3.
125
5
1
2
12
0
36
Defense of the Heart (Urza`s Legacy)
20
Defense of the Heart
21
14
12
Rebecca Guay
0
227
During your upkeep, if one of your opponents controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, and put those creatures into play. Shuffle your library afterward.
100
1
2
3G
12
0
33
Defensive Formation (Urza`s Saga)
19
Defensive Formation
20
13
12
Greg Staples
141
"Your enemies will pound upon the door of your defenses, but only you shall have the key, and it is the key of life." -Song of All, canto 873
91
Instead of the attacking player, you choose how creatures attacking you deal combat damage.
-1
2
1
W
7
0
24
Defiant Falcon (Nemesis)
14
Defiant Falcon
29
12
14
Heather Hudson
0
142
Flying 4, Tap: Search your library for a Rebel card with converted mana cost 3 or less and put that card into play. Then shuffle your library.
6
2
2
1W
1
1
1
1
10
Rebel Bird
14
0
22
Defiant Stand (Portal)
13
Defiant Stand
25
13
13
Hannibal King
0
178
Play Defiant Stand only after you're attacked, before you declare interceptors. Any one creature gets +1[O]/+3[D] until the end of the turn. If that creature is tapped, untap it.
-1
2
2
1W
7
0
26
Defiant Vanguard (Nemesis)
16
Defiant Vanguard
29
13
12
Pete Venters
0
234
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. 5, Tap: Search your library for a Rebel card with converted mana cost 4 or less and put that card into play. Then shuffle your library.
7
2
2
2W
1
2
1
2
5
Rebel
13
0
25
Defiling Tears (Invasion)
14
Defiling Tears
31
13
7
rk post
81
Serra's living warriors looked on in horror. "Where is our Lady now?" they cried.
102
Until end of turn, target creature becomes black, gets +1/-1, and gains "B: Regenerate this creature."
99
4
2
2B
13
0
28
Deflection (Classic edition)
10
Deflection
4
14
10
Mike Raabe
62
Up and down, over and through, back around- the joke's on you.
58
Choose a new target for target spell with a single target.
-1
3
2
3U
15
0
26
Deflection (Fifth edition)
10
Deflection
3
8
10
Mike Raabe
0
80
Target spell with a single target now targets a new legal target of your choice.
-1
3
2
3U
15
0
20
Deflection (Ice Age)
10
Deflection
10
8
10
Mike Raabe
0
89
Target spell, which must have a single target, targets a new legal target of your choice.
-1
3
2
3U
13
0
28
Deflection (Seventh Edition)
10
Deflection
33
14
11
Jeff Easley
65
"You've thrown your net at the wrong fish." -The Lord of Atlantis
55
Change the target of target spell with a single target.
69
3
2
3U
4
0
31
Dehydration (Mercadian Masques)
11
Dehydration
28
12
11
Val Mayerik
109
"You say Saprazzo is a city built on water? I hope they have enough to wash the dust from my throat." -Sisay.
68
Enchanted creature doesn't untap during its controller's untap step.
73
3
2
3U
8
Creature
14
0
23
Deja Vu (Portal 2. age)
7
Deja Vu
27
12
11
David Horne
35
History is the study of repetition.
61
Return any one sorcery card from your graveyard to your hand.
-1
3
2
2U
14
0
16
Deja Vu (Portal)
7
Deja Vu
25
12
13
Hannibal King
0
64
Return any one sorcery card from your discard pile to your hand.
-1
3
2
2U
1
0
29
Delif's Cone (Fallen Empires)
12
Delif's Cone
9
0
10
Mark Tedin
0
185
TAP: Sacrifice Delif's Cone. If target creature you control attacks and is not blocked, you may choose to gain its power in life. If you do so, it deals no damage to opponent this turn.
-1
5
1
0
1
0
29
Delif's Cube (Fallen Empires)
12
Delif's Cube
9
4
10
Mark Tedin
0
201
2, TAP: If target creature you control attacks and is not blocked, it deals no damage to opponent. Instead, put a cube counter on Delif's Cube. 2: Remove a cube counter to regenerate a target creature.
-1
5
1
1
13
0
17
Delirium (Mirage)
8
Delirium
14
4
14
Terese Nielsen
0
217
Play only on target opponent's turn. Tap target creature that player controls. That creature deals to the player an amount of damage equal to its power. The creature neither deals nor receives combat damage this turn.
-1
6
3
1BR
7
0
28
Delraich (Mercadian Masques)
8
Delraich
28
14
13
Todd Lockwood
57
It wears the souls of its victims like jewels on a chain.
87
Trample You may sacrifice three black creatures instead of paying Delraich's mana cost.
133
4
2
6B
1
6
1
6
6
Horror
12
0
41
Delusions of Mediocrity (Seventh Edition)
23
Delusions of Mediocrity
33
14
14
Terese Nielsen
37
When nothing but second best will do.
123
When Delusions of Mediocrity comes into play, you gain 10 life. When Delusions of Mediocrity leaves play, you lose 10 life.
70
3
2
3U
12
0
39
Delusions of Mediocrity (Urza`s Legacy)
23
Delusions of Mediocrity
21
14
16
Jeff Laubenstein
37
When nothing but second best will do.
115
When Delusions of Mediocrity comes into play, gain 10 life. When Delusions of Mediocrity leaves play, lose 10 life.
30
3
2
3U
14
0
39
Demonic Attorney (Alpha/Beta/Unlimited)
16
Demonic Attorney
0
8
12
Daniel Gelon
0
206
If opponent doesn't concede the game immediately, each player must ante an additional card from the top of his or her library. Remove this card from your deck before playing if you are not playing for ante.
-1
4
3
1BB
14
0
34
Demonic Attorney (Revised edition)
16
Demonic Attorney
1
8
12
Daniel Gelon
0
206
If opponent doesn't concede the game immediately, each player must ante an additional card from the top of his or her library. Remove this card from your deck before playing if you are not playing for ante.
-1
4
3
1BB
13
0
30
Demonic Consultation (Ice Age)
20
Demonic Consultation
10
4
13
Rob Alexander
0
308
Name a card. Remove the top six cards of your library from the game and reveal the next card to all players. If it is the card named, put it into your hand. If not, remove that card from the game and continue revealing the top card of your library and removing it from the game until the named card appears.
-1
4
1
B
7
0
37
Demonic Hordes (Alpha/Beta/Unlimited)
14
Demonic Hordes
0
8
14
Jesper Myrfors
0
114
Tap to destroy 1 land. Pay BBB during upkeep or the Hordes become tapped and you lose a land of opponent's choice.
-1
4
4
3BBB
1
5
1
5
6
Demons
7
0
32
Demonic Hordes (Revised edition)
14
Demonic Hordes
1
8
14
Jesper Myrfors
0
96
Pay BBB during your upkeep or the Hordes become tapped and you lose a land of opponent's choice.
-1
4
4
3BBB
1
5
1
5
6
Demons
4
0
25
Demonic Torment (Legends)
15
Demonic Torment
7
4
14
Anson Maddocks
0
70
Target creature deals no damage during combat. Creature cannot attack.
-1
4
2
2B
8
Creature
14
0
36
Demonic Tutor (Alpha/Beta/Unlimited)
13
Demonic Tutor
0
4
15
Douglas Schuler
0
103
You may search your library for one card and take it into your hand. Reshuffle your library afterwards.
-1
4
2
1B
14
0
31
Demonic Tutor (Revised edition)
13
Demonic Tutor
1
4
14
Douglas Shuler
0
95
Search your library for one card and take it into your hand. Reshuffle your library afterwards.
-1
4
2
1B
15
0
17
Denied! (Unglued)
7
Denied!
23
12
14
Quinton Hoover
65
"Don't worry about it. It happens to every mage sooner or later."
177
Play Denied! only as any opponent casts target spell. Name a card, then look at all cards in that player's hand. If the named card is in the player's hand, counter target spell.
-1
3
1
U
7
0
35
Denizen of the Deep (Portal 2. age)
19
Denizen of the Deep
27
14
14
Anson Maddocks
0
112
When Denizen of the Deep comes into play from your hand, return all your other creatures from play to your hand.
-1
3
3
6UU
2
11
2
11
7
Serpent
12
0
31
Dense Foliage (Classic edition)
13
Dense Foliage
4
14
15
Alan Rabinowitz
93
"Big plants not only good for hidin', but full o' tasty bugs, too." -Squee, goblin cabin hand
41
Creatures can't be the targets of spells.
-1
1
2
2G
12
0
28
Dense Foliage (Weatherlight)
13
Dense Foliage
16
14
15
Alan Rabinowitz
0
41
Creatures cannot be the target of spells.
-1
1
2
2G
14
0
23
Denying Wind (Prophecy)
12
Denying Wind
30
14
13
Tony Szczudlo
93
The third wind of ascension is Eliminator, clearing Kelds path to victory. - Keld Triumphant
128
Search target players library for up to seven cards and remove them from the game. Then that player shuffles his or her library.
32
3
3
7UU
7
0
31
Deranged Hermit (Urza`s Legacy)
15
Deranged Hermit
21
14
10
Kev Walker
0
257
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) When Deranged Hermit comes into play, put four Squirrel tokens into play. Treat these tokens as 1/1 green creatures. All Squirrels get +1/+1.
101
1
3
3GG
1
1
1
1
3
Elf
7
0
25
Derelor (Classic edition)
7
Derelor
4
14
14
Anson Maddocks
155
"Strength it has, but at the cost of a continuous supply of energy. Such failure can bear only one result." -Execution order of Endrek Sahr, master breeder
38
Your black spells cost B more to play.
-1
4
2
3B
1
4
1
4
6
Thrull
7
0
24
Derelor (Fallen Empires)
7
Derelor
9
4
14
Anson Maddocks
0
47
Your black spells cost an additional B to cast.
-1
4
2
3B
1
4
1
4
6
Thrull
7
0
23
Derelor (Fifth edition)
7
Derelor
3
8
14
Anson Maddocks
0
47
Your black spells cost an additional B to play.
-1
4
2
3B
1
4
1
4
6
Thrull
11
0
23
Desert (Arabian Nights)
6
Desert
5
0
14
Jesper Myrfors
0
112
Tap to add 1 colorless mana to your mana pool or do 1 damage to an attacking creature after it deals its damage.
-1
7
0
21
Desert Drake (Portal)
12
Desert Drake
25
13
11
Gerry Grace
0
6
Flying
-1
0
2
3R
1
2
1
2
8
Creature
7
0
30
Desert Nomads (Arabian Nights)
13
Desert Nomads
5
3
16
Christopher Rush
0
62
Desertwalk Desert Nomads are immune to damage done by Deserts.
-1
0
2
2R
1
2
1
2
6
Nomads
14
0
36
Desert Sandstorm (Portal 3 Kingdoms)
16
Desert Sandstorm
26
12
6
Xu Tan
131
While pursuing the remnants of Yuan Shao's forces into the Wuhan Desert, Cao Cao was temporarily turned back by a fierce sandstorm.
81
Desert Sandstorm deals 1 damage to each creature. (This includes your creatures.)
107
0
2
2R
14
0
31
Desert Twister (Arabian Nights)
14
Desert Twister
5
6
14
Susan Van Camp
0
25
Destroy any card in play.
-1
1
3
4GG
14
0
30
Desert Twister (Fifth edition)
14
Desert Twister
3
4
14
Susan Van Camp
0
25
Destroy target permanent.
-1
1
3
4GG
14
0
31
Desert Twister (Fourth edition)
14
Desert Twister
2
4
14
Susan Van Camp
0
25
Destroy target permanent.
-1
1
3
4GG
14
0
34
Desert Twister (Mercadian Masques)
14
Desert Twister
28
13
12
Kevin Murphy
203
The magical dust clouds Mercadian mages use to traverse the plane generate storms that devastate the surrounding terrain. But as long as the storms don't touch the mountain, the nobles simply don't care.
25
Destroy target permanent.
243
1
3
4GG
14
0
32
Desert Twister (Revised edition)
14
Desert Twister
1
4
0
0
40
Destroy any card in play. Susan Van Camp
-1
1
3
4GG
13
0
27
Desertion (Classic edition)
9
Desertion
4
14
21
Richard Kane Ferguson
34
First the insult, then the injury.
134
Counter target spell. If it's an artifact or creature card, put it into play under your control instead of into its owner's graveyard.
-1
3
3
3UU
15
0
19
Desertion (Visions)
9
Desertion
15
8
21
Richard Kane Ferguson
0
141
Counter target spell. If that spell is an artifact or summon spell, put that card into play under your control as though it were just played.
-1
3
3
3UU
12
0
20
Desolation (Visions)
10
Desolation
15
4
12
George Pratt
0
192
At the end of each turn, each player who tapped a land for mana during that turn sacrifices a land. If a plains is sacrificed in this way, Desolation deals 2 damage to that plains' controller.
-1
4
3
1BB
14
0
36
Desperate Charge (Portal 3 Kingdoms)
16
Desperate Charge
26
13
12
Chen Weidong
93
Lieutenants dishonored, corpses carted home; The general raises troops again to take revenge.
55
All your creatures get +2/+0 until the end of the turn.
74
4
2
2B
13
0
31
Desperate Gambit (Weatherlight)
16
Desperate Gambit
16
13
12
Pete Venters
0
207
Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, double the damage dealt by a source you control. Otherwise, prevent all damage from that source.
-1
0
1
R
14
0
29
Desperate Research (Invasion)
18
Desperate Research
31
14
11
Ron Spencer
0
166
Name a card other than a basic land. Then reveal the top seven cards of your library and put all of them with that name into your hand. Remove the rest from the game.
100
4
2
1B
14
0
18
Despoil (Prophecy)
7
Despoil
30
12
16
Scott M. Fischer
87
Nothing could grow where the vile smoke had been, and no one could breathe it and live.
49
Destroy target land. Its controller loses 2 life.
62
4
2
3B
4
0
25
Despondency (Urza`s Saga)
11
Despondency
20
12
20
D. Alexander Gregory
87
When Despondency is put into a graveyard from play, return Despondency to owner's hand.
30
Enchanted creature gets -2/-0.
-1
4
2
1B
8
Creature
1
0
26
Despotic Scepter (Ice Age)
16
Despotic Scepter
10
8
14
Richard Thomas
0
35
TAP: Bury target permanent you own.
-1
5
1
1
12
0
29
Destructive Flow (Planeshift)
16
Destructive Flow
32
14
13
Don Hazeltine
94
Stage two of the Phyrexian invasion included the complete alteration of Dominaria's landscape.
81
At the beginning of each player's upkeep, that player sacrifices a nonbasic land.
102
6
3
BRG
4
0
30
Destructive Urge (Urza`s Saga)
16
Destructive Urge
20
13
15
Andrew Robinson
35
Red sky at night, dragon's delight.
104
Whenever enchanted creature successfully deals combat damage to a player, that player sacrifices a land.
-1
0
3
1RR
8
Creature
14
0
22
Detonate (Antiquities)
8
Detonate
6
6
19
Randy Asplund-Faith
0
224
Targets any artifact; X is the casting cost of target artifact. Target artifact is destroyed, and Detonate does X points of damage to artifact's controller. Artifact creatures destroyed in this manner may not be regenerated.
-1
0
2
XR
14
0
24
Detonate (Fifth edition)
8
Detonate
3
4
19
Randy Asplund-Faith
0
111
Bury target artifact with total casting cost equal to X. Detonate deals X damage to that artifact's controller.
-1
0
2
XR
14
0
25
Detonate (Fourth edition)
8
Detonate
2
4
19
Randy Asplund-Faith
0
120
Bury target artifact. Detonate deals X damage to the artifact's controller, where X is the casting cost of the artifact.
-1
0
2
XR
14
0
20
Devastate (Prophecy)
9
Devastate
30
12
12
Greg Staples
95
You're willing to die for your homeland. I'm willing to kill for it. - Latulla, Keldon overseer
79
Destroy target land. Devastate deals 1 damage to each creature and each player.
87
0
3
3RR
14
0
20
Devastation (Portal)
11
Devastation
25
14
10
Steve Luke
0
74
Destroy all creatures and lands. (This includes your creatures and lands.)
-1
0
3
5RR
7
0
21
Devoted Hero (Portal)
12
Devoted Hero
25
12
10
DiTerlizzi
0
0
-1
2
1
W
1
1
1
2
8
Creature
7
0
24
Devouring Deep (Legends)
14
Devouring Deep
7
1
12
Liz Danforth
0
10
Islandwalk
-1
3
2
2U
1
1
1
2
14
Devouring Deep
7
0
29
Devouring Strossus (Invasion)
18
Devouring Strossus
31
14
20
D. Alexander Gregory
0
124
Flying, trample. At the beginning of your upkeep, sacrifice a creature. Sacrifice a creature: Regenerate Devouring Strossus.
101
4
4
5BBB
1
9
1
9
6
Horror
7
0
30
Devout Harpist (Urza`s Legacy)
14
Devout Harpist
21
12
12
Rebecca Guay
86
The notes themselves are irrelevant. The music's effect, however, is worth ten armies.
39
T: Destroy target creature enchantment.
6
2
1
W
1
1
1
1
9
Townsfolk
7
0
34
Devout Witness (Mercadian Masques)
14
Devout Witness
28
12
13
Don Hazeltine
69
The Cho-Arrim fought Mercadia's decadence with more than just swords.
79
1W, Tap, Discard a card from your hand: Destroy target artifact or enchantment.
17
2
2
2W
1
2
1
2
11
Spellshaper
13
0
24
Diabolic Edict (Tempest)
14
Diabolic Edict
17
12
11
Ron Spencer
0
36
Target player sacrifices a creature.
-1
4
2
1B
14
0
28
Diabolic Intent (Planeshift)
15
Diabolic Intent
32
14
11
Dave Dorman
3
N/A
160
As an additional cost to play Diabolic Intent, sacrifice a creature. Search your library for a card and put that card into your hand. Then shuffle your library.
42
4
2
1B
6
0
32
Diabolic Machine (Fifth edition)
16
Diabolic Machine
3
4
11
James Allen
0
13
3: Regenerate
-1
5
1
7
1
4
1
4
0
6
0
33
Diabolic Machine (Fourth edition)
16
Diabolic Machine
2
4
14
Anson Maddocks
0
13
3: Regenerate
-1
5
1
7
1
4
1
4
0
6
0
27
Diabolic Machine (The Dark)
16
Diabolic Machine
8
5
14
Anson Maddocks
0
14
3: Regenerates
-1
5
1
7
1
4
1
4
0
12
0
32
Diabolic Servitude (Urza`s Saga)
18
Diabolic Servitude
20
13
16
Scott M. Fischer
0
329
When Diabolic Servitude comes into play, choose target creature card in your graveyard and put that creature into play. When the chosen creature is put into a graveyard, remove the creature from the game and return Diabolic Servitude to owner's hand. When Diabolic Servitude leaves play, remove the chosen creature from the game.
-1
4
2
3B
14
0
25
Diabolic Vision (Ice Age)
15
Diabolic Vision
10
4
14
Anthony Waters
0
138
Look at the top five cards of your library and put one of them into your hand. Put the remaining four on top of your library in any order.
-1
6
2
UB
1
0
30
Diamond Kaleidoscope (Visions)
20
Diamond Kaleidoscope
15
8
11
Ron Spencer
0
187
3, TAP: Put a Prism token into play. Treat this token as a 0/1 artifact creature. Sacrifice a Prism token: Add one mana of any color to your mana pool. Play this ability as a mana source.
-1
5
1
4
11
0
31
Diamond Valley (Arabian Nights)
14
Diamond Valley
5
5
12
Brian Snoddy
0
171
Tap to sacrifice one of your creatures in exchange for a number of life points equal to its toughness. Note that this ability may be used after blocking has been declared.
-1
7
0
43
Diaochan, Artful Beauty (Portal 3 Kingdoms)
23
Diaochan, Artful Beauty
26
14
9
Miao Aili
0
150
On your turn, before you attack, you may tap Diaochan to destroy any one creature. Then, your opponent destroys any one creature of his or her choice.
108
0
2
3R
1
1
1
1
6
Legend
1
0
22
Didgeridoo (Homelands)
10
Didgeridoo
12
4
14
Melissa Benson
0
96
3: Take a Minotaur from your hand and put it directly into play as though it were just summoned.
-1
5
1
1
14
0
31
Diminishing Returns (Alliances)
19
Diminishing Returns
13
9
13
L.A. Williams
0
168
Each player shuffles his or her hand and graveyard into his or her library. Remove the top ten cards of your library from the game. Each player draws up to seven cards.
-1
3
3
2UU
14
0
37
Diminishing Returns (Classic edition)
19
Diminishing Returns
4
14
14
L. A. Williams
0
177
Each player shuffles his or her hand and graveyard into his or her library. You remove the top ten cards of your library from the game. Then each player draws up to seven cards.
-1
3
3
2UU
1
0
33
Dingus Egg (Alpha/Beta/Unlimited)
10
Dingus Egg
0
8
11
Dan Frazier
0
82
Whenever anyone loses a land, Egg does 2 damage to that player for each land lost.
-1
5
1
4
1
0
28
Dingus Egg (Classic edition)
10
Dingus Egg
4
14
14
Randy Gallegos
0
103
Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller.
-1
5
1
4
1
0
26
Dingus Egg (Fifth edition)
10
Dingus Egg
3
8
14
Randy Gallegos
0
105
Whenever a land is put into any graveyard from play, Dingus Egg deals 2 damage to that land's controller.
-1
5
1
4
1
0
27
Dingus Egg (Fourth edition)
10
Dingus Egg
2
8
11
Dan Frazier
0
113
Each time a player puts a land into the graveyard from play, Dingus Egg deals 2 damage to that land's controller.
-1
5
1
4
1
0
28
Dingus Egg (Revised edition)
10
Dingus Egg
1
8
11
Dan Frazier
0
89
Whenever anyone loses a land, Dingus Egg does 2 damage to that player for each land lost.
-1
5
1
4
1
0
28
Dingus Egg (Seventh Edition)
10
Dingus Egg
33
14
16
Anthony Szczudlo
59
Legend has it that the world was hatched from a dingus egg.
103
Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller.
292
5
1
4
1
0
27
Dingus Staff (Weatherlight)
12
Dingus Staff
16
13
21
Richard Kane Ferguson
0
115
Whenever a creature is put into any graveyard from play, Dingus Staff deals 2 damage to that creature's controller.
-1
5
1
4
7
0
37
Diplomatic Escort (Mercadian Masques)
17
Diplomatic Escort
28
13
12
Rebecca Guay
0
95
U, Tap, Discard a card from your hand: Counter target spell or ability that targets a creature.
74
3
2
1U
1
1
1
1
11
Spellshaper
4
0
39
Diplomatic Immunity (Mercadian Masques)
19
Diplomatic Immunity
28
12
14
Terese Nielsen
0
126
Enchanted creature can't be the target of spells or abilities. Diplomatic Immunity can't be the target of spells or abilities.
75
3
2
1U
8
Creature
7
0
21
Dire Wolves (Ice Age)
11
Dire Wolves
10
0
11
Ron Spencer
0
40
Gains banding if you control any plains.
-1
1
2
3G
1
2
1
2
6
Wolves
7
0
23
Dirtcowl Wurm (Tempest)
13
Dirtcowl Wurm
17
14
11
Dan Frazier
0
73
Whenever any opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.
-1
1
2
4G
1
3
1
4
4
Wurm
7
0
25
Dirtwater Wraith (Mirage)
16
Dirtwater Wraith
14
0
10
Steve Luke
0
110
Swampwalk (If defending player controls any swamps, this creature is unblockable.) B: +1/+0 until end of turn.
-1
4
2
3B
1
1
1
3
6
Wraith
4
0
26
Disappear (Urza`s Destiny)
9
Disappear
22
13
20
Edward P. Beard, Jr.
49
If at first you don't succeed, run away and hide.
66
U: Return enchanted creature and Disappear to their owners' hands.
-1
3
3
2UU
8
Creature
7
0
31
Disciple of Grace (Urza`s Saga)
17
Disciple of Grace
20
12
11
Robh Ruppel
21
Beauty is beyond law.
133
Protection from black Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-1
2
2
1W
1
1
1
2
6
Cleric
7
0
31
Disciple of Kangee (Planeshift)
18
Disciple of Kangee
32
12
13
Wayne England
99
When no birds are available, Kangee's disciples fill the sky with anything that's willing to fight.
70
U, T: Target creature gains flying and becomes blue until end of turn.
3
2
2
2W
5
gh: 2
1
2
6
Wizard
7
0
29
Disciple of Law (Urza`s Saga)
15
Disciple of Law
20
12
14
Matthew Wilson
38
A religious order for religious order.
131
Protection from red Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-1
2
2
1W
1
1
1
2
6
Cleric
12
0
30
Discordant Dirge (Urza`s Saga)
16
Discordant Dirge
20
14
14
Carl Critchlow
0
260
During your upkeep, you may put a verse counter on Discordant Dirge. B, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X of those cards, where X is the number of verse counters on Discordant Dirge. That player discards those cards.
-1
4
3
3BB
7
0
26
Discordant Spirit (Mirage)
17
Discordant Spirit
14
8
15
Alan Rabinowitz
0
187
At end of target opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. At end of your turn, remove all these counters from Discordant Spirit.
-1
6
3
2BR
1
2
1
2
6
Spirit
7
0
33
Disease Carriers (Urza`s Destiny)
16
Disease Carriers
22
12
17
Matthew D. Wilson
44
Rath is a disease all its inhabitants carry.
102
When Disease Carriers is put into a graveyard from play, target creature gets -2/-2 until end of turn.
-1
4
3
2BB
1
2
1
2
3
Rat
7
0
27
Diseased Vermin (Alliances)
15
Diseased Vermin
13
5
15
Scott Kirschner
0
230
During your upkeep, Diseased Vermin deals 1 damage to a single target opponent it has previously damaged for each infection counter on Diseased Vermin. If Diseased Vermin damages a player in combat, put an infection counter on it.
-1
4
2
2B
1
1
1
1
4
Rats
13
0
19
Disempower (Mirage)
10
Disempower
14
0
11
John Matson
0
61
Put target artifact or enchantment on top of owner's library.
-1
2
2
1W
13
0
33
Disenchant (Alpha/Beta/Unlimited)
10
Disenchant
0
0
9
Amy Weber
0
49
Target enchantment or artifact must be discarded.
-1
2
2
1W
13
0
28
Disenchant (Classic edition)
10
Disenchant
4
12
12
Brian Snoddy
0
39
Destroy target artifact or enchantment.
-1
2
2
1W
13
0
26
Disenchant (Fifth edition)
10
Disenchant
3
0
12
Brian Snoddy
0
39
Destroy target artifact or enchantment.
-1
2
2
1W
13
0
27
Disenchant (Fourth edition)
10
Disenchant
2
0
9
Amy Weber
0
39
Destroy target enchantment or artifact.
-1
2
2
1W
13
0
20
Disenchant (Ice Age)
10
Disenchant
10
0
12
Brian Snoddy
0
39
Destroy target artifact or enchantment.
-1
2
2
1W
13
0
30
Disenchant (Mercadian Masques)
10
Disenchant
28
12
8
Adam Rex
71
The scepter of power is fragile in a calloused hand. -Cho-Arrim saying.
39
Destroy target artifact or enchantment.
18
2
2
1W
13
0
19
Disenchant (Mirage)
10
Disenchant
14
0
17
Charles Gillespie
0
39
Destroy target artifact or enchantment.
-1
2
2
1W
13
0
28
Disenchant (Revised edition)
10
Disenchant
1
0
9
Amy Weber
0
44
Target enchantment or artifact is destroyed.
-1
2
2
1W
13
0
28
Disenchant (Seventh Edition)
10
Disenchant
33
12
15
Andrew Goldhawk
0
39
Destroy target artifact or enchantment.
13
2
2
1W
13
0
20
Disenchant (Tempest)
10
Disenchant
17
12
14
L. A. Williams
0
39
Destroy target artifact or enchantment.
-1
2
2
1W
13
0
24
Disenchant (Urza`s Saga)
10
Disenchant
20
12
15
Donato Giancola
86
"Let Phyrexia breed evil in the darkness; my holy light will reveal its taint." -Serra
39
Destroy target artifact or enchantment.
-1
2
2
1W
13
0
20
Disharmony (Legends)
10
Disharmony
7
8
14
Bryon Wackwitz
0
192
Target attacking creature comes under your control untapped. Return to current controller at end of turn. This creature is no longer considered to have attacked. Play before defense is chosen.
-1
0
2
2R
14
0
35
Disintegrate (Alpha/Beta/Unlimited)
12
Disintegrate
0
0
14
Anson Maddocks
0
186
Disintegrate does X damage to one target. If target dies this turn, it is removed from game entirely and cannot be regenerated. Return target to its owner's deck only when game is over.
-1
0
2
XR
14
0
28
Disintegrate (Fifth edition)
12
Disintegrate
3
0
14
Anson Maddocks
0
175
Disintegrate deals X damage to target creature or player. That creature cannot regenerate this turn. If the creature is dealt lethal damage this turn, remove it from the game.
-1
0
2
XR
14
0
29
Disintegrate (Fourth edition)
12
Disintegrate
2
0
14
Anson Maddocks
0
187
Disintegrate deals X damage to target creature or player. The target cannot regenerate until end of turn. If the target receives lethal damage this turn, remove it from the game entirely.
-1
0
2
XR
14
0
30
Disintegrate (Revised edition)
12
Disintegrate
1
0
14
Anson Maddocks
0
109
Disintegrate does X damage to one target. If target dies this turn, target is removed from the game entirely.
-1
0
2
XR
13
0
27
Dismantling Blow (Invasion)
16
Dismantling Blow
31
12
10
Mark Tedin
0
149
Kicker 2U (You may pay an additional 2U as you play this spell.) Destroy target artifact or enchantment. If you paid the kicker cost, draw two cards.
14
2
2
2W
15
0
17
Dismiss (Tempest)
7
Dismiss
17
13
15
Donato Giancola
0
34
Counter target spell. Draw a card.
-1
3
3
2UU
14
0
26
Disorder (Seventh Edition)
8
Disorder
33
13
10
Glen Angus
88
"Fire hurts them almost as much as the chaos that follows. Almost." -The Western Paladin
93
Disorder deals 2 damage to each white creature and each player who controls a white creature.
179
0
2
1R
14
0
22
Disorder (Urza`s Saga)
8
Disorder
20
13
14
Terese Nielsen
85
"Then, just when the other guys were winnin', the sky threw up." -Jula, goblin raider
93
Disorder deals 2 damage to each white creature and each player who controls a white creature.
-1
0
2
1R
13
0
18
Disrupt (Invasion)
7
Disrupt
31
13
13
Paolo Parente
98
Teferi wanted no part of Urza's battle plans, but both agreed the Phyrexian portal must be closed.
82
Counter target instant or sorcery spell unless its controller pays 1. Draw a card.
51
3
1
U
15
0
22
Disrupt (Weatherlight)
7
Disrupt
16
12
8
Adam Rex
0
104
Counter target instant, interrupt, or sorcery spell unless its caster pays an additional 1. Draw a card.
-1
3
1
U
8
0
41
Disrupting Scepter (Alpha/Beta/Unlimited)
18
Disrupting Scepter
0
8
11
Dan Frazier
0
90
3: Opponent must discard one card of his or her choice. Can only be used during your turn.
-1
5
1
3
1
0
36
Disrupting Scepter (Classic edition)
18
Disrupting Scepter
4
14
14
Stuart Griffin
0
112
3, TAP: Target player chooses and discards a card from his or her hand. Play this ability only during your turn.
-1
5
1
3
1
0
34
Disrupting Scepter (Fifth edition)
18
Disrupting Scepter
3
8
14
Stuart Griffin
0
90
3, TAP: Target player chooses and discards a card. Use this ability only during your turn.
-1
5
1
3
1
0
35
Disrupting Scepter (Fourth edition)
18
Disrupting Scepter
2
8
11
Dan Frazier
0
113
3, TAP: Target player chooses and discards one card from his or her hand. Use this ability only during your turn.
-1
5
1
3
1
0
36
Disrupting Scepter (Revised edition)
18
Disrupting Scepter
1
8
11
Dan Frazier
0
103
3, TAP: Opponent must discard one card of his or her choice. Can only be used during controller's turn.
-1
5
1
3
1
0
36
Disrupting Scepter (Seventh Edition)
18
Disrupting Scepter
33
14
13
Darrell Riche
0
100
3, Tap: Target player discards a card from his or her hand. Play this ability only during your turn.
293
5
1
3
7
0
32
Disruptive Student (Urza`s Saga)
18
Disruptive Student
20
12
14
Randy Gallegos
125
"Teferi is a problem student. Always late for class. No appreciation for constructive use of time." - Barrin, progress report
100
TAP: Counter target spell unless its caster pays an additional 1. Play this ability as an interrupt.
-1
3
2
2U
1
1
1
1
6
Wizard
15
0
18
Dissipate (Mirage)
9
Dissipate
14
4
21
Richard Kane Ferguson
0
59
Counter target spell. Remove that spell card from the game.
-1
3
3
1UU
1
0
35
Distorting Lens (Mercadian Masques)
15
Distorting Lens
28
14
10
Glen Angus
66
The magistrate seems to prefer a distorted perspective of reality.
73
Tap: Target permanent becomes the color of your choice until end of turn.
293
5
1
2
14
0
26
Distorting Wake (Invasion)
15
Distorting Wake
31
14
12
Arnie Swekel
90
Gerrard savored a grim smile as the Phyrexian portals disappeared behind the Weatherlight.
58
Return X target nonland permanents to their owners' hands.
52
3
4
XUUU
14
0
26
Disturbed Burial (Tempest)
16
Disturbed Burial
17
12
14
Heather Hudson
0
217
Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Return target creature card from your graveyard to your hand.
-1
4
2
1B
12
0
29
Divine Intervention (Legends)
19
Divine Intervention
7
8
15
Anthony Waters.
0
167
Put two counters on this card. Remove a counter during your upkeep. When you remove the last counter from Divine Intervention, the game is over and considered a draw.
-1
2
3
6WW
13
0
28
Divine Offering (Chronicles)
15
Divine Offering
11
2
14
Jeff A. Menges
0
72
Destroy target artifact. Gain life equal to the artifact's casting cost.
-1
2
2
1W
13
0
31
Divine Offering (Fifth edition)
15
Divine Offering
3
0
14
Jeff A. Menges
0
92
Destroy target artifact. Gain an amount of life equal to that artifact's total casting cost.
-1
2
2
1W
13
0
25
Divine Offering (Legends)
15
Divine Offering
7
1
14
Jeff A. Menges
0
80
Destroy target artifact. You gain life points equal to casting cost of artifact.
-1
2
2
1W
13
0
24
Divine Offering (Mirage)
15
Divine Offering
14
0
14
Terese Nielsen
0
86
Destroy target artifact. Gain an amount of life equal to that artifact's casting cost.
If a source would deal 4 damage or more to a creature or player, that source deals 3 damage to that creature or player instead.
15
2
2
2W
13
0
27
Divine Retribution (Mirage)
18
Divine Retribution
14
8
17
Charles Gillespie
0
92
For each attacking creature, Divine Retribution deals 1 damage to target attacking creature.
-1
2
2
1W
4
0
39
Divine Transformation (Classic edition)
21
Divine Transformation
4
13
11
NéNé Thomas
111
Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine.
30
Enchanted creature gets +3/+3.
-1
2
3
2WW
8
Creature
4
0
37
Divine Transformation (Fifth edition)
21
Divine Transformation
3
4
11
NeNe Thomas
0
30
Enchanted creature gets +3/+3.
-1
2
3
2WW
8
Creature
4
0
38
Divine Transformation (Fourth edition)
21
Divine Transformation
2
4
12
Ne Ne Thomas
0
27
Target creature gets +3/+3.
-1
2
3
2WW
8
Creature
4
0
31
Divine Transformation (Legends)
21
Divine Transformation
7
8
11
NeNe Thomas
0
28
Target creature gains +3/+3.
-1
2
3
2WW
8
Creature
7
0
25
Diving Griffin (Prophecy)
14
Diving Griffin
30
12
9
John Howe
71
To outrace the griffin - Kipamu expression meaning to do the impossible
54
Flying. Attacking doesnt cause Diving Griffin to tap.
6
2
3
1WW
1
2
1
2
7
Griffin
7
0
24
Divining Witch (Nemesis)
14
Divining Witch
29
14
15
Donato Giancola
0
274
1B, Tap, Discard a card from your hand: Name a card. Remove the top six cards of your library from the game. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game.
57
4
2
1B
1
1
1
1
11
Spellshaper
4
0
22
Dizzying Gaze (Exodus)
13
Dizzying Gaze
19
12
14
Thomas M. Baxa
58
"When I cut down my angel I only started my fall." -Crovax
119
Play Dizzying Gaze only on a creature you control. R: Enchanted creature deals 1 damage to target creature with flying.
-1
0
1
R
8
Creature
7
0
26
Djinn of the Lamp (Portal)
17
Djinn of the Lamp
25
14
10
DiTerlizzi
0
6
Flying
-1
3
3
5UU
1
5
1
6
8
Creature
14
0
20
Do or Die (Invasion)
9
Do or Die
31
14
19
Christopher Moeller
0
155
Separate all creatures target player controls into two face-up piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
102
4
2
1B
13
0
33
Dominaria's Judgment (Planeshift)
20
Dominaria's Judgment
32
14
9
John Avon
3
N/A
239
Until end of turn, creatures you control gain protection from white if you control a plains, from blue if you control an island, from black if you control a swamp, from red if you control a mountain, and from green if you control a forest.
4
2
2
2W
13
0
18
Dominate (Nemesis)
8
Dominate
29
13
13
Scott Hampton
73
"I've come to reclaim what is mine. And you, Greven, are mine." - Volrath
117
Gain control of target creature with converted mana cost X or less. (This spell's effect doesn't end at end of turn.)
31
3
4
X1UU
7
0
25
Dominating Licid (Exodus)
16
Dominating Licid
19
14
14
Heather Hudson
0
244
1UU, T: Dominating Licid loses this ability and becomes a creature enchantment that reads "Gain control of enchanted creature" instead of any other type of permanent. Move Dominating Licid onto target creature. You may pay U to end this effect.
-1
3
3
1UU
1
1
1
1
5
Licid
14
0
23
Donate (Urza`s Destiny)
6
Donate
22
14
13
Jeff Miracola
75
Campus pranksters initiate new students with the old "beeble bomb" routine.
60
Target player gains control of target permanent you control.
-1
3
2
2U
7
0
41
Dong Zhou, the Tyrant (Portal 3 Kingdoms)
21
Dong Zhou, the Tyrant
26
14
13
Junichi Inoue
0
207
When Dong Zhou comes into play, choose one of your opponent's creatures. That creature deals damage to him or her equal to its power. (Ignore this effect if your opponent doesn't have any creatures in play.)
109
0
2
4R
1
3
1
3
6
Legend
14
0
26
Doomsday (Classic edition)
8
Doomsday
4
14
12
Adrian Smith
0
204
Search your library and graveyard for five cards of your choice and remove the rest from the game. Put the chosen cards on top of your library in any order you choose. You lose half your life, rounded up.
-1
4
3
BBB
14
0
23
Doomsday (Weatherlight)
8
Doomsday
16
14
12
Adrian Smith
0
186
Pay half your life, rounded up: Put your graveyard on top of your library, then remove all but five cards of your library from the game. Put the rest on top of your library in any order.
-1
4
3
BBB
7
0
29
Doomsday Specter (Planeshift)
16
Doomsday Specter
32
14
15
Donato Giancola
3
N/A
255
Flying. When Doomsday Specter comes into play, return a blue or black creature you control to its owner's hand. Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.
103
6
3
2UB
5
gh: 2
1
3
7
Specter
11
0
25
Dormant Volcano (Visions)
15
Dormant Volcano
15
4
9
John Avon
0
211
Dormant Volcano comes into play tapped. When Dormant Volcano comes into play, return an untapped mountain you control to owner's hand or bury Dormant Volcano. TAP: Add R and one colorless mana to your mana pool.
-1
14
0
22
Double Cross (Unglued)
12
Double Cross
23
12
16
Jeff Laubenstein
37
"You're in for a nasty butt-kickin'."
296
Choose another player. Look at that player's hand and choose one of those cards other than a basic land. He or she discards that card. At the beginning of the next game with the player, look at the player's hand and choose one of those cards other than a basic land. He or she discards that card.
-1
4
3
3BB
14
0
21
Double Deal (Unglued)
11
Double Deal
23
12
20
Edward P. Beard, Jr.
26
"I'm facing defeat, . . ."
166
Choose another player. Double Deal deals 3 damage to that player now and deals an additional 3 damage to the player at the beginning of the next game with the player.
-1
0
2
4R
13
0
20
Double Dip (Unglued)
10
Double Dip
23
12
20
D. Alexander Gregory
36
In a duel and taking a lickin' . . .
115
Choose another player. Gain 5 life now and an additional 5 life at the beginning of the next game with that player.
-1
2
2
4W
14
0
21
Double Play (Unglued)
11
Double Play
23
12
11
Phil Foglio
46
The wizard exclaimed, "I'm no chicken . . . ."
266
Choose another player. Search your library for a basic land and put that land into play. At the beginning of the next game with that player, search your library for an additional basic land and put that land into play. In both cases, shuffle your library afterwards.
-1
1
3
3GG
13
0
21
Double Take (Unglued)
11
Double Take
23
12
11
Phil Foglio
30
"But next time we meet, . . ."
126
Choose another player. Draw two cards now and draw an additional two cards at the beginning of the next game with that player.
-1
3
3
3UU
12
0
19
Douse (Urza`s Saga)
5
Douse
20
13
11
Val Mayerik
143
The academy's libraries were protected by fire-prevention spells. Even after the disaster, the books were intact-though forever sealed in time.
64
1U: Counter target red spell. Play this ability as an interrupt.
-1
3
2
2U
12
0
24
Downdraft (Weatherlight)
9
Downdraft
16
13
11
John Matson
0
126
G: Target creature loses flying until end of turn. Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying.
-1
1
2
2G
13
0
25
Downhill Charge (Nemesis)
15
Downhill Charge
29
12
22
Greg & Tim Hildebrandt
0
169
You may sacrifice a mountain instead of paying Downhill Charge's mana cost. Target creature gets +X/+0 until end of turn, where X is the number of mountains you control.
79
0
2
2R
6
0
18
Draco (Planeshift)
5
Draco
32
14
8
Sam Wood
3
N/A
228
Flying. Draco costs 2 less to play for each basic land type among lands you control. At the beginning of your upkeep, sacrifice Draco unless you pay 10. This cost is reduced by 2 for each basic land type among lands you control.
131
5
2
16
5
gh: 9
1
9
6
Dragon
1
0
32
Draconian Cylix (Fallen Empires)
15
Draconian Cylix
9
4
17
Edward Beard, Jr.
0
80
2, TAP: Discard a card at random from your hand to regenerate a target creature.
-1
5
1
3
7
0
20
Dracoplasm (Tempest)
10
Dracoplasm
17
14
15
Andrew Robinson
0
265
Flying When you play Dracoplasm, sacrifice any number of creatures. Dracoplasm comes into play with power equal to the total power of the sacrificed creatures and toughness equal to the total toughness of those creatures. R: Dracoplasm gets +1/+0 until end of turn.
-1
6
2
UR
1
*
1
*
12
Shapeshifter
14
0
34
Drafna's Restoration (Antiquities)
20
Drafna's Restoration
6
3
9
Amy Weber
0
136
Take any number of artifacts of your choice from target player's graveyard and place them on top of that player's library, in any order.
-1
3
1
U
1
0
26
Dragon Blood (Urza`s Saga)
12
Dragon Blood
20
13
13
Greg Simanson
37
Fire in the blood, fire in the belly.
47
3, TAP: Put a +1/+1 counter on target creature.
-1
5
1
3
6
0
27
Dragon Engine (Antiquities)
13
Dragon Engine
6
3
14
Anson Maddocks
0
27
2: +1/+0 until end of turn.
-1
5
1
3
1
1
1
3
0
6
0
31
Dragon Engine (Classic edition)
13
Dragon Engine
4
14
14
Anson Maddocks
129
"How is it the legged engines seem so much more alive than their wheeled counterparts? Simply, they were born, not made." -Mishra
46
2: Dragon Engine gets +1/+0 until end of turn.
-1
5
1
3
1
1
1
3
0
6
0
29
Dragon Engine (Fifth edition)
13
Dragon Engine
3
8
14
Anson Maddocks
0
26
2: +1/+0 until end of turn
-1
5
1
3
1
1
1
3
0
6
0
30
Dragon Engine (Fourth edition)
13
Dragon Engine
2
8
14
Anson Maddocks
0
26
2: +1/+0 until end of turn
-1
5
1
3
1
1
1
3
0
6
0
31
Dragon Engine (Revised edition)
13
Dragon Engine
1
8
14
Anson Maddocks
0
8
2: +1/+0
-1
5
1
3
1
1
1
3
0
1
0
29
Dragon Mask (Classic edition)
11
Dragon Mask
4
13
12
Craig Hooper
75
"With no further options, I was forced to don the mask." -Rashida Scalebane
124
3, TAP: Target creature you control gets +2/+2 until end of turn. At end of turn, return that creature to its owner's hand.
-1
5
1
3
1
0
21
Dragon Mask (Visions)
11
Dragon Mask
15
4
12
Craig Hooper
0
137
3, TAP: Target creature you control gets +2/+2 until end of turn. At end of turn, if that creature is in play, return it to owner's hand.
-1
5
1
3
7
0
35
Dragon Whelp (Alpha/Beta/Unlimited)
12
Dragon Whelp
0
4
9
Amy Weber
0
115
Flying R: +1/+0 until end of turn; if more than RRR is spent in this way, Dragon Whelp is destroyed at end of turn.
-1
0
3
2RR
1
2
1
3
6
Dragon
7
0
29
Dragon Whelp (Fourth edition)
12
Dragon Whelp
2
4
9
Amy Weber
0
127
Flying R: +1/+0 until end of turn. If you spend more than RRR in this way during one turn, destroy Dragon Whelp at end of turn.
-1
0
3
2RR
1
2
1
3
6
Dragon
7
0
30
Dragon Whelp (Revised edition)
12
Dragon Whelp
1
4
9
Amy Weber
0
110
Flying R: +1/+0; if more than RRR is spent in this way during one turn, Dragon Whelp is killed at end of turn.
-1
0
3
2RR
1
2
1
3
6
Dragon
14
0
33
Drain Life (Alpha/Beta/Unlimited)
10
Drain Life
0
0
15
Douglas Schuler
0
232
Drain Life does 1 damage to a single target for each B spent in addition to the casting cost. Caster gains 1 life for each damage inflicted. If you drain life from a creature, you cannot gain more life than the creature's toughness.
-1
4
2
1B
14
0
26
Drain Life (Fifth edition)
10
Drain Life
3
0
15
Andrew Robinson
0
230
X: Drain Life deals X damage to target creature or player. Spend only black mana in this way. Gain 1 life for each 1 damage dealt, but not more than the toughness of the creature or the life total of the player Drain Life damages.
-1
4
2
1B
14
0
27
Drain Life (Fourth edition)
10
Drain Life
2
0
14
Douglas Shuler
0
267
Drain Life deals 1 damage to a target creature or player for each B you pay in addition to the casting cost. You then gain 1 life for each 1 damage dealt. You cannot gain more life than the toughness of the creature or the total life of the player Drain Life damages.
-1
4
2
1B
14
0
19
Drain Life (Mirage)
10
Drain Life
14
0
21
Richard Kane Ferguson
0
246
For each B you spend in addition to the casting cost, Drain Life deals 1 damage to target creature or player. Gain 1 life for each 1 damage dealt, but not more than the toughness of the creature or the life total of the player Drain Life damages.
-1
4
2
1B
14
0
28
Drain Life (Revised edition)
10
Drain Life
1
0
14
Douglas Shuler
0
240
Drain Life does 1 damage to a single target for each B spent in addition to the casting cost. Caster gains 1 life for each damage inflicted. If you drain life from a creature, you cannot gain more life than the creature's current toughness.
-1
4
2
1B
14
0
34
Drain Power (Alpha/Beta/Unlimited)
11
Drain Power
0
8
15
Douglas Schuler
0
150
Tap all opponent's land, takin all this mana and all mana in opponent's mana pool into your mana pool. You can't tap fewer than all opponent's lands.
-1
3
2
UU
14
0
27
Drain Power (Fifth edition)
11
Drain Power
3
8
15
Jerry Tiritilli
0
117
Target player draws all mana from all lands he or she controls. Put all mana from that player's mana pool into yours.
-1
3
2
UU
14
0
28
Drain Power (Fourth edition)
11
Drain Power
2
8
14
Douglas Shuler
0
137
Target player must draw all mana from his or her available lands; then, all mana in target player's mana pool drains into your mana pool.
-1
3
2
UU
14
0
29
Drain Power (Revised edition)
11
Drain Power
1
8
14
Douglas Shuler
0
186
Opponent must draw all mana from his or her available lands; this mana and all mana in opponent's mana pool drains into your mana pool. You can't take less than all your opponent's mana.
-1
3
2
UU
7
0
35
Drake Hatchling (Mercadian Masques)
15
Drake Hatchling
28
12
16
Bradley Williams
79
There is beauty in the space between learning to fly and taking it for granted.
94
Flying U: Drake Hatchling gets +1/+0 until end of turn. Play this ability only once each turn.
76
3
2
2U
1
1
1
3
5
Drake
1
0
28
Drake-Skull Cameo (Invasion)
17
Drake-Skull Cameo
31
13
11
Dan Frazier
159
"A strange skull was turned up by an Ephran farmer's plow. I traded a copper ring for the 'ox skull.' It resonates of the sea and danger." -Isel, master carver
34
Tap: Add U or B to your mana pool.
302
5
1
3
12
0
29
Dralnu's Crusade (Planeshift)
16
Dralnu's Crusade
32
14
12
Arnie Swekel
83
"Don't you agree that mogg intellects are improved by zombification?" - Lord Dralnu
86
All Goblins get +1/+1, are black, and are Zombies in addition to their creature types.
104
6
3
1BR
7
0
25
Dralnu's Pet (Planeshift)
12
Dralnu's Pet
32
14
10
Glen Angus
3
N/A
320
Kicker-2B, Discard a creature card from your hand. (You may pay 2B and discard a creature card from your hand in addition to any other costs as you play this spell.) If you paid the kicker cost, Dralnu's Pet has flying and comes into play with X +1/+1 counters on it, where X is the discarded card's converted mana cost.
23
3
3
1UU
5
gh: 2
1
2
12
Shapeshifter
14
0
21
Dread Charge (Portal)
12
Dread Charge
25
14
10
Ted Naifeh
0
81
This turn, your black creatures can be intercepted only by other black creatures.
-1
4
2
3B
7
0
21
Dread Reaper (Portal)
12
Dread Reaper
25
14
16
Christopher Rush
0
125
Flying When Dread Reaper comes into play from your hand, you lose 5 life. (The person who plays Dread Reaper loses the life.)
-1
4
4
3BBB
1
6
1
5
8
Creature
7
0
22
Dread Specter (Mirage)
13
Dread Specter
14
4
14
Kathryn Rathke
0
107
Whenever Dread Specter blocks or is blocked by a nonblack creature, destroy that creature at end of combat.
-1
4
2
3B
1
2
1
2
7
Specter
7
0
21
Dread Wight (Ice Age)
11
Dread Wight
10
8
12
Daniel Gelon
0
333
At end of combat, put a paralyzation counter on any creature blocking or blocked by Dread Wight and tap that creature. As long as the creature has a paralyzation counter on it, it does not untap during its controller's untap phase. As a non-interrupt fast effect, the creature's controller may pay 4 to remove a paralyzation counter.
-1
4
3
3BB
1
3
1
4
5
Wight
12
0
32
Dread of Night (Classic edition)
14
Dread of Night
4
13
14
Richard Thomas
125
"These moonless, foreign skies keep me in thrall. Dark whispers echo in the night, and I cannot resist." -Selenia, dark angel
26
White creatures get -1/-1.
-1
4
1
B
12
0
24
Dread of Night (Tempest)
14
Dread of Night
17
13
14
Richard Thomas
0
30
All white creatures get -1/-1.
-1
4
1
B
4
0
21
Dream Coat (Legends)
11
Dream Coat
7
4
14
Anthony Waters
0
225
Caster may change target creature's color to any other color. Thisability is played as an interrupt. Limit of one change per turn. Cost to tap, maintain, or use a special ability of target creature remains entirely unchanged.
-1
3
1
U
8
Creature
14
0
29
Dream Cache (Classic edition)
11
Dream Cache
4
12
20
D. Alexander Gregory
47
Dreams' riches are easily spent. -Suq'Ata adage
111
Draw three cards. Choose two cards from your hand and put both on either the top or the bottom of your library.
-1
3
2
2U
14
0
20
Dream Cache (Mirage)
11
Dream Cache
14
0
20
D. Alexander Gregory
0
111
Draw three cards. Choose two cards from your hand and put both on either the top or the bottom of your library.
-1
3
2
2U
14
0
21
Dream Cache (Tempest)
11
Dream Cache
17
12
11
Phil Foglio
0
111
Draw three cards. Choose two cards from your hand and put both on either the top or the bottom of your library.
-1
3
2
2U
7
0
22
Dream Fighter (Mirage)
13
Dream Fighter
14
0
11
Drew Tucker
0
101
Whenever Dream Fighter blocks or is blocked by a creature, Dream Fighter and that creature phase out.
-1
3
2
2U
1
1
1
1
7
Soldier
12
0
24
Dream Halls (Stronghold)
11
Dream Halls
18
14
14
Matthew Wilson
15
Within without.
197
Instead of paying the casting cost for a spell of any color, its caster may choose and discard a card that shares at least one color with that spell. If the spell has X in its casting cost, X is 0.
-1
3
3
3UU
7
0
26
Dream Prowler (Stronghold)
13
Dream Prowler
18
12
21
Richard Kane Ferguson
57
"To think that some find sleep a restful state." -Volrath
73
Dream Prowler is unblockable as long as no other creatures are attacking.
-1
3
3
2UU
1
1
1
5
8
Illusion
7
0
23
Dream Thrush (Invasion)
12
Dream Thrush
31
12
18
D. J. Cleland-Hura
59
Whether for good or ill, their arrival always means change.
96
Flying. Tap: Target land becomes a land of the basic land type of your choice until end of turn.
53
3
2
1U
1
1
1
1
4
Bird
12
0
21
Dream Tides (Visions)
11
Dream Tides
15
4
15
Jerry Tiritilli
0
170
Creatures do not untap during their controllers' untap phase. Each nongreen creature's controller may pay an additional 2 during his or her upkeep to untap that creature.
-1
3
3
2UU
12
0
28
Dreams of the Dead (Ice Age)
18
Dreams of the Dead
10
4
14
Heather Hudson
0
239
1U: Take target white or black creature from your graveyard and put it directly into play as though it were just summoned. That creature now requires an additional Cumulative Upkeep: 2. If the creature leaves play, remove it from the game.
-1
3
2
3U
13
0
17
Dredge (Invasion)
6
Dredge
31
13
15
Donato Giancola
142
"I'd strip away the world to see what's under it, but I'd never just leave it to these Phyrexian parasites and their false god." -Urborg witch
42
Sacrifice a creature or land. Draw a card.
103
4
1
B
14
0
33
Dregs of Sorrow (Seventh Edition)
15
Dregs of Sorrow
33
14
20
Massimilano Frezzato
89
"We live for a thousand years. The death of even one brings untold sorrow." -Elvish elder
50
Destroy X target nonblack creatures. Draw X cards.
129
4
3
X4B
14
0
25
Dregs of Sorrow (Tempest)
15
Dregs of Sorrow
17
14
13
Thomas Gianni
0
50
Destroy X target nonblack creatures. Draw X cards.
-1
4
3
X4B
7
0
27
Drift of the Dead (Ice Age)
17
Drift of the Dead
10
4
12
Brian Snoddy
0
101
Drift of the Dead has power and toughness each equal to the number of snow-covered lands you control.
-1
4
2
3B
1
*
1
*
4
Wall
7
0
28
Drifting Djinn (Urza`s Saga)
14
Drifting Djinn
20
14
14
Carl Critchlow
0
174
Flying During your upkeep, pay 1U or sacrifice Drifting Djinn. Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-1
3
3
4UU
1
5
1
5
5
Djinn
11
0
29
Drifting Meadow (Urza`s Saga)
15
Drifting Meadow
20
12
12
Bob Eggleton
0
181
Drifting Meadow comes into play tapped. TAP: Add W to your mana pool. Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-1
6
0
29
Dromar's Attendant (Invasion)
18
Dromar's Attendant
31
13
14
Carl Critchlow
69
"Dromar is the wings of the ur-dragon, sweeping away all opposition."
59
1, Sacrifice Dromar's Attendant: Add WUB to your mana pool.
303
5
1
5
1
3
1
3
5
Golem
11
0
28
Dromar's Cavern (Planeshift)
15
Dromar's Cavern
32
13
15
Franz Vohwinkel
3
N/A
210
Dromar's Cavern is a Lair in addition to its land type. When Dromar's Cavern comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand. T: Add W, U, or B to your mana pool.
138
13
0
27
Dromar's Charm (Planeshift)
14
Dromar's Charm
32
13
12
David Martin
3
N/A
103
Choose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn.
105
6
3
WUB
7
0
31
Dromar, the Banisher (Invasion)
20
Dromar, the Banisher
31
14
11
Dave Dorman
0
172
Flying. Whenever Dromar, the Banisher deals combat damage to a player, you may pay 2U. If you do, choose a color. Return all creatures of that color to their owners' hands.
244
6
4
3WUB
1
6
1
6
13
Dragon Legend
7
0
23
Dromosaur (Urza`s Saga)
9
Dromosaur
20
12
7
Ciruelo
110
They say dromosaurs are frightened of dogs, even little ones. There are no dogs in Shiv. Not even little ones.
78
Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.
-1
0
2
2R
1
2
1
3
6
Lizard
12
0
30
Drop of Honey (Arabian Nights)
13
Drop of Honey
5
5
14
Anson Maddocks
0
216
During your upkeep, the creature in play with the lowest power is destroyed and cannot be regenerated. If there is a tie you choose which to destroy. Drop of Honey must be discarded if there are no creatures in play.
-1
1
1
G
12
0
17
Drought (Ice Age)
7
Drought
10
4
11
NeNe Thomas
0
325
During your upkeep, pay WW or destroy Drought. Before a spell that requires B as part of its casting cost may be cast or an ability that requires B as part of its activation cost may be played, the controller of that spell or ability sacrifices a swamp for each B in the spell's casting cost or the ability's activation cost.
-1
2
3
2WW
7
0
23
Drowned, The (The Dark)
12
Drowned, The
8
2
14
Quinton Hoover
0
14
B: Regenerates
-1
3
2
1U
1
1
1
1
7
Zombies
7
0
39
Drudge Skeletons (Alpha/Beta/Unlimited)
16
Drudge Skeletons
0
0
17
Sandra Everingham
0
14
B: Regenerates
-1
4
2
1B
1
1
1
1
9
Skeletons
7
0
34
Drudge Skeletons (Classic edition)
16
Drudge Skeletons
4
12
10
Ian Miller
179
"The dead make good soldiers. They can't disobey orders, they never surrender, and they don't stop fighting when a random body part falls off." -Nevinyrral, Necromancer's Handbook
31
B: Regenerate Drudge Skeletons.
-1
4
2
1B
1
1
1
1
8
Skeleton
7
0
32
Drudge Skeletons (Fifth edition)
16
Drudge Skeletons
3
0
10
Ian Miller
0
13
B: Regenerate
-1
4
2
1B
1
1
1
1
9
Skeletons
7
0
33
Drudge Skeletons (Fourth edition)
16
Drudge Skeletons
2
0
17
Sandra Everingham
0
13
B: Regenerate
-1
4
2
1B
1
1
1
1
9
Skeletons
7
0
34
Drudge Skeletons (Revised edition)
16
Drudge Skeletons
1
0
17
Sandra Everingham
0
15
B: Regenerates.
-1
4
2
1B
1
1
1
1
9
Skeletons
7
0
34
Drudge Skeletons (Seventh Edition)
16
Drudge Skeletons
33
12
10
Jim Nelson
178
"The dead make good soldiers. They can't disBey orders, they never surrender, and they don't stop fighting when a random body part falls off." -Nevinyrral, Necromancer's Handbook
31
B: Regenerate Drudge Skeletons.
130
4
2
1B
1
1
1
1
8
Skeleton
12
0
24
Drudge Spell (Homelands)
12
Drudge Spell
12
6
12
Ne Ne Thomas
0
215
B: Remove from the game two target creatures in your graveyard to put a Skeleton token into play. Treat this oken as a 1/1 black creature with "B: Regenerate". If Drudge Spell leaves play, bury all Skeleton tokens.
-1
4
2
BB
14
0
34
Dry Spell (2 versions) (Homelands)
22
Dry Spell (2 versions)
12
1
12
Brian Snoddy
0
0
-1
4
2
1B
14
0
27
Dry Spell (Classic edition)
9
Dry Spell
4
12
12
Brian Snoddy
62
"Wherever water is lacking, all things suffer." -Autumn Willow
58
Dry Spell deals 1 damage to each creature and each player.
-1
4
2
1B
14
0
18
Dry Spell (Portal)
9
Dry Spell
25
13
11
Roger Raupp
0
93
Dry Spell deals 1 damage to each creature and player. (This includes your creatures and you.)
-1
4
2
1B
12
0
22
Dual Nature (Prophecy)
11
Dual Nature
30
14
12
Arnie Swekel
0
306
Whenever a creature card comes into play, its controller puts a creature token into play thats a copy of that creature. Whenever a creature card leaves play, remove all tokens with the same name as that creature from the game. When Dual Nature leaves play, remove all tokens created with it from the game.
112
1
3
4GG
7
0
25
Duct Crawler (Stronghold)
12
Duct Crawler
18
12
15
Stephen Daniele
121
"The mountain's ducts will be like organ pipes, amplifying the glorious roar of the dying." -Stonghold architect, journal
56
1R: Target creature cannot block Duct Crawler this turn.
-1
0
1
R
1
1
1
1
6
Insect
12
0
26
Dueling Grounds (Invasion)
15
Dueling Grounds
31
14
12
Pete Venters
85
"You think you can stop me?" hissed Tsabo. "I think I can kill you," replied Gerrard.
94
No more than one creature may attack each turn. No more than one creature may block each turn.
245
6
3
1GW
7
0
26
Dungeon Shade (Stronghold)
13
Dungeon Shade
18
12
23
Jason Alexander Behnke
65
A sickness stirs in its eyes, a nightmare born in darkened wails.
53
Flying B: Dungeon Shade gets +1/+1 until end of turn.
-1
4
2
3B
1
1
1
1
6
Spirit
12
0
19
Duplicity (Tempest)
9
Duplicity
17
14
11
Dan Frazier
0
316
When Duplicity comes into play, put the top five cards of your library face down on Duplicity. During your upkeep, you may exchange all the cards in your hand for the cards on Duplicity. At the end of your turn, choose and discard a card. If you lose control of Duplicity, put all cards on it into owner's graveyard.
-1
3
3
3UU
14
0
24
Duress (Seventh Edition)
6
Duress
33
12
12
Pete Venters
46
"Change your mind, or I'll change it for you."
116
Target opponent reveals his or her hand. Choose a noncreature, nonland card from it. That player discards that card.
131
4
1
B
14
0
20
Duress (Urza`s Saga)
6
Duress
20
12
15
Lawrence Snelly
62
"We decide who is worthy of our works." -Gix, Yawgmoth praetor
108
Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.
-1
4
1
B
7
0
30
Durkwood Boars (Fifth edition)
14
Durkwood Boars
3
0
11
Mike Kimble
0
0
-1
1
2
4G
1
4
1
4
5
Boars
7
0
31
Durkwood Boars (Fourth edition)
14
Durkwood Boars
2
0
11
Mike Kimble
0
0
-1
1
2
4G
1
4
1
4
5
Boars
7
0
24
Durkwood Boars (Legends)
14
Durkwood Boars
7
1
11
Mike Kimble
0
0
-1
1
2
4G
1
4
1
4
5
Boars
7
0
31
Duskrider Falcon (Weatherlight)
16
Duskrider Falcon
16
12
14
Cecil Fernando
0
29
Flying, protection from black
-1
2
2
1W
1
1
1
1
6
Falcon
7
0
21
Duskwalker (Invasion)
10
Duskwalker
31
12
12
David Martin
0
241
Kicker 3B (You may pay an additional 3B as you play this spell.) If you paid the kicker cost, Duskwalker comes into play with two +1/+1 counters on it and has "Duskwalker can't be blocked except by artifact creatures and/or black creatures."
104
4
1
B
1
1
1
1
6
Minion
11
0
29
Dust Bowl (Mercadian Masques)
9
Dust Bowl
28
14
12
Ben Thompson
0
102
Tap: Add one colorless mana to your mana pool. 3, Tap, Sacrifice a land: Destroy target nonbasic land.
316
14
0
28
Dust to Dust (Fifth edition)
12
Dust to Dust
3
4
10
Doug Keith
0
42
Remove two target artifacts from the game.
-1
2
3
1WW
14
0
23
Dust to Dust (The Dark)
12
Dust to Dust
8
2
11
Drew Tucker
0
43
Removes two target artifacts from the game.
-1
2
3
1WW
7
0
32
Dwarven Armorer (Fallen Empires)
15
Dwarven Armorer
9
4
14
Bryon Wackwitz
0
100
R, TAP: Discard a card from your hand to put either a +0/+1 or a +1/+0 counter on a target creature.
-1
0
1
R
1
0
1
2
5
Dwarf
12
0
24
Dwarven Armory (Ice Age)
14
Dwarven Armory
10
8
14
Richard Thomas
0
99
2: Sacrifice a land to put a +2/+2 counter on target creature. Use this ability only during upkeep.
-1
0
3
2RR
7
0
32
Dwarven Berserker (Weatherlight)
17
Dwarven Berserker
16
12
14
Douglas Shuler
0
83
If Dwarven Berserker is blocked, it gets +3/+0 and gains trample until end of turn.
-1
0
2
1R
1
1
1
1
5
Dwarf
13
0
33
Dwarven Catapult (Fallen Empires)
16
Dwarven Catapult
9
6
14
Jeff A. Menges
0
94
Dwarven Catapult does X damage, divided evenly among all of opponent's creatures (round down).
-1
0
2
XR
13
0
32
Dwarven Catapult (Fifth edition)
16
Dwarven Catapult
3
4
14
Jeff A. Menges
0
107
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
-1
0
2
XR
7
0
46
Dwarven Demolition Team (Alpha/Beta/Unlimited)
23
Dwarven Demolition Team
0
4
16
Kev Brockschmidt
0
22
Tap to destroy a wall.
-1
0
2
2R
1
1
1
1
7
Dwarves
11
0
29
Dwarven Hold (Fallen Empires)
12
Dwarven Hold
9
4
13
Pat Morrissey
0
250
Comes into play tapped. You may choose not to untap Dwarven Hold during your untap phase and instead put a storage counter on it. TAP: Remove any number of storage counters from Dwarven Hold. For each storage counter removed, add R to your mana pool.
-1
11
0
28
Dwarven Hold (Fifth edition)
12
Dwarven Hold
3
8
12
David Seeley
0
241
Dwarven Hold comes into play tapped. You may choose not to untap Dwarven Hold during your untap phase and put a storage counter on it instead. TAP, Remove X storage counters from Dwarven Hold: Add an amount of R equal to X to your mana pool.
-1
7
0
35
Dwarven Lieutenant (Fallen Empires)
18
Dwarven Lieutenant
9
6
14
Jeff A. Menges
0
46
1R: Target Dwarf gets +1/+0 until end of turn.
-1
0
2
RR
1
1
1
2
5
Dwarf
7
0
22
Dwarven Miner (Mirage)
13
Dwarven Miner
14
4
4
JOCK
0
38
2R, TAP: Destroy target nonbasic land.
-1
0
2
1R
1
1
1
2
5
Dwarf
7
0
22
Dwarven Nomad (Mirage)
13
Dwarven Nomad
14
0
11
Mike Kimble
0
67
TAP: Target creature with power 2 or less is unblockable this turn.
-1
0
2
2R
1
1
1
1
5
Dwarf
7
0
24
Dwarven Pony (Homelands)
12
Dwarven Pony
12
4
19
Margaret Organ-Kean
0
59
1R, TAP: Target Dwarf gains mountainwalk until end of turn.
-1
0
1
R
1
1
1
1
4
Pony
11
0
31
Dwarven Ruins (Classic edition)
13
Dwarven Ruins
4
13
12
Liz Danforth
0
123
Dwarven Ruins comes into play tapped. TAP: Add R to your mana pool. TAP, Sacrifice Dwarven Ruins: Add RR to your mana pool.
-1
11
0
30
Dwarven Ruins (Fallen Empires)
13
Dwarven Ruins
9
5
10
Mark Poole
0
111
Comes into play tapped. TAP: Add R to your mana pool. TAP: Sacrifice Dwarven Ruins to add RR to your mana pool.
-1
11
0
29
Dwarven Ruins (Fifth edition)
13
Dwarven Ruins
3
4
12
Liz Danforth
0
123
Dwarven Ruins comes into play tapped. TAP: Add R to your mana pool. TAP, Sacrifice Dwarven Ruins: Add RR to your mana pool.
-1
7
0
28
Dwarven Sea Clan (Homelands)
16
Dwarven Sea Clan
12
4
9
Amy Weber
0
171
TAP: At end of combat, Dwarven Sea Clan deals 2 damage to target attacking or blocking creature. Use this ability only if that creature's controller controls any islands.
-1
0
2
2R
1
1
1
1
7
Dwarves
7
0
45
Dwarven Soldier (3 versions) (Fallen Empires)
28
Dwarven Soldier (3 versions)
9
0
50
Douglas Shuler, Randy Asplund-Faith, Rob Alexander
0
81
If Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2 until end of turn.
-1
0
2
1R
1
2
1
1
5
Dwarf
7
0
31
Dwarven Soldier (Fifth edition)
15
Dwarven Soldier
3
0
19
Randy Asplund-Faith
0
85
If Dwarven Soldier blocks or is blocked by any Orcs, it gets +0/+2 until end of turn.
-1
0
2
1R
1
2
1
1
5
Dwarf
13
0
22
Dwarven Song (Legends)
12
Dwarven Song
7
4
11
Dan Frazier
0
225
Changes the color of one or more target creatures to red until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or use a special ability of target creatures remains entirely unchanged.
-1
0
1
R
7
0
36
Dwarven Thaumaturgist (Weatherlight)
21
Dwarven Thaumaturgist
16
14
12
Kipling West
0
174
TAP: Switch power and toughness of target creature until end of turn. Effects that alter that creature's power alter its toughness instead, and vice versa, until end of turn.
-1
0
2
2R
1
1
1
2
5
Dwarf
7
0
39
Dwarven Trader (2 versions) (Homelands)
27
Dwarven Trader (2 versions)
12
1
19
Margaret Organ-Kean
0
0
-1
0
1
R
1
1
1
1
5
Dwarf
7
0
28
Dwarven Vigilantes (Visions)
18
Dwarven Vigilantes
15
0
12
Pete Venters
0
203
If Dwarven Vigilantes attacks and is not blocked, you may choose to have it deal no combat damage this turn. If you do, Dwarven Vigilantes deals an amount of damage equal to its power to target creature.
-1
0
2
2R
1
2
1
2
7
Dwarves
7
0
39
Dwarven Warriors (Alpha/Beta/Unlimited)
16
Dwarven Warriors
0
0
15
Douglas Schuler
0
180
Tap to make a creature of power no greater than 2 unblockable until end of turn. Other cards may later be used to increase target creature's power beyond 2 after defense is chosen.
-1
0
2
2R
1
1
1
1
7
Dwarves
7
0
32
Dwarven Warriors (Fifth edition)
16
Dwarven Warriors
3
0
14
Douglas Shuler
0
67
TAP: Target creature with power 2 or less is unblockable this turn.
-1
0
2
2R
1
1
1
1
7
Dwarves
7
0
33
Dwarven Warriors (Fourth edition)
16
Dwarven Warriors
2
0
14
Douglas Shuler
0
163
TAP: Target creature with power no greater than 2 becomes unblockable until end of turn. Other effects may later be used to increase the creature's power beyond 2.
-1
0
2
2R
1
1
1
1
7
Dwarves
7
0
34
Dwarven Warriors (Revised edition)
16
Dwarven Warriors
1
0
14
Douglas Shuler
0
154
TAP: Make a creature of power no greater than 2 unblockable until end of turn. Other cards may later be used to increase target creature's power beyond 2.
-1
0
2
2R
1
1
1
1
7
Dwarves
7
0
33
Dwarven Weaponsmith (Antiquities)
19
Dwarven Weaponsmith
6
6
10
Mark Poole
0
317
Tap during your upkeep to add a permanent +1/+1 counter to any creature. Each time you use this ability, you must choose one of your artifacts in play and place it in the graveyard. This artifact cannot be one that is already on its way to the graveyard, and artifact creatures killed this way may not be regenerated.
-1
0
2
1R
1
1
1
1
7
Dwarves
7
0
37
Dwarven Weaponsmith (Revised edition)
19
Dwarven Weaponsmith
1
4
10
Mark Poole
0
153
TAP: During your upkeep, add a permanent +1/+1 counter to any creature. Each time you use this ability, you must sacrifice one of your artifacts in play.
-1
0
2
1R
1
1
1
1
7
Dwarves
4
0
27
Dying Wail (Urza`s Destiny)
10
Dying Wail
22
12
12
Brian Snoddy
71
This is a world of spiteful wasps that sting and kill even as they die.
125
When enchanted creature is put into a graveyard from play, target player chooses and discards two cards from his or her hand.
-1
4
2
1B
8
Creature
12
0
20
Dystopia (Alliances)
8
Dystopia
13
9
13
Ruth Thompson
0
158
Cumulative Upkeep: 1 life During each player's upkeep, if that player controls any green or white permanents, he or she sacrifices a green or white permanent.
-1
4
3
1BB
7
0
29
Eager Cadet (Seventh Edition)
11
Eager Cadet
33
12
22
Greg & Tim Hildebrandt
77
"Training? Seeing my crops burnt to cinders was all the 'training' I needed."
0
14
2
1
W
1
1
1
1
7
Soldier
13
0
31
Early Harvest (Classic edition)
13
Early Harvest
4
14
15
Janine Johnston
189
"Tonight we'll have a farewell feast. Cold corn porridge is not enough. / Let's peel papayas, pineapples, and mangoes, drink coconut milk, / and bake bananas." -"Love Song of Night and Day"
56
Target player untaps all basic lands he or she controls.
-1
1
3
1GG
13
0
22
Early Harvest (Mirage)
13
Early Harvest
14
8
15
Janine Johnston
0
56
Target player untaps all basic lands he or she controls.
-1
1
3
1GG
13
0
31
Early Harvest (Seventh Edition)
13
Early Harvest
33
14
14
Heather Hudson
42
"Give it a week and it will feed an army."
56
Target player untaps all basic lands he or she controls.
237
1
3
1GG
7
0
38
Earth Elemental (Alpha/Beta/Unlimited)
15
Earth Elemental
0
4
11
Dan Frazier
0
0
-1
0
3
3RR
1
4
1
5
9
Elemental
7
0
32
Earth Elemental (Fourth edition)
15
Earth Elemental
2
4
11
Dan Frazier
0
0
-1
0
3
3RR
1
4
1
5
9
Elemental
7
0
33
Earth Elemental (Revised edition)
15
Earth Elemental
1
4
11
Dan Frazier
0
0
-1
0
3
3RR
1
4
1
5
9
Elemental
4
0
32
Earthbind (Alpha/Beta/Unlimited)
9
Earthbind
0
0
14
Quinton Hoover
0
313
If cast on a flying creature, Earthbind removes flying ability and does 2 damage to target creature; this damage occurs only once, at the time Earthbind is cast. If another spell or effect later gives target creature flying ability, Earthbind does not affect this. Earthbind has no effect on non-flying creatures.
-1
0
1
R
8
Creature
4
0
27
Earthbind (Revised edition)
9
Earthbind
1
0
14
Quinton Hoover
0
313
If cast on a flying creature, Earthbind removes flying ability and does 2 damage to target creature; this damage occurs only once, at the time Earthbind is cast. If another spell or effect later gives target creature flying ability, Earthbind does not affect this. Earthbind has no effect on non-flying creatures.
-1
0
1
R
8
Creature
12
0
20
Earthcraft (Tempest)
10
Earthcraft
17
14
14
Randy Gallegos
0
62
Tap an untapped creature you control: Untap target basic land.
-1
1
2
1G
12
0
19
Earthlink (Ice Age)
9
Earthlink
10
8
21
Richard Kane-Ferguson
0
200
During your upkeep, pay 2 or bury Earthlink. Whenever a creature is put into the graveyard from play, that creature's controller sacrifices a land. Ignore this effect if that player controls no lands.
-1
6
4
3BRG
4
0
19
Earthlore (Ice Age)
9
Earthlore
10
0
11
Drew Tucker
0
152
When Earthlore comes into play, choose target land you control. 0: Tap land Earthlore enchants to give target blocking creature +1/+2 until end of turn.
-1
1
1
G
4
Land
14
0
33
Earthquake (Alpha/Beta/Unlimited)
10
Earthquake
0
8
11
Dan Frazier
0
66
Does X damage to each player and each non-flying creature in play.
-1
0
2
XR
14
0
28
Earthquake (Classic edition)
10
Earthquake
4
14
21
Richard Kane Ferguson
0
74
Earthquake deals X damage to each creature without flying and each player.
-1
0
2
XR
14
0
26
Earthquake (Fifth edition)
10
Earthquake
3
8
21
Richard Kane Ferguson
0
74
Earthquake deals X damage to each creature without flying and each player.
-1
0
2
XR
14
0
27
Earthquake (Fourth edition)
10
Earthquake
2
8
11
Dan Frazier
0
74
Earthquake deals X damage to each player and each creature without flying.
-1
0
2
XR
14
0
26
Earthquake (Portal 2. age)
10
Earthquake
27
14
16
Jeffrey R. Busch
0
129
Earthquake deals X damage to each player and each creature without flying. (This includes you and your creatures without flying.)
-1
0
2
XR
14
0
19
Earthquake (Portal)
10
Earthquake
25
14
12
Adrian Smith
0
129
Earthquake deals X damage to each player and each creature without flying. (This includes you and your creatures without flying.)
-1
0
2
XR
14
0
28
Earthquake (Revised edition)
10
Earthquake
1
8
11
Dan Frazier
0
66
Does X damage to each player and each non-flying creature in play.
-1
0
2
XR
14
0
28
Earthquake (Seventh Edition)
10
Earthquake
33
14
15
Franz Vohwinkel
0
74
Earthquake deals X damage to each creature without Flying and each player.
180
0
2
XR
7
0
33
Eastern Paladin (Seventh Edition)
15
Eastern Paladin
33
14
12
Kevin Walker
121
"There is no worse enemy. His passion for death doesn't just border on insanity, it wallows in it." -The Southern Paladin
39
BB, Tap: Destroy target green creature.
132
4
3
2BB
1
3
1
3
6
Knight
7
0
29
Eastern Paladin (Urza`s Saga)
15
Eastern Paladin
20
14
14
Carl Critchlow
137
"Their fragile world. Their futile lives. They obstruct the Grand Evolution. In Yawgmoth's name, we shall excise them." -Oath of the East
39
BB, TAP: Destroy target green creature.
-1
4
3
2BB
1
3
1
3
6
Knight
7
0
28
Eater of the Dead (The Dark)
17
Eater of the Dead
8
5
14
Jesper Myrfors
0
93
0: Take one creature from any graveyard and remove it from the game. Untap Eater of the Dead.
-1
4
2
4B
1
3
1
4
5
Eater
7
0
20
Ebon Dragon (Portal)
11
Ebon Dragon
25
14
15
Donato Giancola
0
134
Flying When Ebon Dragon comes into play from your hand, you may force your opponent to choose and discard a card from his or her hand.
-1
4
3
5BB
1
5
1
4
8
Creature
7
0
29
Ebon Praetor (Fallen Empires)
12
Ebon Praetor
9
4
19
Randy Asplund-Faith
0
316
Trample, first strike During your upkeep, put a -2/-2 counter on Ebon Praetor. You may sacrifice a creature during your upkeep to remove a -2/-2 counter from Ebon Praetor. If the creature sacrificed was a Thrull, also put a +1/+0 counter on Ebon Praetor. Only one creature may be sacrificed in this manner each turn.
-1
4
3
4BB
1
5
1
5
6
Avatar
11
0
33
Ebon Stronghold (Classic edition)
15
Ebon Stronghold
4
13
12
Liz Danforth
0
127
Ebon Stronghold comes into play tapped. TAP: Add B to your mana pool. TAP, Sacrifice Ebon Stronghold: Add BB to your mana pool.
-1
11
0
32
Ebon Stronghold (Fallen Empires)
15
Ebon Stronghold
9
5
10
Mark Poole
0
113
Comes into play tapped. TAP: Add B to your mana pool. TAP: Sacrifice Ebon Stronghold to add BB to your mana pool.
-1
11
0
31
Ebon Stronghold (Fifth edition)
15
Ebon Stronghold
3
4
12
Liz Danforth
0
127
Ebon Stronghold comes into play tapped. TAP: Add B to your mana pool. TAP, Sacrifice Ebon Stronghold: Add BB to your mana pool.
-1
13
0
20
Ebony Charm (Mirage)
11
Ebony Charm
14
0
11
Gerry Grace
0
217
Choose one - Target opponent loses 1 life and you gain 1 life; or remove from the game up to three cards in any player's graveyard; or target creature cannot be blocked this turn except by artifact or black creatures.
-1
4
1
B
8
0
28
Ebony Horse (Arabian Nights)
11
Ebony Horse
5
5
14
Dameon Willich
0
184
2: Remove one of your attacking creatures from combat. Treat this as if the creature never attacked, except that defenders assigned to block it cannot choose to block another creature.
-1
5
1
3
1
0
28
Ebony Horse (Fourth edition)
11
Ebony Horse
2
8
14
Dameon Willich
0
125
2, TAP: Untap target attacking creature you control. That creature neither receives nor deals damage during combat this turn.
-1
5
1
3
1
0
29
Ebony Horse (Revised edition)
11
Ebony Horse
1
8
14
Dameon Willich
0
189
2, TAP: Remove one of your attacking creatures from combat. Treat this as if the creature never attacked, except that defenders assigned to block it cannot choose to block another creature.
-1
5
1
3
6
0
23
Ebony Rhino (Homelands)
11
Ebony Rhino
12
0
9
Amy Weber
0
7
Trample
-1
5
1
7
1
4
1
5
0
1
0
22
Echo Chamber (Tempest)
12
Echo Chamber
17
14
15
Donato Giancola
0
294
4, TAP: Target opponent chooses target creature he or she controls. Put a token creature into play and treat it as a copy of that creature. The token creature is unaffected by summoning sickness this turn. At end of turn, remove the token creature from the game. Play this ability as a sorcery.
-1
5
1
4
14
0
34
Eightfold Maze (Portal 3 Kingdoms)
14
Eightfold Maze
26
14
13
Shang Huitong
0
112
Play Eightfold Maze only after you're attacked, before you declare blockers. Destroy any one attacking creature.
2
2
2
2W
7
0
23
Ekundu Cyclops (Mirage)
14
Ekundu Cyclops
14
0
12
Robert Bliss
0
73
If any creature you control attacks, Ekundu Cyclops also attacks if able.
-1
0
2
3R
1
3
1
4
7
Cyclops
7
0
32
Ekundu Griffin (Classic edition)
14
Ekundu Griffin
4
12
15
David A. Cherry
111
"My goat was a small price to pay for the chance to see the hunting griffin dive and seize it." -Suq'Ata trader
20
Flying, first strike
-1
2
2
3W
1
2
1
2
7
Griffin
7
0
23
Ekundu Griffin (Mirage)
14
Ekundu Griffin
14
0
15
David A. Cherry
0
20
Flying, first strike
-1
2
2
3W
1
2
1
2
7
Griffin
7
0
26
El-Hajjaj (Arabian Nights)
9
El-Hajjaj
5
5
14
Dameon Willich
0
61
You gain 1 life for every point of damage El-Hajjaj inflicts.
-1
4
3
1BB
1
1
1
1
9
El-Hajjaj
7
0
26
El-Hajjaj (Fourth edition)
9
El-Hajjaj
2
8
14
Dameon Willich
0
176
Gain 1 life for every 1 damage El-Hajjaj deals. You cannot gain more life in this way than the toughness of the creature or the total life of the player that El-Hajjaj damages.
-1
4
3
1BB
1
1
1
1
9
El-Hajjaj
7
0
27
El-Hajjaj (Revised edition)
9
El-Hajjaj
1
8
14
Dameon Willich
0
61
You gain 1 life for every point of damage El-Hajjaj inflicts.
-1
4
3
1BB
1
1
1
1
9
El-Hajjaj
13
0
28
Eladamri's Call (Planeshift)
15
Eladamri's Call
32
14
10
Kev Walker
74
Tribal rivalries and petty disputes were laid aside at Eladamri's summons.
112
Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
106
6
2
GW
12
0
29
Eladamri's Vineyard (Tempest)
19
Eladamri's Vineyard
17
14
12
Ron Chironna
0
80
At the beginning of each player's main phase, add GG to that player's mana pool.
-1
1
1
G
7
0
34
Eladamri, Lord of Leaves (Tempest)
24
Eladamri, Lord of Leaves
17
14
12
Ron Chironna
0
154
All Elves gain forestwalk. (If defending player controls any forests, those creatures are unblockable.) Elves cannot be the target of spells or abilities.
-1
1
2
GG
1
2
1
2
6
Legend
7
0
29
Elder Druid (Classic edition)
11
Elder Druid
4
14
21
Richard Kane Ferguson
92
"Did clouds dance in his eyes, did thorns play at his fingertips?" -Shesul Fass, faerie bard
57
3G, TAP: Tap or untap target artifact, creature, or land.
-1
1
2
3G
1
2
1
2
6
Cleric
7
0
27
Elder Druid (Fifth edition)
11
Elder Druid
3
8
21
Richard Kane Ferguson
0
57
3G, TAP: Tap or untap target artifact, creature, or land.
-1
1
2
3G
1
2
1
2
6
Cleric
7
0
21
Elder Druid (Ice Age)
11
Elder Druid
10
8
21
Richard Kane-Ferguson
0
56
3G,TAP: Tap or untap target artifact, creature, or land.
-1
1
2
3G
1
2
1
2
6
Cleric
7
0
29
Elder Druid (Seventh Edition)
11
Elder Druid
33
14
12
Alan Pollack
69
"I may seem wise to you, but I'm merely a sapling among mighty oaks."
57
3G, Tap: Tap or untap target artifact, creature, or land.
238
1
2
3G
1
2
1
2
6
Cleric
7
0
32
Elder Land Wurm (Fourth edition)
15
Elder Land Wurm
2
8
14
Quinton Hoover
0
50
Trample Cannot attack until assigned as a blocker.
-1
2
4
4WWW
1
5
1
5
4
Wurm
7
0
25
Elder Land Wurm (Legends)
15
Elder Land Wurm
7
8
14
Quinton Hoover
0
67
Trample Wurm cannot attack until it has been assigned as a blocker.
-1
2
4
4WWW
1
5
1
5
4
Wurm
7
0
21
Elder Spawn (Legends)
11
Elder Spawn
7
8
14
Jesper Myrfors
0
147
Elder Spawn cannot be blocked by red creatures. Sacrifice one of your islands during your upkeep or Elder Spawn does 6 damage to you and is buried.
-1
3
4
4UUU
1
6
1
6
5
Spawn
7
0
23
Electric Eel (The Dark)
12
Electric Eel
8
5
14
Anson Maddocks
0
109
RR: +2/+0; Electric Eel does 1 damage to you. Electric Eel does 1 damage to you when it is brought into play.
-1
3
1
U
1
1
1
1
3
Eel
7
0
23
Electryte (Urza`s Saga)
9
Electryte
20
14
14
Thomas M. Baxa
96
Shivan inhabitants are hardened to fire, so their predators have developed alternative weaponry.
141
Whenever Electryte successfully deals combat damage to defending player, Electryte deals damage equal to its power to each blocking creature.
-1
0
3
3RR
1
3
1
3
5
Beast
12
0
26
Elemental Augury (Ice Age)
16
Elemental Augury
10
8
14
Anthony Waters
0
117
3: Look at the top three cards of target player's library. Put them on the top of that player's library in any order.
-1
6
3
UBR
12
0
24
Elephant Grass (Visions)
14
Elephant Grass
15
4
12
Tony Roberts
0
165
Cumulative upkeep 1 Black creatures cannot attack you. Nonblack creatures cannot attack you unless their controller pays an additional 2 for each attacking creature.
-1
1
1
G
11
0
35
Elephant Graveyard (Arabian Nights)
18
Elephant Graveyard
5
5
13
Rob Alexander
0
83
Tap to add 1 colorless mana to your mana pool or regenerate an Elephant or Mammoth.
-1
14
0
30
Elephant Resurgence (Prophecy)
19
Elephant Resurgence
30
14
10
DiTerlizzi
0
193
Each player puts a green Elephant creature token into play. Those creatures have This creature s power and toughness are each equal to the number of creature cards in its controllers graveyard.
113
1
2
1G
11
0
25
Elfhame Palace (Invasion)
14
Elfhame Palace
31
13
15
Jerry Tiritilli
118
Llanowar has seven elfhames, or kingdoms, each with its own ruler. Their palaces are objects of awe, wonder, and envy.
74
Elfhame Palace comes into play tapped. Tap: Add G or oW to your mana pool.
322
12
0
28
Elfhame Sanctuary (Invasion)
17
Elfhame Sanctuary
31
13
15
Alan Rabinowitz
0
195
At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, skip your draw step this turn and shuffle your library.
185
1
2
1G
7
0
31
Elite Archers (Seventh Edition)
13
Elite Archers
33
14
14
Daniel Frazier
53
They fletch their arrows with the feathers of angels.
75
Tap: Elite Archers deals 3 damage to target attacking or blocking creature.
15
2
2
5W
1
3
1
3
7
Soldier
7
0
27
Elite Archers (Urza`s Saga)
13
Elite Archers
20
14
12
Greg Staples
67
Arrows fletched with the feathers of angels seldom miss their mark.
75
TAP: Elite Archers deals 3 damage to target attacking or blocking creature.
-1
2
2
5W
1
3
1
3
8
Soldiers
7
0
38
Elite Cat Warrior (Version 1) (Portal)
29
Elite Cat Warrior (Version 1)
25
12
13
Eric Peterson
0
167
Forestwalk (If defending player has any forests in play, Elite Cat Warrior can't be intercepted. Forests are in play regardless of whether they're tapped or untapped.)
-1
1
2
2G
1
2
1
3
8
Creature
7
0
38
Elite Cat Warrior (Version 2) (Portal)
29
Elite Cat Warrior (Version 2)
25
12
13
Eric Peterson
0
97
Forestwalk (If defending player has any forests in play, Elite Cat Warrior can't be intercepted.)
-1
1
2
2G
1
2
1
3
8
Creature
7
0
26
Elite Javelineer (Tempest)
16
Elite Javelineer
17
12
10
Mark Poole
0
75
If Elite Javelineer blocks, it deals 1 damage to target attacking creature.
-1
2
2
2W
1
2
1
2
7
Soldier
1
0
27
Elixir of Vitality (Mirage)
18
Elixir of Vitality
14
4
14
Douglas Shuler
0
141
Elixir of Vitality comes into play tapped. TAP, Sacrifice Elixir of Vitality: Gain 4 life. 8, TAP, Sacrifice Elixir of Vitality: Gain 8 life.
-1
5
1
4
1
0
28
Elkin Bottle (Fifth edition)
12
Elkin Bottle
3
8
14
Quinton Hoover
0
187
3, TAP: Set the top card of your library aside face up. You may play that card as though it were in your hand. At the beginning of your next turn, bury the card if you have not played it.
-1
5
1
3
1
0
22
Elkin Bottle (Ice Age)
12
Elkin Bottle
10
8
14
Quinton Hoover
0
203
3,TAP: Take the top card from your library and place it face up in front of you. You may play that card as though it were in your hand; if you do not play it by your next upkeep, remove it from the game.
-1
5
1
3
4
0
20
Elkin Lair (Visions)
10
Elkin Lair
15
8
15
Jerry Tiritilli
0
250
During each player's upkeep, that player chooses a card at random from his or her hand and sets it aside face up. The player may play that card as though it were in his or her hand. If the player does not play the card by end of turn, bury that card.
-1
0
2
3R
5
World
14
0
29
Elven Cache (Classic edition)
11
Elven Cache
4
12
11
John Matson
89
Elves know where to harvest the best of the forest, for they planted it there themselves.
52
Return target card from your graveyard to your hand.
-1
1
3
2GG
14
0
20
Elven Cache (Portal)
11
Elven Cache
25
12
12
Rebecca Guay
0
56
Return any one card from your discard pile to your hand.
-1
1
3
2GG
14
0
21
Elven Cache (Visions)
11
Elven Cache
15
0
11
John Matson
0
52
Return target card from your graveyard to your hand.
-1
1
3
2GG
12
0
44
Elven Fortress (4 versions) (Fallen Empires)
27
Elven Fortress (4 versions)
9
0
62
Mark Poole, Pete Venters, Randy Asplund-Faith, Tom Wanerstrand
0
58
1G: Target blocking creature gets +0/+1 until end of turn.
-1
1
1
G
1
0
27
Elven Lyre (Fallen Empires)
10
Elven Lyre
9
4
11
Kaja Foglio
0
79
1, TAP: Sacrifice Elven Lyre to give a target creature +2/+2 until end of turn.
-1
5
1
2
12
0
23
Elven Palisade (Exodus)
14
Elven Palisade
19
13
8
Mark Zug
94
"Volrath is not the only one who can shape this world to serve him." -Eladamri, Lord of Leaves
75
Sacrifice a forest: Target attacking creature gets -3/-0 until end of turn.
-1
1
1
G
7
0
30
Elven Riders (Classic edition)
12
Elven Riders
4
13
11
Dan Frazier
82
Sometimes it is better to be swift of foot than strong of swordarm. -Elven proverb
71
Elven Riders can't be blocked except by creatures with flying or Walls.
-1
1
3
3GG
1
3
1
3
3
Elf
7
0
28
Elven Riders (Fifth edition)
12
Elven Riders
3
4
11
Dan Frazier
0
72
Elven Riders cannot be blocked except by Walls or creatures with flying.
-1
1
3
3GG
1
3
1
3
6
Riders
7
0
29
Elven Riders (Fourth edition)
12
Elven Riders
2
4
14
Melissa Benson
0
63
Cannot be blocked except by walls and by creatures with flying.
-1
1
3
3GG
1
3
1
3
6
Riders
7
0
22
Elven Riders (Legends)
12
Elven Riders
7
8
14
Melissa Benson
0
69
Cannot be blocked by any creatures except walls and flying creatures.
-1
1
3
3GG
1
3
1
3
6
Riders
14
0
23
Elven Rite (Stronghold)
10
Elven Rite
18
13
13
Jeff Miracola
84
As the bough stretches, so shall you grow. As the roots spread, so shall you thrive.
90
Put two +1/+1 counters, distributed any way you choose, on any number of target creatures.
-1
1
2
1G
7
0
25
Elven Warhounds (Tempest)
15
Elven Warhounds
17
14
10
Kev Walker
0
91
If Elven Warhounds is blocked by any creature, put that creature on top of owner's library.
-1
1
2
3G
1
2
1
2
6
Hounds
7
0
31
Elves of Deep Shadow (The Dark)
20
Elves of Deep Shadow
8
5
14
Jesper Myrfors
0
114
TAP: Add B to your mana pool, and Elves of Deep Shadow do 1 damage to you. This ability is played as an interrupt.
-1
1
1
G
1
1
1
1
5
Elves
7
0
37
Elvish Archers (Alpha/Beta/Unlimited)
14
Elvish Archers
0
8
14
Anson Maddocks
0
12
First strike
-1
1
2
1G
5
(Beta
27
Unlimited) 2/1, (Alpha) 1/2
5
Elves
7
0
32
Elvish Archers (Classic edition)
14
Elvish Archers
4
14
14
Anson Maddocks
161
"I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, 'Well, at least now we're fighting in the shade!'"
12
First strike
-1
1
2
1G
1
2
1
1
3
Elf
7
0
30
Elvish Archers (Fifth edition)
14
Elvish Archers
3
8
14
Anson Maddocks
0
12
First strike
-1
1
2
1G
1
2
1
1
5
Elves
7
0
31
Elvish Archers (Fourth edition)
14
Elvish Archers
2
8
14
Anson Maddocks
0
12
First strike
-1
1
2
1G
1
2
1
1
5
Elves
7
0
32
Elvish Archers (Revised edition)
14
Elvish Archers
1
8
14
Anson Maddocks
0
12
First strike
-1
1
2
1G
1
2
1
1
5
Elves
7
0
32
Elvish Archers (Seventh Edition)
14
Elvish Archers
33
14
12
Doug Chaffee
108
The archers have a reputation for attacking without warning. They claim that the first arrow is the warning.
12
First strike
239
1
2
1G
1
2
1
1
3
Elf
7
0
23
Elvish Bard (Alliances)
11
Elvish Bard
13
5
14
Susan Van Camp
0
197
All creatures able to block Elvish Bard do so. If this forces a creature to block more attackers than allowed, defending player assigns that creature to block as many of those attackers as allowed.
-1
1
3
3GG
1
2
1
4
3
Elf
7
0
25
Elvish Berserker (Exodus)
16
Elvish Berserker
19
12
13
Paolo Parente
54
Their fury scatters enemies like a pile of dry leaves.
80
For each creature that blocks it, Elvish Berserker gets +1/+1 until end of turn.
-1
1
1
G
1
1
1
1
3
Elf
7
0
26
Elvish Champion (Invasion)
15
Elvish Champion
31
14
20
D. Alexander Gregory
92
"For what are leaves but countless blades To fight a countless foe on high." -Skyshroud hymn
109
All Elves get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a forest.)
186
1
3
1GG
1
2
1
2
4
Lord
7
0
33
Elvish Champion (Seventh Edition)
15
Elvish Champion
33
14
13
Paolo Parente
91
"For what are leaves but countless blades To fight a countless foe on high." -Elvish hymn
109
All Elves get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a forest.)
240
1
3
1GG
1
2
1
2
4
Lord
7
0
30
Elvish Farmer (Fallen Empires)
13
Elvish Farmer
9
4
21
Richard Kane-Ferguson
0
225
During your upkeep, put a spore counter on Elvish Farmer. 0: Remove three spore counters from Elvish Farmer to pu a Saproling token into play. Treat this token as a 1/1 green creature. 0: Sacrifice a Saproling to gain 2 life.
-1
1
2
1G
1
0
1
2
3
Elf
13
0
21
Elvish Fury (Tempest)
11
Elvish Fury
17
12
14
Quinton Hoover
0
201
Buyback 4 (You may pay an additional 4 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Target creature gets +2/+2 until end of turn.
-1
1
1
G
7
0
23
Elvish Healer (Ice Age)
13
Elvish Healer
10
0
10
Rick Emond
0
102
TAP: Prevent 1 damage to any non-green creature or any player or up to 2 damage to any green creature.
-1
2
2
2W
1
1
1
2
6
Cleric
7
0
27
Elvish Herder (Urza`s Saga)
13
Elvish Herder
20
12
11
Tom Fleming
129
Before Urza and Mishra came to Argoth, the herders prevented their creatures from stampeding. During the war, they encouraged it.
51
G: Target creature gains trample until end of turn.
-1
1
1
G
1
1
1
1
3
Elf
7
0
43
Elvish Hunter (3 versions) (Fallen Empires)
26
Elvish Hunter (3 versions)
9
0
43
Anson Maddocks, Mark Poole, Susan Van Camp,
0
91
1G, TAP: Target creature does not untap as normal during its controller's next untap phase.
-1
1
2
1G
1
1
1
1
3
Elf
7
0
30
Elvish Impersonators (Unglued)
20
Elvish Impersonators
23
12
11
Phil Foglio
10
"Uh-hunh."
191
When you play Elvish Impersonators, roll two six-sided dice one after the other. Elvish Impersonators comes into play with power equal to the first die roll and toughness equal to the second.
-1
1
2
3G
1
*
1
*
5
Elves
7
0
31
Elvish Lookout (Urza`s Destiny)
14
Elvish Lookout
22
12
22
Greg & Tim Hildebrandt
102
Like a masterful quilter, Yavimaya stitches together patches of color to warn its denizens of threats.
58
Elvish Lookout can't be the target of spells or abilities.
"From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more. -Elvish teaching"
53
G, Tap: Put a creature card from your hand into play.
242
1
2
3G
1
1
1
1
3
Elf
7
0
29
Elvish Piper (Urza`s Destiny)
12
Elvish Piper
22
14
16
Scott M. Fischer
136
From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more. -Elvish teaching
53
G, TAP: Put a creature card from your hand into play.
-1
1
2
3G
1
1
1
1
3
Elf
7
0
38
Elvish Ranger (2 versions) (Alliances)
26
Elvish Ranger (2 versions)
13
0
14
Terese Nielsen
0
0
-1
1
2
2G
1
4
1
1
3
Elf
7
0
22
Elvish Ranger (Portal)
13
Elvish Ranger
25
12
10
DiTerlizzi
0
0
-1
1
2
2G
1
4
1
1
8
Creature
7
0
42
Elvish Scout (3 versions) (Fallen Empires)
25
Elvish Scout (3 versions)
9
0
36
Chris Rush, Mark Poole, Pete Venters
0
127
G, TAP: Untap a target attacking creature you control. That creature neither receives nor deals damage during combat this turn.
-1
1
1
G
1
1
1
1
3
Elf
7
0
31
Elvish Spirit Guide (Alliances)
19
Elvish Spirit Guide
13
5
11
Julie Baroh
0
134
If Elvish Spirit Guide is in your hand, you may remove it from the game to add G to your mana pool. Play this ability as an interrupt.
-1
1
2
2G
1
2
1
2
6
Spirit
12
0
27
Embargo (Mercadian Masques)
7
Embargo
28
14
15
Nelson DeCastro
0
119
Nonland permanents don't untap during their controllers' untap steps. At the beginning of your upkeep, you lose 2 life.
77
3
2
3U
7
0
26
Emberwilde Caliph (Mirage)
17
Emberwilde Caliph
14
8
12
Jennifer Law
0
129
Flying, trample Emberwilde Caliph attacks each turn if able. For each 1 damage Emberwilde Caliph successfully deals, lose 1 life.
-1
6
3
2UR
1
4
1
4
5
Djinn
7
0
25
Emberwilde Djinn (Mirage)
16
Emberwilde Djinn
14
8
16
Mike Dringenberg
0
103
Flying During each player's upkeep, he or she may pay RR or 2 life to gain control of Emberwilde Djinn.
-1
0
3
2RR
1
5
1
4
5
Djinn
13
0
23
Emerald Charm (Visions)
13
Emerald Charm
15
0
13
Greg Spalenka
0
125
Choose one - Untap target permanent; or destroy target global enchantment; or target creature loses flying until end of turn.
-1
1
1
G
7
0
30
Emerald Dragonfly (Chronicles)
17
Emerald Dragonfly
11
2
14
Quinton Hoover
0
41
Flying GG: First strike until end of turn
-1
1
2
1G
1
1
1
1
9
Dragonfly
7
0
27
Emerald Dragonfly (Legends)
17
Emerald Dragonfly
7
1
14
Quinton Hoover
0
43
Flying, GG: First strike until end of turn.
-1
1
2
1G
1
1
1
1
9
Dragonfly
1
0
27
Emerald Medallion (Tempest)
17
Emerald Medallion
17
14
15
Sue Ellen Brown
0
38
Your green spells cost 1 less to play.
-1
5
1
2
1
0
22
Emmessi Tome (Tempest)
12
Emmessi Tome
17
14
15
Tom Wanerstrand
0
55
5, TAP: Draw two cards, then choose and discard a card.
-1
5
1
4
7
0
34
Emperor Crocodile (Urza`s Destiny)
17
Emperor Crocodile
22
14
10
Kev Walker
107
The king of Yavimaya's waters pays constant attention to his subjects . . . and thrives on their adulation.
65
When you control no other creatures, sacrifice Emperor Crocodile.
-1
1
2
3G
1
5
1
5
9
Crocodile
7
0
25
Empress Galina (Invasion)
14
Empress Galina
31
14
12
Matt Cavotta
75
"Above the waves you may be mighty indeed, but down here you belong to me."
104
UU, Tap: Gain control of target Legend or legendary permanent. (This effect doesn't end at end of turn.)
54
3
3
3UU
1
1
1
3
6
Legend
14
0
35
Empty City Ruse (Portal 3 Kingdoms)
15
Empty City Ruse
26
13
6
Qu Xin
161
Out of time and options, Kongming was forced to bluff at Xicheng. He tricked an army of 150,000 Wei by leaving the city gates open and calmly playing the zither.
51
Your opponent can't attack on his or her next turn.
3
2
1
W
4
0
29
Empyrial Armor (Weatherlight)
14
Empyrial Armor
16
12
20
D. Alexander Gregory
0
84
Enchanted creature gets +X/+X, where X is equal to the number of cards in your hand.
-1
2
3
1WW
8
Creature
7
0
25
Enchanted Being (Legends)
15
Enchanted Being
7
0
14
Douglas Shuler
0
129
Any damage dealt to Enchanted Being during combat by creatures with one or more enchantment cards played on them is reduced to 0.
-1
2
3
1WW
1
2
1
2
5
Being
13
0
35
Enchantment Alteration (Chronicles)
22
Enchantment Alteration
11
6
12
Brian Snoddy
0
248
Switch target enchantment from one creature to another or from one land to another; that enchantment's new target must be legal. The controller of the enchantment does not change. Treat the enchantment as though it were just cast on the new target.
-1
3
1
U
13
0
32
Enchantment Alteration (Legends)
22
Enchantment Alteration
7
0
12
Brian Snoddy
0
275
Switch target enchantment from one creature to another or from one land to another. The controller of the enchantment does not change. New target of enchantment must be valid or this spell has no effect. Treat this as if the enchantment had just been cast on the new target.
-1
3
1
U
13
0
36
Enchantment Alteration (Urza`s Saga)
22
Enchantment Alteration
20
13
20
D. Alexander Gregory
0
127
Move target enchantment from one creature to another or from one land to another. (The enchantment's new target must be legal.)
-1
3
1
U
14
0
25
Encroach (Urza`s Destiny)
8
Encroach
22
13
7
rk post
90
"The rate of spread in this region is unacceptable. Start again." -Davvol, Evincar of Rath
101
Look at target player's hand and choose a nonbasic land card from it. That player discards that card.
-1
4
1
B
7
0
31
Endangered Armodon (Stronghold)
18
Endangered Armodon
18
12
10
Kev Walker
87
These are its last days. Its doom to be remembered only until the hunters hunger again.
83
If you control any creature with toughness 2 or less, sacrifice Endangered Armodon.
-1
1
3
2GG
1
4
1
5
8
Elephant
12
0
29
Endbringer's Revel (Prophecy)
18
Endbringer's Revel
30
13
12
Pete Venters
25
First death. Then Shauku.
152
4: Return target creature card from a graveyard to its owner's hand. Any player may play this ability but only any time he or she could play a sorcery.'
63
4
2
2B
7
0
28
Endless Cockroaches (Portal)
19
Endless Cockroaches
25
14
11
Ron Spencer
0
104
If Endless Cockroaches is put into your discard pile from play, return Endless Cockroaches to your hand.
-1
4
3
1BB
1
1
1
1
8
Creature
4
0
24
Endless Scream (Tempest)
14
Endless Scream
17
12
10
Joel Biske
0
30
Enchanted creature gets +X/+0.
-1
4
2
XB
8
Creature
7
0
26
Endless Wurm (Urza`s Saga)
12
Endless Wurm
20
14
10
DiTerlizzi
77
Ages ago, a party of elves took cover to let one pass. They're still waiting.
79
Trample During your upkeep, sacrifice an enchantment or sacrifice Endless Wurm.
-1
1
3
3GG
1
9
1
9
4
Wurm
1
0
26
Endoskeleton (Urza`s Saga)
12
Endoskeleton
20
13
10
Mark Tedin
0
140
You may choose not to untap Endoskeleton during your untap phase. 2, TAP: Target creature gets +0/+3 as long as Endoskeleton remains tapped.
-1
5
1
2
12
0
26
Enduring Renewal (Ice Age)
16
Enduring Renewal
10
8
14
Harold McNeill
0
201
Play with the cards in your hand face up on the table. If you draw a creature card from your library, discard it. Whenever a creature goes to your graveyard from play, put that creature into your hand.
-1
2
3
2WW
6
0
19
Energizer (Tempest)
9
Energizer
17
14
11
Val Mayerik
0
41
2, TAP: Put a +1/+1 counter on Energizer.
-1
5
1
4
1
2
1
2
0
13
0
22
Energy Arc (Alliances)
10
Energy Arc
13
5
14
Terese Nielsen
0
106
Untap any number of target creatures. Those creatures neither deal nor receive damage in combat this turn.
-1
6
2
WU
14
0
20
Energy Bolt (Mirage)
11
Energy Bolt
14
8
15
Scott Kirschner
0
75
Energy Bolt deals X damage to target player, or target player gains X life.
-1
6
3
XRW
12
0
26
Energy Field (Urza`s Saga)
12
Energy Field
20
14
11
John Matson
0
128
Prevent all damage dealt to you from sources you do not control. When a card is put into your graveyard, sacrifice Energy Field.
-1
3
2
1U
12
0
25
Energy Flux (Antiquities)
11
Energy Flux
6
6
11
Kaja Foglio
0
186
All artifacts in play now require an upkeep cost of 2 in addition to any other upkeep costs they may have. If the upkeep cost for an artifact is not paid, the artifact must be discarded.
-1
3
2
2U
12
0
27
Energy Flux (Fifth edition)
11
Energy Flux
3
4
11
Kaja Foglio
0
69
All artifacts gain "During your upkeep, pay 2 or bury this artifact."
-1
3
2
2U
12
0
28
Energy Flux (Fourth edition)
11
Energy Flux
2
4
11
Kaja Foglio
0
182
During each player's upkeep, destroy all artifacts that player controls. The player may pay an additional 2 for each artifact he or she wishes to prevent Energy Flux from destroying.
-1
3
2
2U
12
0
31
Energy Flux (Mercadian Masques)
11
Energy Flux
28
13
9
Qiao Dafu
96
Karn said nothing-he just grasped the powerstone and squeezed tightly. The wild flashing ceased.
96
All artifacts gain "At the beginning of your upkeep, sacrifice this artifact unless you pay 2.".
78
3
2
2U
12
0
29
Energy Flux (Revised edition)
11
Energy Flux
1
4
11
Kaja Foglio
0
186
All artifacts in play now require an upkeep cost of 2 in addition to any other upkeep costs they may have. If the upkeep cost for an artifact is not paid, the artifact must be discarded.
-1
3
2
2U
12
0
22
Energy Storm (Ice Age)
12
Energy Storm
10
8
17
Sandra Everingham
0
163
Cumulative Upkeep: 1 Damage dealt by instants, interrupts, and sorceries is reduced to 0. Creatures with flying do not untap during their controller's untap phase.
-1
2
2
1W
14
0
27
Energy Tap (Fourth edition)
10
Energy Tap
2
0
12
Daniel Gelon
0
121
Tap target creature you control. Add an amount of colorless mana equal to that creature's casting cost to your mana pool.
-1
3
1
U
14
0
20
Energy Tap (Legends)
10
Energy Tap
7
1
12
Daniel Gelon
0
143
Target creature you control becomes tapped. Add an amount of colorless mana equal to target untapped creature's casting cost to your mana pool.
-1
3
1
U
12
0
22
Energy Vortex (Mirage)
13
Energy Vortex
14
8
15
Tom Wanerstrand
0
345
When you play Energy Vortex, choose target opponent. At the beginning of your upkeep, remove all energy counters from Energy Vortex. During chosen opponent's upkeep, he or she pays 1 for each energy counter on Energy Vortex, or it deals 3 damage to him or her. X: Put X energy counters on Energy Vortex. Use this ability only during your upkeep.
-1
3
3
3UU
13
0
24
Enervate (Fifth edition)
8
Enervate
3
0
14
L. A. Williams
0
86
Tap target artifact, creature, or land. Draw a card at the beginning of the next turn.
-1
3
2
1U
13
0
18
Enervate (Ice Age)
8
Enervate
10
0
13
L.A. Williams
0
95
Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
-1
3
2
1U
4
0
30
Enfeeblement (Classic edition)
12
Enfeeblement
4
12
11
John Bolton
79
"If it is weak, either kill it or ignore it. Anything else honors it." -Kaervek
30
Enchanted creature gets -2/-2.
-1
4
2
BB
8
Creature
4
0
21
Enfeeblement (Mirage)
12
Enfeeblement
14
0
11
John Bolton
0
30
Enchanted creature gets -2/-2.
-1
4
2
BB
8
Creature
4
0
22
Enfeeblement (Tempest)
12
Enfeeblement
17
12
20
D. Alexander Gregory
0
30
Enchanted creature gets -2/-2.
-1
4
2
BB
8
Creature
12
0
35
Engineered Plague (Seventh Edition)
17
Engineered Plague
33
13
15
Andrew Goldhawk
62
A single germ can kill more soldiers than ten thousand blades.
105
As Engineered Plague comes into play, choose a creature type. All creatures of the chosen type get -1/-1.
133
4
2
2B
12
0
33
Engineered Plague (Urza`s Legacy)
17
Engineered Plague
21
13
14
Michael Sutfin
109
"The admixture of bitterwort in the viral brew has produced most favorable results." Phyrexian progress notes
107
When Engineered Plague comes into play, choose a creature type. All creatures of the chosen type get -1/-1.
51
4
2
2B
13
0
35
Enlightened Tutor (Classic edition)
17
Enlightened Tutor
4
13
11
Dan Frazier
56
"I do not teach. I simply reveal." -Daudi, Femeref tutor
131
Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
-1
2
1
W
13
0
26
Enlightened Tutor (Mirage)
17
Enlightened Tutor
14
4
11
Dan Frazier
0
158
Search your library for an artifact or enchantment card and reveal that card to all players. Shuffle your library and put the revealed card back on top of it.
-1
2
1
W
7
0
24
Enraging Licid (Tempest)
14
Enraging Licid
17
13
12
Doug Chaffee
0
243
R, TAP: Enraging Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature is unaffected by summoning sickness" instead of a creature. Move Enraging Licid onto target creature. You may pay R to end this effect.
-1
0
2
1R
1
1
1
1
5
Licid
7
0
35
Enslaved Horror (Mercadian Masques)
15
Enslaved Horror
28
13
10
Mike Ploog
0
117
When Enslaved Horror comes into play, each other player may return a creature card from his or her graveyard to play.
134
4
2
3B
1
4
1
4
6
Horror
7
0
39
Enslaved Scout (2 versions) (Alliances)
27
Enslaved Scout (2 versions)
13
0
12
Rebecca Guay
0
33
2: Mountainwalk until end of turn
-1
0
2
2R
1
2
1
2
6
Goblin
13
0
17
Ensnare (Nemesis)
7
Ensnare
29
13
7
Gao Yan
68
Rootwater has become as dangerous to its denizens as to its enemies.
118
You may return two islands you control to their owner's hand instead of paying Ensnare's mana cost. Tap all creatures.
32
3
2
3U
1
0
34
Ensnaring Bridge (Seventh Edition)
16
Ensnaring Bridge
33
14
11
Ron Spencer
74
Bridges usually get you from one place to another. This one just gets you.
80
Creatures with power greater than the number of cards in your hand can't attack.
294
5
1
3
1
0
29
Ensnaring Bridge (Stronghold)
16
Ensnaring Bridge
18
14
12
Pete Venters
79
"I expected a fight, but I didn't expect it from the building itself." -Gerrard
85
Each creature with power greater than the number of cards in your hand cannot attack.
-1
5
1
3
4
0
20
Entangler (Prophecy)
9
Entangler
30
13
20
D. Alexander Gregory
102
Tell me again, said Latulla, raising her fist, how just one woman held back an entire Keldon platoon.
53
Enchanted creature may block any number of creatures.
7
2
3
2WW
8
Creature
7
0
25
Entropic Specter (Exodus)
16
Entropic Specter
19
14
11
Ron Spencer
0
189
Flying Entropic Specter has power and toughness each equal to the number of cards in target opponent's hand. If Entropic Specter damages any player, that player chooses and discards a card.
-1
4
3
3BB
1
*
1
*
6
Spirit
7
0
18
Ephemeron (Exodus)
9
Ephemeron
19
14
15
Keith Parkinson
24
From nothing came teeth.
67
Flying Choose and discard a card: Return Ephemeron to owner's hand.
-1
3
3
4UU
1
4
1
4
8
Illusion
12
0
20
Equilibrium (Exodus)
11
Equilibrium
19
14
13
Jeff Miracola
51
In Rath, there are only so many souls to go around.
105
Whenever you successfully cast a creature spell, you may pay 1 to return target creature to owner's hand.
-1
3
3
1UU
12
0
29
Equilibrium (Seventh Edition)
11
Equilibrium
33
14
13
Don Hazeltine
94
Seek balance in all things-as long as the scales are weighted in your favor. -Vodalian saying
105
Whenever you play a creature spell, you may pay 1. If you do, return target creature to its owner's hand.
71
3
3
1UU
4
0
17
Equinox (Legends)
7
Equinox
7
0
14
Susan Van Camp
0
131
Tap land enchanted with Equinox to counter a spell that destroys one or more of your lands. This ability is played as an interrupt.
-1
2
1
W
4
Land
12
0
19
Equipoise (Visions)
9
Equipoise
15
8
8
Adam Rex
0
203
During your upkeep, for each land target player controls in excess of the number of lands you control, target land he or she controls phases out. Repeat this process for artifacts and then for creatures.
-1
2
2
2W
14
0
26
Eradicate (Urza`s Destiny)
9
Eradicate
22
13
10
Kev Walker
0
204
Remove target nonblack creature from the game. Search its controller's graveyard, hand, and library for all copies of that card and remove them from the game. That player then shuffles his or her library.
-1
4
3
2BB
13
0
21
Erase (Urza`s Legacy)
5
Erase
21
12
10
Ron Spears
39
Perception is more pleasing than truth.
40
Remove target enchantment from the game.
7
2
1
W
7
0
41
Erg Raiders (2 versions) (Arabian Nights)
24
Erg Raiders (2 versions)
5
2
14
Dameon Willich
0
146
If you do not attack with Raiders, they do 2 damage to you at end of turn. Raiders do no damage to you during the turn in which they are summoned.
-1
4
2
1B
1
2
1
3
7
Raiders
7
0
27
Erg Raiders (Fifth edition)
11
Erg Raiders
3
0
14
Stuart Griffin
0
148
At the end of your turn, Erg Raiders deals 2 damage to you if it did not attack this turn. Ignore this effect if Erg Raiders has summoning sickness.
-1
4
2
1B
1
2
1
3
7
Raiders
7
0
28
Erg Raiders (Fourth edition)
11
Erg Raiders
2
0
14
Dameon Willich
0
172
f you do not attack with Erg Raiders during your turn, it deals 2 damage to you at end of turn. Erg Raiders deals no damage to you the turn it comes into play on your side.
-1
4
2
1B
1
2
1
3
7
Raiders
7
0
29
Erg Raiders (Revised edition)
11
Erg Raiders
1
0
14
Dameon Willich
0
146
If you do not attack with Raiders, they do 2 damage to you at end of turn. Raiders do no damage to you during the turn in which they are summoned.
-1
4
2
1B
1
2
1
3
7
Raiders
7
0
29
Erhnam Djinn (Arabian Nights)
12
Erhnam Djinn
5
5
14
Ken Meyer, Jr.
0
199
During your upkeep, you must choose one of opponent's non-wall creatures in play. Until your next upkeep, that creature gains the forestwalk ability. If opponent has no creatures, ignore this effect.
-1
1
2
3G
1
4
1
5
5
Djinn
7
0
25
Erhnam Djinn (Chronicles)
12
Erhnam Djinn
11
6
14
Ken Meyer, Jr.
0
154
During your upkeep, target non-wall creature an opponent controls gains forestwalk until your next turn. Ignore this effect if there are no legal targets.
-1
1
2
3G
1
4
1
5
5
Djinn
7
0
29
Erithizon (Mercadian Masques)
9
Erithizon
28
14
16
Scott M. Fischer
65
Unlike scorpions, the erithizon isn't immune to its own weaponry.
96
Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.
244
1
3
2GG
1
4
1
4
5
Beast
7
0
31
Eron the Relentless (Homelands)
19
Eron the Relentless
12
6
16
Christopher Rush
0
88
Eron the Relentless can attack the turn it comes into play on your side. RRR: Regenerate
-1
0
3
3RR
1
5
1
2
6
Legend
4
0
24
Erosion (Fourth edition)
7
Erosion
2
0
12
Pete Venters
0
182
During his or her upkeep, target land's controller pays 1 or 1 life, or target land is destroyed. Effects that prevent or redirect damage cannot be used to counter this loss of life.
-1
3
3
UUU
4
Land
4
0
18
Erosion (The Dark)
7
Erosion
8
2
12
Pete Venters
0
180
Target land is destroyed unless its controller pays 1 or pays 1 life during his or her upkeep. Effects that prevent or redirect damage may not be used to counter this loss of life.
-1
3
3
UUU
4
Land
13
0
39
Errand of Duty (2 versions) (Alliances)
27
Errand of Duty (2 versions)
13
0
11
Julie Baroh
0
84
Put a Knight token into play. Treat this token as a 1/1 white creature with banding.
-1
2
2
1W
4
0
23
Errant Minion (Ice Age)
13
Errant Minion
10
0
14
Harold McNeill
0
175
During target creature's controller's upkeep, Errant Minion deals 2 damage to him or her. He or she may pay 1 for each 1 damage he or she wishes to prevent from Errant Minion.
-1
3
2
2U
8
Creature
4
0
24
Errantry (Fifth edition)
8
Errantry
3
0
15
Scott Kirschner
0
100
Enchanted creature gets +3/+0 and cannot attack during any turn in which any other creatures attack.
-1
0
2
1R
8
Creature
4
0
18
Errantry (Ice Age)
8
Errantry
10
0
13
L.A. Williams
0
94
Target creature gets +3/+0. If that creature attacks, no other creatures can attack this turn.
-1
0
2
1R
8
Creature
1
0
23
Erratic Portal (Exodus)
14
Erratic Portal
19
14
11
John Matson
128
"In Barrin's name!" cried Lyna as Hanna's sword passed through her, "Ertai sends word that the portal is open-but not for long!"
74
1, T: Return target creature to owner's hand unless its controller pays 1.
-1
5
1
4
6
0
22
Ersatz Gnomes (Mirage)
13
Ersatz Gnomes
14
4
11
Ron Spencer
0
120
TAP: Target spell is colorless. Play this ability as an interrupt. TAP: Target permanent is colorless until end of turn.
-1
5
1
3
1
1
1
1
0
7
0
31
Ertai's Familiar (Weatherlight)
16
Ertai's Familiar
16
14
12
Kipling West
0
179
Phasing If Ertai's Familiar leaves play, put the top three cards of your library into your graveyard. U: Ertai's Familiar cannot phase out until the beginning of your next upkeep.
-1
3
2
1U
1
2
1
2
8
Illusion
15
0
26
Ertai's Meddling (Tempest)
16
Ertai's Meddling
17
14
10
Steve Luke
0
219
When target spell is successfully cast, put X delay counters on it. X cannot be 0. During each upkeep of that spell's caster, remove a delay counter from the spell. If the spell has no delay counters on it, it resolves.
-1
3
2
XU
13
0
29
Ertai's Trickery (Planeshift)
16
Ertai's Trickery
32
13
10
Kev Walker
112
Don't worry, Gerrard," said Ertai. "I'm sure the crew will come to your rescue as quickly as they came to mine."
54
Counter target spell if a kicker cost was paid for it.
24
3
1
U
7
0
28
Ertai, Wizard Adept (Exodus)
19
Ertai, Wizard Adept
19
14
14
Terese Nielsen
35
"Was that it?" -Ertai, wizard adept
104
Ertai, Wizard Adept counts as a Wizard. 2UU, T: Counter target spell. Play this ability as an interrupt.
-1
3
2
2U
1
1
1
1
6
Legend
7
0
33
Ertai, the Corrupted (Planeshift)
20
Ertai, the Corrupted
32
14
10
Mark Tedin
128
Altered by Phyrexian science, corrupted by black mana, and twisted by rage, Ertai still looked in the mirror and saw only glory.
64
U, T, Sacrifice a creature or enchantment: Counter target spell.
107
6
4
2WUB
5
gh: 3
1
4
13
Wizard Legend
12
0
26
Escape Routes (Planeshift)
13
Escape Routes
32
12
12
Marc Fishman
85
I'll get you to safety-or whatever passes for safety these days. - Urborg ferry pilot
74
2U: Return target white or black creature you control to its owner's hand.
25
3
2
2U
7
0
30
Escaped Shapeshifter (Tempest)
20
Escaped Shapeshifter
17
14
14
Douglas Shuler
0
170
As long as your opponent controls any creatures with flying, Escaped Shapeshifter gains flying. The same is true for first strike, trample, and protection from any color.
-1
3
3
3UU
1
3
1
4
12
Shapeshifter
1
0
24
Essence Bottle (Tempest)
14
Essence Bottle
17
13
15
Donato Giancola
0
158
3, TAP: Put an elixir counter on Essence Bottle. TAP, Remove all elixir counters from Essence Bottle: Gain 2 life for each elixir counter removed in this way.
-1
5
1
2
14
0
24
Essence Filter (Ice Age)
14
Essence Filter
10
0
10
Rick Emond
0
63
Destroy all enchantments or destroy all non-white enchantments.
-1
1
3
1GG
4
0
23
Essence Flare (Ice Age)
13
Essence Flare
10
0
21
Richard Kane-Ferguson
0
161
Target creature gets +2/+0. During each of its controller's upkeeps, put a -0/-1 counter on the creature. These counters remain even if Essence Flare is removed.
-1
3
1
U
8
Creature
4
0
23
Essence Leak (Invasion)
12
Essence Leak
31
13
8
Adam Rex
68
"We define the boundaries of reality; they don't define us." -Teferi
136
If enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."
55
3
1
U
9
Permanent
13
0
24
Essence Vortex (Ice Age)
14
Essence Vortex
10
4
19
Margaret Organ-Kean
0
200
Bury target creature. That creature's controller may counter this spell by paying the creature's toughness in life. Effects that prevent or redirect damage cannot be used to counter this loss of life.
-1
6
3
1UB
14
0
24
Eternal Flame (The Dark)
13
Eternal Flame
8
4
10
Mark Poole
0
166
Eternal Flame does an amount of damage to your opponent equal to the number of mountains you control, but it also does half that amount of damage to you, rounding up.
-1
0
3
2RR
4
0
31
Eternal Warrior (Fifth edition)
15
Eternal Warrior
3
0
14
Anson Maddocks
0
51
Attacking does not cause enchanted creature to tap.
-1
0
1
R
8
Creature
4
0
32
Eternal Warrior (Fourth edition)
15
Eternal Warrior
2
0
14
Anson Maddocks
0
48
Attacking does not cause target creature to tap.
-1
0
1
R
8
Creature
4
0
25
Eternal Warrior (Legends)
15
Eternal Warrior
7
4
14
Anson Maddocks
0
39
Attacking does not tap target creature.
-1
0
1
R
8
Creature
13
0
19
Ether Well (Mirage)
10
Ether Well
14
4
17
Charles Gillespie
0
138
Put target creature on top of owner's library. If that creature is red, you may choose to put it on the bottom of owner's library instead.
-1
3
2
3U
7
0
35
Ethereal Champion (Classic edition)
17
Ethereal Champion
4
14
14
Terese Nielsen
109
"If I have learned anything as a wizard it is this: never fight your own battles." -Waffa, sorcerer of Nyomba
69
Pay 1 life: Prevent the next 1 damage to Ethereal Champion this turn.
-1
2
4
2WWW
1
3
1
4
6
Avatar
7
0
26
Ethereal Champion (Mirage)
17
Ethereal Champion
14
8
14
Terese Nielsen
0
50
Pay 1 life: Prevent 1 damage to Ethereal Champion.
-1
2
4
2WWW
1
3
1
4
6
Avatar
14
0
38
Eunuchs' Intrigues (Portal 3 Kingdoms)
18
Eunuchs' Intrigues
26
13
10
Li Yousong
157
Taking control of powerful court positions one by one, eunuchs eventually brought on the fall of the Han dynasty, leading to the chaos of the three kingdoms.
90
Your opponent chooses one of his or her creatures. Only that creature can block this turn.
110
0
2
2R
14
0
16
Eureka (Legends)
6
Eureka
7
8
11
Kaja Foglio
0
306
Both players may take any permanent in their hand and put it directly into play. Players take turns playing one card from their hand until neither wants to play more permanents. No other spells or effects of any kind may be used while Eureka is in effect. If a spell has an X in its casting cost, X is 0.
-1
1
3
2GG
13
0
28
Evacuation (Seventh Edition)
10
Evacuation
33
14
13
Darrell Riche
92
"How many people can you save in that thing?" "All of them," replied the mage with a smile.
44
Return all creatures to their owners' hands.
72
3
3
3UU
13
0
23
Evacuation (Stronghold)
10
Evacuation
18
14
13
Rob Alexander
76
The first step of every exodus is from the blood and the fire onto the trail
38
Return all creatures to owner's hands.
-1
3
3
3UU
14
0
21
Evaporate (Homelands)
9
Evaporate
12
6
15
Alan Rabinowitz
0
66
Evaporate deals 1 damage to each blue creature and white creature.
-1
0
2
2R
11
0
20
Everglades (Visions)
10
Everglades
15
4
12
Bob Eggleton
0
193
Everglades comes into play tapped. When Everglades comes into play, return an untapped swamp you control to owner's hand or bury Everglades. TAP: Add B and one colorless mana to your mana pool.
-1
7
0
34
Evil Eye of Orms-By-Gore (Legends)
24
Evil Eye of Orms-By-Gore
7
4
14
Jesper Myrfors
0
94
None of your creatures can attack except for Evil Eyes. Evil Eye can only be blocked by walls.
-1
4
2
4B
1
3
1
6
8
Evil Eye
7
0
42
Evil Eye of Orms-by-Gore (Classic edition)
24
Evil Eye of Orms-by-Gore
4
13
12
George Pratt
52
The highway of fear is the shortest route to defeat.
131
Evil Eye of Orms-by-Gore can't be blocked except by Walls. Except for Evil Eye of Orms-by-Gore, creatures you control can't attack.
-1
4
2
4B
1
3
1
6
6
Horror
7
0
40
Evil Eye of Orms-by-Gore (Fifth edition)
24
Evil Eye of Orms-by-Gore
3
4
12
George Pratt
0
118
Evil Eye of Orms-by-Gore cannot be blocked except by Walls. Except for Evil Eyes, creatures you control cannot attack.
-1
4
2
4B
1
3
1
6
8
Evil Eye
4
0
36
Evil Presence (Alpha/Beta/Unlimited)
13
Evil Presence
0
4
17
Sandra Everingham
0
27
Target land is now a swamp.
-1
4
1
B
4
Land
4
0
29
Evil Presence (Fifth edition)
13
Evil Presence
3
4
12
Bob Eggleton
0
26
Enchanted land is a swamp.
-1
4
1
B
4
Land
4
0
30
Evil Presence (Fourth edition)
13
Evil Presence
2
4
17
Sandra Everingham
0
34
Target land becomes a basic swamp.
-1
4
1
B
4
Land
4
0
31
Evil Presence (Revised edition)
13
Evil Presence
1
4
17
Sandra Everingham
0
33
Target land is now a basic swamp.
-1
4
1
B
4
Land
14
0
27
Evincar's Justice (Tempest)
17
Evincar's Justice
17
12
13
Hannibal King
0
217
Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Evincar's Justice deals 2 damage to each creature and player.
-1
4
3
2BB
7
0
27
Eviscerator (Urza`s Legacy)
11
Eviscerator
21
14
14
Michael Sutfin
126
It roamed the time bubble like a captured animal. Kerrick knew he must soon find a way to unleash it on Tolaria or destroy it.
68
Protection from white When Eviscerator comes into play, lose 5 life.
52
4
3
3BB
1
5
1
5
6
Horror
7
0
23
Exalted Dragon (Exodus)
14
Exalted Dragon
19
14
14
Matthew Wilson
59
If dragons excel at anything more than vanity, it is greed.
75
Flying Each turn, Exalted Dragon cannot attack unless you sacrifice a land.
-1
2
3
4WW
1
5
1
5
6
Dragon
12
0
21
Excavation (Prophecy)
10
Excavation
30
13
14
Terese Nielsen
120
There are secrets out there begging to be rediscovered. We just need to look in the right places. - Teferi, planeswalker
67
1, Sacrifice a land: Draw a card. Any player may play this ability.
33
3
2
1U
1
0
19
Excavator (Tempest)
9
Excavator
17
13
10
Tom Kyffin
0
176
TAP, Sacrifice a basic land: Target creature gains that landwalk ability until end of turn. (If defending player controls any lands of that type, this creature is unblockable.)
-1
5
1
2
13
0
17
Excise (Prophecy)
6
Excise
30
12
10
Joel Biske
96
Creation is no great feat. Anything you make, I can unmake in a heartbeat. - Alexi, zephyr mage
76
Remove target attacking creature from the game unless its controller pays X.
8
2
2
XW
13
0
18
Exclude (Invasion)
7
Exclude
31
12
14
Mark Romanoski
46
"I don't have time for you right now." -Teferi
43
Counter target creature spell. Draw a card.
56
3
2
2U
14
0
26
Exhaustion (Portal 2. age)
10
Exhaustion
27
14
11
Kaja Foglio
0
104
At the beginning of your opponent's next turn, he or she skips untapping his or her creatures and lands.
-1
3
2
2U
14
0
30
Exhaustion (Portal 3 Kingdoms)
10
Exhaustion
26
14
6
Qu Xin
106
Starving and worn, Cao Cao escaped from the battle of Red Cliffs with only 27 of his original 800,000 men.
93
At the beginning of your opponent's next turn, he or she skips untapping creatures and lands.
42
3
2
2U
14
0
19
Exhaustion (Portal)
10
Exhaustion
25
14
10
DiTerlizzi
0
104
At the beginning of your opponent's next turn, he or she skips untapping his or her creatures and lands.
-1
3
2
2U
14
0
24
Exhaustion (Urza`s Saga)
10
Exhaustion
20
13
13
Paolo Parente
103
The mage felt as though he'd been in the stasis suit for days. Upon his return, he found it was months.
93
Creatures and lands target opponent controls do not untap during his or her next untap phase.
-1
3
2
2U
14
0
20
Exhume (Urza`s Saga)
6
Exhume
20
12
14
Carl Critchlow
75
"Death-an outmoded concept. We sleep, and we change." -Sitrik, birth priest
93
Each player chooses a creature card in his or her graveyard and puts that creature into play.
-1
4
2
1B
13
0
17
Exile (Alliances)
5
Exile
13
9
13
Rob Alexander
0
103
Remove target non-white attacking creature from the game. Gain life equal to that creature's toughness.
-1
2
2
2W
13
0
23
Exile (Classic edition)
5
Exile
4
14
13
Rob Alexander
0
94
Remove target nonwhite attacking creature from the game. You gain life equal to its toughness.
-1
2
2
2W
7
0
19
Exorcist (The Dark)
8
Exorcist
8
4
11
Drew Tucker
0
44
1W, TAP: Target black creature is destroyed.
-1
2
2
WW
1
1
1
1
8
Exorcist
4
0
23
Exotic Curse (Invasion)
12
Exotic Curse
31
12
14
Orizio Daniele
54
Fouler than a necromancer's kiss. -Jamuraan expression
79
Enchanted creature gets -1/-1 for each basic land type among lands you control.
105
3
2
2B
8
Creature
14
0
27
Exotic Disease (Planeshift)
14
Exotic Disease
32
13
10
Kev Walker
96
Do not fear death. I shall release you from the eternal bonds and bring you glory. - Lord Dralnu
114
Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.
43
4
2
4B
7
0
33
Expendable Troops (Urza`s Legacy)
17
Expendable Troops
21
12
14
Carl Critchlow
49
No doubt in their minds, no fear in their hearts.
106
T, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature.
8
2
2
1W
1
2
1
1
8
Soldiers
12
0
25
Exploration (Urza`s Saga)
11
Exploration
20
14
12
Brian Snoddy
110
The first explorers found Argoth a storehouse of natural wealth-towering forests grown over rich veins of ore.
42
You may play an additional land each turn.
-1
1
1
G
13
0
27
Explosive Growth (Invasion)
16
Explosive Growth
31
12
12
Arnie Swekel
0
189
Kicker 5 (You may pay an additional 5 as you play this spell.) Target creature gets +2/+2 until end of turn. If you paid the kicker cost, that creature gets +5/+5 until end of turn instead.
187
1
1
G
13
0
21
Expunge (Urza`s Saga)
7
Expunge
20
12
19
Christopher Moeller
0
205
Destroy target nonartifact, nonblack creature. That creature cannot be regenerated this turn. Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-1
4
2
2B
14
0
20
Extinction (Tempest)
10
Extinction
17
14
11
Una Fricker
0
58
Destroy all creatures of any creature type of your choice.
-1
4
2
4B
14
0
26
Extinguish (Portal 2. age)
10
Extinguish
27
12
14
Douglas Shuler
0
148
Play Extinguish only in response to another player playing a sorcery. That sorcery has no effect, and that player puts it into his or her graveyard.
-1
3
2
1U
14
0
30
Extinguish (Portal 3 Kingdoms)
10
Extinguish
26
12
13
Ding Songjian
0
148
Play Extinguish only in response to another player playing a sorcery. That sorcery has no effect, and that player puts it into his or her graveyard.
43
3
2
1U
14
0
29
Extortion (Mercadian Masques)
9
Extortion
28
14
12
Pete Venters
60
The enforcers make no effort to distinguish gold from flesh.
98
Look at target player's hand and choose up to two cards from it. That player discards those cards.
135
4
3
3BB
7
0
38
Extravagant Spirit (Mercadian Masques)
18
Extravagant Spirit
28
14
20
Edward P. Beard, Jr.
51
The fewer your possessions, the fewer your worries.
113
Flying At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay 1 for each card in your hand.
79
3
2
3U
1
4
1
4
6
Spirit
6
0
25
Extruder (Urza`s Destiny)
8
Extruder
22
13
10
Mark Tedin
75
As the invasion drew closer, Urza's means began to resemble Phyrexia's end.
68
Echo; Sacrifice an artifact: Put a +1/+1 counter on target creature.
-1
5
1
4
1
4
1
3
0
14
0
23
Eye Spy (Portal 2. age)
7
Eye Spy
27
13
10
DiTerlizzi
0
138
Look at the top card of any player's library. You may choose to put that card back on top of that library or into that player's graveyard.
-1
3
1
U
13
0
31
Eye for an Eye (Arabian Nights)
14
Eye for an Eye
5
6
10
Mark Poole
0
273
Can be cast only when a creature or spell does damage to you. Eye for an Eye does an equal amount of damage to the controller of that creature or spell. If some spell or effect reduces the amount of damage you receive, it does not reduce the damage dealt by Eye for an Eye.
-1
2
2
WW
13
0
30
Eye for an Eye (Fifth edition)
14
Eye for an Eye
3
8
10
Mark Poole
0
142
Play only when a creature, spell, or effect assigns damage to you. Eye for an Eye deals an equal amount of damage to that source's controller.
-1
2
2
WW
13
0
31
Eye for an Eye (Fourth edition)
14
Eye for an Eye
2
8
10
Mark Poole
0
312
You may cast Eye for an Eye only when a creature, spell, or effect deals damage to you. Eye for an Eye deals an equal amount of damage to the controller of that creature, spell, or effect. If another spell or effect reduces the amount of damage you receive, it does not reduce the damage dealt by Eye for an Eye.
-1
2
2
WW
13
0
32
Eye for an Eye (Revised edition)
14
Eye for an Eye
1
8
10
Mark Poole
0
291
Can be cast only when a creature, spell, or effect does damage to you. Eye for an Eye does an equal amount of damage to the controller of that creature, spell, or effect. If some spell or effect reduces the amount of damage you receive, it does not reduce the damage dealt by Eye for an Eye.
-1
2
2
WW
1
0
32
Eye of Ramos (Mercadian Masques)
12
Eye of Ramos
28
14
12
David Martin
32
Ramos wept, and there were seas.
102
Tap: Add one blue mana to your mana pool. Sacrifice Eye of Ramos: Add one blue mana to your mana pool.
294
5
1
3
4
0
28
Eye of Singularity (Visions)
18
Eye of Singularity
15
8
13
Eric Peterson
0
218
When Eye of Singularity comes into play, bury all permanents with the same name except basic lands. Whenever any permanent other than a basic land comes into play, bury any permanent already in play with the same name.
-1
2
2
3W
5
World
1
0
25
Eye of Yawgmoth (Nemesis)
15
Eye of Yawgmoth
29
14
10
DiTerlizzi
0
171
3, Tap, Sacrifice a creature: Reveal cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and remove the rest from the game.
129
5
1
3
13
0
26
Fact or Fiction (Invasion)
15
Fact or Fiction
31
13
14
Terese Nielsen
0
163
Reveal the top five cards of your library. An opponent separates those cards into two face-up piles. Put one pile into your hand and the other into your graveyard.
57
3
2
3U
14
0
18
Fade Away (Exodus)
9
Fade Away
19
12
13
Jeff Miracola
142
"Consider the fable of the greedy herder. As her flock grew, so did her weariness; she slept, and the sheep wandered off." -Karn, silver golem
79
For each creature, that creature's controller pays 1 or sacrifices a permanent.
-1
3
2
2U
11
0
31
Faerie Conclave (Urza`s Legacy)
15
Faerie Conclave
21
13
11
Val Mayerik
0
196
Faerie Conclave comes into play tapped. T: Add one blue mana to your mana pool. 1U: Faerie Conclave becomes a 2/1 blue creature with flying until end of turn. This creature still counts as a land.
139
7
0
24
Faerie Noble (Homelands)
12
Faerie Noble
12
4
14
Susan Van Camp
0
99
Flying All Faeries you control get +0/+1. TAP: All Faeries you control get +1/+0 until end of turn.
-1
1
2
2G
1
1
1
2
5
Noble
7
0
26
Faerie Squadron (Invasion)
15
Faerie Squadron
31
12
7
rk post
0
171
Kicker 3U (You may pay an additional 3U as you play this spell.) If you paid the kicker cost, Faerie Squadron comes into play with two +1/+1 counters on it and has flying.
58
3
1
U
1
1
1
1
6
Faerie
7
0
26
Faith Healer (Urza`s Saga)
12
Faith Healer
20
14
14
Randy Gallegos
69
The power of faith is quiet. It is the leaf unmoved by the hurricane.
93
Sacrifice an enchantment: Gain life equal to the sacrificed enchantment's total casting cost.
-1
2
2
1W
1
1
1
1
6
Cleric
7
0
25
Fallen Angel (Chronicles)
12
Fallen Angel
11
6
14
Anson Maddocks
0
76
Flying 0: Sacrifice a creature to give Fallen Angel +2/+1 until end of turn.
-1
4
3
3BB
1
3
1
3
5
Angel
7
0
30
Fallen Angel (Classic edition)
12
Fallen Angel
4
14
14
Anson Maddocks
116
"Angels are simply extensions of truth upon the fabric of life-and there is far more dark than light." -Baron Sengir
71
Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
-1
4
3
3BB
1
3
1
3
5
Angel
7
0
28
Fallen Angel (Fifth edition)
12
Fallen Angel
3
4
14
Anson Maddocks
0
52
Flying Sacrifice a creature: +2/+1 until end of turn
-1
4
3
3BB
1
3
1
3
5
Angel
7
0
22
Fallen Angel (Legends)
12
Fallen Angel
7
4
14
Anson Maddocks
0
73
Flying Sacrifice a creature to give Fallen Angel +2/+1 until end of turn.
-1
4
3
3BB
1
3
1
3
5
Angel
7
0
30
Fallen Angel (Seventh Edition)
12
Fallen Angel
33
14
12
Arnie Swekel
93
"Why do you weep for the dead? I rejoice, for they have died for me." -Fallen angel, to Serra
72
Flying. Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
134
4
3
3BB
1
3
1
3
5
Angel
7
0
23
Fallen Askari (Visions)
13
Fallen Askari
15
0
12
Adrian Smith
0
163
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) Fallen Askari cannot block.
-1
4
2
1B
1
2
1
2
6
Knight
7
0
24
Fallen, The (Chronicles)
11
Fallen, The
11
6
14
Jesper Myrfors
0
89
During your upkeep, The Fallen deals 1 damage to each opponent it has previously damaged.
-1
4
4
1BBB
1
2
1
3
6
Fallen
7
0
22
Fallen, The (The Dark)
11
Fallen, The
8
5
14
Jesper Myrfors
0
100
During its controller's upkeep, The Fallen does 1 damage to each opponent it has previously damaged.
-1
4
4
1BBB
1
2
1
3
6
Fallen
14
0
22
Falling Star (Legends)
12
Falling Star
7
8
14
Douglas Shuler
0
286
Flip Star onto the playing area from a height of at least one foot. Star must turn at least 360 degrees or it has no effect. When Falling Star lands, Falling Star does 3 damage to each creature that it touches. Any creatures damaged by Falling Star that are not destroyed become tapped.
-1
0
2
2R
13
0
27
Falling Timber (Planeshift)
14
Falling Timber
32
12
13
Eric Peterson
3
N/A
270
Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell.)Prevent all combat damage target creature would deal this turn. If you paid the kicker cost, prevent all combat damage another target creature would deal this turn.
79
1
2
2G
14
0
30
Fallow Earth (Classic edition)
12
Fallow Earth
4
13
15
Janine Johnston
126
". . . and when the farmer awoke the next morning, all the seeds from his field were once again in their sacks." -Afari, Tales
46
Put target land on top of its owner's library.
-1
1
2
2G
14
0
21
Fallow Earth (Mirage)
12
Fallow Earth
14
4
15
Janine Johnston
0
42
Put target land on top of owner's library.
-1
1
2
2G
7
0
26
Fallow Wurm (Weatherlight)
11
Fallow Wurm
16
13
16
Stephen L. Walsh
0
85
When Fallow Wurm comes into play, choose and discard a land card or bury Fallow Wurm.
-1
1
2
2G
1
4
1
4
4
Wurm
14
0
32
False Defeat (Portal 3 Kingdoms)
12
False Defeat
26
12
7
Li Wang
55
All warfare is based on deception. -Sun Tzu, Art of War
79
Take any one creature card from your graveyard and put that creature into play.
4
2
2
3W
4
0
37
False Demise (2 versions) (Alliances)
25
False Demise (2 versions)
13
6
14
Randy Gallegos
0
125
If enchanted creature is put into the graveyard, return that creature to play under your control as though it were just cast.
-1
3
2
2U
8
Creature
4
0
32
False Demise (Mercadian Masques)
12
False Demise
28
13
13
Pat Morrissey
69
"Go down there and fish him out. Maybe his hide will fetch a price.".
97
When enchanted creature is put into a graveyard, return that creature to play under your control.
80
3
2
2U
8
Creature
14
0
34
False Mourning (Portal 3 Kingdoms)
14
False Mourning
26
13
4
Koji
107
Zhou Yu, Sun Ce, and other famous generals feigned their deaths in order to later surprise their opponents.
83
Take any one card from your graveyard and put that card on the top of your library.
134
1
1
G
13
0
35
False Orders (Alpha/Beta/Unlimited)
12
False Orders
0
0
14
Anson Maddocks
0
192
You decide whether and how one defending creature blocks, though you can't make a choice the defender couldn't legally make. Play after defender has chosen defense but before damage is dealt.
-1
0
1
R
14
0
20
False Peace (Portal)
11
False Peace
25
12
13
Zina Saunders
0
72
Choose any one player. That player can't attack on his or her next turn.
-1
2
1
W
7
0
30
False Prophet (Urza`s Destiny)
13
False Prophet
22
14
13
Eric Peterson
54
"You lived for Serra's love. Will you not die for it?"
89
When False Prophet is put into a graveyard from play, remove all creatures from the game.
-1
2
3
2WW
1
2
1
2
6
Cleric
14
0
31
False Summoning (Portal 2. age)
15
False Summoning
27
12
10
DiTerlizzi
0
160
Play False Summoning only in response to another player playing a creature. That creature card has no effect, and that player puts it into his or her graveyard.
-1
3
2
1U
13
0
20
Falter (Urza`s Saga)
6
Falter
20
12
10
Mike Raabe
55
Like a sleeping dragon, Shiv stirs and groans at times.
48
Creatures without flying cannot block this turn.
-1
0
2
1R
12
0
33
Familiar Ground (Classic edition)
15
Familiar Ground
4
13
13
Jeff Miracola
115
"I'd rather fight on foreign soil. That way, if I lose I can blame it on the terrain." -Gerrard of the Weatherlight
81
Each creature you control can't be blocked by more than one creature each combat.
-1
1
2
2G
12
0
33
Familiar Ground (Seventh Edition)
15
Familiar Ground
33
13
10
Tom Gianni
92
"More than any other battlefield, the forest gives the advantage to those who know it best."
69
Each creature you control can't be blocked by more than one creature.
243
1
2
2G
12
0
30
Familiar Ground (Weatherlight)
15
Familiar Ground
16
13
13
Jeff Miracola
0
70
Each creature you control cannot be blocked by more than one creature.
-1
1
2
2G
14
0
26
Famine (Portal 3 Kingdoms)
6
Famine
26
13
7
Sun Nan
131
But it was a year of dearth. People were reduced to eating leaves of jujube trees. Corpses were seen everywhere in the countryside.
90
Famine deals 3 damage to each creature and player. (This includes your creatures and you.)
75
4
3
3BB
12
0
28
Fanatical Devotion (Nemesis)
18
Fanatical Devotion
29
12
20
Massimilano Frezzato
103
The Oracle told Eladamri he would save his people by abandoning them. His followers adopted that ideal.
49
Sacrifice a creature: Regenerate target creature.
8
2
2
2W
13
0
25
Fanatical Fever (Ice Age)
15
Fanatical Fever
10
4
11
Julie Baroh
0
63
Target creature gains trample and gets +3/+0 until end of turn.
-1
1
3
2GG
14
0
31
Fanning the Flames (Stronghold)
18
Fanning the Flames
18
13
11
Ron Spencer
0
219
Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Fanning the Flames deals X damage to target creature or player.
-1
0
3
XRR
4
0
32
Farmstead (Alpha/Beta/Unlimited)
9
Farmstead
0
8
10
Mark Poole
0
149
Target land's controller gains 1 life if WW is spent during controller's upkeep. You cannot gain more than 1 life each turn through this enchantment.
-1
2
3
WWW
4
Land
4
0
27
Farmstead (Revised edition)
9
Farmstead
1
8
10
Mark Poole
0
149
Target land's controller gains 1 life if WW is spent during controller's upkeep. You cannot gain more than 1 life each turn through this enchantment.
-1
2
3
WWW
4
Land
4
0
32
Farrel's Mantle (Fallen Empires)
15
Farrel's Mantle
9
6
14
Anthony Waters
0
219
If target creature attacks and is not blocked, it may deal X+2 damage to any other target creature, where X is the power of the creature Farrel's Mantle enchants. If it does so, it deals no damage to opponent this turn.
-1
2
2
2W
8
Creature
7
0
45
Farrel's Zealot (3 versions) (Fallen Empires)
28
Farrel's Zealot (3 versions)
9
0
56
Edward Beard, Jr., Melissa Benson, Richard Kane-Ferguson
0
164
If Farrel's Zealot attacks and is not blocked, you may choose to have it deal 3 damage to a target creature. If you do so, it deals no damage to opponent this turn.
-1
2
3
1WW
1
2
1
2
9
Townsfolk
7
0
33
Farrelite Priest (Fallen Empires)
16
Farrelite Priest
9
6
11
Phil Foglio
0
153
1: Add W to your mana pool. Play this ability as an interrupt. If more than 3 is spent in this way during one turn, bury Farrelite Priest at end of turn.
-1
2
3
1WW
1
1
1
3
6
Cleric
12
0
31
Fastbond (Alpha/Beta/Unlimited)
8
Fastbond
0
8
10
Mark Poole
0
152
You may put as many lands into play as you want each turn. Fastbond does 1 damage to you for every land beyond the first that you play in a single turn.
-1
1
1
G
12
0
26
Fastbond (Revised edition)
8
Fastbond
1
8
10
Mark Poole
0
152
You may put as many lands into play as you want each turn. Fastbond does 1 damage to you for every land beyond the first that you play in a single turn.
-1
1
1
G
12
0
18
Fasting (The Dark)
7
Fasting
8
5
14
Douglas Shuler
0
242
You may choose to skip your draw phase; if you do so, you gain 2 life. If you draw a card for any reason, Fasting is destroyed. During your upkeep, put a hunger counter on Fasting. When Fasting has five hunger counters on it, it is destroyed.
-1
2
1
W
13
0
28
Fatal Blow (Classic edition)
10
Fatal Blow
4
12
12
George Pratt
88
"What is crueler? To let a wound of the heart fester, or to simply cut it out?" -Crovax
81
Destroy target creature that was dealt damage this turn. It can't be regenerated.
-1
4
1
B
13
0
25
Fatal Blow (Weatherlight)
10
Fatal Blow
16
12
12
George Pratt
0
48
Bury target creature that was damaged this turn.
-1
4
1
B
14
0
22
Fatal Lore (Alliances)
10
Fatal Lore
13
9
15
Lawrence Snelly
0
162
Target opponent chooses one: you draw three cards; or you choose and bury up to two target creatures that opponent controls and he or she draws up to three cards.
-1
4
3
2BB
14
0
24
Fatigue (Urza`s Destiny)
7
Fatigue
22
12
13
Jeff Miracola
53
"Mind if I just lie down right here for a few weeks?"
46
Target player skips his or her next draw step.
-1
3
2
1U
13
0
24
Fault Line (Urza`s Saga)
10
Fault Line
20
14
11
Ron Spencer
46
We live on the serpent's back.-Viashino saying
74
Fault Line deals X damage to each creature without flying and each player.
-1
0
3
XRR
7
0
23
Fault Riders (Prophecy)
12
Fault Riders
30
12
11
Dave Dorman
54
They turn geological upheaval into tactical advantage.
122
Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Play this ability only once each turn.
88
0
2
2R
1
2
1
2
7
Soldier
4
0
26
Favorable Destiny (Mirage)
17
Favorable Destiny
14
4
10
Tom Gianni
0
197
As long as enchanted creature's controller controls at least one other creature, enchanted creature cannot be the target of spells or effects. As long as enchanted creature is white, it gets +1/+2.
-1
2
2
1W
8
Creature
4
0
27
Fear (Alpha/Beta/Unlimited)
4
Fear
0
0
10
Mark Poole
0
101
Target creature cannot be blocked by any creatures other than artifact creatures and black creatures.
-1
4
2
BB
8
Creature
4
0
22
Fear (Classic edition)
4
Fear
4
12
10
Doug Keith
0
85
Enchanted creature can't be blocked except by artifact creatures and black creatures.
-1
4
2
BB
8
Creature
4
0
20
Fear (Fifth edition)
4
Fear
3
0
10
Doug Keith
0
86
Enchanted creature cannot be blocked except by artifact creatures and black creatures.
-1
4
2
BB
8
Creature
4
0
21
Fear (Fourth edition)
4
Fear
2
0
10
Mark Poole
0
83
Target creature cannot be blocked except by black creatures and artifact creatures.
-1
4
2
BB
8
Creature
4
0
14
Fear (Ice Age)
4
Fear
10
0
10
Rick Emond
0
82
Target creature cannot be blocked except by artifact creatures or black creatures.
-1
4
2
BB
8
Creature
4
0
22
Fear (Revised edition)
4
Fear
1
0
10
Mark Poole
0
97
Target creature cannot be blocked by any creatures except black creatures and artifact creatures.
-1
4
2
BB
8
Creature
4
0
22
Fear (Seventh Edition)
4
Fear
33
12
8
Adam Rex
20
"Booga booga booga!"
88
Enchanted creature can't be blocked except by artifact creatures and/or black creatures.
135
4
2
BB
8
Creature
4
0
45
Feast of the Unicorn (2 versions) (Homelands)
33
Feast of the Unicorn (2 versions)
12
1
16
Dennis Detwiller
0
27
Target creature gets +4/+0.
-1
4
2
3B
8
Creature
4
0
38
Feast of the Unicorn (Classic edition)
20
Feast of the Unicorn
4
12
16
Dennis Detwiller
79
"Could there be a fouler act? No doubt the baron knows of one." -Autumn Willow
30
Enchanted creature gets +4/+0.
-1
4
2
3B
8
Creature
13
0
40
Feast or Famine (2 versions) (Alliances)
28
Feast or Famine (2 versions)
13
6
12
Pete Venters
0
119
Bury target non-black, non-artifact creature or put a Zombie token into play. Treat this token as a 2/2 black creature.
-1
4
2
3B
12
0
23
Fecundity (Urza`s Saga)
9
Fecundity
20
13
12
Rebecca Guay
41
Life is eternal. A lifetime is ephemeral.
98
Whenever a creature is put into a graveyard from play, that creature's controller may draw a card.
-1
1
2
2G
4
0
31
Feedback (Alpha/Beta/Unlimited)
8
Feedback
0
4
14
Quinton Hoover
0
78
Feedback does 1 damage to controller of target enchantment during each upkeep.
-1
3
2
2B
16
Card Enchantment
4
0
24
Feedback (Fifth edition)
8
Feedback
3
4
14
Quinton Hoover
0
95
During the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to him or her.
-1
3
2
2U
11
Enchantment
4
0
25
Feedback (Fourth edition)
8
Feedback
2
4
14
Quinton Hoover
0
88
Feedback deals 1 damage to controller of target enchantment during that player's upkeep.
-1
3
2
2U
11
Enchantment
4
0
26
Feedback (Revised edition)
8
Feedback
1
4
14
Quinton Hoover
0
90
Feedback does 1 damage to controller of target enchantment during its controller's upkeep.
-1
3
2
2B
11
Enchantment
13
0
15
Feint (Legends)
5
Feint
7
0
12
Brian Snoddy
0
149
All creatures blocking target attacking creature become tapped. Target attacking creature and all creatures blocking it deal no damage during combat.
-1
0
1
R
8
0
27
Feldon's Cane (Antiquities)
13
Feldon's Cane
6
0
10
Mark Tedin
0
158
0: Reshuffle your graveyard into your library. If Feldon's Cane is used, remove it from the game, returning it to its owner's deck only when the game is over.
-1
5
1
1
1
0
26
Feldon's Cane (Chronicles)
13
Feldon's Cane
11
1
10
Mark Tedin
0
84
TAP: Reshuffle your graveyard into your library. Remove Feldon's Cane from the game.
-1
5
1
1
1
0
29
Feldon's Cane (Fifth edition)
13
Feldon's Cane
3
4
10
Mark Tedin
0
82
TAP, Remove Feldon's Cane from the game: Shuffle your graveyard into your library.
-1
5
1
1
1
0
29
Fellwar Stone (Fifth edition)
13
Fellwar Stone
3
4
14
Quinton Hoover
0
122
TAP: Add to your mana pool one mana of any type that any opponent's lands can produce. Play this ability as a mana source.
-1
5
1
2
1
0
30
Fellwar Stone (Fourth edition)
13
Fellwar Stone
2
4
14
Quinton Hoover
0
145
TAP: Add one mana to your mana pool. This mana may be of any type that any land opponent controls can produce. Play this ability as an interrupt.
-1
5
1
2
1
0
26
Fellwar's Stone (The Dark)
15
Fellwar's Stone
8
5
14
Quinton Hoover
0
146
TAP: Add 1 mana to your mana pool. This mana may be of any color that any of opponent's lands can produce. This ability is played as an interrupt.
-1
5
1
2
7
0
33
Femeref Archers (Classic edition)
15
Femeref Archers
4
13
7
Unknown
146
"They say a Zhalfirin archer can split the eye of a griffin. Nonsense, of course; they have no faith to guide their darts." -Nuru, Femeref archer
77
TAP: Femeref Archers deals 4 damage to target attacking creature with flying.
-1
1
2
2G
1
2
1
2
7
Soldier
7
0
24
Femeref Archers (Mirage)
15
Femeref Archers
14
4
15
William Donohoe
0
77
TAP: Femeref Archers deals 4 damage to target attacking creature with flying.
-1
1
2
2G
1
2
1
2
7
Archers
7
0
33
Femeref Archers (Seventh Edition)
15
Femeref Archers
33
13
12
Gary Ruddell
56
"Bet you can't put it through the eye." "Left or right?"
77
Tap: Femeref Archers deals 4 damage to target attacking creature with flying.
244
1
2
2G
1
2
1
2
7
Soldier
7
0
29
Femeref Enchantress (Visions)
19
Femeref Enchantress
15
8
20
D. Alexander Gregory
0
73
Whenever an enchantment is put into any graveyard from play, draw a card.
-1
6
2
GW
1
1
1
2
11
Enchantress
7
0
23
Femeref Healer (Mirage)
14
Femeref Healer
14
0
10
Steve Luke
0
48
TAP: Prevent 1 damage to any creature or player.
-1
2
2
1W
1
1
1
1
6
Cleric
7
0
23
Femeref Knight (Mirage)
14
Femeref Knight
14
0
12
Tony Roberts
0
196
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) W: Attacking does not cause Femeref Knight to tap this turn.
-1
2
2
2W
1
2
1
2
6
Knight
7
0
23
Femeref Scouts (Mirage)
14
Femeref Scouts
14
0
13
Zak Plucinski
0
0
-1
2
2
2W
1
1
1
4
6
Scouts
7
0
22
Fen Stalker (Prophecy)
11
Fen Stalker
30
12
20
Edward P. Beard, Jr.
48
As silent as a shadow, and just as hard to flee.
122
Fen Stalker cant be blocked except by artifact creatures and/or black creatures as long as you control no untapped lands.
64
4
2
3B
1
3
1
2
12
Nightstalker
13
0
25
Fend Off (Urza`s Destiny)
8
Fend Off
22
12
13
Paolo Parente
35
The best defense is to not get hit.
60
Cycling 2; Target creature deals no combat damage this turn.
-1
2
2
1W
13
0
24
Feral Instinct (Visions)
14
Feral Instinct
15
0
11
Una Fricker
0
101
Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.
-1
1
2
1G
7
0
30
Feral Shadow (Classic edition)
12
Feral Shadow
4
12
13
Cliff Nielsen
60
Not all shadows are cast by light-some are cast by darkness.
6
Flying
-1
4
2
2B
1
2
1
1
13
Night Stalker
7
0
21
Feral Shadow (Mirage)
12
Feral Shadow
14
0
13
Cliff Nielsen
0
6
Flying
-1
4
2
2B
1
2
1
1
13
Night Stalker
7
0
21
Feral Shadow (Portal)
12
Feral Shadow
25
12
13
Colin MacNeil
0
6
Flying
-1
4
2
2B
1
2
1
1
8
Creature
7
0
30
Feral Thallid (Fallen Empires)
13
Feral Thallid
9
6
13
Rob Alexander
0
125
During your upkeep, put a spore counter on Feral Thallid. 0: Remove three spore counters from Feral Thallid to regenerate it.
-1
1
4
3GGG
1
6
1
3
6
Fungus
4
0
28
Ferocity (Mercadian Masques)
8
Ferocity
28
12
12
Pete Venters
74
"You lot go on ahead. I'll keep killing them until it sticks." -Tahngarth.
89
Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
245
1
2
1G
8
Creature
1
0
27
Feroz's Ban (Fifth edition)
11
Feroz's Ban
3
8
14
Heather Hudson
0
43
Summon spells cost an additional 2 to play.
-1
5
1
6
1
0
23
Feroz's Ban (Homelands)
11
Feroz's Ban
12
4
14
Heather Hudson
0
48
Summon spells each cost an additional 2 to cast.
-1
5
1
6
1
0
29
Feroz's Ban (Seventh Edition)
11
Feroz's Ban
33
14
15
Donato Giancola
94
"Feroz is gone, but what remains is his final gift to his people: the right to be left alone."
36
Creature spells cost 2 more to play.
295
5
1
6
4
0
25
Fertile Ground (Invasion)
14
Fertile Ground
31
12
14
Carl Critchlow
96
As Phyrexians descended, Multani paused to reflect on the beauty that might never be seen again.
110
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
188
1
2
1G
4
Land
4
0
28
Fertile Ground (Urza`s Saga)
14
Fertile Ground
20
12
14
Heather Hudson
61
The forest was too lush for the brothers to despoil - almost.
92
Whenever enchanted land is tapped for mana, it produces an additional one mana of any color.
-1
1
2
1G
4
Land
12
0
24
Fervor (Classic edition)
6
Fervor
4
14
15
Franz Vohwinkel
82
"If your blood doesn't run hot, I will make it run in the sands!" -Maraxus of Keld
98
Creatures you control gain haste. (They may attack and TAP the turn they come under your control.)
-1
0
2
2R
12
0
24
Fervor (Seventh Edition)
6
Fervor
33
14
13
Wayne England
81
The intensity of their glare was soon surpassed by the intensity of their attack.
98
Creatures you control have haste. (They may attack and Tap the turn they come under your control.)
181
0
2
2R
12
0
21
Fervor (Weatherlight)
6
Fervor
16
14
15
Franz Vohwinkel
0
63
All creatures you control are unaffected by summoning sickness.
-1
0
2
2R
12
0
29
Festering Evil (Weatherlight)
14
Festering Evil
16
13
11
John Matson
0
167
During your upkeep, Festering Evil deals 1 damage to each creature and player. BB, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and player.
-1
4
3
3BB
4
0
32
Festering Wound (Urza`s Destiny)
15
Festering Wound
22
13
6
Chippy
0
263
At the beginning of your upkeep, you may put an infection counter on Festering Wound. At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound.
-1
4
2
1B
8
Creature
13
0
19
Festival (The Dark)
8
Festival
8
2
10
Mark Poole
0
82
Opponent may not declare an attack this turn. Play during opponent's upkeep phase.
-1
2
1
W
14
0
34
Festival of Trokin (Portal 2. age)
18
Festival of Trokin
27
12
16
Jeffrey R. Busch
27
Everyone loves a good sale.
52
For each creature you have in play, you gain 2 life.
-1
2
1
W
7
0
21
Fetid Horror (Mirage)
12
Fetid Horror
14
0
10
Gary Leach
0
0
-1
4
2
3B
1
1
1
2
5
Shade
12
0
29
Fevered Convulsions (Tempest)
19
Fevered Convulsions
17
14
13
Jeff Miracola
0
44
2BB: Put a -1/-1 counter on target creature.
-1
4
2
BB
13
0
41
Fevered Strength (2 versions) (Alliances)
29
Fevered Strength (2 versions)
13
1
12
Brian Snoddy
0
100
Target creature gets +2/+0 until end of turn.Draw a card at the beginning of the next turn's upkeep.
-1
4
2
2B
7
0
24
Fickle Efreet (Prophecy)
13
Fickle Efreet
30
14
11
Dave Dorman
29
Flame chooses its own course.
137
Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.
89
0
2
3R
1
5
1
2
6
Efreet
7
0
30
Field Surgeon (Urza`s Destiny)
13
Field Surgeon
22
12
14
Heather Hudson
105
Commanders order soldiers to attack. Field surgeons order them to heal. Both are obeyed without question.
93
Tap an untapped creature you control: Prevent the next 1 damage to target creature this turn.
-1
2
2
1W
1
1
1
1
6
Cleric
4
0
25
Field of Dreams (Legends)
15
Field of Dreams
7
8
11
Kaja Foglio
0
56
The top card of each player's library is always face up.
-1
3
1
U
5
World
12
0
24
Field of Souls (Tempest)
14
Field of Souls
17
14
21
Richard Kane Ferguson
0
152
Whenever a nontoken creature is put into your graveyard from play, put an Essence token into play. Treat this token as a 1/1 white creature with flying.
-1
2
3
2WW
14
0
23
Fiery Justice (Ice Age)
13
Fiery Justice
10
8
14
Melissa Benson
0
138
Fiery Justice deals 5 damage divided any way you choose among any number of target creatures and/or players. Target opponent gains 5 life.
-1
6
3
WRG
4
0
26
Fiery Mantle (Urza`s Saga)
12
Fiery Mantle
20
12
12
Bob Eggleton
0
141
When Fiery Mantle is put into a graveyard from play, return Fiery Mantle to owner's hand. R: Enchanted creature gets +1/+0 until end of turn.
-1
0
2
1R
8
Creature
12
0
26
Fight or Flight (Invasion)
15
Fight or Flight
31
14
14
Randy Gallegos
0
187
At the beginning of each opponent's combat phase, separate all creatures that player controls into two face-up piles. Only creatures in the pile of his or her choice may attack this turn.
16
2
2
3W
13
0
24
Fighting Chance (Exodus)
15
Fighting Chance
19
14
10
Mike Raabe
35
A stroke of luck can smite an army.
109
For each blocking creature, flip a coin. If you win the flip, that creature deals no combat damage this turn.
-1
0
1
R
7
0
32
Fighting Drake (Seventh Edition)
14
Fighting Drake
33
13
12
Matt Cavotta
106
Scholars in their ivory towers call them "sharks of the sky." Scholars on the road don't call them at all.
6
Flying
73
3
3
2UU
1
2
1
4
5
Drake
7
0
24
Fighting Drake (Tempest)
14
Fighting Drake
17
13
10
DiTerlizzi
0
6
Flying
-1
3
3
2UU
1
2
1
4
5
Drake
13
0
31
Final Fortune (Classic edition)
13
Final Fortune
4
14
20
D. Alexander Gregory
39
Want all, lose all. -Zhalfirin aphorism
77
Take another turn after this one. At the end of that turn, you lose the game.
-1
0
2
RR
13
0
22
Final Fortune (Mirage)
13
Final Fortune
14
8
20
D. Alexander Gregory
0
76
Take another turn after this one. You lose the game at the end of that turn.
-1
0
2
RR
13
0
31
Final Fortune (Seventh Edition)
13
Final Fortune
33
14
22
Greg & Tim Hildebrandt
55
A reward is worthless if you aren't around to enjoy it.
78
Take an extra turn after this one. At the end of that turn, you lose the game.
182
0
2
RR
14
0
21
Final Strike (Portal)
12
Final Strike
25
14
14
John Coulthart
0
151
Choose one of your creatures. Final Strike deals to your opponent damage equal to that creature's offense. Then, put the creature in your discard pile.
-1
4
3
2BB
14
0
31
Fire Ambush (Portal 3 Kingdoms)
11
Fire Ambush
26
12
11
Tang Xiaogu
129
With fire he broke the battle at Bowang . . . . Striking fear deep into Cao Cao's soul, thus Kongming scored a coup at his debut.
57
Fire Ambush deals 3 damage to any one creature or player.
111
0
2
1R
7
0
23
Fire Ants (Urza`s Saga)
9
Fire Ants
20
13
11
Tom Fleming
87
Visitors to Shiv fear the dragons, the goblins, or the viashino. Natives fear the ants.
68
TAP: Fire Ants deals 1 damage to each other creature without flying.
-1
0
2
2R
1
2
1
1
7
Insects
7
0
31
Fire Bowman (Portal 3 Kingdoms)
11
Fire Bowman
26
13
12
Cai Tingting
0
116
On your turn, before you attack, you may destroy Fire Bowman to have it deal 1 damage to any one creature or player.
112
0
1
R
1
1
1
1
7
Soldier
13
0
23
Fire Covenant (Ice Age)
13
Fire Covenant
10
4
11
Dan Frazier
0
227
Fire Covenant deals X damage, divided any way you choose among any number of target creatures, where X is equal to the amount of life you pay. Effects that prevent or redirect damage cannot be used to counter this loss of life.
-1
6
3
1BR
1
0
30
Fire Diamond (Classic edition)
12
Fire Diamond
4
13
14
Richard Thomas
0
66
Fire Diamond comes into play tapped. TAP: Add R to your mana pool.
-1
5
1
2
1
0
21
Fire Diamond (Mirage)
12
Fire Diamond
14
4
14
Richard Thomas
0
102
Fire Diamond comes into play tapped. TAP: Add R to your mana pool. Play this ability as a mana source.
-1
5
1
2
1
0
30
Fire Diamond (Seventh Edition)
12
Fire Diamond
33
13
12
David Martin
0
66
Fire Diamond comes into play tapped. Tap: Add R to your mana pool.
296
5
1
2
7
0
20
Fire Dragon (Portal)
11
Fire Dragon
25
14
15
William Simpson
0
142
Flying When Fire Dragon comes into play from your hand, it deals to any one creature damage equal to the number of mountains you have in play.
-1
0
4
6RRR
1
6
1
6
8
Creature
7
0
23
Fire Drake (Chronicles)
10
Fire Drake
11
6
16
Christopher Rush
0
86
Flying R: +1/+0 until end of turn. You cannot spend more than R in this way each turn.
-1
0
3
1RR
1
1
1
2
5
Drake
7
0
26
Fire Drake (Fifth edition)
10
Fire Drake
3
4
16
Christopher Rush
0
86
Flying R: +1/+0 until end of turn. You cannot spend more than R in this way each turn.
-1
0
3
1RR
1
1
1
2
5
Drake
7
0
21
Fire Drake (The Dark)
10
Fire Drake
8
5
16
Christopher Rush
0
6
Flying
-1
0
3
1RR
1
1
1
2
5
Drake
7
0
37
Fire Elemental (Alpha/Beta/Unlimited)
14
Fire Elemental
0
4
14
Melissa Benson
0
0
-1
0
3
3RR
1
5
1
4
9
Elemental
7
0
32
Fire Elemental (Classic edition)
14
Fire Elemental
4
13
17
Melissa A. Benson
210
Fire elementals are ruthless infernos, annihilating and consuming their foes in a frenzied holocaust. Crackling and blazing, they sear swift, terrible paths, leaving the land charred and scorched in their wake.
0
-1
0
3
3RR
1
5
1
4
9
Elemental
7
0
31
Fire Elemental (Fourth edition)
14
Fire Elemental
2
4
14
Melissa Benson
0
0
-1
0
3
3RR
1
5
1
4
9
Elemental
7
0
32
Fire Elemental (Revised edition)
14
Fire Elemental
1
4
14
Melissa Benson
0
0
-1
0
3
3RR
1
5
1
4
9
Elemental
7
0
32
Fire Elemental (Seventh Edition)
14
Fire Elemental
33
13
11
Doug Shuler
67
It treads on feet of coals and strikes with the force of a volcano.
0
183
0
3
3RR
1
5
1
4
9
Elemental
7
0
17
Fire Imp (Portal)
8
Fire Imp
25
13
10
DiTerlizzi
0
178
When Fire Imp comes into play from your hand, it deals 2 damage to any one creature. (If you're the only player with creatures, Fire Imp deals 2 damage to one of your creatures.)
-1
0
2
2R
1
2
1
1
8
Creature
7
0
19
Fire Snake (Portal)
10
Fire Snake
25
12
10
Steve Luke
0
76
If Fire Snake is put into your discard pile from play, destroy any one land.
-1
0
2
4R
1
3
1
1
8
Creature
7
0
22
Fire Sprites (Legends)
12
Fire Sprites
7
1
11
Julie Baroh
0
79
Flying G, TAP: Add R to your mana pool. This ability is played as an interrupt.
-1
1
2
1G
1
1
1
1
7
Faeries
14
0
21
Fire Tempest (Portal)
12
Fire Tempest
25
14
16
Mike Dringenberg
0
155
Fire Tempest deals 6 damage to each creature and player. (This includes your creatures and you. If all players drop to 0 life or less, the game is a draw.)
-1
0
3
5RR
4
0
24
Fire Whip (Weatherlight)
9
Fire Whip
16
12
13
Jeff Miracola
0
200
Play only on a creature you control. Tap enchanted creature: Enchanted creature deals 1 damage to target creature or player. Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player.
-1
0
2
1R
8
Creature
13
0
29
Fire and Brimstone (The Dark)
18
Fire and Brimstone
8
5
14
Jeff A. Menges
0
148
Fire and Brimstone does 4 damage to target player and 4 damage to you. Can only be used during a turn in which target player has declared an attack.
-1
2
3
3WW
14
0
31
Fireball (Alpha/Beta/Unlimited)
8
Fireball
0
0
10
Mark Tedin
0
137
Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.
-1
0
2
XR
14
0
24
Fireball (Fifth edition)
8
Fireball
3
0
10
Mark Tedin
0
146
Pay 1 for each target beyond the first: Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
-1
0
2
XR
14
0
25
Fireball (Fourth edition)
8
Fireball
2
0
10
Mark Tedin
0
159
Fireball deals X damage, divided evenly (round down) among any number of target creatures and/or players. Pay an additional 1 for each target beyond the first.
-1
0
2
XR
14
0
26
Fireball (Revised edition)
8
Fireball
1
0
10
Mark Tedin
0
137
Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.
-1
0
2
XR
13
0
19
Fireblast (Visions)
9
Fireblast
15
0
13
Michael Danza
0
130
You may sacrifice two mountains instead of paying Fireblast's casting cost. Fireblast deals 4 damage to target creature or player.
-1
0
3
4RR
7
0
27
Firebrand Ranger (Invasion)
16
Firebrand Ranger
31
13
14
Quinton Hoover
84
A skilled ranger can glance at the mud on your boots and tell where you last camped.
55
G, Tap: Put a basic land card from your hand into play.
143
0
2
1R
1
2
1
1
7
Soldier
4
0
36
Firebreathing (Alpha/Beta/Unlimited)
13
Firebreathing
0
0
11
Dan Frazier
0
8
R: +1/+0
-1
0
1
R
8
Creature
4
0
31
Firebreathing (Classic edition)
13
Firebreathing
4
12
11
Dan Frazier
73
"Magic's only part of it, my friend. Diet does the rest." -Suq'Ata trader
51
R: Enchanted creature gets +1/+0 until end of turn.
-1
0
1
R
8
Creature
4
0
29
Firebreathing (Fifth edition)
13
Firebreathing
3
0
11
Dan Frazier
0
51
R: Enchanted creature gets +1/+0 until end of turn.
-1
0
1
R
8
Creature
4
0
30
Firebreathing (Fourth edition)
13
Firebreathing
2
0
11
Dan Frazier
0
71
R: Target creature Firebreathing enchants gets +1/+0 until end of turn.
-1
0
1
R
8
Creature
4
0
22
Firebreathing (Mirage)
13
Firebreathing
14
0
9
Mike Kerr
0
51
R: Enchanted creature gets +1/+0 until end of turn.
-1
0
1
R
8
Creature
4
0
31
Firebreathing (Revised edition)
13
Firebreathing
1
0
11
Dan Frazier
0
8
R: +1/+0
-1
0
1
R
8
Creature
7
0
17
Firefly (Tempest)
7
Firefly
17
13
15
Stephen Daniele
0
47
Flying R: Firefly gets +1/+0 until end of turn.
-1
0
2
3R
1
1
1
1
6
Insect
12
0
28
Fires of Yavimaya (Invasion)
17
Fires of Yavimaya
31
13
11
Val Mayerik
0
173
Creatures you control have haste. (They may attack and Tap the turn they come under your control.) Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
246
6
3
1RG
7
0
23
Firescreamer (Invasion)
12
Firescreamer
31
12
12
Alan Pollack
52
In the dark, it's nearly invisible-until it exhales.
45
R: Firescreamer gets +1/+0 until end of turn.
106
4
2
3B
1
2
1
2
4
Kavu
7
0
21
Fireslinger (Tempest)
11
Fireslinger
17
12
10
Jeff Reitz
0
81
TAP: Fireslinger deals 1 damage to target creature or player and 1 damage to you.
-1
0
2
1R
1
1
1
1
6
Wizard
13
0
24
Firestorm (Weatherlight)
9
Firestorm
16
14
13
Jeff Miracola
0
98
Choose and discard X cards: Firestorm deals X damage to each of X target creatures and/or players.
-1
0
1
R
7
0
28
Firestorm Hellkite (Visions)
18
Firestorm Hellkite
15
8
12
Pete Venters
0
36
Flying, trample Cumulative upkeep UR
-1
6
3
4UR
1
6
1
6
6
Dragon
7
0
27
Firestorm Phoenix (Legends)
17
Firestorm Phoenix
7
8
14
Jeff A. Menges
0
144
Flying If Phoenix is placed in the graveyard from play, return it to owner's hand instead. It may not be summoned again until owner's next turn.
-1
0
3
4RR
1
3
1
2
7
Phoenix
4
0
26
Fishliver Oil (Chronicles)
13
Fishliver Oil
11
2
14
Anson Maddocks
0
33
Target creature gains islandwalk.
-1
3
2
1U
8
Creature
4
0
34
Fishliver Oil (a) (Arabian Nights)
17
Fishliver Oil (a)
5
2
14
Anson Maddocks
0
41
Target creature gains islandwalk ability.
-1
3
2
1U
8
Creature
4
0
34
Fishliver Oil (b) (Arabian Nights)
17
Fishliver Oil (b)
5
0
14
Anson Maddocks
0
41
Target creature gains islandwalk ability.
-1
3
2
1U
8
Creature
13
0
24
Fissure (Fourth edition)
7
Fissure
2
0
14
Douglas Shuler
0
29
Bury target land or creature.
-1
0
3
3RR
13
0
18
Fissure (The Dark)
7
Fissure
8
2
14
Douglas Shuler
0
34
Target land or creature is buried.
-1
0
3
3RR
14
0
29
Fit of Rage (Classic edition)
11
Fit of Rage
4
12
14
Douglas Shuler
60
"Anger is fleeting; remorse is eternal." -Karn, silver golem
68
Target creature gets +3/+3 and gains first strike until end of turn.
-1
0
2
1R
14
0
26
Fit of Rage (Weatherlight)
11
Fit of Rage
16
12
14
Douglas Shuler
0
68
Target creature gets +3/+3 and gains first strike until end of turn.
-1
0
2
1R
7
0
24
Flailing Drake (Tempest)
14
Flailing Drake
17
13
14
Heather Hudson
0
106
Flying If Flailing Drake blocks or is blocked by any creature, that creature gets +1/+1 until end of turn.
-1
1
2
3G
1
2
1
3
5
Drake
7
0
38
Flailing Manticore (Mercadian Masques)
18
Flailing Manticore
28
14
11
Roger Raupp
0
192
Flying, first strike 1: Flailing Manticore gets +1/+1 until end of turn. Any player may play this ability. 1: Flailing Manticore gets -1/-1 until end of turn. Any player may play this ability.
187
0
2
3R
1
3
1
3
7
Monster
7
0
33
Flailing Ogre (Mercadian Masques)
13
Flailing Ogre
28
13
15
Daniel R. Horne
0
161
1: Flailing Ogre gets +1/+1 until end of turn. Any player may play this ability. 1: Flailing Ogre gets -1/-1 until end of turn. Any player may play this ability.
188
0
2
2R
1
3
1
3
4
Ogre
7
0
36
Flailing Soldier (Mercadian Masques)
16
Flailing Soldier
28
12
14
Orizio Daniele
0
167
1: Flailing Soldier gets +1/+1 until end of turn. Any player may play this ability. 1: Flailing Soldier gets -1/-1 until end of turn. Any player may play this ability.
189
0
1
R
1
2
1
2
7
Soldier
7
0
24
Flame Elemental (Mirage)
15
Flame Elemental
14
4
21
Richard Kane Ferguson
0
115
R, TAP, Sacrifice Flame Elemental: Flame Elemental deals an amount of damage equal to its power to target creature.
-1
0
3
2RR
1
3
1
2
9
Elemental
14
0
26
Flame Jet (Urza`s Destiny)
9
Flame Jet
22
12
9
John Avon
103
Did the land make the Keldons? Did the Keldons make the land? Or were they simply meant for each other?
53
Cycling 2; Flame Jet deals 3 damage to target player.
-1
0
2
1R
14
0
20
Flame Rift (Nemesis)
10
Flame Rift
29
12
12
Ben Thompson
63
Crovax hungered for power, and the stronghold devoured the sky.
41
Flame Rift deals 4 damage to each player.
80
0
1
R
7
0
30
Flame Spirit (Classic edition)
12
Flame Spirit
4
12
14
Justin Hampton
88
"The spirit of the flame is the spirit of change." -Lovisa Coldeyes, Balduvian chieftain
45
R: Flame Spirit gets +1/+0 until end of turn.
-1
0
2
4R
1
2
1
3
6
Spirit
7
0
28
Flame Spirit (Fifth edition)
12
Flame Spirit
3
4
14
Justin Hampton
0
26
R: +1/+0 until end of turn
-1
0
2
4R
1
2
1
3
6
Spirit
7
0
22
Flame Spirit (Ice Age)
12
Flame Spirit
10
4
14
Justin Hampton
0
26
R: +1/+0 until end of turn
-1
0
2
4R
1
2
1
3
6
Spirit
14
0
23
Flame Wave (Stronghold)
10
Flame Wave
18
13
15
Donato Giancola
93
"I hear the roaring of a wave whose waters are red and whose mists are black." -Oracle en-Vec
80
Flame Wave deals 4 damage to target player and each creature he or she controls.
-1
0
5
3RRRR
14
0
20
Flameshot (Prophecy)
9
Flameshot
30
13
10
Mark Brill
0
166
You may discard a mountain from your hand instead of paying Flameshots mana cost. Flameshot deals 3 damage divided as you choose among any number of target creatures.
90
0
2
3R
7
0
29
Flametongue Kavu (Planeshift)
16
Flametongue Kavu
32
13
12
Pete Venters
81
For dim-witted, thick-skulled genetic mutants, they have pretty good aim. - Sisay
76
When Flametongue Kavu comes into play, it deals 4 damage to target creature.
60
0
2
3R
5
gh: 4
1
2
4
Kavu
4
0
33
Flaming Sword (Mercadian Masques)
13
Flaming Sword
28
12
14
Randy Gallegos
77
"It's not Talruum crystal, but I must admit-it gets the job done."-Tahngarth.
111
You may play Flaming Sword any time you could play an instant. Target creature gets +1/+0 and has first strike.
190
0
2
1R
8
Creature
7
0
35
Flanking Troops (Portal 3 Kingdoms)
15
Flanking Troops
26
13
7
Li Wang
0
253
Following the battle of Redcliffs, both Liu Bei and Sun Quan coveted the province of Jingzhou. After Sun Quan's troops failed to capture it, Liu Bei's succeeded. When Flanking Troops attacks, you may tap any one creature. (Tapped creatures can't block.)
5
2
3
2WW
1
2
1
2
8
Soldiers
13
0
21
Flare (Fifth edition)
5
Flare
3
0
15
Andrew Robinson
0
97
Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn.
-1
0
2
2R
13
0
15
Flare (Ice Age)
5
Flare
10
0
11
Drew Tucker
0
106
Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep.
-1
0
2
2R
13
0
14
Flare (Mirage)
5
Flare
14
0
13
Greg Simanson
0
106
Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep.
-1
0
2
2R
13
0
23
Flash (Classic edition)
5
Flash
4
14
8
David Ho
0
119
Put a creature card from your hand into play. You may pay its mana cost reduced by up to 2. If you don't, sacrifice it.
-1
3
2
1U
13
0
14
Flash (Mirage)
5
Flash
14
8
8
David Ho
0
186
Choose a creature card from your hand and put that creature into play as though it were just played. Pay the creature's casting cost reduced by up to 2. If you cannot, bury the creature.
-1
3
2
1U
15
0
23
Flash Counter (Legends)
13
Flash Counter
7
1
14
Harold McNeill
0
43
Counters target interrupt or instant spell.
-1
3
2
1U
13
0
24
Flash Flood (Chronicles)
11
Flash Flood
11
2
15
Tom Wanerstrand
0
71
Destroy target red permanent or return target mountain to owner's hand.
-1
3
1
U
13
0
21
Flash Flood (Legends)
11
Flash Flood
7
1
15
Tom Wanerstrand
0
115
Destroy target red permanent, or return target mountain to owner's hand. Enchantments on target land are destroyed.
-1
3
1
U
14
0
33
Flashfires (Alpha/Beta/Unlimited)
10
Flashfires
0
4
14
Dameon Willich
0
33
All plains in play are destroyed.
-1
0
2
3R
14
0
28
Flashfires (Classic edition)
10
Flashfires
4
13
14
Dameon Willich
0
19
Destroy all plains.
-1
0
2
3R
14
0
26
Flashfires (Fifth edition)
10
Flashfires
3
4
14
Dameon Willich
0
19
Destroy all plains.
-1
0
2
3R
14
0
27
Flashfires (Fourth edition)
10
Flashfires
2
4
14
Dameon Willich
0
19
Destroy all plains.
-1
0
2
3R
14
0
19
Flashfires (Portal)
10
Flashfires
25
13
14
Randy Gallegos
0
48
Destroy all plains. (This includes your plains.)
-1
0
2
3R
14
0
28
Flashfires (Revised edition)
10
Flashfires
1
4
14
Dameon Willich
0
33
All plains in play are destroyed.
-1
0
2
3R
14
0
15
Flay (Prophecy)
4
Flay
30
12
20
D. Alexander Gregory
64
The Keldons would never admit it, but Greel unsettles them, too.
156
Target player discards a card at random from his or her hand. Then that player discards another card at random from his or her hand unless he or she pays 1.
65
4
2
3B
7
0
30
Fledgling Djinn (Weatherlight)
15
Fledgling Djinn
16
12
13
Thomas Gianni
0
65
Flying During your upkeep, Fledgling Djinn deals 1 damage to you.
-1
4
2
1B
1
2
1
2
5
Djinn
7
0
33
Fledgling Osprey (Urza`s Destiny)
16
Fledgling Osprey
22
12
14
Heather Hudson
43
It isn't truly born until its first flight.
56
Fledgling Osprey gains flying as long as it's enchanted.
-1
3
1
U
1
1
1
1
4
Bird
7
0
26
Fleet-Footed Monk (Portal)
17
Fleet-Footed Monk
25
12
20
D. Alexander Gregory
0
81
Fleet-Footed Monk can't be intercepted by any creature with offense 2 or greater.
-1
2
2
1W
1
1
1
1
8
Creature
7
0
30
Fleetfoot Panther (Planeshift)
17
Fleetfoot Panther
32
13
10
Mark Brill
3
N/A
172
You may play Fleetfoot Panther any time you could play an instant. When Fleetfoot Panther comes into play, return a green or white creature you control to its owner's hand.
108
6
3
1GW
5
gh: 3
1
4
3
Cat
7
0
32
Fleeting Image (Seventh Edition)
14
Fleeting Image
33
14
11
Dave Dorman
49
"It was as if we fought a shadow." -Onean soldier
54
Flying. 1U: Return Fleeting Image to its owner's hand.
74
3
2
2U
1
2
1
1
8
Illusion
7
0
30
Fleeting Image (Urza`s Legacy)
14
Fleeting Image
21
14
16
Scott M. Fischer
106
Horas swore off drinking, but after meeting the creature a second time he decided he'd better start again.
49
Flying 1U: Return Fleeting Image to owner's hand.
31
3
2
2U
1
2
1
1
8
Illusion
7
0
26
Flesh Reaver (Urza`s Saga)
12
Flesh Reaver
20
13
12
Pete Venters
101
Though the reaver is horrifyingly effective, its dorsal vents spit a highly corrosive cloud of filth.
127
Whenever Flesh Reaver successfully deals damage to a creature or opponent, Flesh Reaver deals an equal amount of damage to you.
-1
4
2
1B
1
4
1
4
6
Horror
14
0
24
Flicker (Urza`s Destiny)
7
Flicker
22
14
14
Douglas Shuler
48
Who is truer: you who are, or you who are to be?
97
Remove target nontoken permanent from the game, then return it to play under its owner's control.
-1
2
2
1W
4
0
25
Flickering Ward (Tempest)
15
Flickering Ward
17
13
13
Greg Simanson
0
148
When you play Flickering Ward, choose a color. Enchanted creature gains protection from the chosen color. W: Return Flickering Ward to owner's hand.
-1
2
1
W
8
Creature
4
0
29
Flight (Alpha/Beta/Unlimited)
6
Flight
0
0
14
Anson Maddocks
0
41
Target creature is now a flying creature.
-1
3
1
U
8
Creature
4
0
24
Flight (Classic edition)
6
Flight
4
12
15
Jerry Tiritilli
0
32
Enchanted creature gains flying.
-1
3
1
U
8
Creature
4
0
22
Flight (Fifth edition)
6
Flight
3
0
15
Jerry Tiritilli
0
32
Enchanted creature gains flying.
-1
3
1
U
8
Creature
4
0
23
Flight (Fourth edition)
6
Flight
2
0
14
Anson Maddocks
0
29
Target creature gains flying.
-1
3
1
U
8
Creature
4
0
24
Flight (Revised edition)
6
Flight
1
0
14
Anson Maddocks
0
41
Target creature is now a flying creature.
-1
3
1
U
8
Creature
4
0
24
Flight (Seventh Edition)
6
Flight
33
12
13
Brad Williams
0
30
Enchanted creature has flying.
75
3
1
U
8
Creature
13
0
18
Fling (Stronghold)
5
Fling
18
12
13
Paolo Parente
28
It's raining rats and moggs.
111
Sacrifice a creature: Fling deals damage equal to the sacrificed creature's power to target creature or player.
-1
0
2
1R
6
0
21
Flint Golem (Nemesis)
11
Flint Golem
29
13
12
Lou Harrison
0
128
Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard.
130
5
1
4
1
2
1
3
5
Golem
14
0
30
Flock of Rabid Sheep (Unglued)
20
Flock of Rabid Sheep
23
13
17
Anthony S. Waters
82
And their bleating was like a wet salmon slapped upon the land - slap! slap! slap!
168
Flip X coins; an opponent calls heads or tails. For each flip you win, put a Rabid Sheep token into play. Treat these tokens as 2/2 green creatures that count as Sheep.
-1
1
3
XGG
12
0
21
Flood (Fifth edition)
5
Flood
3
0
16
Dennis Detwiller
0
39
UU: Tap target creature without flying.
-1
3
1
U
12
0
22
Flood (Fourth edition)
5
Flood
2
0
16
Dennis Detwiller
0
39
UU: Tap target creature without flying.
-1
3
1
U
12
0
16
Flood (The Dark)
5
Flood
8
5
16
Dennis Detwiller
0
46
UU: Target non-flying creature becomes tapped.
-1
3
1
U
11
0
20
Flood Plain (Mirage)
11
Flood Plain
14
4
13
Pat Morrissey
0
170
Flood Plain comes into play tapped. TAP, Sacrifice Flood Plain: Search your library for a plains or island card. Put that land into play. Shuffle your library afterwards.
-1
12
0
27
Flooded Shoreline (Visions)
17
Flooded Shoreline
15
8
13
Romas Kukalis
0
91
UU, Return two islands you control to owner's hand: Return target creature to owner's hand.
-1
3
2
UU
12
0
27
Flooded Woodlands (Ice Age)
17
Flooded Woodlands
10
8
11
Kaja Foglio
0
100
No green creature can attack unless its controller sacrifices a land whenever that creature attacks.
-1
6
3
2UB
7
0
18
Floodgate (Mirage)
9
Floodgate
14
4
13
Jeff Miracola
0
153
If Floodgate gains flying, bury it. If Floodgate leaves play, it deals to each nonblue creature without flying 1 damage for each two islands you control.
-1
3
2
3U
1
0
1
5
4
Wall
1
0
26
Floodwater Dam (Alliances)
14
Floodwater Dam
13
9
14
Randy Gallegos
0
29
XX1, TAP: Tap X target lands.
-1
5
1
3
7
0
24
Floral Spuzzem (Legends)
14
Floral Spuzzem
7
4
14
Quinton Hoover
0
167
If Floral Spuzzem attacks an opponent and is not blocked, then Floral Spuzzem may choose to destroy a target artifact under that opponent's control and deal no damage.
-1
1
2
3G
1
2
1
2
7
Spuzzem
7
0
25
Flow of Maggots (Ice Age)
15
Flow of Maggots
10
8
11
Ron Spencer
0
61
Cumulative Upkeep: 1 Cannot be blocked by non-wall creatures.
-1
4
2
2B
1
2
1
2
7
Insects
4
0
26
Flowering Field (Prophecy)
15
Flowering Field
30
13
13
Jeff Miracola
65
Some lands are soothing, and their peace can be felt in the soul.
111
Enchanted land has Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn.
9
2
2
1W
4
Land
1
0
25
Flowstone Armor (Nemesis)
15
Flowstone Armor
29
13
13
Paolo Parente
0
145
You may choose not to untap Flowstone Armor during your untap step. 3, Tap: Target creature gets +1/-1 as long as Flowstone Armor remains tapped.
131
5
1
3
4
0
28
Flowstone Blade (Stronghold)
15
Flowstone Blade
18
12
14
L. A. Williams
148
"Remember the fable of the elf who came upon a cave of gold. In trying to free the largest piece, she was crushed by its weight. -Karn, silver golem
51
R: Enchanted creature gets +1/-1 until end of turn.
-1
0
1
R
8
Creature
7
0
27
Flowstone Crusher (Nemesis)
17
Flowstone Crusher
29
12
12
Ben Thompson
84
"Someone must have done something very bad to make a rock that angry." - Rebel scout
50
R: Flowstone Crusher gets +1/-1 until end of turn.
81
0
3
3RR
1
4
1
4
5
Beast
14
0
24
Flowstone Flood (Exodus)
15
Flowstone Flood
19
13
13
Paolo Parente
0
275
Buyback-Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs when you play this spell. If you do, put Flowstone Flood into your hand instead of our graveyard as part of the spell's effect.) Destroy target land.
-1
0
2
3R
7
0
25
Flowstone Giant (Tempest)
15
Flowstone Giant
17
12
10
Joel Biske
0
48
R: Flowstone Giant gets +2/-2 until end of turn.
-1
0
3
2RR
1
3
1
3
5
Giant
7
0
30
Flowstone Hellion (Stronghold)
17
Flowstone Hellion
18
13
11
Daren Bader
34
Volrath leaves no stone untrained.
105
Flowstone Hellion is unaffected by summoning sickness. 0: Flowstone Hellion gets +1/-1 until end of turn.
-1
0
2
4R
1
3
1
3
5
Beast
7
0
29
Flowstone Mauler (Stronghold)
16
Flowstone Mauler
18
14
13
Paolo Parente
79
Once these horrifying creatures were perfected, there was no need for armodons.
57
Trample R: Flowstone Mauler gets +1/-1 until end of turn.
-1
0
3
4RR
1
4
1
5
6
Beasts
7
0
28
Flowstone Overseer (Nemesis)
18
Flowstone Overseer
29
14
15
Andrew Goldhawk
100
The rebels couldn't see where the roar was coming from. Then they saw it was coming from everywhere.
49
RR: Target creature gets +1/-1 until end of turn.
82
0
4
2RRR
1
4
1
4
5
Beast
7
0
30
Flowstone Salamander (Tempest)
20
Flowstone Salamander
17
13
12
Daniel Gelon
0
70
R: Flowstone Salamander deals 1 damage to target creature blocking it.
-1
0
3
3RR
1
3
1
4
10
Salamander
6
0
29
Flowstone Sculpture (Tempest)
19
Flowstone Sculpture
17
14
13
Hannibal King
0
148
2, Choose and discard a card: Flowstone Sculpture gains flying, first strike, or trample permanently, or put a +1/+1 counter on Flowstone Sculpture.
-1
5
1
6
1
4
1
4
0
7
0
31
Flowstone Shambler (Stronghold)
18
Flowstone Shambler
18
12
10
Jim Nelson
64
Flowstone troops are notoriously difficult to keep in formation.
51
R: Flowstone Shambler gets +1/-1 until end of turn.
-1
0
2
2R
1
2
1
2
5
Beast
14
0
25
Flowstone Slide (Nemesis)
15
Flowstone Slide
29
14
6
Chippy
48
It may look like soil, but its nature is malice.
42
All creatures get +X/-X until end of turn.
83
0
4
X2RR
13
0
26
Flowstone Strike (Nemesis)
16
Flowstone Strike
29
12
10
Mike Ploog
27
Aggression exacts its toll.
123
Target creature gets +1/-1 and gains haste until end of turn. (It may attack and Tap the turn it comes under your control.)
84
0
2
1R
12
0
25
Flowstone Surge (Nemesis)
15
Flowstone Surge
29
13
13
Scott Hampton
65
The army was never at a loss for weapons; Crovax was their forge.
32
Creatures you control get +1/-1.
85
0
2
1R
6
0
27
Flowstone Thopter (Nemesis)
17
Flowstone Thopter
29
13
10
Mike Ploog
58
Airborne flowstone isn't less dangerous, only less common.
67
1: Flowstone Thopter gets +1/-1 and gains flying until end of turn.
132
5
1
7
1
4
1
4
0
7
0
24
Flowstone Wall (Nemesis)
14
Flowstone Wall
29
12
13
Jeff Miracola
76
The rebels assaulted the wall, never suspecting the wall would assault back.
69
(Walls can't attack.) R: Flowstone Wall gets +1/-1 until end of turn.
86
0
2
2R
1
0
1
6
4
Wall
7
0
26
Flowstone Wyvern (Tempest)
16
Flowstone Wyvern
17
14
15
Stephen Daniele
0
56
Flying R: Flowstone Wyvern gets +2/-2 until end of turn.
-1
0
3
3RR
1
3
1
3
5
Drake
1
0
24
Fluctuator (Urza`s Saga)
10
Fluctuator
20
14
11
John Matson
136
Fiko summoned only atogs for three straight sessions. The tutor couldn't decide whether to punish his failure or praise his consistency.
39
Cycling costs you up to 2 less to play.
-1
5
1
2
14
0
13
Flux (Portal)
4
Flux
25
13
10
Ted Naifeh
0
147
Each player chooses and discards from his or her hand any number of cards and then draws that many cards. You then draw a card. (You choose first.)
-1
3
2
2U
14
0
19
Flux (Weatherlight)
4
Flux
16
12
21
Richard Kane Ferguson
0
94
Each player chooses and discards any number of cards, then draws that many cards. Draw a card.
-1
3
2
2U
8
0
30
Flying Carpet (Arabian Nights)
13
Flying Carpet
5
6
10
Mark Tedin
0
126
2: Gives one creature flying ability until end of turn. If that creature is destroyed before end of turn, so is Flying Carpet.
-1
5
1
4
1
0
31
Flying Carpet (Classic edition)
13
Flying Carpet
4
14
10
Mark Tedin
0
55
2, TAP: Target creature gains flying until end of turn.
-1
5
1
4
1
0
29
Flying Carpet (Fifth edition)
13
Flying Carpet
3
8
10
Mark Tedin
0
129
2, TAP: Target creature gains flying until end of turn. If that creature is put into any graveyard this turn, bury Flying Carpet.
-1
5
1
4
1
0
30
Flying Carpet (Fourth edition)
13
Flying Carpet
2
8
10
Mark Tedin
0
141
2, TAP: Target creature gains flying until end of turn. If that creature is put into the graveyard before end of turn, destroy Flying Carpet.
-1
5
1
4
1
0
31
Flying Carpet (Revised edition)
13
Flying Carpet
1
8
10
Mark Tedin
0
131
2, TAP: Gives one creature flying ability until end of turn. If that creature is destroyed before end of turn, so is Flying Carpet.
-1
5
1
4
7
0
27
Flying Men (Arabian Nights)
10
Flying Men
5
12
16
Christopher Rush
0
6
Flying
-1
3
1
U
1
1
1
1
10
Flying Men
1
0
32
Flying. Carpet (Seventh Edition)
14
Flying. Carpet
33
14
13
Scott Fischer
20
"Wheeeeeeeeeeeeeee!"
56
2, Tap: Target creature gains Flying. until end of turn.
297
5
1
4
1
0
30
Fodder Cannon (Urza`s Destiny)
13
Fodder Cannon
22
13
10
DiTerlizzi
93
Step 1: Find your cousin. Step 2: Get your cousin in the cannon. Step 3: Find another cousin.
78
4, TAP, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.
-1
5
1
4
13
0
26
Fog (Alpha/Beta/Unlimited)
3
Fog
0
0
14
Jesper Myrfors
0
150
Creatures attack and block as normal, but none deal any damage. All attacking creatures are still tapped. Play any time before attack damage is dealt.
-1
1
1
G
13
0
21
Fog (Classic edition)
3
Fog
4
12
9
John Avon
0
42
Creatures deal no combat damage this turn.
-1
1
1
G
13
0
19
Fog (Fifth edition)
3
Fog
3
0
9
John Avon
0
42
Creatures deal no combat damage this turn.
-1
1
1
G
13
0
20
Fog (Fourth edition)
3
Fog
2
0
14
Jesper Myrfors
0
45
No creatures deal damage in combat this turn.
-1
1
1
G
13
0
12
Fog (Mirage)
3
Fog
14
0
14
Harold McNeill
0
42
Creatures deal no combat damage this turn.
-1
1
1
G
13
0
21
Fog (Revised edition)
3
Fog
1
0
14
Jesper Myrfors
0
217
Creatures attack and block as normal, but none deal any damage or otherwise affect any creature as a result of an attack or block. All attacking creatures are still tapped. Play any time before attack damage is dealt.
-1
1
1
G
13
0
21
Fog (Seventh Edition)
3
Fog
33
12
12
Arnie Swekel
0
56
Prevent all combat damage that would be dealt this turn.
245
1
1
G
7
0
22
Fog Bank (Urza`s Saga)
8
Fog Bank
20
13
15
Scott Kirschner
0
78
(Walls cannot attack.) Flying Fog Bank does not deal or receive combat damage.
-1
3
2
1U
1
0
1
2
4
Wall
7
0
31
Fog Elemental (Classic edition)
13
Fog Elemental
4
12
10
Jon J Muth
101
"I've seen fog so thick you could cut it, but none that could cut me." -Tahngarth of the Weatherlight
75
Flying When Fog Elemental attacks or blocks, sacrifice it at end of combat.
-1
3
2
2U
1
4
1
4
9
Elemental
7
0
28
Fog Elemental (Weatherlight)
13
Fog Elemental
16
12
10
Jon J Muth
0
68
Flying If Fog Elemental attacks or blocks, bury it at end of combat.
-1
3
2
2U
1
4
1
4
9
Elemental
13
0
19
Fog Patch (Nemesis)
9
Fog Patch
29
12
12
Rebecca Guay
94
Realizing they weren't getting past the fog, the elves did the only thing they could do: wait.
134
Play Fog Patch only during the declare blockers step. Attacking creatures become blocked. (This spell works on unblockable creatures.)
104
1
2
1G
7
0
28
Fog of Gnats (Urza`s Legacy)
12
Fog of Gnats
21
12
13
Jeff Miracola
67
You can swat a thousand gnats, but a thousand more will assail you.
34
Flying B: Regenerate Fog of Gnats.
53
4
2
BB
1
1
1
1
7
Insects
13
0
15
Foil (Prophecy)
4
Foil
30
13
16
Bradley Williams
0
114
You may discard an island and another card from your hand instead of paying Foils mana cost. Counter target spell.
34
3
3
2UU
7
0
41
Folk of An-Havva (2 versions) (Homelands)
29
Folk of An-Havva (2 versions)
12
1
11
Julie Baroh
0
72
If assigned as a blocker, Folk of An-Havva gets +2/+0 until end of turn.
-1
1
1
G
1
1
1
1
16
Folk of An-Havva
7
0
27
Folk of the Pines (Ice Age)
17
Folk of the Pines
10
0
28
NeNe Thomas & Catherine Buck
0
27
1G: +1/+0 until end of turn
-1
1
2
4G
1
2
1
5
6
Dryads
12
0
30
Food Chain (Mercadian Masques)
10
Food Chain
28
14
11
Val Mayerik
0
204
Remove a creature you control from the game: Add X mana of any color to your mana pool, where X is the removed creature's converted mana cost plus one. This mana may be spent only to play creature spells.
246
1
2
2G
1
0
21
Fool's Tome (Tempest)
11
Fool's Tome
17
14
11
Julie Baroh
0
77
2, TAP: Draw a card. Use this ability only if you have no cards in your hand.
-1
5
1
4
7
0
22
Foot Soldiers (Portal)
13
Foot Soldiers
25
12
10
Kev Walker
0
0
-1
2
2
3W
1
2
1
4
8
Creature
7
0
16
Foratog (Mirage)
7
Foratog
14
4
10
Mark Poole
0
46
G, Sacrifice a forest: +2/+2 until end of turn
-1
1
2
2G
1
1
1
2
4
Atog
15
0
15
Forbid (Exodus)
6
Forbid
19
13
15
Scott Kirschner
0
249
Buyback-Choose and discard two cards. (You may choose and discard two cards in addition to any other costs when you play this spell. If you do, put Forbid into your hand instead of your graveyard as part of the spell's effect.) Counter target spell.
-1
3
3
1UU
12
0
33
Forbidden Crypt (Classic edition)
15
Forbidden Crypt
4
14
20
D. Alexander Gregory
0
215
Whenever you would draw a card, instead return target card from your graveyard to your hand. If you can't, you lose the game. Whenever a card would be put into your graveyard, instead remove that card from the game.
-1
4
3
3BB
12
0
24
Forbidden Crypt (Mirage)
15
Forbidden Crypt
14
8
20
D. Alexander Gregory
0
211
For each card you would draw, instead choose target card in your graveyard and put it into your hand. If you cannot, you lose the game. Whenever a card is put into your graveyard, remove that card from the game.
-1
4
3
3BB
4
0
24
Forbidden Lore (Ice Age)
14
Forbidden Lore
10
8
16
Christopher Rush
0
141
When Forbidden Lore comes into play, choose target land. 0: Tap land Forbidden Lore enchants to give target creature +2/+1 until end of turn.
-1
1
2
2G
4
Land
14
0
26
Forbidden Ritual (Visions)
16
Forbidden Ritual
15
8
16
Christopher Rush
0
183
Sacrifice a card in play: Target opponent loses 2 life unless he or she sacrifices a permanent or chooses and discards a card. You may repeat this process as many times as you choose.
-1
4
3
2BB
11
0
37
Forbidding Watchtower (Urza`s Legacy)
21
Forbidding Watchtower
21
13
10
Mark Brill
0
198
Forbidding Watchtower comes into play tapped. T: Add one white mana to your mana pool. 1W: Forbidding Watchtower becomes a 1/5 white creature until end of turn. This creature still counts as a land.
140
15
0
27
Force Spike (Fifth edition)
11
Force Spike
3
0
11
John Matson
0
60
Counter target spell unless its caster pays an additional 1.
-1
3
1
U
15
0
21
Force Spike (Legends)
11
Force Spike
7
1
14
Bryon Wackwitz
0
67
Target spell is countered unless its caster spends an additional 1.
-1
3
1
U
13
0
29
Force Spike (Seventh Edition)
11
Force Spike
33
12
15
Nelson DeCastro
19
"I don't think so."
50
Counter target spell unless its controller pays 1.
76
3
1
U
15
0
20
Force Void (Ice Age)
10
Force Void
10
4
10
Mark Tedin
0
125
Counter target spell unless that spell's caster pays an additional 1. Draw a card at the beginning of the next turn's upkeep.
-1
3
2
2U
7
0
38
Force of Nature (Alpha/Beta/Unlimited)
15
Force of Nature
0
8
15
Douglas Schuler
0
339
Trample (Beta/Unlimited) You must pay GGGG during upkeep or Force of Nature does 8 damage to you. You may still attack with Force of Nature even if you failed to pay the upkeep. (Alpha) You must pay GGGG during upkeep or Force of Nature does 8 damage to you. You may still attack with Force of Nature even if you failed to pay the upkeep.
-1
1
5
2GGGG
1
8
1
8
5
Force
7
0
31
Force of Nature (Fifth edition)
15
Force of Nature
3
8
12
Pete Venters
0
78
Trample During your upkeep, pay GGGG or Force of Nature deals 8 damage to you.
-1
1
5
2GGGG
1
8
1
8
5
Force
7
0
32
Force of Nature (Fourth edition)
15
Force of Nature
2
8
14
Douglas Shuler
0
78
Trample During your upkeep, pay GGGG or Force of Nature deals 8 damage to you.
-1
1
5
2GGGG
1
8
1
8
5
Force
7
0
33
Force of Nature (Revised edition)
15
Force of Nature
1
8
14
Douglas Shuler
0
165
Trample You must pay GGGG during your upkeep or Force of Nature does 8 damage to you. You may still attack with Force of Nature even if you failed to pay the upkeep.
-1
1
5
2GGGG
1
8
1
8
5
Force
15
0
25
Force of Will (Alliances)
13
Force of Will
13
5
14
Terese Nielsen
0
223
You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.
-1
3
3
3UU
14
0
32
Forced March (Mercadian Masques)
12
Forced March
28
14
22
Greg & Tim Hildebrandt
80
The Caterans call it a screening process. The dead are in no condition to argue.
57
Destroy all creatures with converted mana cost X or less.
136
4
4
XBBB
14
0
34
Forced Retreat (Portal 3 Kingdoms)
14
Forced Retreat
26
12
11
Huang Qishi
131
Leadership, not numbers, determines victory. -A Wu commander, before his 5,000 troops forced 15,000 Wei troops to retreat from Ruxu
68
Return any one creature from play to the top of its owner's library.
44
3
2
2U
9
0
33
Forcefield (Alpha/Beta/Unlimited)
10
Forcefield
0
8
11
Dan Frazier
0
45
1: Lose only 1 life to an unblocked creature.
-1
5
1
3
13
0
20
Foreshadow (Visions)
10
Foreshadow
15
4
12
George Pratt
0
187
Name a card. Put the top card from target opponent's library into his or her graveyard. If that card is the one named, draw a card. Draw a card at the beginning of the next turn's upkeep.
-1
3
2
1U
14
0
34
Foresight (2 versions) (Alliances)
22
Foresight (2 versions)
13
0
14
Terese Nielsen
0
159
Search your library for any three cards and remove them from the game. Shuffle your library afterwards. Draw a card at the beginning of the next turn's upkeep.
-1
3
2
1U
11
0
42
Forest (3 versions) (Alpha/Beta/Unlimited)
19
Forest (3 versions)
0
0
16
Christopher Rush
0
31
Tap to add G to your mana pool.
-1
11
0
36
Forest (3 versions) (Fourth edition)
19
Forest (3 versions)
2
15
16
Christopher Rush
0
29
TAP: Add G to your mana pool.
-1
11
0
29
Forest (3 versions) (Ice Age)
19
Forest (3 versions)
10
15
13
Pat Morrissey
0
29
TAP: Add G to your mana pool.
-1
11
0
37
Forest (3 versions) (Revised edition)
19
Forest (3 versions)
1
0
16
Christopher Rush
0
29
TAP: Add G to your mana pool.
-1
11
0
33
Forest (4 Versions) (Urza`s Saga)
19
Forest (4 Versions)
20
15
17
Anthony S. Waters
0
29
TAP: Add G to your mana pool.
-1
11
0
35
Forest (4 versions) (Fifth edition)
19
Forest (4 versions)
3
15
14
David O'Connor
0
29
TAP: Add G to your mana pool.
-1
11
0
28
Forest (4 versions) (Mirage)
19
Forest (4 versions)
14
15
12
Tony Roberts
0
29
TAP: Add G to your mana pool.
-1
11
0
29
Forest (4 versions) (Tempest)
19
Forest (4 versions)
17
15
14
Douglas Shuler
0
29
TAP: Add G to your mana pool.
-1
11
0
17
Forest (Invasion)
6
Forest
31
15
9
John Avon
0
3
[G]
347
11
0
17
Forest (Invasion)
6
Forest
31
15
12
Alan Pollack
0
3
[G]
348
11
0
17
Forest (Invasion)
6
Forest
31
15
12
Alan Pollack
0
3
[G]
349
11
0
17
Forest (Invasion)
6
Forest
31
15
10
Glen Angus
0
3
[G]
350
11
0
22
Forest (Portal 2. age)
6
Forest
27
15
14
Quinton Hoover
0
0
-1
11
0
22
Forest (Portal 2. age)
6
Forest
27
15
14
Quinton Hoover
0
0
-1
11
0
22
Forest (Portal 2. age)
6
Forest
27
15
14
Quinton Hoover
0
0
-1
11
0
26
Forest (Portal 3 Kingdoms)
6
Forest
26
15
7
Ji Yong
0
0
178
11
0
26
Forest (Portal 3 Kingdoms)
6
Forest
26
15
7
Ji Yong
0
0
179
11
0
26
Forest (Portal 3 Kingdoms)
6
Forest
26
15
7
Ji Yong
0
0
180
11
0
24
Forest (Seventh Edition)
6
Forest
33
15
17
D.J. Cleland-Hura
0
3
[G]
328
11
0
24
Forest (Seventh Edition)
6
Forest
33
15
13
Rob Alexander
0
3
[G]
329
11
0
24
Forest (Seventh Edition)
6
Forest
33
15
9
John Avon
0
3
[G]
330
11
0
24
Forest (Seventh Edition)
6
Forest
33
15
9
John Avon
0
3
[G]
331
11
0
16
Forest (Unglued)
6
Forest
23
12
14
Terese Nielsen
0
4
T: G
-1
11
0
27
Forest (Version 1) (Portal)
18
Forest (Version 1)
25
16
9
John Avon
0
1
G
-1
11
0
27
Forest (Version 2) (Portal)
18
Forest (Version 2)
25
15
9
John Avon
0
1
G
-1
11
0
27
Forest (Version 3) (Portal)
18
Forest (Version 3)
25
15
9
John Avon
0
1
G
-1
11
0
27
Forest (Version 4) (Portal)
18
Forest (Version 4)
25
15
9
John Avon
0
1
G
-1
11
0
26
Forest A (Classic edition)
8
Forest A
4
15
14
David O'Connor
0
1
G
-1
11
0
28
Forest A (Mercadian Masques)
8
Forest A
28
15
15
Donato Giancola
0
3
[G]
347
11
0
26
Forest B (Classic edition)
8
Forest B
4
15
14
David O'Connor
0
1
G
-1
11
0
28
Forest B (Mercadian Masques)
8
Forest B
28
15
13
Rob Alexander
0
3
[G]
348
7
0
31
Forest Bear (Portal 3 Kingdoms)
11
Forest Bear
26
12
10
Wang Yuqun
92
Fish and bear paws-one can't have both. -Chinese idiom meaning "you can't have it both ways"
0
135
1
2
1G
1
2
1
2
4
Bear
11
0
26
Forest C (Classic edition)
8
Forest C
4
15
14
David O'Connor
0
1
G
-1
11
0
28
Forest C (Mercadian Masques)
8
Forest C
28
15
13
Rob Alexander
0
3
[G]
349
11
0
26
Forest D (Classic edition)
8
Forest D
4
15
14
David O'Connor
0
1
G
-1
11
0
28
Forest D (Mercadian Masques)
8
Forest D
28
15
14
Terry Springer
0
3
[G]
350
1
0
28
Forethought Amulet (Legends)
18
Forethought Amulet
7
8
14
Melissa Benson
0
157
Pay 3 during your upkeep or Forethought Amulet is destroyed. If you receive more than 2 damage from a sorcery or instant source, that damage is reduced to 2.
-1
5
1
5
14
0
24
Forget (Classic edition)
6
Forget
4
14
11
Mike Kimble
0
124
Target player chooses and discards two cards from his or her hand, then draws as many cards as he or she discarded this way.
-1
3
2
UU
14
0
22
Forget (Fifth edition)
6
Forget
3
8
11
Mike Kimble
0
106
Target player chooses and discards two cards, then draws as many cards as he or she discarded in this way.
-1
3
2
UU
14
0
18
Forget (Homelands)
6
Forget
12
4
11
Mike Kimble
0
226
Target player chooses and discards 2 cards from his or her hand. If that player does not have enough cards in hand, his or her entire hand is discarded. The player then draws as many cards as he or she discarded in this way.
-1
3
2
UU
12
0
28
Forgotten Harvest (Prophecy)
17
Forgotten Harvest
30
14
10
DiTerlizzi
0
143
At the beginning of your upkeep, you may remove a land card in your graveyard from the game. If you do, put a +1/+1 counter on target creature.
114
1
2
1G
14
0
24
Forgotten Lore (Ice Age)
14
Forgotten Lore
10
4
14
Harold McNeill
0
190
Target opponent chooses target card from your graveyard. You may pay G to have that opponent choose a new target that he or she has not already chosen. Put the last target card in your hand.
-1
1
1
G
7
0
32
Foriysian Brigade (Weatherlight)
17
Foriysian Brigade
16
13
10
Kev Walker
0
102
Foriysian Brigade may block two creatures each combat. (All blocking assignments must still be legal.)
-1
2
2
3W
1
2
1
4
8
Soldiers
15
0
27
Fork (Alpha/Beta/Unlimited)
4
Fork
0
8
9
Amy Weber
0
173
Any one sorcery or instant spell just cast is duplicated. Treat Fork as an exact copy of target spell except that Fork remains red. Caster of Fork chooses the copy's target.
-1
0
2
RR
15
0
22
Fork (Revised edition)
4
Fork
1
8
9
Amy Weber
0
173
Any one sorcery or instant spell just cast is duplicated. Treat Fork as an exact copy of target spell except that Fork remains red. Caster of Fork chooses the copy's target.
-1
0
2
RR
14
0
25
Forked Lightning (Portal)
16
Forked Lightning
25
14
10
Ted Naifeh
0
98
Forked Lightning deals 4 damage divided any way you choose among any one, two, or three creatures.
-1
0
2
3R
13
0
19
Formation (Ice Age)
9
Formation
10
8
14
Ken Meyer, Jr.
0
104
Target creature gains banding until end of turn. Draw a card at the beginning of the next turn's upkeep.
-1
2
2
1W
11
0
26
Forsaken City (Planeshift)
13
Forsaken City
32
14
12
Dana Knutson
3
N/A
214
Forsaken City doesn't untap during your untap step. At the beginning of your upkeep, you may remove a card in your hand from the game. If you do, untap Forsaken City. T: Add one mana of any color to your mana pool.
139
4
0
24
Forsaken Wastes (Mirage)
15
Forsaken Wastes
14
8
12
Kevin Walker
0
177
Players cannot gain life. During each player's upkeep, that player loses 1 life. If Forsaken Wastes is the target of a successfully cast spell, that spell's caster loses 5 life.
-1
4
2
2B
5
World
12
0
31
Fortified Area (Fourth edition)
14
Fortified Area
2
0
19
Randy Asplund-Faith
0
49
All walls you control gain banding and get +1/+0.
-1
2
3
1WW
12
0
24
Fortified Area (Legends)
14
Fortified Area
7
4
19
Randy Asplund-Faith
0
38
All your walls gain +1/+0 and banding.
-1
2
3
1WW
4
0
23
Fortitude (Urza`s Saga)
9
Fortitude
20
12
11
Daren Bader
0
134
When Fortitude is put into a graveyard from play, return Fortitude to owner's hand. Sacrifice a forest: Regenerate enchanted creature.
-1
1
2
1G
8
Creature
12
0
26
Foster (Mercadian Masques)
6
Foster
28
14
14
Carl Critchlow
0
221
Whenever a creature you control is put into a graveyard, you may pay 1. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
247
1
3
2GG
7
0
23
Foul Familiar (Ice Age)
13
Foul Familiar
10
0
14
Anson Maddocks
0
182
Cannot be declared as a blocking creature. B: Pay 1 life to return Foul Familiar to owner's hand. Effects that prevent or redirect damage cannot be used to counter this loss of life.
-1
4
2
2B
1
3
1
1
6
Spirit
7
0
26
Foul Imp (Seventh Edition)
8
Foul Imp
33
13
12
Kevin Walker
38
The villagers call it "winged stench."
55
Flying. When Foul Imp comes into play, you lose 2 life.
136
4
2
BB
1
2
1
2
3
Imp
7
0
21
Foul Imp (Stronghold)
8
Foul Imp
18
12
10
Jim Nelson
82
The imp, unaware of its own ordor, paused to catch its breath...and promptly died.
50
Flying When Foul Imp comes into play, lose 2 life.
-1
4
2
BB
1
2
1
2
3
Imp
7
0
27
Foul Spirit (Portal 2. age)
11
Foul Spirit
27
13
7
rk post
0
82
Flying When Foul Spirit comes into play from your hand, destroy one of your lands.
-1
4
2
2B
1
3
1
2
6
Spirit
7
0
34
Fountain Watch (Mercadian Masques)
14
Fountain Watch
28
14
13
Jeff Miracola
78
The Cho-Arrim didn't rely only on a secret location to protect their Fountain.
82
Artifacts and enchantments you control can't be the target of spells or abilities.
19
2
3
3WW
1
2
1
4
8
Guardian
11
0
35
Fountain of Cho (Mercadian Masques)
15
Fountain of Cho
28
13
13
Scott Hampton
0
231
Fountain of Cho comes into play tapped. Tap: Put a storage counter on Fountain of Cho. Tap, Remove any number of storage counters from Fountain of Cho: Add one white mana to your mana pool for each storage counter removed this way.
317
1
0
30
Fountain of Youth (Chronicles)
17
Fountain of Youth
11
1
12
Daniel Gelon
0
20
2, TAP: Gain 1 life.
-1
5
1
0
1
0
35
Fountain of Youth (Classic edition)
17
Fountain of Youth
4
13
12
Daniel Gelon
94
The fountain had stood in the town square for centuries, but only the pigeons knew its secret.
24
2, TAP: You gain 1 life.
-1
5
1
0
1
0
33
Fountain of Youth (Fifth edition)
17
Fountain of Youth
3
4
12
Daniel Gelon
0
20
2, TAP: Gain 1 life.
-1
5
1
0
1
0
28
Fountain of Youth (The Dark)
17
Fountain of Youth
8
5
12
Daniel Gelon
0
20
2, TAP: Gain 1 life.
-1
5
1
0
4
0
19
Fowl Play (Unglued)
9
Fowl Play
23
12
10
Mark Poole
30
"I feel like chicken tonight!"
86
Enchanted creature loses all abilities and is a 1/1 creature that counts as a Chicken.
-1
3
2
2U
8
Creature
13
0
23
Foxfire (Fifth edition)
7
Foxfire
3
0
19
Margaret Organ-Kean
0
145
Untap target attacking creature. That creature neither deals nor receives combat damage this turn. Draw a card at the beginning of the next turn.
-1
1
2
2G
13
0
17
Foxfire (Ice Age)
7
Foxfire
10
0
19
Margaret Organ-Kean
0
157
Untap target attacking creature. That creature neither receives nor deals damage in combat this turn. Draw a card at the beginning of the next turn's upkeep.
-1
1
2
2G
7
0
33
Frankenstein's Monster (The Dark)
22
Frankenstein's Monster
8
4
14
Anson Maddocks
0
309
When Frankenstein's Monster is brought into play, if you do not take X creatures from your graveyard and remove them from the game, Frankenstein's Monster is countered. For each creature removed from your graveyard in this way, you may choose to give Frankenstein's Monster a permanent +2/+0, +1/+1, or +0/+2.
-1
4
3
XBB
1
0
1
1
7
Monster
13
0
30
Frantic Search (Urza`s Legacy)
14
Frantic Search
21
12
13
Jeff Miracola
95
Motivation was high in the academy once students realized flunking their exams could kill them.
75
Draw two cards, then choose and discard two cards. Untap up to three lands.
32
3
2
2U
7
0
28
Free-Range Chicken (Unglued)
18
Free-Range Chicken
23
12
10
Mike Raabe
0
422
1G: Roll two six-sided dice. If both die rolls are the same, Free-Range Chicken gets +X/+X until end of turn, where X is the number rolled on each die. Otherwise, if the total rolled is equal to any other total you have rolled this turn for Free-Range Chicken, sacrifice it. (For example, if you roll two 3s, Free-Range Chicken gets +3/+3. If you roll a total of 6 for Free-Range Chicken later in that turn, sacrifice it.)
-1
1
2
3G
1
3
1
3
7
Chicken
12
0
22
Free-for-All (Unglued)
12
Free-for-All
23
14
11
Phil Foglio
0
345
When Free-for-All comes into play, set aside all creatures in play, face down. During each player's upkeep, that player chooses a creature card at random from those set aside in this way and puts that creature into play under his or her control. If Free-for-All leaves play, but each creature still set aside this way into its owner's graveyard.
-1
3
2
3U
7
0
25
Freewind Falcon (Visions)
15
Freewind Falcon
15
0
11
Una Fricker
0
27
Flying, protection from red
-1
2
2
1W
1
1
1
1
6
Falcon
7
0
24
Frenetic Efreet (Mirage)
15
Frenetic Efreet
14
8
10
Tom Gianni
0
182
Flying 0: Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, Frenetic Efreet phases out. Otherwise, bury Frenetic Efreet.
-1
6
3
1UR
1
2
1
1
6
Efreet
14
0
27
Frenzied Tilling (Invasion)
16
Frenzied Tilling
31
12
10
Mike Raabe
75
"Beneath her scars, Dominaria's beauty yet shines." -Multani, maro-sorcerer
125
Destroy target land. Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
247
6
3
3RG
7
0
36
Fresh Volunteers (Mercadian Masques)
16
Fresh Volunteers
28
12
13
Jeff Miracola
141
Every Cho-Arrim villager is a potential warrior; when they are called, they abandon their peaceful way of life and take up arms to defend it.
0
20
2
2
1W
1
2
1
2
5
Rebel
7
0
30
Freyalise Supplicant (Ice Age)
20
Freyalise Supplicant
10
4
29
Liz Danforth & Douglas Shuler
0
172
TAP: Sacrifice a red or white creature to have Freyalise Supplicant deal an amount of damage equal to half the creature's power, rounded down, to target creature or player.
-1
1
2
1G
1
1
1
1
6
Cleric
12
0
27
Freyalise's Charm (Ice Age)
17
Freyalise's Charm
10
4
19
Margaret Organ-Kean
0
174
GG: When any opponent successfully casts a black spell, draw a card. Use this ability only once each time a black spell is cast. GG: Return Freyalise's Charm to owner's hand.
-1
1
2
GG
12
0
27
Freyalise's Winds (Ice Age)
17
Freyalise's Winds
10
8
10
Mark Tedin
0
213
Whenever a permanent becomes tapped, put a wind counter on it. Permanents with any wind counters on them do not untap during their controller's untap phase; instead, remove all wind counters from those permanents.
-1
1
3
2GG
4
0
21
Frog Tongue (Tempest)
11
Frog Tongue
17
12
11
Phil Foglio
0
98
When Frog Tongue comes into play, draw a card. Enchanted creature can block creatures with flying.
-1
1
1
G
8
Creature
7
0
21
Frost Giant (Legends)
11
Frost Giant
7
4
12
Daniel Gelon
0
10
Rampage: 2
-1
0
4
3RRR
1
4
1
4
5
Giant
7
0
35
Frozen Shade (Alpha/Beta/Unlimited)
12
Frozen Shade
0
0
15
Douglas Schuler
0
8
B: +1/+1
-1
4
2
2B
1
0
1
1
5
Shade
7
0
28
Frozen Shade (Fifth edition)
12
Frozen Shade
3
0
10
DiTerlizzi
0
26
B: +1/+1 until end of turn
-1
4
2
2B
1
0
1
1
5
Shade
7
0
29
Frozen Shade (Fourth edition)
12
Frozen Shade
2
0
14
Douglas Shuler
0
26
B: +1/+1 until end of turn
-1
4
2
2B
1
0
1
1
5
Shade
7
0
30
Frozen Shade (Revised edition)
12
Frozen Shade
1
0
14
Douglas Shuler
0
8
B: +1/+1
-1
4
2
2B
1
0
1
1
5
Shade
14
0
17
Fruition (Portal)
8
Fruition
25
12
10
Steve Luke
0
68
For each forest you and your opponent have in play, you gain 1 life.
-1
1
1
G
7
0
24
Fugitive Druid (Tempest)
14
Fugitive Druid
17
14
14
Quinton Hoover
0
101
Whenever any player successfully casts an enchantment spell that targets Fugitive Druid, draw a card.
-1
1
2
3G
1
3
1
2
5
Druid
14
0
14
Fugue (Exodus)
5
Fugue
19
13
14
Randy Gallegos
148
"My ship . . . ," Sisay mumbled. "Intact," Gerrard reassured her, "which is more than I can say for you, my friend." Sisay laughed despite the pain.
47
Target player chooses and discards three cards.
-1
4
3
3BB
14
0
23
Fugue (Seventh Edition)
5
Fugue
33
13
12
Alan Pollack
152
"It's hard to keep our own troops from fleeing when he's like this. How can our foes possibly stand against him?" -Field marshal for the Eastern Paladin
56
Target player discards three cards from his or her hand.
137
4
3
3BB
14
0
18
Fumarole (Ice Age)
8
Fumarole
10
4
11
Drew Tucker
0
139
Pay 3 life to destroy target creature and target land. Effects that prevent or redirect damage cannot be used to counter this loss of life.
-1
6
3
3BR
13
0
23
Funeral Charm (Visions)
13
Funeral Charm
15
0
13
Greg Spalenka
0
231
Choose one - Target player chooses and discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn. (If defending player controls any swamps, that creature is unblockable.)
-1
4
1
B
4
0
29
Funeral March (Fifth edition)
13
Funeral March
3
0
14
John Coulthart
0
72
If enchanted creature leaves play, its controller sacrifices a creature.
-1
4
3
1BB
8
Creature
4
0
25
Funeral March (Homelands)
13
Funeral March
12
0
14
Melissa Benson
0
159
When target creature leaves play, that creature's controller sacrifices a creature he or she controls. Ignore this effect if that player controls no creatures.
-1
4
3
1BB
8
Creature
12
0
29
Fungal Bloom (Fallen Empires)
12
Fungal Bloom
9
4
12
Daniel Gelon
0
43
GG: Put a spore counter on a target Fungus.
-1
1
2
GG
7
0
31
Fungus Elemental (Weatherlight)
16
Fungus Elemental
16
14
16
Scott M. Fischer
0
131
G, Sacrifice a forest: Put a +2/+2 counter on Fungus Elemental. Use this ability only if Fungus Elemental came into play this turn.
-1
1
2
3G
1
3
1
3
9
Elemental
7
0
32
Fungusaur (Alpha/Beta/Unlimited)
9
Fungusaur
0
8
12
Daniel Gelon
0
76
Each time Fungusaur is damaged but not destroyed, put a +1/+1 counter on it.
-1
1
2
3G
1
2
1
2
9
Fungusaur
7
0
25
Fungusaur (Fifth edition)
9
Fungusaur
3
8
16
Scott M. Fischer
0
81
At the end of any turn in which Fungusaur was damaged, put a +1/+1 counter on it.
-1
1
2
3G
1
2
1
2
9
Fungusaur
7
0
26
Fungusaur (Fourth edition)
9
Fungusaur
2
8
12
Daniel Gelon
0
109
At the end of any turn in which Fungusaur receives damage but does not leave play, put a +1/+1 counter on it.
-1
1
2
3G
1
2
1
2
9
Fungusaur
7
0
27
Fungusaur (Revised edition)
9
Fungusaur
1
8
12
Daniel Gelon
0
103
At the end of any turn during which Fungusaur was damaged but not destroyed, put a +1/+1 counter on it.
-1
1
2
3G
1
2
1
2
9
Fungusaur
12
0
35
Furious Assault (Mercadian Masques)
15
Furious Assault
28
12
12
Greg Staples
92
"Does it burn, Saprazzan? Do you wish you had never raised arms against us?"-Kyren overseer.
84
Whenever you play a creature spell, Furious Assault deals 1 damage to target player.
191
0
2
2R
7
0
22
Furnace Brood (Exodus)
13
Furnace Brood
19
12
13
Jeff Miracola
43
Furnace air crackles with magmatic cackles.
51
R: Target creature cannot be regenerated this turn.
-1
0
2
3R
1
3
1
3
10
Elementals
7
0
27
Furnace Spirit (Stronghold)
14
Furnace Spirit
18
12
13
Jeff Miracola
58
If it can survive the Furnace, you don't want it near you.
99
Furnace Spirit is unaffected by summoning sickness. R: Furnace Spirit gets +1/+0 until end of turn.
-1
0
2
2R
1
1
1
1
6
Spirit
12
0
25
Furnace of Rath (Tempest)
15
Furnace of Rath
17
14
11
John Matson
0
53
Double all damage assigned to any creature or player.
-1
0
4
1RRR
7
0
19
Fylamarid (Tempest)
9
Fylamarid
17
13
11
Una Fricker
0
99
Flying Fylamarid cannot be blocked by blue creatures. U: Target creature is blue until end of turn.
-1
3
3
1UU
1
1
1
3
5
Beast
4
0
16
Fylgja (Ice Age)
6
Fylgja
10
0
17
Edward Beard, Jr.
0
187
When Fylgja comes into play, put four healing counters on it. 0: Remove a healing counter from Fylgja to prevent 1 damage to creature Fylgja enchants. 2W: Put a healing counter on Fylgja.
-1
2
3
1WW
8
Creature
1
0
22
Fyndhorn Bow (Ice Age)
12
Fyndhorn Bow
10
4
13
Rob Alexander
0
60
3,TAP: Target creature gains first strike until end of turn.
-1
5
1
2
7
0
34
Fyndhorn Brownie (Classic edition)
16
Fyndhorn Brownie
4
12
14
Richard Thomas
150
"I've been insulted by drunks in a hundred inns, but never as skillfully or annoyingly as by those blasted brownies." -General Jarkeld, the Arctic Fox
31
2G, TAP: Untap target creature.
-1
1
2
2G
1
1
1
1
7
Brownie
7
0
26
Fyndhorn Brownie (Ice Age)
16
Fyndhorn Brownie
10
0
14
Richard Thomas
0
30
2G,TAP: Untap target creature.
-1
1
2
2G
1
1
1
1
7
Brownie
7
0
39
Fyndhorn Druid (2 versions) (Alliances)
27
Fyndhorn Druid (2 versions)
13
0
13
Rob Alexander
0
86
If Fyndhorn Druid is put into the graveyard the same turn it was blocked, gain 4 life.
-1
1
2
2G
1
2
1
2
5
Druid
7
0
32
Fyndhorn Elder (Classic edition)
14
Fyndhorn Elder
4
13
15
Donato Giancola
86
"Do we know what we're doing? Yes-the will of Freyalise." -Laina of the Elvish Council
30
TAP: Add GG to your mana pool.
-1
1
2
2G
1
1
1
1
3
Elf
7
0
30
Fyndhorn Elder (Fifth edition)
14
Fyndhorn Elder
3
4
15
Donato Giancola
0
66
TAP: Add GG to your mana pool. Play this ability as a mana source.
-1
1
2
2G
1
1
1
1
3
Elf
7
0
24
Fyndhorn Elder (Ice Age)
14
Fyndhorn Elder
10
4
16
Christopher Rush
0
65
TAP: Add GG to your mana pool. Play this ability as an interrupt.
-1
1
2
2G
1
1
1
1
3
Elf
7
0
32
Fyndhorn Elder (Seventh Edition)
14
Fyndhorn Elder
33
13
12
Greg Staples
103
"It is useful to be able to speak to the trees. But it is truly wondrous to be able to listen to them."
30
Tap: Add GG to your mana pool.
246
1
2
2G
1
1
1
1
3
Elf
7
0
24
Fyndhorn Elves (Ice Age)
14
Fyndhorn Elves
10
0
14
Justin Hampton
0
64
TAP: Add G to your mana pool. Play this ability as an interrupt.
-1
1
1
G
1
1
1
1
5
Elves
12
0
25
Fyndhorn Pollen (Ice Age)
15
Fyndhorn Pollen
10
8
11
Phil Foglio
0
92
Cumulative Upkeep: 1 All creatures get -1/-0. 1G: All creatures get -1/-0 until end of turn.
-1
1
2
2G
7
0
30
Gabriel Angelfire (Chronicles)
17
Gabriel Angelfire
11
4
12
Daniel Gelon
0
144
During your upkeep, Gabriel Angelfire gains one of the following abilities until your next upkeep: flying, first strike, trample, or rampage: 3.
-1
6
5
3WWGG
1
4
1
4
6
Legend
7
0
27
Gabriel Angelfire (Legends)
17
Gabriel Angelfire
7
8
12
Daniel Gelon
0
134
During your upkeep, Gabriel gains one of the following abilities until your next upkeep: flying, first strike, trample, or rampage: 3.
-1
6
5
3WWGG
1
4
1
4
6
Legend
7
0
28
Gaea's Avenger (Antiquities)
14
Gaea's Avenger
6
4
12
Pete Venters
0
62
The *s below are the number of artifacts opponent has in play.
-1
1
3
1GG
3
*+1
3
*+1
14
Gaea's Avenger
14
0
30
Gaea's Blessing (Weatherlight)
15
Gaea's Blessing
16
13
12
Rebecca Guay
0
218
Target player shuffles up to three target cards from his or her graveyard into his or her library. Draw a card. If Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
-1
1
2
1G
14
0
27
Gaea's Bounty (Urza`s Saga)
13
Gaea's Bounty
20
12
15
Stephen Daniele
87
The forest grew back so quickly that lumbering machines were suspended in the treetops.
121
Search your library for up to two forest cards, reveal them, and put them into your hand. Shuffle your library afterward.
-1
1
2
2G
11
0
27
Gaea's Cradle (Urza`s Saga)
13
Gaea's Cradle
20
14
8
Mark Zug
99
"Here sprouted the first seedling of Argoth. Here the last tree will fall." -Gamelen, Citanul elder
59
TAP: Add G to your mana pool for each creature you control.
-1
4
0
28
Gaea's Embrace (Urza`s Saga)
14
Gaea's Embrace
20
13
13
Paolo Parente
73
The forest rose to the battle, not to save the people but to save itself.
I bring word from Gaea. Fight on! She will never allow her children to die alone.
58
Creature spells can't be countered by spells or abilities.
80
1
2
1G
5
gh: 1
1
1
3
Elf
7
0
35
Gaea's Liege (Alpha/Beta/Unlimited)
12
Gaea's Liege
0
8
14
Dameon Willich
0
339
When defending, Gaea's Liege has power and toughness equal to the number of forests you have in play; when it's attacking, they are equal to the number of forests opponent has in play. Tap to turn any one land into a forest until Gaea's Liege leaves play. Mark changed lands with counters, removing counters when Gaea's Liege leaves play.
-1
1
4
3GGG
1
*
1
*
12
Gaea's Liege
7
0
29
Gaea's Liege (Fourth edition)
12
Gaea's Liege
2
8
14
Dameon Willich
0
260
Gaea's Liege has power and toughness each equal to the number of forests you control; when Gaea's Leige attacks, these are instead equal to the number of forests defending player controls. TAP: Target land becomes a basic forest until Gaea's Liege leaves play.
-1
1
4
3GGG
1
*
1
*
12
Gaea's Liege
7
0
30
Gaea's Liege (Revised edition)
12
Gaea's Liege
1
8
14
Dameon Willich
0
313
TAP: Turn any one land into a basic forest. Mark changed lands with counters, removing the counters when Gaea's Liege leaves play. Gaea's Liege has power and toughness equal to the number of forests controller has in play; when it's attacking, they are equal to the number of forests defending player has in play.
-1
1
4
3GGG
1
*
1
*
12
Gaea's Liege
13
0
25
Gaea's Might (Planeshift)
12
Gaea's Might
32
12
11
Ron Spencer
78
With the Heart of Yavimaya aiding him, Multani didn't even strain at the load.
94
Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
81
1
1
G
12
0
23
Gaea's Touch (The Dark)
12
Gaea's Touch
8
12
10
Mark Poole
0
204
You may put one additional land in play during each of your turns, but that land must be a basic forest. You may sacrifice Gaea's Touch to add GG to your mana pool. This ability is played as an interrupt.
-1
1
2
GG
13
0
20
Gainsay (Planeshift)
7
Gainsay
32
13
11
Roger Raupp
109
I'd be happy to stop contradicting you, Urza, just as soon as you start being right. - Bo Levar, planeswalker
26
Counter target blue spell.
26
3
2
1U
7
0
26
Galina's Knight (Invasion)
15
Galina's Knight
31
12
12
David Martin
89
"Are they on our side?" asked Sisay. "If they kill Phyrexians they are," replied Gerrard.
19
Protection from red
248
6
2
WU
1
2
1
2
14
Merfolk Knight
13
0
19
Gallantry (Tempest)
9
Gallantry
17
13
14
Douglas Shuler
0
67
Target blocking creature gets +4/+4 until end of turn. Draw a card.
-1
2
2
1W
7
0
26
Gallowbraid (Weatherlight)
11
Gallowbraid
16
14
14
Carl Critchlow
0
32
Trample Cumulative upkeep-1 life
-1
4
3
3BB
1
5
1
5
6
Legend
14
0
20
Gamble (Urza`s Saga)
6
Gamble
20
14
15
Andrew Goldhawk
71
When you've got nothing, you might as well trade it for something else.
124
Search your library for a card, put that card into your hand, then discard a card at random. Shuffle your library afterward.
-1
0
1
R
12
0
33
Game Preserve (Mercadian Masques)
13
Game Preserve
28
14
12
Luca Zontini
0
267
At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards into play under their owners' control. (Otherwise, put them back face-down on top of their owners' libraries.).
248
1
2
2G
14
0
29
Game of Chaos (Fifth edition)
13
Game of Chaos
3
8
13
Thomas Gianni
0
214
Flip a coin; target opponent calls heads or tails while coin is in the air. The loser of the flip loses 1 life. The winner of the flip gains 1 life and may choose to repeat the process. Double the stakes each time.
-1
0
3
RRR
14
0
23
Game of Chaos (Ice Age)
13
Game of Chaos
10
8
11
Drew Tucker
0
393
Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, you gain 1 life and that opponent loses 1 life. Otherwise, you lose 1 life and the opponent gains 1 life. Effects that prevent or redirect damage cannot be used to counter this loss of life. The winner of each round decides whether to continue. Double the stakes in life each round.
-1
0
3
RRR
7
0
27
Gamekeeper (Urza`s Destiny)
10
Gamekeeper
22
13
13
Scott Hampton
0
254
When Gamekeeper is put into a graveyard from play, you may remove Gamekeeper from the game. If you do, reveal cards from your library until you reveal a creature card. Put that card into play and put the other cards revealed this way into your graveyard.
-1
1
2
3G
1
2
1
2
3
Elf
7
0
29
Gang of Elk (Seventh Edition)
11
Gang of Elk
33
13
10
Tom Gianni
139
"I felt the ground shake, so I hid in my tent until the earthquake passed. It passed all right, and it left hoofprints." -Femeref explorer"
100
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
247
1
2
5G
1
5
1
4
5
Beast
7
0
27
Gang of Elk (Urza`s Legacy)
11
Gang of Elk
21
13
11
Una Fricker
61
The elk is Gaea's favorite, who wears the forest on its brow.
72
Whenever a creature blocks it, Gang of Elk gets +2/+2 until end of turn.
102
1
2
5G
1
5
1
4
6
Beasts
7
0
28
Gangrenous Zombies (Ice Age)
18
Gangrenous Zombies
10
0
12
Brian Snoddy
0
198
TAP: Sacrifice Gangrenous Zombies to have it deal 1 damage to each creature and player. If you control any snow-covered swamps, Gangrenous Zombies instead deals 2 damage to each creature and player.
-1
4
3
1BB
1
2
1
2
7
Zombies
7
0
30
Gargantuan Gorilla (Alliances)
18
Gargantuan Gorilla
13
9
13
Greg Simanson
0
397
During your upkeep, sacrifice a forest, or bury Gargantuan Gorilla and Gargantuan Gorilla deals 7 damage to you. If you sacrifice a snow-covered forest in this way, Gargantuan Gorilla gains trample until end of turn. TAP: Gargantuan Gorilla deals an amount of damage equal to its power to any other target creature. That creature deals an amount of damage equal to its power to Gargantuan Gorilla.
-1
1
4
4GGG
1
7
1
7
7
Gorilla
4
0
30
Gaseous Form (Classic edition)
12
Gaseous Form
4
12
10
Doug Keith
0
111
Enchanted creature deals no combat damage. Prevent all combat damage that would be dealt to enchanted creature.
-1
3
2
2U
8
Creature
4
0
28
Gaseous Form (Fifth edition)
12
Gaseous Form
3
0
17
Artist:Doug Keith
0
60
Enchanted creature neither deals nor receives combat damage.
-1
3
2
2U
8
Creature
4
0
29
Gaseous Form (Fourth edition)
12
Gaseous Form
2
0
11
Phil Foglio
0
64
Target creature neither deals nor receives damage during combat.
-1
3
2
2U
8
Creature
4
0
22
Gaseous Form (Legends)
12
Gaseous Form
7
0
11
Phil Foglio
0
128
Damage done to target creaure by creatures it blocks, or that block it, is reduced to 0. Creature deals no damage during combat.
-1
3
2
2U
8
Creature
4
0
22
Gaseous Form (Tempest)
12
Gaseous Form
17
12
11
Roger Raupp
0
60
Enchanted creature neither deals nor receives combat damage.
-1
3
2
2U
8
Creature
12
0
30
Gate of Phyrexia (Antiquities)
16
Gate of Phyrexia
6
6
17
Sandra Everingham
0
157
Sacrifice one of your creatures during your upkeep to destroy any one artifact. You may not sacrifice a creature that is already on its way to the graveyard.
-1
4
2
BB
10
0
40
Gauntlet of Might (Alpha/Beta/Unlimited)
17
Gauntlet of Might
0
8
16
Christopher Rush
0
85
All red creatures gain +1/+1 and all mountains provide an extra red mana when tapped.
-1
5
1
4
1
0
31
Gauntlets of Chaos (Chronicles)
18
Gauntlets of Chaos
11
4
11
Dan Frazier
0
235
5: Sacrifice Gauntlets of Chaos. Choose a target artifact, creature, or land opponent controls and a target permanent you control of the same type. Exchange control of these permanents. Bury any enchantments played on these permanents.
-1
5
1
5
1
0
34
Gauntlets of Chaos (Fifth edition)
18
Gauntlets of Chaos
3
8
15
Alan Rabinowitz
0
225
5, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control for control of target permanent of the same type that an opponent controls. Bury all enchantments played on those permanents.
-1
5
1
5
1
0
28
Gauntlets of Chaos (Legends)
18
Gauntlets of Chaos
7
8
11
Dan Frazier
0
359
5: Sacrifice Gauntlets of Chaos. Take control of target land, creature, or artifact. Then give former controller of that permanent control of a target permanent of the same type under your control. You each control these permanents until game ends. Gauntlets of Chaos does not tap or untap these permanents. Enchantments on traded permanents are destroyed.
-1
5
1
5
14
0
22
Gaze of Pain (Ice Age)
12
Gaze of Pain
10
0
14
Anson Maddocks
0
213
For each creature you control that attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do so, it instead deals damage equal to its power to a target creature.
-1
4
2
1B
11
0
28
Gemstone Mine (Weatherlight)
13
Gemstone Mine
16
13
4
Brom
0
221
When Gemstone Mine comes into play, put three mining counters on it. TAP, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, bury it.
-1
7
0
25
General Jarkeld (Ice Age)
15
General Jarkeld
10
8
14
Richard Thomas
0
188
TAP: Switch the blocking creatures of two target attacking creatures; all defense must remain legal. Use this ability only during combat after defense is chosen and before damage is dealt.
-1
2
2
3W
1
1
1
2
6
Legend
1
0
37
General's Regalia (Mercadian Masques)
17
General's Regalia
28
14
13
David Monette
27
A uniform fit for a goblin.
137
3: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.
295
5
1
3
11
0
29
Geothermal Crevice (Invasion)
18
Geothermal Crevice
31
12
9
John Avon
0
133
Geothermal Crevice comes into play tapped. Tap: Add R to your mana pool. Tap, Sacrifice Geothermal Crevice: Add BG to your mana pool.
323
12
0
30
Gerrard's Battle Cry (Tempest)
20
Gerrard's Battle Cry
17
14
11
Val Mayerik
0
58
2W: All creatures you control get +1/+1 until end of turn.
-1
2
1
W
13
0
30
Gerrard's Command (Planeshift)
17
Gerrard's Command
32
12
11
Roger Raupp
76
"Unless you like the idea of becoming some goblin's lunch, get up and move!"
55
Untap target creature. It gets +3/+3 until end of turn.
109
6
2
GW
7
0
40
Gerrard's Irregulars (Mercadian Masques)
20
Gerrard's Irregulars
28
12
13
Eric Peterson
95
Had Gerrard realized he'd end up fighting against them, he might not have trained them so well.
91
Trample; haste .(This creature may attack and .Tap. the turn it comes under your control.).
192
0
2
4R
1
4
1
2
7
Soldier
14
0
34
Gerrard's Wisdom (Seventh Edition)
16
Gerrard's Wisdom
33
13
15
Donato Giancola
37
A picture is worth a thousand swords.
43
You gain 2 life for each card in your hand.
16
2
3
2WW
14
0
31
Gerrard's Wisdom (Weatherlight)
16
Gerrard's Wisdom
16
13
14
Heather Hudson
0
40
For each card in your hand, gain 2 life.
-1
2
3
2WW
14
0
24
Gerrymandering (Unglued)
14
Gerrymandering
23
13
12
Doug Chaffee
0
207
Remove all lands from play and shuffle them together. Randomly deal to each player one land card for each land he or she had before. Each player puts those lands into play under his or her control, untapped.
-1
1
2
2G
13
0
20
Get a Life (Unglued)
10
Get a Life
23
13
17
Melissa A. Benson
34
Gimme five! (Or whatever you got.)
68
Target player and each of his or her teammates exchange life totals.
-1
2
1
W
7
0
29
Ghazban Ogre (Arabian Nights)
12
Ghazban Ogre
5
3
14
Jesper Myrfors
0
109
During its current controller's upkeep, the player with the highest life total takes control of Ghazban Ogre.
-1
1
1
G
1
2
1
2
4
Ogre
7
0
25
Ghazban Ogre (Chronicles)
12
Ghazban Ogre
11
2
14
Jesper Myrfors
0
210
During your upkeep, the player with the most life gains control of Ghazban Ogre. If the highest life total is shared by more than one player, the player currently controlling Ghazban Ogre retains control of it.
-1
1
1
G
1
2
1
2
4
Ogre
7
0
28
Ghazban Ogre (Fifth edition)
12
Ghazban Ogre
3
0
10
Mike Raabe
0
102
During your upkeep, if a player has more life than any other, he or she gains control of Ghazban Ogre.
-1
1
1
G
1
2
1
2
4
Ogre
7
0
24
Ghazban Ogress (Unglued)
14
Ghazban Ogress
23
12
10
Mike Raabe
0
206
When Ghazban Ogress comes into play, the player who has won the most Magic games that day gains control of it. If more than one player has won the same number of games, you retain control of Ghazban Ogress.
-1
1
1
G
1
2
1
2
4
Ogre
11
0
32
Ghitu Encampment (Urza`s Legacy)
16
Ghitu Encampment
21
13
9
Hazeltine
0
202
Ghitu Encampment comes into play tapped. T: Add one red mana to your mana pool. 1R: Ghitu Encampment becomes a 2/1 red creature with first strike until end of turn. This creature still counts as a land.
141
14
0
21
Ghitu Fire (Invasion)
10
Ghitu Fire
31
14
10
Glen Angus
0
144
You may play Ghitu Fire any time you could play an instant if you pay 2 more to play it. Ghitu Fire deals X damage to target creature or player.
144
0
2
XR
7
0
34
Ghitu Fire-Eater (Seventh Edition)
16
Ghitu Fire-Eater
33
13
13
Eric Peterson
83
"The Ghitu believe their race was born of fire, and it's an honor to return to it."
111
Tap, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player.
184
0
2
2R
1
2
1
2
5
Nomad
7
0
32
Ghitu Fire-Eater (Urza`s Legacy)
16
Ghitu Fire-Eater
21
13
17
Melissa A. Benson
67
"They are called 'Mi'uto,' which means 'one use.' Jhoira, artificer
109
T, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player.
76
0
2
2R
1
2
1
2
5
Nomad
7
0
29
Ghitu Slinger (Urza`s Legacy)
13
Ghitu Slinger
21
12
17
Melissa A. Benson
64
If you survive a slinger attack, the slinger wished you to live.
199
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) When Ghitu Slinger comes into play, it deals 2 damage to target creature or player.
77
0
2
2R
1
2
1
2
5
Nomad
12
0
29
Ghitu War Cry (Urza`s Legacy)
13
Ghitu War Cry
21
13
14
Douglas Shuler
50
The war cry is not simply a shout but a sacrament.
48
R: Target creature gets +1/+0 until end of turn.
78
0
2
2R
7
0
24
Ghost Hounds (Homelands)
12
Ghost Hounds
12
6
14
Jeff A. Menges
0
45
Attacking does not cause Ghost Hounds to tap.
-1
4
2
1B
1
1
1
1
6
Hounds
7
0
27
Ghost Ship (Fourth edition)
10
Ghost Ship
2
4
15
Tom Wanerstrand
0
22
Flying UUU: Regenerate
-1
3
3
2UU
1
2
1
4
4
Ship
7
0
21
Ghost Ship (The Dark)
10
Ghost Ship
8
2
15
Tom Wanerstrand
0
24
Flying, UUU: Regenerates
-1
3
3
2UU
1
2
1
4
4
Ship
11
0
20
Ghost Town (Tempest)
10
Ghost Town
17
13
15
Tom Wanerstrand
0
136
TAP: Add one colorless mana to your mana pool. 0: Return Ghost Town to owner's hand. Use this ability only during another player's turn.
-1
12
0
23
Ghostly Flame (Ice Age)
13
Ghostly Flame
10
8
14
Randy Gallegos
0
84
Both black and red permanents and spells are considered colorless sources of damage.
-1
6
2
BR
14
0
33
Ghostly Visit (Portal 3 Kingdoms)
13
Ghostly Visit
26
12
7
Kang Yu
101
Cao Cao was haunted to death by the ghosts of the empresses and other high courtiers he had murdered.
42
Destroy any one creature that isn't black.
76
4
2
2B
7
0
30
Ghosts of the Damned (Legends)
20
Ghosts of the Damned
7
1
17
Edward Beard, Jr.
0
50
TAP: Target creature gets -1/-0 until end of turn.
-1
4
3
1BB
1
0
1
2
6
Ghosts
13
0
33
Ghoul's Feast (Mercadian Masques)
13
Ghoul's Feast
28
13
12
Alan Pollack
95
Mercadians not wealthy enough to buy a tomb are thrown into a bog called "the Ghoul's Larder.".
104
Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
137
4
2
1B
7
0
40
Giant Albatross (2 versions) (Homelands)
28
Giant Albatross (2 versions)
12
1
15
David A. Cherry
0
336
Flying 1U: Bury all creatures that damaged Giant Albatross this turn. The controller of any of those creatures may pay 2 life to prevent that creature from being buried. Effects that prevent or redirect damage cannot be used to counter this loss of life. Use this ability only when Giant Albatross is put into the graveyard from play.
-1
3
2
1U
1
1
1
1
9
Albatross
7
0
20
Giant Badger (Promo)
12
Giant Badger
24
17
12
Liz Danforth
0
68
If assigned as a blocker, Giant Badger gets +2/+2 until end of turn.
-1
1
3
1GG
1
2
1
2
6
Badger
7
0
37
Giant Caterpillar (Mercadian Masques)
17
Giant Caterpillar
28
12
12
Arnie Swekel
0
110
G, Sacrifice Giant Caterpillar: Put a 1/1 green Butterfly creature token with flying into play at end of turn.
249
1
2
3G
1
3
1
3
6
Insect
7
0
27
Giant Caterpillar (Visions)
17
Giant Caterpillar
15
0
13
Zina Saunders
0
132
G, Sacrifice Giant Caterpillar: Put a Butterfly token into play at end of turn. Treat this token as a 1/1 green creaturewith flying.
-1
1
2
3G
1
3
1
3
11
Caterpillar
7
0
33
Giant Cockroach (Seventh Edition)
15
Giant Cockroach
33
12
11
John Matson
120
"Toren had stepped on a lot of bugs during his life, so he couldn't help feeling embarrassed when a bug stepped on him."
0
138
4
2
3B
1
4
1
2
6
Insect
7
0
31
Giant Cockroach (Urza`s Legacy)
15
Giant Cockroach
21
12
14
Heather Hudson
59
If the sun ever hit the swamp, where would these scurry to?
0
54
4
2
3B
1
4
1
2
6
Insect
7
0
20
Giant Crab (Tempest)
10
Giant Crab
17
12
10
Tom Kyffin
0
77
U: Until end of turn, Giant Crab cannot be the target of spells or abilities.
-1
3
2
4U
1
3
1
3
4
Crab
1
0
19
Giant Fan (Unglued)
9
Giant Fan
23
14
14
Randy Gallegos
51
Only a villain would unleash a giant fan on anyone!
203
2, T: Move target counter from one card to another. If the second card's rules text refers to any type of counters, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
-1
5
1
4
13
0
35
Giant Growth (Alpha/Beta/Unlimited)
12
Giant Growth
0
0
17
Sandra Everingham
0
46
Target creature gains +3/+3 until end of turn.
-1
1
1
G
13
0
30
Giant Growth (Classic edition)
12
Giant Growth
4
12
10
DiTerlizzi
0
45
Target creature gets +3/+3 until end of turn.
-1
1
1
G
13
0
28
Giant Growth (Fifth edition)
12
Giant Growth
3
0
10
DiTerlizzi
0
45
Target creature gets +3/+3 until end of turn.
-1
1
1
G
13
0
29
Giant Growth (Fourth edition)
12
Giant Growth
2
0
17
Sandra Everingham
0
45
Target creature gets +3/+3 until end of turn.
-1
1
1
G
13
0
22
Giant Growth (Ice Age)
12
Giant Growth
10
0
13
L.A. Williams
0
45
Target creature gets +3/+3 until end of turn.
-1
1
1
G
13
0
30
Giant Growth (Revised edition)
12
Giant Growth
1
0
17
Sandra Everingham
0
46
Target creature gains +3/+3 until end of turn.
-1
1
1
G
13
0
30
Giant Growth (Seventh Edition)
12
Giant Growth
33
12
14
Terese Nielsen
0
45
Target creature gets +3/+3 until end of turn.
248
1
1
G
7
0
21
Giant Mantis (Mirage)
12
Giant Mantis
14
0
14
Randy Gallegos
0
45
Giant Mantis can block creatures with flying.
-1
1
2
3G
1
2
1
4
6
Mantis
7
0
22
Giant Octopus (Portal)
13
Giant Octopus
25
12
11
John Matson
0
0
-1
3
2
3U
1
3
1
3
8
Creature
7
0
31
Giant Octopus (Seventh Edition)
13
Giant Octopus
33
12
14
Heather Hudson
52
The only thing that flows faster than water is fear.
0
77
3
2
3U
1
3
1
3
7
Octopus
7
0
24
Giant Oyster (Homelands)
12
Giant Oyster
12
6
14
Nicola Leonard
0
336
You may choose not to untap Giant Oyster during your untap phase. TAP: Target tapped creature does not untap during its controller's untap phase as long as Giant Oyster remains tapped. During your upkeep, put a -1/-1 counter on that creature. If Giant Oyster becomes untapped or leaves play, remove all these counters from the creature.
-1
3
3
2UU
1
0
1
3
6
Oyster
7
0
22
Giant Shark (The Dark)
11
Giant Shark
8
2
15
Tom Wanerstrand
0
290
If Giant Shark blocks or is blocked by a creature that has taken damage this turn, Giant Shark gains +2/+0 and trample until end of turn. Giant Shark cannot attack unless opponent controls at least one island. Giant Shark is buried immediately if at any time controller controls no islands.
-1
3
2
5U
1
4
1
4
5
Shark
7
0
23
Giant Slug (Chronicles)
10
Giant Slug
11
2
14
Anson Maddocks
0
118
5: During your next upkeep, choose a basic landwalk ability. Giant Slug gains that landwalk ability until end of turn.
-1
4
2
1B
1
1
1
1
4
Slug
7
0
20
Giant Slug (Legends)
10
Giant Slug
7
1
14
Anson Maddocks
0
193
5: During controller's next upkeep Giant Slug gains landwalk ability of controller's choice until end of turn. The type of landwalk chosen must correspond with one of the five basic land types.
-1
4
2
1B
1
1
1
1
4
Slug
7
0
35
Giant Spider (Alpha/Beta/Unlimited)
12
Giant Spider
0
0
17
Sandra Everingham
0
45
Does not fly, but can block flying creatures.
-1
1
2
3G
1
2
1
4
6
Spider
7
0
30
Giant Spider (Classic edition)
12
Giant Spider
4
12
12
Brian Snoddy
46
It's not far into the trap, as the crow flies.
47
Giant Spider can block as though it had flying.
-1
1
2
3G
1
2
1
4
6
Spider
7
0
28
Giant Spider (Fifth edition)
12
Giant Spider
3
0
12
Brian Snoddy
0
45
Giant Spider can block creatures with flying.
-1
1
2
3G
1
2
1
4
6
Spider
7
0
29
Giant Spider (Fourth edition)
12
Giant Spider
2
0
17
Sandra Everingham
0
32
Can block creatures with flying.
-1
1
2
3G
1
2
1
4
6
Spider
7
0
21
Giant Spider (Portal)
12
Giant Spider
25
12
14
Randy Gallegos
0
51
Giant Spider can intercept as though it had flying.
-1
1
2
3G
1
2
1
4
8
Creature
7
0
30
Giant Spider (Revised edition)
12
Giant Spider
1
0
17
Sandra Everingham
0
45
Does not fly, but can block flying creatures.
-1
1
2
3G
1
2
1
4
6
Spider
7
0
30
Giant Spider (Seventh Edition)
12
Giant Spider
33
12
8
Ray Lago
84
Watching the spider's web -Llanowar expression meaning "focusing on the wrong thing"
47
Giant Spider may block as though it had flying.
249
1
2
3G
1
2
1
4
6
Spider
4
0
32
Giant Strength (Classic edition)
14
Giant Strength
4
12
10
Kev Walker
140
"O! it is excellent / To have a giant's strength, but it is tyrannous / To use it like a giant." -William Shakespeare, Measure for Measure
30
Enchanted creature gets +2/+2.
-1
0
2
RR
8
Creature
4
0
30
Giant Strength (Fifth edition)
14
Giant Strength
3
0
11
Kev. Walker
0
30
Enchanted creature gets +2/+2.
-1
0
2
RR
8
Creature
4
0
31
Giant Strength (Fourth edition)
14
Giant Strength
2
0
14
Justin Hampton
0
27
Target creature gets +2/+2.
-1
0
2
RR
8
Creature
4
0
24
Giant Strength (Legends)
14
Giant Strength
7
1
14
Justin Hampton
0
27
Target creature gains +2/+2
-1
0
2
RR
8
Creature
4
0
24
Giant Strength (Tempest)
14
Giant Strength
17
12
12
Pete Venters
0
30
Enchanted creature gets +2/+2.
-1
0
2
RR
8
Creature
7
0
31
Giant Tortoise (Fourth edition)
14
Giant Tortoise
2
0
11
Kaja Foglio
0
41
Giant Tortoise gets +0/+3 while untapped.
-1
3
2
1U
1
1
1
1
8
Tortoise
7
0
35
Giant Tortoise (a) (Arabian Nights)
18
Giant Tortoise (a)
5
2
11
Kaja Foglio
0
42
Giant Tortoise gains +0/+3 while untapped.
-1
3
2
1U
1
1
1
1
8
Tortoise
7
0
35
Giant Tortoise (b) (Arabian Nights)
18
Giant Tortoise (b)
5
0
11
Kaja Foglio
0
42
Giant Tortoise gains +0/+3 while untapped.
-1
3
2
1U
1
1
1
1
8
Tortoise
7
0
32
Giant Trap Door Spider (Ice Age)
22
Giant Trap Door Spider
10
4
14
Heather Hudson
0
122
1RG,TAP: Remove from the game target creature, which doesn't have flying and is attacking you, and Giant Trap Door Spider.
-1
6
3
1RG
1
2
1
3
6
Spider
7
0
22
Giant Turtle (Legends)
12
Giant Turtle
7
1
14
Jeff A. Menges
0
65
Giant Turtle may not attack if it attacked during your last turn.
-1
1
3
1GG
1
2
1
4
6
Turtle
7
0
25
Gibbering Hyenas (Mirage)
16
Gibbering Hyenas
14
0
11
Una Fricker
0
46
Gibbering Hyenas cannot block black creatures.
-1
1
2
2G
1
3
1
2
6
Hyenas
14
0
24
Gift of Estates (Portal)
15
Gift of Estates
25
14
11
Kaja Foglio
0
151
If your opponent has more lands in play than you do, search your deck for up to three plains and put them into your hand. Shuffle your deck afterwards.
-1
2
2
1W
4
0
42
Gift of the Woods (2 versions) (Alliances)
30
Gift of the Woods (2 versions)
13
0
14
Susan Van Camp
0
129
If enchanted creature blocks or is blocked by any creatures, enchanted creature gets +0/+3 until end of turn and you gain 1 life.
-1
1
1
G
8
Creature
7
0
26
Gilded Drake (Urza`s Saga)
12
Gilded Drake
20
14
12
Bob Eggleton
13
Buyer beware.
152
Flying When Gilded Drake comes into play, exchange control of Gilded Drake for target creature one of your opponents controls or sacrifice Gilded Drake.
-1
3
2
1U
1
3
1
3
5
Drake
11
0
23
Glacial Chasm (Ice Age)
13
Glacial Chasm
10
4
12
Liz Danforth
0
139
Cumulative Upkeep: 2 life When Glacial Chasm comes into play, sacrifice a land. You cannot attack. All damage dealt to you is reduced to 0.
-1
12
0
27
Glacial Crevasses (Ice Age)
17
Glacial Crevasses
10
8
10
Mike Raabe
0
83
0: Sacrifice a snow-covered mountain. No creatures deal damage in combat this turn.
-1
0
2
2R
7
0
30
Glacial Wall (Classic edition)
12
Glacial Wall
4
13
13
Greg Simanson
110
"Huge walls of ice block further travel. We can't believe they are natural." -Disa the Restless, journal entry
21
(Walls can't attack.)
-1
3
2
2U
1
0
1
7
4
Wall
7
0
28
Glacial Wall (Fifth edition)
12
Glacial Wall
3
4
13
Greg Simanson
0
0
-1
3
2
2U
1
0
1
7
4
Wall
7
0
22
Glacial Wall (Ice Age)
12
Glacial Wall
10
4
14
Dameon Willich
0
0
-1
3
2
2U
1
0
1
7
4
Wall
7
0
30
Glacial Wall (Seventh Edition)
12
Glacial Wall
33
13
14
Heather Hudson
70
Like arguing with ice -Vodalian expression meaning "wasting your time"
21
(Walls can't attack.)
78
3
2
2U
1
0
1
7
4
Wall
12
0
18
Glaciers (Ice Age)
8
Glaciers
10
8
10
Mark Tedin
0
76
During your upkeep, pay WU or destroy Glaciers. All mountains become plains.
-1
6
3
2WU
8
0
38
Glasses of Urza (Alpha/Beta/Unlimited)
15
Glasses of Urza
0
4
15
Douglas Schuler
0
32
You may look at opponent's hand.
-1
5
1
1
1
0
33
Glasses of Urza (Classic edition)
15
Glasses of Urza
4
13
14
Douglas Shuler
0
34
TAP: Look at target player's hand.
-1
5
1
1
1
0
31
Glasses of Urza (Fifth edition)
15
Glasses of Urza
3
4
14
Douglas Shuler
0
34
TAP: Look at target player's hand.
-1
5
1
1
1
0
32
Glasses of Urza (Fourth edition)
15
Glasses of Urza
2
4
14
Douglas Shuler
0
34
TAP: Look at target player's hand.
-1
5
1
1
1
0
33
Glasses of Urza (Revised edition)
15
Glasses of Urza
1
4
14
Douglas Shuler
0
37
TAP: You may look at opponent's hand.
-1
5
1
1
7
0
26
Gliding Licid (Stronghold)
13
Gliding Licid
18
13
14
Heather Hudson
0
217
U, T: Gliding Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gains flying" instead of a creature. Move Gliding Licid onto target creature. You may pay U to end this effect.
-1
3
2
2U
1
2
1
2
5
Licid
7
0
27
Glimmering Angel (Invasion)
16
Glimmering Angel
31
12
7
Ciruelo
88
"We turned to see where the blow came from and saw only a distant light." -Capashen lord
81
Flying. U: Glimmering Angel can't be the target of spells or abilities this turn.
17
2
2
3W
1
2
1
2
5
Angel
7
0
26
Glittering Lion (Prophecy)
15
Glittering Lion
30
13
13
Don Hazeltine
0
196
Prevent all damage that would be dealt to Glittering Lion. 3: Until end of turn, Glittering Lion loses Prevent all damage that would be dealt to Glittering Lion. Any player may play this ability.
10
2
2
2W
1
2
1
2
3
Cat
7
0
26
Glittering Lynx (Prophecy)
15
Glittering Lynx
30
12
11
Dan Frazier
0
196
Prevent all damage that would be dealt to Glittering Lynx. 2: Until end of turn, Glittering Lynx loses Prevent all damage that would be dealt to Glittering Lynx. Any player may play this ability.
11
2
1
W
1
1
1
1
3
Cat
14
0
22
Global Ruin (Invasion)
11
Global Ruin
31
14
12
Greg Staples
93
"The earth shook, the sky rained fire, and it seemed the world was ending." -Benalish refugee
111
Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest.
18
2
2
4W
12
0
28
Gloom (Alpha/Beta/Unlimited)
5
Gloom
0
4
11
Dan Frazier
0
85
White spells cost 3 more mana to cast. Circles of Protection cost 3 more mana to use.
-1
4
2
2B
12
0
21
Gloom (Fifth edition)
5
Gloom
3
4
14
Douglas Shuler
0
114
White spells cost an additional 3 to play. Activated abilities of white enchantments cost an additional 3 to play.
-1
4
2
2B
12
0
22
Gloom (Fourth edition)
5
Gloom
2
4
11
Dan Frazier
0
115
White spells cost an additional 3 to cast. White enchantments with activation costs require an additional 3 to use.
-1
4
2
2B
12
0
23
Gloom (Revised edition)
5
Gloom
1
4
11
Dan Frazier
0
107
White spells cost 3 more mana to cast. White enchantments with activation costs require 3 more mana to use.
-1
4
2
2B
12
0
33
Glorious Anthem (Seventh Edition)
15
Glorious Anthem
33
14
14
Terese Nielsen
107
"North and South meet and angels sing. Voices resound with a righteous ring." -"The Ballad of the Paladins"
32
Creatures you control get +1/+1.
17
2
3
1WW
12
0
29
Glorious Anthem (Urza`s Saga)
15
Glorious Anthem
20
14
10
Kev Walker
77
Once heard, the battle song of an angel becomes part of the listener forever.
36
All creatures you control get +1/+1.
-1
2
3
1WW
7
0
35
Glowing Anemone (Mercadian Masques)
15
Glowing Anemone
28
13
12
Pete Venters
41
Beautiful to behold, terrible to be held.
85
When Glowing Anemone comes into play, you may return target land to its owner's hand.
81
3
2
3U
1
1
1
3
5
Beast
13
0
27
Glyph of Delusion (Legends)
17
Glyph of Delusion
7
0
14
Susan Van Camp
0
262
Put X counters on one target creature that target wall blocked during this turn; X is the power of the blocked creature. Creature does not untap as normal while it has one or more of these counters on it. Remove one counter during creature's controller's upkeep.
-1
3
1
U
13
0
30
Glyph of Destruction (Legends)
20
Glyph of Destruction
7
1
14
Susan Van Camp
0
144
Target wall you control gains +10/+0 when blocking. Any damage dealt to target wall is reduced to zero. Target wall is destroyed at end of turn.
-1
0
1
R
13
0
23
Glyph of Doom (Legends)
13
Glyph of Doom
7
1
14
Susan Van Camp
0
72
All creatures blocked by target wall are destroyed at the end of combat.
-1
4
1
B
13
0
23
Glyph of Life (Legends)
13
Glyph of Life
7
1
14
Susan Van Camp
0
84
Damage done to target wall by attacking creatures is added to your life point total.
-1
2
1
W
13
0
31
Glyph of Reincarntion (Legends)
21
Glyph of Reincarntion
7
0
14
Susan Van Camp
0
401
Play after combat is over. All surviving creatures blocked by target wall this turn are buried.For each creature buried in this manner, choose one creature from attacker's graveyard and return it to play under attacker's control.Treat these creatures as if they were just summoned. If there are not enough creatures in attacker's graveyard, all creatures in attacker's graveyard are returned to play.
-1
1
1
G
5
0
16
Goblin (Unglued)
6
Goblin
23
13
12
Pete Venters
0
0
-1
7
0
29
Goblin Artisans (Antiquities)
15
Goblin Artisans
6
6
11
Julie Baroh
0
314
You may tap Goblin Artisans as you cast an artifact. Then flip a coin; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, your artifact is countered. Otherwise, draw another card from your library. You can only use this ability once for each time you cast an artifact.
-1
0
1
R
1
1
1
1
7
Goblins
7
0
28
Goblin Artisans (Chronicles)
15
Goblin Artisans
11
6
11
Julie Baroh
0
341
TAP: Use this ability only when you cast a target artifact spell; play this ability as an interrupt. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, draw a card. Otherwise, counter your artifact spell. More than one Goblin Artisans ability cannot target the same artifact spell.
-1
0
1
R
1
1
1
1
7
Goblins
7
0
45
Goblin Balloon Brigade (Alpha/Beta/Unlimited)
22
Goblin Balloon Brigade
0
4
9
Andi Rusu
0
126
R: Goblins gain flying ability until end of turn. Controller may bot choose to make Goblins fly after they have been blocked.
-1
0
1
R
1
1
1
1
7
Goblins
7
0
39
Goblin Balloon Brigade (Fourth edition)
22
Goblin Balloon Brigade
2
4
9
Andi Rusu
0
27
R: Flying until end of turn
-1
0
1
R
1
1
1
1
7
Goblins
7
0
40
Goblin Balloon Brigade (Revised edition)
22
Goblin Balloon Brigade
1
4
9
Andi Rusu
0
42
R: Gains flying ability until end of turn.
-1
0
1
R
1
1
1
1
7
Goblins
7
0
33
Goblin Berserker (Urza`s Destiny)
16
Goblin Berserker
22
13
12
Marc Fishman
92
Goblins don't know the meaning of the word "tactics"-or the word "meaning," for that matter.
94
First strike; haste (This creature may attack and #TAP# the turn it comes under your control.)
-1
0
2
3R
1
2
1
2
6
Goblin
12
0
26
Goblin Bomb (Weatherlight)
11
Goblin Bomb
16
14
11
Ron Spencer
0
348
During your upkeep, you may choose to flip a coin. Target opponent calls heads or tails while the coin is in the air. If the flip ends up in your favor, put a fuse counter on Goblin Bomb. Otherwise, remove a fuse counter from Goblin Bomb. Remove 5 fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player.
-1
0
2
1R
12
0
28
Goblin Bombardment (Tempest)
18
Goblin Bombardment
17
13
12
Brian Snoddy
0
85
Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.
-1
0
2
1R
7
0
23
Goblin Bookie (Unglued)
13
Goblin Bookie
23
12
11
Phil Foglio
120
"Glok loved bets! He'd sit in the bar all night an' laugh an' laugh. Hey - he still owes me." -Squee, goblin casino hand
41
R, T: Reflip any coin or reroll any die.
-1
0
1
R
1
1
1
1
6
Goblin
7
0
29
Goblin Bowling Team (Unglued)
19
Goblin Bowling Team
23
12
12
Pete Venters
104
Flog was out of his league - this game wasn't up his alley, but the team couldn't spare him if he split.
176
Whenever Goblin Bowling Team damages any creature or player, roll a six-sided die. Goblin Bowling Team deals to that creature or player additional damage equal to the die roll.
-1
0
2
3R
1
1
1
1
7
Goblins
7
0
21
Goblin Bully (Portal)
12
Goblin Bully
25
12
12
Pete Venters
0
0
-1
0
2
1R
1
2
1
1
8
Creature
7
0
27
Goblin Cadets (Urza`s Saga)
13
Goblin Cadets
20
13
15
Jerry Tiritilli
83
"If you kids don't stop that racket, I'm turning this expedition around right now!"
128
Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)
-1
0
1
R
1
2
1
1
7
Goblins
7
0
32
Goblin Cavaliers (Portal 2. age)
16
Goblin Cavaliers
27
12
10
DiTerlizzi
85
They get along so well with their goats because they're practically goats themselves.
0
-1
0
2
2R
1
3
1
2
7
Goblins
4
0
23
Goblin Caves (The Dark)
12
Goblin Caves
8
2
11
Drew Tucker
0
59
If target land is a basic mountain, all Goblins gain +0/+2.
-1
0
3
1RR
4
Land
7
0
32
Goblin Chariot (Seventh Edition)
14
Goblin Chariot
33
12
9
John Howe
65
The hardest part of his training is learning not to eat the boar.
78
Haste (This creature may attack and Tap the turn it comes under your control.)
185
0
2
2R
1
2
1
2
6
Goblin
7
0
47
Goblin Chirurgeon (3 versions) (Fallen Empires)
30
Goblin Chirurgeon (3 versions)
9
0
38
Dan Frazier, Daniel Gelon, Phil Foglio
0
54
0: Sacrifice a Goblin to regenerate a target creature.
-1
0
1
R
1
0
1
2
6
Goblin
7
0
32
Goblin Digging Team (Chronicles)
19
Goblin Digging Team
11
2
11
Ron Spencer
0
58
TAP: Sacrifice Goblin Digging Team to destroy target wall.
-1
0
1
R
1
1
1
1
7
Goblins
7
0
37
Goblin Digging Team (Classic edition)
19
Goblin Digging Team
4
12
11
Phil Foglio
94
"From down here we can make the whole wall collapse!" "Uh, yeah, boss, but how do we get out?"
TAP: Sacrifice Goblin Digging Team to destroy target wall.
-1
0
1
R
1
1
1
1
7
Goblins
7
0
39
Goblin Elite Infantry (Classic edition)
21
Goblin Elite Infantry
4
12
12
Robert Bliss
23
They talk a good fight.
85
Whenever Goblin Elite Infantry blocks or is blocked, it gets -1/-1 until end of turn.
-1
0
2
1R
1
2
1
2
6
Goblin
7
0
30
Goblin Elite Infantry (Mirage)
21
Goblin Elite Infantry
14
0
12
Robert Bliss
0
79
If Goblin Elite Infantry blocks or is blocked, it gets -1/-1 until end of turn.
-1
0
2
1R
1
2
1
2
6
Goblin
7
0
39
Goblin Elite Infantry (Seventh Edition)
21
Goblin Elite Infantry
33
12
11
Daren Bader
40
We're elite. You're not. -Infantry motto
90
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
187
0
2
1R
1
2
1
2
6
Goblin
12
0
32
Goblin Festival (Urza`s Destiny)
15
Goblin Festival
22
14
16
Jeff Laubenstein
32
"What are we celebratin' again?"
174
2: Goblin Festival deals 1 damage to target creature or player. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival.
-1
0
2
1R
7
0
34
Goblin Firestarter (Portal 2. age)
18
Goblin Firestarter
27
13
15
Keith Parkinson
0
123
On your turn, before you attack, you may destroy Goblin Firestarter to have it deal 1 damage to any one creature or player.
-1
0
1
R
1
1
1
1
6
Goblin
7
0
32
Goblin Flotilla (Fallen Empires)
15
Goblin Flotilla
9
4
15
Tom Wanerstrand
0
141
Islandwalk At the beginning of the attack, pay R or any creatures blocking or blocked by Goblin Flotilla gain first strike until end of turn.
-1
0
2
2R
1
2
1
2
7
Goblins
14
0
24
Goblin Game (Planeshift)
11
Goblin Game
32
14
10
DiTerlizzi
3
N/A
334
Each player hides at least one object, then all players reveal them simultaneously. Each player loses life equal to the number of objects he or she revealed. The player who revealed the fewest objects then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up.
61
0
3
5RR
7
0
33
Goblin Gardener (Seventh Edition)
15
Goblin Gardener
33
12
15
Jerry Tiritilli
79
Years of attempts have brought the goblins no closer to growing a sausage tree.
76
When Goblin Gardener is put into a graveyard from play, destroy target land.
188
0
2
3R
1
2
1
1
6
Goblin
7
0
32
Goblin Gardener (Urza`s Destiny)
15
Goblin Gardener
22
12
11
Dan Frazier
40
"Grow food in dirt? Save time-eat dirt."
76
When Goblin Gardener is put into a graveyard from play, destroy target land.
-1
0
2
3R
1
2
1
1
6
Goblin
7
0
30
Goblin General (Portal 2. age)
14
Goblin General
27
14
15
Keith Parkinson
32
Lead, follow, or run like crazy.
84
When Goblin General attacks, all your Goblins get +1S/+1D until the end of the turn.
-1
0
3
1RR
1
1
1
1
6
Goblin
7
0
29
Goblin Glider (Portal 2. age)
13
Goblin Glider
27
12
12
Pete Venters
96
The goblins call the gliders "death from above." Everyone else calls them "clods in the clouds."
33
Flying Goblin Glider can't block.
-1
0
2
1R
1
1
1
1
6
Goblin
7
0
31
Goblin Glider (Seventh Edition)
13
Goblin Glider
33
13
14
Patrick Faricy
61
"What's got two arms, one wing, and no brains?" -Ghitu riddle
34
Flying. Goblin Glider can't block.
189
0
2
1R
1
1
1
1
6
Goblin
14
0
44
Goblin Grenade (3 versions) (Fallen Empires)
27
Goblin Grenade (3 versions)
9
0
36
Chris Rush, Dan Frazier, Ron Spencer
0
70
Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target.
-1
0
1
R
7
0
32
Goblin Grenadiers (Weatherlight)
17
Goblin Grenadiers
16
13
11
Dan Frazier
0
140
Sacrifice Goblin Grenadiers: Destroy target creature and target land. Use this ability only if Goblin Grenadiers is attacking and unblocked.
-1
0
2
3R
1
2
1
2
7
Goblins
7
0
29
Goblin Hero (Classic edition)
11
Goblin Hero
4
12
12
Pete Venters
136
"When you're a goblin, you don't have to step forward to be a hero-everyone else just has to step back!" -Biggum Flodrot, goblin veteran
0
-1
0
2
2R
1
2
1
2
6
Goblin
7
0
27
Goblin Hero (Fifth edition)
11
Goblin Hero
3
0
12
Pete Venters
0
0
-1
0
2
2R
1
2
1
2
6
Goblin
7
0
22
Goblin Hero (The Dark)
11
Goblin Hero
8
2
10
Mark Tedin
0
0
-1
0
2
2R
1
2
1
2
6
Goblin
7
0
34
Goblin King (Alpha/Beta/Unlimited)
11
Goblin King
0
8
14
Jesper Myrfors
0
76
Goblins in play gain mountainwalk and +1/+1 while this card remains in play.
-1
0
3
1RR
1
2
1
2
4
Lord
7
0
29
Goblin King (Classic edition)
11
Goblin King
4
14
11
Phil Foglio
113
To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok . . . ."
107
All Goblins get +1/+1 and gain mountainwalk. (They're unblockable if defending player controls a mountain.)
-1
0
3
1RR
1
2
1
2
4
Lord
7
0
27
Goblin King (Fifth edition)
11
Goblin King
3
8
11
Phil Foglio
0
123
All Goblins get +1/+1 and gain mountainwalk. (If defending player controls any mountains, these creatures are unblockable.)
-1
0
3
1RR
1
2
1
2
4
Lord
7
0
28
Goblin King (Fourth edition)
11
Goblin King
2
8
14
Jesper Myrfors
0
44
All Goblins gain mountainwalk and get +1/+1.
-1
0
3
1RR
1
2
1
2
4
Lord
7
0
29
Goblin King (Revised edition)
11
Goblin King
1
8
14
Jesper Myrfors
0
80
All Goblins in play gain mountainwalk and +1/+1 while this card remains in play.
-1
0
3
1RR
1
2
1
2
4
Lord
7
0
29
Goblin King (Seventh Edition)
11
Goblin King
33
14
10
Ron Spears
113
"To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . ."
115
All Goblins get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a mountain.)
190
0
3
1RR
1
2
1
2
4
Lord
12
0
29
Goblin Kites (Fallen Empires)
12
Goblin Kites
9
6
14
Anson Maddocks
0
327
R: A target creature you control, which cannot have a toughness greater than 2, gains flying until end of turn. Other effects may later be used to increase the creature's toughness. At end of turn, flip a coin; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, bury that creature.
-1
0
2
1R
7
0
27
Goblin Lackey (Urza`s Saga)
13
Goblin Lackey
20
13
15
Jerry Tiritilli
30
All bark, someone else's bite.
134
Whenever Goblin Lackey successfully deals damage to a player, you may choose a Goblin card in your hand and put that Goblin into play.
-1
0
1
R
1
1
1
1
6
Goblin
14
0
27
Goblin Lore (Portal 2. age)
11
Goblin Lore
27
13
20
D. Alexander Gregory
82
"I done forgot more than you'll ever know, pipsqueak." "Yeah-that's your problem."
95
Draw four cards and put them into your hand. Then discard three cards at random from your hand.
-1
0
2
1R
1
0
21
Goblin Lyre (Ice Age)
11
Goblin Lyre
10
8
11
Mike Kimble
0
351
0: Sacrifice Goblin Lyre. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, Goblin Lyre deals * damage to that opponent, where * is equal to the number of creatures you control. Otherwise, Goblin Lyre deals * damage to you, where * is equal to the number of creatures the opponent controls.
-1
5
1
3
7
0
31
Goblin Marshal (Urza`s Destiny)
14
Goblin Marshal
22
14
10
DiTerlizzi
0
133
Echo; Whenever Goblin Marshal comes into play or is put into a graveyard from play, put two 1/1 red Goblin creature tokens into play.
-1
0
3
4RR
1
3
1
3
6
Goblin
7
0
30
Goblin Masons (Urza`s Destiny)
13
Goblin Masons
22
12
10
DiTerlizzi
68
"Goblins build with true zeal-and anything else within arm's reach."
74
When Goblin Masons is put into a graveyard from play, destroy target Wall.
-1
0
2
1R
1
2
1
1
6
Goblin
7
0
29
Goblin Matron (Portal 2. age)
13
Goblin Matron
27
13
12
Daniel Gelon
0
155
When Goblin Matron comes into play from your hand, search your library for a Goblin card and put that card into your hand. Shuffle your library afterwards.
-1
0
2
2R
1
1
1
1
6
Goblin
7
0
31
Goblin Matron (Seventh Edition)
13
Goblin Matron
33
13
14
Daniel Frazier
0
164
When Goblin Matron comes into play, you may search your library for a Goblin card. If you do, reveal that card and put it into your hand. Then shuffle your library.
191
0
2
2R
1
1
1
1
6
Goblin
7
0
27
Goblin Matron (Urza`s Saga)
13
Goblin Matron
20
12
10
DiTerlizzi
33
There's always room for one more.
170
When Goblin Matron comes into play, you may search your library for a Goblin card. If you do, reveal that card, put it into your hand, and shuffle your library afterward.
-1
0
2
2R
1
1
1
1
6
Goblin
7
0
29
Goblin Medics (Urza`s Legacy)
13
Goblin Medics
21
12
16
Jeff Laubenstein
38
"First, do some harm." Oath of Goblins
86
Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player.
79
0
2
2R
1
1
1
1
7
Goblins
7
0
34
Goblin Mountaineer (Portal 2. age)
18
Goblin Mountaineer
27
12
10
DiTerlizzi
48
Goblin mountaineer, barely keeps his family fed.
98
Mountainwalk (If defending player has any mountains in play, Goblin Mountaineer can't be blocked.)
-1
0
1
R
1
1
1
1
6
Goblin
7
0
23
Goblin Mutant (Ice Age)
13
Goblin Mutant
10
4
12
Daniel Gelon
0
166
Trample Cannot attack if defending player controls an untapped creature with power greater than 2. Cannot be assigned to block any creature with power greater than 2.
-1
0
3
2RR
1
5
1
3
6
Goblin
14
0
30
Goblin Offensive (Urza`s Saga)
16
Goblin Offensive
20
13
14
Carl Critchlow
19
They certainly are.
71
Put X Goblin tokens into play. Treat these tokens as 1/1 red creatures.
-1
0
4
X1RR
7
0
27
Goblin Patrol (Urza`s Saga)
13
Goblin Patrol
20
12
12
Greg Staples
73
"Take the sharp metal stick and make a lotta holes." -Jula, goblin raider
115
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)
-1
0
1
R
1
2
1
1
7
Goblins
7
0
28
Goblin Piker (Portal 2. age)
12
Goblin Piker
27
12
10
DiTerlizzi
85
Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.
0
-1
0
2
1R
1
2
1
1
6
Goblin
7
0
29
Goblin Raider (Portal 2. age)
13
Goblin Raider
27
12
13
Matt Stawicki
89
"I seen lots o' fights. To win ya gotta bash hard and not get bashed back." -Goblin grunt
26
Goblin Raider can't block.
-1
0
2
1R
1
2
1
2
6
Goblin
7
0
31
Goblin Raider (Seventh Edition)
13
Goblin Raider
33
12
12
Arnie Swekel
59
He's smart for a goblin. He can do two things: hit and run.
26
Goblin Raider can't block.
192
0
2
1R
1
2
1
2
6
Goblin
7
0
27
Goblin Raider (Urza`s Saga)
13
Goblin Raider
20
12
12
Greg Staples
94
He was proud to wear the lizard skin around his waist, just for the fun of annoying the enemy.
27
Goblin Raider cannot block.
-1
0
2
1R
1
2
1
2
6
Goblin
7
0
34
Goblin Recruiter (Classic edition)
16
Goblin Recruiter
4
13
15
Scott Kirschner
6
Next!"
198
When Goblin Recruiter comes into play, search your library for any number of Goblin cards you choose. Reveal those cards, then shuffle your library and put them on top of it in any order you choose.
-1
0
2
1R
1
1
1
1
6
Goblin
7
0
26
Goblin Recruiter (Visions)
16
Goblin Recruiter
15
4
15
Scott Kirschner
0
203
When Goblin Recruiter comes into play, search your library for any number of Goblin cards. Reveal those cards to all players. Shuffle your library, then put the cards on top of your library in any order.
-1
0
2
1R
1
1
1
1
6
Goblin
7
0
33
Goblin Rock Sled (Fourth edition)
16
Goblin Rock Sled
2
0
16
Dennis Detwiller
0
151
Trample Cannot attack if defending player controls no mountains. Rock Sled does not untap during your untap phase if it attacked during your last turn.
-1
0
2
1R
1
3
1
1
9
Rock Sled
7
0
27
Goblin Rock Sled (The Dark)
16
Goblin Rock Sled
8
2
16
Dennis Detwiller
0
177
Trample Rock Sled may not attack unless opponent controls at least one mountain. Rock Sled does not untap as normal during your untap phase if it attacked during your last turn.
-1
0
2
1R
1
3
1
1
9
Rock Sled
7
0
24
Goblin Sappers (Ice Age)
14
Goblin Sappers
10
0
14
Jeff A. Menges
0
231
RR,TAP: Target creature you control cannot be blocked this turn. At end of combat, destroy that creature and Goblin Sappers. RRRR,TAP: Target creature you control cannot be blocked this turn.At end of combat, destroy that creature.
-1
0
2
1R
1
1
1
1
7
Goblins
14
0
22
Goblin Scouts (Mirage)
13
Goblin Scouts
14
4
11
Geof Darrow
0
199
Put three Goblin Scout tokens into play. Treat these tokens as 1/1 red creatures with mountainwalk that count as Goblins (if defending player controls any mountains, these creatures are unblockable).
-1
0
3
3RR
4
0
26
Goblin Shrine (Chronicles)
13
Goblin Shrine
11
2
11
Ron Spencer
0
124
As long as target land is a mountain, all Goblins get +1/+0. If Goblin Shrine leaves play, it deals 1 damage to each Goblin.
-1
0
3
1RR
4
Land
4
0
24
Goblin Shrine (The Dark)
13
Goblin Shrine
8
2
11
Ron Spencer
0
120
If target land is a basic mountain, all Goblins gain +1/0. Goblin Shrine does 1 damage to all Goblins if it leaves play.
-1
0
3
1RR
4
Land
7
0
27
Goblin Ski Patrol (Ice Age)
17
Goblin Ski Patrol
10
0
10
Mark Poole
0
140
1R: Flying and +2/+0. At end of turn, bury Goblin Ski Patrol. Use this ability only once and only if you control any snow-covered mountains.
-1
0
2
1R
1
1
1
1
7
Goblins
7
0
24
Goblin Snowman (Ice Age)
14
Goblin Snowman
10
4
12
Daniel Gelon
0
139
When blocking, Goblin Snowman neither deals nor receives damage in combat. TAP: Goblin Snowman deals 1 damage to target creature it blocks.
-1
0
2
3R
1
1
1
1
7
Goblins
7
0
26
Goblin Soothsayer (Mirage)
17
Goblin Soothsayer
14
4
12
Robert Bliss
0
74
R, TAP, Sacrifice a Goblin: All red creatures get +1/+1 until end of turn.
-1
0
1
R
1
1
1
1
6
Goblin
7
0
35
Goblin Spelunkers (Seventh Edition)
17
Goblin Spelunkers
33
12
12
Matt Cavotta
99
Goblins prefer caves to just about anything else. Caves prefer just about anything else to goblins.
92
Mountainwalk (This creature is unblockable as long as defending player controls a mountain.)
193
0
2
2R
1
2
1
2
6
Goblin
7
0
31
Goblin Spelunkers (Urza`s Saga)
17
Goblin Spelunkers
20
12
10
DiTerlizzi
84
"It only short jump. You go first." "AIIIEEEE!" "Hmm . . . we go different way now."
85
Mountainwalk (If defending player controls a mountain, this creature is unblockable.)
-1
0
2
2R
1
2
1
2
7
Goblins
7
0
21
Goblin Spy (Invasion)
10
Goblin Spy
31
13
16
Scott M. Fischer
68
"Isn't he on our side?" "Yep." "Why's he spyin' on us?" "Don't ask."
48
Play with the top card of your library revealed.
145
0
1
R
1
1
1
1
6
Goblin
7
0
28
Goblin Swine-Rider (Visions)
18
Goblin Swine-Rider
15
0
22
G. Darrow & I. Rabarot
0
118
If Goblin Swine-Rider is blocked, it deals 2 damage to each attacking creature and 2 damage to each blocking creature.
-1
0
1
R
1
1
1
1
6
Goblin
7
0
24
Goblin Tinkerer (Mirage)
15
Goblin Tinkerer
14
0
13
Hannibal King
0
118
R, TAP: Destroy target artifact. That artifact deals an amount of damage equal to its casting cost to Goblin Tinkerer.
-1
0
2
1R
1
1
1
2
6
Goblin
13
0
22
Goblin Tutor (Unglued)
12
Goblin Tutor
23
13
14
Quinton Hoover
0
336
Roll a six-sided die for Goblin Tutor. On a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards. 2 - Any Goblin Tutor 3 - Any enchantment 4 - Any artifact 5 - Any creature 6 - Any sorcery, instant, or interrupt
-1
0
1
R
7
0
28
Goblin Vandal (Weatherlight)
13
Goblin Vandal
16
12
15
Franz Vohwinkel
0
192
R: Destroy target artifact defending player controls. Goblin Vandal deals no combat damage this turn. Use this ability only if Goblin Vandal is attacking and unblocked and only once each turn.
-1
0
1
R
1
1
1
1
6
Goblin
7
0
30
Goblin War Buggy (Urza`s Saga)
16
Goblin War Buggy
20
12
10
DiTerlizzi
0
169
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) Goblin War Buggy is unaffected by summoning sickness.
Your opponent chooses one of his or her creatures. Only that creature can block this turn.
-1
0
2
2R
12
0
46
Goblin War Drums (4 versions) (Fallen Empires)
29
Goblin War Drums (4 versions)
9
0
66
Dan Frazier, Heather Hudson, Jeff A. Menges, Richard Kane-Ferguson
0
116
Each attacking creature you control that opponent chooses to block may not be blocked with fewer than two creatures.
-1
0
2
2R
12
0
32
Goblin War Drums (Fifth edition)
16
Goblin War Drums
3
0
11
Dan Frazier
0
65
Each creature you control cannot be blocked by only one creature.
-1
0
2
2R
12
0
34
Goblin War Drums (Seventh Edition)
16
Goblin War Drums
33
13
15
Peter Bollinger
58
The goblin idea of music is to hit something with a stick.
75
Each creature you control can't be blocked except by two or more creatures.
194
0
2
2R
14
0
33
Goblin War Strike (Portal 2. age)
17
Goblin War Strike
27
12
14
Michael Weaver
0
156
Goblin War Strike deals to your opponent damage equal to the number of Goblin cards you have in play. (This includes both tapped and untapped Goblin cards.)
-1
0
1
R
12
0
32
Goblin Warrens (Classic edition)
14
Goblin Warrens
4
14
11
Dan Frazier
114
"Goblins bred underground, their numbers hidden from the enemy until it was too late." -Sarpadian Empires, vol. IV
78
2R, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens into play.
-1
0
2
2R
12
0
31
Goblin Warrens (Fallen Empires)
14
Goblin Warrens
9
4
11
Dan Frazier
0
104
2R: Sacrifice two Goblins to put three Goblin tokens into play. Treat these tokens as 1/1 red creatures.
-1
0
2
2R
12
0
30
Goblin Warrens (Fifth edition)
14
Goblin Warrens
3
8
11
Dan Frazier
0
102
2R, Sacrifice two Goblins: Put three Goblin tokens into play. Treat these tokens as 1/1 red creatures.
-1
0
2
2R
7
0
29
Goblin Welder (Urza`s Legacy)
13
Goblin Welder
21
14
16
Scott M. Fischer
66
"I wrecked your metal guy, boss. But look! I made you an ashtray."
98
T: Exchange target artifact a player controls for target artifact card in that player's graveyard.
80
0
1
R
1
1
1
1
6
Goblin
7
0
24
Goblin Wizard (The Dark)
13
Goblin Wizard
8
4
12
Daniel Gelon
0
175
TAP: Take a Goblin from your hand and put it directly into play. Treat this goblin as if it were just summoned. R: Target Goblin gains protection from white until end of turn.
-1
0
3
2RR
1
1
1
1
6
Goblin
7
0
33
Goblins of the Flarg (Chronicles)
20
Goblins of the Flarg
11
2
15
Tom Wanerstrand
0
79
Mountainwalk If at any time you control any Dwarves, bury Goblins of the Flarg.
-1
0
1
R
1
1
1
1
7
Goblins
7
0
31
Goblins of the Flarg (The Dark)
20
Goblins of the Flarg
8
2
15
Tom Wanerstrand
0
80
Mountainwalk Goblins of the Flarg are buried if controller controls any Dwarves.
-1
0
1
R
1
1
1
1
7
Goblins
7
0
22
Goham Djinn (Invasion)
11
Goham Djinn
31
13
11
Ron Spencer
0
141
1B: Regenerate Goham Djinn. Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.
107
4
2
5B
1
5
1
5
5
Djinn
7
0
27
Golden Bear (Portal 2. age)
11
Golden Bear
27
12
11
Una Fricker
91
The elvish scout was scrupulous about the truth. She told the traders that gold lay nearby.
0
-1
1
2
3G
1
4
1
3
4
Bear
8
0
30
Golgothian Sylex (Antiquities)
16
Golgothian Sylex
6
4
13
Kerstin Kaman
0
101
1: All cards from the Antiquities expansion, including Golgothian Sylex, must be discarded from play.
-1
5
1
4
7
0
31
Goliath Beetle (Urza`s Destiny)
14
Goliath Beetle
22
12
13
Don Hazeltine
78
The balance of nature dictates that one day humans will be stepped on by bugs.
7
Trample
-1
1
2
2G
1
3
1
1
6
Insect
7
0
43
Gorilla Berserkers (2 versions) (Alliances)
31
Gorilla Berserkers (2 versions)
13
1
11
John Matson
0
68
Trample, rampage: 2 Cannot be blocked by fewer than three creatures.
-1
1
3
3GG
1
2
1
3
8
Gorillas
7
0
42
Gorilla Chieftain (2 versions) (Alliances)
30
Gorilla Chieftain (2 versions)
13
0
14
Quinton Hoover
0
14
1G: Regenerate
-1
1
3
2GG
1
3
1
3
7
Gorilla
7
0
35
Gorilla Chieftain (Classic edition)
17
Gorilla Chieftain
4
12
14
Quinton Hoover
58
In the soil of leadership sprout the seeds of immortality.
33
1G: Regenerate Gorilla Chieftain.
-1
1
3
2GG
1
3
1
3
3
Ape
7
0
35
Gorilla Chieftain (Seventh Edition)
17
Gorilla Chieftain
33
12
14
Carl Critchlow
98
A gorilla chief must always be prepared to defend his crown. This leads to some pretty tough apes.
33
1G: Regenerate Gorilla Chieftain.
250
1
3
2GG
1
3
1
3
3
Ape
7
0
22
Gorilla Pack (Ice Age)
12
Gorilla Pack
10
0
14
Anthony Waters
0
112
Gorilla Pack cannot attack if defending player controls no forests. Bury Gorilla Pack if you control no forests.
-1
1
2
2G
1
3
1
3
12
Gorilla Pack
7
0
39
Gorilla Shaman (2 versions) (Alliances)
27
Gorilla Shaman (2 versions)
13
6
14
Anthony Waters
0
71
XX1: Destroy target non-creature artifact with casting cost equal to X.
-1
0
1
R
1
n
4
a1/1
7
Gorilla
13
0
40
Gorilla War Cry (2 versions) (Alliances)
28
Gorilla War Cry (2 versions)
13
0
14
Bryon Wackwitz
0
175
Attacking creatures cannot be blocked by only one creature this turn. Play only during combat before defense is chosen. Draw a card at the beginning of the next turn's upkeep.
-1
0
2
1R
7
0
24
Gorilla Warrior (Portal)
15
Gorilla Warrior
25
12
11
John Matson
0
0
-1
1
2
2G
1
3
1
2
8
Creature
7
0
29
Gorilla Warrior (Urza`s Saga)
15
Gorilla Warrior
20
12
11
Steve White
178
The gorilla beat its chest and threw great handfuls of leaves into the air. It howled challenge and showed its teeth. The mechanical soldier, not understanding, simply killed it.
0
-1
1
2
2G
1
3
1
2
3
Ape
12
0
25
Gossamer Chains (Visions)
15
Gossamer Chains
15
0
10
Steve Luke
0
99
Return Gossamer Chains to owner's hand: Target unblocked creature deals no combat damage this turn.
-1
2
2
WW
7
0
20
Gosta Dirk (Legends)
10
Gosta Dirk
7
8
14
Richard Thomas
0
91
First strike Creatures with islandwalk may be blocked as if they did not have this ability.
-1
6
5
3WWUU
1
4
1
4
6
Legend
1
0
34
Grafted Skullcap (Seventh Edition)
16
Grafted Skullcap
33
14
13
Brad Williams
92
"Every day, I fight for my life and win. Every night, I fight to remember my name and lose."
92
At the beginning of your draw step, draw a card. At the end of your turn, discard your hand.
298
5
1
4
1
0
30
Grafted Skullcap (Urza`s Saga)
16
Grafted Skullcap
20
14
13
Brian Despain
58
"Let go your mind. Mine is fitter." -Gix, Yawgmoth praetor
101
During your draw phase, draw an additional card. At the end of each of your turns, discard your hand.
-1
5
1
4
7
0
30
Grandmother Sengir (Homelands)
18
Grandmother Sengir
12
4
12
Pete Venters
0
54
1B, TAP: Target creature gets -1/-1 until end of turn.
-1
4
2
4B
1
3
1
3
6
Legend
7
0
26
Granger Guildmage (Mirage)
17
Granger Guildmage
14
0
11
Dan Frazier
0
152
W, TAP: Target creature gains first strike until end of turn. R, TAP: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you.
-1
1
1
G
1
1
1
1
6
Wizard
7
0
39
Granite Gargoyle (Alpha/Beta/Unlimited)
16
Granite Gargoyle
0
8
16
Christopher Rush
0
16
Flying; R: +0/+1
-1
0
2
2R
1
2
1
2
8
Gargoyle
7
0
34
Granite Gargoyle (Revised edition)
16
Granite Gargoyle
1
8
16
Christopher Rush
0
16
Flying; R: +0/+1
-1
0
2
2R
1
2
1
2
8
Gargoyle
4
0
30
Granite Grip (Seventh Edition)
12
Granite Grip
33
12
8
Ray Lago
32
"Let me introduce you to Rocky."
60
Enchanted creature gets +1/+0 for each mountain you control.
195
0
2
2R
8
Creature
4
0
28
Granite Grip (Urza`s Legacy)
12
Granite Grip
21
12
10
Mike Raabe
64
There's beauty in the desert-but it's best to view it from afar.
60
Enchanted creature gets +1/+0 for each mountain you control.
81
0
2
2R
8
Creature
6
0
32
Grapeshot Catapult (Antiquities)
18
Grapeshot Catapult
6
3
11
Dan Frazier
0
47
Tap to deal 1 damage to target flying creature.
-1
5
1
4
1
2
1
3
0
6
0
34
Grapeshot Catapult (Fifth edition)
18
Grapeshot Catapult
3
0
11
Dan Frazier
0
70
TAP: Grapeshot Catapult deals 1 damage to target creature with flying.
-1
5
1
4
1
2
1
3
0
6
0
35
Grapeshot Catapult (Fourth edition)
18
Grapeshot Catapult
2
0
11
Dan Frazier
0
70
TAP: Grapeshot Catapult deals 1 damage to target creature with flying.
-1
5
1
4
1
2
1
3
0
6
0
36
Grapeshot Catapult (Seventh Edition)
18
Grapeshot Catapult
33
13
11
Dave Dorman
84
The Southern Paladin taught the airborne vermin to fear the storm that rains upward.
70
Tap: Grapeshot Catapult deals 1 damage to target creature with flying.
299
5
1
4
1
2
1
3
0
11
0
19
GrassLands (Mirage)
10
GrassLands
14
4
9
John Avon
0
168
Grasslands comes into play tapped. TAP, Sacrifice Grasslands: Search your library for a forest or plains card. Put that land into play. Shuffle your library afterwards.
-1
12
0
23
Grave Pact (Stronghold)
10
Grave Pact
18
14
15
Scott Kirschner
56
"The bonds of loyalty can tie one to the grave." -Crovax
101
Whenever any creature you control is put into any graveyard, each other player sacrifices a creature.
-1
4
4
1BBB
7
0
24
Grave Robbers (The Dark)
13
Grave Robbers
8
4
14
Quinton Hoover
0
86
B, TAP: Take one artifact from any graveyard and remove it from the game. Gain 2 life.
-1
4
3
1BB
1
1
1
1
7
Robbers
4
0
24
Grave Servitude (Mirage)
15
Grave Servitude
14
0
12
Adrian Smith
0
132
You may choose to play Grave Servitude as an instant; if you do, bury it at end of turn. Enchanted creature gets +3/-1 and is black.
-1
4
2
1B
8
Creature
7
0
34
Gravebane Zombie (Classic edition)
16
Gravebane Zombie
4
13
10
Gary Leach
0
122
When Gravebane Zombie would be put into a graveyard from play, instead put Gravebane Zombie on top of its owner's library.
-1
4
2
3B
1
3
1
2
6
Zombie
7
0
25
Gravebane Zombie (Mirage)
16
Gravebane Zombie
14
0
10
Gary Leach
0
104
If Gravebane Zombie is put into the graveyard from play, put Gravebane Zombie on top of owner's library.
-1
4
2
3B
1
3
1
2
6
Zombie
13
0
19
Gravebind (Ice Age)
9
Gravebind
10
8
11
Drew Tucker
0
100
Target creature cannot regenerate this turn. Draw a card at the beginning of the next turn's upkeep.
-1
4
1
B
7
0
29
Gravedigger (Classic edition)
11
Gravedigger
4
12
12
Dermot Power
67
A full coffin is like a full coffer-both are attractive to thieves.
103
When Gravedigger comes into play, you may return target creature card from your graveyard to your hand.
-1
4
2
3B
1
2
1
2
6
Zombie
7
0
20
Gravedigger (Portal)
11
Gravedigger
25
13
16
Scott M. Fischer
0
128
When Gravedigger comes into play from your hand, you may choose to return a summon creature from your discard pile to your hand.
-1
4
2
3B
1
2
1
2
8
Creature
7
0
29
Gravedigger (Seventh Edition)
11
Gravedigger
33
12
15
James Bernardin
67
A full coffin is like a full coffer-both are attractive to thieves.
103
When Gravedigger comes into play, you may return target creature card from your graveyard to your hand.
139
4
2
3B
1
2
1
2
6
Zombie
7
0
21
Gravedigger (Tempest)
11
Gravedigger
17
12
12
Dermot Power
0
103
When Gravedigger comes into play, you may return target creature card from your graveyard to your hand.
-1
4
2
3B
1
2
1
2
6
Zombie
4
0
24
Gravity Sphere (Legends)
14
Gravity Sphere
7
8
12
Brian Snoddy
0
34
All creatures lose flying ability.
-1
0
2
2R
5
World
7
0
32
Gray Ogre (Alpha/Beta/Unlimited)
9
Gray Ogre
0
0
11
Dan Frazier
0
0
-1
0
2
2R
1
2
1
2
4
Ogre
7
0
26
Gray Ogre (Fourth edition)
9
Gray Ogre
2
0
11
Dan Frazier
0
0
-1
0
2
2R
1
2
1
2
4
Ogre
7
0
27
Gray Ogre (Revised edition)
9
Gray Ogre
1
0
11
Dan Frazier
0
0
-1
0
2
2R
1
2
1
2
4
Ogre
13
0
24
Great Defender (Legends)
14
Great Defender
7
4
10
Mark Poole
0
85
Target creature gains +0/+X until end of turn where X is the creature's casting cost.
-1
2
1
W
12
0
20
Great Wall (Legends)
10
Great Wall
7
4
17
Sandra Everingham
0
78
Creatures with plainswalk may be blocked as if they did not have this ability.
-1
2
2
2W
7
0
25
Great Whale (Urza`s Saga)
11
Great Whale
20
14
12
Bob Eggleton
92
"As a great whale dies, it flips onto its back. And so an island is born." -Mariners' legend
58
When Great Whale comes into play, untap up to seven lands.
-1
3
3
5UU
1
5
1
5
5
Whale
12
0
26
Greater Good (Urza`s Saga)
12
Greater Good
20
14
12
Pete Venters
68
"We have more sprouts than they have hands." -Gamelen, Citanul elder
111
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then choose and discard three cards.
-1
1
3
2GG
12
0
45
Greater Realm of Preservation (Fifth edition)
29
Greater Realm of Preservation
3
4
10
Steve Luke
0
105
1W: Prevent all damage to you from a black or red source. Treat further damage from that source normally.
-1
2
2
1W
12
0
39
Greater Realm of Preservation (Legends)
29
Greater Realm of Preservation
7
4
11
NeNe Thomas
0
180
1W: Prevents all damage against you from one red or black source. If a source does damage to you more than once in a turn, you must pay 1W each time you want to prevent the damage.
-1
2
2
1W
7
0
32
Greater Werewolf (Fifth edition)
16
Greater Werewolf
3
4
16
Dennis Detwiller
0
95
At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.
-1
4
2
4B
1
2
1
4
11
Lycanthrope
7
0
28
Greater Werewolf (Homelands)
16
Greater Werewolf
12
0
16
Dennis Detwiller
0
95
At end of combat, put a -0/-2 counter on all creatures blocking or blocked by Greater Werewolf.
-1
4
2
4B
1
2
1
4
11
Lycanthrope
12
0
23
Greed (Classic edition)
5
Greed
4
14
11
Phil Foglio
181
"There is no calamity greater than lavish desires. There is no greater guilt than discontentment. And there is no greater disaster than greed." -Lao Tsu, Tao Te Ching, (trans. Chan)
27
B, Pay 2 life: Draw a card.
-1
4
2
3B
12
0
22
Greed (Fourth edition)
5
Greed
2
8
11
Phil Foglio
0
114
B: Pay 2 life to draw a card. Effects that prevent or redirect damage cannot be used to counter this loss of life.
-1
4
2
3B
12
0
15
Greed (Legends)
5
Greed
7
8
11
Phil Foglio
0
124
B: Draw an extra card and lose 2 life. Effects that prevent or redirect damage may not be used to counter this loss of life.
-1
4
2
3B
12
0
23
Greed (Seventh Edition)
5
Greed
33
14
15
Peter Bollinger
156
"An advisor once asked the Western Paladin how much gold would be enough. "I have no need of fools who can imagine 'enough,'" he told the advisor's corpse."
27
B, Pay 2 life: Draw a card.
140
4
2
3B
4
0
25
Greel's Caress (Prophecy)
14
Greel's Caress
30
12
6
Chippy
50
Greel's grin is far less loathsome than his touch.
93
You may play Greels Caress any time you could play an instant. Enchanted creature gets -3/-0.
67
4
2
1B
8
Creature
7
0
28
Greel, Mind Raker (Prophecy)
17
Greel, Mind Raker
30
14
4
Brom
64
You're Latullas gift to me, and I always play with my presents.
105
XB, Tap, Discard two cards from your hand: Target player discards X cards at random from his or her hand.
66
4
3
3BB
1
3
1
3
18
Spellshaper Legend
1
0
35
Green Mana Battery (Fourth edition)
18
Green Mana Battery
2
8
16
Christopher Rush
0
246
2, TAP: Put one charge counter on Green Mana Battery. TAP: Add G to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Green ManaBattery, add G to your mana pool. Play this ability as an interrupt.
-1
5
1
4
1
0
28
Green Mana Battery (Legends)
18
Green Mana Battery
7
4
16
Christopher Rush
0
205
2, TAP: Put one counter on Green Mana Battery. TAP: Add G to your mana pool. Remove as many counters as you wish. For each counter removed add G to your mana pool. This ability is played as an interrupt.
-1
5
1
4
4
0
22
Green Scarab (Ice Age)
12
Green Scarab
10
4
14
Nicola Leonard
0
128
Target creature gets +2/+2 as long as any opponent controls any green cards. That creature cannot be blocked by green creatures.
-1
2
1
W
8
Creature
4
0
33
Green Ward (Alpha/Beta/Unlimited)
10
Green Ward
0
4
11
Dan Frazier
0
44
Target creature gains protection from green.
-1
2
1
W
8
Creature
4
0
27
Green Ward (Fourth edition)
10
Green Ward
2
4
11
Dan Frazier
0
110
Target creature gains protection from green. The protection granted by Green Ward does not destroy Green Ward.
-1
2
1
W
8
Creature
4
0
28
Green Ward (Revised edition)
10
Green Ward
1
4
11
Dan Frazier
0
44
Target creature gains protection from green.
-1
2
1
W
8
Creature
12
0
30
Greener Pastures (Urza`s Saga)
16
Greener Pastures
20
14
14
Heather Hudson
0
191
During each player's upkeep, if that player controls more lands than any other, the player puts a Saproling token into play under his or her control. Treat this token as a 1/1 green creature.
-1
1
2
2G
11
0
24
Griffin Canyon (Visions)
14
Griffin Canyon
15
8
14
Stuart Griffin
0
116
TAP: Add one colorless mana to your mana pool. TAP: Untap target Griffin. That Griffin gets +1/+1 until end of turn.
-1
12
0
19
Grim Feast (Mirage)
10
Grim Feast
14
8
11
Mike Kimble
0
196
At the beginning of your upkeep, Grim Feast deals 1 damage to you. Whenever a creature is put into target opponent's graveyard from play, gain an amount of life equal to that creature's toughness.
-1
6
3
1BG
1
0
29
Grim Monolith (Urza`s Legacy)
13
Grim Monolith
21
14
6
Chippy
23
Part prison, part home.
160
Grim Monolith does not untap during your untap phase. T: Add three colorless mana to your mana pool. Play this ability as a mana source. 4: Untap Grim Monolith.
126
5
1
2
1
0
20
Grindstone (Tempest)
10
Grindstone
17
14
13
Greg Simanson
0
147
3, TAP: Put the top two cards of target player's library into that player's graveyard. If both cards share at least one color, repeat this process.
-1
5
1
1
1
0
32
Grinning Totem (Classic edition)
14
Grinning Totem
4
14
15
Donato Giancola
0
307
2, TAP, Sacrifice Grinning Totem: Search target opponent's library for a card and set that card aside. That player then shuffles his or her library. You may play the card as though it were in your hand. At the beginning of your next upkeep, if you haven't played the card, put it into its owner's graveyard.
-1
5
1
4
1
0
23
Grinning Totem (Mirage)
14
Grinning Totem
14
8
15
Donato Giancola
0
322
2, TAP, Sacrifice Grinning Totem: Search target opponent's library for any card and put it face up in front of you. That player shuffles his or her library afterwards. You may play the card as though it were in your hand. If you do not play the card by the beginning of your next upkeep, put it into its owner's graveyard.
-1
5
1
4
7
0
28
Grizzled Wolverine (Ice Age)
18
Grizzled Wolverine
10
0
15
Cornelius Brudi
0
130
R: +2/+0 until end of turn. Use this ability only when a creature is assigned to block Grizzled Wolverine and only once each turn.
-1
0
3
1RR
1
2
1
2
9
Wolverine
7
0
36
Grizzly Bears (Alpha/Beta/Unlimited)
13
Grizzly Bears
0
0
14
Jeff A. Menges
0
0
-1
1
2
1G
1
2
1
2
5
Bears
7
0
31
Grizzly Bears (Classic edition)
13
Grizzly Bears
4
12
11
Una Fricker
212
Don't try to outrun one of Dominaria's grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.
0
-1
1
2
1G
1
2
1
2
4
Bear
7
0
29
Grizzly Bears (Fifth edition)
13
Grizzly Bears
3
0
11
Una Fricker
0
0
-1
1
2
1G
1
2
1
2
5
Bears
7
0
30
Grizzly Bears (Fourth edition)
13
Grizzly Bears
2
0
14
Jeff A. Menges
0
0
-1
1
2
1G
1
2
1
2
5
Bears
7
0
22
Grizzly Bears (Portal)
13
Grizzly Bears
25
12
13
Zina Saunders
0
0
-1
1
2
1G
1
2
1
2
8
Creature
7
0
31
Grizzly Bears (Revised edition)
13
Grizzly Bears
1
0
14
Jeff A. Menges
0
0
-1
1
2
1G
1
2
1
2
5
Bears
7
0
31
Grizzly Bears (Seventh Edition)
13
Grizzly Bears
33
12
17
D.J. Cleland-Hura
85
"They've got claws as long as your arm. And they're grouchy. Really, really grouchy."
0
251
1
2
1G
1
2
1
2
4
Bear
7
0
16
Grollub (Exodus)
7
Grollub
19
12
6
Chippy
147
Mogglings caught in a misdeed often blame the grollub. Even though the creature is usually innocent, no taskmaster can resist an excuse to beat it.
63
For each 1 damage dealt to Grollub, each opponent gains 1 life.
-1
4
2
2B
1
3
1
3
5
Beast
7
0
33
Groundskeeper (Mercadian Masques)
13
Groundskeeper
28
13
15
Alan Rabinowitz
67
Whereas the rebels fight to defend the land, they work to renew it.
67
1G: Return target basic land card from your graveyard to your hand.
250
1
1
G
1
1
1
1
5
Druid
13
0
22
Growth Spurt (Unglued)
12
Growth Spurt
23
12
16
Jeff Laubenstein
96
MORE TO LOVE: Friendly, nature-loving, Bunyonesque SEM seeks SEF looking for a huge commitment.
101
Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is equal to the die roll.
-1
1
2
1G
14
0
44
Guan Yu's 1,000-Li March (Portal 3 Kingdoms)
24
Guan Yu's 1,000-Li March
26
14
13
Yang Guangmai
91
He covered the ground on a thousand-li horse; With dragon blade he took each pass by force.
68
Destroy all tapped creatures. (This includes your tapped creatures.)
7
2
3
4WW
7
0
44
Guan Yu, Sainted Warrior (Portal 3 Kingdoms)
24
Guan Yu, Sainted Warrior
26
14
9
Zhao Dafu
0
107
Horsemanship. When Guan Yu is put into your graveyard from play, you may shuffle Guan Yu into your library.
6
2
3
3WW
1
3
1
5
6
Legend
7
0
23
Guard Dogs (Planeshift)
10
Guard Dogs
32
13
10
Mike Raabe
75
A good guard is alert. A great guard is also loyal. - Benalish kennelmaster
143
2W, T: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.
5
2
2
3W
5
gh: 2
1
2
5
Hound
13
0
37
Guardian Angel (Alpha/Beta/Unlimited)
14
Guardian Angel
0
0
14
Anson Maddocks
0
172
Prevents X damage from being dealt to any one target. Any further damage to the same target this turn can be canceled by spending 1 mana per point of damage to be canceled.
-1
2
2
XW
13
0
32
Guardian Angel (Revised edition)
14
Guardian Angel
1
0
14
Anson Maddocks
0
172
Prevents X damage from being dealt to any one target. Any further damage to the same target this turn can be canceled by spending 1 mana per point of damage to be canceled.
-1
2
2
XW
7
0
31
Guardian Beast (Arabian Nights)
14
Guardian Beast
5
5
14
Ken Meyer, Jr.
0
415
As long as Guardian Beast is untapped, your non-creature artifacts cannot be further enchanted, destroyed, or taken under someone else's control. If something occurs that would destroy the Guardian Beast and artifacts simultaneously, the Guardian Beast is destroyed but your artifacts are not. If an artifact is enchanted or stolen while Guardian Beast is tapped, it remains so when Guardian Beast becomes untapped.
-1
4
2
3B
1
2
1
4
8
Guardian
13
0
42
Guerrilla Tactics (2 versions) (Alliances)
30
Guerrilla Tactics (2 versions)
13
1
19
Randy Asplund-Faith
0
258
Guerrilla Tactics deals 2 damage to target creature or player. If a spell or effect controlled by an opponent causes you to discard Guerrilla Tactics from your hand, reveal Guerrilla Tactics to all players, and it deals 4 damage to target creature or player.
-1
0
2
1R
13
0
28
Guided Strike (Weatherlight)
13
Guided Strike
16
12
10
Gary Leach
0
81
Target creature gets +1/+0 and gains first strike until end of turn. Draw a card.
-1
2
2
1W
7
0
24
Guiding Spirit (Visions)
14
Guiding Spirit
15
8
14
Terese Nielsen
0
127
Flying TAP: If the top card of target player's graveyard is a creature card, put that card on the top of that player's library.
-1
6
3
1WU
1
1
1
2
5
Angel
7
0
21
Gulf Squid (Prophecy)
10
Gulf Squid
30
12
13
Wayne England
64
If it could capture the power it wastes, it would be invincible.
70
When Gulf Squid comes into play, tap all lands target player controls.
35
3
2
3U
1
2
1
2
5
Beast
7
0
18
Guma (Urza`s Saga)
4
Guma
20
13
11
Daren Bader
163
When the giant returned for the night, he found a dead merfolk on his pillow. Although he praised the little guma, he inwardly wondered where she had hid the head.
20
Protection from blue
-1
0
2
2R
1
2
1
2
3
Cat
7
0
13
Gus (Unglued)
3
Gus
23
12
10
DiTerlizzi
57
"Now I lay me down to sleep - What are you starin' at?"
145
Gus comes into play with one +1/+1 counter on it for each game you have lost to your opponent since you last won a Magic game against him or her.
-1
1
2
2G
1
2
1
2
3
Gus
13
0
24
Gush (Mercadian Masques)
4
Gush
28
12
10
Kev Walker
36
Don't trust your secrets to the sea.
112
You may return two islands you control to their owner's hand instead of paying Gush's mana cost. Draw two cards.
82
3
2
4U
1
0
28
Gustha's Scepter (Alliances)
16
Gustha's Scepter
13
9
17
Sandra Everingham
0
280
If Gustha's Scepter leaves play or you lose control of it, put all cards under Gustha's Scepter into your graveyard. TAP: Put any card from your hand face down under Gustha's Scepter. You may look at that card at any time. TAP: Return any card under Gustha's Scepter to your hand.
-1
5
1
0
7
0
27
Gwendlyn Di Corci (Legends)
17
Gwendlyn Di Corci
7
8
11
Julie Baroh
0
114
TAP: Target player discards one card from his or her hand at random. This power may only be used during your turn.
-1
6
4
RBBU
1
3
1
5
6
Legend
13
0
22
Hail Storm (Alliances)
10
Hail Storm
13
5
14
Jeff A. Menges
0
103
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
-1
1
3
1GG
7
0
26
Hakim, Loreweaver (Mirage)
17
Hakim, Loreweaver
14
8
15
Alan Rabinowitz
0
276
Flying UU: Put target creature enchantment card from your graveyard on Hakim, Loreweaver. Treat that enchantment as though it were just played. Use this ability only during your upkeep and only if there are no enchantments on Hakim. UU, TAP: Destroy all enchantments on Hakim.
-1
3
3
3UU
1
2
1
4
6
Legend
7
0
22
Halam Djinn (Invasion)
11
Halam Djinn
31
13
8
Adam Rex
0
190
Haste (This creature may attack and Tap the turn it comes under your control.) Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.
146
0
2
5R
1
6
1
5
5
Djinn
7
0
18
Halfdane (Legends)
8
Halfdane
7
8
14
Melissa Benson
0
204
When Halfdane comes into play he is 3/3. During your upkeep, Halfdane acquires the current power and toughness of target creature other than Halfdane. If there are no legal targets, Halfdane becomes 3/3.
-1
6
4
1BUW
1
*
1
*
6
Legend
4
0
25
Hall of Gemstone (Mirage)
16
Hall of Gemstone
14
8
15
David A. Cherry
0
164
During each player's upkeep, that player chooses a color. Until end of turn, each mana-producing land produces mana of the chosen color instead of its normal color.
-1
1
3
1GG
5
World
12
0
25
Hallowed Ground (Ice Age)
15
Hallowed Ground
10
4
14
Douglas Shuler
0
68
WW: Return target non-snow-covered land you control to owner's hand.
-1
2
2
1W
11
0
23
Halls of Mist (Ice Age)
13
Halls of Mist
10
8
10
Mark Poole
0
93
Cumulative Upkeep: 1 No creature can attack if it attacked during its controller's last turn.
-1
7
0
31
Hammer Mage (Mercadian Masques)
11
Hammer Mage
28
13
12
Rebecca Guay
60
When he's holding the hammers, everything looks like a nail.
92
XR, Tap, Discard a card from your hand: Destroy all artifacts with converted mana X or less.
193
0
2
1R
1
1
1
1
11
Spellshaper
14
0
36
Hammer of Bogardan (Classic edition)
18
Hammer of Bogardan
4
14
11
Ron Spencer
0
204
Hammer of Bogardan deals 3 damage to target creature or player. 2RRR: Return Hammer of Bogardan to your hand. Play this ability only during your upkeep and only if Hammer of Bogardan is in your graveyard.
-1
0
3
1RR
14
0
27
Hammer of Bogardan (Mirage)
18
Hammer of Bogardan
14
8
11
Ron Spencer
0
203
Hammer of Bogardan deals 3 damage to target creature or player. 2RRR: Return Hammer of Bogardan to your hand. Use this ability only during your upkeep and only if Hammer of Bogardan is in your graveyard.
-1
0
3
1RR
7
0
29
Hammerhead Shark (Stronghold)
16
Hammerhead Shark
18
12
15
Stephen Daniele
56
Cross the eyes of a hammerhead and you'll dot its teeth.
76
Hammerhead Shark cannot attack unless defending player controls any islands.
-1
3
2
1U
1
2
1
3
4
Fish
11
0
20
Hammerheim (Legends)
10
Hammerheim
7
5
14
Bryon Wackwitz
0
104
TAP: Add R to your mana pool TAP: Remove all landwalking ability from target creature until end of turn.
-1
14
0
29
Hand of Death (Portal 2. age)
13
Hand of Death
27
12
14
Heather Hudson
35
The touch of death is never gentle.
42
Destroy any one creature that isn't black.
-1
4
2
2B
14
0
34
Hand of Death (Version 1) (Portal)
25
Hand of Death (Version 1)
25
12
14
John Coulthart
0
89
Destroy any one creature that isn't black. (A creature is black if it has B in its cost.)
-1
4
2
2B
14
0
34
Hand of Death (Version 2) (Portal)
25
Hand of Death (Version 2)
25
12
14
John Coulthart
0
42
Destroy any one creature that isn't black.
-1
4
2
2B
7
0
32
Hand of Justice (Fallen Empires)
15
Hand of Justice
9
4
14
Melissa Benson
0
81
TAP: Tap three target white creatures you control to destroy any target creature.
-1
2
2
5W
1
2
1
6
6
Avatar
12
0
22
Hand to Hand (Tempest)
12
Hand to Hand
17
14
10
Carl Frank
0
83
Instants and abilities requiring an activation cost cannot be played during combat.
-1
0
2
2R
12
0
19
Handcuffs (Unglued)
9
Handcuffs
23
13
16
Jeff Laubenstein
42
"That was fun! Now me." -Gwendlyn Di Corci
149
Target player keeps both hands in contact with each other. If he or she does not, sacrifice Handcuffs and that player sacrifices three cards in play.
-1
4
3
3BB
12
0
25
Hanna's Custody (Tempest)
15
Hanna's Custody
17
14
10
DiTerlizzi
0
54
Artifacts cannot be the target of spells or abilities.
-1
2
2
2W
7
0
34
Hanna, Ship's Navigator (Invasion)
23
Hanna, Ship's Navigator
31
14
11
Dave Dorman
75
"I never thought I'd spend my life fighting. I'm a maker, not a destroyer."
86
1WU, Tap: Return target artifact or enchantment card from your graveyard to your hand.
249
6
3
1WU
1
1
1
2
6
Legend
7
0
27
Harbinger of Night (Mirage)
18
Harbinger of Night
14
8
10
Tom Kyffin
0
57
During your upkeep, put a -1/-1 counter on each creature.
-1
4
3
2BB
1
2
1
3
6
Spirit
7
0
24
Harbor Guardian (Mirage)
15
Harbor Guardian
14
4
11
Stuart Beel
0
110
Harbor Guardian can block creatures with flying. If Harbor Guardian attacks, defending player may draw a card.
-1
6
3
2WU
1
3
1
4
8
Guardian
7
0
34
Harmattan Efreet (Classic edition)
16
Harmattan Efreet
4
13
11
Drew Tucker
139
"One moment I was walking along the beach, and the next I was high in the air, staring into a hideous smiling face." -Tarub, Suq'Ata sailor
59
Flying 1UU: Target creature gains flying until end of turn.
-1
3
3
2UU
1
2
1
2
6
Efreet
7
0
25
Harmattan Efreet (Mirage)
16
Harmattan Efreet
14
4
11
Drew Tucker
0
59
Flying 1UU: Target creature gains flying until end of turn.
-1
3
3
2UU
1
2
1
2
6
Efreet
13
0
36
Harmonic Convergence (Urza`s Legacy)
20
Harmonic Convergence
21
13
9
John Avon
54
When the eternal stars align, can mere mortals resist?
52
Return all enchantments to top of owners' libraries.
103
1
2
2G
14
0
33
Harmony of Nature (Portal 2. age)
17
Harmony of Nature
27
13
11
Kaja Foglio
0
119
Tap any number of your creatures. You gain 4 life for each creature tapped in this way. (Tapped creatures can't block.)
-1
1
2
2G
13
0
17
Harrow (Invasion)
6
Harrow
31
12
13
Rob Alexander
34
No spot in nature is truly barren.
157
As an additional cost to play Harrow, sacrifice a land. Search your library for up to two basic land cards and put them into play. Then shuffle your library.
189
1
2
2G
13
0
16
Harrow (Tempest)
6
Harrow
17
13
19
Eric David Anderson
0
125
Sacrifice a land: Search your library for up to two basic land cards and put them into play. Shuffle your library afterwards.
-1
1
2
2G
12
0
25
Harsh Judgment (Invasion)
14
Harsh Judgment
31
14
14
Carl Critchlow
37
"At least they remember me." -Gerrard
169
As Harsh Judgment comes into play, choose a color. If an instant or sorcery of the chosen color would deal damage to you, it deals that damage to its controller instead.
19
2
3
2WW
14
0
22
Harsh Justice (Portal)
13
Harsh Justice
25
14
14
John Coulthart
0
180
Play Harsh Justice only after you're attacked, before you declare interceptors. This turn, each attacking creature that damages you also deals equal damage to the attacking player.
-1
2
2
2W
7
0
22
Harvest Mage (Nemesis)
12
Harvest Mage
29
12
11
Dan Frazier
56
"Why should one limit oneself to the resources at hand?"
158
G, Tap, Discard a card from your hand: Until end of turn, if you tap a land for mana, it produces one mana of any color instead of its normal type and amount.
105
1
1
G
1
1
1
1
11
Spellshaper
7
0
27
Harvest Wurm (Weatherlight)
12
Harvest Wurm
16
12
16
Stephen L. Walsh
0
116
When Harvest Wurm comes into play, return any basic land card from your graveyard to your hand or bury Harvest Wurm.
-1
1
2
1G
1
3
1
2
4
Wurm
7
0
43
Hasran Ogress (2 versions) (Arabian Nights)
26
Hasran Ogress (2 versions)
5
2
11
Dan Frazier
0
85
Unless you pay 2 each time Hasran Ogress attacks, Hasran Ogress does 3 damage to you.
-1
4
2
BB
1
3
1
2
4
Ogre
7
0
26
Hasran Ogress (Chronicles)
13
Hasran Ogress
11
2
11
Dan Frazier
0
90
If you declare Hasran Ogress as an attacker, pay 2 or Hasran Ogress deals 3 damage to you.
-1
4
2
BB
1
3
1
2
4
Ogre
7
0
22
Hate Weaver (Invasion)
11
Hate Weaver
31
13
11
Roger Raupp
29
"Let my hate fuel your fury."
60
2: Target blue or red creature gets +1/+0 until end of turn.
108
4
2
1B
1
2
1
1
6
Wizard
13
0
15
Hatred (Exodus)
6
Hatred
19
14
4
Brom
167
"I will flay the skin from your flesh and the flesh from your bones and scrape your bones dry. And still you will not have suffered enough." -Greven il-Vec, to Gerrard
57
Pay X life: Target creature gets +X/+0 until end of turn.
-1
4
3
3BB
12
0
38
Haunted Crossroads (Mercadian Masques)
18
Haunted Crossroads
28
13
14
Carl Critchlow
82
It seemed as if no one wanted them to reach the Henge of Ramos -not even the dead.
71
B: Put target creature card from your graveyard on top of your library.
138
4
2
2B
7
0
28
Haunting Apparition (Mirage)
19
Haunting Apparition
14
4
6
Chippy
0
119
Flying Haunting Apparition has power equal to 1 plus the number of green creature cards in target opponent's graveyard.
-1
6
3
1UB
3
1+*
1
2
5
Ghost
14
0
30
Haunting Misery (Weatherlight)
15
Haunting Misery
16
12
10
Gary Leach
0
105
Remove X creature cards in your graveyard from the game: Haunting Misery deals X damage to target player.
-1
4
3
1BB
12
0
27
Haunting Wind (Antiquities)
13
Haunting Wind
6
6
14
Jeff A. Menges
0
172
Each time an artifact in play is tapped or its activation cost is paid, Haunting Wind does 1 damage to that artifact's controller. Is not triggered by continuous artifacts.
-1
4
2
3B
11
0
40
Havenwood Battleground (Classic edition)
22
Havenwood Battleground
4
13
12
Liz Danforth
0
141
Havenwood Battleground comes into play tapped. TAP: Add G to your mana pool. TAP, Sacrifice Havenwood Battleground: Add GG to your mana pool.
-1
11
0
39
Havenwood Battleground (Fallen Empires)
22
Havenwood Battleground
9
5
10
Mark Poole
0
120
Comes into play tapped. TAP: Add G to your mana pool. TAP: Sacrifice Havenwood Battleground to add GG to your mana pool.
-1
11
0
38
Havenwood Battleground (Fifth edition)
22
Havenwood Battleground
3
4
12
Liz Danforth
0
141
Havenwood Battleground comes into play tapped. TAP: Add G to your mana pool. TAP, Sacrifice Havenwood Battleground: Add GG to your mana pool.
-1
12
0
15
Havoc (Tempest)
5
Havoc
17
13
15
Donato Giancola
0
82
Whenever target opponent successfully casts a white spell, he or she loses 2 life.
-1
0
2
1R
7
0
28
Hawkeater Moth (Urza`s Saga)
14
Hawkeater Moth
20
13
14
Heather Hudson
56
Each day at dusk the birds above the canopy grow silent.
66
Flying Hawkeater Moth cannot be the target of spells or abilities.
-1
1
2
3G
1
1
1
2
6
Insect
7
0
29
Hazduhr the Abbot (Homelands)
17
Hazduhr the Abbot
12
4
11
Dan Frazier
0
87
X, TAP: Redirect to Hazduhr the Abbot X damage dealt to any white creature you control.
-1
2
3
3WW
1
2
1
5
6
Legend
7
0
24
Hazerider Drake (Mirage)
15
Hazerider Drake
14
4
13
Zina Saunders
0
27
Flying, protection from red
-1
6
3
2WU
1
2
1
3
5
Drake
7
0
23
Hazezon Tamar (Legends)
13
Hazezon Tamar
7
8
21
Richard Kane-Ferguson
0
268
On your next upkeep after Hazezon is put into play, put * token Sand Warriors into play, where * is the number of lands under your control. Treat the Warriors as 1/1 white, green, and red creatures. If Hazezon leaves play, all Sand Warriors are also removed from game.
-1
6
4
4WGR
1
2
1
4
6
Legend
7
0
26
Hazy Homunculus (Prophecy)
15
Hazy Homunculus
30
12
17
Anthony S. Waters
54
They hide in dreams and whispers and faraway thoughts.
85
Hazy Homunculus is unblockable as long as defending player controls an untapped land.
36
3
2
1U
1
1
1
1
8
Illusion
7
0
27
Headless Horseman (Legends)
17
Headless Horseman
7
0
14
Quinton Hoover
0
0
-1
4
2
2B
1
2
1
2
8
Horseman
13
0
27
Headlong Rush (Urza`s Saga)
13
Headlong Rush
20
12
12
Dermot Power
117
A landslide of goblins poured toward the defenders-tumbling, rolling, and bouncing their way down the steep hillside.
60
All attacking creatures gain first strike until end of turn.
-1
0
2
1R
13
0
21
Headstone (Homelands)
9
Headstone
12
0
15
David A. Cherry
0
106
Remove from the game target card in any graveyard. Draw a card at the beginning of the next turn's upkeep.
-1
4
2
1B
13
0
20
Heal (Fifth edition)
4
Heal
3
0
10
Mark Tedin
0
90
Prevent 1 damage to any creature or player. Draw a card at the beginning of the next turn.
-1
2
1
W
13
0
14
Heal (Ice Age)
4
Heal
10
0
10
Mark Tedin
0
99
Prevent 1 damage to any creature or player. Draw a card at the beginning of the next turn's upkeep.
-1
2
1
W
13
0
36
Healing Salve (Alpha/Beta/Unlimited)
13
Healing Salve
0
0
11
Dan Frazier
0
75
Gain 3 life, or prevent up to 3 damage from being dealt to a single target.
-1
2
1
W
13
0
31
Healing Salve (Classic edition)
13
Healing Salve
4
12
14
Heather Hudson
0
109
Choose one - Target player gains 3 life; or prevent the next 3 damage to target creature or player this turn.
-1
2
1
W
13
0
29
Healing Salve (Fifth edition)
13
Healing Salve
3
0
13
Zina Saunders
0
80
Target player gains 3 life, or prevent up to 3 damage to any creature or player.
-1
2
1
W
13
0
30
Healing Salve (Fourth edition)
13
Healing Salve
2
0
11
Dan Frazier
0
79
Give target player 3 life, or prevent up to 3 damage to any creature or player.
-1
2
1
W
13
0
22
Healing Salve (Mirage)
13
Healing Salve
14
0
13
Hannibal King
0
80
Target player gains 3 life, or prevent up to 3 damage to any creature or player.
-1
2
1
W
13
0
31
Healing Salve (Revised edition)
13
Healing Salve
1
0
11
Dan Frazier
0
75
Gain 3 life, or prevent up to 3 damage from being dealt to a single target.
-1
2
1
W
13
0
31
Healing Salve (Seventh Edition)
13
Healing Salve
33
12
22
Greg & Tim Hildebrandt
0
129
Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
18
2
1
W
13
0
27
Healing Salve (Urza`s Saga)
13
Healing Salve
20
12
14
Heather Hudson
98
"Xantcha is recovering. The medicine is slow, but my magic would have killed her." -Serra, to Urza
91
Choose one - Target player gains 3 life; or prevent up to 3 damage to a creature or player.
-1
2
1
W
7
0
22
Heart Sliver (Tempest)
12
Heart Sliver
17
12
11
Ron Spencer
0
49
All Slivers are unaffected by summoning sickness.
-1
0
2
1R
1
1
1
1
6
Sliver
7
0
29
Heart Warden (Urza`s Destiny)
12
Heart Warden
22
12
8
Adam Rex
114
"In Llanowar, we tend the forest's boughs and branches. In Yavimaya, we are a part of them." -Rofellos of Llanowar
82
TAP: Add one green mana to your mana pool. 2, Sacrifice Heart Warden: Draw a card.
-1
1
2
1G
1
1
1
1
3
Elf
7
0
22
Heart Wolf (Homelands)
10
Heart Wolf
12
4
19
Margaret Organ-Kean
0
198
First strike TAP: Target Dwarf gains first strike and gets +2/+0 until end of turn. If that Dwarf leaves play this turn, bury Heart Wolf. Use this ability only when attack or defense is announced.
-1
0
2
3R
1
2
1
2
4
Wolf
12
0
32
Heart of Bogardan (Weatherlight)
17
Heart of Bogardan
16
14
14
Terese Nielsen
0
205
Cumulative upkeep 2 If Heart of Bogardan's cumulative upkeep cost is not paid, Heart of Bogardan deals damage equal to its last paid cumulative upkeep to target player and each creature he or she controls.
-1
0
3
2RR
1
0
34
Heart of Ramos (Mercadian Masques)
14
Heart of Ramos
28
14
12
David Martin
31
Ramos bled, and there was fire.
102
Tap: Add one red mana to your mana pool. Sacrifice Heart of Ramos: Add one red mana to your mana pool.
296
5
1
3
11
0
29
Heart of Yavimaya (Alliances)
17
Heart of Yavimaya
13
9
12
Pete Venters
0
166
When Heart of Yavimaya comes into play, sacrifice a forest or bury Heart of Yavimaya. TAP: Add G to your mana pool. TAP: Target creature gets +1/+1 until end of turn.
-1
13
0
22
Hearth Charm (Visions)
12
Hearth Charm
15
0
13
Greg Spalenka
0
168
Choose one - Destroy target artifact creature; or all attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn.
-1
0
1
R
1
0
23
Heartstone (Stronghold)
10
Heartstone
18
13
11
John Matson
76
"Finding a true heartstone is even harder than finding a true heart." -Hanna
145
The cost of each creature ability requiring an activation cost is reduced by 1. This cannot reduce an ability's generic mana cost to less then 1.
-1
5
1
3
7
0
25
Heartwood Dryad (Tempest)
15
Heartwood Dryad
17
12
12
Rebecca Guay
0
48
Heartwood Dryad can block creatures with shadow.
-1
1
2
1G
1
2
1
1
5
Dryad
7
0
25
Heartwood Giant (Tempest)
15
Heartwood Giant
17
14
13
Randy Elliott
0
73
TAP, Sacrifice a forest: Heartwood Giant deals 2 damage to target player.
-1
1
3
3GG
1
4
1
4
5
Giant
7
0
28
Heartwood Treefolk (Tempest)
18
Heartwood Treefolk
17
13
11
Daren Bader
0
84
Forestwalk (If defending player controls any forests, this creature is unblockable.)
-1
1
3
2GG
1
3
1
4
8
Treefolk
13
0
22
Heat Ray (Urza`s Saga)
8
Heat Ray
20
12
12
Brian Snoddy
91
It's not known whether the Thran built the device to forge their wonders or to defend them.
43
Heat Ray deals X damage to target creature.
-1
0
2
XR
12
0
26
Heat Stroke (Weatherlight)
11
Heat Stroke
16
14
15
Andrew Robinson
0
88
At the end of each combat, destroy all creatures that blocked or were blocked this turn.
-1
0
2
2R
12
0
19
Heat Wave (Visions)
9
Heat Wave
15
4
15
Alan Rabinowitz
0
201
Cumulative upkeep R Blue creatures cannot block creatures you control. Nonblue creatures cannot block creatures you control unless their controller pays an additional 1 life for each blocking creature.
-1
0
2
2R
12
0
27
Heat of Battle (Stronghold)
14
Heat of Battle
18
13
14
Matthew Wilson
70
"Takara, it's me!" shouted Starke. It was no use - she obeyed Volrath.
90
Whenever any creature blocks, Heat of Battle deals 1 damage to that creature's controller.
-1
0
2
1R
13
0
23
Heaven's Gate (Legends)
13
Heaven's Gate
7
4
14
Douglas Shuler
0
228
Changes the color of one or more target creatures to white until end of turn. You choose which and how many creatures are affected. Costs to tap, maintain, or use a special ability of target creatures remain entirely unchanged.
-1
2
1
W
7
0
32
Heavy Ballista (Classic edition)
14
Heavy Ballista
4
13
11
Ron Spencer
95
"Archers, balliste-you can't even get near the island of Avenant." -Gerrard of the Weatherlight
76
TAP: Heavy Ballista deals 2 damage to target attacking or blocking creature.
-1
2
2
3W
1
2
1
3
7
Soldier
7
0
32
Heavy Ballista (Seventh Edition)
14
Heavy Ballista
33
13
12
Brian Snoddy
89
"Soldiers wear down and enemies collapse-but the ballista never tires." -Ballista captain
76
Tap: Heavy Ballista deals 2 damage to target attacking or blocking creature.
19
2
2
3W
1
2
1
3
7
Soldier
7
0
29
Heavy Ballista (Weatherlight)
14
Heavy Ballista
16
12
11
Ron Spencer
0
76
TAP: Heavy Ballista deals 2 damage to target attacking or blocking creature.
-1
2
2
3W
1
2
1
3
8
Soldiers
14
0
29
Heavy Fog (Portal 3 Kingdoms)
9
Heavy Fog
26
13
13
Liu Shangying
0
146
Play Heavy Fog only after you're attacked, before you declare blockers. This turn, all damage dealt to you by attacking creatures is reduced to 0.
136
1
2
1G
12
0
26
Hecatomb (Classic edition)
8
Hecatomb
4
14
12
George Pratt
0
188
When Hecatomb comes into play, you may sacrifice four creatures. If you don't, sacrifice Hecatomb. Tap an untapped swamp you control: Hecatomb deals 1 damage to target creature or player.
-1
4
3
1BB
12
0
24
Hecatomb (Fifth edition)
8
Hecatomb
3
8
12
George Pratt
0
152
When Hecatomb comes into play, sacrifice four creatures or bury Hecatomb. Tap a swamp you control: Hecatomb deals 1 damage to target creature or player.
-1
4
3
1BB
12
0
18
Hecatomb (Ice Age)
8
Hecatomb
10
8
11
NeNe Thomas
0
149
When Hecatomb comes into play, sacrifice four creatures. 0: Tap target swamp you control to have Hecatomb deal 1 damage to target creature or player.
-1
4
3
1BB
12
0
31
Heightened Awareness (Prophecy)
20
Heightened Awareness
30
14
12
Pete Venters
80
It startles me how alive one feels on the edge of death. - Barrin, master wizard
108
As Heightened Awareness comes into play, discard your hand. At the beginning of your draw step, draw a card.
37
3
3
3UU
13
0
20
Hell Swarm (Legends)
10
Hell Swarm
7
0
16
Christopher Rush
0
42
All creatures get -1/-0 until end of turn.
-1
4
1
B
7
0
29
Hell's Caretaker (Chronicles)
16
Hell's Caretaker
11
4
17
Sandra Everingham
0
174
TAP: Sacrifice a creature to take target creature from your graveyard and put it directly into play as though it were just summoned. Use this ability only during your upkeep.
-1
4
2
3B
1
1
1
1
16
Hell's Caretaker
7
0
26
Hell's Caretaker (Legends)
16
Hell's Caretaker
7
8
17
Sandra Everingham
0
168
TAP: During your upkeep sacrifice a creature and take a creature from your graveyard and put it directly into play. Treat this creature as though it were just summoned.
-1
4
2
3B
1
1
1
1
16
Hell's Caretaker
14
0
18
Hellfire (Legends)
8
Hellfire
7
8
12
Pete Venters
0
127
All non-black creatures are destroyed. Hellfire does X + 3 damage to you; X is the number of creatures placed in the graveyard.
-1
4
4
2BBB
1
0
27
Helm of Awakening (Visions)
17
Helm of Awakening
15
4
8
Adam Rex
0
46
All spells cost one generic mana less to play.
-1
5
1
2
8
0
38
Helm of Chatzuk (Alpha/Beta/Unlimited)
15
Helm of Chatzuk
0
8
10
Mark Tedin
0
67
1: You may give one creature the ability to band until end of turn.
-1
5
1
1
1
0
31
Helm of Chatzuk (Fifth edition)
15
Helm of Chatzuk
3
8
10
Mark Tedin
0
56
1, TAP: Target creature gains banding until end of turn.
-1
5
1
1
1
0
32
Helm of Chatzuk (Fourth edition)
15
Helm of Chatzuk
2
8
10
Mark Tedin
0
56
1, TAP: Target creature gains banding until end of turn.
-1
5
1
1
1
0
33
Helm of Chatzuk (Revised edition)
15
Helm of Chatzuk
1
8
10
Mark Tedin
0
68
1, TAP: You may give one creature banding ability until end of turn.
-1
5
1
1
1
0
29
Helm of Obedience (Alliances)
17
Helm of Obedience
13
9
12
Brian Snoddy
0
378
X, TAP: Put the top card of target opponent's library into his or her graveyard. Continue doing this until you have put X cards or a creature card into that graveyard, whichever occurs first. If the last card put into the graveyard is a creature card, bury Helm of Obedience and put that creature into play under your control as though it were just cast. X cannot be equal to 0.
-1
5
1
4
1
0
28
Helm of Possession (Tempest)
18
Helm of Possession
17
14
13
Janet Aulisio
0
214
You may choose not to untap Helm of Possession during your untap phase. 2, TAP, Sacrifice a creature: Gain control of target creature as long as you control Helm of Possession and Helm of Possession remains tapped.
-1
5
1
4
1
0
27
Hematite Talisman (Ice Age)
17
Hematite Talisman
10
4
13
L.A. Williams
0
125
3: Untap target permanent. Use this ability only when a red spell is successfully cast and only once for each red spell cast.
-1
5
1
2
6
0
34
Henge Guardian (Mercadian Masques)
14
Henge Guardian
28
13
6
Chippy
92
Like so many Thran relics, the wurm engine kept operating long after its creators were gone.
50
2: Henge Guardian gains trample until end of turn.
297
5
1
5
1
3
1
4
0
11
0
34
Henge of Ramos (Mercadian Masques)
14
Henge of Ramos
28
13
20
Edward P. Beard, Jr.
31
We are the wheel.-Dryad saying.
114
Tap: Add one colorless mana to your mana pool. 2, Tap: Add one mana of any color to your mana pool. It is the hub.
318
7
0
29
Herald of Serra (Urza`s Saga)
15
Herald of Serra
20
14
14
Matthew Wilson
0
174
Flying; echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) Attacking does not cause Herald of Serra to tap.
-1
2
3
2WW
1
3
1
4
5
Angel
4
0
28
Hermetic Study (Urza`s Saga)
14
Hermetic Study
20
12
11
Ron Spencer
77
"Books can be replaced; a prize student cannot. Be patient." -Urza, to Barrin
90
Enchanted creature gains "TAP: This creature deals 1 damage to target creature or player."
-1
3
2
1U
8
Creature
7
0
25
Hermit Druid (Stronghold)
12
Hermit Druid
18
14
14
Heather Hudson
69
Seeking the company of plants ensures that your wits will go to seed.
166
G, T: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and put all other revealed cards into your graveyard.
-1
1
2
1G
1
1
1
1
5
Druid
4
0
32
Hero's Resolve (Classic edition)
14
Hero's Resolve
4
12
12
Pete Venters
142
"Destiny, chance, fate, fortune-they're all just ways of claiming your successes without claiming your failures." -Gerrard of the Weatherlight
30
Enchanted creature gets +1/+5.
-1
2
2
1W
8
Creature
4
0
24
Hero's Resolve (Tempest)
14
Hero's Resolve
17
12
12
Pete Venters
0
30
Enchanted creature gets +1/+5.
-1
2
2
1W
8
Creature
13
0
26
Heroes' Reunion (Invasion)
15
Heroes' Reunion
31
13
14
Terese Nielsen
115
"You helped save my people from a Phyrexian fate. Did you think I wouldn't return the favor?" -Eladamri, to Gerrard
27
Target player gains 7 life.
250
6
2
GW
4
0
28
Heroic Defiance (Planeshift)
15
Heroic Defiance
32
12
14
Terese Nielsen
66
"Wear courage as your armor. Wield honor as your blade". - Gerrard
135
Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
6
2
2
1W
8
Creature
12
0
24
Heroism (Fallen Empires)
7
Heroism
9
6
10
Mark Poole
0
193
0: Sacrifice a white creature to have attacking red creatures deal no damage during combat this turn. The attacking player may pay 2R for an attacking creature to have it deal damage as normal.
-1
2
2
2W
12
0
23
Hesitation (Stronghold)
10
Hesitation
18
13
12
Pete Venters
107
Gerrard hesitaed, looking up at an enemy ship. The future hesitated with him, changed forever by the pause.
68
If any spell is played, counter that spell and sacrifice Hesitation.
-1
3
2
1U
13
0
29
Hibernation (Seventh Edition)
11
Hibernation
33
13
12
Matt Cavotta
47
The deep sleep of winter is not always restful.
51
Return all green permanents to their owners' hands.
79
3
2
2U
13
0
25
Hibernation (Urza`s Saga)
11
Hibernation
20
13
15
Scott Kirschner
113
On its way to the cave, the armadillo brushed by a sapling. It awoke to find a full-grown tree blocking its path.
45
Return all green permanents to owners' hands.
-1
3
2
2U
7
0
31
Hibernation Sliver (Stronghold)
18
Hibernation Sliver
18
13
15
Scott Kirschner
104
Mogglings have been known to play ball with hibernating slivers, completly unaware of their true nature.
69
Each Sliver gains "Pay 2 life: Return this creature to owner's hand."
-1
6
2
UB
1
2
1
2
6
Sliver
11
0
35
Hickory Woodlot (Mercadian Masques)
15
Hickory Woodlot
28
12
14
Sean McConnell
0
234
Hickory Woodlot comes into play tapped with two depletion counters on it. Tap, Remove a depletion counter from Hickory Woodlot: Add two green mana to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it.
319
12
0
29
Hidden Ancients (Urza`s Saga)
15
Hidden Ancients
20
13
11
Daren Bader
81
The only alert the invaders had was the rustling of leaves on a day without wind.
171
When one of your opponents successfully casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 creature that counts as a Treefolk.
-1
1
2
1G
12
0
30
Hidden Gibbons (Urza`s Legacy)
14
Hidden Gibbons
21
14
11
Una Fricker
61
When these apes want something, it's a matter of gibbon take.
174
When one of your opponents successfully casts an instant or interrupt spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 creature that counts as an Ape.
104
1
1
G
12
0
31
Hidden Guerrillas (Urza`s Saga)
17
Hidden Guerrillas
20
13
19
Christopher Moeller
0
188
When one of your opponents successfully casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 creature with trample and that counts as a Soldier.
-1
1
1
G
12
0
25
Hidden Herd (Urza`s Saga)
11
Hidden Herd
20
14
15
Andrew Robinson
0
142
When one of your opponents plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 creature that counts as a Beast.
-1
1
1
G
7
0
31
Hidden Horror (Classic edition)
13
Hidden Horror
4
13
13
Clint Langley
46
Lifespans are measured by its dreadful length.
125
When Hidden Horror comes into play, choose and discard a creature card from your hand. If you don't, sacrifice Hidden Horror.
-1
4
3
1BB
1
4
1
4
6
Horror
7
0
29
Hidden Horror (Portal 2. age)
13
Hidden Horror
27
14
4
Brom
0
126
When Hidden Horror comes into play from your hand, choose and discard a creature card from your hand or destroy Hidden Horror.
-1
4
3
1BB
1
4
1
4
6
Horror
7
0
28
Hidden Horror (Weatherlight)
13
Hidden Horror
16
13
13
Clint Langley
0
93
When Hidden Horror comes into play, choose and discard a creature card or bury Hidden Horror.
-1
4
3
1BB
1
4
1
4
6
Undead
12
0
22
Hidden Path (The Dark)
11
Hidden Path
8
4
13
Rob Alexander
0
36
All green creatures gain forestwalk.
-1
1
5
2GGGG
12
0
30
Hidden Predators (Urza`s Saga)
16
Hidden Predators
20
14
11
John Matson
0
174
When one of your opponents controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 creature that counts as a Beast.
-1
1
1
G
12
0
27
Hidden Retreat (Stronghold)
14
Hidden Retreat
18
14
14
Terese Nielsen
96
After an hour in the hidey-hole, Squee seriously pondered the advantages of danger over boredom.
158
Choose a card in your hand and put it on top of your library: Prevent all damage from an instant or sorcery. (Treat further damage from that source normally.)
-1
2
2
2W
12
0
27
Hidden Spider (Urza`s Saga)
13
Hidden Spider
20
12
14
Thomas M. Baxa
35
It wants only to dress you in silk.
208
When one of your opponents successfully casts a creature with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 creature that can block creatures with flying and that counts as a Spider.
-1
1
1
G
12
0
25
Hidden Stag (Urza`s Saga)
11
Hidden Stag
20
14
5
Berry
0
229
Whenever one of your opponents plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 creature that counts as a Beast. Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment.
-1
1
2
1G
12
0
20
High Ground (Exodus)
11
High Ground
19
13
7
rk post
46
In war, as in society, position is everything.
89
Each creature you control may block one additional creature. (All defense must be legal.)
-1
2
1
W
11
0
31
High Market (Mercadian Masques)
11
High Market
28
14
14
Carl Critchlow
54
If it can't be had here, it can't be had on any world.
90
Tap: Add one colorless mana to your mana pool. Tap, Sacrifice a creature: You gain 1 life.
320
12
0
29
High Seas (Mercadian Masques)
9
High Seas
28
13
20
Massimilano Frezzato
72
Bend as the wave breaks or it will break you as well. -Saprazzan saying.
66
Red creature spells and green creature spells cost 1 more to play.
83
3
2
2U
13
0
39
High Tide (3 versions) (Fallen Empires)
22
High Tide (3 versions)
9
0
38
Amy Weber, Anson Maddocks, Drew Tucker
0
76
Until end of turn, all islands produce an additional U when tapped for mana.
-1
3
1
U
7
0
23
Highland Giant (Portal)
14
Highland Giant
25
12
11
Ron Spencer
0
0
-1
0
3
2RR
1
3
1
4
8
Creature
7
0
34
Highway Robber (Mercadian Masques)
14
Highway Robber
28
12
10
Kev Walker
51
"Tonight, madam, it's your money .and. your life.".
86
When Highway Robber comes into play, you gain 2 life and target opponent loses 2 life.
139
4
3
2BB
1
2
1
2
9
Mercenary
7
0
33
Hill Giant (Alpha/Beta/Unlimited)
10
Hill Giant
0
0
11
Dan Frazier
0
0
-1
0
2
3R
1
3
1
3
5
Giant
7
0
26
Hill Giant (Fifth edition)
10
Hill Giant
3
0
17
Charles Gillespie
0
0
-1
0
2
3R
1
3
1
3
5
Giant
7
0
27
Hill Giant (Fourth edition)
10
Hill Giant
2
0
11
Dan Frazier
0
0
-1
0
2
3R
1
3
1
3
5
Giant
7
0
19
Hill Giant (Portal)
10
Hill Giant
25
12
14
Randy Gallegos
0
0
-1
0
2
3R
1
3
1
3
8
Creature
7
0
28
Hill Giant (Revised edition)
10
Hill Giant
1
0
11
Dan Frazier
0
0
-1
0
2
3R
1
3
1
3
5
Giant
7
0
28
Hill Giant (Seventh Edition)
10
Hill Giant
33
12
14
Orizio Daniele
72
"Hill giants are mostly just big. Of course, that does count for a lot."
0
196
0
2
3R
1
3
1
3
5
Giant
7
0
25
Hipparion (Fifth edition)
9
Hipparion
3
0
19
Margaret Organ-Kean
0
106
Hipparion cannot be assigned to block any creature with power 3 or greater unless you pay an additional 1.
-1
2
2
1W
1
1
1
3
9
Hipparion
7
0
19
Hipparion (Ice Age)
9
Hipparion
10
4
14
Dameon Willich
0
94
Cannot be assigned to block a creature with power 3 or greater unless you pay an additional 1.
-1
2
2
1W
1
1
1
3
9
Hipparion
7
0
31
Hired Giant (Mercadian Masques)
11
Hired Giant
28
13
12
Ben Thompson
0
150
When Hired Giant comes into play, each other player may search his or her library for a land card, put that card into play, then shuffle that library.
194
0
2
3R
1
4
1
4
5
Giant
8
0
32
Hive, The (Alpha/Beta/Unlimited)
9
Hive, The
0
8
17
Sandra Everingham
0
370
5: Creates one Giant Wasp, a 1/1 flying creature. Represent Wasps with tokens, making sure to indicate when each Wasp is tapped. Wasps can't attack during the turn created. Treat Wasps like artifact creatures in every way, except that they are removed from the game entirely if they ever leave play. If the Hive is destroyed, the Wasps must still be killed individually.
-1
5
1
5
1
0
25
Hive, The (Fifth edition)
9
Hive, The
3
8
17
Sandra Everingham
0
92
5, TAP: Put a Wasp token into play. Treat this token as a 1/1 artifact creature with flying.
-1
5
1
5
1
0
27
Hive, The (Revised edition)
9
Hive, The
1
8
17
Sandra Everingham
0
375
5, TAP: Creates one Giant Wasp, a 1/1 flying creature. Represent Wasps with tokens, making sure to indicate when each Wasp is tapped. Wasps can't attack during the turn created. Treat Wasps like artifact creatures in every way, except that they are removed from the game entirely if they ever leave play. If the Hive is destroyed, the Wasps must still be killed individually.
-1
5
1
5
7
0
27
Hivis of the Scale (Mirage)
18
Hivis of the Scale
14
8
15
Andrew Robinson
0
192
You may choose not to untap Hivis of the Scale during your untap phase. TAP: Gain control of target Dragon. If Hivis becomes untapped or you lose control of Hivis, lose control of that Dragon.
-1
0
3
3RR
1
3
1
4
6
Legend
7
0
20
Hoar Shade (Ice Age)
10
Hoar Shade
10
0
14
Richard Thomas
0
26
B: +1/+1 until end of turn
-1
4
2
3B
1
1
1
2
5
Shade
4
0
19
Hobble (Planeshift)
6
Hobble
32
12
12
Alan Pollack
3
N/A
120
When Hobble comes into play, draw a card. Enchanted creature can't attack. Enchanted creature can't block if it's black.
7
2
2
2W
8
Creature
7
0
29
Hollow Dogs (Seventh Edition)
11
Hollow Dogs
33
12
12
Arnie Swekel
67
A hollow dog is never empty. It is filled with thirst for the hunt.
62
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
141
4
2
4B
1
3
1
3
5
Hound
7
0
25
Hollow Dogs (Urza`s Saga)
11
Hollow Dogs
20
12
13
Jeff Miracola
67
A hollow dog is never empty. It is filled with thirst for the hunt.
62
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
-1
4
2
4B
1
3
1
3
6
Hounds
11
0
29
Hollow Trees (Fallen Empires)
12
Hollow Trees
9
4
13
Pat Morrissey
0
250
Comes into play tapped. You may choose not to untap Hollow Trees during your untap phase and instead put a storage counter on it. TAP: Remove any number of storage counters from Hollow Trees. For each storage counter removed, add G to your mana pool.
-1
11
0
28
Hollow Trees (Fifth edition)
12
Hollow Trees
3
8
12
David Seeley
0
241
Hollow Trees comes into play tapped. You may choose not to untap Hollow Trees during your untap phase and put a storage counter on it instead. TAP, Remove X storage counters from Hollow Trees: Add an amount of G equal to X to your mana pool.
-1
6
0
25
Hollow Warrior (Prophecy)
14
Hollow Warrior
30
13
8
Adam Rex
90
Though it moves like a living thing, anyone can tell it lacks a soul not to mention mercy.
144
Hollow Warrior cant attack or block unless you tap an untapped creatures you control. (This cost is paid as attackers or blockers are declared.)
138
5
1
4
1
4
1
4
0
4
0
33
Holy Armor (Alpha/Beta/Unlimited)
10
Holy Armor
0
0
14
Melissa Benson
0
83
Target creature gains +0/+2. W: Target creature gets extra +0/+1 until end of turn.
-1
2
1
W
8
Creature
4
0
27
Holy Armor (Fourth edition)
10
Holy Armor
2
0
14
Melissa Benson
0
96
Target creature gets +0/+2. W: Target creature Holy Armor enchants gets +0/+1 until end of turn.
-1
2
1
W
8
Creature
4
0
28
Holy Armor (Revised edition)
10
Holy Armor
1
0
14
Melissa Benson
0
37
Target creature gains +0/+2. W: +0/+1
-1
2
1
W
8
Creature
13
0
19
Holy Day (Invasion)
8
Holy Day
31
12
12
Pete Venters
90
"Will history remember this as the day demons arrived or the day saviors arrived?" -Barrin
56
Prevent all combat damage that would be dealt this turn.
20
2
1
W
13
0
18
Holy Day (Legends)
8
Holy Day
7
0
14
Justin Hampton
0
153
Creatures attack and block as normal, but none deal any damage. All attacking creatures are still tapped. Play any time before attack damage is assigned.
-1
2
1
W
13
0
21
Holy Light (The Dark)
10
Holy Light
8
2
11
Drew Tucker
0
52
All non-white creatures get -1/-1 until end of turn.
-1
2
2
2W
4
0
36
Holy Strength (Alpha/Beta/Unlimited)
13
Holy Strength
0
0
14
Anson Maddocks
0
28
Target creature gains +1/+2.
-1
2
1
W
8
Creature
4
0
29
Holy Strength (Fifth edition)
13
Holy Strength
3
0
14
Anson Maddocks
0
30
Enchanted creature gets +1/+2.
-1
2
1
W
8
Creature
4
0
30
Holy Strength (Fourth edition)
13
Holy Strength
2
0
14
Anson Maddocks
0
27
Target creature gets +1/+2.
-1
2
1
W
8
Creature
4
0
31
Holy Strength (Revised edition)
13
Holy Strength
1
0
14
Anson Maddocks
0
28
Target creature gains +1/+2.
-1
2
1
W
8
Creature
4
0
31
Holy Strength (Seventh Edition)
13
Holy Strength
33
12
13
Scott Fischer
0
30
Enchanted creature gets +1/+2.
20
2
1
W
8
Creature
7
0
37
Homarid (4 versions) (Fallen Empires)
20
Homarid (4 versions)
9
0
58
Bryon Wackwitz, Heather Hudson, Quinton Hoover, Mark Tedin
0
261
Put a tide counter on Homarid when it is brought into play and during your upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are three tide counters on Homarid, it gets +1/+1. When there are four tide counters on Homarid, remove them all.
-1
3
2
2U
1
2
1
2
7
Homarid
7
0
31
Homarid Shaman (Fallen Empires)
14
Homarid Shaman
9
4
9
Amy Weber
0
31
U: Tap a target green creature.
-1
3
3
2UU
1
2
1
1
7
Homarid
12
0
37
Homarid Spawning Bed (Fallen Empires)
20
Homarid Spawning Bed
9
6
14
Douglas Shuler
0
163
1UU: Sacrifice a blue creature to put X Camarid tokens into play, where X is the casting cost of the sacrificed creature. Treat these tokens as 1/1 blue creatures.
-1
3
2
UU
7
0
45
Homarid Warrior (3 versions) (Fallen Empires)
28
Homarid Warrior (3 versions)
9
0
49
Daniel Gelon, Douglas Shuler, Randy Asplund-Faith
0
178
U: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it.
-1
3
2
4U
1
3
1
3
7
Homarid
7
0
31
Homarid Warrior (Fifth edition)
15
Homarid Warrior
3
0
12
Pete Venters
0
148
U: Homarid Warrior cannot be the target of spells or effects until end of turn and does not untap during your next untap phase. Tap Homarid Warrior.
-1
3
2
4U
1
3
1
3
7
Homarid
7
0
29
Honor Guard (Seventh Edition)
11
Honor Guard
33
12
8
Mark Zug
40
The strength of one. The courage of ten.
44
W: Honor Guard gets +0/+1 until end of turn.
21
2
1
W
1
1
1
1
7
Soldier
7
0
24
Honor Guard (Stronghold)
11
Honor Guard
18
12
10
Joel Biske
115
"It is not a choice I make, to have this guard. It is the choice of my people, and my duty to them." -Oracle en-Vec
45
W: Honor Guard gets +0/+1 until end of turn.
-1
2
1
W
1
1
1
1
7
Soldier
13
0
36
Honor the Fallen (Mercadian Masques)
16
Honor the Fallen
28
14
14
Terese Nielsen
87
"May the River claim Cho-Manno's body, wherever it lies." -Ta-Karnst, Cho-Arrim healer.
106
Remove all creature cards in all graveyards from the game. You gain 1 life for each card removed this way.
21
2
2
1W
13
0
27
Honorable Passage (Visions)
17
Honorable Passage
15
4
13
Jeff Miracola
0
200
Prevent all damage to you or target creature from any one source. If that source is red, Honorable Passage deals to the source's controller an amount of damage equal to the amount of damage prevented.
-1
2
2
1W
7
0
28
Honorable Scout (Planeshift)
15
Honorable Scout
32
12
10
Mike Ploog
59
"I've faced your kind before. This time I'm ready for you."
114
When Honorable Scout comes into play, you gain 2 life for each black and/or red creature target opponent controls.
8
2
1
W
5
gh: 1
1
1
7
Soldier
7
0
22
Hooded Kavu (Invasion)
11
Hooded Kavu
31
12
9
John Howe
41
The spread of its hood eclipses all hope.
94
B: Hooded Kavu can't be blocked this turn except by artifact creatures and/or black creatures.
147
0
2
2R
1
2
1
2
4
Kavu
13
0
28
Hoodwink (Mercadian Masques)
8
Hoodwink
28
12
12
Arnie Swekel
74
The youths of Rishada's marketplace are always ready for a quick footrace.
65
Return target artifact, enchantment, or land to its owner's hand.
84
3
2
1U
13
0
20
Hope Charm (Visions)
10
Hope Charm
15
0
13
Greg Spalenka
0
134
Choose one - Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target local enchantment.
-1
2
1
W
13
0
30
Hope and Glory (Urza`s Legacy)
14
Hope and Glory
21
13
14
Heather Hudson
71
"Serra ruled by faith. I cannot afford that luxury." Radiant, archangel
70
Untap two target creatures. Each of them gets +1/+1 until end of turn.
9
2
2
1W
6
0
31
Hopping Automaton (Urza`s Saga)
17
Hopping Automaton
20
13
11
Val Mayerik
111
Designed to carry equipment across rivers, the hopping automaton was soon pressed into service in the infantry.
67
0: Hopping Automaton gets -1/-1 and gains flying until end of turn.
-1
5
1
3
1
2
1
2
0
1
0
30
Horn of Deafening (Chronicles)
17
Horn of Deafening
11
4
11
Dan Frazier
0
60
2, TAP: Target creature deals no damage in combat this turn.
-1
5
1
4
1
0
27
Horn of Deafening (Legends)
17
Horn of Deafening
7
8
11
Dan Frazier
0
64
2, TAP: Target creature deals no damage during combat this turn.
-1
5
1
4
1
0
26
Horn of Greed (Stronghold)
13
Horn of Greed
18
14
13
Jeff Miracola
42
"Rath grows, and I am nourished." -Volrath
59
Whenever any player plays a land, that player draws a card.
-1
5
1
3
1
0
34
Horn of Plenty (Mercadian Masques)
14
Horn of Plenty
28
14
13
Brian Despain
110
"This horn is an exact replica of the fabled Horn of Ramos, except mine is more lavish."-Mercadian magistrate.
113
Whenever a player plays a spell, he or she may pay 1. If that player does, he or she draws a card at end of turn.
298
5
1
6
1
0
33
Horn of Ramos (Mercadian Masques)
13
Horn of Ramos
28
14
12
David Martin
34
Ramos touched, and there was life.
105
Tap: Add one green mana to your mana pool. Sacrifice Horn of Ramos: Add one green mana to your mana pool.
299
5
1
3
7
0
25
Horned Cheetah (Invasion)
14
Horned Cheetah
31
13
11
John Matson
112
"I think she wants us to eat it," said Squee, staring at the oily carcass the cheetah had dragged to their fire.
62
Whenever Horned Cheetah deals damage, you gain that much life.
251
6
3
2GW
1
2
1
2
3
Cat
7
0
24
Horned Kavu (Planeshift)
11
Horned Kavu
32
12
14
Michael Sutfin
100
"That didn't happen naturally," said Multani. "Rath's overlay is interfering with the Æther itself."
97
When Horned Kavu comes into play, return a red or green creature you control to its owner's hand.
110
6
2
RG
5
gh: 3
1
4
4
Kavu
7
0
23
Horned Sliver (Tempest)
13
Horned Sliver
17
13
14
L. A. Williams
0
25
All Slivers gain trample.
-1
1
2
2G
1
2
1
2
6
Sliver
7
0
32
Horned Troll (Mercadian Masques)
12
Horned Troll
28
12
14
Heather Hudson
83
"If I says it's a troll, it's a troll. Goblins is always right in Mercadia."-Squee.
27
G: Regenerate Horned Troll.
251
1
2
2G
1
2
1
2
5
Troll
7
0
31
Horned Turtle (Classic edition)
13
Horned Turtle
4
12
10
DiTerlizzi
89
"So like men are they: a hardened shell with fragile flesh beneath." -Selenia, dark angel
0
-1
3
2
2U
1
1
1
4
6
Turtle
7
0
22
Horned Turtle (Portal)
13
Horned Turtle
25
12
12
Adrian Smith
0
0
-1
3
2
2U
1
1
1
4
8
Creature
7
0
31
Horned Turtle (Seventh Edition)
13
Horned Turtle
33
12
17
Edward Beard, Jr.
69
It doesn't like having visitors... unless it's having them for lunch.
0
80
3
2
2U
1
1
1
4
6
Turtle
7
0
23
Horned Turtle (Tempest)
13
Horned Turtle
17
12
10
DiTerlizzi
0
0
-1
3
2
2U
1
1
1
4
6
Turtle
1
0
26
Hornet Cannon (Stronghold)
13
Hornet Cannon
18
13
11
Ron Spencer
0
168
3, T: Put a Hornet token into play. Treat this token as a 1/1 artifact creature with flying that is unaffected by summoning sickness. At end of turn, destroy the token.
-1
5
1
4
7
0
22
Hornet Cobra (Legends)
12
Hornet Cobra
7
1
17
Sandra Everingham
0
12
First strike
-1
1
3
1GG
1
2
1
1
5
Cobra
6
0
24
Horrible Hordes (Mirage)
15
Horrible Hordes
14
4
10
Ian Miller
0
112
Rampage 1 (For each creature assigned to block it beyond the first, this creature gets +1/+1 until end of turn.)
-1
5
1
3
1
2
1
2
0
12
0
27
Horror of Horrors (Legends)
17
Horror of Horrors
7
4
10
Mark Tedin
0
73
Allows caster to sacrifice a swamp to regenerate a target black creature.
-1
4
3
3BB
7
0
28
Horseshoe Crab (Urza`s Saga)
14
Horseshoe Crab
20
12
15
Scott Kirschner
139
In the final days before the disaster, all the crabs on Tolaria migrated from inlets, streams, and ponds back to the sea. No one took note.
24
U: Untap Horseshoe Crab.
-1
3
2
2U
1
1
1
3
4
Crab
4
0
21
Hot Springs (Ice Age)
11
Hot Springs
10
8
14
Nicola Leonard
0
145
When Hot Springs comes into play, choose target land you control. 0: Tap land Hot Springs enchants to prevent 1 damage to any creature or player.
-1
1
2
1G
4
Land
13
0
39
Howl from Beyond (Alpha/Beta/Unlimited)
16
Howl from Beyond
0
0
10
Mark Poole
0
46
Target creature gains +X/+0 until end of turn.
-1
4
2
XB
13
0
34
Howl from Beyond (Classic edition)
16
Howl from Beyond
4
12
14
John Coulthart
0
45
Target creature gets +X/+0 until end of turn.
-1
4
2
XB
13
0
32
Howl from Beyond (Fifth edition)
16
Howl from Beyond
3
0
14
John Coulthart
0
45
Target creature gets +X/+0 until end of turn.
-1
4
2
XB
13
0
33
Howl from Beyond (Fourth edition)
16
Howl from Beyond
2
0
10
Mark Poole
0
45
Target creature gets +X/+0 until end of turn.
-1
4
2
XB
13
0
26
Howl from Beyond (Ice Age)
16
Howl from Beyond
10
0
10
Mark Poole
0
45
Target creature gets +X/+0 until end of turn.
-1
4
2
XB
13
0
34
Howl from Beyond (Revised edition)
16
Howl from Beyond
1
0
10
Mark Poole
0
46
Target creature gains +X/+0 until end of turn.
-1
4
2
XB
13
0
34
Howl from Beyond (Seventh Edition)
16
Howl from Beyond
33
12
11
Dave Dorman
74
"Whether it howls for hunger or for joy, you're in trouble just the same."
45
Target creature gets +X/+0 until end of turn.
142
4
2
XB
14
0
21
Howling Fury (Portal)
12
Howling Fury
25
12
16
Mike Dringenberg
0
60
Any one creature gets +4[O]/+0[D] until the end of the turn.
-1
4
2
2B
10
0
35
Howling Mine (Alpha/Beta/Unlimited)
12
Howling Mine
0
8
10
Mark Poole
0
72
Each player draws one extra card each turn during his or her draw phase.
-1
5
1
2
1
0
30
Howling Mine (Classic edition)
12
Howling Mine
4
14
10
Mark Poole
0
111
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
-1
5
1
2
1
0
28
Howling Mine (Fifth edition)
12
Howling Mine
3
8
10
Mark Poole
0
70
During each player's draw phase, that player draws an additional card.
-1
5
1
2
1
0
29
Howling Mine (Fourth edition)
12
Howling Mine
2
8
10
Mark Poole
0
62
Each player draws one extra card during his or her draw phase.
-1
5
1
2
1
0
30
Howling Mine (Revised edition)
12
Howling Mine
1
8
10
Mark Poole
0
87
Each player must draw one extra card during the draw phase of each of his or her turns.
-1
5
1
2
1
0
30
Howling Mine (Seventh Edition)
12
Howling Mine
33
14
12
Dana Knutson
78
Legend has it that the mine howls out the last words of those who died inside.
99
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws a card.
300
5
1
2
7
0
32
Howling Wolf (Mercadian Masques)
12
Howling Wolf
28
12
14
Heather Hudson
0
177
When Howling Wolves comes into play, you may search your library for up to three Howling Wolves cards, reveal them, and put them into your hand. If you do, shuffle your library.
252
1
3
2GG
1
2
1
2
4
Wolf
7
0
46
Hua Tuo, Honored Physician (Portal 3 Kingdoms)
26
Hua Tuo, Honored Physician
26
14
13
Gao Jianzhang
0
129
On your turn, before you attack, you may tap Hua Tuo to put any one creature card from your graveyard on the top of your library.
137
1
3
1GG
1
1
1
2
6
Legend
7
0
44
Huang Zhong, Shu General (Portal 3 Kingdoms)
24
Huang Zhong, Shu General
26
14
11
Quan Xuejun
83
Virile in war, he kept the north in fear; His prodigies subdued the western sphere.
65
Huang Zhong can't be blocked by more than one creature each turn.
8
2
3
2WW
1
2
1
3
6
Legend
7
0
33
Hulking Cyclops (Classic edition)
15
Hulking Cyclops
4
13
10
DiTerlizzi
62
Anyone can get around a cyclops, but few can stand in its way.
28
Hulking Cyclops can't block.
-1
0
3
3RR
1
5
1
5
5
Giant
7
0
24
Hulking Cyclops (Portal)
15
Hulking Cyclops
25
13
13
Paolo Parente
0
32
Hulking Cyclops can't intercept.
-1
0
3
3RR
1
5
1
5
8
Creature
7
0
25
Hulking Cyclops (Visions)
15
Hulking Cyclops
15
4
10
DiTerlizzi
0
29
Hulking Cyclops cannot block.
-1
0
3
3RR
1
5
1
5
7
Cyclops
7
0
23
Hulking Goblin (Portal)
14
Hulking Goblin
25
12
12
Pete Venters
0
31
Hulking Goblin can't intercept.
-1
0
2
1R
1
2
1
2
8
Creature
7
0
29
Hulking Ogre (Urza`s Destiny)
12
Hulking Ogre
22
12
22
Greg & Tim Hildebrandt
123
"The Keldons' ogre campaign provided more body parts than my meager facility could properly use." -Gatha, Tolarian renegade
25
Hulking Ogre can't block.
-1
0
2
2R
1
3
1
3
4
Ogre
14
0
24
Hull Breach (Planeshift)
11
Hull Breach
32
12
12
Brian Snoddy
112
"Crovax knows we're coming now," said a grinning Sisay. "I just sent the Predator crashing into his stronghold."
119
Choose one - Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment.
111
6
2
RG
13
0
20
Humble (Urza`s Saga)
6
Humble
20
13
11
Val Mayerik
72
"It is not your place to rule, Radiant. It may not even be mine." -Serra
76
Target creature loses all abilities and is a 0/1 creature until end of turn.
-1
2
2
1W
12
0
18
Humility (Tempest)
8
Humility
17
14
11
Phil Foglio
0
56
Each creature loses all abilities and is a 1/1 creature.
-1
2
3
2WW
7
0
28
Hunding Gjornersen (Legends)
18
Hunding Gjornersen
7
4
14
Richard Thomas
0
10
Rampage: 1
-1
6
4
2UUW
1
5
1
4
6
Legend
7
0
30
Hungry Hungry Heifer (Unglued)
20
Hungry Hungry Heifer
23
13
14
Randy Gallegos
5
Mooo.
97
During your upkeep, remove a counter from any card you control or sacrifice Hungry Hungry Heifer.
-1
1
2
2G
1
3
1
3
3
Cow
7
0
36
Hungry Mist (2 versions) (Homelands)
24
Hungry Mist (2 versions)
12
1
14
Heather Hudson
0
47
During your upkeep, pay GG or bury Hungry Mist.
-1
1
3
2GG
1
6
1
2
4
Mist
7
0
27
Hungry Mist (Fifth edition)
11
Hungry Mist
3
0
14
Heather Hudson
0
47
During your upkeep, pay GG or bury Hungry Mist.
-1
1
3
2GG
1
6
1
2
4
Mist
7
0
33
Hunted Wumpus (Mercadian Masques)
13
Hunted Wumpus
28
12
14
Heather Hudson
0
193
When Hunted Wumpus comes into play, each other play may put a creature card from his or her hand into play under his or her control. Flavor Text; Just one can feed a dozen people for a month.
253
1
3
GGG
1
6
1
6
5
Beast
7
0
35
Hunting Cheetah (Portal 3 Kingdoms)
15
Hunting Cheetah
26
13
8
Fang Yue
0
180
When Hunting Cheetah successfully damages your opponent, you may search your library for a forest card, reveal that card, and put it into your hand. Shuffle your library afterward.
138
1
2
2G
1
2
1
3
7
Cheetah
7
0
26
Hunting Drake (Planeshift)
13
Hunting Drake
32
12
13
Wayne England
85
Even the fiercest beast will flee when faced with the possibility of becoming dinner.
107
Flying. When Hunting Drake comes into play, put target red or green creature on top of its owner's library.
27
3
2
4U
5
gh: 2
1
2
5
Drake
7
0
23
Hunting Kavu (Invasion)
12
Hunting Kavu
31
13
16
Scott M. Fischer
108
Dominarians gladly fought alongside kavu . . . until the kavu figured out some Dominarians were quite tasty.
100
1RG, Tap: Remove from the game Hunting Kavu and target creature without flying that's attacking you.
252
6
3
1RG
1
2
1
3
4
Kavu
7
0
28
Hunting Moa (Urza`s Destiny)
11
Hunting Moa
22
13
10
DiTerlizzi
0
120
Echo; Whenever Hunting Moa comes into play or is put into a graveyard from play, put a +1/+1 counter on target creature.
-1
1
2
2G
1
3
1
2
5
Beast
13
0
29
Hurkyl's Recall (Antiquities)
15
Hurkyl's Recall
6
4
11
Nene Thomas
0
196
All artifacts in play owned by target player are returned to target player's hand. Any enchantments on those artifacts are discarded. Cannot be played during the damage-dealing phase of an attack.
-1
3
2
1U
13
0
31
Hurkyl's Recall (Fifth edition)
15
Hurkyl's Recall
3
8
11
NeNe Thomas
0
68
Return to target player's hand all artifacts in play he or she owns.
-1
3
2
1U
13
0
32
Hurkyl's Recall (Fourth edition)
15
Hurkyl's Recall
2
8
12
Ne Ne Thomas
0
80
All artifacts in play owned by target player are returned to that player's hand.
-1
3
2
1U
13
0
33
Hurkyl's Recall (Revised edition)
15
Hurkyl's Recall
1
8
11
Nene Thomas
0
133
All artifacts in play owned by target player are returned to target player's hand. Any enchantments on those artifacts are discarded.
-1
3
2
1U
7
0
39
Hurloon Minotaur (Alpha/Beta/Unlimited)
16
Hurloon Minotaur
0
0
14
Anson Maddocks
0
0
-1
0
3
1RR
1
2
1
3
8
Minotaur
7
0
32
Hurloon Minotaur (Fifth edition)
16
Hurloon Minotaur
3
0
14
Anson Maddocks
0
0
-1
0
3
n/a
1
2
1
3
8
Minotaur
7
0
33
Hurloon Minotaur (Fourth edition)
16
Hurloon Minotaur
2
0
14
Anson Maddocks
0
0
-1
0
3
1RR
1
2
1
3
8
Minotaur
7
0
34
Hurloon Minotaur (Revised edition)
16
Hurloon Minotaur
1
0
14
Anson Maddocks
0
0
-1
0
3
1RR
1
2
1
3
8
Minotaur
7
0
29
Hurloon Shaman (Weatherlight)
14
Hurloon Shaman
16
13
16
Scott M. Fischer
0
112
If Hurloon Shaman is put into any graveyard from play, each player chooses and buries a land he or she controls.
-1
0
3
1RR
1
2
1
3
8
Minotaur
7
0
26
Hurloon Wrangler (Unglued)
16
Hurloon Wrangler
23
12
7
Unknown
50
"Nothing comes between me and my Didgeridoos(TM)."
101
Denimwalk (If defending player is wearing any clothing made of denim, this creature is unblockable.)
-1
0
2
2R
1
2
1
2
8
Minotaur
7
0
28
Hurr Jackal (Arabian Nights)
11
Hurr Jackal
5
3
11
Drew Tucker
0
81
Tap to prevent a target creature from regenerating for the remainder of the turn.
-1
0
1
R
1
1
1
1
6
Jackal
7
0
28
Hurr Jackal (Fourth edition)
11
Hurr Jackal
2
8
11
Drew Tucker
0
49
TAP: Target creature cannot regenerate this turn.
-1
0
1
R
1
1
1
1
6
Jackal
14
0
32
Hurricane (Alpha/Beta/Unlimited)
9
Hurricane
0
4
14
Dameon Willich
0
49
All players and flying creatures suffer X damage.
-1
1
2
XG
14
0
27
Hurricane (Classic edition)
9
Hurricane
4
14
13
Rob Alexander
0
71
Hurricane deals X damage to each creature with flying and each player .
-1
1
2
XG
14
0
25
Hurricane (Fifth edition)
9
Hurricane
3
4
15
Cornelius Brudi
0
70
Hurricane deals X damage to each creature with flying and each player.
-1
1
2
XG
14
0
26
Hurricane (Fourth edition)
9
Hurricane
2
4
14
Dameon Willich
0
70
Hurricane deals X damage to each player and each creature with flying.
-1
1
2
XG
14
0
19
Hurricane (Ice Age)
9
Hurricane
10
4
15
Cornelius Brudi
0
70
Hurricane deals X damage to each creature with flying and each player.
-1
1
2
XG
14
0
25
Hurricane (Portal 2. age)
9
Hurricane
27
14
13
Rob Alexander
0
122
Hurricane deals X damage to each player and each creature with flying. (This includes you and your creatures with flying.)
-1
1
2
XG
14
0
18
Hurricane (Portal)
9
Hurricane
25
14
15
Andrew Robinson
0
122
Hurricane deals X damage to each player and each creature with flying. (This includes you and your creatures with flying.)
-1
1
2
XG
14
0
27
Hurricane (Revised edition)
9
Hurricane
1
4
14
Dameon Willich
0
49
All players and flying creatures suffer X damage.
-1
1
2
XG
14
0
27
Hurricane (Seventh Edition)
9
Hurricane
33
14
9
John Howe
0
70
Hurricane deals X damage to each creature with Flying and each player.
252
1
2
XG
14
0
18
Hush (Urza`s Saga)
4
Hush
20
12
12
Rebecca Guay
0
137
Destroy all enchantments. Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-1
1
2
3G
7
0
29
Hyalopterous Lemure (Ice Age)
19
Hyalopterous Lemure
10
4
14
Richard Thomas
0
37
0: Flying and -1/-0 until end of turn
-1
4
2
4B
1
4
1
3
6
Lemure
15
0
26
Hydroblast (Fifth edition)
10
Hydroblast
3
4
11
Kaja Foglio
0
136
Counter target spell if it is red, or destroy target permanent if it is red. (If this spell targets a permanent, play it as an instant.)
-1
3
1
U
15
0
20
Hydroblast (Ice Age)
10
Hydroblast
10
0
11
Kaja Foglio
0
75
Counter target spell if it is red or destroy target permanent if it is red.
-1
3
1
U
14
0
25
Hymn of Rebirth (Ice Age)
15
Hymn of Rebirth
10
4
21
Richard Kane-Ferguson
0
121
Take target creature from any graveyard and put it directly into play under your control as though it were just summoned.
-1
6
3
3WG
14
0
45
Hymn to Tourach (4 versions) (Fallen Empires)
28
Hymn to Tourach (4 versions)
9
0
61
Liz Danforth, Quinton Hoover, Scott Kirschner, Susan Van Camp
0
146
Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded.
-1
4
2
BB
7
0
29
Hyperion Blacksmith (Legends)
19
Hyperion Blacksmith
7
4
11
Dan Frazier
0
71
TAP: Target artifact controlled by opponent becomes tapped or untapped.
-1
0
3
1RR
1
2
1
2
5
Smith
14
0
25
Hypnotic Cloud (Invasion)
14
Hypnotic Cloud
31
12
14
Randy Gallegos
0
206
Kicker 4 (You may pay an additional 4 as you play this spell.) Target player discards a card from his or her hand. If you paid the kicker cost, that player discards three cards from his or her hand instead.
109
4
2
1B
7
0
39
Hypnotic Specter (Alpha/Beta/Unlimited)
16
Hypnotic Specter
0
4
15
Douglas Schuler
0
147
Flying An opponent damaged by Specter must discard a card at random from his or her hand. Ignore this effect if opponent has no cards left in hand.
-1
4
3
1BB
1
2
1
2
7
Specter
7
0
33
Hypnotic Specter (Fourth edition)
16
Hypnotic Specter
2
4
14
Douglas Shuler
0
138
Flying An opponent damaged by Specter discards a card at random from his or her hand. Ignore this effect if opponent has no cards in hand.
-1
4
3
1BB
1
2
1
2
7
Specter
7
0
34
Hypnotic Specter (Revised edition)
16
Hypnotic Specter
1
4
14
Douglas Shuler
0
147
Flying An opponent damaged by Specter must discard a card at random from his or her hand. Ignore this effect if opponent has no cards left in hand.
-1
4
3
1BB
1
2
1
2
7
Specter
12
0
33
I'm Rubber, You're Glue (Unglued)
23
I'm Rubber, You're Glue
23
14
11
Phil Foglio
0
286
Speak only in rhyming sentences. If you do not, sacrifice I'm Rubber, You're Glue. Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Target spell or ability, which targets only you, targets another player of your choice instead. (The new target must be legal.)
-1
2
2
WW
7
0
46
Icatian Infantry (4 versions) (Fallen Empires)
29
Icatian Infantry (4 versions)
9
0
58
Chris Rush, Douglas Shuler, Drew Tucker, Edward Beard, Jr.
0
60
1: Bands until end of turn 1: First strike until end of turn
-1
2
1
W
1
1
1
1
8
Soldiers
7
0
49
Icatian Javelineers (3 versions) (Fallen Empires)
32
Icatian Javelineers (3 versions)
9
0
50
Edward Beard, Jr., Melissa Benson, Scott Kirschner
0
164
When Icatian Javelineers is brought into play, put a javelin counter on it. TAP: Remove the javelin counter to have Icatian Javelineers deal 1 damage to any target.
Moneychanger deals 3 damage to you when summoned; put three credit counters on Moneychanger at that time. During your upkeep, put one credit counter on Moneychanger. 0: Sacrifice Moneychanger to gain 1 life for each credit counter on it. Use this ability only during your upkeep.
-1
2
1
W
1
0
1
2
9
Townsfolk
7
0
32
Icatian Phalanx (Fallen Empires)
15
Icatian Phalanx
9
6
11
Kaja Foglio
0
5
Bands
-1
2
2
4W
1
2
1
4
8
Soldiers
7
0
31
Icatian Phalanx (Fifth edition)
15
Icatian Phalanx
3
4
11
Kaja Foglio
0
7
Banding
-1
2
2
4W
1
2
1
4
8
Soldiers
7
0
31
Icatian Priest (Fallen Empires)
14
Icatian Priest
9
6
11
Drew Tucker
0
50
1WW: Target creature gets +1/+1 until end of turn.
-1
2
1
W
1
1
1
1
6
Cleric
7
0
43
Icatian Scout (4 versions) (Fallen Empires)
26
Icatian Scout (4 versions)
9
0
65
Douglas Shuler, Phil Foglio, Rob Alexander, Richard Kane-Ferguson
0
61
1, TAP: Target creature gains first strike until end of turn.
-1
2
1
W
1
1
1
1
7
Soldier
7
0
29
Icatian Scout (Fifth edition)
13
Icatian Scout
3
0
13
Rob Alexander
0
61
1, TAP: Target creature gains first strike until end of turn.
-1
2
1
W
1
1
1
1
7
Soldier
7
0
35
Icatian Skirmishes (Fallen Empires)
18
Icatian Skirmishes
9
4
14
Heather Hudson
0
107
Bands, first strike All creatures that band with Skirmishers to attack gain first strike until end of turn.
-1
2
2
3W
1
1
1
1
8
Soldiers
11
0
30
Icatian Store (Fallen Empires)
13
Icatian Store
9
4
13
Pat Morrissey
0
252
Comes into play tapped. You may choose not to untap Icatian Store during your untap phase and instead put a storage counter on it. TAP: Remove any number of storage counters from Icatian Store. For each storage counter removed, add W to your mana pool.
-1
11
0
29
Icatian Store (Fifth edition)
13
Icatian Store
3
8
12
David Seeley
0
244
Icatian Store comes into play tapped. You may choose not to untap Icatian Store during your untap phase and put a storage counter on it instead. TAP, Remove X storage counters from Icatian Store: Add an amount of W equal to X to your mana pool.
-1
14
0
30
Icatian Town (Classic edition)
12
Icatian Town
4
14
15
Tom Wänerstrand
167
Icatia's once-peaceful towns faced increasing attacks from orcs and goblins as the climate cooled. By the time the empire fell, they were little more than armed camps.
53
Put four 1/1 white Citizen creature tokens into play.
-1
2
2
5W
14
0
29
Icatian Town (Fallen Empires)
12
Icatian Town
9
4
15
Tom Wanerstrand
0
74
Put 4 Citizen tokens into play. Treat these tokens as 1/1 white creatures.
-1
2
2
5W
14
0
28
Icatian Town (Fifth edition)
12
Icatian Town
3
8
15
Tom Wanerstrand
0
77
Put four Citizen tokens into play. Treat these tokens as 1/1 white creatures.
-1
2
2
5W
1
0
22
Ice Cauldron (Ice Age)
12
Ice Cauldron
10
8
11
Dan Frazier
0
509
X,TAP: Put a charge counter on Ice Cauldron, and put a spell card face up on Ice Cauldron. Note the type and amount of mana used to pay this activation cost. Use this ability only if there are no charge counters on Ice Cauldron. You may play that spell card as though it were in your hand. TAP: Remove the charge counter from Ice Cauldron to add mana of the type and amount last used to put a charge counter on Ice Cauldron to your mana pool. This mana is usable only to cast the spell on top of Ice Cauldron.
-1
5
1
4
11
0
24
Ice Floe (Fifth edition)
8
Ice Floe
3
4
9
John Avon
0
226
You may choose not to untap Ice Floe during your untap phase. TAP: Tap target creature without flying that is attacking you. As long as Ice Floe remains tapped, that creature does not untap during its controller's untap phase.
-1
11
0
18
Ice Floe (Ice Age)
8
Ice Floe
10
4
14
Jeff A. Menges
0
226
You may choose not to untap Ice Floe during your untap phase. TAP: Tap target creature without flying that is attacking you. As long as Ice Floe remains tapped, that creature does not untap during its controller's untap phase.
-1
14
0
32
Ice Storm (Alpha/Beta/Unlimited)
9
Ice Storm
0
4
11
Dan Frazier
0
18
Destroys one land.
-1
1
2
2G
12
0
17
Iceberg (Ice Age)
7
Iceberg
10
4
14
Jeff A. Menges
0
207
When Iceberg comes into play, put X ice counters on it. 3: Put an ice counter on Iceberg. 0: Remove an ice counter from Iceberg to add one colorless mana to your mana pool. Play this ability as an interrupt.
-1
3
3
XUU
14
0
18
Icequake (Ice Age)
8
Icequake
10
4
21
Richard Kane-Ferguson
0
107
Destroy target land. If that land is a snow-covered land, Icequake deals 1 damage to the land's controller.
-1
4
3
1BB
7
0
25
Ichneumon Druid (Legends)
15
Ichneumon Druid
7
4
14
Melissa Benson
0
141
Ichneumon Druid does 4 damage to any opponent casting an instant.This does not apply to the first instant cast by that opponent in each turn.
-1
1
3
1GG
1
1
1
1
5
Druid
8
0
38
Icy Manipulator (Alpha/Beta/Unlimited)
15
Icy Manipulator
0
4
15
Douglas Schuler
0
116
1: You may tap any land, creature, or artifact in play on either side. No effects are generated by the target card.
-1
5
1
4
1
0
25
Icy Manipulator (Ice Age)
15
Icy Manipulator
10
4
9
Amy Weber
0
46
1,TAP: Tap target artifact, creature, or land.
-1
5
1
4
12
0
20
Icy Prison (Ice Age)
10
Icy Prison
10
8
14
Anson Maddocks
0
265
When Icy Prison comes into play, remove target creature from the game. When Icy Prison leaves play, return that creature to play under its owner's control as though it were just summoned. During your upkeep, destroy Icy Prison. Any player may pay 3 to prevent this.
-1
3
2
UU
7
0
32
Ifh-Biff Efreet (Arabian Nights)
15
Ifh-Biff Efreet
5
5
14
Jesper Myrfors
0
249
Flying While Ifh-Biff Efreet is in play, any player can pay G to have Ifh-Biff Efreet do 1 damage to each player and each flying creature in play. This ability does not tap the Ifh-Biff Efreet, and can be used as soon as it is successfully summoned.
-1
1
3
2GG
1
3
1
3
6
Efreet
6
0
22
Igneous Golem (Mirage)
13
Igneous Golem
14
4
8
Adam Rex
0
28
2: Trample until end of turn
-1
5
1
5
1
3
1
4
0
7
0
35
Ignoble Soldier (Mercadian Masques)
15
Ignoble Soldier
28
13
14
Mark Romanoski
0
159
Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn. Cowardice is a term invented by those with no cunning.
22
2
2
2W
1
3
1
1
7
Soldier
7
0
25
Ihsan's Shade (Homelands)
13
Ihsan's Shade
12
6
16
Christopher Rush
0
21
Protection from white
-1
4
4
3BBB
1
5
1
5
6
Legend
14
0
30
Ill-Gotten Gains (Urza`s Saga)
16
Ill-Gotten Gains
20
14
12
Greg Staples
57
Urza thought it a crusade. Xantcha knew it was a robbery.
159
Remove Ill-Gotten Gains from the game. All players discard their hands, then each player puts up to three cards from his or her graveyard into his or her hand.
-1
4
3
2BB
14
0
33
Illicit Auction (Classic edition)
15
Illicit Auction
4
14
15
Scott Kirschner
0
293
Choose target creature. Each player may bid life for control of that creature. You begin the bidding at 0. Proceeding in turn order, each player may top the high bid. The auction ends when the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature.
-1
0
3
3RR
14
0
24
Illicit Auction (Mirage)
15
Illicit Auction
14
8
15
Scott Kirschner
0
322
Choose target creature. Each player may bid life for control of that creature. You begin the bidding with a high bid of 0. Proceeding in turn order, each player may top the high bid. The auction ends when the high bid stands. The high bidder loses an amount of life equal to the high bid and gains control of the creature.
-1
0
3
3RR
4
0
34
Illuminated Wings (Urza`s Destiny)
17
Illuminated Wings
22
12
10
Jim Nelson
87
For a moment, Urza thought not of war and destruction, but of the freedom of the skies.
Counter target artifact or enchantment spell. That spell's caster gains an amount of life equal to the spell's casting cost.
-1
2
2
WW
7
0
28
Illusionary Forces (Ice Age)
18
Illusionary Forces
10
0
14
Justin Hampton
0
27
Flying Cumulative Upkeep: U
-1
3
2
3U
1
4
1
4
8
Illusion
9
0
39
Illusionary Mask (Alpha/Beta/Unlimited)
16
Illusionary Mask
0
8
9
Amy Weber
0
306
X: You can summon a creature face down so opponent doesn't know what it is. The X cost can be any amount of mana, even 0; it serves to hide the true casting cost of the creature, which you have to spend. As soon as a face-down creature receives damage, deals damage, or is tapped, you must turn it face up.
-1
5
1
2
7
0
30
Illusionary Presence (Ice Age)
20
Illusionary Presence
10
8
11
Kaja Foglio
0
120
Cumulative Upkeep: U During your upkeep, Illusionary Presence gains a landwalk ability of your choice until end of turn.
-1
3
3
1UU
1
2
1
2
8
Illusion
12
0
29
Illusionary Terrain (Ice Age)
19
Illusionary Terrain
10
4
13
Rob Alexander
0
103
Cumulative Upkeep: 2 All basic lands of one type become basic lands of a different type of your choice.
-1
3
2
UU
7
0
26
Illusionary Wall (Ice Age)
16
Illusionary Wall
10
0
10
Mark Poole
0
41
Flying, first strike Cumulative Upkeep: U
-1
3
2
4U
1
7
1
4
4
Wall
12
0
31
Illusions of Grandeur (Ice Age)
21
Illusions of Grandeur
10
8
14
Quinton Hoover
0
217
Cumulative Upkeep: 2 When Illusions of Grandeur comes into play, gain 20 life. When Illusions of Grandeur leaves play, lose 20 life. Effects that prevent or redirect damage cannot be used to counter this loss of life.
-1
3
2
3U
7
0
27
Imaginary Pet (Urza`s Saga)
13
Imaginary Pet
20
14
14
Heather Hudson
37
"It followed me home. Can I keep it?"
85
During your upkeep, if you have a card in hand, return Imaginary Pet to owner's hand.
-1
3
2
1U
1
4
1
4
8
Illusion
4
0
27
Immolation (Fourth edition)
10
Immolation
2
0
15
Scott Kirschner
0
27
Target creature gets +2/-2.
-1
0
1
R
8
Creature
4
0
20
Immolation (Legends)
10
Immolation
7
0
15
Scott Kirschner
0
28
Target creature gains +2/-2.
-1
0
1
R
8
Creature
12
0
28
Impatience (Seventh Edition)
10
Impatience
33
14
11
Kunio Hagio
37
"I'm going to count to three. Three."
120
At the end of each player's turn, if that player didn't play a spell that turn, Impatience deals 2 damage to him or her.
197
0
2
2R
12
0
27
Impatience (Urza`s Destiny)
10
Impatience
22
14
10
Mark Brill
69
Ask a Keldon to hold his temper and you'll be left holding your guts.
120
At the end of each player's turn, if that player didn't play a spell that turn, Impatience deals 2 damage to him or her.
-1
0
2
2R
12
0
34
Impending Disaster (Urza`s Legacy)
18
Impending Disaster
21
14
12
Pete Venters
127
"The goblins are in charge of maintenance? Why not just set it on fire now and call it a day?" Whip Tongue, viashino technician
113
During your upkeep, if there are seven or more lands in play, sacrifice Impending Disaster and destroy all lands.
82
0
2
1R
14
0
34
Imperial Edict (Portal 3 Kingdoms)
14
Imperial Edict
26
12
11
Xu Xiaoming
138
Frustrated with Cao Cao's control of the imperial court, Emporer Xian secretly issued an edict condemning him, using his own blood as ink.
73
Your opponent chooses one of his or her creatures. Destroy that creature.
77
4
2
1B
7
0
38
Imperial Recruiter (Portal 3 Kingdoms)
18
Imperial Recruiter
26
13
15
Mitsuaki Sagiri
0
187
When Imperial Recruiter comes into play, search your library for a creature card with power no greater than 2, reveal that card, and put it into your hand. Shuffle your library afterward.
113
0
2
2R
1
1
1
1
7
Advisor
14
0
33
Imperial Seal (Portal 3 Kingdoms)
13
Imperial Seal
26
14
6
Li Tie
88
If Heaven has placed it in your hands, it means that the throne is destined to be yours.
107
Search your library for any one card. Shuffle your library and put that card on top of it. You lose 2 life.
78
4
1
B
1
0
40
Implements of Sacrifice (Fallen Empires)
23
Implements of Sacrifice
9
4
19
Margaret Organ-Keen
0
126
1, TAP: Sacrifice Implements of Sacrifice to add 2 mana of any one color to your mana pool. Play this ability as an interrupt.
-1
5
1
2
14
0
20
Implode (Planeshift)
7
Implode
32
13
12
Arnie Swekel
81
To save Dominaria, nine planeswalkers sought the annihilation of Phyrexia itself.
33
Destroy target land. Draw a card.
62
0
2
4R
4
0
31
Imposing Visage (Fifth edition)
15
Imposing Visage
3
0
12
Brian Snoddy
0
58
Enchanted creature cannot be blocked by only one creature.
-1
0
1
R
8
Creature
4
0
25
Imposing Visage (Ice Age)
15
Imposing Visage
10
0
11
Phil Foglio
0
55
Target creature cannot be blocked by only one creature.
-1
0
1
R
8
Creature
4
0
18
Imprison (Legends)
8
Imprison
7
8
15
Chistopher Rush
0
165
Pay 1 each time target creature attempts to attack, block, or tap. That action is prevented and the creature becomes tapped. Destroy enchantment if mana is not paid.
-1
4
1
B
8
Creature
13
0
21
Imps' Taunt (Tempest)
11
Imps' Taunt
17
13
13
Colin MacNeil
0
198
Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Target creature attacks this turn if able.
-1
4
2
1B
13
0
17
Impulse (Visions)
7
Impulse
15
0
12
Bryan Talbot
0
151
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Shuffle your library afterwards.
-1
3
2
1U
4
0
29
In the Eye of Chaos (Legends)
19
In the Eye of Chaos
7
8
12
Brian Snoddy
0
136
All instants and interrupts are countered unless their caster pays an additional X, where X is the casting cost of the spell being cast.
-1
3
2
2U
5
World
4
0
27
Incendiary (Urza`s Destiny)
10
Incendiary
22
13
16
Jeff Laubenstein
0
233
At the beginning of your upkeep, you may put a fuse counter on Incendiary. When enchanted creature is put into a graveyard, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary.
-1
0
1
R
8
Creature
13
0
26
Incinerate (Fifth edition)
10
Incinerate
3
0
16
Scott M. Fischer
0
116
Incinerate deals 3 damage to target creature or player. Creatures damaged by Incinerate cannot regenerate this turn.
-1
0
2
1R
13
0
20
Incinerate (Ice Age)
10
Incinerate
10
0
10
Mark Poole
0
115
Incinerate deals 3 damage to target creature or player. No creature damaged by Incinerate can regenerate this turn.
-1
0
2
1R
13
0
19
Incinerate (Mirage)
10
Incinerate
14
0
12
Brian Snoddy
0
117
Incinerate deals 3 damage to target creature or player. A creature damaged by Incinerate cannot regenerate this turn.
-1
0
2
1R
14
0
19
Incoming! (Unglued)
9
Incoming!
23
14
14
Quinton Hoover
0
187
Each player searches his or her library for any number of artifacts, creatures, enchantments, and lands and puts those cards into play. Each player shuffles his or her library afterwards.
-1
1
5
4GGGG
7
0
36
Indentured Djinn (Mercadian Masques)
16
Indentured Djinn
28
13
11
Val Mayerik
61
It's not always clear who's the master and who's the servant.
91
Flying When Indentured Djinn comes into play, each other player may draw up to three cards.
85
3
3
1UU
1
4
1
4
5
Djinn
7
0
38
Independent Troops (Portal 3 Kingdoms)
18
Independent Troops
26
12
11
Kuang Sheng
67
The empire, long united, must divide, and long divided, must unite.
0
114
0
2
1R
1
2
1
1
8
Soldiers
13
0
32
Indestructible Aura (Chronicles)
19
Indestructible Aura
11
2
10
Mark Poole
0
77
Any damage dealt to target creature for the rest of the turn is reduced to 0.
-1
2
1
W
13
0
29
Indestructible Aura (Legends)
19
Indestructible Aura
7
1
10
Mark Poole
0
74
Any damage dealt to target creature for remainder of turn is reduced to 0.
-1
2
1
W
7
0
34
Infantry Veteran (Classic edition)
16
Infantry Veteran
4
12
16
Christopher Rush
66
"The true dishonor for a soldier is surviving the war." -Telim'Tor
60
TAP: Target attacking creature gets +1/+1 until end of turn.
-1
2
1
W
1
1
1
1
7
Soldier
7
0
26
Infantry Veteran (Visions)
16
Infantry Veteran
15
0
16
Christopher Rush
0
60
TAP: Target attacking creature gets +1/+1 until end of turn.
-1
2
1
W
1
1
1
1
7
Soldier
14
0
35
Infernal Contract (Classic edition)
17
Infernal Contract
4
14
11
Roger Raupp
46
"But I signed nothing!" -Taraneh, Suq'Ata mage
53
Draw four cards. You lose half your life, rounded up.
-1
4
3
BBB
14
0
26
Infernal Contract (Mirage)
17
Infernal Contract
14
8
11
Roger Raupp
0
48
Pay half your life, rounded up: Draw four cards.
-1
4
3
BBB
14
0
35
Infernal Contract (Seventh Edition)
17
Infernal Contract
33
14
12
Pete Venters
96
"East and West meet and angels cry. Unholy power darkens the sky." -"The Ballad of the Paladins"
53
Draw four cards. You lose half your life, rounded up.
143
4
3
BBB
12
0
27
Infernal Darkness (Ice Age)
17
Infernal Darkness
10
8
11
Phil Foglio
0
96
Cumulative Upkeep: B and 1 life All mana-producing lands produce B instead of their normal mana.
-1
4
3
2BB
7
0
26
Infernal Denizen (Ice Age)
16
Infernal Denizen
10
8
11
Drew Tucker
0
346
During your upkeep, sacrifice two swamps. If you cannot, tap Infernal Denizen, and target opponent may gain control of target creature of his or her choice you control. The opponent loses control of that creature if Infernal Denizen leaves play. TAP: Gain control of target creature. Lose control of that creature if Infernal Denizen leaves play.
-1
4
2
7B
1
5
1
7
16
Infernal Denizen
12
0
27
Infernal Genesis (Prophecy)
16
Infernal Genesis
30
14
11
Ron Spencer
0
228
At the beginning of each players upkeep, that player puts the top card of his or her library into his or her graveyard. He or she then puts X 1/1 black Minion creature tokens into play, where X is that cards converted mana cost.
68
4
3
4BB
14
0
26
Infernal Harvest (Visions)
16
Infernal Harvest
15
0
14
Nathalie Hertz
0
143
Return X swamps you control to owner's hand: Infernal Harvest deals X damage, divided any way you choose, among any number of target creatures.
-1
4
2
1B
7
0
25
Infernal Medusa (Legends)
15
Infernal Medusa
7
4
14
Anson Maddocks
0
114
All non-wall creatures blocking Medusa are destroyed at the end of combat, as are all creatures blocked by Medusa.
-1
4
3
3BB
1
2
1
4
6
Medusa
7
0
32
Infernal Spawn of Evil (Unglued)
22
Infernal Spawn of Evil
23
14
11
Ron Spencer
0
216
Flying, first strike 1B, Reveal Infernal Spawn of Evil from your hand, Say "It's coming!": Infernal Spawn of Evil deals 1 damage to target opponent. Use this ability only during your upkeep and only once each upkeep.
-1
4
4
6BBB
1
7
1
7
13
(Demon) Beast
12
0
31
Infernal Tribute (Weatherlight)
16
Infernal Tribute
16
14
14
Terese Nielsen
0
41
2, Sacrifice a card in play: Draw a card.
-1
4
3
BBB
13
0
25
Inferno (Classic edition)
7
Inferno
4
14
9
Mike Kerr
108
"Some have said there is no subtlety to destruction. You know what? They're dead." -Jaya Ballard, task mage
56
Inferno deals 6 damage to each creature and each player.
-1
0
3
5RR
13
0
23
Inferno (Fifth edition)
7
Inferno
3
8
9
Mike Kerr
0
51
Inferno deals 6 damage to each creature and player.
-1
0
3
5RR
13
0
24
Inferno (Fourth edition)
7
Inferno
2
8
19
Randy Asplund-Faith
0
56
Inferno deals 6 damage to all players and all creatures.
-1
0
3
5RR
13
0
25
Inferno (Seventh Edition)
7
Inferno
33
14
13
Don Hazeltine
98
"Some have said there is no subtlety to destruction. You know what? They're dead." -Wandering mage
56
Inferno deals 6 damage to each creature and each player.
198
0
3
5RR
13
0
18
Inferno (The Dark)
7
Inferno
8
4
19
Randy Asplund-Faith
0
55
Inferno does 6 damage to all players and all creatures.
-1
0
3
5RR
13
0
20
Infiltrate (Nemesis)
10
Infiltrate
29
12
15
Nelson DeCastro
70
Getting in was the easy part. Getting out proved to be more difficult.
41
Target creature is unblockable this turn.
33
3
1
U
4
0
28
Infinite Authority (Legends)
18
Infinite Authority
7
8
14
Douglas Shuler
0
314
All creatures with toughness 3 or less blocking target creature or blocked by target creature are destroyed at end of combat. At the end of the turn put a +1/+1 counter on the target creature for each creature destroyed in this manner during the turn. Counters remain on creature even if enchantment leaves play.
-1
2
3
WWW
8
Creature
1
0
34
Infinite Hourglass (Fifth edition)
18
Infinite Hourglass
3
8
8
Adam Rex
0
246
During your upkeep, put a time counter on Infinite Hourglass. All creatures get +X/+0, where X is equal to the number of time counters on Infinite Hourglass. Any player may pay 3 during any upkeep to remove a time counter from Infinite Hourglass.
-1
5
1
4
1
0
28
Infinite Hourglass (Ice Age)
18
Infinite Hourglass
10
8
14
Harold McNeill
0
220
During your upkeep, put a time counter on Infinite Hourglass. During any upkeep, any player may pay 3 to remove a time counter from Infinite Hourglass. All creatures get +1/+0 for each time counter on Infinite Hourglass.
-1
5
1
4
13
0
18
Inflame (Prophecy)
7
Inflame
30
12
12
Ben Thompson
49
Wound, maim, kill: it s all the same to a Keldon.
63
Inflame deals 2 damage to each creature dealt damage this turn.
91
0
1
R
13
0
16
Infuse (Ice Age)
6
Infuse
10
0
14
Randy Gallegos
0
97
Untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
-1
3
2
2U
7
0
24
Ingenious Thief (Portal)
15
Ingenious Thief
25
13
11
Dan Frazier
0
89
Flying When Ingenious Thief comes into play from your hand, look at your opponent's hand.
-1
3
2
1U
1
1
1
1
8
Creature
12
0
23
Inheritance (Alliances)
11
Inheritance
13
5
11
Kaja Foglio
0
146
3: Draw a card. Use this ability only when a creature is put into the graveyard from play, and only once for each creature put into the graveyard.
-1
2
1
W
7
0
56
Initiates of the Ebon Hand (3 versions) (Fallen Empires)
39
Initiates of the Ebon Hand (3 versions)
9
0
41
Heather Hudson, Liz Danforth, Kaja Foglio
0
163
1: Add B to your mana pool. Play this ability as an interrupt. If more than 3 is spent in this way during one turn, bury Initiates of the Ebon Hand at end of turn.
-1
4
1
B
1
1
1
1
7
Clerics
7
0
42
Initiates of the Ebon Hand (Fifth edition)
26
Initiates of the Ebon Hand
3
0
14
Heather Hudson
0
162
1: Add B to your mana pool. If 4 or more is spent in this way during one turn, bury Initiates of the Ebon Hand at end of turn. Play this ability as a mana source.
-1
4
1
B
1
1
1
1
7
Clerics
12
0
28
Inner Sanctum (Weatherlight)
13
Inner Sanctum
16
14
20
D. Alexander Gregory
0
83
Cumulative upkeep-2 life All damage dealt to creatures you control is reduced to 0.
-1
2
3
1WW
14
0
22
Inquisition (The Dark)
11
Inquisition
8
2
14
Anson Maddocks
0
112
Look at target player's hand. Inquisition does 1 damage to target player for each white card in his or her hand.
-1
4
2
2B
7
0
44
Insidious Bookworms (2 versions) (Alliances)
32
Insidious Bookworms (2 versions)
13
0
13
Greg Simanson
0
202
1B: Target player discards a card at random from his or her hand. Use this ability only when Insidious Bookworms is put into the graveyard from play. You cannot spend more than 1B in this way each turn.
-1
4
1
B
1
1
1
1
5
Worms
12
0
25
Insight (Classic edition)
7
Insight
4
13
12
Ron Chironna
105
"We can fight with you or against you. After my day, I'd prefer the former." -Gerrard of the Weatherlight
68
Whenever one of your opponents plays a green spell, you draw a card.
-1
3
2
2U
12
0
17
Insight (Tempest)
7
Insight
17
13
12
Ron Chironna
0
71
Whenever target opponent successfully casts a green spell, draw a card.
-1
3
2
2U
4
0
22
Insolence (Planeshift)
9
Insolence
32
12
14
Carl Critchlow
89
Sacrificing mortal dragons to satisfy your immortal hunger ends here. - Darigaaz, to Rith
99
Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.
63
0
2
2R
8
Creature
13
0
29
Inspiration (Classic edition)
11
Inspiration
4
12
13
Zina Saunders
76
"Madness and genius are separated only by degrees of success." -Sidar Jabari
30
Target player draws two cards.
-1
3
2
3U
13
0
29
Inspiration (Seventh Edition)
11
Inspiration
33
12
12
Matt Cavotta
0
30
Target player draws two cards.
81
3
2
3U
13
0
21
Inspiration (Visions)
11
Inspiration
15
0
13
Zina Saunders
0
30
Target player draws two cards.
-1
3
2
3U
7
0
30
Instigator (Mercadian Masques)
10
Instigator
28
14
11
Fred Fields
65
The desecration of their dead makes even the Saprazzans careless.
99
1BB, Tap, Discard a card from your hand: Creatures target player controls attack this turn if able.
140
4
2
1B
1
1
1
1
11
Spellshaper
4
0
37
Instill Energy (Alpha/Beta/Unlimited)
14
Instill Energy
0
4
14
Dameon Willich
0
156
You may untap target creature both during your untap phase and one additional time during your turn. Target creature may attack the turn it comes into play.
-1
1
1
G
8
Creature
4
0
30
Instill Energy (Fifth edition)
14
Instill Energy
3
4
11
Ron Spencer
0
148
Enchanted creature is unaffected by summoning sickness. 0: Untap enchanted creature. Use this ability only during your turn and only once each turn.
-1
1
1
G
8
Creature
4
0
31
Instill Energy (Fourth edition)
14
Instill Energy
2
4
14
Dameon Willich
0
174
Target creature can attack the turn it comes into play on your side. 0: During your turn, untap target creature Instill Energy enchants. Use this ability only once each turn.
-1
1
1
G
8
Creature
4
0
32
Instill Energy (Revised edition)
14
Instill Energy
1
4
14
Dameon Willich
0
128
You may untap target creature one additional time during your turn. Target creature may also attack the turn it comes into play.
-1
1
1
G
8
Creature
4
0
35
Insubordination (Mercadian Masques)
15
Insubordination
28
12
15
Andrew Goldhawk
0
150
At the end of the turn of enchanted creature's controller, Insubordination deals 2 damage to that player unless enchanted creature attacked this turn.
141
4
2
BB
8
Creature
15
0
19
Interdict (Tempest)
9
Interdict
17
13
16
Jeff Laubenstein
0
168
Counter target artifact, creature, enchantment, or land ability requiring an activation cost. Abilities of that permanent cannot be played again this turn. Draw a card.
-1
3
2
1U
15
0
25
Intervene (Urza`s Legacy)
9
Intervene
21
12
14
Heather Hudson
119
"At first I simply observed. But I found that without investment in others, life serves no purpose." Karn, silver golem
45
Counter target spell that targets a creature.
33
3
1
U
12
0
32
Intimidation (Mercadian Masques)
12
Intimidation
28
13
14
Terese Nielsen
85
"If they move, kill them. In fact, kill one now to make sure the other understands.".
88
Creatures you control can't be blocked except by artifact creatures and black creatures.
142
4
4
2BBB
7
0
31
Intrepid Hero (Seventh Edition)
13
Intrepid Hero
33
14
10
Mike Ploog
43
A fool knows no fear. A hero shows no fear.
53
Tap: Destroy target creature with power 4 or greater.
22
2
2
2W
1
1
1
1
7
Soldier
7
0
27
Intrepid Hero (Urza`s Saga)
13
Intrepid Hero
20
14
12
Brian Snoddy
143
"We each have our own strengths, Radiant," Serra said with a sly smile. "If all of my people were like this one, who would carry your scrolls?"
53
TAP: Destroy target creature with power 4 or greater.
-1
2
2
2W
1
1
1
1
7
Soldier
12
0
27
Intruder Alarm (Stronghold)
14
Intruder Alarm
18
14
15
Donato Giancola
60
Mirri was startled by Volrath's apparition- it had no scent.
121
Creatures do not untap during their controllers' untap phase. Whenever any creature comes into play, untap all creatures.
-1
3
2
2U
13
0
19
Intuition (Tempest)
9
Intuition
17
14
9
April Lee
0
194
Search your library for any three cards and reveal them to target opponent. He or she chooses one. Put that card into your hand and the rest into your graveyard. Shuffle your library afterwards.
-1
3
2
2U
12
0
27
Invasion Plans (Stronghold)
14
Invasion Plans
18
14
12
Pete Venters
95
Gerrard studied the globe as Mirri kept watch. Suddenly, his eyes widened. "This is Dominaria!"
135
Each creature blocks whenever able. Attacking player chooses how each creature blocks. (All blocking assignments must still be legal.)
-1
0
2
2R
13
0
30
Invigorate (Mercadian Masques)
10
Invigorate
28
12
11
Dan Frazier
0
149
If you control a forest, you may have an opponent gain 3 life instead of paying Invigorate's mana cost. Target creature gets +4/+4 until end of turn.
254
1
2
2G
4
0
33
Inviolability (Mercadian Masques)
13
Inviolability
28
12
10
DiTerlizzi
70
A soldier's faith is magic strong enough to protect against any blade.
61
Prevent all damage that would be dealt to enchanted creature.
23
2
2
1W
8
Creature
4
0
35
Invisibility (Alpha/Beta/Unlimited)
12
Invisibility
0
0
14
Anson Maddocks
0
45
Target creature can be blocked only by walls.
-1
3
2
UU
8
Creature
12
0
26
Invoke Prejudice (Legends)
16
Invoke Prejudice
7
8
14
Harold McNeill
0
218
If opponent casts a Summon spell that does not match the color of one of the creatures under your control, that spell is countered unless the caster pays an additional X where X is the casting cost of the Summon spell.
-1
3
4
UUUU
13
0
25
Invulnerability (Tempest)
15
Invulnerability
17
13
12
Brian Snoddy
0
248
Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Prevent all damage to you from one source. (Treat further damage from that source normally.)
-1
2
2
1W
7
0
33
Iridescent Drake (Urza`s Destiny)
16
Iridescent Drake
22
13
10
Jim Nelson
0
168
Flying; When Iridescent Drake comes into play, return target enchant creature card from a graveyard to play enchanting Iridescent Drake. (You control that enchantment.)
-1
3
2
3U
1
2
1
2
5
Drake
7
0
24
Irini Sengir (Homelands)
12
Irini Sengir
12
6
12
Pete Venters
0
76
White enchantments and green enchantments each cost an additional 2 to cast.
-1
4
3
2BB
1
2
1
2
6
Legend
1
0
30
Iron Lance (Mercadian Masques)
10
Iron Lance
28
13
16
Scott M. Fischer
106
"The only way to get Mercadians to fight on the front lines is to give them really long weapons."-Gerrard.
61
3, Tap: Target creature gains first strike until end of turn.
300
5
1
2
1
0
27
Iron Maiden (Urza`s Legacy)
11
Iron Maiden
21
14
15
Tom Wänerstrand
30
The maiden is a jealous lover.
130
During each of your opponents' upkeeps, Iron Maiden deals 1 damage to that player for each card more than four in his or her hand.
127
5
1
3
9
0
32
Iron Star (Alpha/Beta/Unlimited)
9
Iron Star
0
4
11
Dan Frazier
0
75
1: Any red spell cast by any player gives you 1 life. Can only give 1 life.
-1
5
1
1
1
0
27
Iron Star (Classic edition)
9
Iron Star
4
13
15
Donato Giancola
0
79
Whenever a player plays a red spell, you may pay 1. If you do, you gain 1 life.
-1
5
1
1
1
0
25
Iron Star (Fifth edition)
9
Iron Star
3
4
15
Donato Giancola
0
110
1: Gain 1 life. Use this ability only when a red spell is successfully cast and only once for each such spell.
-1
5
1
1
1
0
26
Iron Star (Fourth edition)
9
Iron Star
2
4
11
Dan Frazier
0
155
1: Gain 1 life for a successfully cast red spell. Use this effect either when the spell is cast or later in the turn but only once for each red spell cast.
-1
5
1
1
1
0
27
Iron Star (Revised edition)
9
Iron Star
1
4
11
Dan Frazier
0
91
1: Any red spell cast gives you 1 life. Can only give 1 life each time a red spell is cast.
-1
5
1
1
1
0
27
Iron Star (Seventh Edition)
9
Iron Star
33
13
12
Pete Venters
28
Forged by a thousand flames.
79
Whenever a player plays a red spell, you may pay 1. If you do, you gain 1 life.
301
5
1
1
7
0
27
Iron Tusk Elephant (Mirage)
18
Iron Tusk Elephant
14
4
12
Tony Roberts
0
8
Trample.
-1
2
2
4W
1
3
1
3
8
Elephant
13
0
25
Iron Will (Urza`s Legacy)
9
Iron Will
21
12
11
Val Mayerik
0
157
Target creature gets +0/+4 until end of turn. Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
10
2
1
W
6
0
28
Iron-Heart Chimera (Visions)
18
Iron-Heart Chimera
15
4
16
Mike Dringenberg
0
218
Attacking does not cause Iron-Heart Chimera to tap. Iron-Heart Chimera counts as a Chimera. Sacrifice Iron Heart Chimera: Put a +2/+2 counter on target Chimera and attacking any turn does not cause that Chimera to tap.
-1
5
1
4
1
2
1
2
0
4
0
30
Ironclaw Curse (Fifth edition)
14
Ironclaw Curse
3
8
16
Dennis Detwiller
0
142
Enchanted creature gets -0/-1 and cannot be assigned to block any creature with power greater than or equal to enchanted creature's toughness.
-1
0
1
R
8
Creature
4
0
26
Ironclaw Curse (Homelands)
14
Ironclaw Curse
12
4
16
Dennis Detwiller
0
173
Target creature gets -0/-1. That creature cannot be assigned to block any creature with power greater than or equal to the toughness of the creature Ironclaw Curse enchants.
-1
0
1
R
8
Creature
7
0
36
Ironclaw Orcs (Alpha/Beta/Unlimited)
13
Ironclaw Orcs
0
0
14
Anson Maddocks
0
58
Cannot be used to block any creature of power more than 1.
-1
0
2
1R
1
2
1
2
4
Orcs
7
0
29
Ironclaw Orcs (Fifth edition)
13
Ironclaw Orcs
3
0
14
Anson Maddocks
0
79
Ironclaw Orcs cannot be assigned to block any creature with power 2 or greater.
-1
0
2
1R
1
2
1
2
4
Orcs
7
0
30
Ironclaw Orcs (Fourth edition)
13
Ironclaw Orcs
2
0
14
Anson Maddocks
0
67
Cannot be assigned to block any creature with power greater than 1.
-1
0
2
1R
1
2
1
2
4
Orcs
7
0
27
Ironhoof Ox (Portal 2. age)
11
Ironhoof Ox
27
13
11
Una Fricker
77
The good news is it's a vegetarian. The bad news is it just doesn't like you.
55
Ironhoof Ox can't be blocked by more than one creature.
-1
1
3
3GG
1
4
1
4
2
Ox
7
0
40
Ironroot Treefolk (Alpha/Beta/Unlimited)
17
Ironroot Treefolk
0
0
14
Jesper Myrfors
0
0
-1
1
2
4G
1
3
1
5
8
Treefolk
7
0
33
Ironroot Treefolk (Fifth edition)
17
Ironroot Treefolk
3
0
15
Jerry Tiritilli
0
0
-1
1
2
4G
1
3
1
5
8
Treefolk
7
0
34
Ironroot Treefolk (Fourth edition)
17
Ironroot Treefolk
2
0
14
Jesper Myrfors
0
0
-1
1
2
4G
1
3
1
5
8
Treefolk
7
0
35
Ironroot Treefolk (Revised edition)
17
Ironroot Treefolk
1
0
14
Jesper Myrfors
0
0
-1
1
2
4G
1
3
1
5
8
Treefolk
11
0
27
Irrigation Ditch (Invasion)
16
Irrigation Ditch
31
12
13
Rob Alexander
0
129
Irrigation Ditch comes into play tapped. Tap: Add W to your mana pool. Tap, Sacrifice Irrigation Ditch: Add GU to your mana pool.
324
11
0
42
Island (3 versions) (Alpha/Beta/Unlimited)
19
Island (3 versions)
0
12
10
Mark Poole
0
31
Tap to add U to your mana pool.
-1
11
0
36
Island (3 versions) (Fourth edition)
19
Island (3 versions)
2
15
10
Mark Poole
0
29
TAP: Add U to your mana pool.
-1
11
0
29
Island (3 versions) (Ice Age)
19
Island (3 versions)
10
15
14
Anson Maddocks
0
29
TAP: Add U to your mana pool.
-1
11
0
37
Island (3 versions) (Revised edition)
19
Island (3 versions)
1
0
10
Mark Poole
0
29
TAP: Add U to your mana pool.
-1
11
0
33
Island (4 Versions) (Urza`s Saga)
19
Island (4 Versions)
20
15
15
Donato Giancola
0
29
TAP: Add U to your mana pool.
-1
11
0
35
Island (4 versions) (Fifth edition)
19
Island (4 versions)
3
15
11
J. W. Frost
0
29
TAP: Add U to your mana pool.
-1
11
0
28
Island (4 versions) (Mirage)
19
Island (4 versions)
14
15
14
Douglas Shuler
0
29
TAP: Add U to your mana pool.
-1
11
0
29
Island (4 versions) (Tempest)
19
Island (4 versions)
17
15
14
Randy Gallegos
0
29
TAP: Add U to your mana pool.
-1
11
0
17
Island (Invasion)
6
Island
31
15
13
Tony Szczudlo
0
3
[U]
335
11
0
17
Island (Invasion)
6
Island
31
15
9
John Avon
0
3
[U]
336
11
0
17
Island (Invasion)
6
Island
31
15
14
Terese Nielsen
0
3
[U]
337
11
0
17
Island (Invasion)
6
Island
31
15
13
Darrell Riche
0
3
[U]
338
11
0
22
Island (Portal 2. age)
6
Island
27
15
9
John Avon
0
0
-1
11
0
22
Island (Portal 2. age)
6
Island
27
15
9
John Avon
0
0
-1
11
0
22
Island (Portal 2. age)
6
Island
27
15
9
John Avon
0
0
-1
11
0
26
Island (Portal 3 Kingdoms)
6
Island
26
15
10
Ku Xueming
0
0
169
11
0
26
Island (Portal 3 Kingdoms)
6
Island
26
15
10
Ku Xueming
0
0
170
11
0
26
Island (Portal 3 Kingdoms)
6
Island
26
15
10
Ku Xueming
0
0
171
11
0
24
Island (Seventh Edition)
6
Island
33
15
12
Scott Bailey
0
3
[U]
332
11
0
24
Island (Seventh Edition)
6
Island
33
15
13
Rob Alexander
0
3
[U]
333
11
0
24
Island (Seventh Edition)
6
Island
33
15
9
John Avon
0
3
[U]
334
11
0
24
Island (Seventh Edition)
6
Island
33
15
16
Anthony Szczudlo
0
3
[U]
335
11
0
16
Island (Unglued)
6
Island
23
12
11
Daren Bader
0
4
T: U
-1
11
0
27
Island (Version 1) (Portal)
18
Island (Version 1)
25
16
13
Eric Peterson
0
1
U
-1
11
0
27
Island (Version 2) (Portal)
18
Island (Version 2)
25
15
13
Eric Peterson
0
1
U
-1
11
0
27
Island (Version 3) (Portal)
18
Island (Version 3)
25
15
13
Eric Peterson
0
1
U
-1
11
0
27
Island (Version 4) (Portal)
18
Island (Version 4)
25
15
13
Eric Peterson
0
1
U
-1
11
0
26
Island A (Classic edition)
8
Island A
4
15
11
J. W. Frost
0
1
U
-1
11
0
28
Island A (Mercadian Masques)
8
Island A
28
15
14
Terry Springer
0
3
[U]
335
11
0
26
Island B (Classic edition)
8
Island B
4
15
11
J. W. Frost
0
1
U
-1
11
0
28
Island B (Mercadian Masques)
8
Island B
28
15
12
Scott Bailey
0
3
[U]
336
11
0
26
Island C (Classic edition)
8
Island C
4
15
11
J. W. Frost
0
1
U
-1
11
0
28
Island C (Mercadian Masques)
8
Island C
28
15
12
Scott Bailey
0
3
[U]
337
11
0
26
Island D (Classic edition)
8
Island D
4
15
11
J. W. Frost
0
1
U
-1
11
0
28
Island D (Mercadian Masques)
8
Island D
28
15
13
Tony Szczudlo
0
3
[U]
338
7
0
38
Island Fish Jasconius (Arabian Nights)
21
Island Fish Jasconius
5
5
14
Jesper Myrfors
0
206
You must pay UUU during your untap phase to untap Island Fish. Island Fish cannot attack unless opponent has islands in play. Island Fish is destroyed immediately if at any time you have no islands in play.
-1
3
4
4UUU
1
6
1
8
11
Island Fish
7
0
38
Island Fish Jasconius (Fourth edition)
21
Island Fish Jasconius
2
8
14
Jesper Myrfors
0
227
Does not untap during your untap phase. Cannot attack if defending player controls no islands. If at any time you control no islands, bury Island Fish Jasconius. UUU: Untap Island Fish. Use this ability only during your upkeep.
-1
3
4
4UUU
1
6
1
8
11
Island Fish
7
0
39
Island Fish Jasconius (Revised edition)
21
Island Fish Jasconius
1
8
14
Jesper Myrfors
0
207
You must pay UUU during your upkeep phase to untap Island Fish. Island Fish cannot attack unless opponent has islands in play. Island Fish is destroyed immediately if at any time you have no islands in play.
-1
3
4
4UUU
1
6
1
8
11
Island Fish
12
0
39
Island Sanctuary (Alpha/Beta/Unlimited)
16
Island Sanctuary
0
8
10
Mark Poole
0
403
(Beta/Unlimited) You may decline to draw a card from your library during draw phase. In exchange, until start of your next turn the only creatures that may attack you are those that fly or have islandwalk. (Alpha) You may decline to draw a card from your library during draw phase. In exchange, until start of your next turn the only creatures that may damage you are those that fly or have islandwalk.
-1
2
2
1W
12
0
32
Island Sanctuary (Fifth edition)
16
Island Sanctuary
3
8
10
Mark Poole
0
186
Skip drawing a card: Until the beginning of your next turn, only creatures with flying or islandwalk can attack you. Use this ability only during your draw phase and only once each turn.
-1
2
2
1W
12
0
33
Island Sanctuary (Fourth edition)
16
Island Sanctuary
2
8
10
Mark Poole
0
189
During your draw phase, you may draw one less card from your library. If you do so, until start of your next turn the only creatures that can attack you are those with flying or islandwalk.
-1
2
2
1W
12
0
34
Island Sanctuary (Revised edition)
16
Island Sanctuary
1
8
10
Mark Poole
0
188
You may decline to draw a card from your library during draw phase. In exchange, until start of your next turn the only creatures that may attack you are those that fly or have islandwalk.
-1
2
2
1W
11
0
34
Island of Wak-Wak (Arabian Nights)
17
Island of Wak-Wak
5
5
14
Douglas Shuler
0
50
Tap to reduce target flying creature's power to 0.
-1
13
0
20
Ivory Charm (Mirage)
11
Ivory Charm
14
0
11
Gerry Grace
0
126
Choose one - All creatures get -2/-0 until end of turn; or prevent 1 damage to any creature or player; or tap target creature.
-1
2
1
W
9
0
32
Ivory Cup (Alpha/Beta/Unlimited)
9
Ivory Cup
0
4
14
Anson Maddocks
0
55
1: Any white spell cast by any player gives you 1 life.
-1
5
1
1
1
0
27
Ivory Cup (Classic edition)
9
Ivory Cup
4
13
15
Donato Giancola
0
81
Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life.
-1
5
1
1
1
0
25
Ivory Cup (Fifth edition)
9
Ivory Cup
3
4
15
Donato Giancola
0
112
1: Gain 1 life. Use this ability only when a white spell is successfully cast and only once for each such spell.
-1
5
1
1
1
0
26
Ivory Cup (Fourth edition)
9
Ivory Cup
2
4
14
Anson Maddocks
0
159
1: Gain 1 life for a successfully cast white spell. Use this effect either when the spell is cast or later in the turn but only once for each white spell cast.
-1
5
1
1
1
0
27
Ivory Cup (Revised edition)
9
Ivory Cup
1
4
14
Anson Maddocks
0
95
1: Any white spell cast gives you 1 life. Can only give 1 life each time a white spell is cast.
-1
5
1
1
1
0
27
Ivory Cup (Seventh Edition)
9
Ivory Cup
33
13
12
Alan Pollack
30
Blessed by a thousand prayers.
81
Whenever a player plays a white spell, you may pay 1. If you do, you gain 1 life.
302
5
1
1
7
0
26
Ivory Gargoyle (Alliances)
14
Ivory Gargoyle
13
9
14
Quinton Hoover
0
187
Flying If Ivory Gargoyle is put into the graveyard from play, put it into play under owner's control at end of turn and skip your next draw phase. 4W: Remove Ivory Gargoyle from the game.
-1
2
2
4W
1
2
1
2
8
Gargoyle
7
0
28
Ivory Guardians (Chronicles)
15
Ivory Guardians
11
6
14
Melissa Benson
0
91
Protection from red As long as an opponent controls any red cards, all Guardians get +1/+1.
-1
2
3
4WW
1
3
1
3
9
Guardians
7
0
31
Ivory Guardians (Fifth edition)
15
Ivory Guardians
3
4
8
Adam Rex
0
100
Protection from red As long as any opponent controls any red cards in play, all Guardians get +1/+1.
-1
2
3
4WW
1
3
1
3
9
Guardians
7
0
25
Ivory Guardians (Legends)
15
Ivory Guardians
7
4
14
Melissa Benson
0
83
Protection from red All guardians gain +1/+1 if an opponent controls any red cards.
-1
2
3
4WW
1
3
1
3
9
Guardians
12
0
30
Ivory Mask (Mercadian Masques)
10
Ivory Mask
28
14
10
Glen Angus
104
"I did not choose my role, Orim," said Cho-Manno patiently, "and I suspect Gerrard did not choose his.".
47
You can't be the target of spells or abilities.
24
2
3
2WW
10
0
25
Ivory Tower (Antiquities)
11
Ivory Tower
6
6
19
Margaret Organ-Keen
0
76
During your upkeep phase, gain 1 life for each card in your hand above four.
-1
5
1
1
1
0
28
Ivory Tower (Fourth edition)
11
Ivory Tower
2
8
19
Margaret Organ-Kean
0
90
At the beginning of your upkeep, gain 1 life for each card in your hand in excess of four.
-1
5
1
1
1
0
29
Ivory Tower (Revised edition)
11
Ivory Tower
1
8
19
Margaret Organ-Keen
0
76
During your upkeep phase, gain 1 life for each card in your hand above four.
-1
5
1
1
7
0
25
Ivy Seer (Urza`s Destiny)
8
Ivy Seer
22
13
15
Donato Giancola
0
151
2G, TAP: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
-1
1
2
3G
1
1
1
1
6
Wizard
1
0
30
Jabari's Banner (Weatherlight)
15
Jabari's Banner
16
13
13
Mark Harrison
0
184
1, TAP: Target creature gains flanking until end of turn. (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.)
-1
5
1
2
13
0
27
Jabari's Influence (Mirage)
18
Jabari's Influence
14
8
11
Gerry Grace
0
136
Play only after combat. Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.
-1
2
3
3WW
1
0
25
Jack-in-the-Mox (Unglued)
15
Jack-in-the-Mox
23
14
11
Dan Frazier
0
339
T: Roll a six-sided die for Jack-in-the-Mox. On a 1, sacrifice Jack-in-the-Mox and lose 5 life. Otherwise, Jack-in-the-Mox has one of the following effects. Treat this ability as a mana source. 2 - Add W to your mana pool. 3 - Add U to your mana pool. 4 - Add B to your mana pool. 5 - Add R to your mana pool. 6 - Add G to your mana pool.
-1
5
1
0
7
0
20
Jackal Pup (Tempest)
10
Jackal Pup
17
13
14
Susan Van Camp
0
64
For each 1 damage dealt to Jackal Pup, it deals 1 damage to you.
-1
0
1
R
1
2
1
1
5
Hound
7
0
23
Jackalope Herd (Exodus)
14
Jackalope Herd
19
12
11
Ron Spencer
82
There's little more demeaning than getting your butt kicked by a bunch of bunnies.
61
If you play any spell, return Jackalope Herd to owner's hand.
-1
1
2
3G
1
4
1
5
6
Beasts
7
0
25
Jacques le Vert (Legends)
15
Jacques le Vert
7
8
9
Andi Rusu
0
36
All your green creatures gain +0/+2.
-1
6
4
1WGR
1
3
1
2
6
Legend
7
0
21
Jade Leech (Invasion)
10
Jade Leech
31
14
9
John Howe
99
"It took magic to extract one of the stones, and five people to carry it." -Tolarian research notes
42
Green spells you play cost G more to play.
190
1
3
2GG
1
5
1
5
5
Leech
9
0
36
Jade Monolith (Alpha/Beta/Unlimited)
13
Jade Monolith
0
8
14
Anson Maddocks
0
124
1: You may take damage done to any creature on yourself instead, but you must take all of it. Source of damage is unchanged.
-1
5
1
4
1
0
31
Jade Monolith (Classic edition)
13
Jade Monolith
4
14
21
Richard Kane Ferguson
0
125
1: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to you instead.
-1
5
1
4
1
0
29
Jade Monolith (Fifth edition)
13
Jade Monolith
3
8
21
Richard Kane Ferguson
0
53
1: Redirect all damage from any creature to yourself.
-1
5
1
4
1
0
30
Jade Monolith (Fourth edition)
13
Jade Monolith
2
8
14
Anson Maddocks
0
95
Redirect to yourself all damage done to any creature. The source of the damage does not change.
-1
5
1
4
1
0
31
Jade Monolith (Revised edition)
13
Jade Monolith
1
8
14
Anson Maddocks
0
124
1: You may take damage done to any creature on yourself instead, but you must take all of it. Source of damage is unchanged.
-1
5
1
4
6
0
34
Jade Statue (Alpha/Beta/Unlimited)
11
Jade Statue
0
4
11
Dan Frazier
0
135
2: Jade Statue becomes a creature for the duration of the current attack exchange. Can be a creature only during an attack or defense.
-1
5
1
4
1
3
1
6
0
14
0
32
Jagged Lightning (Portal 2. age)
16
Jagged Lightning
27
13
14
Michael Weaver
0
155
Choose any two creatures. Jagged Lightning deals 3 damage to each of them. (You can't play Jagged Lightning unless you can choose two creatures to damage.)
-1
0
3
3RR
14
0
30
Jagged Lightning (Urza`s Saga)
16
Jagged Lightning
20
13
10
Mike Raabe
102
The pungent smell of roasting flesh made both mages realize they'd rather break for dinner than fight.
91
Jagged Lightning deals 3 damage to target creature and 3 damage to another target creature.
-1
0
3
3RR
7
0
23
Jalum Grifter (Unglued)
13
Jalum Grifter
23
14
11
Phil Foglio
0
369
1R, T: Put Jalum Grifter and two lands you control face down in front of target opponent after revealing each card to him or her. Then, rearrange the order of the three cards as often as you wish, keeping them on the table at all times. That opponent then chooses one of those cards. If a land is chosen, destroy target card in play. Otherwise, sacrifice Jalum Grifter.
-1
0
3
3RR
1
3
1
5
6
Legend
8
0
24
Jalum Tome (Antiquities)
10
Jalum Tome
6
5
15
Tom Wanerstrand
0
99
2: Draw a card from your library, then immediately discard a card of your choice to your graveyard.
-1
5
1
3
1
0
23
Jalum Tome (Chronicles)
10
Jalum Tome
11
4
15
Tom Wanerstrand
0
68
2, TAP: Draw a card; then, choose and discard a card from your hand.
-1
5
1
3
1
0
28
Jalum Tome (Classic edition)
10
Jalum Tome
4
14
15
Tom Wänerstrand
118
This timeworn relic was responsible for many of Urza's victories, though he never fully comprehended its mystic runes.
67
2, TAP: Draw a card, then choose and discard a card from your hand.
-1
5
1
3
1
0
26
Jalum Tome (Fifth edition)
10
Jalum Tome
3
8
15
Tom Wanerstrand
0
52
2, TAP: Draw a card, then choose and discard a card.
-1
5
1
3
1
0
28
Jalum Tome (Seventh Edition)
10
Jalum Tome
33
14
15
Jerry Tiritilli
69
Most books simply deliver knowledge. This one expects some in return.
56
2, Tap: Draw a card, then discard a card from your hand.
303
5
1
3
7
0
23
Jamuraan Lion (Visions)
13
Jamuraan Lion
15
0
14
Stuart Griffin
0
47
W, TAP: Target creature cannot block this turn.
-1
2
2
2W
1
3
1
1
4
Lion
8
0
30
Jandor's Ring (Arabian Nights)
13
Jandor's Ring
5
5
11
Dan Frazier
0
87
2: Discard a card you just drew from your library, and draw another card to replace it.
-1
5
1
6
1
0
31
Jandor's Ring (Revised edition)
13
Jandor's Ring
1
8
11
Dan Frazier
0
92
2, TAP: Discard a card you just drew from your library, and draw another card to replace it.
-1
5
1
6
8
0
36
Jandor's Saddlebags (Arabian Nights)
19
Jandor's Saddlebags
5
5
14
Dameon Willich
0
20
3: Untap a creature.
-1
5
1
2
1
0
35
Jandor's Saddlebags (Fifth edition)
19
Jandor's Saddlebags
3
8
11
Roger Raupp
0
30
3, TAP: Untap target creature.
-1
5
1
2
1
0
36
Jandor's Saddlebags (Fourth edition)
19
Jandor's Saddlebags
2
8
14
Dameon Willich
0
30
3, TAP: Untap target creature.
-1
5
1
2
1
0
37
Jandor's Saddlebags (Revised edition)
19
Jandor's Saddlebags
1
8
14
Dameon Willich
0
25
3, TAP: Untap a creature.
-1
5
1
2
1
0
37
Jandor's Saddlebags (Seventh Edition)
19
Jandor's Saddlebags
33
14
13
Brian Despain
59
Your heart's desire is found within. -Saddlebag inscription
30
3, Tap: Untap target creature.
304
5
1
2
6
0
33
Jangling Automaton (Weatherlight)
18
Jangling Automaton
16
12
8
Adam Rex
0
77
If Jangling Automaton attacks, untap all creatures defending player controls.
-1
5
1
3
1
3
1
2
0
7
0
24
Jasmine Boreal (Legends)
14
Jasmine Boreal
7
4
21
Richard Kane-Ferguson
0
0
-1
6
3
3WG
1
4
1
5
6
Legend
7
0
29
Jasmine Seer (Urza`s Destiny)
12
Jasmine Seer
22
13
15
Donato Giancola
0
104
2W, TAP: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
-1
2
2
3W
1
1
1
1
6
Wizard
8
0
36
Jayemdae Tome (Alpha/Beta/Unlimited)
13
Jayemdae Tome
0
8
10
Mark Tedin
0
31
4: You may draw one extra card.
-1
5
1
4
1
0
31
Jayemdae Tome (Classic edition)
13
Jayemdae Tome
4
14
10
Mark Tedin
0
20
4, TAP: Draw a card.
-1
5
1
4
1
0
29
Jayemdae Tome (Fifth edition)
13
Jayemdae Tome
3
8
10
Mark Tedin
0
20
4, TAP: Draw a card.
-1
5
1
4
1
0
30
Jayemdae Tome (Fourth edition)
13
Jayemdae Tome
2
8
10
Mark Tedin
0
22
4, TAP: Draw one card.
-1
5
1
4
1
0
31
Jayemdae Tome (Revised edition)
13
Jayemdae Tome
1
8
10
Mark Tedin
0
28
4, TAP: Draw one extra card.
-1
5
1
4
1
0
31
Jayemdae Tome (Seventh Edition)
13
Jayemdae Tome
33
14
15
Donato Giancola
61
"Knowledge is power." -Sir Francis Bacon, Meditationes Sacrae
20
4, Tap: Draw a card.
305
5
1
4
7
0
22
Jedit Ojanen (Legends)
12
Jedit Ojanen
7
4
10
Mark Poole
0
0
-1
6
4
4UWW
1
5
1
5
6
Legend
7
0
36
Jerrard of the Closed Fist (Legends)
26
Jerrard of the Closed Fist
7
4
9
Andi Rusu
0
0
-1
6
4
3GGR
1
6
1
5
6
Legend
1
0
28
Jester's Cap (Fifth edition)
12
Jester's Cap
3
8
11
Dan Frazier
0
152
2, TAP, Sacrifice Jester's Cap: Look through target player's library and remove any three of those cards from the game. Shuffle that library afterwards.
-1
5
1
4
1
0
22
Jester's Cap (Ice Age)
12
Jester's Cap
10
8
11
Dan Frazier
0
155
2,TAP: Sacrifice Jester's Cap to look through target player's library and remove any three of those cards from the game. Reshuffle that library afterwards.
-1
5
1
4
1
0
23
Jester's Mask (Ice Age)
13
Jester's Mask
10
8
11
Dan Frazier
0
218
Comes into play tapped. 1,TAP: Sacrifice Jester's Mask to look through target opponent's hand and library. Give that player a new hand of as many cards as he or she had before. Reshuffle the remaining cards afterwards.
-1
5
1
5
1
0
27
Jester's Sombrero (Unglued)
17
Jester's Sombrero
23
14
11
Dan Frazier
25
"¡Yo quiero Kormus Bell!"
150
2, T, Sacrifice Jester's Sombrero: Look through target player's sideboard and remove any three of those cards from it for the remainder of the match.
-1
5
1
2
1
0
23
Jet Medallion (Tempest)
13
Jet Medallion
17
14
15
Sue Ellen Brown
0
38
Your black spells cost 1 less to play.
-1
5
1
2
1
0
24
Jeweled Amulet (Ice Age)
14
Jeweled Amulet
10
4
11
Dan Frazier
0
365
1,TAP: Put a charge counter on Jeweled Amulet. Note what type of mana was used to pay this activation cost. Use this ability only if there are no charge counters on Jeweled Amulet. TAP: Remove the charge counter from Jeweled Amulet to add one mana of the type last used to put a charge counter on Jeweled Amulet to your mana pool. Play this ability as an interrupt.
-1
5
1
0
8
0
29
Jeweled Bird (Arabian Nights)
12
Jeweled Bird
5
6
9
Amy Weber
0
202
Draw a card, and exchange Jeweled Bird for your contribution to the ante. Your former contribution goes to your graveyard. Remove this card from your deck before playing if you are not playing for ante.
-1
5
1
1
1
0
25
Jeweled Bird (Chronicles)
12
Jeweled Bird
11
4
9
Amy Weber
0
180
Remove Jeweled Bird from your deck before playing if not playing for ante. TAP: Draw a card. Put your contribution to the ante into your graveyard and replace it with Jeweled Bird.
-1
5
1
1
7
0
25
Jeweled Spirit (Prophecy)
14
Jeweled Spirit
30
14
19
Christopher Moeller
65
As he knows all the world completely, the world refuses him harm.
127
Flying. Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.
12
2
3
3WW
1
3
1
3
6
Spirit
1
0
34
Jeweled Torque (Mercadian Masques)
14
Jeweled Torque
28
13
8
Mark Zug
0
147
As Jeweled Torque comes into play, choose a color. Whenever a player plays a spell of the chosen color, you may pay o2. If you do, you gain 2 life.
301
5
1
2
6
0
32
Jhoira's Toolbox (Urza`s Legacy)
16
Jhoira's Toolbox
21
13
10
Mike Raabe
68
It entertained Jhoira to craft a kit that could bring her the tools.
39
2: Regenerate target artifact creature.
128
5
1
2
1
1
1
1
0
7
0
33
Jhovall Queen (Mercadian Masques)
13
Jhovall Queen
28
14
14
Michael Sutfin
74
War-trained jhovalls eat twice their weight in war-trained soldiers daily.
45
Attacking doesn't cause Jhovall Queen to tap.
25
2
3
4WW
1
4
1
7
5
Rebel
7
0
33
Jhovall Rider (Mercadian Masques)
13
Jhovall Rider
28
13
16
Scott M. Fischer
91
Don't be fooled by the riders' fluid grace-it takes years of practice to ride these beasts.
8
Trample.
26
2
2
4W
1
3
1
3
5
Rebel
12
0
22
Jihad (Arabian Nights)
5
Jihad
5
5
12
Brian Snoddy
0
196
Choose a color. As long as opponent has cards of this color in play, all white creatures gain +2/+1. Jihad must be discarded immediately if at any time opponent has no cards of this color in play.
-1
2
3
WWW
13
0
16
Jinx (Homelands)
4
Jinx
12
0
11
Mike Kimble
0
127
Target land becomes a basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep.
-1
3
2
1U
1
0
21
Jinxed Idol (Tempest)
11
Jinxed Idol
17
14
11
John Matson
0
134
During your upkeep, Jinxed Idol deals 2 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Idol permanently.
-1
5
1
2
1
0
24
Jinxed Ring (Stronghold)
11
Jinxed Ring
18
14
10
DiTerlizzi
0
170
Whenever any card is put into your graveyard from play, Jinxed Ring deals 1 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Ring permanently.
-1
5
1
2
7
0
18
Johan (Chronicles)
5
Johan
11
4
10
Mark Tedin
0
104
As long as Johan does not attack and is untapped, attacking does not cause creatures you control to tap.
-1
6
4
3WRG
1
5
1
4
6
Legend
7
0
15
Johan (Legends)
5
Johan
7
8
10
Mark Tedin
0
93
If Johan does not attack and is not tapped, any of your creatures may attack without tapping.
-1
6
4
3WGR
1
5
1
4
6
Legend
7
0
28
Johtull Wurm (Fifth edition)
12
Johtull Wurm
3
4
10
Ian Miller
0
99
For each creature assigned to block it beyond the first, Johtull Wurm gets -2/-1 until end of turn.
-1
1
2
5G
1
6
1
6
4
Wurm
7
0
22
Johtull Wurm (Ice Age)
12
Johtull Wurm
10
4
12
Daniel Gelon
0
112
For each blocking creature assigned to Johtull Worm beyond the first, Johtull Worm gets -2/-1 until end of turn.
-1
1
2
5G
1
6
1
6
4
Wurm
14
0
28
Jokulhaups (Classic edition)
10
Jokulhaups
4
14
9
Mike Kerr
133
"The raging waters had swept away trees, bridges, and even houses. My healers had much work to do." -Halvor Arenson, Kjeldoran priest
71
Destroy all artifacts, creatures, and lands. They can't be regenerated.
-1
0
3
4RR
14
0
26
Jokulhaups (Fifth edition)
10
Jokulhaups
3
8
9
Mike Kerr
0
41
Bury all artifacts, creatures, and lands.
-1
0
3
4RR
14
0
20
Jokulhaups (Ice Age)
10
Jokulhaups
10
8
14
Richard Thomas
0
41
Bury all artifacts, creatures, and lands.
-1
0
3
4RR
7
0
26
Jolrael's Centaur (Mirage)
17
Jolrael's Centaur
14
0
13
Junior Tomlin
0
196
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) Jolrael's Centaur cannot be the target of spells or effects.
-1
1
3
1GG
1
2
1
2
7
Centaur
4
0
26
Jolrael's Favor (Prophecy)
15
Jolrael's Favor
30
12
11
Daren Bader
57
War destroys; nature renews. - Jolrael, empress of beasts
99
You may play Jolrael's Favor any time you could play an instant. 1G: Regenerate enchanted creature.
116
1
2
1G
8
Creature
7
0
37
Jolrael, Empress of Beasts (Prophecy)
26
Jolrael, Empress of Beasts
30
14
17
Matthew D. Wilson
31
I need no army. I have Jamuraa.
134
2G, Tap, Discard two cards from your hand: Until end of turn, all lands target player controls are 3/3 creatures that are still lands.
115
1
3
3GG
1
3
1
3
18
Spellshaper Legend
13
0
13
Jolt (Mirage)
4
Jolt
14
0
11
John Matson
0
104
Tap or untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
-1
3
2
2U
7
0
25
Jolting Merfolk (Nemesis)
15
Jolting Merfolk
29
13
10
Glen Angus
0
228
Fading 4 (This creature comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Jolting Merfolk: Tap target creature.
34
3
3
2UU
1
2
1
2
7
Merfolk
7
0
17
Joven (Homelands)
5
Joven
12
0
14
Douglas Shuler
0
47
RRR, TAP: Destroy target non-creature artifact.
-1
0
3
3RR
1
3
1
3
6
Legend
7
0
27
Joven's Ferrets (Homelands)
15
Joven's Ferrets
12
0
9
Amy Weber
0
213
If declared as an attacker, Joven's Ferrets gets +0/+2 until end of turn. At end of combat, tap any creatures that blocked Joven's Ferrets. Those creatures do not untap during their controller's next untap phase.
-1
1
1
G
1
1
1
1
7
Ferrets
1
0
29
Joven's Tools (Fifth edition)
13
Joven's Tools
3
4
13
Zina Saunders
0
68
4, TAP: Target creature cannot be blocked this turn except by Walls.
-1
5
1
6
1
0
25
Joven's Tools (Homelands)
13
Joven's Tools
12
6
14
Nicola Leonard
0
76
4, TAP: Target creature cannot be blocked except by walls until end of turn.
-1
5
1
6
14
0
21
Jovial Evil (Legends)
11
Jovial Evil
7
8
16
Christopher Rush
0
81
Jovial Evil does 2 damage to opponent for each white creature he or she controls.
-1
4
2
2B
6
0
33
Juggernaut (Alpha/Beta/Unlimited)
10
Juggernaut
0
4
11
Dan Frazier
0
61
Must attack each turn if possible. Can't be blocked by walls.
-1
5
1
4
1
5
1
3
0
6
0
28
Juggernaut (Revised edition)
10
Juggernaut
1
4
11
Dan Frazier
0
61
Must attack each turn if possible. Can't be blocked by walls.
-1
5
1
4
1
5
1
3
0
1
0
21
Juju Bubble (Visions)
11
Juju Bubble
15
4
15
Donato Giancola
0
73
Cumulative upkeep 1 If you play a card, bury Juju Bubble. 2: Gain 1 life.
-1
5
1
1
7
0
19
Jumbo Imp (Unglued)
9
Jumbo Imp
23
13
12
Pete Venters
0
374
Flying When you play Jumbo Imp, roll a six-sided die. Jumbo Imp comes into play with a number of +1/+1 counters on it equal to the die roll. During your upkeep, roll a six-sided die and put on Jumbo Imp a number of +1/+1 counters equal to the die roll. At the end of your turn, roll a six-sided die and remove from Jumbo Imp a number of +1/+1 counters equal to the die roll.
-1
4
2
2B
1
0
1
0
3
Imp
13
0
27
Jump (Alpha/Beta/Unlimited)
4
Jump
0
0
10
Mark Poole
0
55
Target creature is a flying creature until end of turn.
-1
3
1
U
13
0
21
Jump (Fourth edition)
4
Jump
2
0
10
Mark Poole
0
47
Target creature gains flying until end of turn.
-1
3
1
U
13
0
22
Jump (Revised edition)
4
Jump
1
0
10
Mark Poole
0
55
Target creature is a flying creature until end of turn.
-1
3
1
U
11
0
22
Jungle Basin (Visions)
12
Jungle Basin
15
4
9
John Avon
0
200
Jungle Basin comes into play tapped. When Jungle Basin comes into play, return an untapped forest you control to owner's hand or bury Jungle Basin. TAP: Add G and one colorless mana to your mana pool.
-1
7
0
20
Jungle Lion (Portal)
11
Jungle Lion
25
12
15
Janine Johnston
0
28
Jungle Lion can't intercept.
-1
1
1
G
1
2
1
1
8
Creature
7
0
22
Jungle Patrol (Mirage)
13
Jungle Patrol
14
8
10
Mark Poole
0
185
1G, TAP: Put a Wood token into play. Treat this token as a 0/1 green creature that counts as a Wall. Sacrifice a Wood token: Add R to your mana pool. Play this ability as a mana source.
-1
1
2
3G
1
3
1
2
8
Soldiers
7
0
21
Jungle Troll (Mirage)
12
Jungle Troll
14
4
11
John Bolton
0
27
R: Regenerate G: Regenerate
-1
6
3
1RG
1
2
1
1
5
Troll
7
0
20
Jungle Wurm (Mirage)
11
Jungle Wurm
14
0
10
Tom Kyffin
0
98
For each creature assigned to block it beyond the first, Jungle Wurm gets -1/-1 until end of turn.
-1
1
3
3GG
1
5
1
5
4
Wurm
7
0
34
Juniper Order Advocate (Alliances)
22
Juniper Order Advocate
13
5
14
Douglas Shuler
0
89
As long as Juniper Order Advocate is untapped, all green creatures you control get +1/+1.
-1
2
2
2W
1
1
1
2
6
Knight
7
0
29
Juniper Order Druid (Ice Age)
19
Juniper Order Druid
10
0
14
Jeff A. Menges
0
58
TAP: Untap target land. Play this ability as an interrupt.
-1
1
2
2G
1
1
1
1
6
Cleric
6
0
27
Junk Diver (Urza`s Destiny)
10
Junk Diver
22
14
13
Eric Peterson
25
Garbage in, treasure out.
128
Flying; When Junk Diver is put into a graveyard from play, return another target artifact card from your graveyard to your hand.
-1
5
1
3
1
1
1
1
0
1
0
23
Juntu Stakes (Invasion)
12
Juntu Stakes
31
14
10
Mark Brill
61
"Those who can't survive are of no consequence." -Tsabo Tavoc
81
Creatures with power 1 or less don't untap during their controllers' untap steps.
304
5
1
2
7
0
29
Junun Efreet (Arabian Nights)
12
Junun Efreet
5
5
16
Christopher Rush
0
94
Flying You must pay BB during your upkeep or Junn Efreet is destroyed and may not regenerate.
-1
4
3
1BB
1
3
1
3
6
Efreet
7
0
29
Junun Efreet (Fourth edition)
12
Junun Efreet
2
4
16
Christopher Rush
0
55
Flying During your upkeep, pay BB or bury Junun Efreet.
-1
4
3
1BB
1
3
1
3
6
Efreet
14
0
25
Just Fate (Portal 2. age)
9
Just Fate
27
14
13
Brad Williams
0
107
Play Just Fate only after you're attacked, before you declare blockers. Destroy any one attacking creature.
-1
2
2
2W
12
0
23
Justice (Fifth edition)
7
Justice
3
4
13
Ruth Thompson
0
176
During your upkeep, pay WW or bury Justice. Whenever any red creature or spell assigns damage, Justice deals an equal amount of damage to that creature's or spell's controller.
-1
2
3
2WW
12
0
17
Justice (Ice Age)
7
Justice
10
4
13
Ruth Thompson
0
323
During your upkeep, pay WW or destroy Justice. Whenever a red creature or spell deals damage, Justice deals an equal amount of damage to the controller of that creature or spell. If another spell or effect reduces the amount of damage a red creature or spell deals, it does not reduce the amount of damage dealt by Justice.
-1
2
3
2WW
14
0
22
Juxtapose (Chronicles)
9
Juxtapose
11
4
14
Justin Hampton
0
263
You and target player each choose one of the creatures you control with the highest casting cost. Exchange control of these creatures. Then do the same for artifacts. If one of the players does not control a creature or artifact, don't exchange that type of card.
-1
3
2
3U
14
0
27
Juxtapose (Classic edition)
9
Juxtapose
4
14
14
Justin Hampton
0
265
You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. (If two or more permanents a player controls are tied for highest cost, that player chooses between them.)
-1
3
2
3U
14
0
25
Juxtapose (Fifth edition)
9
Juxtapose
3
8
14
Justin Hampton
0
282
Exchange with target player control of the creature with the highest total casting cost that you each control. If two or more creatures are tied for highest total casting cost creature a player controls, he or she chooses between them. Exchange control of artifacts in the same way.
-1
3
2
3U
14
0
19
Juxtapose (Legends)
9
Juxtapose
7
8
14
Justin Hampton
0
379
Target player and caster each choose one of the creatures they control with the highest casting cost. Exchange control of these creatures. Then do the same for artifacts. Juxtapose does not tap or untap these cards. The control of any enchantment cards played on these permanents is unchanged. If one player does not have an artifact or creature do not trade that type of card.
-1
3
2
3U
7
0
28
Juzam Djinn (Arabian Nights)
11
Juzam Djinn
5
5
10
Mark Tedin
0
52
Juzam Djinn does 1 damage to you during your upkeep.
-1
4
3
2BB
1
5
1
5
5
Djinn
14
0
22
Kaervek's Hex (Mirage)
13
Kaervek's Hex
14
4
10
Ian Miller
0
105
Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.
-1
4
2
3B
14
0
24
Kaervek's Purge (Mirage)
15
Kaervek's Purge
14
4
21
Richard Kane Ferguson
0
211
Destroy target creature with casting cost equal to X. If that creature is put into the graveyard in this way, Kaervek's Purge deals to the creature's controller an amount of damage equal to the creature's power.
-1
6
3
XBR
13
0
25
Kaervek's Spite (Visions)
15
Kaervek's Spite
15
8
12
Bryan Talbot
0
72
Sacrifice all permanents, Discard your hand: Target player loses 5 life.
-1
4
3
BBB
14
0
24
Kaervek's Torch (Mirage)
15
Kaervek's Torch
14
0
14
John Coulthart
0
134
Interrupts that target Kaervek's Torch each cost an additional 2 to play. Kaervek's Torch deals X damage to target creature or player.
-1
0
2
XR
7
0
31
Kangee, Aerie Keeper (Invasion)
20
Kangee, Aerie Keeper
31
14
14
Mark Romanoski
0
244
Kicker 2X (You may pay an additional 2X as you play this spell.) Flying. When Kangee, Aerie Keeper comes into play, if you paid the kicker cost, put X feather counters on it. All Birds get +1/+1 for each feather counter on Kangee, Aerie Keeper.
253
6
3
2WU
1
2
1
2
6
Legend
11
0
17
Karakas (Legends)
7
Karakas
7
5
14
Nicola Leonard
0
116
TAP: Add W to your mana pool TAP: Return target legend to owner's hand; enchantments on target legend are destroyed.
-1
12
0
28
Karma (Alpha/Beta/Unlimited)
5
Karma
0
4
14
Richard Thomas
0
223
(Beta/Unlimited) For each swamp in play, Karma does 1 damage to the swamp owner's upkeep. (Alpha) Karma does 1 damage to player for each swamp player has in play. Damage occurs during player's upkeep. Affects both players.
-1
2
3
2WW
12
0
21
Karma (Fifth edition)
5
Karma
3
4
12
Bob Eggleton
0
125
During each player's upkeep, Karma deals to that player an amount of damage equal to the number of swamps he or she controls.
-1
2
3
2WW
12
0
22
Karma (Fourth edition)
5
Karma
2
4
14
Richard Thomas
0
99
During each player's upkeep, Karma deals 1 damage to that player for each swamp he or she controls.
-1
2
3
2WW
12
0
23
Karma (Revised edition)
5
Karma
1
4
14
Richard Thomas
0
107
During a player's upkeep, Karma does 1 point of damage to that player for each swamp he or she has in play.
-1
2
3
2WW
7
0
28
Karmic Guide (Urza`s Legacy)
12
Karmic Guide
21
14
14
Heather Hudson
0
260
Flying, protection from black; echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) When Karmic Guide comes into play, choose target creature card in your graveyard and put that creature into play.
11
2
3
3WW
1
2
1
2
6
Spirit
13
0
32
Karn's Touch (Mercadian Masques)
12
Karn's Touch
28
14
12
Alan Pollack
0
168
Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. .(It retains its abilities.).
86
3
2
UU
6
0
32
Karn, Silver Golem (Urza`s Saga)
18
Karn, Silver Golem
20
14
8
Mark Zug
0
256
Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn. 1: Target noncreature artifact is an artifact creature with power and toughness each equal to its casting cost until end of turn. (That artifact retains its abilities.)
-1
5
1
5
1
4
1
4
0
11
0
15
Karoo (Visions)
5
Karoo
15
4
13
Zina Saunders
0
178
Karoo comes into play tapped. When Karoo comes into play, return an untapped plains you control to owner'shand or bury Karoo. TAP: Add W and one colorless mana to your mana pool.
-1
7
0
22
Karoo Meerkat (Mirage)
13
Karoo Meerkat
14
4
15
Janine Johnston
0
20
Protection from blue
-1
1
2
1G
1
2
1
1
7
Meerkat
11
0
34
Karplusan Forest (Classic edition)
16
Karplusan Forest
4
14
14
Randy Gallegos
0
121
TAP: Add one colorless mana to your mana pool. TAP: Add R or G to your mana pool. Karplusan Forest deals 1 damage to you.
-1
11
0
32
Karplusan Forest (Fifth edition)
16
Karplusan Forest
3
8
14
Randy Gallegos
0
121
TAP: Add one colorless mana to your mana pool. TAP: Add R or G to your mana pool. Karplusan Forest deals 1 damage to you.
-1
11
0
26
Karplusan Forest (Ice Age)
16
Karplusan Forest
10
8
14
Nicola Leonard
0
169
TAP: Add 1 to your mana pool. TAP: Add R to your mana pool. Karplusan Forest deals 1 damage to you. TAP: Add G to your mana pool. Karplusan Forest deals 1 damage to you.
-1
11
0
34
Karplusan Forest (Seventh Edition)
16
Karplusan Forest
33
14
12
Scott Bailey
0
121
Tap: Add one colorless mana to your mana pool. Tap: Add R or G to your mana pool. Karplusan Forest deals 1 damage to you.
336
7
0
25
Karplusan Giant (Ice Age)
15
Karplusan Giant
10
4
12
Daniel Gelon
0
92
0: Tap target snow-covered land you control to give Karplusan Giant +1/+1 until end of turn.
-1
0
2
6R
1
3
1
3
5
Giant
7
0
24
Karplusan Yeti (Ice Age)
14
Karplusan Yeti
10
8
14
Quinton Hoover
0
162
TAP: Karplusan Yeti deals an amount of damage equal to its power to target creature. That creature deals an amount of damage equal to its power to Karplusan Yeti.
-1
0
3
3RR
1
3
1
3
4
Yeti
7
0
31
Kasimir the Lone Wolf (Legends)
21
Kasimir the Lone Wolf
7
4
21
Richard Kane-Ferguson
0
0
-1
6
3
4UW
1
5
1
3
6
Legend
12
0
25
Katabatic Winds (Visions)
15
Katabatic Winds
15
8
11
Gary Gianni
0
112
Phasing Creatures with flying cannot attack, block, or use any ability that includes TAP in the activation cost.
-1
1
2
2G
7
0
25
Kavu Aggressor (Invasion)
14
Kavu Aggressor
31
12
19
Christopher Moeller
0
178
Kicker 4 (You may pay an additional 4 as you play this spell.) Kavu Aggressor can't block. If you paid the kicker cost, Kavu Aggressor comes into play with a +1/+1 counter on it.
148
0
2
2R
1
3
1
2
4
Kavu
7
0
25
Kavu Chameleon (Invasion)
14
Kavu Chameleon
31
13
9
John Howe
56
"They weren't part of my plan, but Gaea insisted." -Urza
104
Kavu Chameleon can't be countered. G: Kavu Chameleon becomes the color of your choice until end of turn.
191
1
3
3GG
1
4
1
4
4
Kavu
7
0
23
Kavu Climber (Invasion)
12
Kavu Climber
31
12
13
Rob Alexander
152
The appearance of the first kavu surprised Multani. As they continued to emerge, he no longer had any doubts about Yavimaya's ability to defend herself.
47
When Kavu Climber comes into play, draw a card.
192
1
3
3GG
1
3
1
3
4
Kavu
12
0
20
Kavu Lair (Invasion)
9
Kavu Lair
31
14
6
Chippy
90
As a dark rain of Phyrexians fell from the sky, fountains of kavu erupted from the ground.
89
Whenever a creature with power 4 or greater comes into play, its controller draws a card.
193
1
2
2G
7
0
23
Kavu Monarch (Invasion)
12
Kavu Monarch
31
14
14
Terese Nielsen
86
Kavu emerged all across Dominaria, but the first and the strongest came from Yavimaya.
98
All Kavu have trample. Whenever another Kavu comes into play, put a +1/+1 counter on Kavu Monarch.
149
0
3
2RR
1
3
1
3
4
Kavu
7
0
25
Kavu Recluse (Planeshift)
12
Kavu Recluse
32
12
10
Aaron Boyd
85
Few ever see this particular breed of kavu, which hides in forests of its own making.
50
T: Target land becomes a forest until end of turn.
64
0
2
2R
5
gh: 2
1
2
4
Kavu
7
0
22
Kavu Runner (Invasion)
11
Kavu Runner
31
13
14
Douglas Shuler
0
142
Kavu Runner has haste as long as no opponent controls a white or blue creature. (It may attack and Tap the turn it comes under your control.)
150
0
2
3R
1
3
1
3
4
Kavu
7
0
21
Kavu Scout (Invasion)
10
Kavu Scout
31
12
10
DiTerlizzi
90
The kavu evolved for centuries deep inside Dominaria, and some can draw from its strength.
71
Kavu Scout gets +1/+0 for each basic land type among lands you control.
151
0
2
2R
1
0
1
2
4
Kavu
7
0
21
Kavu Titan (Invasion)
10
Kavu Titan
31
14
13
Todd Lockwood
0
169
Kicker 2G (You may pay an additional 2G as you play this spell.) If you paid the kicker cost, Kavu Titan comes into play with three +1/+1 counters on it and has trample.
194
1
2
1G
1
2
1
2
4
Kavu
7
0
17
Kaysa (Alliances)
5
Kaysa
13
9
12
Rebecca Guay
0
42
All green creatures you control get +1/+1.
-1
1
3
3GG
1
2
1
3
6
Legend
7
0
26
Keen-Eyed Archers (Portal)
17
Keen-Eyed Archers
25
12
15
Alan Rabinowitz
0
56
Keen-Eyed Archers can intercept as though it had flying.
-1
2
2
2W
1
2
1
2
8
Creature
7
0
26
Keeper of Kookus (Visions)
16
Keeper of Kookus
15
0
13
Scott Hampton
0
40
R: Protection from red until end of turn
-1
0
1
R
1
1
1
1
6
Goblin
7
0
33
Keeper of Tresserhorn (Alliances)
21
Keeper of Tresserhorn
13
9
38
Z. Plucinski and Artist: D.A. Gregory
0
216
If Keeper of Tresserhorn attacks and is not blocked, it deals no damage to defending player this turn and that player loses 2 life. Effects that prevent or redirect damage cannot be used to counter this loss of life.
-1
4
2
5B
1
6
1
6
6
Keeper
7
0
29
Keeper of the Beasts (Exodus)
20
Keeper of the Beasts
19
13
7
rk post
0
152
G, T: Put a Beast token into play. Treat this token as a 2/2 green creature. Play this ability only if target opponent controls more creatures than you.
-1
1
2
GG
1
1
1
2
6
Wizard
7
0
27
Keeper of the Dead (Exodus)
18
Keeper of the Dead
19
13
4
Brom
0
178
B, T: Destroy target nonblack creature. Play this ability only if that creature's controller has at least two fewer creature cards in his or her graveyard than you have in yours.
-1
4
2
BB
1
1
1
2
6
Wizard
7
0
28
Keeper of the Flame (Exodus)
19
Keeper of the Flame
19
13
14
Terese Nielsen
0
123
R, T: Keeper of the Flame deals 2 damage to target opponent. Use this ability only if that opponent has more life than you.
-1
0
2
RR
1
1
1
2
6
Wizard
7
0
28
Keeper of the Light (Exodus)
19
Keeper of the Light
19
13
20
D. Alexander Gregory
0
85
W, T: Gain 3 life. Play this ability only if you have less life than target opponent.
-1
2
2
WW
1
1
1
2
6
Wizard
7
0
27
Keeper of the Mind (Exodus)
18
Keeper of the Mind
19
13
14
Matthew Wilson
0
106
U, T: Draw a card. Play this ability only if target opponent has at least two more cards in hand than you.
-1
3
2
UU
1
1
1
2
6
Wizard
7
0
33
Keepers of the Faith (Chronicles)
20
Keepers of the Faith
11
2
12
Daniel Gelon
0
0
-1
2
3
1WW
1
2
1
3
7
Keepers
7
0
30
Keepers of the Faith (Legends)
20
Keepers of the Faith
7
1
12
Daniel Gelon
0
0
-1
2
3
1WW
1
2
1
3
7
Keepers
7
0
26
Kei Takahashi (Chronicles)
13
Kei Takahashi
11
0
15
Scott Kirschner
0
44
TAP: Prevent up to 2 damage to any creature.
-1
6
3
2WG
1
2
1
2
6
Legend
7
0
23
Kei Takahashi (Legends)
13
Kei Takahashi
7
8
15
Scott Kirschner
0
44
TAP: Prevent up to 2 damage to one creature.
-1
6
3
2WG
1
2
1
2
6
Legend
7
0
26
Keldon Arsonist (Prophecy)
15
Keldon Arsonist
30
13
13
Paolo Parente
92
Fields can be replanted. Settlements can be rebuilt. Burn it all. - Latulla, Keldon overseer
44
1, Sacrifice two lands: Destroy target land.
92
0
2
2R
1
1
1
1
7
Soldier
6
0
29
Keldon Battlewagon (Prophecy)
18
Keldon Battlewagon
30
14
10
Kev Walker
0
231
Trample. Keldon Battlewagon cant block. When Keldon Battlewagon attacks, sacrifice it at end of combat. Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the tapped creature's power.
139
5
1
5
1
0
1
3
0
7
0
27
Keldon Berserker (Prophecy)
16
Keldon Berserker
30
12
13
Paolo Parente
57
They fight beyond thought, beyond fear, and beyond mercy.
101
Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn.
93
0
2
3R
1
2
1
3
7
Soldier
7
0
32
Keldon Champion (Urza`s Destiny)
15
Keldon Champion
22
13
10
Mark Tedin
0
158
Echo; haste (This creature may attack and TAP the turn it comes under your control.) When Keldon Champion comes into play, it deals 3 damage to target player.
-1
0
3
2RR
1
3
1
2
9
Barbarian
7
0
29
Keldon Firebombers (Prophecy)
18
Keldon Firebombers
30
14
14
Randy Gallegos
109
If there isnt enough of Jamuraa left to stand on, I will still claim it for Keld. - Latulla, Keldon overseer
110
When Keldon Firebombers comes into play, each player sacrifices all lands he or she controls except for three.
94
0
3
3RR
1
3
1
3
7
Soldier
4
0
26
Keldon Mantle (Planeshift)
13
Keldon Mantle
32
12
12
Rebecca Guay
3
N/A
140
B: Regenerate enchanted creature. R: Enchanted creature gets +1/+0 until end of turn. G: Enchanted creature gains trample until end of turn.
65
0
2
1R
8
Creature
11
0
28
Keldon Necropolis (Invasion)
17
Keldon Necropolis
31
14
15
Franz Vohwinkel
0
140
Tap: Add one colorless mana to your mana pool. 4R, Tap, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player.
325
12
0
28
Keldon Twilight (Planeshift)
15
Keldon Twilight
32
14
15
Franz Vohwinkel
3
N/A
157
At the end of each player's turn, if no creatures attacked that turn, that player sacrifices a creature he or she controlled since the beginning of the turn.
112
6
3
1BR
7
0
31
Keldon Vandals (Urza`s Destiny)
14
Keldon Vandals
22
12
12
Greg Staples
82
Keldons divide all their spoils into two groups: trophies and catapult ammunition.
67
Echo; When Keldon Vandals comes into play, destroy target artifact.
-1
0
2
2R
1
4
1
1
9
Townsfolk
7
0
37
Keldon Warlord (Alpha/Beta/Unlimited)
14
Keldon Warlord
0
4
16
Kev Brockschmidt
0
229
The Xs below are the number of non-wall creatures on your side, including Warlord. Thus if you have 2 other non-wall creatures, Warlord is 3/3. If one of those creatures is killed during the turn, Warlord immediately becomes 2/2.
-1
0
3
2RR
1
X
1
X
4
Lord
7
0
30
Keldon Warlord (Fifth edition)
14
Keldon Warlord
3
4
16
Kev Brockschmidt
0
98
Keldon Warlord has power and toughness each equal to the number of non-Wall creatures you control.
-1
0
3
2RR
1
*
1
*
4
Lord
7
0
31
Keldon Warlord (Fourth edition)
14
Keldon Warlord
2
4
16
Kev Brockschmidt
0
263
Keldon Warlord has power and toughness each equal to the number of non-wall creatures you control, including Warlord. For example, if you control two other non-wall creatures, Warlord is 3/3. If one of those creatures leaves play, Warlord immediately becomes 2/2.
-1
0
3
2RR
1
*
1
*
4
Lord
7
0
32
Keldon Warlord (Revised edition)
14
Keldon Warlord
1
4
16
Kev Brockschmidt
0
231
The *s below are the number of non-wall creatures on your side, including Warlord. Thus if you have two other non-wall creatures, Warlord is 3/3. If one of those creatures is killed during the turn, Warlord immediately becomes 2/2.
-1
0
3
2RR
1
*
1
*
4
Lord
7
0
25
Kelsinko Ranger (Ice Age)
15
Kelsinko Ranger
10
0
10
Mark Poole
0
63
1W: Target green creature gains first strike until end of turn.
-1
2
1
W
1
1
1
1
6
Ranger
7
0
20
Kezzerdrix (Tempest)
10
Kezzerdrix
17
14
14
Matthew Wilson
0
106
First strike During your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.
-1
4
3
2BB
1
4
1
4
5
Beast
7
0
29
Khabal Ghoul (Arabian Nights)
12
Khabal Ghoul
5
6
14
Douglas Shuler
0
135
At the end of each turn, put a +1/+1 counter on Khabal Ghoul for each other creature that died during the turn and was not regenerated.
-1
4
2
2B
1
1
1
1
5
Ghoul
1
0
21
Kill Switch (Nemesis)
11
Kill Switch
29
14
12
Brian Snoddy
59
Success is largely a matter of knowing which lever to pull.
126
2, Tap: Tap all other artifacts. They don't untap during their controllers' untap steps as long as Kill Switch remains tapped.
133
5
1
3
7
0
27
Killer Bees (Fifth edition)
11
Killer Bees
3
4
11
Phil Foglio
0
33
Flying G: +1/+1 until end of turn
-1
1
3
1GG
1
0
1
1
4
Bees
7
0
28
Killer Bees (Fourth edition)
11
Killer Bees
2
4
11
Phil Foglio
0
33
Flying G: +1/+1 until end of turn
-1
1
3
1GG
1
0
1
1
4
Bees
7
0
21
Killer Bees (Legends)
11
Killer Bees
7
8
11
Phil Foglio
0
34
Flying G: +1/+1 until end of turn.
-1
1
3
1GG
1
0
1
1
4
Bees
7
0
21
Killer Whale (Exodus)
12
Killer Whale
19
13
15
Stephen Daniele
55
Hunger is like the sea: deep, endless, and unforgiving.
47
U: Killer Whale gains flying until end of turn.
-1
3
3
3UU
1
3
1
5
5
Whale
13
0
16
Kindle (Tempest)
6
Kindle
17
12
15
Donato Giancola
0
123
Kindle deals to target creature or player an amount of damage equal to 2 plus the number of Kindle cards in all graveyards.
-1
0
2
1R
7
0
22
King Cheetah (Visions)
12
King Cheetah
15
0
14
Terese Nielsen
0
61
You may play King Cheetah whenever you could play an instant.
-1
1
2
3G
1
3
1
2
7
Cheetah
7
0
25
King Crab (Urza`s Legacy)
9
King Crab
21
13
12
Daniel Gelon
115
"I'm allergic to shellfish-not only did it kill my entire village, it also gave me this nasty rash." Olivia, fisher
59
1U, T: Put target green creature on top of owner's library.
34
3
3
4UU
1
4
1
5
4
Crab
7
0
30
King Suleiman (Arabian Nights)
13
King Suleiman
5
5
10
Mark Poole
0
34
Tap to destroy an Efreet or Djinn.
-1
2
2
1W
1
1
1
1
4
King
7
0
24
King's Assassin (Portal)
15
King's Assassin
25
14
13
Zina Saunders
0
96
On your turn, before you attack, you may tap King's Assassin to destroy any one tapped creature.
-1
4
3
1BB
1
1
1
1
8
Creature
7
0
27
Kingfisher (Urza`s Destiny)
10
Kingfisher
22
12
20
Edward P. Beard, Jr.
49
It's tastiest when served with the fish it stole.
71
Flying; When Kingfisher is put into a graveyard from play, draw a card.
-1
3
2
3U
1
2
1
2
4
Bird
7
0
25
Kird Ape (Arabian Nights)
8
Kird Ape
5
12
14
Ken Meyer, Jr.
0
53
Kird Ape gains +1/+2 if you have any forests in play.
-1
0
1
R
1
1
1
1
3
Ape
7
0
26
Kird Ape (Revised edition)
8
Kird Ape
1
0
14
Ken Meyer, Jr.
0
59
While controller has forests in play, Kird Ape gains +1/+2.
-1
0
1
R
1
1
1
1
3
Ape
12
0
24
Kismet (Classic edition)
6
Kismet
4
13
11
Kaja Foglio
161
"Make people wait for what they want, and you have power over them. This is as true for merchants and militia as it is for cooks and couples." -Gwendlyn Di Corci
74
Artifacts, creatures, and lands your opponents play come into play tapped.
-1
2
2
3W
12
0
22
Kismet (Fifth edition)
6
Kismet
3
4
11
Kaja Foglio
0
77
Artifacts, creatures, and lands target player controls come into play tapped.
-1
2
2
3W
12
0
23
Kismet (Fourth edition)
6
Kismet
2
4
11
Kaja Foglio
0
77
All of target player's creatures, lands, and artifacts come into play tapped.
-1
2
2
3W
12
0
16
Kismet (Legends)
6
Kismet
7
4
11
Kaja Foglio
0
78
All creatures, lands, and artifacts played by opponent comes into play tapped.
-1
2
2
3W
14
0
29
Kiss of Death (Portal 2. age)
13
Kiss of Death
27
13
17
Melissa A. Benson
88
"I'd sooner lock lips with a viper. At least I might walk away from that." -Elvish scout
63
Kiss of Death deals 4 damage to your opponent. You gain 4 life.
-1
4
3
4BB
4
0
28
Kithkin Armor (Weatherlight)
13
Kithkin Armor
16
12
17
Charles Gillespie
0
157
Enchanted creature cannot be blocked by creatures with power 3 or greater. Sacrifice Kithkin Armor: Prevent all damage to enchanted creature from one source.
-1
2
1
W
8
Creature
7
0
32
Kjeldoran Dead (Classic edition)
14
Kjeldoran Dead
4
12
17
Melissa A. Benson
104
"They shall drink sorrow's dregs. They shall kill those whom once they loved." -Lim-Dûl, the Necromancer
88
When Kjeldoran Dead comes into play, sacrifice a creature. B: Regenerate Kjeldoran Dead.
-1
4
1
B
1
3
1
1
8
Skeleton
7
0
30
Kjeldoran Dead (Fifth edition)
14
Kjeldoran Dead
3
0
14
Melissa Benson
0
72
When Kjeldoran Dead comes into play, sacrifice a creature. B: Regenerate
-1
4
1
B
1
3
1
1
4
Dead
7
0
24
Kjeldoran Dead (Ice Age)
14
Kjeldoran Dead
10
0
14
Melissa Benson
0
72
When Kjeldoran Dead comes into play, sacrifice a creature. B: Regenerate
-1
4
1
B
1
3
1
1
4
Dead
7
0
31
Kjeldoran Elite Guard (Ice Age)
21
Kjeldoran Elite Guard
10
4
14
Melissa Benson
0
177
TAP: Target creature gets +2/+2 until end of turn. If that creature leaves play this turn, bury Kjeldoran Elite Guard. Use this ability only when attack or defense is announced.
-1
2
2
3W
1
2
1
2
7
Soldier
7
0
41
Kjeldoran Escort (2 versions) (Alliances)
29
Kjeldoran Escort (2 versions)
13
1
14
Bryon Wackwitz
0
7
Banding
-1
2
3
2WW
1
2
1
3
7
Soldier
7
0
30
Kjeldoran Frostbeast (Ice Age)
20
Kjeldoran Frostbeast
10
4
10
Mark Poole
0
84
At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast.
-1
6
3
3WG
1
2
1
4
10
Frostbeast
7
0
25
Kjeldoran Guard (Ice Age)
15
Kjeldoran Guard
10
0
14
Anthony Waters
0
231
TAP: Target creature gets +1/+1 until end of turn. If that creature leaves play this turn, bury Kjeldoran Guard. Use this ability only when attack or defense is announced and only if defending player controls no snow-covered lands.
-1
2
2
1W
1
1
1
1
7
Soldier
7
0
32
Kjeldoran Home Guard (Alliances)
20
Kjeldoran Home Guard
13
5
9
Andi Rusu
0
197
At the end of any combat in which Kjeldoran Home Guard attacked or blocked, put a -0/-1 counter on Kjeldoran Home Guard and put a Deserter token into play. Treat this token as a 0/1 white creature.
-1
2
2
3W
1
1
1
6
7
Soldier
7
0
26
Kjeldoran Knight (Ice Age)
16
Kjeldoran Knight
10
8
11
Ron Spencer
0
63
Banding 1W: +1/+0 until end of turn WW: +0/+2 until end of turn
-1
2
2
WW
1
1
1
1
6
Knight
11
0
29
Kjeldoran Outpost (Alliances)
17
Kjeldoran Outpost
13
9
14
Jeff A. Menges
0
197
When Kjeldoran Outpost comes into play, sacrifice a plains or bury Kjeldoran Outpost. TAP: Add W to your mana pool. 1W, TAP: Put a Soldier token into play. Treat this token as a 1/1 white creature.
-1
7
0
27
Kjeldoran Phalanx (Ice Age)
17
Kjeldoran Phalanx
10
8
21
Richard Kane-Ferguson
0
21
Banding, first strike
-1
2
2
5W
1
2
1
5
8
Soldiers
4
0
40
Kjeldoran Pride (2 versions) (Alliances)
28
Kjeldoran Pride (2 versions)
13
0
11
Kaja Foglio
0
217
Enchanted creature gets +1/+2. 2U: Switch Kjeldoran Pride from creature it enchants to another creature. Kjeldoran Pride's new target must be legal. Treat Kjeldoran Pride as though it were just cast on the new target.
-1
2
2
1W
8
Creature
7
0
39
Kjeldoran Royal Guard (Classic edition)
21
Kjeldoran Royal Guard
4
14
14
L. A. Williams
75
Honorable in battle, generous in death. -Motto of the Kjeldoran Royal Guard
125
TAP: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
-1
2
3
3ww
1
2
1
5
7
Soldier
7
0
37
Kjeldoran Royal Guard (Fifth edition)
21
Kjeldoran Royal Guard
3
8
14
L. A. Williams
0
105
TAP: Redirect from you to Kjeldoran Royal Guard all combat damage dealt by unblocked creatures this turn.
-1
2
3
3WW
1
2
1
5
8
Soldiers
7
0
31
Kjeldoran Royal Guard (Ice Age)
21
Kjeldoran Royal Guard
10
8
13
L.A. Williams
0
98
TAP: Redirect to Kjeldoran Royal Guard all damage dealt to you from unblocked creatures this turn.
-1
2
3
3WW
1
2
1
5
8
Soldiers
7
0
39
Kjeldoran Royal Guard (Seventh Edition)
21
Kjeldoran Royal Guard
33
14
14
Carl Critchlow
77
"Honorable in battle, generous in death. -Motto of the Kjeldoran Royal Guard"
118
Tap: All combat damage that unblocked creatures would deal to you this turn is dealt to Kjeldoran Royal Guard instead.
23
2
3
3WW
1
2
1
5
7
Soldier
7
0
36
Kjeldoran Skycaptain (Fifth edition)
20
Kjeldoran Skycaptain
3
4
10
Mark Poole
0
29
Banding, flying, first strike
-1
2
2
4W
1
2
1
2
7
Soldier
7
0
30
Kjeldoran Skycaptain (Ice Age)
20
Kjeldoran Skycaptain
10
4
10
Mark Poole
0
29
Banding, flying, first strike
-1
2
2
4W
1
2
1
2
7
Soldier
7
0
29
Kjeldoran Skyknight (Ice Age)
19
Kjeldoran Skyknight
10
0
10
Mark Poole
0
29
Banding, flying, first strike
-1
2
2
2W
1
1
1
1
7
Soldier
7
0
27
Kjeldoran Warrior (Ice Age)
17
Kjeldoran Warrior
10
0
10
Mark Poole
0
7
Banding
-1
2
1
W
1
1
1
1
4
Hero
7
0
22
Knight Errant (Portal)
13
Knight Errant
25
12
11
Dan Frazier
0
0
-1
2
2
1W
1
2
1
2
8
Creature
7
0
31
Knight Errant (Seventh Edition)
13
Knight Errant
33
12
11
Matt Wilson
81
Knights are quick to pledge their loyalty and even quicker to charge into battle.
0
24
2
2
1W
1
2
1
2
6
Knight
7
0
24
Knight of Dawn (Tempest)
14
Knight of Dawn
17
13
11
Ron Spencer
0
97
First strike WW: Knight of Dawn gains protection from the color of your choice until end of turn.
-1
2
3
1WW
1
2
1
2
6
Knight
7
0
24
Knight of Dusk (Tempest)
14
Knight of Dusk
17
13
11
Ron Spencer
0
52
BB: Destroy target creature blocking Knight of Dusk.
-1
4
3
1BB
1
2
1
2
6
Knight
7
0
35
Knight of Stromgald (Fifth edition)
19
Knight of Stromgald
3
4
10
Mark Poole
0
83
Protection from white B: First strike until end of turn BB: +1/+0 until end of turn
-1
4
2
BB
1
2
1
1
6
Knight
7
0
29
Knight of Stromgald (Ice Age)
19
Knight of Stromgald
10
4
10
Mark Poole
0
83
Protection from white BB: +1/+0 until end of turn B: First strike until end of turn
-1
4
2
BB
1
2
1
1
6
Knight
7
0
25
Knight of Valor (Visions)
15
Knight of Valor
15
0
13
Jeff Miracola
0
263
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) 1W: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Use this ability only once each turn.
-1
2
2
2W
1
2
1
2
6
Knight
7
0
35
Knight of the Hokey Pokey (Unglued)
25
Knight of the Hokey Pokey
23
12
10
Kev Walker
27
That's what it's all about.
218
First strike 1W, Do the Hokey Pokey (Stand up, wiggle your butt, raise your hands above your head, and shake them wildly as you rotate 360 degrees): Prevent all damage to Knight of the Hokey Pokey from any one source.
-1
2
2
WW
1
2
1
2
6
Knight
7
0
29
Knight of the Mists (Visions)
19
Knight of the Mists
15
0
14
Harold McNeill
0
205
Flanking (Whenever a creature without flanking is assigned to block this creature,the blocking creature gets -1/-1 until end of turn.) When Knight of the Mists comes into play, pay U or bury target Knight.
-1
3
2
2U
1
2
1
2
6
Knight
12
0
28
Knighthood (Seventh Edition)
10
Knighthood
33
13
22
Greg & Tim Hildebrandt
37
Kings don't make knights. Actions do.
40
Creatures you control have first strike.
25
2
2
2W
12
0
26
Knighthood (Urza`s Legacy)
10
Knighthood
21
13
10
Kev Walker
150
"He has returned. He who brought the dark ones. He who poisoned our paradise. How shall we greet him? With swift and certain death! Radiant, archangel
44
All creatures you control gain first strike.
12
2
2
2W
7
0
27
Knights of Thorn (The Dark)
16
Knights of Thorn
8
4
16
Christopher Rush
0
28
Protection from red, banding
-1
2
2
3W
1
2
1
2
7
Knights
1
0
25
Knowledge Vault (Legends)
15
Knowledge Vault
7
8
14
Anthony Waters
0
279
2, TAP: Take a card from your library without looking at it and place it face down under Knowledge Vault. Sacrifice Knowledge Vault to discard entire hand and take the cards under the vault into your hand. If Knowledge Vault leaves play, put all cards under it in your graveyard.
-1
5
1
4
7
0
31
Kobold Drill Sergeant (Legends)
21
Kobold Drill Sergeant
7
4
11
Julie Baroh
0
40
All your Kobolds gain +0/+1 and Trample.
-1
0
2
1R
1
1
1
2
14
Drill Sergeant
7
0
25
Kobold Overlord (Legends)
15
Kobold Overlord
7
8
11
Julie Baroh
0
48
First strike All your Kobolds gain first strike.
-1
0
2
1R
1
1
1
2
4
Lord
7
0
27
Kobold Taskmaster (Legends)
17
Kobold Taskmaster
7
4
19
Randy Asplund-Faith
0
28
All your Kobolds gain +1/+0.
-1
0
2
1R
1
1
1
2
10
Taskmaster
7
0
30
Kobolds of Kher Keep (Legends)
20
Kobolds of Kher Keep
7
1
11
Julie Baroh
0
66
This card is a red spell when cast and Kobolds are a red creature.
-1
0
1
0
1
0
1
1
7
Kobolds
7
0
43
Kongming's Contraptions (Portal 3 Kingdoms)
23
Kongming's Contraptions
26
14
7
Jiaming
0
143
After you're attacked, before you declare blockers, you may tap Kongming's Contraptions to have it deal 2 damage to any one attacking creature.
10
2
2
3W
1
2
1
4
8
Soldiers
7
0
47
Kongming, "Sleeping Dragon" (Portal 3 Kingdoms)
27
Kongming, "Sleeping Dragon"
26
14
7
Gao Yan
66
All your other creatures get +1/+1 as long as Kongming is in play.
77
Such a lord as this-all virtues' height- Had never been, nor ever was again."
9
2
3
2WW
1
2
1
2
6
Legend
7
0
16
Kookus (Visions)
6
Kookus
15
8
13
Scott Hampton
0
167
Trample During your upkeep, if you do not control at least one Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able. R: +1/+0 until end of turn
-1
0
3
3RR
1
3
1
5
5
Djinn
13
0
18
Kor Chant (Exodus)
9
Kor Chant
19
12
11
John Matson
37
The true treasure no thief can touch.
97
Redirect to target creature all damage dealt to any one creature you control from any one source.
-1
2
2
2W
11
0
19
Kor Haven (Nemesis)
9
Kor Haven
29
14
13
Darrell Riche
0
141
Tap: Add one colorless mana to your mana pool. 1W, Tap: Prevent all combat damage that would be dealt by target attacking creature this turn.
141
10
0
34
Kormus Bell (Alpha/Beta/Unlimited)
11
Kormus Bell
0
8
16
Christopher Rush
0
204
Treat all swamps in play as 1/1 creatures. Now they can be enchanted, killed, and so forth, and they can be tapped either for mana or to attack. Swamps have no color; they are not considered black cards.
-1
5
1
4
1
0
28
Kormus Bell (Fourth edition)
11
Kormus Bell
2
8
16
Christopher Rush
0
130
All swamps become 1/1 black creatures. The swamps still count as lands but cannot be tapped for mana the turn they come into play.
-1
5
1
4
1
0
29
Kormus Bell (Revised edition)
11
Kormus Bell
1
8
16
Christopher Rush
0
144
Treat all swamps in play as 1/1 creatures. Now they can be enchanted, killed, and so forth, and they can be tapped either for mana or to attack.
-1
5
1
4
4
0
24
Koskun Falls (Homelands)
12
Koskun Falls
12
4
13
Rob Alexander
0
184
During your upkeep, tap target untapped creature you control or bury Koskun Falls. No creature can attack you unless its controller pays an additional 2 whenever that creature attacks.
-1
4
3
2BB
5
World
11
0
23
Koskun Keep (Homelands)
11
Koskun Keep
12
6
13
Pat Morrissey
0
145
TAP: Add one colorless mana to your mana pool. 1, TAP: Add R to your mana pool. 2, TAP: Add B to your mana pool. 2, TAP: Add G to your mana pool.
-1
7
0
18
Krakilin (Tempest)
8
Krakilin
17
13
21
Richard Kane Ferguson
0
78
Krakilin comes into play with X +1/+1 counters on it. 1G: Regenerate Krakilin.
-1
1
3
XGG
1
0
1
0
5
Beast
7
0
19
Krazy Kow (Unglued)
9
Krazy Kow
23
12
11
Ron Spencer
29
"I got your milk right here!"
120
During your upkeep, roll a six-sided die. On a 1, sacrifice Krazy Kow and it deals 3 damage to each creature and player.
-1
0
2
3R
1
3
1
3
3
Cow
7
0
29
Kris Mage (Mercadian Masques)
9
Kris Mage
28
12
17
Matthew D. Wilson
58
"Her blade draws blood without ever touching its target.".
93
R, Tap, Discard a card from your hand: Kris Mage deals 1 damage to target creature or player.
195
0
1
R
1
1
1
1
11
Spellshaper
7
0
31
Krovikan Elementalist (Ice Age)
21
Krovikan Elementalist
10
4
14
Douglas Shuler
0
149
2R: Target creature gets +1/+0 until end of turn. UU: Target creature you control gains flying until end of turn. At end of turn, bury that creature.
-1
4
2
BB
1
1
1
1
6
Wizard
4
0
31
Krovikan Fetish (Fifth edition)
15
Krovikan Fetish
3
0
14
Heather Hudson
0
110
Draw a card at the beginning of the turn after Krovikan Fetish comes into play. Enchanted creature gets +1/+1.
-1
4
2
2B
8
Creature
4
0
25
Krovikan Fetish (Ice Age)
15
Krovikan Fetish
10
0
14
Heather Hudson
0
121
Draw a card at the beginning of the upkeep of the turn after Krovikan Fetish comes into play. Target creature gets +1/+1.
-1
4
2
2B
8
Creature
7
0
27
Krovikan Horror (Alliances)
15
Krovikan Horror
13
9
16
Christopher Rush
0
237
At the end of any turn, if Krovikan Horror is in your graveyard with a summon card directly above it, you may put Krovikan Horror into your hand. 1: Sacrifice a creature to have Krovikan Horror deal 1 damage to target creature or player.
-1
4
2
3B
1
2
1
2
6
Horror
4
0
27
Krovikan Plague (Alliances)
15
Krovikan Plague
13
5
12
Liz Danforth
0
270
Play on a non-wall creature you control.Draw a card at the beginning of the upkeep of the turn after Krovikan Plague comes into play. 0: Tap enchanted creature to have Krovikan Plague deal 1 damage to target creature or player. Put a -0/-1 counter on enchanted creature.
-1
4
2
2B
8
Creature
7
0
33
Krovikan Sorcerer (Fifth edition)
17
Krovikan Sorcerer
3
0
13
Pat Morrissey
0
144
TAP, Choose and discard a nonblack card: Draw a card. TAP, Choose and discard a black card: Draw two cards, then choose and discard one of them.
-1
3
2
2U
1
1
1
1
6
Wizard
7
0
27
Krovikan Sorcerer (Ice Age)
17
Krovikan Sorcerer
10
0
13
Pat Morrissey
0
157
TAP: Choose and discard a card from your hand to draw a card. If the card discarded was black, draw two cards instead of one; keep one and discard the other.
-1
3
2
2U
1
1
1
1
6
Wizard
7
0
26
Krovikan Vampire (Ice Age)
16
Krovikan Vampire
10
4
14
Quinton Hoover
0
302
At the end of a turn in which any creature is damaged by Krovikan Vampire and put into any graveyard, put that creature directly into play under your control. Treat the creature as though it were just summoned. If you lose control of Krovikan Vampire or Krovikan Vampire leaves play, bury the creature.
-1
4
3
3BB
1
3
1
3
7
Vampire
1
0
20
Kry Shield (Legends)
10
Kry Shield
7
4
14
Richard Thomas
0
145
2, TAP: Target creature you control deals no damage this turn, but gains +0/+X until end of turn, where X is the casting cost of target creature.
-1
5
1
2
4
0
28
Kudzu (Alpha/Beta/Unlimited)
5
Kudzu
0
8
10
Mark Poole
0
201
When target land becomes tapped, it is destroyed. Unless that was the last land in play, Kudzu is not discarded; instead, the player whose land it just destroyed may place it on any other land in play.
-1
1
3
1GG
4
Land
4
0
23
Kudzu (Revised edition)
5
Kudzu
1
8
10
Mark Poole
0
201
When target land becomes tapped, it is destroyed. Unless that was the last land in play, Kudzu is not discarded; instead, the player whose land it just destroyed may place it on any other land in play.
-1
1
3
1GG
4
Land
7
0
25
Kukemssa Pirates (Mirage)
16
Kukemssa Pirates
14
8
4
JOCK
0
176
If Kukemssa attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do, gain control of target artifact that player controls.
-1
3
2
3U
1
2
1
2
7
Pirates
7
0
25
Kukemssa Serpent (Mirage)
16
Kukemssa Serpent
14
0
10
Ian Miller
0
218
Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.) U, Sacrifice an island: Target land an opponent controls is an island until end of turn.
-1
3
2
3U
1
4
1
3
7
Serpent
1
0
33
Kyren Archive (Mercadian Masques)
13
Kyren Archive
28
14
11
Roger Raupp
0
228
At the beginning of your upkeep, you may remove the top card of your library from the game face down. 5, Discard your hand, Sacrifice Kyren Archive: Put all cards removed from the game with Kyren Archive into their owner's hand.
302
5
1
3
7
0
32
Kyren Glider (Mercadian Masques)
12
Kyren Glider
28
12
11
Daren Bader
92
Mercadia's Kyren goblins are the opposite of Dominarian goblins: they're smart and cowardly.
32
Flying Kyren Glider can't block.
196
0
2
1R
1
1
1
1
6
Goblin
7
0
32
Kyren Legate (Mercadian Masques)
12
Kyren Legate
28
13
11
Dave Dorman
0
199
If an opponent controls a plains and you control a mountain, you may play Kyren Legate without paying its mana cost. Haste .(This creature may attack and .Tap. the turn it comes under your control.).
197
0
2
1R
1
1
1
1
6
Goblin
12
0
38
Kyren Negotiations (Mercadian Masques)
18
Kyren Negotiations
28
13
13
Scott Hampton
70
Kyren goblins always speak in questions and never allow wrong answers.
89
Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player.
198
0
3
2RR
7
0
32
Kyren Sniper (Mercadian Masques)
12
Kyren Sniper
28
12
14
Carl Critchlow
58
Kyren goblins always act behind the scenes-even in battle.
90
At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player.
199
0
2
2R
1
1
1
1
6
Goblin
1
0
29
Kyren Toy (Mercadian Masques)
9
Kyren Toy
28
14
12
Arnie Swekel
0
137
1, Tap: Put a charge counter on Kyren Toy. Tap, Remove X charge counters from Kyren Toy: Add X plus one colorless mana to your mana pool.
303
5
1
3
7
0
21
Kyscu Drake (Visions)
11
Kyscu Drake
15
4
21
G. Darrow &L. Rabarot
0
224
Flying G: +0/+1 until end of turn. You cannot spend more than G in this way each turn. Sacrifice Kyscu Drake and Spitting Drake: Search your library for Viashivan Dragon and put it into play. Shuffle your library afterwards.
-1
1
2
3G
1
2
1
2
5
Drake
14
0
21
Lab Rats (Stronghold)
8
Lab Rats
18
12
10
DiTerlizzi
0
224
Buyback 4 (You may pay an additional 4 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Put a Rat token into play. Treat this token as a 1/1 black creature.
-1
4
1
B
7
0
43
Labyrinth Minotaur (2 versions) (Homelands)
31
Labyrinth Minotaur (2 versions)
12
1
14
Anson Maddocks
0
106
Creatures Labyrinth Minotaur is assigned to block do not untap during their controller's next untap phase.
-1
3
2
3U
1
1
1
4
8
Minotaur
7
0
34
Labyrinth Minotaur (Fifth edition)
18
Labyrinth Minotaur
3
0
14
Anson Maddocks
0
113
If Labyrinth Minotaur blocks any creature, that creature does not untap during its controller's next untap phase.
-1
3
2
3U
1
1
1
4
8
Minotaur
7
0
25
Laccolith Grunt (Nemesis)
15
Laccolith Grunt
29
12
12
Arnie Swekel
37
They leave a trail of ash and sorrow.
169
Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt deals no combat damage this turn.
87
0
2
2R
1
2
1
2
5
Beast
4
0
23
Laccolith Rig (Nemesis)
13
Laccolith Rig
29
12
20
Massimilano Frezzato
0
175
Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, enchanted creature deals no combat damage this turn.
88
0
1
R
8
Creature
7
0
25
Laccolith Titan (Nemesis)
15
Laccolith Titan
29
14
13
Tony Szczudlo
37
Proximity guarantees injury or death.
169
Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan deals no combat damage this turn.
89
0
3
5RR
1
6
1
6
5
Beast
7
0
27
Laccolith Warrior (Nemesis)
17
Laccolith Warrior
29
13
8
Mark Zug
43
The screams are brief. The silence lingers.
173
Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior deals no combat damage this turn.
90
0
3
2RR
1
3
1
3
5
Beast
7
0
25
Laccolith Whelp (Nemesis)
15
Laccolith Whelp
29
12
11
Dave Dorman
28
They don't feed; they stoke.
169
Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp deals no combat damage this turn.
91
0
1
R
1
1
1
1
5
Beast
7
0
22
Lady Caleria (Legends)
12
Lady Caleria
7
8
14
Bryon Wackwitz
0
73
TAP: Lady Caleria does 3 damage to target attacking or blocking creature.
-1
6
5
3WWGG
1
3
1
6
6
Legend
7
0
23
Lady Evangela (Legends)
13
Lady Evangela
7
8
10
Mark Poole
0
64
BW, TAP: Target creature does no damage during combat this turn.
-1
6
3
BUW
1
1
1
2
6
Legend
7
0
19
Lady Orca (Legends)
9
Lady Orca
7
4
17
Sandra Everingham
0
0
-1
6
3
5BR
1
7
1
4
6
Legend
7
0
28
Lady Sun (Portal 3 Kingdoms)
8
Lady Sun
26
14
9
Miao Aili
87
Sister to Sun Quan and wife to Liu Bei, Lady Sun often felt her loyalty to both tested.
117
On your turn, before you attack, you may tap Lady Sun to return it and any one other creature to their owners' hands.
45
3
3
1UU
1
1
1
1
6
Legend
7
0
47
Lady Zhurong, Warrior Queen (Portal 3 Kingdoms)
27
Lady Zhurong, Warrior Queen
26
14
9
Miao Aili
138
A man, and such a fool! I, a woman, will fight them for you. -Lady Zhurong to her husband Meng Huo, before leading an army against the Shu
12
Horsemanship
139
1
2
4G
1
4
1
3
6
Legend
7
0
35
Lady of the Mountain, The (Legends)
25
Lady of the Mountain, The
7
4
21
Richard Kane-Ferguson
0
0
-1
6
3
4GR
1
5
1
5
6
Legend
11
0
28
Lake of the Dead (Alliances)
16
Lake of the Dead
13
9
12
Pete Venters
0
166
When Lake of the Dead comes into play, sacrifice a swamp or bury Lake of the Dead. TAP: Add B to your mana pool. TAP: Sacrifice a swamp to add BBBB to your mana pool.
-1
4
0
28
Lance (Alpha/Beta/Unlimited)
5
Lance
0
4
13
Rob Alexander
0
35
Target creature gains first strike.
-1
2
1
W
8
Creature
4
0
23
Lance (Revised edition)
5
Lance
1
4
13
Rob Alexander
0
35
Target creature gains first strike.
-1
2
1
W
8
Creature
7
0
27
Lancers en-Kor (Stronghold)
14
Lancers en-Kor
18
13
12
Pete Venters
52
Nearly all sets of Kor twins are trained as lancers.
75
Trample 0: Redirect 1 damage from Lancers en-Kor to a creature you control.
-1
2
3
3WW
1
3
1
3
8
Soldiers
11
0
18
Land Cap (Ice Age)
8
Land Cap
10
8
13
L.A. Williams
0
300
If there are any depletion counters on Land Cap, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from Land Cap. TAP: Add W to your mana pool. Put a depletion counter on Land Cap. TAP: Add U to your mana pool. Put a depletion counter on Land Cap.
-1
12
0
26
Land Equilibrium (Legends)
16
Land Equilibrium
7
8
14
Jesper Myrfors
0
130
If your opponent controls at least as much land as you do, he or she must sacrifice a land for each land he or she puts into play.
-1
3
3
2UU
14
0
30
Land Grant (Mercadian Masques)
10
Land Grant
28
12
20
D. Alexander Gregory
0
200
If you have no land cards in hand, you may reveal your hand instead of paying Land Grant's mana cost. Search your library for a forest card and put that card into your hand. Then shuffle your library.
255
1
2
1G
7
0
29
Land Leeches (Fourth edition)
12
Land Leeches
2
0
14
Quinton Hoover
0
12
First strike
-1
1
3
1GG
1
2
1
2
7
Leeches
7
0
23
Land Leeches (The Dark)
12
Land Leeches
8
2
14
Quinton Hoover
0
12
First strike
-1
1
3
1GG
1
2
1
2
7
Leeches
12
0
25
Land Tax (Fourth edition)
8
Land Tax
2
8
12
Brian Snoddy
0
195
During your upkeep, if an opponent controls more land than you, you may search your library and remove up to three basic land cards and put them into your hand. Reshuffle your library afterwards.
-1
2
1
W
12
0
18
Land Tax (Legends)
8
Land Tax
7
4
12
Brian Snoddy
0
196
During your upkeep, if an opponent controls more land than you, you may search your library and remove up to three basic land cards and put them into your hand. Reshuffle your library afterwards.
-1
2
1
W
4
0
24
Land's Edge (Chronicles)
11
Land's Edge
11
4
12
Brian Snoddy
0
172
Any player may choose and discard a card from his or her hand at any time. If a player discards a land, Land's Edge deals 2 damage to target player of that player's choice.
-1
0
3
1RR
5
World
4
0
21
Land's Edge (Legends)
11
Land's Edge
7
8
12
Brian Snoddy
0
162
Any player may discard a card from hand at any time. If that player discards a land, Land's Edge does 2 damage to target player of the discarding player's choice.
-1
0
3
1RR
5
World
14
0
18
Landfill (Unglued)
8
Landfill
23
14
11
Daren Bader
0
297
Choose a land type. Remove from play all lands of that type that you control. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each card in play that is completely covered by those cards. Then return to play, tapped, all lands dropped in this way.
-1
0
2
4R
14
0
26
Landslide (Urza`s Destiny)
9
Landslide
22
13
16
Jeff Laubenstein
44
Sometimes the mountain takes. -Keldon saying
85
Sacrifice any number of mountains. Landslide deals that much damage to target player.
-1
0
1
R
1
0
31
Lapis Lazuli Talisman (Ice Age)
21
Lapis Lazuli Talisman
10
4
9
Amy Weber
0
127
3: Untap target permanent. Use this ability only when a blue spell is successfully cast and only once for each blue spell cast.
-1
5
1
2
12
0
27
Larceny (Mercadian Masques)
7
Larceny
28
13
11
Dave Dorman
0
114
Whenever a creature you control deals combat damage to a player, that player discards a card from his or her hand.
143
4
3
3BB
4
0
19
Lashknife (Nemesis)
9
Lashknife
29
12
13
Hannibal King
31
Those it won't scare, it scars.
147
If you control a plains, you may tap an untapped creature you control instead of paying Lashknife's mana cost. Enchanted creature has first strike.
9
2
2
1W
8
Creature
12
0
30
Lashknife Barrier (Planeshift)
17
Lashknife Barrier
32
13
13
Paolo Parente
3
N/A
169
When Lashknife Barrier comes into play, draw a card. If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
9
2
2
2W
13
0
31
Last Breath (Mercadian Masques)
11
Last Breath
28
13
10
DiTerlizzi
36
"The River flows. My soul returns.".
87
Remove target creature with power 2 or less from the game. Its controller gains 4 life.
27
2
2
1W
14
0
20
Last Chance (Portal)
11
Last Chance
25
14
13
Hannibal King
0
116
Take another turn after this one. You lose the game at the end of that turn. (You don't lose if you've already won.)
-1
0
2
RR
13
0
33
Last-Ditch Effort (Urza`s Legacy)
17
Last-Ditch Effort
21
13
11
Dan Frazier
86
"If you're gonna lose, at least make sure they don't win as much." Jula, goblin raider
85
Sacrifice X creatures. Last-Ditch Effort deals X damage to target creature or player.
83
0
1
R
13
0
41
Lat-Nam's Legacy (2 versions) (Alliances)
29
Lat-Nam's Legacy (2 versions)
13
0
15
Tom Wanerstrand
0
130
Choose a card from your hand and shuffle that card into your library to draw two cards at the beginning of the next turn's upkeep.
-1
3
2
1U
4
0
27
Latulla's Orders (Prophecy)
16
Latulla's Orders
30
12
13
Eric Peterson
0
196
You may play Latulla's Orders any time you could play an instant. Whenever enchanted creature deals combat damage to defending player, you may have it destroy target artifact that player controls.
96
0
2
1R
8
Creature
7
0
35
Latulla, Keldon Overseer (Prophecy)
24
Latulla, Keldon Overseer
30
14
4
Brom
55
Everything around her suffers. - Haddad, Kipamu soldier
112
XR, Tap, Discard two cards from your hand: Latulla, Keldon Overseer deals X damage to target creature or player.
95
0
3
3RR
1
3
1
3
18
Spellshaper Legend
4
0
20
Launch (Urza`s Saga)
6
Launch
20
12
11
Val Mayerik
77
When Launch is put into a graveyard from play, return Launch to owner's hand.
32
Enchanted creature gains flying.
-1
3
2
1U
8
Creature
14
0
24
Lava Axe (Portal 2. age)
8
Lava Axe
27
12
19
Edward P. Beard Jr.
60
Meant to cut through the body and burn straight to the soul.
41
Lava Axe deals 5 damage to your opponent.
-1
0
2
4R
14
0
17
Lava Axe (Portal)
8
Lava Axe
25
12
12
Adrian Smith
0
41
Lava Axe deals 5 damage to your opponent.
-1
0
2
4R
14
0
26
Lava Axe (Seventh Edition)
8
Lava Axe
33
12
8
Ray Lago
8
"Catch!"
41
Lava Axe deals 5 damage to target player.
199
0
2
4R
14
0
24
Lava Axe (Urza`s Legacy)
8
Lava Axe
21
12
12
Brian Snoddy
8
"Catch!"
41
Lava Axe deals 5 damage to target player.
84
0
2
4R
14
0
20
Lava Burst (Ice Age)
10
Lava Burst
10
0
15
Tom Wanerstrand
0
136
Lava Burst deals X damage to target creature or player. Effects that prevent or redirect damage cannot be used to protect that creature.
-1
0
2
XR
14
0
18
Lava Flow (Portal)
9
Lava Flow
25
13
16
Mike Dringenberg
0
33
Destroy any one creature or land.
-1
0
3
3RR
7
0
26
Lava Hounds (Weatherlight)
11
Lava Hounds
16
13
10
SteveWhite
0
108
Lava Hounds is unaffected by summoning sickness. When Lava Hounds comes into play, it deals 4 damage to you.
-1
0
3
2RR
1
4
1
4
6
Hounds
7
0
31
Lava Runner (Mercadian Masques)
11
Lava Runner
28
14
15
Donato Giancola
0
199
Haste .(This creature may attack and .Tap. the turn it comes under your control.). Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land.
200
0
3
1RR
1
2
1
2
6
Lizard
13
0
25
Lava Storm (Weatherlight)
10
Lava Storm
16
12
15
Scott Kirschner
0
91
Lava Storm deals 2 damage to each attacking creature or 2 damage to each blocking creature.
-1
0
3
3RR
11
0
20
Lava Tubes (Ice Age)
10
Lava Tubes
10
8
14
Bryon Wackwitz
0
308
If there are any depletion counters on Lava Tubes, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from Lava Tubes. TAP: Add B to your mana pool. Put a depletion counter on Lava Tubes. TAP: Add R to your mana pool. Put a depletion counter on Lava Tubes.
-1
7
0
24
Lava Zombie (Planeshift)
11
Lava Zombie
32
12
15
Tom Wänerstrand
3
N/A
141
When Lava Zombie comes into play, return a black or red creature you control to its owner's hand. 2: Lava Zombie gets 1/+0 until end of turn.
113
6
3
1BR
5
gh: 4
1
3
6
Zombie
7
0
20
Lawbringer (Nemesis)
10
Lawbringer
29
12
12
Matt Cavotta
90
One injustice starts a thousand riots. One law stops a thousand crimes. - Lawbringer creed
68
Tap, Sacrifice Lawbringer: Remove target red creature from the game.
10
2
2
2W
1
2
1
2
5
Rebel
14
0
23
Lay Waste (Urza`s Saga)
9
Lay Waste
20
12
14
Terese Nielsen
0
132
Destroy target land. Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-1
0
2
3R
6
0
28
Lead Golem (Classic edition)
10
Lead Golem
4
13
13
Hannibal King
31
Slow and heavy swings the club.
86
Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.
-1
5
1
5
1
3
1
5
5
Golem
6
0
19
Lead Golem (Mirage)
10
Lead Golem
14
4
13
Hannibal King
0
70
If Lead Golem attacks, it does not untap during your next untap phase.
-1
5
1
5
1
3
1
5
0
6
0
28
Lead-Belly Chimera (Visions)
18
Lead-Belly Chimera
15
4
16
Mike Dringenberg
0
159
Trample Lead-Belly Chimera counts as a Chimera. Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera and that Chimera gains trample permanently.
-1
5
1
4
1
2
1
2
0
13
0
17
Leap (Stronghold)
4
Leap
18
12
10
Kev Walker
58
Mirri leapt quickly and silently. The Guard died likewise.
60
Target creature gains flying until end of turn. Draw a card.
-1
3
1
U
7
0
26
Leaping Lizard (Homelands)
14
Leaping Lizard
12
0
9
Amy Weber
0
38
1G: Flying and -0/-1 until end of turn
-1
1
3
1GG
1
2
1
3
6
Lizard
14
0
19
Leeches (Homelands)
7
Leeches
12
4
15
Alan Rabinowitz
0
123
Target player loses all poison counters. Leeches deals 1 damage to that player for each poison counter removed in this way.
-1
2
3
1WW
7
0
24
Leeching Licid (Tempest)
14
Leeching Licid
17
13
10
Joel Biske
0
287
B, TAP: Leeching Licid loses this ability and becomes a creature enchantment that reads "During the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player" instead of a creature. Move Leeching Licid onto target creature. You may pay B to end this effect.
-1
4
2
1B
1
1
1
1
5
Licid
7
0
25
Leering Gargoyle (Mirage)
16
Leering Gargoyle
14
8
12
Dermot Power
0
75
Flying TAP: Leering Gargoyle gets -2/+2 and loses flying until end of turn.
-1
6
3
1WU
1
2
1
2
8
Gargoyle
12
0
25
Legacy's Allure (Tempest)
15
Legacy's Allure
17
13
11
Daren Bader
0
220
During your upkeep, you may put a treasure counter on Legacy's Allure. Sacrifice Legacy's Allure: Permanently gain control of target creature with power no greater than the number of treasure counters on Legacy's Allure.
-1
3
2
UU
14
0
21
Legerdemain (Tempest)
11
Legerdemain
17
13
11
Daren Bader
0
109
Permanently exchange control of target artifact or creature for control of target permanent of the same type.
-1
3
3
2UU
7
0
28
Legions of Lim-Dul (Ice Age)
18
Legions of Lim-Dul
10
0
14
Anson Maddocks
0
22
Snow-covered swampwalk
-1
4
3
1BB
1
2
1
3
7
Zombies
4
0
32
Leshrac's Rite (Classic edition)
14
Leshrac's Rite
4
13
10
Mike Raabe
148
"Bind me to thee, my soul to thine. I am your servant and your slave. Blood for blood, flesh for flesh, Leshrac, my lord." -Lim-Dûl, the Necromancer
92
Enchanted creature gains swampwalk. (It's unblockable if defending player controls a swamp.)
-1
4
1
B
8
Creature
4
0
30
Leshrac's Rite (Fifth edition)
14
Leshrac's Rite
3
4
10
Mike Raabe
0
108
Enchanted creature gains swampwalk. (If defending player controls any swamps, this creature is unblockable.)
-1
4
1
B
8
Creature
4
0
24
Leshrac's Rite (Ice Age)
14
Leshrac's Rite
10
4
14
Richard Thomas
0
32
Target creature gains swampwalk.
-1
4
1
B
8
Creature
4
0
32
Leshrac's Rite (Seventh Edition)
14
Leshrac's Rite
33
13
10
Randy Post
96
"Brackish water, dark and blind Heed my will, to you I bind." -Opening passage of Leshrac's Rite
98
Enchanted creature has swampwalk. (It's unblockable as long as defending player controls a swamp.)
144
4
1
B
8
Creature
12
0
25
Leshrac's Sigil (Ice Age)
15
Leshrac's Sigil
10
4
11
Drew Tucker
0
240
BB: When any opponent successfully casts a green spell, look at that player's hand and choose a card; he or she then discards that card. Use this ability only once each time a green spell is cast. BB: Return Leshrac's Sigil to owner's hand.
-1
4
2
BB
7
0
26
Lesser Gargadon (Prophecy)
15
Lesser Gargadon
30
13
13
Rob Alexander
61
Trod on by a gargadon - Kipamu expression meaning 'wiped out'
61
Whenever Lesser Gargadon attacks or blocks, sacrifice a land.
97
0
3
2RR
1
6
1
4
5
Beast
7
0
25
Lesser Werewolf (Legends)
15
Lesser Werewolf
7
4
14
Quinton Hoover
0
276
B: Lesser Werewolf gets -1/-0 until end of turn. Put a -0/-1 counter on target creature that blocks or is blocked by the Werewolf. Use this ability after defense is chosen but before damage is dealt. You may not use this ability to reduce the Lesser Werewolf's power below 0.
-1
4
2
3B
1
2
1
4
11
Lycanthrope
7
0
25
Leviathan (Fifth edition)
9
Leviathan
3
8
10
Mark Tedin
0
234
Trample Leviathan comes into play tapped and does not untap during your untap phase. Leviathan cannot attack this turn unless you sacrifice two islands. Sacrifice two islands: Untap Leviathan. Use this ability only during your upkeep.
-1
3
5
5UUUU
2
10
2
10
9
Leviathan
7
0
26
Leviathan (Fourth edition)
9
Leviathan
2
8
10
Mark Tedin
0
222
Trample Comes into play tapped and does not untap during your untap phase. During your upkeep, you may sacrifice two islands to untap Leviathan. Leviathan cannot attack unless you sacrifice two islands during your attack.
-1
3
5
5UUUU
2
10
2
10
9
Leviathan
7
0
20
Leviathan (The Dark)
9
Leviathan
8
4
10
Mark Tedin
0
241
Trample Leviathan comes into play tapped, and does not untap as normal during your untap phase. Sacrifice two islands during your upkeep phase to untap Leviathan. Leviathan may not attack unless you sacrifice two islands during your attack.
-1
3
5
5UUUU
2
10
2
10
9
Leviathan
12
0
28
Levitation (Seventh Edition)
10
Levitation
33
13
11
John Matson
81
"We'll be easy targets if we remain on the ground. Let's take the fight to them."
34
Creatures you control have flying.
82
3
3
2UU
12
0
26
Levitation (Urza`s Legacy)
10
Levitation
21
13
14
Heather Hudson
97
Barrin's pride in his apprentice was diminished somewhat when he had to get the others back down.
38
All creatures you control gain flying.
35
3
3
2UU
7
0
18
Lexivore (Unglued)
8
Lexivore
23
13
12
Daniel Gelon
70
Plucking the chicken - Elvish expression meaning "flinging the monkey"
222
If Lexivore damages any player, destroy target card in play, other than Lexivore, with the most lines of text in its text box. (If more than one card has the most lines of text, you choose which of those cards to destroy.)
-1
2
2
3W
1
2
1
3
5
Beast
7
0
32
Ley Druid (Alpha/Beta/Unlimited)
9
Ley Druid
0
4
17
Sandra Everingham
0
84
Tap Druid to untap a land of your choice. This action can be played as an interrupt.
-1
1
2
2G
1
1
1
1
6
Cleric
7
0
25
Ley Druid (Fifth edition)
9
Ley Druid
3
0
17
Sandra Everingham
0
23
TAP: Untap target land.
-1
1
2
2G
1
1
1
1
6
Cleric
7
0
26
Ley Druid (Fourth edition)
9
Ley Druid
2
4
17
Sandra Everingham
0
58
TAP: Untap target land. Play this ability as an interrupt.
-1
1
2
2G
1
1
1
1
6
Cleric
7
0
27
Ley Druid (Revised edition)
9
Ley Druid
1
4
17
Sandra Everingham
0
73
TAP: Untap a land of your choice. This ability is played as an interrupt.
-1
1
2
2G
1
1
1
1
6
Cleric
12
0
28
Ley Line (Mercadian Masques)
8
Ley Line
28
13
14
Terese Nielsen
56
"I can feel the strength of the entire forest."-Gerrard.
97
At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature.
256
1
2
3G
7
0
24
Lhurgoyf (Fifth edition)
8
Lhurgoyf
3
8
12
Pete Venters
0
152
Lhurgoyf has power equal to the number of creature cards in all graveyards and toughness equal to 1 plus the number of creature cards in all graveyards.
-1
1
3
2GG
1
*
3
1+*
8
Lhurgoyf
7
0
18
Lhurgoyf (Ice Age)
8
Lhurgoyf
10
8
12
Pete Venters
0
154
Lhurgoyf has power equal to the total number of creatures in all graveyards and toughness equal to 1 plus the total number of creatures in all graveyards.
-1
1
3
2GG
1
*
3
1+*
8
Lhurgoyf
12
0
29
Liability (Mercadian Masques)
9
Liability
28
14
19
Christopher Moeller
90
Gerrard realized that the helpless woman they'd rescued from Rath was nothing of the sort.
85
Whenever a card is put into a player's graveyard from play, that player loses 1 life.
144
4
3
1BB
13
0
19
Liberate (Invasion)
8
Liberate
31
13
12
Alan Pollack
43
"Not everyone gets a second chance." -Hanna
117
Remove target creature you control from the game. At end of turn, return that card to play under its owner's control.
21
2
2
1W
11
0
38
Library of Alexandria (Arabian Nights)
21
Library of Alexandria
5
6
10
Mark Poole
0
167
Tap to add 1 colorless mana to your mana pool or draw a card from your library; you may use the card-drawing ability only if you have exactly seven cards in your hand.
-1
14
0
30
Library of Lat-Nam (Alliances)
18
Library of Lat-Nam
13
9
15
Alan Rabinowitz
0
186
Target opponent chooses one: you draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put it into your hand, and then shuffle your library.
-1
3
2
4U
14
0
36
Library of Lat-Nam (Classic edition)
18
Library of Lat-Nam
4
14
15
Alan Rabinowitz
0
194
Target opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, and then shuffle your library.
-1
3
2
4U
10
0
38
Library of Leng (Alpha/Beta/Unlimited)
15
Library of Leng
0
4
12
Daniel Gelon
0
273
There is no limit to size of your hand. You must skip the discard phase of your turn. If a card forces you to discard, you may choose to discard to top of your library rather than to graveyard. If discard is random, you may look at card before deciding where to discard it.
-1
5
1
1
1
0
31
Library of Leng (Fifth edition)
15
Library of Leng
3
4
12
Daniel Gelon
0
143
Skip your discard phase. Whenever a spell or effect forces you to discard a card, you may instead discard that card to the top of your library.
-1
5
1
1
1
0
32
Library of Leng (Fourth edition)
15
Library of Leng
2
4
12
Daniel Gelon
0
242
Skip the discard phase of your turn. If a spell or effect forces you to discard, you may discard to the top of your library rather than to your graveyard. If the discard is random, you may look at the card before choosing where to discard it.
-1
5
1
1
1
0
33
Library of Leng (Revised edition)
15
Library of Leng
1
4
12
Daniel Gelon
0
233
You must skip the discard phase of your turn. If a card forces you to discard, you may choose to discard to top of your library rather than to graveyard. If discard is random, you may look at card before deciding where to discard it.
-1
5
1
1
12
0
27
Lich (Alpha/Beta/Unlimited)
4
Lich
0
8
12
Daniel Gelon
0
365
You lose all life. If you gain life later in the game, instead draw one card from your library for each life. For each point of damage you suffer, you must destroy one of your cards in play. Creatures destroyed in this way cannot be regenerated. You lose if this enchantment is destroyed or if you suffer a point of damage without sending a card to the graveyard.
-1
4
4
BBBB
7
0
22
Lichenthrope (Visions)
12
Lichenthrope
15
8
12
Bob Eggleton
0
149
For each 1 damage dealt to Lichenthrope, put a -1/-1 counter on it instead. During your upkeep, remove one of these -1/-1 counters from Lichenthrope.
-1
1
3
3GG
1
5
1
5
12
Lichenthrope
7
0
35
Liege of the Hollows (Weatherlight)
20
Liege of the Hollows
16
14
11
Ron Spencer
0
216
If Liege of the Hollows is put into any graveyard from play, each player may pay any amount of mana to put that number of Squirrel tokens into play under his or her control. Treat those tokens as 1/1 green creatures.
-1
1
3
2GG
1
3
1
4
6
Spirit
1
0
21
Life Chisel (Legends)
11
Life Chisel
7
5
14
Anthony Waters
0
83
Sacrifice a creature during your upkeep to gain life equal to creature's toughness.
-1
5
1
4
1
0
21
Life Matrix (Legends)
11
Life Matrix
7
8
14
Anthony Waters
0
132
4, TAP: During your upkeep, put one counter on target creature. You may remove this counter at any time to regenerate that creature.
-1
5
1
4
12
0
19
Lifeblood (Legends)
9
Lifeblood
7
8
10
Mark Tedin
0
69
You gain 1 life each time one of opponent's mountains becomes tapped.
-1
2
3
2WW
12
0
32
Lifeforce (Alpha/Beta/Unlimited)
9
Lifeforce
0
4
14
Dameon Willich
0
89
This use may be played as an interrupt, and does not affect black cards already in play.
-1
1
2
GG
12
0
25
Lifeforce (Fifth edition)
9
Lifeforce
3
4
11
Ron Spencer
0
66
GG: Counter target black spell. Play this ability as an interrupt.
-1
1
2
GG
12
0
26
Lifeforce (Fourth edition)
9
Lifeforce
2
4
14
Dameon Willich
0
66
GG: Counter target black spell. Play this ability as an interrupt.
-1
1
2
GG
12
0
27
Lifeforce (Revised edition)
9
Lifeforce
1
4
14
Dameon Willich
0
130
GG: Counter a black spell as it is being cast. This use is played as an interrupt and does not affect black cards already in play.
-1
1
2
GG
15
0
31
Lifelace (Alpha/Beta/Unlimited)
8
Lifelace
0
8
9
Amy Weber
0
175
Changes the color of one card either being played or already in play to green. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.
-1
1
1
G
15
0
25
Lifelace (Fourth edition)
8
Lifelace
2
8
9
Amy Weber
0
144
Change the color of target spell or target permanent to green. Costs to cast, tap, maintain or use a special ability of target remain unchanged.
-1
1
1
G
15
0
26
Lifelace (Revised edition)
8
Lifelace
1
8
9
Amy Weber
0
175
Changes the color of one card either being played or already in play to green. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.
-1
1
1
G
1
0
22
Lifeline (Urza`s Saga)
8
Lifeline
20
14
20
D. Alexander Gregory
0
135
Whenever a creature is put into a graveyard and a creature is in play, return that creature from your graveyard to play at end of turn.
-1
5
1
5
12
0
30
Lifetap (Alpha/Beta/Unlimited)
7
Lifetap
0
4
14
Anson Maddocks
0
66
You gain 1 life each time any forest of opponent's becomes tapped.
-1
3
2
UU
12
0
23
Lifetap (Fifth edition)
7
Lifetap
3
4
16
Mike Dringenberg
0
73
Whenever any forest target opponent controls becomes tapped, gain 1 life.
-1
3
2
UU
12
0
24
Lifetap (Fourth edition)
7
Lifetap
2
4
14
Anson Maddocks
0
76
Gain 1 life each time a forest controlled by target opponent becomes tapped.
-1
3
2
UU
12
0
25
Lifetap (Revised edition)
7
Lifetap
1
4
14
Anson Maddocks
0
66
You gain 1 life each time any forest of opponent's becomes tapped.
-1
3
2
UU
12
0
30
Light of Day (Classic edition)
12
Light of Day
4
13
11
Drew Tucker
71
"I do not miss sunlight. The very memory of it burns my eyes." -Volrath
38
Black creatures can't attack or block.
-1
2
2
3W
12
0
22
Light of Day (Tempest)
12
Light of Day
17
13
11
Drew Tucker
0
39
Black creatures cannot attack or block.
-1
2
2
3W
7
0
22
Lightbringer (Nemesis)
12
Lightbringer
29
12
13
Paolo Parente
88
One thought opens a thousand eyes. One sun brings a thousand dawns. - Lightbringer creed
72
Tap, Sacrifice Lightbringer: Remove target black creature from the game.
11
2
2
2W
1
2
1
2
5
Rebel
13
0
33
Lightning Blast (Classic edition)
15
Lightning Blast
4
12
14
Richard Thomas
89
"Those who fear the darkness have never seen what the light can do." -Selenia, dark angel
60
Lightning Blast deals 4 damage to target creature or player.
-1
0
2
3R
13
0
33
Lightning Blast (Seventh Edition)
15
Lightning Blast
33
12
11
Ron Spencer
81
"I'll climb down soon. Don't worry, it's just a thundersto-" -Former elvish scout
60
Lightning Blast deals 4 damage to target creature or player.
200
0
2
3R
13
0
25
Lightning Blast (Tempest)
15
Lightning Blast
17
12
14
Richard Thomas
0
60
Lightning Blast deals 4 damage to target creature or player.
-1
0
2
3R
13
0
24
Lightning Blow (Ice Age)
14
Lightning Blow
10
8
14
Harold McNeill
0
109
Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep.
-1
2
2
1W
13
0
37
Lightning Bolt (Alpha/Beta/Unlimited)
14
Lightning Bolt
0
0
16
Christopher Rush
0
43
Lightning Bolt does 3 damage to one target.
-1
0
1
R
13
0
31
Lightning Bolt (Fourth edition)
14
Lightning Bolt
2
0
16
Christopher Rush
0
59
Lightning Bolt deals 3 damage to target creature or player.
-1
0
1
R
13
0
32
Lightning Bolt (Revised edition)
14
Lightning Bolt
1
0
16
Christopher Rush
0
43
Lightning Bolt does 3 damage to one target.
-1
0
1
R
12
0
25
Lightning Cloud (Visions)
15
Lightning Cloud
15
8
11
John Matson
0
158
R: Lightning Cloud deals 1 damage to target creature or player. Use this ability only when a red spell is successfully cast and only once for each such spell.
-1
0
2
3R
13
0
25
Lightning Dart (Invasion)
14
Lightning Dart
31
13
12
Arnie Swekel
109
Broken and punctured by dozens of Phyrexian portals, the angry sky began to spit lightning back at the world.
129
Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead.
152
0
2
1R
7
0
30
Lightning Dragon (Urza`s Saga)
16
Lightning Dragon
20
14
11
Ron Spencer
0
173
Flying; echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) R: Lightning Dragon gets +1/+0 until end of turn.
-1
0
3
2RR
1
4
1
4
6
Dragon
7
0
37
Lightning Elemental (Seventh Edition)
19
Lightning Elemental
33
12
12
Kevin Walker
121
"A flash of the lightning, a break of the wave, He passes from life to his rest in the grave." -William Knox, "Mortality"
78
Haste (This creature may attack and Tap the turn it comes under your control.)
201
0
2
3R
1
4
1
1
9
Elemental
7
0
29
Lightning Elemental (Tempest)
19
Lightning Elemental
17
12
20
D. Alexander Gregory
0
56
Lightning Elemental is unaffected by summoning sickness.
-1
0
2
3R
1
4
1
1
9
Elemental
7
0
36
Lightning Hounds (Mercadian Masques)
16
Lightning Hounds
28
12
15
Andrew Robinson
164
Quick enough to avoid jhovalls when alone and fierce enough to attack them in packs, the hounds were as at home in the mountains as the Mercadians were atop theirs.
13
First strike.
201
0
3
2RR
1
3
1
2
5
Hound
4
0
27
Lightning Reflexes (Mirage)
18
Lightning Reflexes
14
0
10
Tom Kyffin
0
145
You may choose to play Lightning Reflexes as an instant; if you do, bury it at end of turn. Enchanted creature gets +1/+0 and gains first strike.
-1
0
2
1R
8
Creature
12
0
29
Lilting Refrain (Urza`s Saga)
15
Lilting Refrain
20
13
5
Berry
0
250
During your upkeep, you may put a verse counter on Lilting Refrain. Sacrifice Lilting Refrain: Counter target spell unless its caster pays an additional X, where X is the number of verse counters on Lilting Refrain. Play this ability as an interrupt.
-1
3
2
1U
7
0
26
Lim-Dul's Cohort (Ice Age)
16
Lim-Dul's Cohort
10
0
14
Douglas Shuler
0
78
Creatures blocking or blocked by Lim-Dul's Cohort cannot regenerate this turn.
-1
4
3
1BB
1
2
1
3
7
Zombies
12
0
23
Lim-Dul's Hex (Ice Age)
13
Lim-Dul's Hex
10
4
12
Liz Danforth
0
136
During your upkeep, Lim-Dul's Hex deals 1 damage to each player. Each player may pay B or 3 to prevent the damage to himself or herself.
-1
4
2
1B
7
0
45
Lim-Dul's High Guard (2 versions) (Alliances)
33
Lim-Dul's High Guard (2 versions)
13
0
14
Anson Maddocks
0
27
First strike 1B: Regenerate
-1
4
3
1BB
1
2
1
1
8
Skeleton
7
0
29
Lim-Dul's Paladin (Alliances)
17
Lim-Dul's Paladin
13
5
16
Christopher Rush
0
418
Trample During your upkeep, choose and discard a card from your hand, or bury Lim-Dul's Paladin and draw a card. If any creatures are assigned to block it, Lim-Dul's Paladin gets +6/+3 until end of turn. If Lim-Dul's Paladin attacks and is not blocked, it deals no damage to defending player this turn and that player loses 4 life. Effects that prevent or redirect damage cannot be used to counter this loss of life.
-1
6
3
2BR
1
0
1
3
7
Paladin
13
0
27
Lim-Dul's Vault (Alliances)
15
Lim-Dul's Vault
13
5
13
Rob Alexander
0
377
Look at the top five cards of your library. As many times as you choose, you may pay 1 life to put those cards on the bottom of your library and look at the top five cards of your library. Shuffle all but the top five cards of your library; put those five on top of your library in any order. Effects that prevent or redirect damage cannot be used to counter this loss of life.
-1
6
2
UB
12
0
26
Limited Resources (Exodus)
17
Limited Resources
19
14
15
Keith Parkinson
0
189
When Limited Resources comes into play, each player chooses five lands he or she controls and sacrifices the rest. As long as there are ten or more lands in play, players cannot play lands.
-1
2
1
W
7
0
33
Lin Sivvi, Defiant Hero (Nemesis)
23
Lin Sivvi, Defiant Hero
29
14
7
rk post
0
211
X, Tap: Search your library for a Rebel card with converted mana cost X or less and put that card into play. Then shuffle your library. 3: Put target Rebel card from your graveyard on the bottom of your library.
12
2
3
1WW
1
1
1
3
12
Rebel Legend
4
0
30
Lingering Mirage (Urza`s Saga)
16
Lingering Mirage
20
13
15
Jerry Tiritilli
72
Birds frozen in flight. Sea turned to glass. Tolaria hidden in a mirror.
140
Enchanted land is an island. Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-1
3
2
1U
4
Land
1
0
27
Lion's Eye Diamond (Mirage)
18
Lion's Eye Diamond
14
8
19
Margaret Organ-Kean
0
135
Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Play this ability as a mana source.
-1
5
1
0
7
0
30
Lithophage (Mercadian Masques)
10
Lithophage
28
14
10
Mike Ploog
95
It's viciously territorial, destroying every creature on the mountain it has chosen to consume.
86
At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a mountain.
202
0
3
3RR
1
7
1
7
6
Insect
7
0
40
Liu Bei, Lord of Shu (Portal 3 Kingdoms)
20
Liu Bei, Lord of Shu
26
14
9
Zhao Dafu
61
Only wisdom and virtue can truly win men's devotion. -Liu Bei
87
Horsemanship. As long as you have Guan Yu and/or Zhang Fei in play, Liu Bei gets +2/+2.
11
2
3
3WW
1
2
1
4
6
Legend
1
0
25
Living Armor (Chronicles)
12
Living Armor
11
1
14
Anson Maddocks
0
120
TAP: Sacrifice Living Armor to put a +0/+X counter on target creature, where X is equal to that creature's casting cost.
-1
5
1
4
1
0
23
Living Armor (The Dark)
12
Living Armor
8
5
14
Anson Maddocks
0
113
TAP: Sacrifice Living Armor to put a +0/+X counter on target creature, where X is target creature's casting cost.
-1
5
1
4
4
0
38
Living Artifact (Alpha/Beta/Unlimited)
15
Living Artifact
0
8
14
Anson Maddocks
0
159
Put a counter on target artifact for each life you lose. During upkeep you may trade one counter for one life, but you can only trade in one counter each turn.
-1
1
1
G
8
Artifact
4
0
31
Living Artifact (Fifth edition)
15
Living Artifact
3
8
14
Anson Maddocks
0
201
For each 1 damage dealt to you, put a vitality counter on Living Artifact. Remove a vitality counter from Living Artifact: Gain 1 life. Use this ability only during your upkeep and only once each turn.
-1
1
1
G
8
Artifact
4
0
32
Living Artifact (Fourth edition)
15
Living Artifact
2
8
14
Anson Maddocks
0
198
Put a vitality counter on Living Artifact for each damage dealt to you. 0: During your upkeep, remove a vitality counter to gain 1 life. Remove only one vitality counter during each of your upkeeps.
-1
1
1
G
8
Artifact
4
0
33
Living Artifact (Revised edition)
15
Living Artifact
1
8
14
Anson Maddocks
0
182
Put a counter on target artifact for each life you lose. During your upkeep you may trade one counter for one life, but you can only trade in one counter during each of your upkeeps.
-1
1
1
G
8
Artifact
14
0
22
Living Death (Tempest)
12
Living Death
17
14
17
Charles Gillespie
0
203
Set aside all creature cards in all graveyards. Then, put each creature that is in play into its owner's graveyard. Then, put each creature card set aside in this way into play under its owner's control.
-1
4
3
3BB
12
0
35
Living Lands (Alpha/Beta/Unlimited)
12
Living Lands
0
8
14
Jesper Myrfors
0
215
Treat all forests in play as 1/1 creatures. Now they can be enchanted, killed, and so forth, and they can be tapped either for mana or to attack. The living lands have no color; they are not considered green cards.
-1
1
2
3G
12
0
30
Living Lands (Classic edition)
12
Living Lands
4
14
11
John Matson
0
51
All forests are 1/1 creatures that are still lands.
-1
1
2
3G
12
0
28
Living Lands (Fifth edition)
12
Living Lands
3
8
11
John Matson
0
70
All forests are 1/1 creatures. (These creatures still count as lands.)
-1
1
2
3G
12
0
29
Living Lands (Fourth edition)
12
Living Lands
2
8
14
Jesper Myrfors
0
126
All forests become 1/1 creatures. The forests still count as lands but cannot be tapped for mana the turn they come into play.
-1
1
2
3G
12
0
30
Living Lands (Revised edition)
12
Living Lands
1
8
14
Jesper Myrfors
0
145
Treat all forests in play as 1/1 creatures. Now they can be enchanted, killed, and so forth, and they can be tapped either for mana or to attack.
-1
1
2
3G
4
0
22
Living Plane (Legends)
12
Living Plane
7
8
14
Bryon Wackwitz
0
130
Treat all land in play as both lands and 1/1 creatures. They may not be tapped for mana the first turn they are brought into play.
-1
1
3
2GG
5
World
4
0
25
Living Terrain (Prophecy)
14
Living Terrain
30
13
15
Andrew Goldhawk
87
Keldons were accustomed to rugged terrain, but they never expected it to be aggressive.
68
Enchanted land is a 5/6 green Treefolk creature that's still a land.
117
1
3
2GG
4
Land
6
0
34
Living Wall (Alpha/Beta/Unlimited)
11
Living Wall
0
4
14
Anson Maddocks
0
33
Counts as a wall. 1: Regenerates.
-1
5
1
4
1
0
1
6
0
6
0
29
Living Wall (Revised edition)
11
Living Wall
1
4
14
Anson Maddocks
0
33
Counts as a wall. 1: Regenerates.
-1
5
1
4
1
0
1
6
0
7
0
24
Livonya Silone (Legends)
14
Livonya Silone
7
8
21
Richard Kane-Ferguson
0
34
First strike, Legendary Land Walk.
-1
6
5
2GGRR
1
4
1
4
6
Legend
7
0
23
Lizard Warrior (Portal)
14
Lizard Warrior
25
12
11
Roger Raupp
0
0
-1
0
2
3R
1
4
1
2
8
Creature
7
0
32
Llanowar Behemoth (Weatherlight)
17
Llanowar Behemoth
16
13
13
Hannibal King
0
51
Tap a creature you control: +1/+1 until end of turn
-1
1
3
3GG
1
4
1
4
8
Behemoth
7
0
27
Llanowar Cavalry (Invasion)
16
Llanowar Cavalry
31
12
13
Eric Peterson
102
For the first time, elves welcomed Benalish soldiers into the forest with something other than arrows.
61
W: Attacking doesn't cause Llanowar Cavalry to tap this turn.
195
1
2
2G
1
1
1
4
7
Soldier
7
0
29
Llanowar Druid (Weatherlight)
14
Llanowar Druid
16
12
12
Pete Venters
0
49
TAP, Sacrifice Llanowar Druid: Untap all forests.
-1
1
2
1G
1
1
1
2
3
Elf
7
0
25
Llanowar Elite (Invasion)
14
Llanowar Elite
31
12
10
Kev Walker
0
163
Kicker 8 (You may pay an additional 8 as you play this spell.) Trample. If you paid the kicker cost, Llanowar Elite comes into play with five +1/+1 counters on it.
196
1
1
G
1
1
1
1
3
Elf
7
0
37
Llanowar Elves (Alpha/Beta/Unlimited)
14
Llanowar Elves
0
0
14
Anson Maddocks
0
80
Tap to add green mana to your mana pool. This tap can be played as an interrupt.
-1
1
1
G
1
1
1
1
5
Elves
7
0
32
Llanowar Elves (Classic edition)
14
Llanowar Elves
4
12
14
Anson Maddocks
83
One bone broken for every twig snapped underfoot. -Llanowar penalty for trespassing
29
TAP: Add G to your mana pool.
-1
1
1
G
1
1
1
1
3
Elf
7
0
30
Llanowar Elves (Fifth edition)
14
Llanowar Elves
3
0
14
Anson Maddocks
0
65
TAP: Add G to your mana pool. Play this ability as a mana source.
-1
1
1
G
1
1
1
1
5
Elves
7
0
31
Llanowar Elves (Fourth edition)
14
Llanowar Elves
2
0
14
Anson Maddocks
0
64
TAP: Add G to your mana pool. Play this ability as an interrupt.
-1
1
1
G
1
1
1
1
5
Elves
7
0
32
Llanowar Elves (Revised edition)
14
Llanowar Elves
1
0
14
Anson Maddocks
0
69
TAP: Add G to your mana pool. This ability is played as an interrupt.
-1
1
1
G
1
1
1
1
5
Elves
7
0
32
Llanowar Elves (Seventh Edition)
14
Llanowar Elves
33
12
15
Jerry Tiritilli
100
"Llanowar covers a million square miles, yet nobody enters the forest without the elves knowing it."
29
Tap: Add G to your mana pool.
253
1
1
G
1
1
1
1
3
Elf
7
0
26
Llanowar Knight (Invasion)
15
Llanowar Knight
31
12
14
Heather Hudson
66
Her armor and steed were borrowed, but her courage was hers alone.
21
Protection from black
254
6
2
GW
1
2
1
2
10
Elf Knight
7
0
32
Llanowar Sentinel (Weatherlight)
17
Llanowar Sentinel
16
12
14
Douglas Shuler
0
165
When Llanowar Sentinel comes into play, you may pay 1G to search your library for a Llanowar Sentinel card. Put that card into play. Shuffle your library afterwards.
-1
1
2
2G
1
2
1
3
3
Elf
7
0
28
Llanowar Vanguard (Invasion)
17
Llanowar Vanguard
31
12
22
Greg & Tim Hildebrandt
65
Llanowar rallied around Eladamri's banner and united in his name.
52
Tap: Llanowar Vanguard gets +0/+4 until end of turn.
197
1
2
2G
1
1
1
1
5
Dryad
7
0
24
Loafing Giant (Invasion)
13
Loafing Giant
31
14
22
Greg & Tim Hildebrandt
38
"Forget it. I'm not getting up today."
191
Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage that Loafing Giant would deal this turn.
153
0
2
4R
1
4
1
6
5
Giant
14
0
19
Lobotomy (Invasion)
8
Lobotomy
31
13
20
D. Alexander Gregory
0
263
Look at target player's hand and choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and remove them from the game. Then that player shuffles his or her library.
255
6
3
2UB
14
0
18
Lobotomy (Tempest)
8
Lobotomy
17
13
14
Thomas M. Baxa
0
250
Look at target player's hand and choose any of those cards other than a basic land. Search that player's graveyard, hand, and library for all copies of the chosen card and remove them from the game. That player shuffles his or her library afterwards.
-1
6
3
2UB
7
0
21
Locust Swarm (Mirage)
12
Locust Swarm
14
4
15
William Donohoe
0
81
Flying G: Regenerate G: Untap Locust Swarm. Use this ability only once each turn.
-1
1
2
3G
1
1
1
1
5
Swarm
1
0
28
Lodestone Bauble (Alliances)
16
Lodestone Bauble
13
9
14
Douglas Shuler
0
211
1, TAP: Sacrifice Lodestone Bauble to put up to four target basic lands from any player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep.
-1
5
1
0
7
0
25
Lone Wolf (Portal 2. age)
9
Lone Wolf
27
13
14
Michael Weaver
0
143
If Lone Wolf attacks and is blocked, you may choose to have it deal its damage to the defending player instead of to the creatures blocking it.
-1
1
2
2G
1
2
1
2
4
Wolf
7
0
29
Lone Wolf (Portal 3 Kingdoms)
9
Lone Wolf
26
13
13
Yang Jun Kwon
0
135
When Lone Wolf attacks and is blocked, you may have it deal its damage to the defending player instead of to the creatures blocking it.
140
1
2
2G
1
2
1
2
4
Wolf
7
0
27
Lone Wolf (Seventh Edition)
9
Lone Wolf
33
12
11
Doug Shuler
54
A wolf without a pack is either a survivor or a brute.
95
You may have Lone Wolf deal its combat damage to defending player as though it weren't blocked.
254
1
2
2G
1
2
1
2
4
Wolf
7
0
25
Lone Wolf (Urza`s Legacy)
9
Lone Wolf
21
13
11
Una Fricker
54
A wolf without a pack is either a survivor or a brute.
98
You may have Lone Wolf deal combat damage to defending player instead of to creatures blocking it.
105
1
2
2G
1
2
1
2
4
Wolf
7
0
32
Longbow Archer (Classic edition)
14
Longbow Archer
4
13
13
Eric Peterson
87
"If it bears wings, I will pin it to the skies over Tefemburu." -Roya, Zhalfirin archer
62
First strike Longbow Archer can block as though it had flying.
-1
2
2
WW
1
2
1
2
7
Soldier
7
0
32
Longbow Archer (Seventh Edition)
14
Longbow Archer
33
13
8
Ray Lago
66
Some say they have the blood of hawks running through their veins.
62
First strike Longbow Archer may block as though it had flying.
26
2
2
WW
1
2
1
2
7
Soldier
7
0
24
Longbow Archer (Visions)
14
Longbow Archer
15
4
13
Eric Peterson
0
60
First strike Longbow Archer can block creatures with flying.
-1
2
2
WW
1
2
1
2
6
Archer
14
0
33
Look at Me, I'm the DCI (Unglued)
23
Look at Me, I'm the DCI
23
14
14
Mark Rosewater
58
Few understand the DCI's rigorous decision-making process.
220
Ban one card, other than a basic land, for the remainder of the match. (For the remainder of the match, each player removes from the game all copies of that card in play or in any graveyard, hand, library, or sideboard.)
-1
2
3
5WW
7
0
31
Looming Shade (Seventh Edition)
13
Looming Shade
33
12
12
Kevin Walker
46
"On darkness feeding, in nightmares breeding."
46
B: Looming Shade gets +1/+1 until end of turn.
145
4
2
2B
1
1
1
1
5
Shade
7
0
27
Looming Shade (Urza`s Saga)
13
Looming Shade
20
12
13
Vincent Evans
110
The shade tracks victims by reverberations of the pipes, as a spider senses prey tangled in its trembling web.
46
B: Looming Shade gets +1/+1 until end of turn.
-1
4
2
2B
1
1
1
1
5
Shade
7
0
21
Lord Magnus (Legends)
11
Lord Magnus
7
4
10
Mark Tedin
0
107
First strike Creatures with plainswalk or forestwalk may be blocked as if they did not have either ability.
-1
6
4
3WWG
1
4
1
3
6
Legend
7
0
39
Lord of Atlantis (Alpha/Beta/Unlimited)
16
Lord of Atlantis
0
8
14
Melissa Benson
0
73
All Merfolk in play gain islandwalk and +1/+1 while this card is in play.
-1
3
2
UU
1
2
1
2
16
Lord of Atlantis
7
0
34
Lord of Atlantis (Classic edition)
16
Lord of Atlantis
4
14
17
Melissa A. Benson
106
A master of tactics, the lord of Atlantis makes his people bold in battle merely by arriving to lead them.
104
All Merfolk get +1/+1 and gain islandwalk. (They're unblockable if defending player controls an island.)
-1
3
2
UU
1
2
1
2
4
Lord
7
0
32
Lord of Atlantis (Fifth edition)
16
Lord of Atlantis
3
8
14
Melissa Benson
0
119
All Merfolk get +1/+1 and gain islandwalk. (If defending player controls any islands, these creatures are unblockable.)
-1
3
2
UU
1
2
1
2
4
Lord
7
0
33
Lord of Atlantis (Fourth edition)
16
Lord of Atlantis
2
8
14
Melissa Benson
0
42
All Merfolk gain islandwalk and get +1/+1.
-1
3
2
UU
1
2
1
2
4
Lord
7
0
34
Lord of Atlantis (Revised edition)
16
Lord of Atlantis
1
8
14
Melissa Benson
0
73
All Merfolk in play gain islandwalk and +1/+1 while this card is in play.
-1
3
2
UU
1
2
1
2
4
Lord
7
0
34
Lord of Atlantis (Seventh Edition)
16
Lord of Atlantis
33
14
12
Greg Staples
108
"A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them."
112
All Merfolk get +1/+1 and have islandwalk. (They're unblockable as long as defending player controls an island.)
83
3
2
UU
1
2
1
2
4
Lord
7
0
31
Lord of Tresserhorn (Alliances)
19
Lord of Tresserhorn
13
9
14
Anson Maddocks
0
217
When Lord of Tresserhorn comes into play, pay 2 life and sacrifice two creatures, and target opponent draws two cards. Effects that prevent or redirect damage cannot be used to counter this loss of life. B: Regenerate
-1
6
4
1UBR
2
10
1
4
6
Legend
7
0
38
Lord of the Pit (Alpha/Beta/Unlimited)
15
Lord of the Pit
0
8
10
Mark Tedin
0
201
Flying, trample You must sacrifice one of your own creatures during upkeep or Lord of the Pit does 7 damage to you. You may still attack with Lord of the Pit even if you failed to sacrifice a creature.
-1
4
4
4BBB
1
7
1
7
5
Demon
7
0
31
Lord of the Pit (Fifth edition)
15
Lord of the Pit
3
8
10
Mark Tedin
0
138
Flying, trample During your upkeep, sacrifice a creature other than Lord of the Pit. If you cannot, Lord of the Pit deals 7 damage to you.
-1
4
4
4BBB
1
7
1
7
5
Demon
7
0
32
Lord of the Pit (Fourth edition)
15
Lord of the Pit
2
8
10
Mark Tedin
0
180
Flying, trample During your upkeep, sacrifice a creature. If you cannot sacrifice a creature, Lord of the Pit deals 7 damage to you. You cannot sacrifice Lord of the Pit to itself.
-1
4
4
4BBB
1
7
1
7
5
Demon
7
0
33
Lord of the Pit (Revised edition)
15
Lord of the Pit
1
8
10
Mark Tedin
0
255
Flying, trample You must sacrifice one of your own creatures during your upkeep or Lord of the Pit does 7 damage to you. You may still attack with Lord of the Pit even if you failed to sacrifice a creature. Lord of the Pit may not be sacrificed to itself.
-1
4
4
4BBB
1
7
1
7
5
Demon
7
0
31
Lord of the Undead (Planeshift)
18
Lord of the Undead
32
14
4
Brom
84
"I confer with Death itself. What could you possibly do to injure me?" - Lord Dralnu
89
All Zombies get +1/+1. 1B, T: Return target Zombie card from your graveyard to your hand.
44
4
3
1BB
5
gh: 2
1
2
4
Lord
7
0
31
Lost Order of Jarkeld (Ice Age)
21
Lost Order of Jarkeld
10
8
9
Andi Rusu
0
116
Lost Order of Jarkeld has power and toughness each equal to 1 plus the number of creatures target opponent controls.
-1
2
3
2WW
3
1+*
3
1+*
7
Knights
7
0
27
Lost Soul (Classic edition)
9
Lost Soul
4
12
7
Unknown
93
Her hand gently beckons, she whispers your name-but those who go with her are never the same.
78
Swampwalk (This creature is unblockable if defending player controls a swamp.)
-1
4
3
1BB
1
2
1
1
6
Minion
7
0
25
Lost Soul (Fifth edition)
9
Lost Soul
3
0
19
Randy Asplund-Faith
0
82
Swampwalk (If defending player controls any swamps, this creature is unblockable.)
-1
4
3
1BB
1
2
1
1
9
Lost Soul
7
0
26
Lost Soul (Fourth edition)
9
Lost Soul
2
0
19
Randy Asplund-Faith
0
9
Swampwalk
-1
4
3
1BB
1
2
1
1
9
Lost Soul
7
0
19
Lost Soul (Legends)
9
Lost Soul
7
1
19
Randy Asplund-Faith
0
9
Swampwalk
-1
4
3
1BB
1
2
1
1
9
Lost Soul
1
0
27
Lotus Blossom (Urza`s Saga)
13
Lotus Blossom
20
14
14
Randy Gallegos
0
232
During your upkeep, you may put a petal counter on Lotus Blossom. TAP, Sacrifice Lotus Blossom: Add X mana of one color to your mana pool, where X is the number of petal counters on Lotus Blossom. Play this ability as a mana source.
-1
5
1
2
6
0
25
Lotus Guardian (Invasion)
14
Lotus Guardian
31
14
12
Dana Knutson
50
Lotus fields are too valuable to leave undefended.
57
Flying. Tap: Add one mana of any color to your mana pool.
305
5
1
7
1
4
1
4
0
1
0
21
Lotus Petal (Tempest)
11
Lotus Petal
17
12
9
April Lee
0
108
TAP, Sacrifice Lotus Petal: Add one mana of any color to your mana pool. Play this ability as a mana source.
-1
5
1
0
11
0
25
Lotus Vale (Weatherlight)
10
Lotus Vale
16
14
9
John Avon
0
137
When Lotus Vale comes into play, sacrifice two untapped lands or bury Lotus Vale. TAP: Add three mana of any one color to your mana pool.
-1
7
0
29
Lowland Basilisk (Stronghold)
16
Lowland Basilisk
18
12
14
Randy Gallegos
83
Unlike their cousins, Rathi basilisks turn their victims into puddles of flowstone.
87
Whenever Lowland Basilisk damages any creature, destroy that creature at end of combat.
-1
1
2
2G
1
1
1
3
8
Basilisk
7
0
23
Lowland Giant (Tempest)
13
Lowland Giant
17
12
13
Paolo Parente
0
0
-1
0
3
2RR
1
4
1
3
5
Giant
7
0
35
Loyal Retainers (Portal 3 Kingdoms)
15
Loyal Retainers
26
13
16
Solomon Au Yeung
158
On your turn, before you attack you may put Loyal Retainers in your graveyard to take any one Legend card from your graveyard and put that creature into play.
0
12
2
2
2W
1
1
1
1
8
Advisors
7
0
41
Lu Bu, Master-at-Arms (Portal 3 Kingdoms)
21
Lu Bu, Master-at-Arms
26
14
13
Gao Jianzhang
88
Dong Zhuo's man, Lu Bu, warrior without peer, Far surpassed the champions of his sphere.
56
Horsemanship. Lu Bu is unaffected by summoning sickness.
115
0
2
5R
1
4
1
3
6
Legend
7
0
39
Lu Meng, Wu General (Portal 3 Kingdoms)
19
Lu Meng, Wu General
26
14
7
Gao Yan
141
As the Wu chief commander, Lu Meng conquered Shu-held Jingzhou in 219 by disguising soldiers as merchants on boats filled with hiding troops.
12
Horsemanship
46
3
3
3UU
1
4
1
4
6
Legend
7
0
37
Lu Su, Wu Advisor (Portal 3 Kingdoms)
17
Lu Su, Wu Advisor
26
14
8
Zhao Tan
132
Lu Su served as an intermediary between the Wu and Shu kingdoms until Zhou Yu's death in 210, when he became Wu's supreme commander.
66
On your turn, before you attack, you may tap Lu Su to draw a card.
47
3
3
3UU
1
1
1
2
6
Legend
7
0
43
Lu Xun, Scholar General (Portal 3 Kingdoms)
23
Lu Xun, Scholar General
26
14
11
Xu Xiaoming
0
82
Horsemanship. When Lu Xun successfully damages your opponent, you may draw a card.
48
3
3
2UU
1
1
1
3
6
Legend
13
0
18
Lull (Urza`s Saga)
4
Lull
20
12
14
Terese Nielsen
0
154
Creatures deal no combat damage this turn. Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-1
1
2
1G
7
0
35
Lumbering Satyr (Mercadian Masques)
15
Lumbering Satyr
28
13
12
Alan Pollack
74
The satyr carves the path that all of Rushwood follows. -Cho-Arrim saying.
101
All creatures gain forestwalk. .(They're unblockable as long as defending player controls a forest.).
257
1
3
2GG
1
5
1
4
5
Beast
13
0
25
Lunge (Mercadian Masques)
5
Lunge
28
12
11
Dan Frazier
66
Cho-Arrim righteousness was no match for Benalish combat training.
70
Lunge deals 2 damage to target creature and 2 damage to target player.
203
0
2
2R
4
0
27
Lure (Alpha/Beta/Unlimited)
4
Lure
0
4
14
Anson Maddocks
0
268
All creatures able to block target creature must do so. If a creature has the ability to block more than one creature, Lure does not prevent this. If there is more than one attacking creature with Lure, defender may choose which of them each defending creature blocks.
-1
1
3
1GG
8
Creature
4
0
22
Lure (Classic edition)
4
Lure
4
13
14
Anson Maddocks
98
When setting a snare, success depends not on the quality of the trap, but the quality of the bait.
52
All ceatures able to block enchanted creature do so.
-1
1
3
1GG
8
Creature
4
0
20
Lure (Fifth edition)
4
Lure
3
4
14
Anson Maddocks
0
53
All creatures able to block enchanted creature do so.
-1
1
3
1GG
8
Creature
4
0
21
Lure (Fourth edition)
4
Lure
2
4
14
Anson Maddocks
0
319
All creatures able to block target creature must do so. Lure does not prevent a creature from blocking more than one creature if blocker has that ability. If blocker is forced to block more creatures than it is allowed to, defender chooses which of these creatures to block, but must block as many creatures as allowed.
-1
1
3
1GG
8
Creature
4
0
14
Lure (Ice Age)
4
Lure
10
4
11
Phil Foglio
0
319
All creatures able to block target creature must do so. Lure does not prevent a creature from blocking more than one creature if blocker has that ability. If blocker is forced to block more creatures than it is allowed to, defender chooses which of these creatures to block, but must block as many creatures as allowed.
-1
1
3
1GG
8
Creature
4
0
24
Lure (Mercadian Masques)
4
Lure
28
13
10
DiTerlizzi
59
Deepwood's reach is not long, so it invites its enemies in.
61
All creatures able to block enchanted creature do so if able.
258
1
3
1GG
8
Creature
4
0
22
Lure (Revised edition)
4
Lure
1
4
14
Anson Maddocks
0
268
All creatures able to block target creature must do so. If a creature has the ability to block more than one creature, Lure does not prevent this. If there is more than one attacking creature with Lure, defender may choose which of them each defending creature blocks.
-1
1
3
1GG
8
Creature
4
0
22
Lure (Seventh Edition)
4
Lure
33
13
12
Larry Elmore
72
"When the forest wants something, no mortal mind can resist her." -Maro"
53
All creatures able to block enchanted creature do so.
255
1
3
1GG
8
Creature
13
0
21
Lure of Prey (Mirage)
12
Lure of Prey
14
8
15
Andrew Robinson
0
148
Play only if an opponent successfully cast a summon spell this turn. Put a green summon card from your hand into play as though it were just played.
-1
1
3
2GG
7
0
17
Lurker (The Dark)
6
Lurker
8
4
14
Anson Maddocks
0
105
Lurker may not be the target of any spell unless Lurker was declared as an attacker or blocker this turn.
-1
1
2
2G
1
2
1
3
6
Lurker
12
0
26
Lurking Evil (Urza`s Saga)
12
Lurking Evil
20
14
15
Scott Kirschner
59
"Ash is our air, darkness our flesh." -Phyrexian Scriptures
104
Pay half your life, rounded up: Lurking Evil becomes a 4/4 creature with flying that counts as a Horror.
-1
4
3
BBB
12
0
32
Lurking Jackals (Urza`s Destiny)
15
Lurking Jackals
22
13
12
Greg Staples
80
Often it's not the hunter or the hunted but the opportunist who thrives in Rath.
118
When one of your opponents has 10 life or less, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature.
-1
4
1
B
7
0
36
Lurking Nightstalker (Portal 2. age)
20
Lurking Nightstalker
27
12
10
Kev Walker
17
The shadows know.
75
If Lurking Nightstalker attacks, it gets +2S/+0D until the end of the turn.
-1
4
2
BB
1
1
1
1
12
Nightstalker
12
0
30
Lurking Skirge (Urza`s Legacy)
14
Lurking Skirge
21
14
11
Daren Bader
26
They never miss a funeral.
172
When a creature is put into one of your opponents' graveyards, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 creature with flying that counts as an Imp.
55
4
2
1B
7
0
20
Lynx (Portal 2. age)
4
Lynx
27
12
12
Rebecca Guay
40
Rarely seen, hardly heard, never caught.
80
Forestwalk (If defending player has any forests in play, Lynx can't be blocked.)
-1
1
2
1G
1
2
1
1
3
Cat
7
0
44
Ma Chao, Western Warrior (Portal 3 Kingdoms)
24
Ma Chao, Western Warrior
26
14
4
Koji
0
91
Horsemanship. Whenever Ma Chao attacks and no other creatures do, Ma Chao can't be blocked.
116
0
3
3RR
1
3
1
3
6
Legend
7
0
23
Maddening Imp (Tempest)
13
Maddening Imp
17
14
13
Zina Saunders
0
230
Flying TAP: All non-Wall creatures target opponent controls attack this turn if able. At end of turn, destroy each of those creatures that did not attack. Use this ability only during target opponent's turn and only before combat.
-1
4
2
2B
1
1
1
1
3
Imp
4
0
24
Maddening Wind (Ice Age)
14
Maddening Wind
10
4
14
Dameon Willich
0
112
Cumulative Upkeep: G During target creature's controller's upkeep, Maddening Wind deals 2 damage to that player.
-1
1
2
2G
8
Creature
7
0
20
Mage il-Vec (Exodus)
11
Mage il-Vec
19
12
11
John Matson
95
Living below a flowstone foundry produces a disproportionate number of fire mages among the il.
85
T, Discard a card at random: Mage il-Vec deals 1 damage to target creature or player.
-1
0
2
2R
1
2
1
2
6
Wizard
13
0
25
Mages' Contest (Invasion)
14
Mages' Contest
31
14
16
Bradley Williams
0
276
You and target spell's controller bid life. You start the bidding with a high bid of 1. In turn order, each player may top the high bid. The bidding ends when the high bid stands. The highest bidder loses life equal to the high bid. If you win the bidding, counter that spell.
154
0
3
1RR
7
0
26
Mageta the Lion (Prophecy)
15
Mageta the Lion
30
14
4
Brom
44
In the jungle of war there is always a Lion.
130
2WW, Tap, Discard two cards from your hand: Destroy all creatures except for Mageta the Lion. Those creatures cant be regenerated.
13
2
3
3WW
1
3
1
3
18
Spellshaper Legend
4
0
24
Mageta's Boon (Prophecy)
13
Mageta's Boon
30
12
16
Bradley Williams
58
When the Lion roars, his cubs grow stronger. Kipamu saying
92
You may play Magetas Boon any time you could play an instant. Enchanted creature gets +1/+2.
14
2
2
1W
8
Creature
7
0
27
Maggot Carrier (Planeshift)
14
Maggot Carrier
32
12
11
Ron Spencer
108
The mere sight of our undead allies sickens me. What unholy bargain have you struck? - Grizzlegom, to Agnate
62
When Maggot Carrier comes into play, each player loses 1 life.
45
4
1
B
5
gh: 1
1
1
6
Zombie
4
0
34
Maggot Therapy (Mercadian Masques)
14
Maggot Therapy
28
12
11
Jeff Easley
57
"If this is the cure, I'd hate to see the disease."-Orim.
94
You may play Maggot Therapy any time you could play an instant. Enchanted creature gets +2/-2.
145
4
2
2B
8
Creature
15
0
35
Magical Hack (Alpha/Beta/Unlimited)
12
Magical Hack
0
8
11
Julie Baroh
0
163
Change the text of any card being played or already in play by replacing one basic land type with another. For example, you can change "swampwalk" to "plainswalk."
-1
3
1
U
15
0
28
Magical Hack (Fifth edition)
12
Magical Hack
3
8
11
Julie Baroh
0
225
Change the text of target permanent or spell by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." If this spell targets a permanent, play it as an instant.)
-1
3
1
U
15
0
29
Magical Hack (Fourth edition)
12
Magical Hack
2
8
11
Julie Baroh
0
174
Change the text of target spell or target permanent by replacing all occurrences of one basic land type with another. For example, you may change "swampwalk" to "plainswalk."
-1
3
1
U
15
0
30
Magical Hack (Revised edition)
12
Magical Hack
1
8
11
Julie Baroh
0
163
Change the text of any card being played or already in play by replacing one basic land type with another. For example, you can change "swampwalk" to "plainswalk."
-1
3
1
U
1
0
40
Magistrate's Scepter (Mercadian Masques)
20
Magistrate's Scepter
28
14
8
Adam Rex
0
148
4, Tap: Put a charge counter on Magistrate's Scepter. Tap, Remove three charge counters from Magistrate's Scepter: Take another turn after this one.
304
5
1
3
12
0
37
Magistrate's Veto (Mercadian Masques)
17
Magistrate's Veto
28
13
12
Brian Snoddy
111
The magistrate had been the goblins' puppet for so long that he made the right decisions with little prompting.
47
White creatures and blue creatures can't block.
204
0
2
2R
13
0
24
Magma Burst (Planeshift)
11
Magma Burst
32
12
16
Bradley Williams
3
N/A
263
Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you play this spell.) Magma Burst deals 3 damage to target creature or player. If you paid the kicker cost, Magma Burst deals 3 damage to another target creature or player.
66
0
2
3R
7
0
27
Magma Giant (Portal 2. age)
11
Magma Giant
27
14
14
Michael Weaver
0
158
When Magma Giant comes into play from your hand, it deals 2 damage to each creature and player. (This includes you and your creatures, including Magma Giant.)
-1
0
3
5RR
1
5
1
5
5
Giant
1
0
20
Magma Mine (Visions)
10
Magma Mine
15
4
11
Ron Spencer
0
156
4: Put a pressure counter on Magma Mine. TAP, Sacrifice Magma Mine: For each pressure counter on it, Magma Mine deals 1 damage to target creature or player.
-1
5
1
1
7
0
19
Magmasaur (Tempest)
9
Magmasaur
17
14
12
Daniel Gelon
0
239
Magmasaur comes into play with five +1/+1 counters on it. During your upkeep, remove a +1/+1 counter from Magmasaur, or sacrifice Magmasaur and it deals 1 damage for each +1/+1 counter on it to each creature without flying and each player.
-1
0
3
3RR
1
0
1
0
9
Elemental
12
0
34
Magnetic Mountain (Arabian Nights)
17
Magnetic Mountain
5
6
14
Susan Van Camp
0
231
Blue creatures do not untap as normal. During their untap phases, players must spend 4 for each blue creature they wish to untap. This cost must be paid in addition to any other untap cost a given blue creature may already require.
-1
0
3
1RR
12
0
34
Magnetic Mountain (Fourth edition)
17
Magnetic Mountain
2
8
14
Susan Van Camp
0
170
Blue creatures do not untap during their controllers' untap phase. During his or her upkeep, a player may pay an additional 4 to untap a blue creature he or she controls.
-1
0
3
1RR
12
0
35
Magnetic Mountain (Revised edition)
17
Magnetic Mountain
1
8
0
0
259
Blue creatures do not untap as normal. During their upkeep phases, players must spend 4 for each blue creature they wish to untap. This cost must be paid in addition to any other untap cost a given blue creature may already require. Artrist: Susan Van Camp
-1
0
3
1RR
1
0
22
Magnetic Web (Tempest)
12
Magnetic Web
17
14
8
Adam Rex
0
361
If any creature with any magnet counters on it attacks, all creatures with magnet counters on them that the attacking player controls attack if able. If any creature with any magnet counters on it attacks, all creatures with magnet counters on them that the defending player controls block that creature if able. 1, TAP: Put a magnet counter on target creature.
-1
5
1
2
13
0
24
Magnify (Urza`s Destiny)
7
Magnify
22
12
14
Michael Sutfin
95
The seed torches' pollen gives off light, but the elves find it heightens their senses as well.
42
All creatures get +1/+1 until end of turn.
-1
1
1
G
7
0
31
Magnigoth Treefolk (Planeshift)
18
Magnigoth Treefolk
32
14
10
Ron Spears
3
N/A
172
For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. (It's unblockable as long as defending player controls a land of that type.)
82
1
2
4G
5
gh: 2
1
6
8
Treefolk
7
0
35
Magus of the Unseen (Fifth edition)
19
Magus of the Unseen
3
8
11
Kaja Foglio
0
218
1U, TAP: Untap target artifact an opponent controls and gain control of it until end of turn. That artifact is unaffected by summoning sickness this turn. Tap the artifact if you lose control of it at end of this turn.
-1
3
2
1U
1
1
1
1
6
Wizard
7
0
29
Magus of the Unseen (Ice Age)
19
Magus of the Unseen
10
8
11
Kaja Foglio
0
279
1U,TAP: Untap target artifact opponent controls and gain control of it until end of turn. If that artifact is an artifact creature, it can attack, and you may use any of its abilities that require TAP as part of the activation cost. When you lose control of the artifact, tap it.
-1
3
2
1U
1
1
1
1
6
Wizard
7
0
37
Mahamoti Djinn (Alpha/Beta/Unlimited)
14
Mahamoti Djinn
0
8
11
Dan Frazier
0
6
Flying
-1
3
3
4UU
1
5
1
6
5
Djinn
7
0
31
Mahamoti Djinn (Fourth edition)
14
Mahamoti Djinn
2
8
11
Dan Frazier
0
6
Flying
-1
3
3
4UU
1
5
1
6
5
Djinn
7
0
32
Mahamoti Djinn (Revised edition)
14
Mahamoti Djinn
1
8
11
Dan Frazier
0
6
Flying
-1
3
3
4UU
1
5
1
6
5
Djinn
7
0
32
Mahamoti Djinn (Seventh Edition)
14
Mahamoti Djinn
33
14
13
Eric Peterson
197
"Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection."
6
Flying
84
3
3
4UU
1
5
1
6
5
Djinn
1
0
28
Malachite Talisman (Ice Age)
18
Malachite Talisman
10
4
16
Christopher Rush
0
129
3: Untap target permanent. Use this ability only when a green spell is successfully cast and only once for each green spell cast.
-1
5
1
2
13
0
29
Malicious Advice (Planeshift)
16
Malicious Advice
32
12
10
Glen Angus
110
"Rule through fear, Darigaaz. Only if the dragons feel terror will they truly be your servants." - Tevesh Szat
65
Tap X target artifacts, creatures, and/or lands. You lose X life.
114
6
3
XUB
12
0
25
Malignant Growth (Mirage)
16
Malignant Growth
14
8
13
Scott Fischer
0
292
Cumulative upkeep 1 During your upkeep, put a growth counter on Malignant Growth. During target opponent's draw phase, he or she draws an additional card for each growth counter on Malignant Growth. For each card that opponent draws in this way, Malignant Growth deals 1 damage to him or her.
-1
6
3
3GU
4
0
27
Mammoth Harness (Homelands)
15
Mammoth Harness
12
4
14
Melissa Benson
0
224
Target creature loses flying. If any creature is assigned to block the creature Mammoth Harness enchants or has the creature Mammoth Harness enchants assigned to block it, that creature gains first strike until end of turn.
-1
1
2
3G
8
Creature
7
0
19
Man-o'-War (Portal)
10
Man-o'-War
25
13
11
Una Fricker
0
166
When Man-o'-War comes into play from your hand, return any one creature to its Owner's hand. (If you're the only one with creatures, return one of them to your hand.)
-1
3
2
2U
1
2
1
2
8
Creature
7
0
20
Man-o'-War (Visions)
10
Man-o'-War
15
0
10
Jon J Muth
0
72
When Man-o'-War comes into play, return target creature to owner's hand.
-1
3
2
2U
1
2
1
2
9
Jellyfish
12
0
20
Mana Breach (Exodus)
11
Mana Breach
19
13
12
Rebecca Guay
48
The wizard had it all-until she tried to use it.
97
Whenever any player plays a spell, that player returns a land he or she controls to owner's hand.
-1
3
2
2U
12
0
29
Mana Breach (Seventh Edition)
11
Mana Breach
33
13
12
Gary Ruddell
62
The mana that binds the world together can also tear it apart.
99
Whenever a player plays a spell, that player returns a land he or she controls to its owner's hand.
85
3
2
2U
12
0
20
Mana Cache (Nemesis)
10
Mana Cache
29
14
7
rk post
0
283
At the end of each player's turn, put a charge counter on Mana Cache for each untapped land that player controls. Remove a charge counter from Mana Cache: Add one colorless mana to your mana pool. Any player may play this ability but only during his or her turn before the end phase.
92
0
3
1RR
4
0
26
Mana Chains (Weatherlight)
11
Mana Chains
16
12
12
Bryan Talbot
0
47
Enchanted creature gains "Cumulative upkeep 1."
-1
3
1
U
8
Creature
14
0
26
Mana Clash (Fifth edition)
10
Mana Clash
3
8
10
Mark Tedin
0
187
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads at the same time.
-1
0
1
R
14
0
27
Mana Clash (Fourth edition)
10
Mana Clash
2
8
10
Mark Tedin
0
186
You and target opponent each flip a coin. Mana Clash deals 1 damage to any player whose coin comes up tails. Repeat this process until both players' coins come up heads at the same time.
-1
0
1
R
14
0
28
Mana Clash (Seventh Edition)
10
Mana Clash
33
14
12
Larry Elmore
0
187
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
202
0
1
R
14
0
21
Mana Clash (The Dark)
10
Mana Clash
8
4
10
Mark Tedin
0
183
You and target player each flip a coin. Mana Clash does 1 damage to any player whose coin comes up tails. Repeat this process until both players' coins come up heads at the same time.
-1
0
1
R
1
0
18
Mana Crypt (Promo)
10
Mana Crypt
24
17
10
Mark Tedin
0
242
During your upkeep, flip a coin. Opponent calls heads or tails while coin is in the air. If flip ends up in opponent's favor, Mana Crypt deals 3 damage to you. TAP: Add two colorless mana to your mana pool. Play this ability as an interrupt.
-1
5
1
0
1
0
23
Mana Cylix (Planeshift)
10
Mana Cylix
32
13
15
Donato Giancola
88
Overflowing with visions of the possible future, it lends power to those in the present.
50
1, T: Add one mana of any color to your mana pool.
132
5
1
1
15
0
20
Mana Drain (Legends)
10
Mana Drain
7
4
10
Mark Tedin
0
135
Counters target spell. At the beginning of your next main phase, add X to your mana pool, where X is the casting cost of target spell.
-1
3
2
UU
12
0
33
Mana Flare (Alpha/Beta/Unlimited)
10
Mana Flare
0
8
16
Christopher Rush
0
99
Whenever either player taps land for mana, each land produces 1 extra mana of the appropriate type.
-1
0
2
2R
12
0
26
Mana Flare (Fifth edition)
10
Mana Flare
3
8
16
Christopher Rush
0
91
Whenever any player taps a land for mana, it produces one additional mana of the same type.
-1
0
2
2R
12
0
27
Mana Flare (Fourth edition)
10
Mana Flare
2
8
16
Christopher Rush
0
89
Whenever a player taps a land for mana, it produces one additional mana of the same type.
-1
0
2
2R
12
0
28
Mana Flare (Revised edition)
10
Mana Flare
1
8
16
Christopher Rush
0
94
Whenever either player taps a land for mana, it produces 1 extra mana of the appropriate type.
-1
0
2
2R
15
0
22
Mana Leak (Stronghold)
9
Mana Leak
18
12
16
Christopher Rush
93
"The fatal flaw in every plan is the assumption that you know more than your enemy." -Volrath
60
Counter target spell unless its caster pays an additional 3.
-1
3
2
1U
7
0
24
Mana Leech (Urza`s Saga)
10
Mana Leech
20
13
11
Mark Nelson
0
185
You may choose not to untap Mana Leech during your untap phase. TAP: Tap target land. As long as Mana Leech remains tapped, that land does not untap during its controller's untap phase.
-1
4
2
2B
1
1
1
1
4
Worm
1
0
21
Mana Matrix (Legends)
11
Mana Matrix
7
8
10
Mark Tedin
0
92
Pay up to 2 less than required whenever casting an instant, interrupt, or enchantment spell.
-1
5
1
6
12
0
20
Mana Maze (Invasion)
9
Mana Maze
31
14
12
Rebecca Guay
84
"Those who know only one path to victory can never hope to triumph." -The Blind Seer
82
Players can't play spells that share a color with the spell last played this turn.
59
3
2
1U
1
0
28
Mana Prism (Classic edition)
10
Mana Prism
4
13
19
Margaret Organ-Kean
0
112
TAP: Add one colorless mana to your mana pool. 1, TAP: Add one mana of a color of your choice to your mana pool.
-1
5
1
3
1
0
19
Mana Prism (Mirage)
10
Mana Prism
14
4
19
Margaret Organ-Kean
0
171
TAP: Add one colorless mana to your mana pool. Play this ability as a mana source. 1, TAP: Add one mana of any color to your mana pool. Play this ability as a mana source.
-1
5
1
3
14
0
24
Mana Severance (Tempest)
14
Mana Severance
17
14
14
Terese Nielsen
0
112
Search your library for any number of land cards and remove them from the game. Shuffle your library afterwards.
-1
3
2
1U
13
0
33
Mana Short (Alpha/Beta/Unlimited)
10
Mana Short
0
8
14
Dameon Willich
0
207
(Beta/Unlimited) All opponent's lands are tapped, and opponent's mana pool is emptied. Opponent takes no damage from unspent mana. Alpha) All opponent's lands are tapped, and opponent's mana pool is emptied.
-1
3
2
2U
13
0
28
Mana Short (Classic edition)
10
Mana Short
4
14
14
Dameon Willich
0
68
Tap all lands target player controls and empty his or her mana pool.
-1
3
2
2U
13
0
27
Mana Short (Fourth edition)
10
Mana Short
2
8
14
Dameon Willich
0
74
Mana Short empties target player's mana pool and taps that player's lands.
-1
3
2
2U
13
0
28
Mana Short (Revised edition)
10
Mana Short
1
8
14
Dameon Willich
0
113
All opponent's lands are tapped, and opponent's mana pool is emptied. Opponent takes no damage from unspent mana.
-1
3
2
2U
13
0
28
Mana Short (Seventh Edition)
10
Mana Short
33
14
12
Greg Staples
75
"Remove their power, and their will to fight will follow." -Tolarian wizard
68
Tap all lands target player controls and empty his or her mana pool.
86
3
2
2U
14
0
22
Mana Vapors (Prophecy)
11
Mana Vapors
30
13
14
Mark Romanoski
73
The scent of magic can rob you of your senses, blinding you to the world.
74
Lands target player controls dont untap during his or her next untap step.
38
3
2
1U
8
0
33
Mana Vault (Alpha/Beta/Unlimited)
10
Mana Vault
0
8
10
Mark Tedin
0
255
Tap to add 3 colorless mana to your mana pool. Mana Vault doesn't untap normally during untap phase; to untap it, you must pay 4 mana. If Mana Vault remains tapped during upkeep it does 1 damage to you. Tapping this artifact can be played as an interrupt.
-1
5
1
1
1
0
26
Mana Vault (Fifth edition)
10
Mana Vault
3
8
10
Mark Tedin
0
293
Mana Vault does not untap during your untap phase. At the end of your upkeep, if Mana Vault is tapped, it deals 1 damage to you. 4: Untap Mana Vault at end of upkeep. Use this ability only during your upkeep. TAP: Add three colorless mana to your mana pool. Play this ability as a mana source.
-1
5
1
1
1
0
27
Mana Vault (Fourth edition)
10
Mana Vault
2
8
10
Mark Tedin
0
267
Mana Vault does not untap during your untap phase. If it remains tapped during your upkeep, Mana Vault deals 1 damage to you. 4:Untap Mana Vault. Use this ability only during your upkeep. TAP: Add 3 colorless mana to your mana pool. Play this ability as an interrupt.
-1
5
1
1
1
0
28
Mana Vault (Revised edition)
10
Mana Vault
1
8
10
Mark Tedin
0
278
TAP: Add 3 colorless mana to your mana pool. Mana Vault doesn't untap normally during untap phase; to untap it, you must pay 4 mana during your upkeep. If Mana Vault remains tapped during upkeep it does 1 damage to you. Drawing mana from this artifact is played as an interrupt.
-1
5
1
1
12
0
22
Mana Vortex (The Dark)
11
Mana Vortex
8
4
14
Douglas Shuler
0
227
Each player who controls land sacrifices one land during his or her upkeep. If at any time there are no lands in play, Mana Vortex is destroyed. If you do not sacrifice a land when Mana Vortex is cast, Mana Vortex is countered.
-1
3
3
1UU
1
0
23
Mana Web (Weatherlight)
8
Mana Web
16
14
13
Hannibal King
0
152
Whenever any land target opponent controls is tapped for mana, tap all lands he or she controls that can produce any type of mana that land can produce.
-1
5
1
3
12
0
32
Manabarbs (Alpha/Beta/Unlimited)
9
Manabarbs
0
8
16
Christopher Rush
0
78
Whenever any land is tapped, Manabarbs does 1 damage to the land's controller.
-1
0
2
3R
12
0
27
Manabarbs (Classic edition)
9
Manabarbs
4
14
13
Greg Simanson
0
79
Whenever a player taps a land for mana, Manabarbs deals 1 damage to him or her.
-1
0
2
3R
12
0
25
Manabarbs (Fifth edition)
9
Manabarbs
3
8
13
Greg Simanson
0
81
Whenever any player taps a land for mana, Manabarbs deals 1 damage to him or her.
-1
0
2
3R
12
0
26
Manabarbs (Fourth edition)
9
Manabarbs
2
8
16
Christopher Rush
0
90
Each time any land is tapped for mana, Manabarbs deals 1 damage to that land's controller.
-1
0
2
3R
12
0
27
Manabarbs (Revised edition)
9
Manabarbs
1
8
16
Christopher Rush
0
85
Whenever mana is drawn from a land, Manabarbs does 1 damage to the land's controller.
-1
0
2
3R
12
0
17
Manabond (Exodus)
8
Manabond
19
14
15
Stephen Daniele
0
131
During your discard phase, you may choose to put all land cards from your hand into play. If you do, discard the rest of your hand.
-1
1
1
G
6
0
17
Manakin (Tempest)
7
Manakin
17
12
15
Scott Kirschner
0
82
TAP: Add one colorless mana to your mana pool. Play this ability as a mana source.
-1
5
1
2
1
1
1
1
0
13
0
27
Mangara's Blessing (Mirage)
18
Mangara's Blessing
14
4
15
David A. Cherry
0
192
Gain 5 life. If a spell or effect controlled by an opponent causes you to discard Mangara's Blessing, gain 2 life and return Mangara's Blessing from your graveyard to your hand at end of turn.
-1
2
2
2W
12
0
25
Mangara's Equity (Mirage)
16
Mangara's Equity
14
4
15
Alan Rabinowitz
0
250
When you play Mangara's Equity, choose black or red. During your upkeep, pay 1W or bury Mangara's Equity. For each 1 damage a creature of the chosen color deals to you or a white creature you control, Mangara's Equity deals 1 damage to that creature.
-1
2
3
1WW
1
0
23
Mangara's Tome (Mirage)
14
Mangara's Tome
14
8
11
John Bolton
0
350
When Mangara's Tome comes into play, search your library and choose any five cards. Shuffle these cards and put them face down under Mangara's Tome. Shuffle your library afterwards. If you lose control of Mangara's Tome, remove all cards under it from the game. 2: Instead of drawing a card, put the top card from under Mangara's Tome into your hand.
-1
5
1
5
4
0
22
Maniacal Rage (Exodus)
13
Maniacal Rage
19
12
12
Pete Venters
71
Only by sacrificing any semblance of defense could Gerrard best Greven.
47
Enchanted creature gets +2/+2 and cannot block.
-1
0
2
1R
8
Creature
4
0
24
Maniacal Rage (Invasion)
13
Maniacal Rage
31
12
12
Matt Cavotta
74
"Remember me?" Tahngarth roared. "Now I'll repay you for my stay on Rath!"
46
Enchanted creature gets +2/+2 and can't block.
155
0
2
1R
8
Creature
14
0
26
Manipulate Fate (Invasion)
15
Manipulate Fate
31
13
11
John Matson
0
103
Search your library for three cards, remove them from the game, then shuffle your library. Draw a card.
60
3
2
1U
7
0
24
Manta Ray (Weatherlight)
9
Manta Ray
16
12
11
Una Fricker
0
183
Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.) Manta Ray cannot be blocked except by blue creatures.
-1
3
3
1UU
1
3
1
3
4
Fish
7
0
22
Manta Riders (Tempest)
12
Manta Riders
17
12
11
Kaja Foglio
0
47
U: Manta Riders gains flying until end of turn.
-1
3
1
U
1
1
1
1
7
Merfolk
6
0
30
Mantis Engine (Urza`s Destiny)
13
Mantis Engine
22
13
13
John Zeleznik
67
Tawnos left a legacy of animal designs in many of Urza's creations.
103
2: Mantis Engine gains flying until end of turn. 2: Mantis Engine gains first strike until end of turn.
-1
5
1
5
1
3
1
3
0
7
0
27
Marauding Knight (Invasion)
16
Marauding Knight
31
14
11
Daren Bader
97
"They ride our trails as if they were designed to," said the guard. "They were," replied Gerrard.
89
Protection from white Marauding Knight gets +1/+1 for each plains your opponents control.
110
4
3
2BB
1
2
1
2
6
Knight
7
0
30
Maraxus of Keld (Weatherlight)
15
Maraxus of Keld
16
14
12
Adrian Smith
0
127
Maraxus of Keld has power and toughness each equal to the total number of untapped artifacts, creatures, and lands you control.
-1
0
3
4RR
1
*
1
*
6
Legend
1
0
32
Marble Diamond (Classic edition)
14
Marble Diamond
4
13
13
Jeff Miracola
0
68
Marble Diamond comes into play tapped. TAP: Add W to your mana pool.
-1
5
1
2
1
0
23
Marble Diamond (Mirage)
14
Marble Diamond
14
4
13
Jeff Miracola
0
104
Marble Diamond comes into play tapped. TAP: Add W to your mana pool. Play this ability as a mana source.
-1
5
1
2
1
0
32
Marble Diamond (Seventh Edition)
14
Marble Diamond
33
13
12
David Martin
0
68
Marble Diamond comes into play tapped. Tap: Add W to your mana pool.
306
5
1
2
6
0
23
Marble Priest (Legends)
13
Marble Priest
7
4
14
Melissa Benson
0
378
All walls able to block Marble Priest must do so. Walls able to block more than one creature can still do so. If blocking wall is compelled to block more creatures than it is legally able to, defender chooses which of these attacking creatures to block, but must block as many creatures as it legally can. Damage dealt to Marble Priest from walls during combat is reduced to 0.
-1
5
1
5
1
3
1
3
0
7
0
22
Marble Titan (Tempest)
12
Marble Titan
17
14
4
Brom
0
86
Creatures with power 3 or greater do not untap during their controllers' untap phases.
-1
2
2
3W
1
3
1
3
5
Giant
14
0
27
March of Souls (Planeshift)
14
March of Souls
32
14
12
Marc Fishman
3
N/A
164
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying into play.
10
2
2
4W
7
0
31
Marhault Elsdragon (Chronicles)
18
Marhault Elsdragon
11
0
10
Mark Poole
0
10
Rampage: 1
-1
6
4
3RRG
1
4
1
6
6
Legend
7
0
28
Marhault Elsdragon (Legends)
18
Marhault Elsdragon
7
4
10
Mark Poole
0
10
Rampage: 1
-1
6
4
3GRR
1
4
1
6
6
Legend
7
0
19
Marjhan (Homelands)
7
Marjhan
12
4
12
Daniel Gelon
0
338
Does not untap during your untap phase. Marjhan cannot attack if defending player controls no islands. If at any time you control no islands, bury Marjhan. UU: Sacrifice a creature to untap Marjhan. Use this ability only during your upkeep. UU: -1/-0 until end of turn. Marjhan deals 1 damage to target attacking creature without flying.
-1
3
3
5UU
1
8
1
8
7
Serpent
4
0
29
Mark of Fury (Urza`s Destiny)
12
Mark of Fury
22
12
14
Thomas M. Baxa
59
Many Keldon warriors bear the mark of intentional insanity.
150
Enchanted creature gains haste. (It may attack and TAP the turn it comes under your control.) At end of turn, return Mark of Fury to its owner's hand.
-1
0
1
R
8
Creature
7
0
31
Marker Beetles (Urza`s Destiny)
14
Marker Beetles
22
12
11
Ron Spencer
32
In case of emergency, crush bug.
142
When Marker Beetles is put into a graveyard from play, target creature gets +1/+1 until end of turn. 2, Sacrifice Marker Beetles: Draw a card.
-1
1
3
1GG
1
2
1
3
6
Insect
7
0
22
Maro (Classic edition)
4
Maro
4
14
14
Stuart Griffin
25
No two see the same Maro.
78
Maro's power and toughness are each equal to the number of cards in your hand.
-1
1
3
2GG
1
*
1
*
9
Elemental
7
0
13
Maro (Mirage)
4
Maro
14
8
14
Stuart Griffin
0
76
Maro has power and toughness each equal to the number of cards in your hand.
-1
1
3
2GG
1
*
1
*
13
Nature Spirit
7
0
22
Maro (Seventh Edition)
4
Maro
33
14
12
Pete Venters
25
No two see the same Maro.
78
Maro's power and toughness are each equal to the number of cards in your hand.
256
1
3
2GG
1
*
1
*
9
Elemental
7
0
20
Marsh Boa (Prophecy)
9
Marsh Boa
30
12
14
Heather Hudson
67
Though a powerful constrictor, it prefers simply to drown its prey.
86
Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
118
1
1
G
1
1
1
1
5
Snake
7
0
28
Marsh Crocodile (Planeshift)
15
Marsh Crocodile
32
13
10
Kev Walker
3
N/A
190
When Marsh Crocodile comes into play, return a blue or black creature you control to its owner's hand. When Marsh Crocodile comes into play, each player discards a card from his or her hand.
115
6
3
2UB
5
gh: 4
1
4
9
Crocodile
13
0
26
Marsh Gas (Fourth edition)
9
Marsh Gas
2
0
14
Douglas Shuler
0
42
All creatures get -2/-0 until end of turn.
-1
4
1
B
13
0
20
Marsh Gas (The Dark)
9
Marsh Gas
8
2
14
Douglas Shuler
0
42
All creatures get -2/-0 until end of turn.
-1
4
1
B
7
0
24
Marsh Goblins (The Dark)
13
Marsh Goblins
8
2
14
Quinton Hoover
0
53
Swampwalk Counts as both a black card and a red card.
-1
6
2
BR
1
1
1
1
7
Goblins
7
0
22
Marsh Lurker (Tempest)
12
Marsh Lurker
17
12
10
Tom Kyffin
0
109
Sacrifice a swamp: Marsh Lurker cannot be blocked this turn except by artifact creatures and black creatures.
-1
4
2
3B
1
3
1
2
5
Beast
7
0
27
Marsh Viper (Fifth edition)
11
Marsh Viper
3
0
11
Ron Spencer
0
143
If Marsh Viper damages any player, he or she gets two poison counters. If any player has ten or more poison counters, he or she loses the game.
-1
1
2
3G
1
1
1
2
5
Viper
7
0
28
Marsh Viper (Fourth edition)
11
Marsh Viper
2
0
11
Ron Spencer
0
139
If Marsh Viper damages a player, he or she gets two poison counters. If a player has ten or more poison counters, he or she loses the game.
-1
1
2
3G
1
1
1
2
5
Viper
7
0
22
Marsh Viper (The Dark)
11
Marsh Viper
8
2
11
Ron Spencer
0
138
If Marsh Viper damages opponent, opponent gets two poison counters. If opponent ever has ten or more poison counters, opponent loses game.
-1
1
2
3G
1
1
1
2
5
Viper
14
0
41
Marshaling the Troops (Portal 3 Kingdoms)
21
Marshaling the Troops
26
14
13
Liu Shangying
0
116
Tap any number of your creatures. You gain 4 life for each creature tapped this way. (Tapped creatures can't block.)
141
1
2
1G
7
0
26
Marton Stromgald (Ice Age)
16
Marton Stromgald
10
8
10
Mark Poole
0
284
If Marton Stromgald attacks, all other attacking creatures get +*/+* until end of turn, where * is equal to the number of other attacking creatures. If Marton blocks, all other blocking creatures get +*/+* until end of turn, where * is equal to the number of other blocking creatures.
-1
0
3
2RR
1
1
1
1
6
Legend
12
0
30
Martyr's Cause (Urza`s Legacy)
14
Martyr's Cause
21
13
16
Jeff Laubenstein
28
Dying is a soldier's talent.
131
Sacrifice a creature: Prevent all damage to a creature or player from one source. (Treat further damage from that source normally.)
13
2
2
2W
14
0
23
Martyr's Cry (The Dark)
12
Martyr's Cry
8
4
14
Jeff A. Menges
0
139
All white creatures are removed from the game. Players must draw one card for each white creature they control that is lost in this manner.
-1
2
2
WW
13
0
34
Martyrdom (2 versions) (Alliances)
22
Martyrdom (2 versions)
13
0
10
Mark Poole
0
88
Until end of turn, you may redirect to target creature you control any amount of damage.
-1
2
3
1WW
7
0
31
Martyrs of Korlis (Antiquities)
17
Martyrs of Korlis
6
6
19
Margaret Organ-Keen
0
282
Unless Martyrs of Korlis is tapped, any damage done to you by artifacts is instead applied to Martyrs of Korlis. You may not take this damage yourself, though you may prevent it if possible. No more than one Bodyguard of your choice can take damage for you in this manner each turn.
-1
2
3
3WW
1
1
1
6
9
Bodyguard
4
0
38
Mask of Law and Grace (Urza`s Destiny)
21
Mask of Law and Grace
22
12
10
Kev Walker
122
The archangels zealously drove Serra's light into every corner of their new home as if their creator still commanded them.
71
Enchanted creature gains protection from black and protection from red.
-1
2
1
W
8
Creature
13
0
30
Mask of the Mimic (Stronghold)
17
Mask of the Mimic
18
13
14
Heather Hudson
0
133
Sacrifice a creature: Search your library for any copy of target creature card and put it into play. Shuffle your library afterwards.
-1
3
1
U
14
0
18
Massacre (Nemesis)
8
Massacre
29
13
12
Pete Venters
0
152
If an opponent controls a plains and you control a swamp, you may play Massacre without paying its mana cost. All creatures get -2/-2 until end of turn.
58
4
3
2BB
7
0
22
Master Decoy (Tempest)
12
Master Decoy
17
12
11
Phil Foglio
0
28
W, TAP: Tap target creature.
-1
2
2
1W
1
1
1
2
7
Soldier
7
0
31
Master Healer (Seventh Edition)
13
Master Healer
33
14
22
Greg & Tim Hildebrandt
60
Her heart holds the pain of every soldier she's ever healed.
90
Tap: Prevent the next 4 damage that would be dealt to target creature or player this turn.
27
2
2
4W
1
1
1
4
6
Cleric
7
0
30
Master Healer (Urza`s Destiny)
13
Master Healer
22
14
8
Adam Rex
67
Behind his eyes is the pain of every soldier his hands have healed.
70
TAP: Prevent the next 4 damage to target creature or player this turn.
-1
2
2
4W
1
1
1
4
6
Cleric
7
0
29
Master of Arms (Weatherlight)
14
Master of Arms
16
13
11
Dan Frazier
0
61
First strike 1W: Tap target creature blocking Master of Arms.
-1
2
2
2W
1
2
1
2
7
Soldier
7
0
28
Master of the Hunt (Legends)
18
Master of the Hunt
7
8
14
Jeff A. Menges
0
141
2GG: Put a Wolves of the Hunt token into play. Treat this token as a 1/1 green creature with the ability bands with other Wolves of the Hunt.
-1
1
3
2GG
1
2
1
2
6
Master
6
0
26
Masticore (Urza`s Destiny)
9
Masticore
22
14
13
Paolo Parente
0
190
At the beginning of your upkeep, you may choose and discard a card from your hand. If you don't, sacrifice Masticore. 2: Masticore deals 1 damage to target creature. 2: Regenerate Masticore.
-1
5
1
4
1
4
1
4
0
6
0
22
Matopi Golem (Visions)
12
Matopi Golem
15
4
10
Tom Kyffin
0
54
1: Regenerate and put a -1/-1 counter on Matopi Golem.
-1
5
1
5
1
3
1
3
0
7
0
24
Mawcor (Seventh Edition)
6
Mawcor
33
14
12
Kevin Walker
104
Neither head holds a brain-that's located somewhere in the chest-but four eyes aim much better than two.
64
Flying. Tap: Mawcor deals 1 damage to target creature or player.
87
3
3
3UU
1
3
1
3
5
Beast
7
0
16
Mawcor (Tempest)
6
Mawcor
17
14
11
John Matson
0
63
Flying TAP: Mawcor deals 1 damage to target creature or player.
-1
3
3
3UU
1
3
1
3
5
Beast
11
0
22
Maze of Ith (The Dark)
11
Maze of Ith
8
0
14
Anson Maddocks
0
119
TAP: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.
-1
11
0
25
Maze of Shadows (Tempest)
15
Maze of Shadows
17
13
20
D. Alexander Gregory
0
162
TAP: Add one colorless mana to your mana pool. TAP: Untap target attacking creature with shadow. That creature neither deals nor receives combat damage this turn.
-1
15
0
15
Meddle (Mirage)
6
Meddle
14
4
12
Brian Snoddy
0
125
Target spell, which targets a single creature, targets another creature of your choice instead. The new target must be legal.
-1
3
2
1U
7
0
26
Meddling Mage (Planeshift)
13
Meddling Mage
32
14
19
Christopher Moeller
71
Meddling mages chant so loudly that no one can get a spell in edgewise.
86
As Meddling Mage comes into play, name a nonland card. The named card can't be played.
116
6
2
WU
5
gh: 2
1
2
6
Wizard
1
0
21
Medicine Bag (Exodus)
12
Medicine Bag
19
13
10
DiTerlizzi
181
"My medicine bag and I have treated countless wounds and illnesses. But never have I seen so many made so sick for so long. We will never eat Squee's cooking again." -Orim, journal
60
1, T, Choose and discard a card: Regenerate target creature.
-1
5
1
3
13
0
18
Meditate (Tempest)
8
Meditate
17
14
14
Susan Van Camp
0
37
Skip your next turn: Draw four cards.
-1
3
2
2U
10
0
32
Meekstone (Alpha/Beta/Unlimited)
9
Meekstone
0
8
14
Quinton Hoover
0
92
Any creature with power greater than 2 may not be untapped as normal during the untap phase.
-1
5
1
1
1
0
27
Meekstone (Classic edition)
9
Meekstone
4
14
14
Quinton Hoover
39
When the mighty sleep, the lowly prowl.
87
Each creature with power 3 or greater doesn't untap during its controller's untap step.
-1
5
1
1
1
0
25
Meekstone (Fifth edition)
9
Meekstone
3
8
14
Quinton Hoover
0
86
Creatures with power 3 or greater do not untap during their controllers' untap phases.
-1
5
1
1
1
0
26
Meekstone (Fourth edition)
9
Meekstone
2
8
14
Quinton Hoover
0
83
No creatures with power greater than 2 untap during their controllers' untap phase.
-1
5
1
1
1
0
27
Meekstone (Revised edition)
9
Meekstone
1
8
14
Quinton Hoover
0
92
Any creature with power greater than 2 may not be untapped as normal during the untap phase.
-1
5
1
1
1
0
27
Meekstone (Seventh Edition)
9
Meekstone
33
14
12
David Martin
45
"The bigger they are, the stronger its pull."
84
Creatures with power 3 or greater don't untap during their controllers' untap steps.
307
5
1
1
7
0
31
Megatherium (Mercadian Masques)
11
Megatherium
28
14
13
Paolo Parente
0
99
Trample When Megatherium comes into play, sacrifice it unless you pay 1 for each card in your hand.
259
1
2
2G
1
4
1
4
5
Beast
12
0
24
Megrim (Seventh Edition)
6
Megrim
33
13
15
Peter Bollinger
46
Memories cut from the mind can cut right back.
75
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
146
4
2
2B
12
0
19
Megrim (Stronghold)
6
Megrim
18
13
15
Donato Giancola
119
"You can run from your pain," explained Gerrard to Crovax, "but take it from experience: you will tire before it does."
75
Whenever any opponent discards a card, Megrim deals 2 damage to him or her.
-1
4
2
2B
13
0
15
Melee (Ice Age)
5
Melee
10
4
14
Dameon Willich
0
266
Cast only on your turn during combat before defense is chosen. Choose how attacking creatures you control are blocked; all defense must be legal. After declaring blocking, untap any unblocked attacking creature. Treat those creatures as though they had not attacked.
-1
0
2
4R
7
0
23
Melesse Spirit (Mirage)
14
Melesse Spirit
14
4
11
Gerry Grace
0
29
Flying, protection from black
-1
2
3
3WW
1
3
1
3
5
Angel
14
0
22
Meltdown (Urza`s Saga)
8
Meltdown
20
13
15
Donato Giancola
110
Catastrophes happened so often at the mana rig that the viashino language had a special word to describe them.
56
Destroy each artifact with total casting cost X or less.
-1
0
2
XR
12
0
17
Melting (Ice Age)
7
Melting
10
4
14
Randy Gallegos
0
70
All snow-covered lands become non-snow-covered lands of the same type.
-1
0
2
3R
1
0
23
Memory Crystal (Exodus)
14
Memory Crystal
19
14
14
Michael Sutfin
50
Hues of recollection flicker like facets of a gem.
35
All buyback costs are reduced by 2.
-1
5
1
3
1
0
26
Memory Jar (Urza`s Legacy)
10
Memory Jar
21
14
15
Donato Giancola
0
222
T, Sacrifice Memory Jar: Each player sets aside his or her hand, face down, and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she set aside this way.
129
5
1
5
15
0
37
Memory Lapse (2 versions) (Homelands)
25
Memory Lapse (2 versions)
12
1
10
Mark Tedin
0
67
Counter target spell. Put that spell on top of its owner's library.
-1
3
2
1U
13
0
30
Memory Lapse (Classic edition)
12
Memory Lapse
4
12
10
Mark Tedin
61
"Um . . . oh . . . what was I saying?" -Reveka, wizard savant
99
Counter target spell. Put it on top of its owner's library instead of into that player's graveyard.
-1
3
2
1U
15
0
28
Memory Lapse (Fifth edition)
12
Memory Lapse
3
0
10
Mark Tedin
0
63
Counter target spell. Put that spell on top of owner's library.
-1
3
2
1U
15
0
21
Memory Lapse (Mirage)
12
Memory Lapse
14
0
12
Rebecca Guay
0
63
Counter target spell. Put that spell on top of owner's library.
Counter target spell. Put it on top of its owner's library instead of into that player's graveyard.
88
3
2
1U
7
0
36
Meng Huo's Horde (Portal 3 Kingdoms)
16
Meng Huo's Horde
26
12
6
Li Tie
167
Through his allies, Meng Huo commanded several hundred thousand troops composed of cavalry, rattan-armored warriors, infantry, naked men with swords, and wild animals.
0
143
1
2
4G
1
4
1
5
8
Soldiers
7
0
44
Meng Huo, Barbarian King (Portal 3 Kingdoms)
24
Meng Huo, Barbarian King
26
14
13
Yang Guangmai
100
The stubborn Meng Huo was captured and released by Kongming seven times before finally surrendering.
72
All your other green creatures get +1/+1 as long as Meng Huo is in play.
142
1
3
3GG
1
4
1
4
6
Legend
12
0
34
Mental Discipline (Urza`s Destiny)
17
Mental Discipline
22
12
20
Edward P. Beard, Jr.
87
Barrin drowned his doubts about Urza's project by delving ever deeper into its details.
58
1U, Choose and discard a card from your hand: Draw a card.
-1
3
3
1UU
13
0
39
Mercadia's Downfall (Mercadian Masques)
19
Mercadia's Downfall
28
13
12
Pete Venters
110
With an explosion that shook the foundation of the city, the .Weatherlight. burst from the underground hangar.
115
Attacking creatures get +X/+0 until end of turn, where X is the number of nonbasic lands defending player controls.
205
0
2
2R
1
0
35
Mercadian Atlas (Mercadian Masques)
15
Mercadian Atlas
28
14
11
Dan Frazier
56
One may as well chart the clouds as try to map Mercadia.
82
At the end of your turn, if you didn't play a land this turn, you may draw a card.
305
5
1
5
11
0
36
Mercadian Bazaar (Mercadian Masques)
16
Mercadian Bazaar
28
13
14
Terese Nielsen
0
232
Mercadian Bazaar comes into play tapped. Tap: Put a storage counter on Mercadian Bazaar. Tap, Remove any number of storage counters from Mercadian Bazaar: Add one red mana to your mana pool for each storage counter removed this way.
321
1
0
34
Mercadian Lift (Mercadian Masques)
14
Mercadian Lift
28
14
12
Gary Ruddell
0
169
1, Tap: Put a winch counter on Mercadian Lift. Tap, Remove X winch counters from Mercadian Lift: Put a creature card with converted mana cost X from your hand into play.
306
5
1
2
7
0
21
Mercenaries (Ice Age)
11
Mercenaries
10
8
15
Cornelius Brudi
0
84
Whenever Mercenaries damages a player, that player may pay 3 to prevent that damage.
-1
2
2
3W
1
3
1
3
11
Mercenaries
7
0
29
Mercenary Informer (Prophecy)
18
Mercenary Informer
30
14
15
Nelson DeCastro
65
The problem with rebels is that they so quickly reject authority.
135
Mercenary Informer cant be the target of black spells or abilities. 2W: Put target Mercenary card on the bottom of its owner s library.
15
2
2
2W
1
2
1
1
15
Rebel Mercenary
7
0
25
Mercenary Knight (Portal)
16
Mercenary Knight
25
14
12
Adrian Smith
0
134
When Mercenary Knight comes into play from your hand, choose and discard a summon creature from your hand or destroy Mercenary Knight.
-1
4
2
2B
1
4
1
4
8
Creature
14
0
27
Merchant Scroll (Homelands)
15
Merchant Scroll
12
0
12
Liz Danforth
0
146
Search your library for a blue instant or interrupt. Reveal that card to all players and put it into your hand. Reshuffle your library afterwards.
-1
3
2
1U
7
0
30
Merchant Ship (Arabian Nights)
13
Merchant Ship
5
6
15
Tom Wanerstrand
0
209
If Merchant Ship attacks and is not blocked, you gain 2 life. Merchant Ship cannot attack unless opponent has islands in play. Merchant Ship is destroyed immediately if at any time you have no islands in play.
-1
3
1
U
1
0
1
2
4
Ship
7
0
27
Merfolk Assassin (The Dark)
16
Merfolk Assassin
8
5
16
Dennis Detwiller
0
49
TAP: Destroy target creature that has islandwalk.
-1
3
2
UU
1
1
1
2
7
Merfolk
7
0
23
Merfolk Looter (Exodus)
14
Merfolk Looter
19
12
11
Ron Spencer
70
In the depths of Rootwater, salvage and sewage differ only in texture.
47
T: Draw a card, then choose and discard a card.
-1
3
2
1U
1
1
1
1
7
Merfolk
7
0
32
Merfolk Looter (Seventh Edition)
14
Merfolk Looter
33
13
14
Tristan Elwell
66
"When you sink a lot of ships, it's easy to find sunken treasure."
53
Tap: Draw a card, then discard a card from your hand.
89
3
2
1U
1
1
1
1
7
Merfolk
7
0
24
Merfolk Raiders (Mirage)
15
Merfolk Raiders
14
0
10
Steve Luke
0
93
Phasing; islandwalk (If defending player controls any islands, this creature is unblockable.)
-1
3
2
1U
1
2
1
3
7
Merfolk
7
0
21
Merfolk Seer (Mirage)
12
Merfolk Seer
14
0
10
Steve Luke
0
107
1U: Draw a card. Use this ability only when Merfolk Seer is put into the graveyard from play and only once.
-1
3
2
2U
1
2
1
2
7
Merfolk
7
0
30
Merfolk Traders (Weatherlight)
15
Merfolk Traders
16
12
10
DiTerlizzi
0
82
When Merfolk Traders comes into play, draw a card, then choose and discard a card.
-1
3
2
1U
1
1
1
2
7
Merfolk
7
0
51
Merfolk of the Pearl Trident (Alpha/Beta/Unlimited)
28
Merfolk of the Pearl Trident
0
0
14
Jeff A. Menges
0
0
-1
3
1
U
1
1
1
1
7
Merfolk
7
0
46
Merfolk of the Pearl Trident (Classic edition)
28
Merfolk of the Pearl Trident
4
12
11
John Matson
62
Are merfolk humans with fins, or are humans merfolk with feet?
0
-1
3
1
U
1
1
1
1
7
Merfolk
7
0
44
Merfolk of the Pearl Trident (Fifth edition)
28
Merfolk of the Pearl Trident
3
0
11
John Matson
0
0
-1
3
1
U
1
1
1
1
7
Merfolk
7
0
45
Merfolk of the Pearl Trident (Fourth edition)
28
Merfolk of the Pearl Trident
2
0
14
Jeff A. Menges
0
0
-1
3
1
U
1
1
1
1
7
Merfolk
7
0
37
Merfolk of the Pearl Trident (Portal)
28
Merfolk of the Pearl Trident
25
12
10
DiTerlizzi
0
0
-1
3
1
U
1
1
1
1
8
Creature
7
0
46
Merfolk of the Pearl Trident (Revised edition)
28
Merfolk of the Pearl Trident
1
0
14
Jeff A. Menges
0
0
-1
3
1
U
1
1
1
1
7
Merfolk
7
0
46
Merfolk of the Pearl Trident (Seventh Edition)
28
Merfolk of the Pearl Trident
33
12
8
Ray Lago
198
"The paladins would be wise not to forget about the Pearl Trident. The merfolk warriors have turned the tide of more than one human war... and I have no doubt they shall do so again." -Onean scholar
0
90
3
1
U
1
1
1
1
7
Merfolk
7
0
26
Merieke Ri Berit (Ice Age)
16
Merieke Ri Berit
10
8
14
Heather Hudson
0
220
Does not untap during your untap phase. TAP: Gain control of target creature. Lose control of that creature if you lose control of Merieke Ri Berit. If Merieke Ri Berit leaves play or becomes untapped, bury the creature.
-1
6
3
WUB
1
1
1
1
6
Legend
4
0
38
Merseine (4 versions) (Fallen Empires)
21
Merseine (4 versions)
9
0
61
Drew Tucker, Heather Hudson, Margaret Organ-Kean, Pete Venter
0
299
Put three net counters on Merseine when it is brought into play. Target creature Merseine enchants does not untap as normal during its controller's untap phase as long as any net counters remain. As a fast effect, target creature's controller may pay creature's casting cost to remove a net counter.
-1
3
3
2UU
8
Creature
7
0
22
Mesa Chicken (Unglued)
12
Mesa Chicken
23
12
10
Kev Walker
145
"Lo! lord of layers proudly comb-crested Hero to hens father to feathers Crowing sun-caller weaver of wattle Elder to eggs." - Rooster Saga
93
Stand up, Flap your arms, Cluck like a chicken: Mesa Chicken gains flying until end of turn.
-1
2
2
WW
1
2
1
2
7
Chicken
7
0
36
Mesa Falcon (2 versions) (Homelands)
24
Mesa Falcon (2 versions)
12
1
10
Mark Poole
0
34
Flying 1W: +0/+1 until end of turn
-1
2
2
1W
1
1
1
1
6
Falcon
7
0
29
Mesa Falcon (Classic edition)
11
Mesa Falcon
4
12
10
Mark Poole
69
"The faith of Serra is borne on wings of hope." -Gulsen, abbey matron
54
Flying o1oW: Mesa Falcon gets +0/+1 until end of turn.
-1
2
2
1W
1
1
1
1
4
Bird
7
0
27
Mesa Falcon (Fifth edition)
11
Mesa Falcon
3
0
10
Mark Poole
0
34
Flying 1W: +0/+1 until end of turn
-1
2
2
1W
1
1
1
1
6
Falcon
7
0
35
Mesa Pegasus (Alpha/Beta/Unlimited)
12
Mesa Pegasus
0
0
14
Melissa Benson
0
13
Flying, bands
-1
2
2
1W
1
1
1
1
7
Pegasus
7
0
28
Mesa Pegasus (Fifth edition)
12
Mesa Pegasus
3
0
14
Melissa Benson
0
15
Banding, flying
-1
2
2
1W
1
1
1
1
7
Pegasus
7
0
29
Mesa Pegasus (Fourth edition)
12
Mesa Pegasus
2
0
14
Melissa Benson
0
15
Flying, banding
-1
2
2
1W
1
1
1
1
7
Pegasus
7
0
30
Mesa Pegasus (Revised edition)
12
Mesa Pegasus
1
0
14
Melissa Benson
0
13
Flying, bands
-1
2
2
1W
1
1
1
1
7
Pegasus
12
0
25
Mesmeric Trance (Ice Age)
15
Mesmeric Trance
10
8
11
Dan Frazier
0
69
Cumulative Upkeep: 1 U: Discard a card from your hand to draw a card.
-1
3
3
1UU
6
0
25
Metallic Sliver (Tempest)
15
Metallic Sliver
17
12
14
L. A. Williams
0
35
Metallic Sliver counts as a Sliver.
-1
5
1
1
1
1
1
1
0
6
0
28
Metalworker (Urza`s Destiny)
11
Metalworker
22
14
13
Don Hazeltine
88
"At this rate I fully expect to be replaced by a clockwork golem by year's end." -Barrin
128
TAP: Reveal any number of artifact cards in your hand. Add two colorless mana to your mana pool for each card revealed this way.
-1
5
1
3
1
1
1
2
0
14
0
30
Metamorphosis (Arabian Nights)
13
Metamorphosis
5
3
16
Christopher Rush
0
170
Sacrifice a creature of yours in play for an amount of mana equal to its casting cost plus 1. This mana can be of any one color, and can only be used to summon creatures.
-1
1
1
G
14
0
26
Metamorphosis (Chronicles)
13
Metamorphosis
11
2
16
Christopher Rush
0
176
Sacrifice a creature to add an amount of mana equal to its casting cost plus one to your mana pool. This mana may be of any one color. Use this mana only to cast summon spells.
-1
1
1
G
7
0
29
Metathran Aerostat (Invasion)
18
Metathran Aerostat
31
14
12
Greg Staples
0
150
Flying. XU: You may put a creature card with converted mana cost X from your hand into play. If you do, return Metathran Aerostat to its owner's hand.
61
3
3
2UU
1
2
1
2
4
Ship
7
0
32
Metathran Elite (Urza`s Destiny)
15
Metathran Elite
22
13
10
Jim Nelson
71
If the eyes are windows to the soul, their souls are not of this world.
57
Metathran Elite is unblockable as long as it's enchanted.
-1
3
3
1UU
1
2
1
3
7
Soldier
7
0
34
Metathran Soldier (Urza`s Destiny)
17
Metathran Soldier
22
12
13
Paolo Parente
125
Just as Serra crafted angels of light and faith, Urza constructed an army of sorcery and power to resist the coming invasion.
33
Metathran Soldier is unblockable.
-1
3
2
1U
1
1
1
1
7
Soldier
7
0
30
Metathran Transport (Invasion)
19
Metathran Transport
31
13
10
Glen Angus
0
114
Flying. Metathran Transport can't be blocked by blue creatures. U: Target creature becomes blue until end of turn.
62
3
3
1UU
1
1
1
3
4
Ship
7
0
27
Metathran Zombie (Invasion)
16
Metathran Zombie
31
12
12
Arnie Swekel
91
"Rise, metathran. You shall serve a nobler cause in death." -Tsabo Tavoc, Phyrexian general
31
B: Regenerate Metathran Zombie.
63
3
2
1U
1
1
1
1
6
Zombie
11
0
26
Meteor Crater (Planeshift)
13
Meteor Crater
32
14
9
John Avon
88
Legend has it that meteor craters are haunted by the ghosts of those who died on impact.
91
T: Choose a color of a permanent you control. Add one mana of that color to your mana pool.
140
14
0
23
Meteor Shower (Ice Age)
13
Meteor Shower
10
0
10
Rick Emond
0
110
Meteor Shower deals X+1 damage divided any way you choose among any number of target creatures and/or players.
-1
0
3
XXR
12
0
23
Meteor Storm (Invasion)
12
Meteor Storm
31
14
9
John Avon
56
The storm wasn't an omen. It was the fulfillment of one.
106
2RG, Discard two cards at random from your hand: Meteor Storm deals 4 damage to target creature or player.
256
6
2
RG
1
0
24
Metrognome (Urza`s Saga)
10
Metrognome
20
14
16
Jeff Laubenstein
0
249
When a spell or ability one of your opponents controls causes you to discard Metrognome, put four Gnome tokens into play. Treat these tokens as 1/1 artifact creatures. 4, TAP: Put a Gnome token into play. Treat this token as a 1/1 artifact creature.
-1
5
1
4
14
0
35
Midnight Ritual (Mercadian Masques)
15
Midnight Ritual
28
14
11
Jeff Easley
56
Bury old friends deeply, lest they return bearing worms.
153
Remove X target creature cards in your graveyard from the game. For each creature card removed this way, put a black 2/2 Zombie creature token into play.
146
4
3
X2B
12
0
29
Midsummer Revel (Urza`s Saga)
15
Midsummer Revel
20
14
13
Steve Firchow
0
230
During your upkeep, you may put a verse counter on Midsummer Revel. G, Sacrifice Midsummer Revel: Put X Beast tokens into play, where X is the number of verse counters on Midsummer Revel. Treat these tokens as 3/3 green creatures.
-1
1
3
3GG
7
0
23
Might Weaver (Invasion)
12
Might Weaver
31
13
12
Larry Elmore
38
"Let my strength harden your resolve."
64
2: Target red or white creature gains trample until end of turn.
198
1
2
1G
1
2
1
1
6
Wizard
13
0
31
Might of Oaks (Seventh Edition)
13
Might of Oaks
33
14
12
Greg Staples
35
"Guess where I'm gonna plant this!"
45
Target creature gets +7/+7 until end of turn.
257
1
2
3G
13
0
29
Might of Oaks (Urza`s Legacy)
13
Might of Oaks
21
14
11
Ron Spencer
52
Suddenly, she couldn't see the acorns for the trees.
45
Target creature gets +7/+7 until end of turn.
106
1
2
3G
10
0
24
Mightstone (Antiquities)
10
Mightstone
6
6
12
Pete Venters
0
35
All attacking creatures gain +1/+0.
-1
5
1
4
7
0
28
Mijae Djinn (Arabian Nights)
11
Mijae Djinn
5
5
14
Susan Van Camp
0
232
If you choose to attack with Mijae Djinn, flip a coin immediately after attack is announced; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Mijae Djinn is tapped but does not attack.
-1
0
3
RRR
1
6
1
3
5
Djinn
7
0
29
Mijae Djinn (Revised edition)
11
Mijae Djinn
1
8
14
Susan Van Camp
0
232
If you choose to attack with Mijae Djinn, flip a coin immediately after attack is announced; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Mijae Djinn is tapped but does not attack.
-1
0
3
RRR
1
6
1
3
5
Djinn
8
0
23
Millstone (Antiquities)
9
Millstone
6
6
11
Kaja Foglio
0
97
2: Take the top two cards from target player's library and put them in target player's graveyard.
-1
5
1
2
1
0
27
Millstone (Classic edition)
9
Millstone
4
14
11
Kaja Foglio
99
More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.
83
2, TAP: Put the top two cards of target player's library into his or her graveyard.
-1
5
1
2
1
0
25
Millstone (Fifth edition)
9
Millstone
3
8
11
Kaja Foglio
0
83
2, TAP: Put the top two cards of target player's library into his or her graveyard.
-1
5
1
2
1
0
26
Millstone (Fourth edition)
9
Millstone
2
8
11
Kaja Foglio
0
102
2, TAP: Take the top two cards from target player's library and put them into that player's graveyard.
-1
5
1
2
1
0
27
Millstone (Revised edition)
9
Millstone
1
8
11
Kaja Foglio
0
102
2, TAP: Take the top two cards from target player's library and put them in target player's graveyard.
-1
5
1
2
1
0
27
Millstone (Seventh Edition)
9
Millstone
33
14
9
John Avon
99
More than one mage has been driven insane by the sound of the millstone relentlessly grinding away.
93
2, Tap: Target player puts the top two cards of his or her library into his or her graveyard.
308
5
1
2
13
0
18
Mind Bend (Mirage)
9
Mind Bend
14
4
16
Mike Dringenberg
0
216
Change the text of target permanent by replacing all instances of one color word or basic land type with another. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
-1
3
1
U
14
0
25
Mind Bomb (Fifth edition)
9
Mind Bomb
3
4
10
Mark Tedin
0
156
Mind Bomb deals 3 damage to each player. Each player may choose and discard up to three cards to prevent that amount of damage to him or her from Mind Bomb.
-1
3
1
U
14
0
26
Mind Bomb (Fourth edition)
9
Mind Bomb
2
4
10
Mark Tedin
0
208
Mind Bomb deals 3 damage to each player. All players may discard up to three cards of their choice from their hands. Each card a player discards in this manner prevents 1 damage to that player from Mind Bomb.
-1
3
1
U
14
0
20
Mind Bomb (The Dark)
9
Mind Bomb
8
4
10
Mark Tedin
0
207
Mind Bomb does 3 damage to each player. All players may discard up to three cards of their choice from their hands. Each card a player discards in this manner prevents 1 damage to that player from Mind Bomb.
-1
3
1
U
13
0
23
Mind Games (Stronghold)
10
Mind Games
18
12
15
Andrew Robinson
0
196
Buyback 2U (You may pay an additional 2U when you play this spell. If you do, put it into your hand insted of your graveyard as part of the spell's effect.) Tap target artifact, creature, or land.
-1
3
1
U
4
0
21
Mind Harness (Mirage)
12
Mind Harness
14
4
11
John Malloy
0
93
Play only on a red or green creature. Cumulative upkeep 1 Gain control of enchanted creature.
-1
3
1
U
8
Creature
14
0
20
Mind Knives (Portal)
11
Mind Knives
25
12
12
Rebecca Guay
0
61
Your opponent discards a card at random from his or her hand.
-1
4
2
1B
7
0
21
Mind Maggots (Exodus)
12
Mind Maggots
19
13
11
Ron Spencer
0
157
When Mind Maggots comes into play, choose and discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots.
-1
4
2
3B
1
2
1
2
7
Insects
12
0
25
Mind Over Matter (Exodus)
16
Mind Over Matter
19
14
15
Keith Parkinson
96
Lyna turned to the figure beside her. "They're gone. What now?" "As ever," said Urza, "we wait."
75
Choose and discard a card: Tap or untap target artifact, creature, or land.
-1
3
5
2UUUU
14
0
22
Mind Peel (Stronghold)
9
Mind Peel
18
13
8
Adam Rex
0
202
Buyback 2BB (You may pay an additional 2BB when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Target player chooses and discards a card.
-1
4
1
B
14
0
26
Mind Ravel (Fifth edition)
10
Mind Ravel
3
0
10
Mark Tedin
0
89
Target player chooses and discards a card. Draw a card at the beginning of the next turn.
-1
4
2
2B
14
0
20
Mind Ravel (Ice Age)
10
Mind Ravel
10
0
10
Mark Tedin
0
176
Target player chooses and discards a card from his or her hand. Ignore this ability if that player has no cards in hand. Draw a card at the beginning of the next turn's upkeep.
-1
4
2
2B
14
0
24
Mind Rot (Portal 2. age)
8
Mind Rot
27
12
14
Douglas Shuler
0
127
Your opponent chooses and discards two cards from his or her hand. (If your opponent has only one card, he or she discards it.)
-1
4
2
2B
14
0
17
Mind Rot (Portal)
8
Mind Rot
25
12
10
Steve Luke
0
127
Your opponent chooses and discards two cards from his or her hand. (If your opponent has only one card, he or she discards it.)
-1
4
2
2B
14
0
26
Mind Rot (Seventh Edition)
8
Mind Rot
33
12
8
Adam Rex
45
What wizards fear most is losing their minds.
54
Target player discards two cards from his or her hand.
147
4
2
2B
12
0
20
Mind Slash (Nemesis)
10
Mind Slash
29
13
8
Adam Rex
40
"I can't think with all that screaming."
166
B, Sacrifice a creature: Look at target opponent's hand and choose a card from it. That player discards that card. Play this ability only if you could play a sorcery.
59
4
3
1BB
1
0
25
Mind Stone (Weatherlight)
10
Mind Stone
16
12
8
Adam Rex
0
125
TAP: Add one colorless mana to your mana pool. Play this ability as a mana source. 1, TAP, Sacrifice Mind Stone: Draw a card.
-1
5
1
2
14
0
21
Mind Swords (Nemesis)
11
Mind Swords
29
12
11
Daren Bader
0
159
If you control a swamp, you may sacrifice a creature instead of paying Mind Swords's mana cost. Each player removes two cards in his or her hand from the game.
60
4
2
1B
14
0
33
Mind Twist (Alpha/Beta/Unlimited)
10
Mind Twist
0
8
11
Julie Baroh
0
123
Opponent must discard X cards at random from hand. If opponent doesn't have enough cards in hand, entire hand is discarded.
-1
4
2
XB
14
0
27
Mind Twist (Fourth edition)
10
Mind Twist
2
8
11
Julie Baroh
0
142
Target player discards X cards at random from his or her hand. If that player does not have enough cards, his or her entire hand is discarded.
-1
4
2
XB
14
0
28
Mind Twist (Revised edition)
10
Mind Twist
1
8
11
Julie Baroh
0
123
Opponent must discard X cards at random from hand. If opponent doesn't have enough cards in hand, entire hand is discarded.
-1
4
2
XB
14
0
27
Mind Warp (Classic edition)
9
Mind Warp
4
13
12
Liz Danforth
53
The hardest of wizards can have the softest of minds.
83
Look at target player's hand and choose X cards from it. That player discards them.
-1
4
3
X3B
14
0
25
Mind Warp (Fifth edition)
9
Mind Warp
3
4
12
Liz Danforth
0
72
Look at target player's hand. He or she discards X cards of your choice.
-1
4
3
X3B
14
0
19
Mind Warp (Ice Age)
9
Mind Warp
10
4
12
Liz Danforth
0
174
Look at target player's hand and choose X cards; that player then discards those cards. If the player does not have enough cards in hand, his or her entire hand is discarded.
-1
4
3
X3B
4
0
19
Mind Whip (Ice Age)
9
Mind Whip
10
8
11
Drew Tucker
0
163
During target creature's controller's upkeep, he or she pays 3 or Mind Whip deals 2 damage to him or her. If Mind Whip deals damage in this way, tap that creature.
-1
4
3
2BB
8
Creature
7
0
26
Mindbender Spores (Mirage)
17
Mindbender Spores
14
8
10
Ian Miller
0
287
Flying Whenever Mindbender Spores blocks any creature, put four fungus counters on that creature. During its controller's untap phase, remove a fungus counter from the creature. As long as the creature has any fungus counters on it, it does not untap during its controller's untap phase.
-1
1
2
2G
1
0
1
1
4
Wall
6
0
27
Mindless Automaton (Exodus)
18
Mindless Automaton
19
14
12
Brian Snoddy
0
202
Mindless Automaton comes into play with two +1/+1 counters on it. 1, Choose and discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card.
-1
5
1
4
1
0
1
0
0
7
0
45
Mindstab Thrull (3 versions) (Fallen Empires)
28
Mindstab Thrull (3 versions)
9
0
67
Heather Hudson, Mark Tedin, Richard Kane-Ferguson, Christopher Rush
0
261
If Mindstab Thrull attacks and is not blocked, you may sacrifice it to force the player it attacked to discard three cards. If you do so, it deals no damage during combat this turn. If that player does not have enough cards, his or her entire hand is discarded.
-1
4
3
1BB
1
2
1
2
6
Thrull
7
0
31
Mindstab Thrull (Fifth edition)
15
Mindstab Thrull
3
0
10
Mark Tedin
0
146
Sacrifice Mindstab Thrull: Defending player chooses and discards three cards. Use this ability only if Mindstab Thrull is attacking and unblocked.
-1
4
3
1BB
1
2
1
2
6
Thrull
7
0
23
Mindwarper (Stronghold)
10
Mindwarper
18
14
13
Paolo Parente
0
179
Mindwarper comes into play with three +1/+1 counters on it. 2B, Remove a +1/+1/ counter from Mindwarper: Target player chooses and discards a card. Play this ability as a sorcery.
-1
4
3
2BB
1
0
1
0
6
Spirit
7
0
25
Mindwhip Sliver (Tempest)
15
Mindwhip Sliver
17
13
13
Jeff Miracola
0
120
Each Sliver gains "2, Sacrifice this creature: Target player discards a card at random. Play this ability as a sorcery."
-1
4
2
2B
1
2
1
2
6
Sliver
7
0
22
Mine Bearer (Prophecy)
11
Mine Bearer
30
12
20
D. Alexander Gregory
64
The Keldons may have explosive tempers, but 'I' have explosives.
When Mine, Mine, Mine! comes into play, each player puts his or her library into his or her hand. Each player skips his or her discard phase and does not lose as a result of being unable to draw a card. Each player cannot play more than one spell each turn. If Mine, Mine, Mine! leaves play, each player shuffles his or her hand and graveyard into his or her library.
-1
1
3
4GG
7
0
27
Minion of Leshrac (Ice Age)
17
Minion of Leshrac
10
8
13
L.A. Williams
0
256
Protection from black During your upkeep, sacrifice a creature or Minion of Leshrac deals 5 damage to you. If Minion of Leshrac deals damage to you in this way, tap it. You cannot sacrifice Minion of Leshrac to itself. TAP: Destroy target creature or land.
-1
4
4
4BBB
1
5
1
5
5
Demon
7
0
31
Minion of Tevesh Szat (Ice Age)
21
Minion of Tevesh Szat
10
8
11
Julie Baroh
0
125
During your upkeep, pay BB or Minion of Tevesh Szat deals 2 damage to you. TAP: Target creature gets +3/-2 until end of turn.
-1
4
4
4BBB
1
4
1
4
5
Demon
7
0
30
Minion of the Wastes (Tempest)
20
Minion of the Wastes
17
14
15
Scott Kirschner
0
139
Trample When you play Minion of the Wastes, pay any amount of life. Minion of the Wastes has power and toughness each equal to that amount.
-1
4
4
3BBB
1
*
1
*
6
Minion
7
0
25
Minotaur Warrior (Portal)
16
Minotaur Warrior
25
12
16
Scott M. Fischer
0
0
-1
0
2
2R
1
2
1
3
8
Creature
7
0
25
Miracle Worker (The Dark)
14
Miracle Worker
8
2
11
Ron Spencer
0
63
TAP: Destroy target enchantment card on a creature you control.
-1
2
1
W
1
1
1
1
14
Miracle Worker
13
0
29
Miraculous Recovery (Visions)
19
Miraculous Recovery
15
4
12
Brian Horton
0
146
Put target creature card from your graveyard into play and put a +1/+1 counter on that creature. Treat the creature as though it were just played.
-1
2
2
4W
7
0
22
Mire Kavu (Planeshift)
9
Mire Kavu
32
12
13
Wayne England
67
"At this rate," said Sisay, "the next kavu we see will have wings."
52
Mire Kavu gets +1/+1 as long as you control a swamp.
67
0
2
3R
5
gh: 3
1
2
4
Kavu
7
0
19
Mire Shade (Mirage)
10
Mire Shade
14
4
14
Randy Gallegos
0
88
B, Sacrifice a swamp: Put a +1/+1 counter on Mire Shade. Play this ability as a sorcery.
-1
4
2
1B
1
1
1
1
5
Shade
7
0
16
Mirozel (Exodus)
7
Mirozel
19
13
10
Jim Nelson
55
The mirozels are the only stars in Rath's opaque skies.
88
Flying If Mirozel is the target of any spell or ability, return Mirozel to owner's hand.
-1
3
2
3U
1
2
1
3
8
Illusion
12
0
23
Mirri's Guile (Tempest)
13
Mirri's Guile
17
14
4
Brom
0
103
During your upkeep, you may look at the top three cards of your library and put them back in any order.
-1
1
1
G
7
0
27
Mirri, Cat Warrior (Exodus)
18
Mirri, Cat Warrior
19
14
11
Daren Bader
0
181
Mirri, Cat Warrior counts as a Cat Warrior. First strike; forestwalk (If defending player controls any forests, this creature is unblockable.) Attacking does not cause Mirri to tap.
-1
1
3
1GG
1
2
1
3
6
Legend
1
0
23
Mirror Mirror (Unglued)
13
Mirror Mirror
23
14
39
"Illus. Kaja Foglio oilgoF ajaK .sullI"
0
262
Mirror Mirror comes into play tapped. 7, T, Sacrifice Mirror Mirror: At end of turn, exchange life totals with target player and exchange all cards in play that you control, and all cards in your hand, library, and graveyard, with that player until end of game.
-1
5
1
7
13
0
24
Mirror Strike (Prophecy)
13
Mirror Strike
30
13
11
Dave Dorman
98
Enemies can be your weapons or your shields. Simply show them which they are. The Teachings of Zho
92
Target unblocked creature deals combat damage to its controller instead of to you this turn.
17
2
2
3W
1
0
25
Mirror Universe (Legends)
15
Mirror Universe
7
8
11
Phil Foglio
0
303
TAP: Sacrifice Mirror Universe during your upkeep, and trade your number of lives with opponent. For example, if you had 2 lives and your opponent had 10, you would now have 10 lives and your opponent would have 2. Effects that prevent or redirect damage may not be used to counter this change of life.
-1
5
1
6
7
0
32
Mirrorwood Treefolk (Planeshift)
19
Mirrorwood Treefolk
32
13
12
Arnie Swekel
49
It doesn't need a bite. The bark works just fine.
133
2RW: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to target creature or player instead.
83
1
2
3G
5
gh: 2
1
4
8
Treefolk
15
0
30
Miscalculation (Urza`s Legacy)
14
Miscalculation
21
12
16
Jeff Laubenstein
0
173
Counter target spell unless its caster pays an additional o2. Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
36
3
2
1U
7
0
41
Mischievous Poltergeist (Classic edition)
23
Mischievous Poltergeist
4
13
10
DiTerlizzi
120
"The past is a ghost that haunts you from the moment it exists until the moment you don't." -Gerrard of the Weatherlight
You may remove a blue card in your hand from the game instead of paying Misdirection's mana cost. Target spell with a single target targets another target instead.
87
3
3
3UU
1
0
21
Misers' Cage (Mirage)
12
Misers' Cage
14
8
13
Jeff Miracola
0
125
At end of target opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her.
-1
5
1
3
14
0
22
Misfortune (Alliances)
10
Misfortune
13
9
11
Ron Spencer
0
210
Target opponent chooses one: you put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that opponent controls and Misfortune deals 4 damage to him or her.
-1
6
4
1BRG
14
0
37
Misfortune's Gain (Portal 3 Kingdoms)
17
Misfortune's Gain
26
12
7
Jiaming
123
The mourning families of commanders and generals were often given land, valuables, or money to compensate for their losses.
61
Destroy any one creature. That creature's owner gains 4 life.
13
2
2
3W
11
0
43
Mishra's Factory (4 versions) (Antiquities)
29
Mishra's Factory (4 versions)
6
4
18
Kaja & Phil Foglio
0
242
Tap to add 1 colorless mana to your mana pool or give any Assembly Worker +1/+1 until end of turn. 1: Mishra's Factory becomes an Assembly Worker, a 2/2 artifact creature, until end of turn. Assembly Worker is still considered a land as well.
-1
11
0
33
Mishra's Factory (Fourth edition)
16
Mishra's Factory
2
4
18
Kaja & Phil Foglio
0
292
TAP: Add 1 colorless mana to your mana pool. 1: Mishra's Factory becomes an Assembly Worker, a 2/2 artifact creature, until end of turn. Assembly Worker still counts as a land but cannot be tapped for mana the turn it comes into play. TAP: Target Assembly Worker gets +1/+1 until end of turn.
-1
1
0
34
Mishra's Groundbreaker (Alliances)
22
Mishra's Groundbreaker
13
5
14
Randy Gallegos
0
120
TAP: Sacrifice Mishra's Groundbreaker. Target land becomes a 3/3 artifact creature.That creature still counts as a land.
-1
5
1
4
1
0
28
Mishra's Helix (Urza`s Saga)
14
Mishra's Helix
20
14
5
Berry
105
The helix was the finest example of Mishra's campaign strategy: if he couldn't have Argoth, no one could.
20
X, TAP: Tap X lands.
-1
5
1
5
6
0
34
Mishra's War Machine (Antiquities)
20
Mishra's War Machine
6
4
9
Amy Weber
0
148
Bands During your upkeep, discard one card of your choice from your hand, or Mishra's War Machine becomes tapped and does 3 points of damage to you.
-1
5
1
7
1
5
1
5
0
6
0
37
Mishra's War Machine (Fourth edition)
20
Mishra's War Machine
2
8
9
Amy Weber
0
183
Banding During your upkeep, choose and discard one card from your hand, or Mishra's War Machine deals 3 damage to you. If Mishra's War Machine deals damage to you in this way, tap it.
-1
5
1
7
1
5
1
5
0
6
0
38
Mishra's War Machine (Revised edition)
20
Mishra's War Machine
1
8
9
Amy Weber
0
148
Bands During your upkeep, discard one card of your choice from your hand, or Mishra's War Machine becomes tapped and does 3 points of damage to you.
-1
5
1
7
1
5
1
5
0
11
0
31
Mishra's Workshop (Antiquities)
17
Mishra's Workshop
6
4
11
Kaja Foglio
0
92
Tap to add 3 colorless mana to your mana pool. This mana may only be used to cast artifacts.
-1
13
0
26
Misinformation (Alliances)
14
Misinformation
13
5
21
Richard Kane Ferguson
0
100
Put up to three target cards from an opponent's graveyard on top of his or her library in any order.
-1
4
1
B
7
0
23
Miss Demeanor (Unglued)
13
Miss Demeanor
23
13
14
Matthew Wilson
22
Even war can be civil.
128
Flying, first strike During each other player's turn, compliment that player on his or her game play or sacrifice Miss Demeanor.
-1
2
2
3W
1
3
1
1
24
Lady of Proper Etiquette
7
0
35
Misshapen Fiend (Mercadian Masques)
15
Misshapen Fiend
28
12
8
Adam Rex
78
You'd scarcely believe they could fly until they drop out of the sky onto you.
7
Flying.
147
4
2
1B
1
1
1
1
9
Mercenary
14
0
27
Misstep (Mercadian Masques)
7
Misstep
28
12
10
Kev Walker
41
The feet have no eyes. -Saprazzan saying.
82
Creatures target player controls don't untap during that player's next untap step.
88
3
2
1U
7
0
20
Mist Dragon (Mirage)
11
Mist Dragon
14
8
11
Al Davidson
0
41
0: Flying 0: Loses flying 3UU: Phases out
-1
3
3
4UU
1
4
1
4
6
Dragon
7
0
18
Mistfolk (Ice Age)
8
Mistfolk
10
0
14
Quinton Hoover
0
46
U: Counter target spell that targets Mistfolk.
-1
3
2
UU
1
1
1
2
8
Mistfolk
7
0
31
Mistmoon Griffin (Weatherlight)
16
Mistmoon Griffin
16
13
15
David A. Cherry
0
164
Flying If Mistmoon Griffin is put into any graveyard from play, remove Mistmoon Griffin from the game, then put the top creature card from your graveyard into play.
-1
2
2
3W
1
2
1
2
7
Griffin
7
0
25
Mnemonic Sliver (Tempest)
15
Mnemonic Sliver
17
13
14
Randy Gallegos
0
60
Each Sliver gains "2, Sacrifice this creature: Draw a card."
-1
3
2
2U
1
2
1
2
6
Sliver
7
0
30
Moaning Spirit (Portal 2. age)
14
Moaning Spirit
27
12
12
Rebecca Guay
34
The dead sing their own lullabies.
6
Flying
-1
4
2
2B
1
2
1
1
6
Spirit
12
0
14
Moat (Legends)
4
Moat
7
8
14
Jeff A. Menges
0
35
Non-flying creatures cannot attack.
-1
2
3
2WW
14
0
24
Mob Justice (Stronghold)
11
Mob Justice
18
12
11
Ron Spencer
38
A single stone can start an avalanche.
74
Mob Justice deals 1 damage to target player for each creature you control.
-1
0
2
1R
4
0
23
Mob Mentality (Visions)
13
Mob Mentality
15
4
14
Douglas Shuler
0
183
Enchanted creature gains trample. If all non-Wall creatures you control attack, enchanted creature gets +*/+0 until end of turn, where * is equal to the number of attacking creatures.
-1
0
1
R
8
Creature
6
0
25
Mobile Fort (Urza`s Saga)
11
Mobile Fort
20
13
10
Mark Tedin
0
190
Mobile Fort counts as a Wall. (Walls cannot attack.) 3: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it were not a Wall. Play this ability only once each turn.
-1
5
1
4
1
0
1
6
0
14
0
17
Mobilize (Portal)
8
Mobilize
25
12
12
Rebecca Guay
0
25
Untap all your creatures.
-1
1
1
G
14
0
20
Mogg Alarm (Nemesis)
10
Mogg Alarm
29
13
11
Dave Dorman
36
They make mountains into mogg holes.
123
You may sacrifice two mountains instead of paying Mogg Alarm's mana cost. Put two 1/1 red Goblin creature tokens into play.
93
0
3
1RR
7
0
22
Mogg Assassin (Exodus)
13
Mogg Assassin
19
13
12
Dermot Power
0
144
T: Flip a coin. If you win the flip, destroy target creature an opponent controls. Otherwise, destroy target creature of that opponent's choice.
-1
0
2
2R
1
2
1
1
6
Goblin
7
0
25
Mogg Bombers (Stronghold)
12
Mogg Bombers
18
12
12
Dermot Power
74
Behind every great mogg bomber is another mogg with a shovel and a basket.
101
If any other creature comes into play, sacrifice Mogg Bombers and it deals 3 damage to target player.
-1
0
2
3R
1
3
1
4
7
Goblins
1
0
21
Mogg Cannon (Tempest)
11
Mogg Cannon
17
13
10
Mike Raabe
0
118
TAP: Target creature you control gets +1/+0 and gains flying until end of turn. At end of turn, destroy that creature.
-1
5
1
2
7
0
25
Mogg Conscripts (Tempest)
15
Mogg Conscripts
17
12
12
Pete Venters
0
91
Mogg Conscripts cannot attack unless you have successfully cast a creature spell this turn.
-1
0
1
R
1
2
1
2
7
Goblins
7
0
22
Mogg Fanatic (Tempest)
12
Mogg Fanatic
17
12
4
Brom
0
81
Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.
-1
0
1
R
1
1
1
1
6
Goblin
7
0
26
Mogg Flunkies (Stronghold)
13
Mogg Flunkies
18
12
4
Brom
82
They'll attack whatever's in front of them-as long as you tell them where that is.
108
Mogg Flunkies cannot attack or block during a turn in which no other creature you control attacks or blocks.
-1
0
2
1R
1
3
1
3
7
Goblins
11
0
22
Mogg Hollows (Tempest)
12
Mogg Hollows
17
13
16
Jeff Laubenstein
0
139
TAP: Add one colorless mana to your mana pool. TAP: Add R or G to your mana pool. Mogg Hollows does not untap during your next untap phase.
-1
14
0
29
Mogg Infestation (Stronghold)
16
Mogg Infestation
18
14
12
Pete Venters
0
201
Destroy all creatures target player controls. FOr each creature put into any graveyard in this way, put two Goblin tokens into play under that player's control. Treat these tokens as 1/1 red creatures.
-1
0
3
3RR
7
0
24
Mogg Jailer (Planeshift)
11
Mogg Jailer
32
13
14
Mark Romanoski
36
Hey, wake up! - Mogg secret password
96
Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less.
68
0
2
1R
5
gh: 2
1
2
6
Goblin
7
0
24
Mogg Maniac (Stronghold)
11
Mogg Maniac
18
13
12
Brian Snoddy
31
Stand clear if he gets an itch.
92
Whenever Mogg Maniac is dealt damage, it deals an equal amount of damage to target opponent.
-1
0
3
1 R
1
1
1
1
6
Goblin
7
0
21
Mogg Raider (Tempest)
11
Mogg Raider
17
12
12
Brian Snoddy
0
65
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
-1
0
1
R
1
1
1
1
6
Goblin
13
0
22
Mogg Salvage (Nemesis)
12
Mogg Salvage
29
13
13
Paolo Parente
35
Three moggs, one treasure, too bad.
142
If an opponent controls an island and you control a mountain, you may play Mogg Salvage without paying its mana cost. Destroy target artifact.
94
0
2
2R
7
0
24
Mogg Sentry (Planeshift)
11
Mogg Sentry
32
14
20
Edward P. Beard, Jr.
60
"Nobody stands in one place better than a mogg." - Tahngarth
77
Whenever an opponent plays a spell, Mogg Sentry gets +2/+2 until end of turn.
69
0
1
R
5
gh: 1
1
1
6
Goblin
7
0
20
Mogg Squad (Tempest)
10
Mogg Squad
17
13
10
Joel Biske
0
54
Mogg Squad gets -1/-1 for each other creature in play.
-1
0
2
1R
1
3
1
3
7
Goblins
7
0
20
Mogg Toady (Nemesis)
10
Mogg Toady
29
12
10
Mike Ploog
0
160
Mogg Toady can't attack unless you control more creatures than defending player. Mogg Toady can't block unless you control more creatures than attacking player.
95
0
2
1R
1
2
1
2
6
Goblin
7
0
21
Moggcatcher (Nemesis)
11
Moggcatcher
29
14
12
Pete Venters
52
"They're not worth much, but they're easy to catch."
101
3, Tap: Search your library for a Goblin card and put that card into play. Then shuffle your library.
96
0
3
2RR
1
2
1
2
9
Mercenary
7
0
20
Mold Demon (Legends)
10
Mold Demon
7
8
14
Jesper Myrfors
0
99
When Mold Demon is brought into play, controller must sacrifice two swamps or Mold Demon is buried.
-1
4
3
5BB
1
6
1
6
10
Mold Demon
7
0
26
Mole Worms (Fifth edition)
10
Mole Worms
3
4
12
Adrian Smith
0
185
You may choose not to untap Mole Worms during your untap phase. TAP: Tap target land. As long as Mole Worms remains tapped, that land does not untap during its controller's untap phase.
-1
4
2
2B
1
1
1
1
5
Worms
7
0
20
Mole Worms (Ice Age)
10
Mole Worms
10
4
12
Daniel Gelon
0
185
You may choose not to untap Mole Worms during your untap phase. TAP: Tap target land. As long as Mole Worms remains tapped, that land does not untap during its controller's untap phase.
-1
4
2
2B
1
1
1
1
5
Worms
7
0
32
Molimo, Maro-Sorcerer (Invasion)
21
Molimo, Maro-Sorcerer
31
14
8
Mark Zug
31
"The world calls and I answer."
103
Trample. Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
199
1
4
4GGG
1
*
1
*
6
Legend
7
0
28
Molten Hydra (Urza`s Legacy)
12
Molten Hydra
21
14
12
Greg Staples
39
Keep off the glass. -Hydra warning sign
187
1RR: Put a +1/+1 counter on Molten Hydra. T, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals 1 damage to target creature or player for each +1/+1 counter removed this way.
85
0
2
1R
1
1
1
1
5
Hydra
7
0
33
Molting Harpy (Mercadian Masques)
13
Molting Harpy
28
13
16
Jeff Laubenstein
74
Shed harpy feathers leave painful wounds-which explains the harpies' mood.
81
Flying At the beginning of your upkeep, sacrifice Molting Harpy unless you pay 2.
148
4
1
B
1
2
1
1
9
Mercenary
13
0
37
Moment of Silence (Mercadian Masques)
17
Moment of Silence
28
12
19
Christopher Moeller
67
The silence commemorates not those who've died, but those about to.
54
Target player skips his or her combat phase this turn.
28
2
1
W
4
0
25
Momentum (Urza`s Destiny)
8
Momentum
22
13
14
Carl Critchlow
0
141
At the beginning of your upkeep, you may put a growth counter on Momentum. Enchanted creature gets +1/+1 for each growth counter on Momentum.
-1
1
2
2G
8
Creature
7
0
22
Mongrel Pack (Tempest)
12
Mongrel Pack
17
14
13
Jeff Miracola
0
142
If Mongrel Pack is put into any graveyard from play during combat, put four Hound tokens into play. Treat these tokens as 1/1 green creatures.
-1
1
2
3G
1
4
1
1
6
Hounds
7
0
27
Monk Idealist (Urza`s Saga)
13
Monk Idealist
20
13
11
Daren Bader
33
"Belief is the strongest mortar."
100
When Monk Idealist comes into play, return target enchantment card from your graveyard to your hand.
-1
2
2
2W
1
2
1
2
6
Cleric
7
0
26
Monk Realist (Urza`s Saga)
12
Monk Realist
20
12
11
Daren Bader
60
"We plant the seeds of doubt to harvest the crop of wisdom."
62
When Monk Realist comes into play, destroy target enchantment.
-1
2
2
1W
1
1
1
1
6
Cleric
1
0
31
Monkey Cage (Mercadian Masques)
11
Monkey Cage
28
14
14
Carl Critchlow
0
160
When a creature comes into play, sacrifice Monkey Cage and put into play a number of 2/2 green Ape creature tokens equal to that creature's converted mana cost.
307
5
1
5
7
0
44
Mons's Goblin Raiders (Alpha/Beta/Unlimited)
21
Mons's Goblin Raiders
0
0
14
Jeff A. Menges
0
0
-1
0
1
R
1
1
1
1
7
Goblins
7
0
37
Mons's Goblin Raiders (Fifth edition)
21
Mons's Goblin Raiders
3
0
12
Pete Venters
0
0
-1
0
1
R
1
1
1
1
7
Goblins
7
0
38
Mons's Goblin Raiders (Fourth edition)
21
Mons's Goblin Raiders
2
0
14
Jeff A. Menges
0
0
-1
0
1
R
1
1
1
1
7
Goblins
7
0
39
Mons's Goblin Raiders (Revised edition)
21
Mons's Goblin Raiders
1
0
14
Jeff A. Menges
0
0
-1
0
1
R
1
1
1
1
7
Goblins
12
0
17
Monsoon (Ice Age)
7
Monsoon
10
8
11
NeNe Thomas
0
115
Whenever any island is untapped at the end of its controller's turn, tap it; Monsoon deals 1 damage to that player.
-1
6
3
2RG
14
0
32
Monstrous Growth (Portal 2. age)
16
Monstrous Growth
27
12
11
Una Fricker
86
The nightstalkers' little game of tease-the-squirrel suddenly took an unexpected turn.
56
Any one creature gets +4S/+4D until the end of the turn.
-1
1
2
1G
14
0
34
Monstrous Growth (Seventh Edition)
16
Monstrous Growth
33
12
11
Ron Spencer
37
Get in touch with your inner monster.
45
Target creature gets +4/+4 until end of turn.
258
1
2
1G
14
0
37
Monstrous Growth (Version 1) (Portal)
28
Monstrous Growth (Version 1)
25
12
11
Dan Frazier
0
60
Any one creature gets +4[O]/+4[D] until the end of the turn.
-1
1
2
1G
14
0
37
Monstrous Growth (Version 2) (Portal)
28
Monstrous Growth (Version 2)
25
12
11
Dan Frazier
0
117
Any one creature gets +4S/+4D until the end of the turn. (For example, a 6[O]/3[D] creature would become 10[O]/7[D].)
-1
1
2
1G
7
0
24
Monstrous Hound (Exodus)
15
Monstrous Hound
19
14
12
Dermot Power
7
"Stay."
164
Monstrous Hound cannot attack unless you control more lands than defending player. Monstrous Hound cannot block unless you control more lands than attacking player.
-1
0
2
3R
1
4
1
4
5
Hound
7
0
20
Moon Sprite (Portal)
11
Moon Sprite
25
13
14
Terese Nielsen
0
6
Flying
-1
1
2
1G
1
1
1
1
8
Creature
12
0
32
Moonlit Wake (Mercadian Masques)
12
Moonlit Wake
28
13
22
Greg & Tim Hildebrandt
86
"As long as Rushwood glows, no life is ever truly lost." -Ta-Karnst, Cho-Arrim healer.
71
Whenever a creature is put into a graveyard from play, you gain 1 life.
29
2
2
2W
7
0
20
Moor Fiend (Ice Age)
10
Moor Fiend
10
0
14
Anson Maddocks
0
9
Swampwalk
-1
4
2
3B
1
3
1
3
5
Fiend
7
0
45
Moorish Cavalry (2 versions) (Arabian Nights)
28
Moorish Cavalry (2 versions)
5
3
14
Dameon Willich
0
7
Trample
-1
2
3
2WW
1
3
1
3
7
Cavalry
13
0
23
Morale (Fourth edition)
6
Morale
2
0
10
Mark Poole
0
52
All attacking creatures get +1/+1 until end of turn.
-1
2
3
1WW
13
0
17
Morale (The Dark)
6
Morale
8
2
10
Mark Poole
0
53
All attacking creatures gain +1/+1 until end of turn.
-1
2
3
1WW
7
0
26
Morgue Thrull (Stronghold)
13
Morgue Thrull
18
12
12
Robert Bliss
42
It's so hard to find good help these days.
85
Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard.
-1
4
2
2B
1
2
1
2
6
Thrull
7
0
24
Morgue Toad (Planeshift)
11
Morgue Toad
32
12
15
Franz Vohwinkel
91
"The toads of Urborg aren't fast, powerful, or pleasant, but they have their uses." - Ertai
48
Sacrifice Morgue Toad: Add UR to your mana pool.
46
4
2
2B
5
gh: 2
1
2
4
Toad
7
0
23
Morinfen (Weatherlight)
8
Morinfen
16
14
14
Carl Critchlow
0
31
Flying Cumulative upkeep-1 life
-1
4
3
3BB
1
5
1
4
6
Legend
7
0
23
Morphling (Urza`s Saga)
9
Morphling
20
14
7
rk post
0
226
U: Untap Morphling. U: Morphling gains flying until end of turn. U: Morphling cannot be the target of spells or abilities until end of turn. 1: Morphling gets +1/-1 until end of turn. 1: Morphling gets -1/+1 until end of turn.
-1
3
3
3UU
1
3
1
3
12
Shapeshifter
4
0
22
Mortal Wound (Visions)
12
Mortal Wound
15
0
12
Kevin Walker
0
53
If damage is dealt to enchanted creature, destroy it.
-1
1
1
G
8
Creature
12
0
21
Mortuary (Stronghold)
8
Mortuary
18
14
12
Robert Bliss
66
"Think of them not as failures but as works in progress." -Volrath
101
Whenever any creature is put into your graveyard from play, put that creature on top of your library.
-1
4
2
3B
1
0
30
Moss Diamond (Classic edition)
12
Moss Diamond
4
13
15
Donato Giancola
0
66
Moss Diamond comes into play tapped. TAP: Add G to your mana pool.
-1
5
1
2
1
0
21
Moss Diamond (Mirage)
12
Moss Diamond
14
4
15
Donato Giancola
0
102
Moss Diamond comes into play tapped. TAP: Add G to your mana pool. Play this ability as a mana source.
-1
5
1
2
1
0
30
Moss Diamond (Seventh Edition)
12
Moss Diamond
33
13
12
David Martin
0
66
Moss Diamond comes into play tapped. Tap: Add G to your mana pool.
309
5
1
2
7
0
22
Moss Monster (Legends)
12
Moss Monster
7
1
14
Jesper Myrfors
0
0
-1
1
3
3GG
1
3
1
6
7
Monster
7
0
17
Mossdog (Nemesis)
7
Mossdog
29
12
12
Matt Cavotta
55
The more you look at it, the more dangerous it becomes.
111
Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.
106
1
1
G
1
1
1
1
5
Hound
7
0
31
Mother of Runes (Urza`s Legacy)
15
Mother of Runes
21
13
16
Scott M. Fischer
34
"My family protects all families."
94
T: Target creature you control gains protection from a color of your choice until end of turn.
14
2
1
W
1
1
1
1
6
Cleric
11
0
44
Mountain (3 versions) (Alpha/Beta/Unlimited)
21
Mountain (3 versions)
0
12
15
Douglas Schuler
0
31
Tap to add R to your mana pool.
-1
11
0
38
Mountain (3 versions) (Fourth edition)
21
Mountain (3 versions)
2
15
14
Douglas Shuler
0
29
TAP: Add R to your mana pool.
-1
11
0
31
Mountain (3 versions) (Ice Age)
21
Mountain (3 versions)
10
15
15
Tom Wanerstrand
0
29
TAP: Add R to your mana pool.
-1
11
0
39
Mountain (3 versions) (Revised edition)
21
Mountain (3 versions)
1
0
14
Douglas Shuler
0
29
TAP: Add R to your mana pool.
-1
11
0
35
Mountain (4 Versions) (Urza`s Saga)
21
Mountain (4 Versions)
20
15
9
John Avon
0
29
TAP: Add R to your mana pool.
-1
11
0
37
Mountain (4 versions) (Fifth edition)
21
Mountain (4 versions)
3
15
9
John Avon
0
29
TAP: Add R to your mana pool.
-1
11
0
30
Mountain (4 versions) (Mirage)
21
Mountain (4 versions)
14
15
9
John Avon
0
29
TAP: Add R to your mana pool.
-1
11
0
31
Mountain (4 versions) (Tempest)
21
Mountain (4 versions)
17
15
10
Mark Poole
0
29
TAP: Add R to your mana pool.
-1
11
0
25
Mountain (Arabian Nights)
8
Mountain
5
0
14
Douglas Shuler
0
31
Tap to add R to your mana pool.
-1
11
0
19
Mountain (Invasion)
8
Mountain
31
15
12
Matt Cavotta
0
3
[R]
343
11
0
19
Mountain (Invasion)
8
Mountain
31
15
13
Jeff Miracola
0
3
[R]
344
11
0
19
Mountain (Invasion)
8
Mountain
31
15
10
Glen Angus
0
3
[R]
345
11
0
19
Mountain (Invasion)
8
Mountain
31
15
12
Scott Bailey
0
3
[R]
346
11
0
24
Mountain (Portal 2. age)
8
Mountain
27
15
13
Rob Alexander
0
0
-1
11
0
24
Mountain (Portal 2. age)
8
Mountain
27
15
13
Rob Alexander
0
0
-1
11
0
24
Mountain (Portal 2. age)
8
Mountain
27
15
13
Rob Alexander
0
0
-1
11
0
28
Mountain (Portal 3 Kingdoms)
8
Mountain
26
15
7
Qin Jun
0
0
175
11
0
28
Mountain (Portal 3 Kingdoms)
8
Mountain
26
15
7
Qin Jun
0
0
176
11
0
28
Mountain (Portal 3 Kingdoms)
8
Mountain
26
15
7
Qin Jun
0
0
177
11
0
26
Mountain (Seventh Edition)
8
Mountain
33
15
17
D.J. Cleland-Hura
0
3
[R]
337
11
0
26
Mountain (Seventh Edition)
8
Mountain
33
15
13
Rob Alexander
0
3
[R]
338
11
0
26
Mountain (Seventh Edition)
8
Mountain
33
15
13
Rob Alexander
0
3
[R]
339
11
0
26
Mountain (Seventh Edition)
8
Mountain
33
15
9
John Avon
0
3
[R]
340
11
0
18
Mountain (Unglued)
8
Mountain
23
12
15
Tom Wanerstrand
0
4
T: R
-1
11
0
29
Mountain (Version 1) (Portal)
20
Mountain (Version 1)
25
16
12
Brian Durfee
0
1
R
-1
11
0
29
Mountain (Version 2) (Portal)
20
Mountain (Version 2)
25
15
12
Brian Durfee
0
1
R
-1
11
0
29
Mountain (Version 3) (Portal)
20
Mountain (Version 3)
25
15
12
Brian Durfee
0
1
R
-1
11
0
29
Mountain (Version 4) (Portal)
20
Mountain (Version 4)
25
15
12
Brian Durfee
0
1
R
-1
11
0
28
Mountain A (Classic edition)
10
Mountain A
4
15
9
John Avon
0
1
R
-1
11
0
30
Mountain A (Mercadian Masques)
10
Mountain A
28
15
14
Terry Springer
0
3
[R]
343
11
0
28
Mountain B (Classic edition)
10
Mountain B
4
15
9
John Avon
0
1
R
-1
11
0
30
Mountain B (Mercadian Masques)
10
Mountain B
28
15
12
Scott Bailey
0
3
[R]
344
7
0
35
Mountain Bandit (Portal 3 Kingdoms)
15
Mountain Bandit
26
12
11
Xu Xiaoming
101
Penniless and far from home, many former Yellow Scarves and other soldiers became bandits to survive.
52
Mountain Bandit is unaffected by summoning sickness.
117
0
1
R
1
1
1
1
7
Soldier
11
0
28
Mountain C (Classic edition)
10
Mountain C
4
15
9
John Avon
0
1
R
-1
11
0
30
Mountain C (Mercadian Masques)
10
Mountain C
28
15
12
Dana Knutson
0
3
[R]
345
11
0
28
Mountain D (Classic edition)
10
Mountain D
4
15
9
John Avon
0
1
R
-1
11
0
30
Mountain D (Mercadian Masques)
10
Mountain D
28
15
13
Rob Alexander
0
3
[R]
346
7
0
31
Mountain Goat (Classic edition)
13
Mountain Goat
4
12
11
Una Fricker
56
Only the heroic and the mad follow mountain goat trails.
84
Mountainwalk (This creature is unblockable if defending player controls a mountain.)
-1
0
1
R
1
1
1
1
4
Goat
7
0
29
Mountain Goat (Fifth edition)
13
Mountain Goat
3
0
15
Cornelius Brudi
0
88
Mountainwalk (If defending player controls any mountains, this creature is unblockable.)
-1
0
1
R
1
1
1
1
4
Goat
7
0
23
Mountain Goat (Ice Age)
13
Mountain Goat
10
0
15
Cornelius Brudi
0
12
Mountainwalk
-1
0
1
R
1
1
1
1
4
Goat
7
0
22
Mountain Goat (Portal)
13
Mountain Goat
25
13
11
Una Fricker
0
97
Mountainwalk (If defending player has any mountains in play, Mountain Goat can't be intercepted.)
-1
0
1
R
1
1
1
1
8
Creature
11
0
29
Mountain Stronghold (Legends)
19
Mountain Stronghold
7
4
15
Tom Wanerstrand
0
49
All your red legends may band with other legends.
-1
7
0
24
Mountain Titan (Ice Age)
14
Mountain Titan
10
8
14
Melissa Benson
0
114
1RR: For the rest of the turn, put a +1/+1 counter on Mountain Titan whenever you successfully cast a black spell.
-1
6
3
2BR
1
2
1
2
5
Titan
11
0
24
Mountain Valley (Mirage)
15
Mountain Valley
14
4
12
Kari Johnson
0
180
Mountain Valley comes into play tapped. TAP, Sacrifice Mountain Valley: Search your library for a mountain or forest card. Put that land into play. Shuffle your library afterwards.
-1
7
0
26
Mountain Yeti (Chronicles)
13
Mountain Yeti
11
2
11
Dan Frazier
0
35
Mountainwalk, protection from white
-1
0
3
2RR
1
3
1
3
4
Yeti
7
0
23
Mountain Yeti (Legends)
13
Mountain Yeti
7
4
11
Dan Frazier
0
36
Mountainwalk, protection from white.
-1
0
3
2RR
1
3
1
3
4
Yeti
7
0
25
Mounted Archers (Tempest)
15
Mounted Archers
17
12
10
Kev Walker
0
159
Mounted Archers can block creatures with flying. W: Mounted Archers can block an additional creature this turn. (All blocking assignments must still be legal.)
-1
2
2
3W
1
2
1
3
8
Soldiers
4
0
19
Mourning (Invasion)
8
Mourning
31
12
14
Terese Nielsen
90
Barrin waited for the nausea to pass or for Urza to say something else. He waited in vain.
70
Enchanted creature gets -2/-0. B: Return Mourning to its owner's hand.
111
4
2
1B
8
Creature
1
0
24
Mox Diamond (Stronghold)
11
Mox Diamond
18
14
11
Dan Frazier
0
174
When Mox Diamond comes into play, choose and discard a land card or sacrifice Mox Diamond. T: Add one mana of any color to your mana pool. Play this ability as a mana source.
-1
5
1
0
8
0
34
Mox Emerald (Alpha/Beta/Unlimited)
11
Mox Emerald
0
8
11
Dan Frazier
0
88
Add 1 green mana to your mana pool. Tapping this artifact can be played as an interrupt.
-1
5
1
0
8
0
30
Mox Jet (Alpha/Beta/Unlimited)
7
Mox Jet
0
8
11
Dan Frazier
0
88
Add 1 black mana to your mana pool. Tapping this artifact can be played as an interrupt.
-1
5
1
0
8
0
32
Mox Pearl (Alpha/Beta/Unlimited)
9
Mox Pearl
0
8
11
Dan Frazier
0
88
Add 1 white mana to your mana pool. Tapping this artifact can be played as an interrupt.
-1
5
1
0
8
0
31
Mox Ruby (Alpha/Beta/Unlimited)
8
Mox Ruby
0
8
11
Dan Frazier
0
86
Add 1 red mana to your mana pool. Tapping this artifact can be played as an interrupt.
-1
5
1
0
8
0
35
Mox Sapphire (Alpha/Beta/Unlimited)
12
Mox Sapphire
0
8
11
Dan Frazier
0
87
Add 1 blue mana to your mana pool. Tapping this artifact can be played as an interrupt.
-1
5
1
0
7
0
23
Mtenda Griffin (Mirage)
14
Mtenda Griffin
14
4
15
Janine Johnston
0
157
Flying W, TAP: Return Mtenda Griffin to owner's hand and return target Griffin card in your graveyard to your hand. Use this ability only during your upkeep.
-1
2
2
3W
1
2
1
2
7
Griffin
7
0
22
Mtenda Herder (Mirage)
13
Mtenda Herder
14
0
13
Zina Saunders
0
135
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.)
-1
2
1
W
1
1
1
1
5
Scout
7
0
20
Mtenda Lion (Mirage)
11
Mtenda Lion
14
0
14
Stuart Griffin
0
94
If Mtenda Lion attacks, defending player may pay U to have it deal no combat damage this turn.
-1
1
1
G
1
2
1
1
4
Lion
7
0
25
Muck Rats (Portal 2. age)
9
Muck Rats
27
12
11
Una Fricker
91
"Just as some fool said it couldn't get worse, the rats began to show up." -Alaborn soldier
0
-1
4
1
B
1
1
1
1
4
Rats
7
0
18
Muck Rats (Portal)
9
Muck Rats
25
12
13
Colin MacNeil
0
0
-1
4
1
B
1
1
1
1
8
Creature
12
0
18
Mudslide (Ice Age)
8
Mudslide
10
8
12
Brian Snoddy
0
213
Creatures without flying do not untap during their controller's untap phase. At the end of his or her upkeep, each player may pay an additional 2 per creature to untap a creature without flying he or she controls.
-1
0
2
2R
14
0
18
Mulch (Stronghold)
5
Mulch
18
12
12
Rebecca Guay
50
Hope is the one crop that can grow in any climate.
144
Reveal the top four cards of your library to all players. Put any of those cards that are lands into your hand and the rest into your graveyard.
-1
1
2
1G
7
0
33
Multani's Acolyte (Urza`s Legacy)
17
Multani's Acolyte
21
12
20
Edward P. Beard, Jr.
0
168
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) When Multani's Acolyte comes into play, draw a card.
108
1
2
GG
1
2
1
1
3
Elf
14
0
33
Multani's Decree (Urza`s Destiny)
16
Multani's Decree
22
12
13
Eric Peterson
98
"This is my place of power. Nothing can take root here unless I allow it." -Multani, maro-sorcerer
82
Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.
-1
1
2
3G
4
0
30
Multani's Harmony (Planeshift)
17
Multani's Harmony
32
13
13
Darrell Riche
20
Welcome to paradise.
72
Enchanted creature has "T: Add one mana of any color to your mana pool."
84
1
1
G
8
Creature
12
0
34
Multani's Presence (Urza`s Legacy)
18
Multani's Presence
21
13
16
Scott M. Fischer
50
When a tree falls in the forest, Multani hears it.
52
Whenever a spell you play is countered, draw a card.
109
1
1
G
7
0
38
Multani, Maro-Sorcerer (Urza`s Legacy)
22
Multani, Maro-Sorcerer
21
14
11
Daren Bader
70
"To make peace with the forest, make peace with me." -Multani, to Urza
162
Multani, Maro-Sorcerer has power and toughness each equal to the total number of cards in all players' hands. Multani cannot be the target of spells or abilities.
107
1
3
4GG
1
*
1
*
6
Legend
7
0
18
Mundungu (Visions)
8
Mundungu
15
4
14
Terese Nielsen
0
120
TAP: Counter target spell unless that spell's caster pays an additional 1 and 1 life. Play this ability as an interrupt.
-1
6
3
1UB
1
1
1
1
6
Wizard
7
0
22
Mungha Wurm (Prophecy)
11
Mungha Wurm
30
14
12
Greg Staples
38
Cities have crumbled under its weight.
58
You can't untap more than one land during your untap step.
119
1
3
2GG
1
6
1
5
4
Wurm
12
0
28
Murderous Betrayal (Nemesis)
18
Murderous Betrayal
29
14
14
Randy Gallegos
104
In darkness, the assassin sneaked into the village and destroyed what Eladamri loved most: his daughter.
93
BB, Pay half your life rounded up: Destroy target nonblack creature. It can't be regenerated.
61
4
3
BBB
7
0
29
Murk Dwellers (Fifth edition)
13
Murk Dwellers
3
0
11
Drew Tucker
0
77
If Murk Dwellers attacks and is not blocked, it gets +2/+0 until end of turn.
-1
4
2
3B
1
2
1
2
13
Murk Dwellers
7
0
30
Murk Dwellers (Fourth edition)
13
Murk Dwellers
2
0
11
Drew Tucker
0
75
When attacking and not blocked, Murk Dwellers gets +2/+0 until end of turn.
-1
4
2
3B
1
2
1
2
13
Murk Dwellers
7
0
24
Murk Dwellers (The Dark)
13
Murk Dwellers
8
2
11
Drew Tucker
0
56
When attacking, Murk Dwellers gain +2/+0 if not blocked.
-1
4
2
3B
1
2
1
2
13
Murk Dwellers
7
0
23
Muscle Sliver (Tempest)
13
Muscle Sliver
17
12
21
Richard Kane Ferguson
0
22
All Slivers get +1/+1.
-1
1
2
1G
1
1
1
1
6
Sliver
7
0
18
Musician (Ice Age)
8
Musician
10
8
11
Drew Tucker
0
191
Cumulative Upkeep: 1 TAP: Put a music counter on target creature. During that creature's controller's upkeep, he or she pays 1 for each music counter on the creature, or destroy the creature.
-1
3
2
2U
1
1
1
3
4
Mage
4
0
26
Muzzle (Mercadian Masques)
6
Muzzle
28
12
12
Matt Cavotta
46
Clenched teeth do not bite. -Cho-Arrim saying.
61
Prevent all damage that would be dealt by enchanted creature.
30
2
2
1W
8
Creature
7
0
28
Mwonvuli Ooze (Weatherlight)
13
Mwonvuli Ooze
16
14
13
Zina Saunders
0
111
Cumulative upkeep 2 Mwonvuli Ooze has power and toughness each equal to 1 plus its last paid cumulative upkeep.
-1
1
1
G
3
1+*
3
1+*
4
Ooze
1
0
26
Mystic Compass (Alliances)
14
Mystic Compass
13
5
9
Amy Weber
0
94
1, TAP: Target mana-producing land becomes a basic land type of your choice until end of turn.
-1
5
1
2
1
0
32
Mystic Compass (Classic edition)
14
Mystic Compass
4
13
9
Amy Weber
0
79
1, TAP: Target land becomes a basic land type of your choice until end of turn.
-1
5
1
2
4
0
25
Mystic Decree (Homelands)
13
Mystic Decree
12
4
12
Liz Danforth
0
41
All creatures lose flying and islandwalk.
-1
3
3
2UU
5
World
14
0
29
Mystic Denial (Portal 2. age)
13
Mystic Denial
27
13
10
DiTerlizzi
0
162
Play Mystic Denial only in response to another player playing a creature or a sorcery. That card has no effect, and that player puts it into his or her graveyard.
-1
3
3
1UU
14
0
33
Mystic Denial (Portal 3 Kingdoms)
13
Mystic Denial
26
13
7
Kang Yu
0
162
Play Mystic Denial only in response to another player playing a creature or a sorcery. That card has no effect, and that player puts it into his or her graveyard.
49
3
3
1UU
14
0
22
Mystic Denial (Portal)
13
Mystic Denial
25
13
13
Hannibal King
0
172
Play Mystic Denial only in response to another player playing a summon creature or a sorcery. That card has no effect, and that player puts it into his or her discard pile.
-1
3
3
1UU
4
0
22
Mystic Might (Ice Age)
12
Mystic Might
10
8
14
Nicola Leonard
0
171
Cumulative Upkeep: 1U When Mystic Might comes into play, choose target land you control. 0: Tap land Mystic Might enchants to give target creature +2/+2 until end of turn.
-1
3
1
U
4
Land
12
0
23
Mystic Remora (Ice Age)
13
Mystic Remora
10
0
14
Ken Meyer, Jr.
0
153
Cumulative Upkeep: 1 Whenever target opponent successfully casts a non-creature spell, you may draw a card. That player may pay 4 to counter this effect.
-1
3
1
U
4
0
21
Mystic Veil (Visions)
11
Mystic Veil
15
0
20
D. Alexander Gregory
0
146
You may choose to play Mystic Veil as an instant; if you do, bury it at end of turn. Enchanted creature cannot be the target of spells or effects.
-1
3
2
1U
8
Creature
13
0
32
Mystical Tutor (Classic edition)
14
Mystical Tutor
4
13
14
David O'Connor
100
"To the tutors, a 'poem of sand' was of little account, a 'poem of ivory,' priceless." -Afari, Tales
126
Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
-1
3
1
U
13
0
23
Mystical Tutor (Mirage)
14
Mystical Tutor
14
4
14
David O'Connor
0
178
Search your library for an instant, interrupt, mana source, or sorcery card and reveal that card to all players. Shuffle your library and put the revealed card back on top of it.
-1
3
1
U
1
0
24
Nacre Talisman (Ice Age)
14
Nacre Talisman
10
4
10
Mark Tedin
0
129
3: Untap target permanent. Use this ability only when a white spell is successfully cast and only once for each white spell cast.
-1
5
1
2
7
0
38
Nafs Asp (2 versions) (Arabian Nights)
21
Nafs Asp (2 versions)
5
2
16
Christopher Rush
0
147
If Asp inflicts any damage on your opponent, your opponent must spend 1 before the draw phase of his or her next turn or lose an additional 1 life.
-1
1
1
G
1
1
1
1
3
Asp
7
0
25
Nafs Asp (Fourth edition)
8
Nafs Asp
2
0
16
Christopher Rush
0
160
If Nafs Asp damages a player, it also deals 1 damage to that player during his or her next draw phase. Before then, the player may pay 1 to prevent this damage.
-1
1
1
G
1
1
1
1
3
Asp
7
0
23
Nakaya Shade (Prophecy)
12
Nakaya Shade
30
13
8
Ray Lago
62
Made strong by reckless magic. Made horrid by reckless strife.
70
B: Nakaya Shade gets +1/+1 until end of turn unless any player pays 2.
69
4
2
1B
1
1
1
1
5
Shade
1
0
27
Naked Singularity (Ice Age)
17
Naked Singularity
10
8
10
Mark Tedin
0
149
Cumulative Upkeep: 3 Instead of their normal mana, plains produce R, islands produce G, swamps produce W, mountains produce U, and forests produce B.
-1
5
1
5
7
0
23
Nalathni Dragon (Promo)
15
Nalathni Dragon
24
17
14
Michael Whelan
0
145
Flying, Bands R: +1/+0 until the end of the turn. If more than RRR is spent in this manner during one turn, bury Nalathni Dragon at end of turn.
-1
0
3
2RR
1
1
1
1
6
Dragon
7
0
24
Nameless Race (The Dark)
13
Nameless Race
8
4
14
Quinton Hoover
0
294
Trample Pay * life when bringing Nameless Race into play. Effects that prevent or redirect damage may not be used to counter this loss of life. When Nameless Race is brought into play, * may not be greater than the total number of white cards all opponents have in play and in their graveyards.
-1
4
2
3B
1
*
1
*
13
Nameless Race
7
0
19
Narwhal (Homelands)
7
Narwhal
12
4
15
David A. Cherry
0
33
First strike, protection from red
-1
3
3
2UU
1
2
1
2
7
Narwhal
13
0
36
Natural Affinity (Mercadian Masques)
16
Natural Affinity
28
14
12
Pete Venters
81
As long as the dryads are a part of the forest, the forest is a part of the army.
74
All lands become 2/2 creatures until end of turn. They still counts lands.
260
1
2
2G
14
0
24
Natural Balance (Mirage)
15
Natural Balance
14
8
11
John Malloy
0
322
Each player controlling six or more lands sacrifices enough lands to reduce his or her land total to five. Each player controlling four or fewer lands may search his or her library for enough basic land to bring his or her land total to five and put those lands into play. Those players shuffle their libraries afterwards.
-1
1
3
2GG
12
0
30
Natural Emergence (Planeshift)
17
Natural Emergence
32
14
14
Heather Hudson
3
N/A
182
When Natural Emergence comes into play, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands.
117
6
3
2RG
14
0
22
Natural Order (Portal)
13
Natural Order
25
14
15
Alan Rabinowitz
0
218
Search your deck for a green summon creature and put that card into play. Treat it as though you just played it from your hand. Then put one of your green creatures into your discard pile. Shuffle your deck afterwards.
-1
1
3
2GG
14
0
23
Natural Order (Visions)
13
Natural Order
15
8
14
Terese Nielsen
0
158
Sacrifice a green creature: Search your library for a green creature card and put it into play as though it were just played. Shuffle your library afterwards.
-1
1
3
2GG
13
0
40
Natural Selection (Alpha/Beta/Unlimited)
17
Natural Selection
0
8
10
Mark Poole
0
122
Look at top three cards of any player's library. You may opt to rearrange those three cards or shuffle the entire library.
-1
1
1
G
14
0
30
Natural Spring (Portal 2. age)
14
Natural Spring
27
12
16
Jeffrey R. Busch
59
The dying ask for water because they know it contains life.
16
You gain 8 life.
-1
1
3
3GG
14
0
23
Natural Spring (Portal)
14
Natural Spring
25
13
15
Janine Johnston
0
16
You gain 8 life.
-1
1
3
3GG
14
0
24
Natural Spring (Tempest)
14
Natural Spring
17
12
14
Susan Van Camp
0
27
Target player gains 8 life.
-1
1
3
3GG
12
0
29
Nature's Blessing (Alliances)
17
Nature's Blessing
13
5
17
Sandra Everingham
0
131
WG: Choose and discard a card from your hand to have target creature gain banding, first strike, or trample or get a +1/+1 counter.
-1
6
3
2WG
4
0
27
Nature's Chosen (Alliances)
15
Nature's Chosen
13
5
12
Rebecca Guay
0
273
Play on a creature you control. 0: Untap enchanted creature. Use this ability only during your turn and only once each turn. 0: Tap enchanted creature to untap target artifact, creature, or land. Use this ability only if enchanted creature is white and only once each turn.
-1
1
1
G
8
Creature
14
0
23
Nature's Cloak (Portal)
14
Nature's Cloak
25
14
12
Rebecca Guay
0
163
All your green creatures gain forestwalk until the end of the turn. (If defending player has any forests in play, none of your green creatures can be intercepted.)
-1
1
2
2G
4
0
28
Nature's Kiss (Weatherlight)
13
Nature's Kiss
16
12
16
Scott M. Fischer
0
104
1, Remove the top card in your graveyard from the game: Enchanted creature gets +1/+1 until end of turn.
-1
1
2
1G
8
Creature
14
0
29
Nature's Lore (Fifth edition)
13
Nature's Lore
3
0
15
Alan Rabinowitz
0
99
Search your library for a forest card and put that card into play. Shuffle your library afterwards.
-1
1
2
1G
14
0
23
Nature's Lore (Ice Age)
13
Nature's Lore
10
4
10
Rick Emond
0
158
Search your library for any forest and put it directly into play. This does not count towards your one land per turn limit. Reshuffle your library afterwards.
-1
1
2
1G
14
0
29
Nature's Lore (Portal 2. age)
13
Nature's Lore
27
12
5
Lubov
86
"Every seed planted is another lesson the forest can teach us." -Arathel, elvish queen
92
Search your library for a forest card and put it into play. Shuffle your library afterwards.
-1
1
2
1G
14
0
22
Nature's Lore (Portal)
13
Nature's Lore
25
12
14
Terese Nielsen
0
88
Search your deck for a forest and put that card into play. Shuffle your deck afterwards.
-1
1
2
1G
14
0
37
Nature's Resurgence (Classic edition)
19
Nature's Resurgence
4
14
16
Scott M. Fischer
66
Spring follows winter -Elvish expression meaning "all things pass"
84
Each player draws as many cards as there are creature cards in his or her graveyard.
-1
1
3
2GG
14
0
37
Nature's Resurgence (Seventh Edition)
19
Nature's Resurgence
33
14
12
Gary Ruddell
71
"The dead whisper to the living. If you listen, you will learn." -Maro"
72
Each player draws a card for each creature card in his or her graveyard.
259
1
3
2GG
14
0
34
Nature's Resurgence (Weatherlight)
19
Nature's Resurgence
16
14
16
Scott M. Fischer
0
98
Each player draws a number of cards equal to the number of creature cards in his or her graveyard.
-1
1
3
2GG
12
0
33
Nature's Revolt (Seventh Edition)
15
Nature's Revolt
33
14
11
Dave Dorman
69
The land rises up to defend against those who would spoil its beauty.
49
All lands are 2/2 creatures that are still lands.
260
1
3
3GG
12
0
25
Nature's Revolt (Tempest)
15
Nature's Revolt
17
14
15
Donato Giancola
0
68
All lands are 2/2 creatures. (These creatures still count as lands.)
-1
1
3
3GG
14
0
22
Nature's Ruin (Portal)
13
Nature's Ruin
25
13
16
Mike Dringenberg
0
66
Destroy all green creatures. (This includes your green creatures.)
-1
4
2
2B
12
0
26
Nature's Wrath (Alliances)
14
Nature's Wrath
13
9
12
Liz Danforth
0
275
During your upkeep, pay G or bury Nature's Wrath. Whenever a player puts a swamp or black permanent into play, he or she sacrifices a swamp or black permanent. Whenever a player puts an island or a blue permanent into play, he or she sacrifices an island or a blue permanent.
-1
1
3
4GG
14
0
15
Nausea (Exodus)
6
Nausea
19
12
13
Jeff Miracola
78
Any mogg will tell you there's nothing more nauseating than the smell of cute.
42
All creatures get -1/-1 until end of turn.
-1
4
2
1B
14
0
24
Nausea (Seventh Edition)
6
Nausea
33
12
15
James Bernardin
40
"No fear. No sense. And soon, no lunch."
42
All creatures get -1/-1 until end of turn.
148
4
2
1B
7
0
27
Nebuchadnezzar (Chronicles)
14
Nebuchadnezzar
11
4
21
Richard Kane Ferguson
0
280
X, TAP: Name a card. Target opponent reveals X cards from his or her hand at random. If that player does not have enough cards in hand, his or her entire hand is revealed. Opponent then discards any of those cards that match the named card. Use this ability only during your turn.
-1
6
3
3UB
1
3
1
3
6
Legend
7
0
24
Nebuchadnezzar (Legends)
14
Nebuchadnezzar
7
8
21
Richard Kane-Ferguson
0
247
X, TAP: Name a card. Opponent reveals X cards from his or her hand at random, or entire hand if he or she does not have enough cards. Opponent then discards any of those cards that match the one you named. May only use this power during your turn.
-1
6
3
3BU
1
3
1
3
6
Legend
7
0
23
Necratog (Weatherlight)
8
Necratog
16
13
12
Bryan Talbot
0
85
Remove the top creature card in your graveyard from the game: +2/+2 until end of turn
-1
4
3
1BB
1
1
1
2
4
Atog
7
0
37
Necrite (3 versions) (Fallen Empires)
20
Necrite (3 versions)
9
0
36
Chris Rush, Drew Tucker, Ron Spencer
0
201
If Necrite attacks and is not blocked, you may sacrifice it to bury a target creature controlled by the player Necrite attacked this turn. If you do so, Necrite deals no damage during combat this turn.
-1
4
3
1BB
1
2
1
2
6
Thrull
7
0
23
Necrite (Fifth edition)
7
Necrite
3
0
11
Ron Spencer
0
127
Sacrifice Necrite: Bury target creature defending player controls. Use this ability only if Necrite is attacking and unblocked.
-1
4
3
1BB
1
2
1
2
6
Thrull
13
0
19
Necrologia (Exodus)
10
Necrologia
19
13
4
Brom
84
"My enemies' death yields threefold benefit: removal, reuse, and research." -Volrath
73
Play Necrologia only during your discard phase. Pay X life: Draw X cards.
-1
4
3
3BB
13
0
28
Necrologia (Seventh Edition)
10
Necrologia
33
13
13
Scott Fischer
0
160
Play Necrologia only during your end of turn step. As an additional cost to play Necrologia, pay any amount of life. Draw cards equal to the life paid this way.
149
4
3
3BB
12
0
20
Necromancy (Visions)
10
Necromancy
15
4
12
Pete Venters
0
366
You may choose to play Necromancy as an instant; if you do, bury it at end of turn. When you play Necromancy, choose target creature card in any graveyard. When Necromancy comes into play, put that creature into play as though it were just played and Necromancy becomes a creature enchantment which targets the creature. If Necromancy leaves play, bury the creature.
-1
4
2
2B
6
0
21
Necropolis (The Dark)
10
Necropolis
8
5
12
Ne Ne Thomas
0
167
Counts as a wall. 0: Take a creature in your graveyard and remove it from the game. Put X +0/+1 counters on Necropolis, where X is the removed creature's casting cost.
-1
5
1
5
1
0
1
1
0
12
0
28
Necropotence (Fifth edition)
12
Necropotence
3
8
10
Mark Tedin
0
203
Skip your draw phase. Whenever you discard a card, remove that card from the game. Pay 1 life: Set aside the top card of your library. Put that card into your hand at the beginning of your discard phase.
-1
4
3
BBB
12
0
22
Necropotence (Ice Age)
12
Necropotence
10
8
10
Mark Tedin
0
308
Skip your draw phase. If you discard a card from your hand, remove that card from the game. 0: Pay 1 life to set aside the top card of your library. At the beginning of your next discard phase, put that card into your hand. Effects that prevent or redirect damage cannot be used to counter this loss of life.
-1
4
3
BBB
7
0
29
Necrosavant (Classic edition)
11
Necrosavant
4
14
14
John Coulthart
0
117
3BB, Sacrifice a creature: Return Necrosavant from your graveyard to play. Play this ability only during your upkeep.
-1
4
4
3BBB
1
5
1
5
11
Necrosavant
7
0
21
Necrosavant (Visions)
11
Necrosavant
15
8
14
John Coulthart
0
140
3BB, Sacrifice a creature: Put Necrosavant into play. Use this ability only during your upkeep and only if Necrosavant is in your graveyard.
-1
4
4
3BBB
1
5
1
5
11
Necrosavant
14
0
21
Needle Storm (Portal)
12
Needle Storm
25
13
17
Charles Gillespie
0
101
Needle Storm deals 4 damage to each creature with flying. (This includes your creatures with flying.)
-1
1
2
2G
14
0
22
Needle Storm (Tempest)
12
Needle Storm
17
13
11
Val Mayerik
0
57
Needle Storm deals 4 damage to each creature with flying.
-1
1
2
2G
7
0
19
Nekrataal (Visions)
9
Nekrataal
15
4
12
Adrian Smith
0
88
First strike When Nekrataal comes into play, bury target nonartifact, nonblack creature.
-1
4
3
2BB
1
2
1
1
9
Nekrataal
7
0
35
Nemata, Grove Guardian (Planeshift)
22
Nemata, Grove Guardian
32
14
9
John Avon
3
N/A
122
2G: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: All Saprolings get +1/+1 until end of turn.
85
1
3
4GG
5
gh: 4
1
5
15
Treefolk Legend
7
0
22
Nesting Wurm (Nemesis)
12
Nesting Wurm
29
13
7
rk post
0
181
Trample When Nesting Wurm comes into play, you may search your library for up to three Nesting Wurm cards, reveal them, and put them into your hand. If you do, shuffle your library.
107
1
3
4GG
1
4
1
3
4
Wurm
7
0
36
Nether Shadow (Alpha/Beta/Unlimited)
13
Nether Shadow
0
8
16
Christopher Rush
0
235
If Shadow is in graveyard with any combination of cards above it that includes at least three creatures, it can be returned to play during upkeep for its normal casting cost. Shadow can attack on same turn summoned or returned to play.
-1
4
2
BB
1
1
1
1
6
Shadow
7
0
29
Nether Shadow (Fifth edition)
13
Nether Shadow
3
8
10
DiTerlizzi
0
197
Nether Shadow is unaffected by summoning sickness. At the end of your upkeep, if Nether Shadow is in your graveyard with at least three creature cards above it, you may put Nether Shadow into play.
-1
4
2
BB
1
1
1
1
6
Shadow
7
0
30
Nether Shadow (Fourth edition)
13
Nether Shadow
2
8
16
Christopher Rush
0
176
At the end of your upkeep, if Shadow is in your graveyard with at least three creature cards above it, you may return it to play. Shadow can attack the turn it comes into play.
-1
4
2
BB
1
1
1
1
6
Shadow
7
0
31
Nether Shadow (Revised edition)
13
Nether Shadow
1
8
16
Christopher Rush
0
212
If Shadow is in graveyard with any combination of cards above it that includes at least three creatures, it can be returned to play during your upkeep. Shadow can attack on same turn summoned or returned to play.
-1
4
2
BB
1
1
1
1
6
Shadow
7
0
33
Nether Spirit (Mercadian Masques)
13
Nether Spirit
28
14
12
Alan Pollack
78
It roams in both the worlds of the living and the dead but belongs to neither.
132
At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to play.
149
4
3
1BB
1
2
1
2
6
Spirit
4
0
21
Nether Void (Legends)
11
Nether Void
7
8
14
Harold McNeill
0
71
All spells cast are countered unless their casters pay an additional 3.
-1
4
2
3B
5
World
7
0
23
Netter en-Dal (Nemesis)
13
Netter en-Dal
29
12
12
Matt Cavotta
78
The wizard's vocabulary of mogg profanities increased with every net she cast.
78
W, Tap, Discard a card from your hand: Target creature can't attack this turn.
13
2
1
W
1
1
1
1
11
Spellshaper
7
0
26
Nettletooth Djinn (Mirage)
17
Nettletooth Djinn
14
4
15
Janine Johnston
0
60
During your upkeep, Nettletooth Djinn deals 1 damage to you.
-1
1
2
3G
1
4
1
4
5
Djinn
7
0
35
Nettling Imp (Alpha/Beta/Unlimited)
12
Nettling Imp
0
4
14
Quinton Hoover
0
256
TAP: Force a particular one of opponent's non-wall creatures to attack. If target creature cannot attack, it is killed at end of turn. This ability can only be used during opponent's turn, before the attack. May not be used on creatures summoned this turn.
-1
4
2
2B
1
1
1
1
3
Imp
7
0
30
Nettling Imp (Revised edition)
12
Nettling Imp
1
4
14
Quinton Hoover
0
256
TAP: Force a particular one of opponent's non-wall creatures to attack. If target creature cannot attack, it is killed at end of turn. This ability can only be used during opponent's turn, before the attack. May not be used on creatures summoned this turn.
-1
4
2
2B
1
1
1
1
3
Imp
8
0
40
Nevinyrral's Disk (Alpha/Beta/Unlimited)
17
Nevinyrral's Disk
0
8
10
Mark Tedin
0
144
1: Destroys all creatures, enchantments, and artifacts in play. Disk begins tapped but can be untapped as usual. Disk destroys itself when used.
-1
5
1
4
1
0
33
Nevinyrral's Disk (Fifth edition)
17
Nevinyrral's Disk
3
8
10
Mark Tedin
0
101
Nevinyrral's Disk comes into play tapped. 1, TAP: Destroy all artifacts, creatures, and enchantments.
-1
5
1
4
1
0
34
Nevinyrral's Disk (Fourth edition)
17
Nevinyrral's Disk
2
8
10
Mark Tedin
0
119
Comes into play tapped. 1, TAP: Destroy all creatures, enchantments, and artifacts, including Nevinyrral's Disk itself.
-1
5
1
4
1
0
35
Nevinyrral's Disk (Revised edition)
17
Nevinyrral's Disk
1
8
10
Mark Tedin
0
135
1: Destroys all creatures, enchantments, and artifacts in play, including Disk itself. Disk begins tapped but can be untapped as usual.
-1
5
1
4
7
0
24
Niall Silvain (The Dark)
13
Niall Silvain
8
4
16
Christopher Rush
0
42
GGGG, TAP: Target creature is regenerated.
-1
1
3
GGG
1
2
1
2
12
Niall Silvan
7
0
24
Nicol Bolas (Chronicles)
11
Nicol Bolas
11
4
17
Edward Beard, Jr.
0
208
Flying Whenever Nicol Bolas damages an opponent, that opponent discards his or her entire hand. Ignore this ability if that opponent has no cards left in hand. During your upkeep, pay UBR or bury Nicol Bolas.
-1
6
7
2UUBBRR
1
7
1
7
19
Elder Dragon Legend
7
0
21
Nicol Bolas (Legends)
11
Nicol Bolas
7
8
17
Edward Beard, Jr.
0
178
Flying An opponent damaged by Nicol Bolas must discard entire hand. Ignore this effect if opponent has no cards left in hand. Pay UBR during your upkeep or Nicol Bolas is buried.
-1
6
7
2UUBBRR
1
7
1
7
19
Elder Dragon Legend
12
0
40
Night Soil (3 versions) (Fallen Empires)
23
Night Soil (3 versions)
9
0
46
Drew Tucker, Heather Hudson, Sandra Everingham
0
132
1: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.
-1
1
2
GG
7
0
32
Nightmare (Alpha/Beta/Unlimited)
9
Nightmare
0
8
14
Melissa Benson
0
98
Flying Nightmare's power and toughness both equal the number of swamps its controller has in play.
-1
4
2
5B
1
*
1
*
9
Nightmare
7
0
27
Nightmare (Classic edition)
9
Nightmare
4
14
17
Melissa A. Benson
83
As the poisoned land spreads, so does the nightmare's rage and terrifying strength.
90
Flying Nightmare's power and toughness are each equal to the number of swamps you control.
-1
4
2
5B
1
*
1
*
9
Nightmare
7
0
25
Nightmare (Fifth edition)
9
Nightmare
3
8
14
Melissa Benson
0
88
Flying Nightmare has power and toughness each equal to the number of swamps you control.
-1
4
2
5B
1
*
1
*
9
Nightmare
7
0
26
Nightmare (Fourth edition)
9
Nightmare
2
8
14
Melissa Benson
0
100
Flying Nightmare has power and toughness each equal to the number of swamps its controller controls.
-1
4
2
5B
1
*
1
*
9
Nightmare
7
0
27
Nightmare (Revised edition)
9
Nightmare
1
8
14
Melissa Benson
0
98
Flying Nightmare's power and toughness both equal the number of swamps its controller has in play.
-1
4
2
5B
1
*
1
*
9
Nightmare
7
0
27
Nightmare (Seventh Edition)
9
Nightmare
33
14
14
Carl Critchlow
52
The thunder of its hooves beats dreams into despair.
91
Flying. Nightmare's power and toughness are each equal to the number of swamps you control.
150
4
2
5B
1
*
1
*
9
Nightmare
7
0
32
Nightscape Apprentice (Invasion)
21
Nightscape Apprentice
31
12
15
Andrew Goldhawk
0
132
U, Tap: Put target creature you control on top of its owner's library. R, Tap: Target creature gains first strike until end of turn.
112
4
1
B
1
1
1
1
6
Wizard
7
0
34
Nightscape Battlemage (Planeshift)
21
Nightscape Battlemage
32
13
15
Andrew Goldhawk
3
N/A
260
Kicker 2U and/or 2R. When Nightscape Battlemage comes into play, if you paid the 2U kicker cost, return up to two target nonblack creatures to their owners' hands. When Nightscape Battlemage comes into play, if you paid the 2R kicker cost, destroy target land.
47
4
2
2B
5
gh: 2
1
2
6
Wizard
7
0
32
Nightscape Familiar (Planeshift)
19
Nightscape Familiar
32
12
11
Jeff Easley
111
Nightscape masters don't stop at raising the spirit of a fallen battlemage. They raise the flesh along with it.
91
Blue spells and red spells you play cost 1 less to play. 1B: Regenerate Nightscape Familiar
48
4
2
1B
5
gh: 1
1
1
6
Zombie
7
0
28
Nightscape Master (Invasion)
17
Nightscape Master
31
14
15
Andrew Goldhawk
0
114
UU, Tap: Return target creature to its owner's hand. RR, Tap: Nightscape Master deals 2 damage to target creature.
113
4
3
2BB
1
2
1
2
6
Wizard
7
0
32
Nightshade Seer (Urza`s Destiny)
15
Nightshade Seer
22
13
15
Donato Giancola
0
151
2B, TAP: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
-1
4
2
3B
1
1
1
1
6
Wizard
7
0
35
Nightstalker Engine (Portal 2. age)
19
Nightstalker Engine
27
14
10
Mark Tedin
37
Part metal, part bone, and all death.
86
Nightstalker Engine has power equal to the number of creature cards in your graveyard.
-1
4
2
4B
1
*
1
3
12
Nightstalker
7
0
36
Nightwind Glider (Mercadian Masques)
16
Nightwind Glider
28
12
14
Randy Gallegos
69
Once you learn to float on the shadows, you'll never fear them again.
30
Flying, protection from black.
31
2
2
2W
1
2
1
1
5
Rebel
12
0
24
No Mercy (Urza`s Legacy)
8
No Mercy
21
14
10
Mark Tedin
78
"We had years to prepare, while they had mere minutes." Kerrick, sleeper agent
65
Whenever a creature successfully deals damage to you, destroy it.
56
4
3
2BB
12
0
20
No Quarter (Tempest)
10
No Quarter
17
14
12
Doug Chaffee
0
119
Whenever any creature blocks or is blocked by a creature with lesser power, destroy the creature with the lesser power.
-1
0
2
3R
12
0
36
No Rest for the Wicked (Urza`s Saga)
22
No Rest for the Wicked
20
13
14
Carl Critchlow
76
"The soul? Here, we have no use for such frivolities." -Sitrik, birth priest
117
Sacrifice No Rest for the Wicked: Return to your hand all creature cards put into your graveyard from play this turn.
-1
4
2
1B
7
0
31
Noble Benefactor (Weatherlight)
16
Noble Benefactor
16
13
10
DiTerlizzi
0
223
If Noble Benefactor is put into any graveyard from play, each player may search his or her library for any one card and put that card into his or her hand. Each player who searches his or her library shuffles it afterwards.
-1
3
2
2U
1
2
1
2
6
Cleric
7
0
23
Noble Elephant (Mirage)
14
Noble Elephant
14
0
12
Tony Roberts
0
16
Banding, trample
-1
2
2
3W
1
2
1
2
8
Elephant
7
0
24
Noble Panther (Invasion)
13
Noble Panther
31
14
12
Matt Cavotta
103
Unlike many hunters, these panthers have no need for camouflage. They're fast enough to catch any prey.
54
1: Noble Panther gains first strike until end of turn.
257
6
3
1GW
1
3
1
3
3
Cat
12
0
33
Noble Purpose (Mercadian Masques)
13
Noble Purpose
28
13
10
Kev Walker
61
Fighting for the right reason is itself a source of strength.
77
Whenever a creature you control deals combat damage, you gain that much life.
32
2
3
3WW
12
0
21
Noble Stand (Nemesis)
11
Noble Stand
29
13
22
Greg & Tim Hildebrandt
69
Soldiers will always endanger their lives to defend many other lives.
56
Whenever a creature you control blocks, you gain 2 life.
14
2
2
4W
12
0
37
Noble Steeds (2 versions) (Alliances)
25
Noble Steeds (2 versions)
13
0
12
Rebecca Guay
0
57
1W: Target creature gains first strike until end of turn.
-1
2
2
2W
13
0
23
Nocturnal Raid (Mirage)
14
Nocturnal Raid
14
4
11
John Matson
0
48
All black creatures get +2/+0 until end of turn.
-1
4
3
2BB
13
0
32
Nocturnal Raid (Seventh Edition)
14
Nocturnal Raid
33
13
12
Pete Venters
130
The Eastern Paladin doesn't attack at night for the tactical advantage. He does it for the sheer joy of fighting beneath the moon.
44
Black creatures get +2/+0 until end of turn.
151
4
3
2BB
1
0
27
Noetic Scales (Urza`s Saga)
13
Noetic Scales
20
14
15
Andrew Robinson
0
150
During each player's upkeep, return to owner's hand each creature that player controls with power greater than the number of cards in his or her hand.
-1
5
1
4
7
0
22
Nomadic Elf (Invasion)
11
Nomadic Elf
31
12
18
D. J. Cleland-Hura
114
"I've journeyed across Dominaria. Phyrexians are everywhere. Plague is everywhere. There's no place left to hide."
48
1G: Add one mana of any color to your mana pool.
200
1
2
1G
1
2
1
2
3
Elf
7
0
26
Nomads en-Kor (Stronghold)
13
Nomads en-Kor
18
12
11
Val Mayerik
141
The Kor forsake roots for the winding of the path; forsake voices for the silence of the mind; forsake all else for the poverty of isolation.
67
0: Redirect 1 damage from Nomads en-Kor to a creature you control.
-1
2
1
W
1
1
1
1
8
Soldiers
7
0
17
Norritt (Ice Age)
7
Norritt
10
0
10
Mike Raabe
0
294
TAP: Untap target blue creature. TAP: Force target non-wall creature to attack. If creature cannot attack, destroy it at end of turn. Use this ability only during target creature's controller's turn, before the attack. Cannot target creatures brought under their controller's control this turn.
-1
4
2
3B
1
1
1
1
3
Imp
1
0
20
North Star (Legends)
10
North Star
7
8
11
Kaja Foglio
0
210
4, TAP: You may cast one spell this turn by paying its casting cost with any type of mana. For example, 2GG becomes 4. However, the card still retains its original color. This ability is played as an interrupt.
-1
5
1
4
7
0
39
Northern Paladin (Alpha/Beta/Unlimited)
16
Northern Paladin
0
8
15
Douglas Schuler
0
102
WW and tap: Destroys a black card in play. Cannot be used to cancel a black spell as it is being cast.
-1
2
3
2WW
1
3
1
3
7
Paladin
7
0
33
Northern Paladin (Fourth edition)
16
Northern Paladin
2
8
14
Douglas Shuler
0
40
WW, TAP: Destroy target black permanent.
-1
2
3
2WW
1
3
1
3
7
Paladin
7
0
34
Northern Paladin (Revised edition)
16
Northern Paladin
1
8
14
Douglas Shuler
0
99
WW, TAP: Destroys a black card in play. Cannot be used to cancel a black spell as it is being cast.
-1
2
3
2WW
1
3
1
3
7
Paladin
7
0
34
Northern Paladin (Seventh Edition)
16
Northern Paladin
33
14
14
Carl Critchlow
110
"How smooth his face, how sure his thoughts. I look forward to breaking his mighty will." -The Eastern Paladin
40
WW, Tap: Destroy target black permanent.
28
2
3
2WW
1
3
1
3
6
Knight
7
0
31
Norwood Archers (Portal 2. age)
15
Norwood Archers
27
12
12
Rebecca Guay
72
"'Air superiority?' Not while our archers scan the skies." -Elvish scout
48
Norwood Archers can block creatures with flying.
-1
1
2
3G
1
3
1
3
5
Elves
7
0
33
Norwood Priestess (Portal 2. age)
17
Norwood Priestess
27
14
17
Melissa A. Benson
0
136
On your turn, before you attack, you may tap Norwood Priestess to put any green creature from your hand into play without paying for it.
-1
1
3
2GG
1
1
1
1
3
Elf
7
0
30
Norwood Ranger (Portal 2. age)
14
Norwood Ranger
27
12
11
Ron Spencer
29
Some trees bear deadly fruit.
0
-1
1
1
G
1
1
1
2
3
Elf
7
0
30
Norwood Riders (Portal 2. age)
14
Norwood Riders
27
12
12
Rebecca Guay
80
"Trade my moose? Sure-when I find a horse that can spear ten goblins at a time!"
58
Norwood Riders can't be blocked by more than one creature.
-1
1
2
3G
1
3
1
3
5
Elves
7
0
31
Norwood Warrior (Portal 2. age)
15
Norwood Warrior
27
12
12
Rebecca Guay
87
"The woods hold peace for those who desire it, but those who seek battle will find me."
85
If Norwood Warrior attacks and is blocked, it gets +1S/+1D until the end of the turn.
-1
1
2
2G
1
2
1
2
3
Elf
7
0
38
Notorious Assassin (Mercadian Masques)
18
Notorious Assassin
28
14
14
Heather Hudson
43
He wears his infamy like a fine silk shirt.
98
2B, Tap, Discard a card from your hand: Destroy target nonblack creature. It can't be regenerated.
150
4
2
3B
1
2
1
2
11
Spellshaper
1
0
23
Nova Pentacle (Legends)
13
Nova Pentacle
7
8
14
Richard Thomas
0
92
3, TAP: Redirect damage done to you from one source to target creature of opponent's choice.
-1
5
1
4
4
0
24
Noxious Field (Prophecy)
13
Noxious Field
30
13
13
Eric Peterson
72
Ultimately, it became a three-way battle: the land attacked both armies.
84
Enchanted land has Tap: This land deals 1 damage to each creature and each player.
70
4
3
1BB
4
Land
7
0
21
Noxious Toad (Portal)
12
Noxious Toad
25
13
12
Adrian Smith
0
120
If Noxious Toad is put into your discard pile from play, your opponent chooses and discards a card from his or her hand.
-1
4
2
2B
1
1
1
1
8
Creature
14
0
27
Noxious Vapors (Planeshift)
14
Noxious Vapors
32
13
12
Ben Thompson
59
Urborg would just as soon steal your memories as your life.
126
Each player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards from it.
49
4
3
1BB
1
0
20
Null Brooch (Exodus)
11
Null Brooch
19
14
10
DiTerlizzi
64
Give away everything so others have nothing. -Brooch inscription
93
2, T, Discard your hand: Counter target noncreature spell. Play this ability as an interrupt.
-1
5
1
4
4
0
21
Null Chamber (Mirage)
12
Null Chamber
14
8
14
Douglas Shuler
0
93
You and target opponent each name any card except a basic land. Those cards cannot be played.
-1
2
2
3W
5
World
1
0
23
Null Rod (Weatherlight)
8
Null Rod
16
14
14
Anson Maddocks
0
72
Players cannot play any artifact abilities requiring an activation cost.
-1
5
1
2
7
0
25
Nurturing Licid (Tempest)
15
Nurturing Licid
17
13
10
Mark Poole
0
223
G, TAP: Nurturing Licid loses this ability and becomes a creature enchantment that reads "G: Regenerate enchanted creature" instead of a creature. Move Nurturing Licid onto target creature. You may pay G to end this effect.
-1
1
2
1G
1
1
1
1
5
Licid
11
0
22
Oasis (Arabian Nights)
5
Oasis
5
7
12
Brian Snoddy
0
39
Tap to prevent 1 damage to any creature
-1
11
0
22
Oasis (Fourth edition)
5
Oasis
2
4
12
Brian Snoddy
0
38
TAP: Prevent 1 damage to any creature.
-1
12
0
23
Oath of Druids (Exodus)
14
Oath of Druids
19
14
11
Daren Bader
0
279
During each player's upkeep, if that player controls fewer creatures than target opponent, the player may reveal cards from his or her library until he or she reveals a creature card. The player puts that creature into play and all other revealed cards into his or her graveyard.
-1
1
2
1G
12
0
23
Oath of Ghouls (Exodus)
14
Oath of Ghouls
19
14
4
Brom
0
209
During each player's upkeep, if there are more creature cards in that player's graveyard than in target opponent's graveyard, the player may return a creature card from his or her graveyard to his or her hand.
-1
4
2
1B
12
0
23
Oath of Lieges (Exodus)
14
Oath of Lieges
19
14
8
Mark Zug
0
229
During each player's upkeep, if that player controls fewer lands than target opponent, the player may search his or her library for a basic land card and put that land into play. The player shuffles his or her library afterwards.
-1
2
2
1W
12
0
25
Oath of Lim-Dul (Ice Age)
15
Oath of Lim-Dul
10
8
14
Douglas Shuler
0
298
For each 1 damage dealt to you or 1 life you lose, sacrifice a permanent you control or choose and discard a card from your hand. You cannot sacrifice Oath of Lim-Dul in this way. Ignore this effect if you control no permanents other than Oath of Lim-Dul and have no cards in hand. BB: Draw a card.
-1
4
2
3B
12
0
22
Oath of Mages (Exodus)
13
Oath of Mages
19
14
15
Keith Parkinson
0
144
During each player's upkeep, if that player has less life than target opponent, he or she may have Oath of Mages deal 1 damage to that opponent.
-1
0
2
1R
12
0
25
Oath of Scholars (Exodus)
16
Oath of Scholars
19
14
14
Michael Sutfin
0
150
During each player's upkeep, if that player has fewer cards in hand than target opponent, the player may discard his or her hand and draw three cards.
-1
3
2
3U
8
0
32
Obelisk of Undoing (Antiquities)
18
Obelisk of Undoing
6
4
15
Tom Wanerstrand
0
141
6: Return any of your permanents in play to your hand; enchantments on that permanent are discarded. Can be used only on permanents you cast.
-1
5
1
1
1
0
31
Obelisk of Undoing (Chronicles)
18
Obelisk of Undoing
11
4
15
Tom Wanerstrand
0
65
6, TAP: Return target permanent you control and own to your hand.
-1
5
1
1
1
0
34
Obelisk of Undoing (Fifth edition)
18
Obelisk of Undoing
3
8
15
Tom Wanerstrand
0
65
6, TAP: Return target permanent you control and own to your hand.
-1
5
1
1
14
0
21
Obliterate (Invasion)
10
Obliterate
31
14
10
Kev Walker
54
For his family, Barrin made a funeral pyre of Tolaria.
102
Obliterate can't be countered. Destroy all artifacts, creatures, and lands. They can't be regenerated.
156
0
3
6RR
6
0
37
Obsianus Golem (Alpha/Beta/Unlimited)
14
Obsianus Golem
0
4
14
Jesper Myrfors
0
0
-1
5
1
6
1
4
1
6
0
6
0
32
Obsianus Golem (Classic edition)
14
Obsianus Golem
4
13
14
Jesper Myrfors
127
The foot stone is connected to the ankle stone, the ankle stone is connected to the leg stone . . . ." -"Song of the Artificer"
0
-1
5
1
6
1
4
1
6
5
Golem
6
0
31
Obsianus Golem (Fourth edition)
14
Obsianus Golem
2
4
14
Jesper Myrfors
0
0
-1
5
1
6
1
4
1
6
0
6
0
32
Obsianus Golem (Revised edition)
14
Obsianus Golem
1
4
14
Jesper Myrfors
0
0
-1
5
1
6
1
4
1
6
0
7
0
27
Obsidian Acolyte (Invasion)
16
Obsidian Acolyte
31
12
17
Matthew D. Wilson
89
The truthful will stand in the gaze of death and escape unharmed. -Obsidian acolyte creed
88
Protection from black. W: Target creature gains protection from black until end of turn.
22
2
2
1W
1
1
1
1
6
Cleric
7
0
30
Obsidian Giant (Portal 2. age)
14
Obsidian Giant
27
13
14
David A Cherry
54
After a while, ships stopped sailing within his reach.
0
-1
0
2
4R
1
4
1
4
5
Giant
7
0
28
Odylic Wraith (Weatherlight)
13
Odylic Wraith
16
13
10
Ian Miller
0
87
Swampwalk If Odylic Wraith damages any player, that player chooses and discards a card.
-1
4
2
3B
1
2
1
2
6
Undead
13
0
21
Off Balance (Nemesis)
11
Off Balance
29
12
13
Jeff Miracola
63
A heavy weapon deals plenty of damage -but it does have to hit.
48
Target creature can't attack or block this turn.
15
2
1
W
7
0
29
Ogre Arsonist (Portal 2. age)
13
Ogre Arsonist
27
13
16
Jeffrey R. Busch
0
130
When Ogre Arsonist comes into play from your hand, destroy any one land. (If you're the only one with lands, destroy one of them.)
-1
0
2
4R
1
3
1
3
4
Ogre
7
0
30
Ogre Berserker (Portal 2. age)
14
Ogre Berserker
27
12
14
David A Cherry
59
The machine does the growling, so the ogre's free to smile.
51
Ogre Berserker is unaffected by summoning sickness.
-1
0
2
4R
1
4
1
2
4
Ogre
7
0
23
Ogre Enforcer (Visions)
13
Ogre Enforcer
15
8
12
Pete Venters
0
108
Ogre Enforcer cannot be destroyed by lethal damage unless a single source deals enough damage to destroy it.
-1
0
3
3RR
1
4
1
4
4
Ogre
7
0
20
Ogre Shaman (Exodus)
11
Ogre Shaman
19
14
13
Paolo Parente
89
Ogre shamans must be bright enough to learn their invocations and dim enough to use them.
85
2, Discard a card at random: Ogre Shaman deals 2 damage to target creature or player.
-1
0
3
3RR
1
3
1
3
4
Ogre
7
0
35
Ogre Taskmaster (Mercadian Masques)
15
Ogre Taskmaster
28
13
14
Orizio Daniele
71
He doesn't have to be smart-his masters only ever give him one command.
28
Ogre Taskmaster can't block.
206
0
2
3R
1
4
1
3
4
Ogre
7
0
31
Ogre Taskmaster (Portal 2. age)
15
Ogre Taskmaster
27
13
11
Dan Frazier
87
Three little goblins, enjoying their brew. One bumped an ogre, and then there were two.
28
Ogre Taskmaster can't block.
-1
0
2
3R
1
4
1
3
4
Ogre
7
0
33
Ogre Taskmaster (Seventh Edition)
15
Ogre Taskmaster
33
13
11
Jeff Easley
66
Ogres learn how to smash stuff even before they learn how to walk.
28
Ogre Taskmaster can't block.
203
0
2
3R
1
4
1
3
4
Ogre
7
0
28
Ogre Warrior (Portal 2. age)
12
Ogre Warrior
27
12
13
Jeff Miracola
29
Assault and battery included.
0
-1
0
2
3R
1
3
1
3
4
Ogre
7
0
21
Okk (Seventh Edition)
3
Okk
33
14
15
Peter Bollinger
0
133
Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks.
204
0
2
1R
1
4
1
4
6
Goblin
7
0
17
Okk (Urza`s Saga)
3
Okk
20
14
10
Mike Raabe
0
135
Okk cannot attack unless a creature with greater power also attacks. Okk cannot block unless a creature with greater power also blocks.
-1
0
2
1R
1
4
1
4
6
Goblin
7
0
35
Old Man of the Sea (Arabian Nights)
18
Old Man of the Sea
5
5
14
Susan Van Camp
0
301
Tap to gain control of a creature with power no greater than Old Man's power. If Old Man becomes untapped, you lose control of this creature; you may choose not to untap Old Man as normal. You also lose control of the creature if Old Man dies or if the creature's power becomes greater than Old Man's.
-1
3
3
1UU
1
2
1
3
5
Marid
14
0
13
Omen (Portal)
4
Omen
25
12
13
Eric Peterson
0
125
Look at the top three cards of your deck and return them in any order. You may choose to shuffle your deck. Then draw a card.
-1
3
2
1U
13
0
24
Omen of Fire (Alliances)
12
Omen of Fire
13
9
12
Pete Venters
0
140
Return all islands to their owners' hands. Each player sacrifices a plains or a white permanent for each white permanent he or she controls.
-1
0
3
3RR
14
0
32
Once More with Feeling (Unglued)
22
Once More with Feeling
23
14
14
Terese Nielsen
0
306
Remove Once More with Feeling from the game as well as all cards in play and in all graveyards. Each player shuffles his or her hand into her or his library, then draws seven cards. Each player's life total is set to 10. DCI ruling: This card is restricted. (You cannot play with more than one in a deck.)
-1
2
4
WWWW
12
0
18
Onslaught (Exodus)
9
Onslaught
19
12
13
Paolo Parente
59
The last thing to go through the mogg's mind was its teeth.
69
Whenever you successfully cast a creature spell, tap target creature.
-1
0
1
R
6
0
20
Onulet (Antiquities)
6
Onulet
6
6
14
Anson Maddocks
0
61
If Onulet goes to the graveyard, its controller gains 2 life.
-1
5
1
3
1
2
1
2
0
6
0
23
Onulet (Fourth edition)
6
Onulet
2
8
14
Anson Maddocks
0
63
If Onulet is put into the graveyard from play, you gain 2 life.
-1
5
1
3
1
2
1
2
0
6
0
24
Onulet (Revised edition)
6
Onulet
1
8
14
Anson Maddocks
0
66
If Onulet is placed in the graveyard, its controller gains 2 life.
-1
5
1
3
1
2
1
2
0
1
0
23
Onyx Talisman (Ice Age)
13
Onyx Talisman
10
4
17
Sandra Everingham
0
129
3: Untap target permanent. Use this ability only when a black spell is successfully cast and only once for each black spell cast.
-1
5
1
2
12
0
27
Opal Acrolith (Urza`s Saga)
13
Opal Acrolith
20
13
11
Robh Ruppel
0
208
Whenever one of your opponents successfully casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 creature that counts as a Guardian. 0: Opal Acrolith becomes an enchantment.
-1
2
2
2W
12
0
28
Opal Archangel (Urza`s Saga)
14
Opal Archangel
20
14
13
Jeff Miracola
0
223
When one of your opponents successfully casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 creature with flying that counts as an Angel. Attacking does not cause Opal Archangel to tap.
-1
2
2
4W
12
0
28
Opal Avenger (Urza`s Legacy)
12
Opal Avenger
21
14
20
Edward P. Beard, Jr.
56
As the sun grew cold in the realm, the statue grew warm.
128
When you have 10 life or less, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 creature that counts as a Guardian.
15
2
2
2W
12
0
27
Opal Caryatid (Urza`s Saga)
13
Opal Caryatid
20
12
5
Berry
0
162
When one of your opponents successfully casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 creature that counts as a Soldier.
-1
2
1
W
12
0
29
Opal Champion (Urza`s Legacy)
13
Opal Champion
21
12
20
Edward P. Beard, Jr.
0
179
When one of your opponents successfully casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 creature with first strike that counts as a Knight.
16
2
2
2W
12
0
27
Opal Gargoyle (Urza`s Saga)
13
Opal Gargoyle
20
12
10
Kev Walker
0
175
When one of your opponents successfully casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 creature with flying that counts as a Gargoyle.
-1
2
2
1W
12
0
24
Opal Titan (Urza`s Saga)
10
Opal Titan
20
14
13
Paolo Parente
0
207
When one of your opponents successfully casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 creature with protection from each of that spell's colors and that counts as a Giant.
-1
2
3
2WW
12
0
28
Opalescence (Urza`s Destiny)
11
Opalescence
22
14
9
John Avon
0
134
Each other global enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.
-1
2
3
2WW
7
0
23
Ophidian (Weatherlight)
8
Ophidian
16
12
13
Cliff Nielsen
0
144
0: Draw a card. Ophidian deals no combat damage this turn. Use this ability only if Ophidian is attacking and unblocked and only once each turn.
-1
3
2
2U
1
1
1
3
5
Snake
7
0
21
Opportunist (Tempest)
11
Opportunist
17
13
11
Dan Frazier
0
78
TAP: Opportunist deals 1 damage to target creature that was damaged this turn.
-1
0
2
2R
1
2
1
2
7
Soldier
13
0
29
Opportunity (Seventh Edition)
11
Opportunity
33
13
14
Patrick Faricy
72
Little things like morals shouldn't hinder one's ambition. -Pirate creed
31
Target player draws four cards.
91
3
3
4UU
13
0
27
Opportunity (Urza`s Legacy)
11
Opportunity
21
13
10
Ron Spears
169
"He cocooned himself alone in his workshop for months. When he finally emerged, all broad grins and excited chatter, I knew he'd found his answer." Barrin, master wizard
31
Target player draws four cards.
37
3
3
4UU
12
0
28
Opposition (Seventh Edition)
10
Opposition
33
14
10
Mark Brill
43
Exhausting a wizard can be exhausting work.
77
Tap an untapped creature you control: Tap target artifact, creature, or land.
92
3
3
2UU
12
0
27
Opposition (Urza`s Destiny)
10
Opposition
22
14
13
Todd Lockwood
103
"Urza says he's sane. Perhaps, but measures of sanity among planeswalkers are hard to come by." -Barrin
77
Tap an untapped creature you control: Tap target artifact, creature, or land.
-1
3
3
2UU
12
0
28
Oppression (Seventh Edition)
10
Oppression
33
14
11
Alex Horley
93
"Defeating an enemy is not nearly as satisfying as watching one suffer." -The Western Paladin
82
Whenever a player plays a spell, that player discards a card from his or her hand.
152
4
3
1BB
12
0
24
Oppression (Urza`s Saga)
10
Oppression
20
14
12
Pete Venters
56
"Do not presume to speak for yourself." -Gix, to Xantcha
86
Whenever a player successfully casts a spell, that player chooses and discards a card.
-1
4
3
1BB
13
0
14
Opt (Invasion)
3
Opt
31
12
9
John Howe
53
"We need alternatives, Hanna," yelled Gerrard. "Now!"
103
Look at the top card of your library. You may put that card on the bottom of your library. Draw a card.
64
3
1
U
7
0
23
Oracle en-Vec (Tempest)
13
Oracle en-Vec
17
14
11
Dan Frazier
0
289
TAP: Target opponent chooses any number of creatures he or she controls. During that player's next turn, those creatures attack if able, and no other creatures can attack. At the end of that turn, destroy each of those creatures that did not attack. Use this ability only during your turn.
-1
2
2
1W
1
1
1
1
6
Wizard
7
0
29
Oracle's Attendants (Nemesis)
19
Oracle's Attendants
29
14
14
Orizio Daniele
44
The future isn't sacred, but its speaker is.
132
Tap: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
16
2
2
3W
1
1
1
5
7
Soldier
7
0
16
Oraxid (Nemesis)
6
Oraxid
29
12
11
Dave Dorman
138
"I'm constantly amazed by the tenacity of living creatures on this plane. Even in the stronghold's white-hot core, life persists." - Ertai
19
Protection from red
35
3
2
3U
1
2
1
3
5
Beast
7
0
22
Orc General (The Dark)
11
Orc General
8
5
14
Jesper Myrfors
0
74
TAP: Sacrifice one Orc or Goblin to give all Orcs +1/+1 until end of turn.
-1
0
2
2R
1
2
1
2
7
General
7
0
39
Orcish Artillery (Alpha/Beta/Unlimited)
16
Orcish Artillery
0
4
14
Anson Maddocks
0
66
Tap to do 2 damage to any target, but you suffer 3 damage as well.
-1
0
32
(Beta/Unlimited) 1RR, (alpha) 1R
1
1
1
3
4
Orcs
7
0
34
Orcish Artillery (Classic edition)
16
Orcish Artillery
4
13
11
Dan Frazier
157
In a rare display of ingenuity, the orcs invented an incredibly destructive weapon. Most orcish artillerists are those who dared criticize its effectiveness.
86
TAP: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.
-1
0
3
1RR
1
1
1
3
3
Orc
7
0
32
Orcish Artillery (Fifth edition)
16
Orcish Artillery
3
4
11
Dan Frazier
0
86
TAP: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.
-1
0
3
1RR
1
1
1
3
4
Orcs
7
0
33
Orcish Artillery (Fourth edition)
16
Orcish Artillery
2
4
14
Anson Maddocks
0
86
TAP: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.
-1
0
3
1RR
1
1
1
3
4
Orcs
7
0
34
Orcish Artillery (Revised edition)
16
Orcish Artillery
1
4
14
Anson Maddocks
0
84
TAP: Orcish Artillery does 2 damage to any target, but it also does 3 damage to you.
-1
0
3
1RR
1
1
1
3
4
Orcs
7
0
34
Orcish Artillery (Seventh Edition)
16
Orcish Artillery
33
13
14
Daniel Frazier
35
"Ready . . . aim . . . fire!" "Ow!"
86
Tap: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.
205
0
3
1RR
1
1
1
3
3
Orc
7
0
27
Orcish Cannoneers (Ice Age)
17
Orcish Cannoneers
10
4
11
Dan Frazier
0
87
TAP: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you.
-1
0
3
1RR
1
1
1
3
4
Orcs
7
0
31
Orcish Captain (Fallen Empires)
14
Orcish Captain
9
6
10
Mark Tedin
0
216
1: Choose a target Orc. Flip a coin; opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, that Orc gets +2/+0 until end of turn. Otherwise, that Orc gets -0/-2 until end of turn.
-1
0
1
R
1
1
1
1
3
Orc
7
0
30
Orcish Captain (Fifth edition)
14
Orcish Captain
3
4
17
Charles Gillespie
0
204
1: Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, target Orc gets +2/+0 until end of turn. Otherwise, that Orc gets -0/-2 until end of turn.
-1
0
1
R
1
1
1
1
3
Orc
7
0
33
Orcish Conscripts (Fifth edition)
17
Orcish Conscripts
3
0
14
Douglas Shuler
0
198
Orcish Conscripts cannot attack this turn unless at least two other creatures are attacking. Orcish Conscripts cannot be assigned to block this turn unless at least two other creatures are blocking.
-1
0
1
R
1
2
1
2
4
Orcs
7
0
27
Orcish Conscripts (Ice Age)
17
Orcish Conscripts
10
0
14
Douglas Shuler
0
191
Cannot be declared as attacking unless at least two other creatures are also declared as attacking. Cannot be assigned to block unless at least two other creatures are also assigned to block.
-1
0
1
R
1
2
1
2
4
Orcs
7
0
29
Orcish Farmer (Fifth edition)
13
Orcish Farmer
3
0
11
Dan Frazier
0
68
TAP: Target land is a swamp until its controller's next untap phase.
-1
0
3
1RR
1
2
1
2
3
Orc
7
0
23
Orcish Farmer (Ice Age)
13
Orcish Farmer
10
0
11
Dan Frazier
0
73
TAP: Target land becomes a swamp until its controller's next untap phase.
-1
0
3
1RR
1
2
1
2
3
Orc
7
0
23
Orcish Healer (Ice Age)
13
Orcish Healer
10
4
14
Quinton Hoover
0
156
RR,TAP: Target creature cannot regenerate this turn. RBB,TAP: Regenerate target black or green creature. RGG,TAP: Regenerate target black or green creature.
-1
0
2
RR
1
1
1
1
6
Cleric
7
0
26
Orcish Librarian (Ice Age)
16
Orcish Librarian
10
8
11
Phil Foglio
0
153
R,TAP: Take the top eight cards of your library; remove four of them at random from the game. Put the remaining four on top of your library in any order.
-1
0
2
1R
1
1
1
1
3
Orc
7
0
27
Orcish Lumberjack (Ice Age)
17
Orcish Lumberjack
10
0
11
Dan Frazier
0
134
TAP: Sacrifice a forest to add three mana in any combination of red and/or green to your mana pool. Play this ability as an interrupt.
-1
0
1
R
1
1
1
1
3
Orc
7
0
30
Orcish Mechanics (Antiquities)
16
Orcish Mechanics
6
3
12
Pete Venters
0
280
Tap to do 2 points of damage to any target. Each time you use this ability, you must choose one of your artifacts in play and place it in the graveyard. This artifact cannot be one already on its way to the graveyard, and artifact creatures killed this way may not be regenerated.
-1
0
2
2R
1
1
1
1
4
Orcs
4
0
23
Orcish Mine (Homelands)
11
Orcish Mine
12
6
11
Kaja Foglio
0
313
When Orcish Mine comes into play, put three ore counters on it. During your upkeep and whenever target land becomes tapped, remove an ore counter from Orcish Mine. When the last ore counter is removed from Orcish Mine, destroy the land Orcish Mine enchants; Orcish Mine deals 2 damage to that land's controller.
-1
0
3
1RR
4
Land
12
0
39
Orcish Oriflamme (Alpha/Beta/Unlimited)
16
Orcish Oriflamme
0
4
11
Dan Frazier
0
59
When attacking, all of your attacking creatures gain +1/+0.
-1
0
31
(Beta/Unlimited) 3R, (alpha) 1R
12
0
34
Orcish Oriflamme (Classic edition)
16
Orcish Oriflamme
4
13
11
Dan Frazier
0
42
Attacking creatures you control get +1/+0.
-1
0
2
3R
12
0
32
Orcish Oriflamme (Fifth edition)
16
Orcish Oriflamme
3
4
11
Dan Frazier
0
42
Attacking creatures you control get +1/+0.
-1
0
2
3R
12
0
33
Orcish Oriflamme (Fourth edition)
16
Orcish Oriflamme
2
4
11
Dan Frazier
0
46
All attacking creatures you control get +1/+0.
-1
0
2
3R
12
0
34
Orcish Oriflamme (Revised edition)
16
Orcish Oriflamme
1
4
11
Dan Frazier
0
63
During your attack, all of your attacking creatures gain +1/+0.
-1
0
2
3R
12
0
34
Orcish Oriflamme (Seventh Edition)
16
Orcish Oriflamme
33
13
12
Ben Thompson
0
42
Attacking creatures you control get +1/+0.
206
0
2
3R
7
0
30
Orcish Settlers (Weatherlight)
15
Orcish Settlers
16
13
12
Pete Venters
0
60
XXR, TAP, Sacrifice Orcish Settlers: Destroy X target lands.
-1
0
2
1R
1
1
1
1
4
Orcs
7
0
40
Orcish Spy (3 versions) (Fallen Empires)
23
Orcish Spy (3 versions)
9
0
42
Daniel Gelon, Pete Venters, Susan Van Camp
0
94
TAP: Look at the top three cards of target player's library and return them in the same order.
-1
0
1
R
1
1
1
1
3
Orc
7
0
32
Orcish Squatters (Fifth edition)
16
Orcish Squatters
3
8
21
Richard Kane Ferguson
0
242
0: Gain control of target land defending player controls as long as you control Orcish Squatters. Orcish Squatters deals no combat damage this turn. Use this ability only if Orcish Squatters is attacking and unblocked and only once each turn.
-1
0
2
4R
1
2
1
3
4
Orcs
7
0
26
Orcish Squatters (Ice Age)
16
Orcish Squatters
10
8
21
Richard Kane-Ferguson
0
285
If Orcish Squatters attacks and is not blocked, you may gain control of target land controlled by defending player. If you do so, Orcish Squatters deals no damage in combat this turn. Lose control of that land if Orcish Squatters leaves play or if you lose control of Orcish Squatters.
-1
0
2
4R
1
2
1
3
4
Orcs
7
0
44
Orcish Veteran (4 versions) (Fallen Empires)
27
Orcish Veteran (4 versions)
9
0
59
Dan Frazier, Douglas Shuler, Melissa Benson, Quinton Hoover
0
105
Cannot be assigned to block any white creature of power greater than 1. R: First strike until end of turn
-1
0
2
2R
1
2
1
2
3
Orc
7
0
46
Order of Leitbur (3 versions) (Fallen Empires)
29
Order of Leitbur (3 versions)
9
0
45
Bryon Wackwitz (2 cards), Randy Asplund-Faith
0
83
Protection from black WW: +1/+0 until end of turn W: First strike until end of turn
-1
2
2
WW
1
2
1
1
7
Clerics
7
0
31
Order of Yawgmoth (Urza`s Saga)
17
Order of Yawgmoth
20
13
6
Chippy
0
192
Order of Yawgmoth cannot be blocked except by artifact creatures and black creatures. Whenever Order of Yawgmoth successfully deals damage to a player, that player chooses and discards a card.
-1
4
3
2BB
1
2
1
2
6
Knight
7
0
52
Order of the Ebon Hand (3 versions) (Fallen Empires)
35
Order of the Ebon Hand (3 versions)
9
0
45
Christopher Rush, Melissa Benson, Ron Spencer
0
83
Protection from white BB: +1/+0 until end of turn B: First strike until end of turn
-1
4
2
BB
1
2
1
1
7
Clerics
7
0
43
Order of the Sacred Torch (Classic edition)
25
Order of the Sacred Torch
4
14
13
Ruth Thompson
41
A blazing light to drive out the shadows.
44
TAP, Pay 1 life: Counter target black spell.
-1
2
3
1WW
1
2
1
2
7
Paladin
7
0
41
Order of the Sacred Torch (Fifth edition)
25
Order of the Sacred Torch
3
8
13
Ruth Thompson
0
79
TAP, Pay 1 life: Counter target black spell. Play this ability as an interrupt.
-1
2
3
1WW
1
2
1
2
7
Paladin
7
0
35
Order of the Sacred Torch (Ice Age)
25
Order of the Sacred Torch
10
8
13
Ruth Thompson
0
166
TAP: Pay 1 life to destroy target black spell. Effects that prevent or redirect damage cannot be used to counter this loss of life. Play this ability as an interrupt.
-1
2
3
1WW
1
2
1
2
7
Paladin
7
0
41
Order of the White Shield (Fifth edition)
25
Order of the White Shield
3
4
13
Ruth Thompson
0
83
Protection from black W: First strike until end of turn WW: +1/+0 until end of turn
-1
2
2
WW
1
2
1
1
7
Knights
7
0
35
Order of the White Shield (Ice Age)
25
Order of the White Shield
10
4
13
Ruth Thompson
0
83
Protection from black W: First strike until end of turn WW: +1/+0 until end of turn
-1
2
2
WW
1
2
1
1
7
Knights
14
0
28
Ordered Migration (Invasion)
17
Ordered Migration
31
13
14
Heather Hudson
85
"Birds reach all parts of the world," said Barrin. "They will make excellent scouts."
106
Put a 1/1 blue Bird creature token with flying into play for each basic land type among lands you control.
258
6
3
3WU
14
0
23
Organ Harvest (Unglued)
13
Organ Harvest
23
12
14
Terese Nielsen
40
"Lucy, you've got some spleenin' to do."
129
You and your teammates may sacrifice any number of creatures. For each creature sacrificed in this way, add BB to your mana pool.
-1
4
1
B
7
0
21
Orgg (Fallen Empires)
4
Orgg
9
4
12
Daniel Gelon
0
165
Trample Orgg may not attack if opponent controls an untapped creature of power greater than 2. Orgg cannot be assigned to block any creature of power greater than 2.
-1
0
3
3RR
1
6
1
6
4
Orgg
7
0
20
Orgg (Fifth edition)
4
Orgg
3
8
12
Daniel Gelon
0
172
Trample Orgg cannot attack if defending player controls an untapped creature with power 3 or greater. Orgg cannot be assigned to block any creature with power 3 or greater.
-1
0
3
3RR
1
6
1
6
4
Orgg
13
0
25
Orim's Chant (Planeshift)
12
Orim's Chant
32
14
10
Kev Walker
3
N/A
168
Kicker W (You may pay an additional W as you play this spell.) Target player can't play spells this turn. If you paid the kicker cost, creatures can't attack this turn.
11
2
1
W
13
0
31
Orim's Cure (Mercadian Masques)
11
Orim's Cure
28
12
13
Don Hazeltine
0
203
If you control a plains, you may tap an untapped creature you control instead of paying the mana cost of Orim's Cure. Prevent the next 4 damage that would be dealt to target creature or player this turn.
33
2
2
1W
12
0
23
Orim's Prayer (Tempest)
13
Orim's Prayer
17
13
15
Donato Giancola
0
69
If any creatures attack you, gain 1 life for each attacking creature.
-1
2
3
1WW
13
0
23
Orim's Touch (Invasion)
12
Orim's Touch
31
12
11
Roger Raupp
0
269
Kicker 1 (You may pay an additional 1 as you play this spell.) Prevent the next 2 damage that would be dealt to target creature or player this turn. If you paid the kicker cost, prevent the next 4 damage that would be dealt to that creature or player this turn instead.
23
2
1
W
7
0
29
Orim, Samite Healer (Tempest)
19
Orim, Samite Healer
17
14
11
Kaja Foglio
0
94
Orim, Samite Healer counts as a Cleric. TAP: Prevent up to 3 damage to any creature or player.
-1
2
3
1WW
1
1
1
3
6
Legend
6
0
25
Ornithopter (Antiquities)
11
Ornithopter
6
3
9
Amy Weber
0
6
Flying
-1
5
1
0
1
0
1
2
0
6
0
29
Ornithopter (Classic edition)
11
Ornithopter
4
13
9
Amy Weber
159
"It has been my honor to improve on the Thran's original design. Perhaps history will remember me in some small part for my work." -Urza, in his apprenticeship
6
Flying
-1
5
1
0
1
0
1
2
0
6
0
27
Ornithopter (Fifth edition)
11
Ornithopter
3
4
9
Amy Weber
0
6
Flying
-1
5
1
0
1
0
1
2
0
6
0
28
Ornithopter (Fourth edition)
11
Ornithopter
2
4
9
Amy Weber
0
6
Flying
-1
5
1
0
1
0
1
2
0
6
0
29
Ornithopter (Revised edition)
11
Ornithopter
1
4
9
Amy Weber
0
6
Flying
-1
5
1
0
1
0
1
2
0
7
0
30
Osai Vultures (Fourth edition)
13
Osai Vultures
2
4
11
Dan Frazier
0
194
Flying At the end of any turn in which a creature is put into the graveyard from play, put a carrion counter on Vultures. 0: Remove two carrion counters to give Vultures +1/+1 until end of turn.
-1
2
2
1W
1
1
1
1
8
Vultures
7
0
23
Osai Vultures (Legends)
13
Osai Vultures
7
0
11
Dan Frazier
0
180
Flying At the end of any turn in which a creature is placed in the graveyard from play, put a counter on the Vultures. Remove two counters to give Vultures +1/+1 until end of turn.
-1
2
2
1W
1
1
1
1
8
Vultures
14
0
27
Ostracize (Seventh Edition)
9
Ostracize
33
12
13
Hannibal King
28
"You won't be needing this."
104
Target opponent reveals his or her hand. Choose a creature card from it. That player discards that card.
153
4
1
B
14
0
25
Ostracize (Urza`s Legacy)
9
Ostracize
21
12
6
Chippy
59
Kerrick was to find that some borders can never be crossed.
96
Look at target opponent's hand and choose a creature card there. That player discards that card.
57
4
1
B
12
0
39
Oubliette (2 versions) (Arabian Nights)
22
Oubliette (2 versions)
5
1
14
Douglas Shuler
0
375
Select a creature in play when Oubliette is cast. That creature is considered out of play as long as Oubliette is in play. Hence the creature cannot be the target of spells and cannot receive damage, use special powers, attack, or defend. All counters and enchantments on the creature remain but are also out of play. If Oubliette is removed, creature returns to play tapped.
-1
4
3
1BB
14
0
19
Outbreak (Prophecy)
8
Outbreak
30
13
14
Quinton Hoover
32
This plague chooses its victims.
158
You may discard a swamp from your hand instead of paying Outbreak's mana cost. Choose a creature type. All creatures of that type get -1/-1 until end of turn.
71
4
2
3B
13
0
25
Outmaneuver (Urza`s Saga)
11
Outmaneuver
20
13
12
Greg Staples
81
"Push one goblin into sight, an' run a lot. That's tactics." -Jula, goblin raider
109
X target blocked creatures deal combat damage to defending player instead of to blocking creatures this turn.
-1
0
2
XR
12
0
24
Overabundance (Invasion)
13
Overabundance
31
14
12
Ben Thompson
0
166
Whenever a player taps a land for mana, that player adds one additional mana to his or her mana pool of the same type, and Overabundance deals 1 damage to him or her.
259
6
3
1RG
12
0
21
Overburden (Prophecy)
10
Overburden
30
14
11
John Matson
88
The Kipamu League knew what Keld refused to acknowledge: the land could support no more.
116
Whenever a player puts a creature card into play, that player returns a land he or she controls to its owner's hand.
39
3
2
1U
4
0
23
Overgrowth (Stronghold)
10
Overgrowth
18
12
13
Rob Alexander
28
Life needs no encouragement.
73
Whenever enchanted land is tapped for mana, it produces an additional GG.
-1
1
2
2G
4
Land
12
0
26
Overlaid Terrain (Nemesis)
16
Overlaid Terrain
29
14
10
DiTerlizzi
33
One must reap before one can sow.
144
As Overlaid Terrain comes into play, sacrifice all lands you control. Lands you control have "Tap: Add two mana of any color to your mana pool."
108
1
3
2GG
13
0
19
Overload (Invasion)
8
Overload
31
12
12
Gary Ruddell
0
227
Kicker 2 (You may pay an additional 2 as you play this spell.) Destroy target artifact if its converted mana cost is 2 or less. If you paid the kicker cost, destroy that artifact if its converted mana cost is 5 or less instead.
157
0
1
R
14
0
17
Overrun (Tempest)
7
Overrun
17
13
13
Jeff Miracola
0
71
All creatures you control get +3/+3 and gain trample until end of turn.
-1
1
4
2GGG
7
0
29
Overtaker (Mercadian Masques)
9
Overtaker
28
14
14
Clyde Caldwell
43
"It's no challenge to master a Mercadian.".
213
3U, Tap, Discard a card from your hand: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It may attack and .Tap. the turn it comes under your control.).
89
3
2
1U
1
1
1
1
11
Spellshaper
14
0
39
Overwhelming Forces (Portal 3 Kingdoms)
19
Overwhelming Forces
26
14
7
Gao Yan
122
By the year 208, Cao Cao commanded more than 1,000 experienced generals and a million infantry, cavalry, and naval troops.
92
Destroy all your opponent's creatures. You draw a card for each creature destroyed this way.
79
4
3
6BB
7
0
21
Ovinomancer (Visions)
11
Ovinomancer
15
4
12
Kevin Walker
0
291
When Ovinomancer comes into play, return three basic lands you control to owner's hand or bury Ovinomancer. TAP, Return Ovinomancer to owner's hand: Bury target creature and put a Sheep token into play under the control of the creature's controller. Treat this token as a 0/1 green creature.
-1
3
2
2U
1
0
1
1
8
Sorcerer
12
0
12
Ow (Unglued)
2
Ow
23
14
20
Edward P. Beard, Jr.
91
Have you ever noticed how some flavor text has no relevance whatsoever to the card it's on?
128
Whenever any creature damages a player, for each Ow card in play, that player says "Ow" once or Ow deals 1 damage to him or her.
-1
4
1
B
7
0
21
Owl Familiar (Portal)
12
Owl Familiar
25
12
15
Janine Johnston
0
116
Flying When Owl Familiar comes into play from your hand, draw a card, then choose and discard a card from your hand.
-1
3
2
1U
1
1
1
1
8
Creature
4
0
26
Pacifism (Classic edition)
8
Pacifism
4
12
12
Robert Bliss
74
For the first time in his life, Grakk felt a little warm and fuzzy inside.
41
Enchanted creature can't attack or block.
-1
2
2
1W
8
Creature
4
0
17
Pacifism (Mirage)
8
Pacifism
14
0
12
Robert Bliss
0
42
Enchanted creature cannot attack or block.
-1
2
2
1W
8
Creature
4
0
26
Pacifism (Seventh Edition)
8
Pacifism
33
12
13
Eric Peterson
37
Without warriors there can be no war.
41
Enchanted creature can't attack or block.
29
2
2
1W
8
Creature
4
0
18
Pacifism (Tempest)
8
Pacifism
17
12
8
Adam Rex
0
42
Enchanted creature cannot attack or block.
-1
2
2
1W
8
Creature
4
0
22
Pacifism (Urza`s Saga)
8
Pacifism
20
12
14
Randy Gallegos
89
"Fight? I cannot. I do not care if I live or die, so long as I can rest." -Urza, to Serra
42
Enchanted creature cannot attack or block.
-1
2
2
1W
8
Creature
14
0
19
Pack Hunt (Nemesis)
9
Pack Hunt
29
14
8
Sam Wood
36
The one you see is just a diversion.
131
Search your library for up to three copies of target creature, reveal them, and put them into your hand. Then shuffle your library.
109
1
2
3G
14
0
32
Pain/Suffering (Pain) (Invasion)
21
Pain/Suffering (Pain)
31
13
12
David Martin
0
51
Target player discards a card from his or her hand.
294
4
1
B
14
0
37
Pain/Suffering (Suffering) (Invasion)
26
Pain/Suffering (Suffering)
31
13
12
David Martin
0
20
Destroy target land.
294
0
2
3R
14
0
34
Painful Memories (Classic edition)
16
Painful Memories
4
12
13
Clint Langley
75
"It is terrrible how one brief action can live forever in memory." -Jolrael
104
Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
-1
4
2
1B
14
0
25
Painful Memories (Mirage)
16
Painful Memories
14
4
14
John Coulthart
0
98
Look at target opponent's hand. Choose one of those cards and put it on top of his or her library.
-1
4
2
1B
7
0
23
Paladin en-Vec (Exodus)
14
Paladin en-Vec
19
14
13
Randy Elliott
61
"Our belief shall be the lance that pierces Volrath's heart."
56
First strike, protection from black, protection from red
-1
2
3
1WW
1
2
1
2
6
Knight
7
0
20
Pale Bears (Ice Age)
10
Pale Bears
10
8
14
Anthony Waters
0
10
Islandwalk
-1
1
2
2G
1
2
1
2
5
Bears
13
0
19
Pale Moon (Nemesis)
9
Pale Moon
29
14
12
Pete Venters
90
Denizens of Rath had never seen the moon before. It was a symbol of change, not constancy.
116
Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of its normal type.
36
3
2
1U
7
0
26
Palinchron (Urza`s Legacy)
10
Palinchron
21
14
14
Matthew Wilson
0
104
Flying When Palinchron comes into play, untap up to seven lands. 2UU: Return Palinchron to owner's hand.
38
3
3
5UU
1
4
1
5
8
Illusion
7
0
26
Palladia-Mors (Chronicles)
13
Palladia-Mors
11
4
17
Edward Beard, Jr.
0
66
Flying, trample During your upkeep, pay WRG or bury Palladia-Mors.
-1
6
7
2WWRRGG
1
7
1
7
19
Elder Dragon Legend
7
0
23
Palladia-Mors (Legends)
13
Palladia-Mors
7
8
17
Edward Beard, Jr.
0
70
Flying, Trample Pay WGR during your upkeep or Palladia-Mors is buried.
-1
6
7
2WWGGRR
1
7
1
7
19
Elder Dragon Legend
7
0
18
Pallimud (Tempest)
8
Pallimud
17
14
14
Quinton Hoover
0
80
Pallimud has power equal to the number of tapped lands target opponent controls.
-1
0
2
2R
1
*
1
3
5
Beast
1
0
27
Panacea (Mercadian Masques)
7
Panacea
28
13
15
Donato Giancola
83
A drop numbs the tongue. A sip sends the heart racing. A draught reforges the body.
94
XX, Tap: Prevent the next X damage that would be dealt to target creature or player this turn.
308
5
1
4
12
0
20
Pandemonium (Exodus)
11
Pandemonium
19
14
12
Pete Venters
65
"If we cannot live proudly, we die so!" -Eladamri, Lord of Leaves
148
Whenever any creature comes into play, that creature's controller may choose to have it deal damage equal to its power to target creature or player.
-1
0
2
3R
7
0
46
Pang Tong, "Young Phoenix" (Portal 3 Kingdoms)
26
Pang Tong, "Young Phoenix"
26
14
6
Li Tie
90
. . .It was Pang Tong's boat-connecting scheme That let Zhou Yu accomplish his great deed.
112
On your turn, before you attack, you may tap Pang Tong to give any one creature +0/+2 until the end of the turn.
14
2
3
1WW
1
1
1
2
6
Legend
7
0
29
Pangosaur (Mercadian Masques)
9
Pangosaur
28
14
10
Mark Tedin
60
Only Rushwood is vast enough to swallow this creature whole.
69
Whenever a player plays a land, return Pangosaur to its owner's hand.
261
1
3
2GG
1
6
1
6
6
Lizard
13
0
21
Panic (Fifth edition)
5
Panic
3
0
13
Greg Simanson
0
155
Play only during combat before blockers are declared. Target creature cannot be assigned to block this turn. Draw a card at the beginning of the next turn.
-1
0
1
R
13
0
15
Panic (Ice Age)
5
Panic
10
0
11
Mike Kimble
0
145
Target creature cannot block this turn. Cast only during combat before defense is chosen. Draw a card at the beginning of the next turn's upkeep.
-1
0
1
R
14
0
23
Panic Attack (Prophecy)
12
Panic Attack
30
12
10
Mike Ploog
59
Sometimes everyone decides to go for help at the same time.
50
Up to three target creatures cant block this turn.
98
0
2
2R
7
0
34
Panther Warriors (Classic edition)
16
Panther Warriors
4
12
13
Eric Peterson
49
The dogs of war are nothing compared to the cats.
0
-1
1
2
4G
1
6
1
3
11
Cat Warrior
7
0
25
Panther Warriors (Portal)
16
Panther Warriors
25
12
13
Eric Peterson
0
0
-1
1
2
4G
1
6
1
3
8
Creature
7
0
26
Panther Warriors (Visions)
16
Panther Warriors
15
0
14
Cecil Fernando
0
0
-1
1
2
4G
1
6
1
3
12
Cat Warriors
6
0
21
Paper Tiger (Unglued)
11
Paper Tiger
23
12
14
Heather Hudson
34
The tiger is always quick to fold.
37
Rock Lobsters cannot attack or block.
-1
5
1
4
1
4
1
3
0
14
0
29
Paradigm Shift (Weatherlight)
14
Paradigm Shift
16
14
13
Cliff Nielsen
0
89
Remove all cards in your library from the game. Shuffle your graveyard into your library.
-1
3
2
1U
4
0
27
Parallax Dementia (Nemesis)
17
Parallax Dementia
29
12
13
Eric Peterson
0
295
Fading 1 (This enchantment comes into play with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Enchanted creature gets +3/+2. When Parallax Dementia leaves play, destroy enchanted creature. That creature can't be regenerated.
62
4
2
1B
8
Creature
1
0
28
Parallax Inhibitor (Nemesis)
18
Parallax Inhibitor
29
14
12
Greg Staples
55
"The best I can offer is a temporary reprieve." - Belbe
99
1, Tap, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.
134
5
1
2
12
0
24
Parallax Nexus (Nemesis)
14
Parallax Nexus
29
14
12
Greg Staples
0
308
Fading 5 Remove a fade counter from Parallax Nexus: Target opponent removes a card in his or her hand from the game. Play this ability only if you could play a sorcery. When Parallax Nexus leaves play, each player returns to his or her hand all cards he or she owns removed from the game with Parallax Nexus.
63
4
2
2B
12
0
23
Parallax Tide (Nemesis)
13
Parallax Tide
29
14
14
Carl Critchlow
0
211
Fading 5 Remove a fade counter from Parallax Tide: Remove target land from the game. When Parallax Tide leaves play, each player returns to play all cards he or she owns removed from the game with Parallax Tide.
37
3
3
2UU
12
0
23
Parallax Wave (Nemesis)
13
Parallax Wave
29
14
12
Greg Staples
0
215
Fading 5 Remove a fade counter from Parallax Wave: Remove target creature from the game. When Parallax Wave leaves play, each player returns to play all cards he or she owns removed from the game with Parallax Wave.
17
2
3
2WW
4
0
31
Paralyze (Alpha/Beta/Unlimited)
8
Paralyze
0
0
14
Anson Maddocks
0
129
Target creature is not untapped as normal during untap phase unless 4 mana are spent. Tap target creature when Paralyze is cast.
-1
4
1
B
8
Creature
4
0
24
Paralyze (Fifth edition)
8
Paralyze
3
0
11
Ron Spencer
0
199
When Paralyze comes into play, tap enchanted creature. Enchanted creature does not untap during its controller's untap phase. That player may pay an additional 4 during his or her upkeep to untap it.
-1
4
1
B
8
Creature
4
0
25
Paralyze (Fourth edition)
8
Paralyze
2
0
14
Anson Maddocks
0
193
Target creature does not untap during its controller's untap phase. That player may pay an additional 4 during his or her upkeep to untap it. Tap target creatures when Paralyze comes into play.
-1
4
1
B
8
Creature
4
0
26
Paralyze (Revised edition)
8
Paralyze
1
0
14
Anson Maddocks
0
176
Target creature is not untapped as normal during untap phase. Creature's controller may spend 4 during his or her upkeep to untap it. Tap target creature when Paralyze is cast.
-1
4
1
B
8
Creature
12
0
17
Parapet (Visions)
7
Parapet
15
0
10
Mark Poole
0
117
You may choose to play Parapet as an instant; if you do, bury it at end of turn. All creatures you control get +0/+1.
-1
2
2
1W
4
0
28
Parasitic Bond (Urza`s Saga)
14
Parasitic Bond
20
13
15
Scott Kirschner
73
"All bonds are parasitic. Only rulership is pure." -Gix, Yawgmoth praetor
99
During the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.
-1
4
2
3B
8
Creature
13
0
21
Parch (Urza`s Legacy)
5
Parch
21
12
11
Ron Spencer
55
"Your porous flesh betrays you." Fire Eye, viashino bey
110
Choose one-Parch deals 2 damage to target creature or player; or Parch deals 4 damage to target blue creature.
86
0
2
1R
4
0
24
Pariah (Seventh Edition)
6
Pariah
33
14
13
Scott Fischer
53
A valiant knight's life has no meaning without honor.
77
All damage that would be dealt to you is dealt to enchanted creature instead.
30
2
2
2W
8
Creature
4
0
20
Pariah (Urza`s Saga)
6
Pariah
20
14
10
Jon J Muth
102
"It is not sad," Radiant chided the lesser angel. "It is right. Every society must have its outcasts."
55
Redirect to enchanted creature all damage dealt to you.
-1
2
2
2W
8
Creature
4
0
17
Paroxysm (Exodus)
8
Paroxysm
19
13
15
Scott Kirschner
0
296
During the upkeep of enchanted creature's controller, reveal the top card of that player's library to all players. If that card is a land card, destroy enchanted creature. Otherwise, enchanted creature gets +3/+3 until end of turn. (Return the card to the top of the player's library, face down.)
-1
0
2
1R
8
Creature
14
0
20
Part Water (Legends)
10
Part Water
7
4
11
NeNe Thomas
0
53
X target creatures gain islandwalk until end of turn.
-1
3
3
XXU
6
0
31
Patagia Golem (Classic edition)
13
Patagia Golem
4
13
15
Scott Kirschner
55
It scattered falcons like a lion hunting among jackals.
48
3: Patagia Golem gains flying until end of turn.
-1
5
1
4
1
2
1
3
5
Golem
6
0
22
Patagia Golem (Mirage)
13
Patagia Golem
14
4
15
Scott Kirschner
0
27
3: Flying until end of turn
-1
5
1
4
1
2
1
3
0
6
0
31
Patagia Golem (Seventh Edition)
13
Patagia Golem
33
13
12
Kevin Walker
87
"Its wings were only designed to be ornamental, but it learned to use them on its own."
49
3: Patagia Golem gains Flying. until end of turn.
310
5
1
4
1
2
1
3
5
Golem
6
0
26
Patchwork Gnomes (Tempest)
16
Patchwork Gnomes
17
13
10
Mike Raabe
0
55
Choose and discard a card: Regenerate Patchwork Gnomes.
-1
5
1
3
1
2
1
1
0
14
0
29
Path of Peace (Portal 2. age)
13
Path of Peace
27
12
14
David A Cherry
73
"You could die famous or you could die old. I chose old." -Former soldier
61
Destroy any one creature. That creature's owner gains 4 life.
-1
2
2
3W
14
0
22
Path of Peace (Portal)
13
Path of Peace
25
12
12
Pete Venters
0
61
Destroy any one creature. That creature's owner gains 4 life.
-1
2
2
3W
14
0
27
Path of Peace (Urza`s Saga)
13
Path of Peace
20
12
11
Val Mayerik
133
"When the sword becomes a burden, let the warrior lay it aside that another with a truer heart might take it up." -Radiant, archangel
60
Destroy target creature. That creature's owner gains 4 life.
-1
2
2
3W
4
0
35
Pattern of Rebirth (Urza`s Destiny)
18
Pattern of Rebirth
22
14
10
Mark Brill
0
229
When enchanted creature is put into a graveyard from play, that creature's controller may search his or her library for a creature card and put that card into play. If that player does, he or she then shuffles his or her library.
-1
1
2
3G
8
Creature
1
0
22
Paupers' Cage (Mirage)
13
Paupers' Cage
14
8
11
Mike Kimble
0
126
At end of target opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her.
-1
5
1
3
7
0
22
Pavel Maliki (Legends)
12
Pavel Maliki
7
4
9
Andi Rusu
0
28
BR: +1/+0 until end of turn.
-1
6
3
4BR
1
5
1
3
6
Legend
14
0
21
Peace Talks (Visions)
11
Peace Talks
15
4
11
Roger Raupp
0
140
During this turn and the next one, players cannot declare an attack and cannot play spells or abilities that target any permanent or player.
-1
2
2
1W
13
0
31
Peace and Quiet (Urza`s Legacy)
15
Peace and Quiet
21
13
9
Hazeltine
118
"In time our realm will shine again. But it will gleam only when we scour away the taint of doubt." Radiant, archangel
32
Destroy two target enchantments.
17
2
2
1W
12
0
22
Peace of Mind (Exodus)
13
Peace of Mind
19
13
13
Randy Elliott
134
Three are the paths of the soul: One out - roam across the plain, One back - dwell with tribe and tent, One in - turn an enemy's hate.
42
W, Choose and discard a card: Gain 3 life.
-1
2
2
1W
7
0
26
Peacekeeper (Weatherlight)
11
Peacekeeper
16
14
15
Donato Giancola
0
72
During your upkeep, pay 1W or bury Peacekeeper. Creatures cannot attack.
-1
2
2
2W
1
1
1
1
11
Peacekeeper
14
0
37
Peach Garden Oath (Portal 3 Kingdoms)
17
Peach Garden Oath
26
13
9
Zhao Dafu
164
We three, though of separate ancestry, join in brotherhood . . . . We dare not hope to be together always but hereby vow to die the selfsame day. -Peach Garden Oath
52
For each creature you have in play, you gain 2 life.
15
2
1
W
7
0
30
Pearl Dragon (Classic edition)
12
Pearl Dragon
4
14
10
Ian Miller
134
"They knew Bantau was lost when, to hide the pearl he had found on the beach, he swallowed it-and soon grew wings." -Hakim, Loreweaver
55
Flying o1oW: Pearl Dragon gets +0/+1 until end of turn.
-1
2
3
4WW
1
4
1
4
6
Dragon
7
0
21
Pearl Dragon (Mirage)
12
Pearl Dragon
14
8
10
Ian Miller
0
34
Flying 1W: +0/+1 until end of turn
-1
2
3
4WW
1
4
1
4
6
Dragon
1
0
25
Pearl Medallion (Tempest)
15
Pearl Medallion
17
14
15
Sue Ellen Brown
0
38
Your white spells cost 1 less to play.
-1
5
1
2
7
0
38
Pearled Unicorn (Alpha/Beta/Unlimited)
15
Pearled Unicorn
0
0
15
Cornelius Brudi
0
0
-1
2
2
2W
1
2
1
2
7
Unicorn
7
0
31
Pearled Unicorn (Fifth edition)
15
Pearled Unicorn
3
0
15
David A. Cherry
0
0
-1
2
2
2W
1
2
1
2
7
Unicorn
7
0
32
Pearled Unicorn (Fourth edition)
15
Pearled Unicorn
2
0
15
Cornelius Brudi
0
0
-1
2
2
2W
1
2
1
2
7
Unicorn
7
0
33
Pearled Unicorn (Revised edition)
15
Pearled Unicorn
1
0
15
Cornelius Brudi
0
0
-1
2
2
2W
1
2
1
2
7
Unicorn
11
0
28
Peat Bog (Mercadian Masques)
8
Peat Bog
28
12
11
Val Mayerik
0
213
Peat Bog comes into play tapped with two depletion counters on it. Tap, Remove a depletion counter from Peat Bog: Add two black mana to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it.
322
5
0
17
Pegasus (Unglued)
7
Pegasus
23
13
8
Mark Zug
0
0
-1
7
0
29
Pegasus Charger (Urza`s Saga)
15
Pegasus Charger
20
12
11
Val Mayerik
145
"The clouds came alive and dove to the earth! Hooves flashed among the dark army, who fled before the spectacle of fury." -Song of All, canto 211
20
Flying, first strike
-1
2
2
2W
1
2
1
1
7
Pegasus
12
0
24
Pegasus Refuge (Tempest)
14
Pegasus Refuge
17
14
10
Kev Walker
0
114
2, Choose and discard a card: Put a Pegasus token into play. Treat this token as a 1/1 white creature with flying.
-1
2
2
3W
14
0
25
Pegasus Stampede (Exodus)
16
Pegasus Stampede
19
13
8
Mark Zug
0
299
Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs when you play this spell. If you do, put Pegasus Stampede into your hand instead of your graveyard as part of the spell's effect.) Put a Pegasus token into play. Treat this token as a 1/1 white creature with flying.
-1
2
2
1W
12
0
16
Penance (Exodus)
7
Penance
19
13
14
Terese Nielsen
0
167
Choose a card from your hand and put that card on top of your library: Prevent all damage from a black or red source. (Treat further damage from that source normally.)
-1
2
2
2W
11
0
21
Pendelhaven (Legends)
11
Pendelhaven
7
5
14
Bryon Wackwitz
0
84
TAP: Add G to your mana pool TAP: Target 1/1 creature gains +1/+2 until end of turn.
-1
7
0
28
Pendrell Drake (Urza`s Saga)
14
Pendrell Drake
20
12
13
Jeff Miracola
130
The mages of Tolaria found strange ways to spend their free time. Occasionally they had contests to see whose kite was eaten last.
118
Flying Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-1
3
2
3U
1
2
1
3
5
Drake
4
0
27
Pendrell Flux (Urza`s Saga)
13
Pendrell Flux
20
12
15
Andrew Robinson
89
Devoured by the mists, Tolaria was stuck in time, trapped between two eternal heartbeats.
96
Enchanted creature gains "During your upkeep, pay this creature's casting cost or sacrifice it."
-1
3
2
1U
8
Creature
12
0
29
Pendrell Mists (Weatherlight)
14
Pendrell Mists
16
14
15
Andrew Robinson
0
70
Each creature gains "During your upkeep, pay 1 or bury this creature."
-1
3
2
3U
1
0
39
Pentagram of the Ages (Classic edition)
21
Pentagram of the Ages
4
14
14
Douglas Shuler
89
A mirror, a shield, a promise, a great distance, and a kind word-five ways to avoid harm.
102
4, TAP: The next time a source of your choice would deal damage to you this turn, prevent that damage.
-1
5
1
4
1
0
37
Pentagram of the Ages (Fifth edition)
21
Pentagram of the Ages
3
8
14
Douglas Shuler
0
98
4, TAP: Prevent all damage to you from one source. Treat further damage from that source normally.
-1
5
1
4
1
0
31
Pentagram of the Ages (Ice Age)
21
Pentagram of the Ages
10
8
14
Douglas Shuler
0
146
4,TAP: Prevent all damage dealt to you from one source. Pentagram of the Ages does not prevent the same source damaging you again later this turn.
-1
5
1
4
7
0
30
People of the Woods (The Dark)
19
People of the Woods
8
5
11
Drew Tucker
0
91
The * below represents the number of forests controlled by People of the Woods' controller.
-1
1
2
GG
1
1
1
*
20
People o f the Woods
7
0
29
Peregrine Drake (Urza`s Saga)
15
Peregrine Drake
20
13
12
Bob Eggleton
78
That the Tolarian mists parted for the drakes was warning enough to stay away.
78
Flying When Peregrine Drake comes into play, untap up to five lands.
-1
3
2
4U
3
2
1
3
5
Drake
14
0
24
Perish (Classic edition)
6
Perish
4
13
12
Rebecca Guay
100
"There will come a time when the voices of soil and seedling will sing only laments." -Oracle en-Vec
55
Destroy all green creatures. They can't be regenerated.
-1
4
2
2B
14
0
16
Perish (Tempest)
6
Perish
17
13
12
Rebecca Guay
0
77
Destroy all green creatures. Those creatures cannot be regenerated this turn.
-1
4
2
2B
14
0
27
Persecute (Seventh Edition)
9
Persecute
33
14
12
Luca Zontini
101
"I want every last one of these tree-hugging, earth-loving, pointy-eared weaklings out of here. Now!"
99
Choose a color. Target player reveals his or her hand and discards all cards of that color from it.
154
4
3
2BB
14
0
23
Persecute (Urza`s Saga)
9
Persecute
20
14
20
D. Alexander Gregory
108
"My finest warrior was lost to the Phyrexians. I pray that Lady Selenia died honorably." -Radiant, archangel
97
Choose a color. Look at target player's hand. That player discards all cards of the chosen color.
-1
4
3
2BB
7
0
43
Personal Incarnation (Alpha/Beta/Unlimited)
20
Personal Incarnation
0
8
16
Kev Brockschmidt
0
234
Caster can redirect any or all damage done to Personal Incarnation to self instead. The source of the damage is unchanged. If Personal Incarnation is destroyed, caster loses half his or her remaining life points, rounding up the loss.
-1
2
4
3WWW
1
6
1
6
6
Avatar
7
0
36
Personal Incarnation (Fifth edition)
20
Personal Incarnation
3
8
11
Kev. Walker
0
204
Personal Incarnation's owner may redirect any amount of damage from it to himself or herself. If Personal Incarnation is put into any graveyard from play, its owner loses half his or her life, rounded up.
-1
2
4
3WWW
1
6
1
6
6
Avatar
7
0
37
Personal Incarnation (Fourth edition)
20
Personal Incarnation
2
8
16
Kev Brockschmidt
0
294
Owner may redirect any or all damage done to Personal Incarnation to self instead. If Personal Incarnation is put into the graveyard from play, owner loses half his or her remaining life, rounding up the loss. Effects that redirect or prevent damage cannot be used to counter this loss of life.
-1
2
4
3WWW
1
6
1
6
6
Avatar
7
0
38
Personal Incarnation (Revised edition)
20
Personal Incarnation
1
8
16
Kev Brockschmidt
0
243
Caster can redirect any or all damage done to Personal Incarnation to self instead. The source of the damage is unchanged. If Personal Incarnation goes to the graveyard, caster loses half his or her remaining life points, rounding up the loss.
-1
2
4
3WWW
1
6
1
6
6
Avatar
14
0
23
Personal Tutor (Portal)
14
Personal Tutor
25
13
20
D. Alexander Gregory
0
125
Search your deck for a sorcery and reveal that card to all players. Shuffle your deck and put the revealed card on top of it.
-1
3
1
U
12
0
33
Pestilence (Alpha/Beta/Unlimited)
10
Pestilence
0
0
14
Jesper Myrfors
0
156
B: Do 1 damage to each creature and to both players. Pestilence must be discarded at end of any turn in which there are no creatures in play at end of turn.
-1
4
3
2BB
12
0
28
Pestilence (Classic edition)
10
Pestilence
4
13
10
Kev Walker
0
136
At end of turn, if there are no creatures in play, sacrifice Pestilence. ob: Pestilence deals 1 damage to each creature and each player.
-1
4
3
2BB
12
0
26
Pestilence (Fifth edition)
10
Pestilence
3
0
11
Kev. Walker
0
133
At the end of any turn, if there are no creatures in play, bury Pestilence. B: Pestilence deals 1 damage to each creature and player.
-1
4
3
2BB
12
0
27
Pestilence (Fourth edition)
10
Pestilence
2
0
14
Jesper Myrfors
0
135
At the end of any turn, if there are no creatures in play, bury Pestilence. B: Pestilence deals 1 damage to all creatures and players.
-1
4
3
2BB
12
0
28
Pestilence (Revised edition)
10
Pestilence
1
0
14
Jesper Myrfors
0
140
B: Do 1 damage to each creature and to both players. If there are no creatures in play at the end of any turn, Pestilence must be discarded.
-1
4
3
2BB
12
0
24
Pestilence (Urza`s Saga)
10
Pestilence
20
12
12
Pete Venters
0
133
At the end of each turn, if no creatures are in play, sacrifice Pestilence. B: Pestilence deals 1 damage to each creature and player.
-1
4
3
2BB
7
0
25
Pestilence Rats (Ice Age)
15
Pestilence Rats
10
0
14
Jeff A. Menges
0
206
Pestilence Rats has power equal to the total number of other Rats in play, no matter who controls them. For example, as long as there are two other Rats in play, Pestilence Rats has power and toughness 2/3.
-1
4
2
2B
1
*
1
3
4
Rats
7
0
25
Petra Sphinx (Chronicles)
12
Petra Sphinx
11
4
17
Sandra Everingham
0
191
TAP: Target player names a card and then turns over the top card of his or her library. If it is the card named, put it into that player's hand. Otherwise, put it into the player's graveyard.
-1
2
4
2WWW
1
3
1
4
6
Sphinx
7
0
22
Petra Sphinx (Legends)
12
Petra Sphinx
7
8
17
Sandra Everingham
0
196
TAP: Target player names a card and then turns over the top card of his or her library. If it matches the named card, the card is put in the player's hand; otherwise it is put into the graveyard.
-1
2
4
2WWW
1
n
5
a 3/4
6
Sphinx
7
0
41
Phantasmal Fiend (2 versions) (Alliances)
29
Phantasmal Fiend (2 versions)
13
0
15
Scott Kirschner
0
184
B: +1/-1 until end of turn 1U: Switch Phantasmal Fiend's power and toughness until end of turn. Effects that alter Phantasmal Fiend's power alter its toughness instead, and vice versa.
-1
4
2
3B
1
1
1
5
8
Phantasm
7
0
40
Phantasmal Forces (Alpha/Beta/Unlimited)
17
Phantasmal Forces
0
4
10
Mark Poole
0
186
Flying Controller must spend U during upkeep to maintain or Phantasmal Forces are destroyed. (Alpha) Controller must spend U during upkeep to maintain or Phantasmal Forces are destroyed.
-1
3
2
3U
1
4
1
1
8
Phantasm
7
0
33
Phantasmal Forces (Fifth edition)
17
Phantasmal Forces
3
4
10
Mark Poole
0
59
Flying During your upkeep, pay U or bury Phantasmal Forces.
-1
3
2
3U
1
4
1
1
8
Phantasm
7
0
34
Phantasmal Forces (Fourth edition)
17
Phantasmal Forces
2
4
10
Mark Poole
0
62
Flying During your upkeep, pay U or destroy Phantasmal Forces.
-1
3
2
3U
1
4
1
1
8
Phantasm
7
0
35
Phantasmal Forces (Revised edition)
17
Phantasmal Forces
1
4
10
Mark Poole
0
92
Flying Controller must spend U during upkeep to maintain or Phantasmal Forces are destroyed.
-1
3
2
3U
1
4
1
1
8
Phantasm
7
0
26
Phantasmal Mount (Ice Age)
16
Phantasmal Mount
10
4
14
Melissa Benson
0
342
Flying TAP: Target creature you control, which has toughness less than 3, gains flying and gets +1/+1 until end of turn. Other effects may later be used to increase that creature's toughness beyond 3. If Phantasmal Mount leaves play before end of turn, bury the creature. If the creature leaves play before end of turn, bury Phantasmal Mount.
-1
3
2
1U
1
1
1
1
8
Phantasm
7
0
29
Phantasmal Sphere (Alliances)
17
Phantasmal Sphere
13
9
10
Mark Tedin
0
391
Flying At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere. During your upkeep, pay 1 for each of these +1/+1 counters or bury Phantasmal Sphere. If Phantasmal Sphere leaves play, put an Orb token into play under target opponent's control. Treat this token as a */* blue creature with flying, where * is equal to the number of these +1/+1 counters on Phantasmal Sphere.
-1
3
2
1U
1
0
1
1
8
Phantasm
4
0
41
Phantasmal Terrain (Alpha/Beta/Unlimited)
18
Phantasmal Terrain
0
0
14
Dameon Willich
0
141
Target land changes to any basic land type of caster's choice. Land type is set when cast and may not be further altered by this enchantment.
-1
3
2
UU
4
Land
4
0
36
Phantasmal Terrain (Classic edition)
18
Phantasmal Terrain
4
12
15
David A. Cherry
0
51
Enchanted land is a basic land type of your choice.
-1
3
2
UU
4
Land
4
0
34
Phantasmal Terrain (Fifth edition)
18
Phantasmal Terrain
3
0
15
David A. Cherry
0
51
Enchanted land is a basic land type of your choice.
-1
3
2
UU
4
Land
4
0
35
Phantasmal Terrain (Fourth edition)
18
Phantasmal Terrain
2
0
14
Dameon Willich
0
55
Target land becomes any basic land type of your choice.
-1
3
2
UU
4
Land
4
0
29
Phantasmal Terrain (Invasion)
18
Phantasmal Terrain
31
12
12
Dana Knutson
0
109
As Phantasmal Terrain comes into play, choose a basic land type. Enchanted land is a land of the chosen type.
65
3
2
UU
4
Land
4
0
36
Phantasmal Terrain (Revised edition)
18
Phantasmal Terrain
1
0
14
Dameon Willich
0
134
Target land changes to any basic land type of caster's choice. Land type is set when cast and may not be further altered by this card.
-1
3
2
UU
4
Land
7
0
38
Phantom Monster (Alpha/Beta/Unlimited)
15
Phantom Monster
0
4
14
Jesper Myrfors
0
6
Flying
-1
3
2
3U
1
3
1
3
8
Phantasm
7
0
31
Phantom Monster (Fifth edition)
15
Phantom Monster
3
4
12
Rebecca Guay
0
6
Flying
-1
3
2
3U
1
3
1
3
8
Phantasm
7
0
32
Phantom Monster (Fourth edition)
15
Phantom Monster
2
4
14
Jesper Myrfors
0
6
Flying
-1
3
2
3U
1
3
1
3
8
Phantasm
7
0
33
Phantom Monster (Revised edition)
15
Phantom Monster
1
4
14
Jesper Myrfors
0
6
Flying
-1
3
2
3U
1
3
1
3
8
Phantasm
7
0
33
Phantom Warrior (Classic edition)
15
Phantom Warrior
4
13
11
John Matson
73
The phantom warrior comes from nowhere and returns there just as quickly.
31
Phantom Warrior is unblockable.
-1
3
3
1UU
1
2
1
2
8
Illusion
7
0
24
Phantom Warrior (Portal)
15
Phantom Warrior
25
14
11
Dan Frazier
0
37
Phantom Warrior can't be intercepted.
-1
3
3
1UU
1
2
1
2
8
Creature
7
0
33
Phantom Warrior (Seventh Edition)
15
Phantom Warrior
33
13
12
Greg Staples
69
It can pass through solid matter-but that doesn't mean it's harmless.
W: Flying until end of turn. Target opponent gains 2 life. U: Return Phelddagrif to owner's hand. Target opponent may draw a card. G: Trample until end of turn. Put a Hippo token into play under target opponent's control. Treat this token as a 1/1 green creature.
-1
6
4
1WUG
1
4
1
4
6
Legend
1
0
26
Phyrexian Altar (Invasion)
15
Phyrexian Altar
31
14
10
Ron Spears
79
"Your life was meaningless, but your death will glorify Yawgmoth." -Tsabo Tavoc
66
Sacrifice a creature: Add one mana of any color to your mana pool.
306
5
1
3
7
0
32
Phyrexian Battleflies (Invasion)
21
Phyrexian Battleflies
31
12
11
Dan Frazier
66
After encountering them, Squee finally lost his appetite for bugs.
119
Flying. B: Phyrexian Battleflies gets +1/+0 until end of turn. This ability may be played no more than twice each turn.
114
4
1
B
1
0
1
1
6
Insect
7
0
33
Phyrexian Bloodstock (Planeshift)
20
Phyrexian Bloodstock
32
12
10
Mark Tedin
29
It reeks of terror and chaos.
94
When Phyrexian Bloodstock leaves play, destroy target white creature. It can't be regenerated.
50
4
2
4B
5
gh: 3
1
3
6
Zombie
4
0
39
Phyrexian Boon (2 versions) (Alliances)
27
Phyrexian Boon (2 versions)
13
0
10
Mark Tedin
0
80
As long as enchanted creature is black, it gets +2/+1; otherwise, it gets -1/-2.
-1
4
2
2B
8
Creature
7
0
36
Phyrexian Broodlings (Urza`s Legacy)
20
Phyrexian Broodlings
21
12
11
Daren Bader
99
With limited resources and near unlimited time, Kerrick used parts from one beast to build another.
69
1, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.
58
4
3
1BB
1
2
1
2
7
Minions
6
0
36
Phyrexian Colossus (Seventh Edition)
18
Phyrexian Colossus
33
14
10
Mark Tedin
0
165
Phyrexian Colossus doesn't untap during your untap step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus can't be blocked except by three or more creatures.
311
5
1
7
1
8
1
8
0
6
0
32
Phyrexian Colossus (Urza`s Saga)
18
Phyrexian Colossus
20
14
10
Mark Tedin
0
164
Phyrexian Colossus does not untap during your untap phase. Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus cannot be blocked by fewer than three creatures.
-1
5
1
7
1
8
1
8
0
7
0
33
Phyrexian Debaser (Urza`s Legacy)
17
Phyrexian Debaser
21
12
10
Mark Tedin
97
"The second stage of the illness: high fever and severe infectiousness." Phyrexian progress notes
84
Flying T, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.
59
4
2
3B
1
2
1
2
7
Carrier
7
0
33
Phyrexian Defiler (Urza`s Legacy)
17
Phyrexian Defiler
21
13
10
DiTerlizzi
93
"The third stage of the illness: muscle aches and persistent cough." Phyrexian progress notes
77
T, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn.
60
4
3
2BB
1
3
1
3
7
Carrier
7
0
27
Phyrexian Delver (Invasion)
16
Phyrexian Delver
31
14
12
Dana Knutson
0
151
When Phyrexian Delver comes into play, return target creature card from your graveyard to play. You lose life equal to that card's converted mana cost.
115
4
3
3BB
1
3
1
2
6
Zombie
7
0
35
Phyrexian Denouncer (Urza`s Legacy)
19
Phyrexian Denouncer
21
12
12
Brian Snoddy
75
"The first stage of the illness: rash and nausea." Phyrexian progress notes
79
T, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn.
61
4
2
1B
1
1
1
1
7
Carrier
6
0
30
Phyrexian Devourer (Alliances)
18
Phyrexian Devourer
13
9
10
Mark Tedin
0
200
If Phyrexian Devourer's power is 7 or greater, bury it. 0: Remove the top card of your library from the game to put a +X/+X counter on Phyrexian Devourer, where X is equal to that card's casting cost.
-1
5
1
6
1
1
1
1
0
6
0
30
Phyrexian Dreadnought (Mirage)
21
Phyrexian Dreadnought
14
8
12
Pete Venters
0
148
Trample When Phyrexian Dreadnought comes into play, sacrifice any number of creatures with total power of 12 or more, or bury Phyrexian Dreadnought.
-1
5
1
1
2
12
2
12
0
7
0
26
Phyrexian Driver (Nemesis)
16
Phyrexian Driver
29
12
6
Chippy
78
Although the abuse was initially effective, the troops soon became numb to it.
89
When Phyrexian Driver comes into play, all other Mercenaries get +1/+1 until end of turn.
64
4
2
2B
1
1
1
1
9
Mercenary
1
0
32
Phyrexian Furnace (Weatherlight)
17
Phyrexian Furnace
16
13
12
George Pratt
0
170
TAP: Remove the bottom card of target player's graveyard from the game. 1, Sacrifice Phyrexian Furnace: Remove target card in any graveyard from the game and draw a card.
-1
5
1
1
7
0
29
Phyrexian Ghoul (Urza`s Saga)
15
Phyrexian Ghoul
20
12
12
Pete Venters
61
Phyrexia wastes nothing. Its food chain is a spiraling cycle.
67
Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.
-1
4
2
2B
1
2
1
2
6
Zombie
7
0
32
Phyrexian Gremlins (Antiquities)
18
Phyrexian Gremlins
6
3
9
Amy Weber
0
217
Tap Gremlins to tap an artifact. As long as Gremlins remain tapped and in play, that artifact does not untap as normal during its controller's untap phase. You may choose not to untap Gremlins during your untap phase.
-1
4
2
2B
1
1
1
1
8
Gremlins
1
0
28
Phyrexian Grimoire (Tempest)
18
Phyrexian Grimoire
17
14
12
Doug Chaffee
0
140
4, TAP: Target opponent chooses one of the top two cards in your graveyard. Remove that card from the game and put the other into your hand.
-1
5
1
3
6
0
32
Phyrexian Hulk (Seventh Edition)
14
Phyrexian Hulk
33
13
12
Brian Snoddy
142
It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn Is make the soldiers die. -Onean children's rhyme
0
312
5
1
6
1
5
1
4
0
6
0
24
Phyrexian Hulk (Tempest)
14
Phyrexian Hulk
17
13
14
Matthew Wilson
0
0
-1
5
1
6
1
5
1
4
0
7
0
32
Phyrexian Infiltrator (Invasion)
21
Phyrexian Infiltrator
31
14
13
Darrell Riche
101
"It is Yawgmoth's will incarnate: an efficient machine that replaces inefficient flesh." -Tsabo Tavoc
67
2UU: Exchange control of Phyrexian Infiltrator and target creature.
116
4
2
2B
1
2
1
2
6
Minion
1
0
25
Phyrexian Lens (Invasion)
14
Phyrexian Lens
31
14
12
Matt Cavotta
100
"There's nothing I wouldn't give to achieve victory. Can you say the same?" -Tsabo Tavoc, to Gerrard
61
Tap, Pay 1 life: Add one mana of any color to your mana pool.
307
5
1
3
6
0
28
Phyrexian Marauder (Visions)
18
Phyrexian Marauder
15
8
12
David Seeley
0
176
Phyrexian Marauder comes into play with X +1/+1 counters on it. Phyrexian Marauder cannot block. Phyrexian Marauder cannot attack unless you pay 1 for each +1/+1 counter on it.
-1
5
1
X
1
0
1
0
0
7
0
34
Phyrexian Monitor (Urza`s Destiny)
17
Phyrexian Monitor
22
12
14
Carl Critchlow
77
Being one would be an honor, if the word "honor" had any meaning in Phyrexia.
32
B: Regenerate Phyrexian Monitor.
-1
4
2
3B
1
2
1
2
8
Skeleton
7
0
34
Phyrexian Negator (Urza`s Destiny)
17
Phyrexian Negator
22
14
13
John Zeleznik
20
They exist to cease.
105
Trample; Whenever Phyrexian Negator is dealt damage, sacrifice a permanent for each 1 damage dealt to it.
-1
4
2
2B
1
5
1
5
6
Horror
7
0
36
Phyrexian Plaguelord (Urza`s Legacy)
20
Phyrexian Plaguelord
21
14
10
Kev Walker
92
"The final stage of the illness: delirium, convulsions, and death." Phyrexian progress notes
148
T, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn.
62
4
3
3BB
1
4
1
4
7
Carrier
1
0
28
Phyrexian Portal (Alliances)
16
Phyrexian Portal
13
9
12
Pete Venters
0
346
3: Target opponent looks at the top ten cards of your library and separates them into two face-down piles. Choose one of those piles and remove it from the game. Search the remaining pile and put one of those cards into your hand. Shuffle the remaining cards into your library. Ignore this effect if you have fewer than ten cards in your library.
-1
5
1
3
1
0
33
Phyrexian Processor (Urza`s Saga)
19
Phyrexian Processor
20
14
11
Ron Spencer
0
251
When Phyrexian Processor comes into play, pay any amount of life. 4, TAP: Put a Minion token into play. Treat this token as a black creature with power and toughness each equal to the amount of life paid at the time Phyrexian Processor came into play.
-1
5
1
4
7
0
27
Phyrexian Prowler (Nemesis)
17
Phyrexian Prowler
29
13
8
Mark Zug
0
258
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.
65
4
2
3B
1
3
1
3
9
Mercenary
14
0
24
Phyrexian Purge (Mirage)
15
Phyrexian Purge
14
8
12
Robert Bliss
0
62
Pay 3 life per target: Destroy any number of target creatures.
-1
6
3
2BR
7
0
27
Phyrexian Reaper (Invasion)
16
Phyrexian Reaper
31
12
8
Sam Wood
63
It desires only to help others shed the itchy wet skin of life.
110
Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated.
117
4
2
4B
1
3
1
3
6
Zombie
12
0
37
Phyrexian Reclamation (Urza`s Legacy)
21
Phyrexian Reclamation
21
13
7
rk post
35
Death is no excuse to stop working.
77
1B, Pay 2 life: Return target creature card from your graveyard to your hand.
63
4
1
B
7
0
28
Phyrexian Scuta (Planeshift)
15
Phyrexian Scuta
32
14
16
Scott M. Fischer
3
N/A
186
Kicker-Pay 3 life. (You may pay 3 life in addition to any other costs as you play this spell.) If you paid the kicker cost, Phyrexian Scuta comes into play with two +1/+1 counters on it.
51
4
2
3B
5
gh: 3
1
3
6
Zombie
7
0
27
Phyrexian Slayer (Invasion)
16
Phyrexian Slayer
31
12
8
Sam Wood
82
Benalia was only the first nation victimized by Tsabo Tavoc's specialized killers.
118
Flying. Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated.
118
4
2
3B
1
2
1
2
6
Minion
1
0
27
Phyrexian Splicer (Tempest)
17
Phyrexian Splicer
17
13
4
Brom
0
180
2, TAP: Choose flying, first strike, trample, or shadow. Target creature with that ability loses it until end of turn. Another target creature gains that ability until end of turn.
-1
5
1
2
11
0
29
Phyrexian Tower (Urza`s Saga)
15
Phyrexian Tower
20
14
6
Chippy
34
Living metal encasing dying flesh.
99
TAP: Add one colorless mana to your mana pool. TAP, Sacrifice a creature: Add BB to your mana pool.
-1
14
0
26
Phyrexian Tribute (Mirage)
17
Phyrexian Tribute
14
8
11
John Matson
0
49
Sacrifice two creatures: Destroy target artifact.
-1
4
2
2B
12
0
30
Phyrexian Tyranny (Planeshift)
17
Phyrexian Tyranny
32
14
10
Kev Walker
90
"He is Yawgmoth's reward to me. I shall kill him a hundred times a day." -Crovax, to Ertai
81
Whenever a player draws a card, that player loses 2 life unless he or she pays 2.
118
6
3
UBR
1
0
33
Phyrexian Vault (Classic edition)
15
Phyrexian Vault
4
13
13
Hannibal King
98
"The secrets of Phyrexia are expensive. You will pay in brass and bone, steel and sinew." -Kaervek
42
2, TAP, Sacrifice a creature: Draw a card.
-1
5
1
3
1
0
24
Phyrexian Vault (Mirage)
15
Phyrexian Vault
14
4
13
Hannibal King
0
42
2, TAP, Sacrifice a creature: Draw a card.
-1
5
1
3
6
0
26
Phyrexian Walker (Visions)
16
Phyrexian Walker
15
0
12
Bryan Talbot
0
0
-1
5
1
0
1
0
1
3
0
6
0
44
Phyrexian War Beast (2 versions) (Alliances)
32
Phyrexian War Beast (2 versions)
13
0
16
Bill Sienkiewicz
0
100
If Phyrexian War Beast leaves play, sacrifice a land, and Phyrexian War Beast deals 1 damage to you.
-1
5
1
3
1
3
1
4
0
13
0
35
Piety (2 versions) (Arabian Nights)
18
Piety (2 versions)
5
2
10
Mark Poole
0
53
All defending creatures gain +0/+3 until end of turn.
-1
2
2
2W
13
0
22
Piety (Fourth edition)
5
Piety
2
0
10
Mark Poole
0
51
All blocking creatures get +0/+3 until end of turn.
-1
2
2
2W
7
0
23
Pikemen (Fifth edition)
7
Pikemen
3
0
11
Dan Frazier
0
21
Banding, first strike
-1
2
2
1W
1
1
1
1
7
Pikemen
7
0
24
Pikemen (Fourth edition)
7
Pikemen
2
0
16
Dennis Detwiller
0
21
Banding, first strike
-1
2
2
1W
1
1
1
1
7
Pikemen
7
0
18
Pikemen (The Dark)
7
Pikemen
8
2
16
Dennis Detwiller
0
21
Banding, first strike
-1
2
2
1W
1
1
1
1
7
Pikemen
14
0
19
Pillage (Alliances)
7
Pillage
13
5
21
Richard Kane Ferguson
0
29
Bury target artifact or land.
-1
0
3
1RR
14
0
25
Pillage (Classic edition)
7
Pillage
4
13
21
Richard Kane Ferguson
0
57
Destroy target artifact or land. It can't be regenerated.
-1
0
3
1RR
14
0
25
Pillage (Seventh Edition)
7
Pillage
33
13
13
Brad Williams
76
"Burn their homes. Salt their lands. Nothing survives." -The Western Paladin
57
Destroy target artifact or land. It can't be regenerated.
207
0
3
1RR
7
0
24
Pillaging Horde (Portal)
15
Pillaging Horde
25
14
10
Kev Walker
0
120
When Pillaging Horde comes into play from your hand, discard a card at random from your hand or destroy Pillaging Horde.
-1
0
3
2RR
1
5
1
5
8
Creature
4
0
29
Pillar Tombs of Aku (Visions)
19
Pillar Tombs of Aku
15
8
14
Terese Nielsen
0
125
During each player's upkeep, that player sacrifices a creature, or that player loses 5 life and you bury Pillar Tombs of Aku.
-1
4
3
2BB
5
World
7
0
24
Pincer Spider (Invasion)
13
Pincer Spider
31
12
11
Dan Frazier
0
198
Kicker 3 (You may pay an additional 3 as you play this spell.) Pincer Spider may block as though it had flying. If you paid the kicker cost, Pincer Spider comes into play with a +1/+1 counter on it.
201
1
2
2G
1
2
1
3
6
Spider
7
0
25
Pincher Beetles (Tempest)
15
Pincher Beetles
17
12
15
Stephen Daniele
0
60
Pincher Beetles cannot be the target of spells or abilities.
-1
1
2
2G
1
3
1
1
7
Insects
11
0
22
Pine Barrens (Tempest)
12
Pine Barrens
17
14
12
Rebecca Guay
0
154
Pine Barrens comes into play tapped. TAP: Add one colorless mana to your mana pool. TAP: Add B or G to your mana pool. Pine Barrens deals 1 damage to you.
-1
7
0
33
Pious Warrior (Mercadian Masques)
13
Pious Warrior
28
12
13
Jeff Miracola
63
The Cho-Arrim make no distinction between healers and soldiers.
71
Whenever Pious Warrior is dealt combat damage, you gain that much life.
34
2
2
3W
1
2
1
3
5
Rebel
14
0
22
Piracy (Portal 2. age)
6
Piracy
27
14
13
Brad Williams
65
The sea gives, and the sea takes. Some just help with the taking.
73
This turn, you may tap your opponent's lands to help pay for your spells.
-1
3
2
UU
7
0
34
Pirate Ship (Alpha/Beta/Unlimited)
11
Pirate Ship
0
8
15
Tom Wanerstrand
0
204
Tap to do 1 damage to any target. Cannot attack unless opponent has islands in play, though controller may still tap. Pirate Ship is destroyed immediately if at any time controller has no islands in play.
-1
3
2
4U
1
4
1
3
4
Ship
7
0
27
Pirate Ship (Fifth edition)
11
Pirate Ship
3
8
15
Tom Wanerstrand
0
191
Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.) TAP: Pirate Ship deals 1 damage to target creature or player.
-1
3
2
4U
1
4
1
3
4
Ship
7
0
28
Pirate Ship (Fourth edition)
11
Pirate Ship
2
8
15
Tom Wanerstrand
0
173
Cannot attack if defending player controls no islands. If at any time you control no islands, bury Pirate Ship. TAP: Pirate Ship deals 1 damage to target creature or player.
-1
3
2
4U
1
4
1
3
4
Ship
7
0
29
Pirate Ship (Revised edition)
11
Pirate Ship
1
8
15
Tom Wanerstrand
0
218
TAP: Do 1 damage to any target. Cannot attack unless opponent has islands in play, though controller may still use special ability. Pirate Ship is destroyed immediately if at any time controller has no islands in play.
-1
3
2
4U
1
4
1
3
4
Ship
7
0
17
Pit Imp (Tempest)
7
Pit Imp
17
12
11
Phil Foglio
0
100
Flying B: Pit Imp gets +1/+0 until end of turn. You cannot spend more than BB in this way each turn.
-1
4
1
B
1
0
1
1
3
Imp
7
0
21
Pit Raptor (Prophecy)
10
Pit Raptor
30
13
13
Thomas Gianni
0
95
Flying, first strike. At the beginning of your upkeep, sacrifice Pit Raptor unless you pay 2BB.
72
4
3
2BB
1
4
1
3
9
Mercenary
7
0
28
Pit Scorpion (Fifth edition)
12
Pit Scorpion
3
0
10
Ian Miller
0
141
If Pit Scorpion damages any player, he or she gets a poison counter. If any player has ten or more poison counters, he or she loses the game.
-1
4
2
2B
1
1
1
1
8
Scorpion
7
0
29
Pit Scorpion (Fourth edition)
12
Pit Scorpion
2
0
15
Scott Kirschner
0
137
If Pit Scorpion damages a player, he or she gets a poison counter. If a player has ten or more poison counters, he or she loses the game.
-1
4
2
2B
1
1
1
1
8
Scorpion
7
0
22
Pit Scorpion (Legends)
12
Pit Scorpion
7
1
15
Scott Kirschner
0
132
If Scorpion damages opponent, opponent gets a poison counter. If opponent ever has ten or more poison counters, opponent loses game.
-1
4
2
2B
1
1
1
1
8
Scorpion
7
0
18
Pit Spawn (Exodus)
9
Pit Spawn
19
14
14
Thomas M. Baxa
0
134
First strike During your upkeep, pay BB or sacrifice Pit Spawn. If Pit Spawn damages any creature, remove that creature from the game.
-1
4
4
4BBB
1
6
1
4
5
Beast
1
0
18
Pit Trap (Ice Age)
8
Pit Trap
10
4
14
Anson Maddocks
0
87
2,TAP: Sacrifice Pit Trap to bury target creature without flying that is attacking you.
-1
5
1
2
1
0
26
Pit Trap (Seventh Edition)
8
Pit Trap
33
13
15
Nelson DeCastro
67
Never forget your feet -Elvish expression meaning "watch your step"
102
2, Tap, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
313
5
1
2
1
0
22
Pit Trap (Urza`s Saga)
8
Pit Trap
20
13
12
Brian Snoddy
61
Yotian soldiers were designed to fight, not watch their feet.
124
2, TAP, Sacrifice Pit Trap: Destroy target attacking creature without flying. That creature cannot be regenerated this turn.
-1
5
1
2
7
0
21
Pixie Queen (Legends)
11
Pixie Queen
7
8
14
Quinton Hoover
0
62
Flying GGGTAP: Target creature gains flying until end of turn.
-1
1
3
2GG
1
1
1
1
11
Pixie Queen
7
0
31
Plague Beetle (Seventh Edition)
13
Plague Beetle
33
12
12
Matt Cavotta
105
No one knows whether they were named for the diseases they carry or for the speed at which they multiply.
86
Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
155
4
1
B
1
1
1
1
6
Insect
7
0
29
Plague Beetle (Urza`s Legacy)
13
Plague Beetle
21
12
11
Tom Fleming
48
It is the harbinger of disease, not the carrier.
79
Swampwalk (If defending player controls a swamp, this creature is unblockable.)
64
4
1
B
1
1
1
1
6
Insect
7
0
28
Plague Dogs (Urza`s Destiny)
11
Plague Dogs
22
13
6
Chippy
48
"They're not just retrievers, they're carriers."
133
When Plague Dogs is put into a graveyard from play, all creatures get -1/-1 until end of turn. 2, Sacrifice Plague Dogs: Draw a card.
-1
4
2
4B
1
3
1
3
5
Hound
7
0
23
Plague Fiend (Prophecy)
12
Plague Fiend
30
12
12
David Martin
61
As the strange plague ravaged Jamuraa, the fiends multiplied.
108
Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays 2.
73
4
2
1B
1
1
1
1
6
Insect
7
0
34
Plague Rats (Alpha/Beta/Unlimited)
11
Plague Rats
0
0
14
Anson Maddocks
0
149
The Xs below are the number of Plague Rats in play, counting both sides. Thus if there are two Plague Rats in play, each has power and toughness 2/2.
-1
4
2
2B
1
X
1
X
4
Rats
7
0
27
Plague Rats (Fifth edition)
11
Plague Rats
3
0
14
Anson Maddocks
0
84
Plague Rats has power and toughness each equal to the number of Plague Rats in play.
-1
4
2
2B
1
*
1
*
4
Rats
7
0
28
Plague Rats (Fourth edition)
11
Plague Rats
2
0
14
Anson Maddocks
0
194
Plague Rats has power and toughness each equal to the number of Plague Rats in play, no matter who controls them. For example, if there are two Plague Rats in play, each has power and toughness.
-1
4
2
2B
1
2
1
2
4
Rats
7
0
29
Plague Rats (Revised edition)
11
Plague Rats
1
0
14
Anson Maddocks
0
149
The *s below are the number of Plague Rats in play, counting both sides. Thus if there are two Plague Rats in play, each has power and toughness 2/2.
-1
4
2
2B
1
*
1
*
4
Rats
7
0
25
Plague Spitter (Invasion)
14
Plague Spitter
31
13
6
Chippy
0
215
At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. When Plague Spitter is put into a graveyard from play, Plague Spitter deals 1 damage to each creature and each player.
119
4
2
2B
1
2
1
2
6
Horror
14
0
24
Plague Spores (Invasion)
13
Plague Spores
31
12
14
Randy Gallegos
80
"Breathe deep, Dominaria. Breathe deep and die." -Tsabo Tavoc, Phyrexian general
76
Destroy target nonblack creature and target land. They can't be regenerated.
260
6
3
4BR
14
0
22
Plague Wind (Prophecy)
11
Plague Wind
30
14
12
Alan Pollack
79
The second wind of ascension is Reaver, slaying the unworthy. - Keld Triumphant
67
Destroy all creatures you don't control. They can't be regenerated.
74
4
3
7BB
7
0
22
Plague Witch (Nemesis)
12
Plague Witch
29
12
15
Nelson DeCastro
27
"I can ail what cures you."
84
B, Tap, Discard a card from your hand: Target creature gets -1/-1 until end of turn.
66
4
2
1B
1
1
1
1
11
Spellshaper
7
0
21
Plaguebearer (Exodus)
12
Plaguebearer
19
14
11
Ron Spencer
35
Its respiration is your expiration.
75
oXoXB: Destroy target nonblack creature with total casting cost equal to X.
-1
4
2
1B
1
1
1
1
6
Zombie
11
0
42
Plains (3 versions) (Alpha/Beta/Unlimited)
19
Plains (3 versions)
0
12
14
Jesper Myrfors
0
31
Tap to add W to your mana pool.
-1
11
0
36
Plains (3 versions) (Fourth edition)
19
Plains (3 versions)
2
15
14
Jesper Myrfors
0
29
TAP: Add W to your mana pool.
-1
11
0
29
Plains (3 versions) (Ice Age)
19
Plains (3 versions)
10
15
16
Christopher Rush
0
29
TAP: Add W to your mana pool.
-1
11
0
37
Plains (3 versions) (Revised edition)
19
Plains (3 versions)
1
0
14
Jesper Myrfors
0
29
TAP: Add W to your mana pool.
-1
11
0
33
Plains (4 Versions) (Urza`s Saga)
19
Plains (4 Versions)
20
15
13
Rob Alexander
0
29
TAP: Add W to your mana pool.
-1
11
0
35
Plains (4 versions) (Fifth edition)
19
Plains (4 versions)
3
15
13
Pat Morrissey
0
29
TAP: Add W to your mana pool.
-1
11
0
28
Plains (4 versions) (Mirage)
19
Plains (4 versions)
14
15
15
Tom Wanerstrand
0
29
TAP: Add W to your mana pool.
-1
11
0
29
Plains (4 versions) (Tempest)
19
Plains (4 versions)
17
15
14
Terese Nielsen
0
29
TAP: Add W to your mana pool.
-1
11
0
17
Plains (Invasion)
6
Plains
31
15
9
John Avon
0
3
[W]
331
11
0
17
Plains (Invasion)
6
Plains
31
15
12
Ben Thompson
0
3
[W]
332
11
0
17
Plains (Invasion)
6
Plains
31
15
18
D. J. Cleland-Hura
0
3
[W]
333
11
0
17
Plains (Invasion)
6
Plains
31
15
12
Scott Bailey
0
3
[W]
334
11
0
22
Plains (Portal 2. age)
6
Plains
27
15
11
Fred Fields
0
0
-1
11
0
22
Plains (Portal 2. age)
6
Plains
27
15
11
Fred Fields
0
0
-1
11
0
22
Plains (Portal 2. age)
6
Plains
27
15
11
Fred Fields
0
0
-1
11
0
26
Plains (Portal 3 Kingdoms)
6
Plains
26
15
12
He Jiancheng
0
0
166
11
0
26
Plains (Portal 3 Kingdoms)
6
Plains
26
15
12
He Jiancheng
0
0
167
11
0
26
Plains (Portal 3 Kingdoms)
6
Plains
26
15
12
He Jiancheng
0
0
168
11
0
24
Plains (Seventh Edition)
6
Plains
33
15
12
Scott Bailey
0
3
[W]
341
11
0
24
Plains (Seventh Edition)
6
Plains
33
15
13
Rob Alexander
0
3
[W]
342
11
0
24
Plains (Seventh Edition)
6
Plains
33
15
13
Rob Alexander
0
3
[W]
343
11
0
24
Plains (Seventh Edition)
6
Plains
33
15
9
John Avon
0
3
[W]
344
11
0
16
Plains (Unglued)
6
Plains
23
12
16
Christopher Rush
0
4
T: W
-1
11
0
27
Plains (Version 1) (Portal)
18
Plains (Version 1)
25
16
14
Douglas Shuler
0
1
W
-1
11
0
27
Plains (Version 2) (Portal)
18
Plains (Version 2)
25
15
14
Douglas Shuler
0
1
W
-1
11
0
27
Plains (Version 3) (Portal)
18
Plains (Version 3)
25
15
14
Douglas Shuler
0
1
W
-1
11
0
27
Plains (Version 4) (Portal)
18
Plains (Version 4)
25
15
14
Douglas Shuler
0
1
W
-1
11
0
26
Plains A (Classic edition)
8
Plains A
4
15
13
Pat Morrissey
0
1
W
-1
11
0
28
Plains A (Mercadian Masques)
8
Plains A
28
15
14
Terry Springer
0
3
[W]
331
11
0
26
Plains B (Classic edition)
8
Plains B
4
15
13
Pat Morrissey
0
1
W
-1
11
0
28
Plains B (Mercadian Masques)
8
Plains B
28
15
12
Scott Bailey
0
3
[W]
332
11
0
26
Plains C (Classic edition)
8
Plains C
4
15
13
Pat Morrissey
0
1
W
-1
11
0
28
Plains C (Mercadian Masques)
8
Plains C
28
15
12
Dana Knutson
0
3
[W]
333
11
0
26
Plains D (Classic edition)
8
Plains D
4
15
13
Pat Morrissey
0
1
W
-1
11
0
28
Plains D (Mercadian Masques)
8
Plains D
28
15
20
Edward P. Beard, Jr.
0
3
[W]
334
14
0
26
Planar Birth (Urza`s Saga)
12
Planar Birth
20
14
8
Adam Rex
104
"From womb of nothingness sprang this place of beauty, purity, and hope realized." -Song of All, canto 3
86
Put all basic lands from all graveyards into play under their owners' control, tapped.
-1
2
2
1W
12
0
31
Planar Collapse (Urza`s Legacy)
15
Planar Collapse
21
14
8
Mark Zug
70
With heavy heart, Urza doused one world's light to rekindle another's.
166
During your upkeep, if there are four or more creatures in play, sacrifice Planar Collapse and destroy all creatures. Those creatures cannot be regenerated this turn.
18
2
2
1W
1
0
21
Planar Gate (Legends)
11
Planar Gate
7
8
14
Melissa Benson
0
63
Pay up to 2 less than required whenever casting a summon spell.
-1
5
1
6
14
0
27
Planar Overlay (Planeshift)
14
Planar Overlay
32
14
12
Ron Walotsky
71
The Phyrexians don't want to conquer Dominaria. They want to remake it.
113
Each player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands.
28
3
2
2U
1
0
24
Planar Portal (Invasion)
13
Planar Portal
31
14
10
Mark Tedin
102
The sky split, and the air crackled and roiled. The Phyrexian invasion of Dominaria had finally begun.
99
6, Tap: Search your library for a card and put that card into your hand. Then shuffle your library.
308
5
1
6
12
0
25
Planar Void (Urza`s Saga)
11
Planar Void
20
13
15
Andrew Goldhawk
98
"Planeswalking isn't about walking. It's about falling and screaming." -Xantcha, Phyrexian outcast
72
Whenever a card is put into a graveyard, remove that card from the game.
-1
4
1
B
12
0
33
Planeswalker's Favor (Planeshift)
20
Planeswalker's Favor
32
14
12
Rebecca Guay
35
Freyalise strengthens her faithful.
164
3G: Target opponent reveals a card at random from his or her hand. Target creature gets +X/+X until end of turn, where X is the revealed card's converted mana cost.
86
1
2
2G
12
0
32
Planeswalker's Fury (Planeshift)
19
Planeswalker's Fury
32
14
19
Christopher Moeller
3
N/A
214
3R: Target opponent reveals a card at random from his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Play this ability only any time you could play a sorcery.
70
0
2
2R
12
0
33
Planeswalker's Mirth (Planeshift)
20
Planeswalker's Mirth
32
14
11
John Matson
61
I enjoy a good joke as much as the next guy. - Commodore Guff
122
3W: Target opponent reveals a card at random from his or her hand. You gain life equal to that card's converted mana cost.
12
2
2
2W
12
0
36
Planeswalker's Mischief (Planeshift)
23
Planeswalker's Mischief
32
14
12
Pete Venters
3
N/A
414
3U: Target opponent reveals a card at random from his or her hand. If it's an instant or sorcery card, remove it from the game. As long as it remains removed from the game, you may play it as though it were in your hand without paying its mana cost. If it has X in its mana cost, X is 0. At end of turn, if you haven't played it, return it to owner's hand. Play this ability only any time you could play a sorcery.
29
3
2
2U
12
0
33
Planeswalker's Scorn (Planeshift)
20
Planeswalker's Scorn
32
14
10
Glen Angus
3
N/A
222
3B: Target opponent reveals a card at random from his or her hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Play this ability only any time you could play a sorcery.
52
4
2
2B
7
0
24
Plant Elemental (Portal)
15
Plant Elemental
25
13
10
Ted Naifeh
0
108
When Plant Elemental comes into play from your hand, destroy one of your forests or destroy Plant Elemental.
-1
1
2
1G
1
3
1
4
8
Creature
11
0
30
Plateau (Alpha/Beta/Unlimited)
7
Plateau
0
8
15
Cornelius Brudi
0
136
Counts as both plain and mountain and is affected by spells that affect either. Tap to add either W or R to your mana pool. DrewTucker/
-1
11
0
25
Plateau (Revised edition)
7
Plateau
1
8
27
Drew Tucker/Cornelius Brudi
0
270
TAP: Add either R or W to your mana pool. Counts as both mountains and plains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
-1
7
0
25
Plated Rootwalla (Exodus)
16
Plated Rootwalla
19
12
13
Randy Elliott
110
" . . . And the third little boar built his house out of rootwalla plates . . . ." -Skyshroud children's story
89
2G: Plated Rootwalla gets +3/+3 until end of turn. Play this ability only once each turn.
-1
1
2
4G
1
3
1
3
6
Lizard
7
0
30
Plated Spider (Urza`s Destiny)
13
Plated Spider
22
12
11
Ron Spencer
90
Most spiders wait patiently for their prey to arrive. Most spiders aren't forty feet tall.
48
Plated Spider may block as though it had flying.
-1
1
2
4G
1
4
1
4
6
Spider
7
0
27
Plated Wurm (Portal 2. age)
11
Plated Wurm
27
12
12
Daniel Gelon
69
"I'd hate to see the bird that could get this wurm!" -Alaborn soldier
0
-1
1
2
4G
1
4
1
5
4
Wurm
4
0
28
Pledge of Loyalty (Invasion)
17
Pledge of Loyalty
31
13
15
Franz Vohwinkel
93
Urza convinced many Dominarians not only to set aside their differences, but to embrace them.
122
Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.
24
2
2
1W
8
Creature
14
0
27
Plow Under (Urza`s Destiny)
10
Plow Under
22
14
20
Edward P. Beard, Jr.
82
To renew the land, plow the land. To destroy the land, do nothing. -Druids' saying
53
Put two target lands on top of their owner's library.
-1
1
3
3GG
14
0
32
Poison Arrow (Portal 3 Kingdoms)
12
Poison Arrow
26
13
6
Li Tie
133
In ancient China, not wearing armor could be a fatal mistake. Guan Yu, Zhou Yu, Sun Ce, and other heros were struck by poison arrows.
59
Destroy any one creature that isn't black. You gain 3 life.
80
4
3
4BB
7
0
22
Polar Kraken (Ice Age)
12
Polar Kraken
10
8
10
Mark Tedin
0
68
Trample Cumulative Upkeep: Sacrifice a land. Comes into play tapped.
-1
3
4
8UUU
2
11
2
11
6
Kraken
14
0
27
Political Trickery (Mirage)
18
Political Trickery
14
8
15
Scott Kirschner
0
101
Choose target land you control and target land an opponent controls. Exchange control of those lands.
-1
3
2
2U
13
0
26
Pollen Remedy (Planeshift)
13
Pollen Remedy
32
12
12
Ben Thompson
3
N/A
308
Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell.) Prevent the next 3 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. If you paid the kicker cost, prevent the next 6 damage this way instead.
13
2
1
W
11
0
27
Polluted Mire (Urza`s Saga)
13
Polluted Mire
20
12
15
Stephen Daniele
0
179
Polluted Mire comes into play tapped. TAP: Add B to your mana pool. Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-1
14
0
27
Polymorph (Classic edition)
9
Polymorph
4
14
12
Robert Bliss
24
"Ahh! Opposable digits!"
248
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until a creature card is revealed. The player puts that card into play and shuffles all other revealed cards into his or her library.
-1
3
2
3U
14
0
18
Polymorph (Mirage)
9
Polymorph
14
8
12
Robert Bliss
0
295
Bury target creature. That creature's controller reveals cards from the top of his or her library until a creature card is revealed and then puts that creature into play under his or her control as though it were just played. The player shuffles all other revealed cards into his or her library.
-1
3
2
3U
7
0
34
Port Inspector (Mercadian Masques)
14
Port Inspector
28
12
11
Dan Frazier
102
"There may be a few minor additional fees, levies, duties, surtaxes, tariffs, imposts, tolls . . . .".
81
Whenever Port Inspector becomes blocked, you may look at defending player's hand.
90
3
2
1U
1
1
1
2
9
Townsfolk
1
0
23
Portcullis (Stronghold)
10
Portcullis
18
14
10
Kev Walker
0
194
Whenever any creature comes into play, if there are two or more other creatures in play, set that creature aside. If Portcullis leaves play, put the creature into play under its owner's control.
-1
5
1
4
14
0
23
Portent (Fifth edition)
7
Portent
3
0
12
Liz Danforth
0
180
Look at the top three cards of target player's library. Shuffle that library or put those three cards back on top of it in any order. Draw a card at the beginning of the next turn.
-1
3
1
U
14
0
17
Portent (Ice Age)
7
Portent
10
0
12
Liz Danforth
0
206
Look at the top three cards of target player's library; then, either shuffle that library or put those three cards on top of the library in any order. Draw a card at the beginning of the next turn's upkeep.
-1
3
1
U
7
0
22
Poultrygeist (Unglued)
12
Poultrygeist
23
12
11
Daren Bader
34
Farmer Brown never ate eggs again.
173
Flying Whenever a creature is put into any graveyard from play, you may roll a six-sided die. On a 1, sacrifice Poultrygeist. Otherwise, put a +1/+1 counter on Poultrygeist.
-1
4
2
2B
1
1
1
1
7
Chicken
7
0
29
Pouncing Jaguar (Urza`s Saga)
15
Pouncing Jaguar
20
12
11
Daren Bader
100
One pounce, she's hungry - you die quickly. Two, she's teaching her cubs - you're in for a long day.
115
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)
-1
1
1
G
1
2
1
2
3
Cat
7
0
24
Pouncing Kavu (Invasion)
13
Pouncing Kavu
31
12
8
Adam Rex
0
244
Kicker 2R (You may pay an additional 2R as you play this spell.) First strike. If you paid the kicker cost, Pouncing Kavu comes into play with two +1/+1 counters on it and has haste. (It may attack and Tap the turn it comes under your control.)
158
0
2
1R
1
1
1
1
4
Kavu
1
0
27
Powder Keg (Urza`s Destiny)
10
Powder Keg
22
14
11
Dan Frazier
0
213
At the beginning of your upkeep, you may put a fuse counter on Powder Keg. TAP, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg.
-1
5
1
2
1
0
22
Power Armor (Invasion)
11
Power Armor
31
13
12
Doug Chaffee
48
"Great peril demands formidable weaponry." -Urza
102
3, Tap: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
309
5
1
4
4
0
28
Power Artifact (Antiquities)
14
Power Artifact
6
6
14
Douglas Shuler
0
266
The activation cost of target artifact is reduced by 2. If this would reduce target artifact's activation cost below 1, target artifact's activation cost becomes 1. Power Artifact has no effect on artifacts that have no activation cost or whose activation cost is 0.
-1
3
2
UU
8
Artifact
4
0
33
Power Leak (Alpha/Beta/Unlimited)
10
Power Leak
0
0
11
Drew Tucker
0
188
Target enchantment costs 2 extra mana during upkeep. If target enchantment's controller cannot or will not pay this extra mana, Power Leak does 1 damage to him or her for each unpaid mana.
-1
3
2
1U
11
Enchantment
4
0
27
Power Leak (Fourth edition)
10
Power Leak
2
0
11
Drew Tucker
0
177
During the upkeep of target enchantment's controller, Power Leak deals 2 damage to him or her. That player may pay 1 for each damage he or she wishes to prevent from Power Leak.
-1
3
2
1U
11
Enchantment
4
0
28
Power Leak (Revised edition)
10
Power Leak
1
0
11
Drew Tucker
0
232
Target enchantment costs 2 extra mana during the upkeep phase of each of its controller's turns. If target enchantment's controller cannot or will not pay this extra mana, Power Leak does 1 damage to him or her for each unpaid mana.
-1
3
2
1U
16
Card Enchantment
1
0
32
Power Matrix (Mercadian Masques)
12
Power Matrix
28
14
12
Alan Pollack
129
As he repaired the ship's planeswalking engine, Karn saw for the first time how he could catalyze the .Weatherlight.'s evolution.
94
Tap: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
309
5
1
4
15
0
33
Power Sink (Alpha/Beta/Unlimited)
10
Power Sink
0
0
14
Richard Thomas
0
274
Target spell is countered unless its caster spends X more mana; caster of target spell can't choose to let it be countered. If caster of target spell doesn't have enough mana, all available mana from lands and mana pool must be paid but target spell will still be countered.
-1
3
2
XU
13
0
28
Power Sink (Classic edition)
10
Power Sink
4
13
14
Richard Thomas
0
159
Counter target spell unless its controller pays X more. If he or she doesn't, tap all mana-producing lands that player controls and empty his or her mana pool.
-1
3
2
XU
15
0
26
Power Sink (Fifth edition)
10
Power Sink
3
4
14
Richard Thomas
0
215
Counter target spell unless that spell's caster pays an additional X. That player draws and pays all mana from lands and mana pool until X is paid; he or she may also draw and pay mana from other sources if desired.
-1
3
2
XU
15
0
27
Power Sink (Fourth edition)
10
Power Sink
2
0
14
Richard Thomas
0
212
Counter a target spell if its caster does not pay X. Target spell's caster must draw and pay all available mana from lands and mana pool until X is paid; he or she may also pay mana from other sources if desired.
-1
3
2
XU
15
0
20
Power Sink (Ice Age)
10
Power Sink
10
0
10
Mark Poole
0
219
Counter target spell unless that spell's caster pays an additional X. That player must draw and pay all available mana from lands and mana pool until X is paid; he or she may also pay mana from other sources if desired.
-1
3
2
XU
15
0
19
Power Sink (Mirage)
10
Power Sink
14
0
17
Charles Gillespie
0
215
Counter target spell unless that spell's caster pays an additional X. That player draws and pays all mana from lands and mana pool until X is paid; he or she may also draw and pay mana from other sources if desired.
-1
3
2
XU
15
0
28
Power Sink (Revised edition)
10
Power Sink
1
0
14
Richard Thomas
0
295
Target spell is countered unless its caster spends X more mana. Caster of target spell must draw and spend all available mana from lands and mana pool until X is spent; he or she may also spend mana from other sources if desired. If this is not enough mana, target spell will still be countered.
-1
3
2
XU
15
0
20
Power Sink (Tempest)
10
Power Sink
17
12
13
Jeff Miracola
0
180
Counter target spell unless its caster pays an additional X. If he or she does not, tap all mana-producing lands that player controls and remove all mana from his or her mana pool.
-1
3
2
XU
15
0
24
Power Sink (Urza`s Saga)
10
Power Sink
20
12
15
Andrew Robinson
0
180
Counter target spell unless its caster pays an additional X. If he or she does not, tap all mana-producing lands that player controls and remove all mana from his or her mana pool.
-1
3
2
XU
12
0
34
Power Surge (Alpha/Beta/Unlimited)
11
Power Surge
0
8
15
Douglas Schuler
0
148
Before untapping lands at the start of a turn, each player takes 1 damage for each land he or she controls but did not tap during the previous turn.
-1
0
2
RR
12
0
28
Power Surge (Fourth edition)
11
Power Surge
2
8
14
Douglas Shuler
0
172
During each player's upkeep, Power Surge deals that player 1 damage for each land he or she controls that was untapped at the beginning of the turn, before the untap phase.
-1
0
2
RR
12
0
29
Power Surge (Revised edition)
11
Power Surge
1
8
14
Douglas Shuler
0
260
At the beginning of a player's turn, before the untap phase, the player must take a counter for each of his or her lands that is not tapped. During the player's upkeep, Power Surge does 1 damage to that player for each counter; the counters are then discarded.
-1
0
2
RR
4
0
25
Power Taint (Urza`s Saga)
11
Power Taint
20
12
12
Brian Snoddy
0
204
During the upkeep of enchanted enchantment's controller, that player pays 2 or loses 2 life. Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-1
3
2
1U
11
Enchantment
12
0
24
Powerleech (Antiquities)
10
Powerleech
6
6
16
Christopher Rush
0
178
Gain 1 life whenever one of opponent's artifacts becomes tapped, or whenever the activation cost of one of opponent's artifacts is paid. Is not triggered by continuous artifacts.
-1
1
2
GG
14
0
19
Pox (Fifth edition)
3
Pox
3
8
16
Scott M. Fischer
0
225
Each player loses 1/3 of his or her life; then chooses and discards 1/3 of his or her hand; then sacrifices 1/3 of the creatures he or she controls; and then sacrifices 1/3 of the lands he or she controls. Round each loss up.
-1
4
3
BBB
14
0
13
Pox (Ice Age)
3
Pox
10
8
15
Cornelius Brudi
0
326
Each player loses 1/3 of his or her life; then chooses and discards 1/3 of the cards in his or her hand; then sacrifices 1/3 of the creatures he or she controls; and finally sacrifices 1/3 of the lands he or she controls. Round each loss up. Effects that prevent or redirect damage cannot be used to counter this loss of life.
-1
4
3
BBB
7
0
33
Pradesh Gypsies (Classic edition)
15
Pradesh Gypsies
4
12
14
Quinton Hoover
103
"A mysterious people indeed. Their origins are as secret as their traditions." -Lord Magnus of Llanowar
54
1G, TAP: Target creature gets -2/-0 until end of turn.
-1
1
2
2G
1
1
1
1
5
Gypsy
7
0
31
Pradesh Gypsies (Fifth edition)
15
Pradesh Gypsies
3
0
14
Quinton Hoover
0
54
1G, TAP: Target creature gets -2/-0 until end of turn.
-1
1
2
2G
1
1
1
1
7
Gypsies
7
0
32
Pradesh Gypsies (Fourth edition)
15
Pradesh Gypsies
2
0
14
Quinton Hoover
0
54
1G, TAP: Target creature gets -2/-0 until end of turn.
-1
1
2
2G
1
1
1
1
7
Gypsies
7
0
25
Pradesh Gypsies (Legends)
15
Pradesh Gypsies
7
4
14
Quinton Hoover
0
54
1G, TAP: Target creature gets -2/-0 until end of turn.
-1
1
2
2G
1
1
1
1
7
Gypsies
7
0
19
Preacher (The Dark)
8
Preacher
8
4
14
Quinton Hoover
0
319
TAP: Gain control of one of opponent's creatures. Opponent chooses which target creature you control. If Preacher becomes untapped, you lose control of this creature; you may choose not to untap Preacher as normal during your untap phase. You also lose control of the creature if Preacher leaves play or at end of game.
-1
2
3
1WW
1
1
1
1
8
Preacher
12
0
22
Precognition (Tempest)
12
Precognition
17
14
13
Jeff Miracola
0
142
During your upkeep, you may look at the top card of target opponent's library. You may then put that card on the bottom of his or her library.
-1
3
2
4U
1
0
28
Predator, Flagship (Nemesis)
18
Predator, Flagship
29
14
10
Mark Tedin
65
"The scourge of Skyshroud is airborne once more." - Oracle en-Vec
95
2: Target creature gains flying until end of turn. 5, Tap: Destroy target creature with flying.
135
5
1
5
4
0
25
Predatory Hunger (Exodus)
16
Predatory Hunger
19
12
4
Brom
27
Hunger growls, never purrs.
101
Whenever any opponent successfully casts a creature spell, put a +1/+1 counter on enchanted creature.
-1
1
1
G
8
Creature
7
0
38
Predatory Nightstalker (Portal 2. age)
22
Predatory Nightstalker
27
13
20
D. Alexander Gregory
0
169
When Predatory Nightstalker comes into play from your hand, you may force your opponent to destroy any one of his or her creatures. (Your opponent chooses the creature.)
-1
4
3
3BB
1
3
1
2
12
Nightstalker
14
0
37
Preemptive Strike (Portal 3 Kingdoms)
17
Preemptive Strike
26
12
7
Jiaming
0
162
Play Preemptive Strike only in response to another player playing a creature card. That creature has no effect, and that player puts it into his or her graveyard.
50
3
2
1U
12
0
28
Preferred Selection (Mirage)
19
Preferred Selection
14
8
12
Kevin Walker
0
202
At the beginning of your draw phase, look at the top two cards of your library and choose one. Put that card on the bottom of your library, or sacrifice Preferred Selection and pay 2GG to draw the card.
-1
1
3
2GG
12
0
32
Presence of the Master (Legends)
22
Presence of the Master
7
4
11
Phil Foglio
0
81
While Presence of the Master is in play, any new enchantments cast are countered.
-1
2
2
3W
12
0
36
Presence of the Master (Urza`s Saga)
22
Presence of the Master
20
13
7
Ciruelo
56
Peace to all. Peace be all.-Great Hall floor inscription
57
Whenever a player plays an enchantment spell, counter it.
-1
2
2
3W
4
0
37
Pretender's Claim (Mercadian Masques)
17
Pretender's Claim
28
13
22
Greg & Tim Hildebrandt
84
The surest way to lose your holdings is to plead for them in Mercadia City's courts.
85
Whenever enchanted creature becomes blocked, tap all lands defending player controls.
151
4
2
1B
8
Creature
13
0
26
Price of Progress (Exodus)
17
Price of Progress
19
13
21
Richard Kane Ferguson
38
Man versus nature is not a fair fight.
90
Price of Progress deals 2 damage to each player for each nonbasic land he or she controls.
-1
0
2
1R
7
0
32
Pride of Lions (Seventh Edition)
14
Pride of Lions
33
13
12
Gary Ruddell
66
There's only one thing worse than a hungry lion-many hungry lions.
100
You may have Pride of Lions deal its combat damage to defending player as though it weren't blocked.
261
1
3
3GG
1
4
1
4
3
Cat
7
0
27
Priest of Gix (Urza`s Saga)
13
Priest of Gix
20
13
13
Brian Despain
101
"Gix doesn't want a people to rule but puppets to entertain his madness." -Xantcha, Phyrexian outcast
62
When Priest of Gix comes into play, add BBB to your mana pool.
-1
4
2
2B
1
2
1
1
6
Minion
7
0
31
Priest of Titania (Urza`s Saga)
17
Priest of Titania
20
12
12
Rebecca Guay
82
Titania rewards all those who honor the forest by making them a living part of it.
86
TAP: Add G to your mana pool for each Elf in play. Play this ability as a mana source.
-1
1
2
1G
1
1
1
1
3
Elf
7
0
32
Priest of Yawgmoth (Antiquities)
18
Priest of Yawgmoth
6
3
10
Mark Tedin
0
325
Tap to add an amount of black mana equal to target artifact's casting cost to your mana pool. This effect is played as an interrupt. Target artifact, which must belong to you, is discarded. This artifact cannot be one that is already on its way to the graveyard, and artifact creatures killed this way may not be regenerated.
-1
4
2
1B
1
1
1
2
6
Cleric
6
0
25
Primal Clay (Antiquities)
11
Primal Clay
6
6
11
Kaja Foglio
0
205
When you cast Primal Clay, you must choose whether to make it a 1/6 wall, a 3/3 creature, or a 2/2 flying creature. Primal Clay then remains in this form until altered by another card or removed from play.
-1
5
1
4
1
*
1
*
0
6
0
29
Primal Clay (Classic edition)
11
Primal Clay
4
14
8
Adam Rex
0
162
Primal Clay comes into play as your choice of a 3/3 artifact creature; a 2/2 artifact creature with flying; or a 1/6 Wall artifact creature. (Walls can't attack.)
-1
5
1
4
1
*
1
*
0
6
0
27
Primal Clay (Fifth edition)
11
Primal Clay
3
8
8
Adam Rex
0
197
When you play Primal Clay, choose one-Primal Clay is a 2/2 artifact creature with flying; or Primal Clay is a 3/3 artifact creature; or Primal Clay is a 1/6 artifact creature that counts as a Wall.
-1
5
1
4
1
*
1
*
0
6
0
28
Primal Clay (Fourth edition)
11
Primal Clay
2
8
11
Kaja Foglio
0
118
When Primal Clay comes into play, choose whether to make it a 1/6 wall, a 2/2 creature with flying, or a 3/3 creature.
-1
5
1
4
1
*
1
*
0
6
0
29
Primal Clay (Revised edition)
11
Primal Clay
1
8
11
Kaja Foglio
0
205
When you cast Primal Clay, you must choose whether to make it a 1/6 wall, a 3/3 creature, or a 2/2 flying creature. Primal Clay then remains in this form until altered by another card or removed from play.
-1
5
1
4
1
*
1
*
0
14
0
26
Primal Growth (Planeshift)
13
Primal Growth
32
12
7
rk post
3
N/A
339
Kicker-Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you play this spell.) Search your library for a basic land card, put that card into play, then shuffle your library. If you paid the kicker cost, instead search your library for two basic land cards, put them into play, then shuffle your library.
87
1
2
2G
12
0
28
Primal Order (Fifth edition)
12
Primal Order
3
8
15
David A. Cherry
0
140
During each player's upkeep, Primal Order deals to that player an amount of damage equal to the number of nonbasic lands he or she controls.
-1
1
3
2GG
12
0
24
Primal Order (Homelands)
12
Primal Order
12
4
13
Rob Alexander
0
115
During each player's upkeep, Primal Order deals 1 damage to that player for each non-basic land he or she controls.
-1
1
3
2GG
12
0
24
Primal Rage (Stronghold)
11
Primal Rage
18
13
12
Brian Snoddy
166
"Charge!" A great cry went out, and countless elves and Vec soldiers charged up the mountain. Their fury and passion hid the fact that they were horribly outnumbered.
39
All creatures you control gain trample.
-1
1
2
1G
7
0
23
Primeval Force (Portal)
14
Primeval Force
25
14
14
Randy Gallegos
0
108
When Primeval Force comes into play from your hand, destroy three of your forests or destroy Primeval Force.
-1
1
4
2GGG
1
8
1
8
8
Creature
7
0
37
Primeval Shambler (Mercadian Masques)
17
Primeval Shambler
28
13
6
Chippy
59
His mind, like his body, is made up of the swamp's flotsam.
50
B: Primeval Shambler gets +1/+1 until end of turn.
152
4
2
4B
1
3
1
3
9
Mercenary
14
0
29
Primitive Justice (Alliances)
17
Primitive Justice
13
5
14
Anthony Waters
0
198
Destroy target artifact. Destroy a target artifact for each 1R you pay in addition to the casting cost. Destroy a target artifact and gain 1 life for each 1G you pay in addition to the casting cost.
-1
0
2
1R
7
0
28
Primordial Ooze (Chronicles)
15
Primordial Ooze
11
6
17
Sandra Everingham
0
313
Must attack each turn if possible. At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. At the end of your upkeep, pay X, where X is equal to the number of +1/+1 counters on Primordial Ooze, or Primordial Ooze deals X damage to you. If Primordial Ooze deals damage to you in this way, tap it.
-1
0
1
R
1
1
1
1
4
Ooze
7
0
31
Primordial Ooze (Fifth edition)
15
Primordial Ooze
3
4
14
Randy Gallegos
0
236
Primordial Ooze attacks each turn if able. During your upkeep, put a +1/+1 counter on Primordial Ooze. Then pay X, where X is equal to the number of these counters on Primordial Ooze, or tap Primordial Ooze and it deals X damage to you.
-1
0
1
R
1
1
1
1
4
Ooze
7
0
25
Primordial Ooze (Legends)
15
Primordial Ooze
7
4
17
Sandra Everingham
0
173
Must attack each turn if possible. Gains +1/+1 at end of your upkeep. Use counters. Then pay 1 per counter or Ooze deals 1 damage to you for each counter and becomes tapped.
-1
0
1
R
1
1
1
1
4
Ooze
7
0
27
Princess Lucrezia (Legends)
17
Princess Lucrezia
7
4
17
Edward Beard, Jr.
0
69
TAP: Add U to your mana pool. This ability is played as an interrupt.
-1
6
4
3BUU
1
5
1
4
6
Legend
13
0
23
Prismatic Boon (Mirage)
14
Prismatic Boon
14
4
10
Tom Gianni
0
88
X target creatures gain protection from a single color of your choice until end of turn.
-1
6
3
XWU
12
0
25
Prismatic Circle (Mirage)
16
Prismatic Circle
14
0
12
Pete Venters
0
179
Cumulative upkeep 1 When you play Prismatic Circle, choose a color. 1: Prevent all damage to you from a source of the chosen color. Treat further damage from that source normally.
-1
2
2
2W
13
0
23
Prismatic Lace (Mirage)
14
Prismatic Lace
14
8
14
David O'Connor
0
131
Target permanent becomes the color(s) of your choice. Costs to tap, maintain, or use an ability of that permanent remain unchanged.
-1
3
1
U
4
0
30
Prismatic Ward (Fifth edition)
14
Prismatic Ward
3
0
13
Zina Saunders
0
132
When you play Prismatic Ward, choose a color. All damage dealt to enchanted creature by sources of the chosen color is reduced to 0.
-1
2
2
1W
8
Creature
4
0
24
Prismatic Ward (Ice Age)
14
Prismatic Ward
10
0
13
L.A. Williams
0
130
When Prismatic Ward comes into play, choose a color; all damage dealt to target creature by sources of that color is reduced to 0.
-1
2
2
1W
8
Creature
14
0
28
Prismatic Wardrobe (Unglued)
18
Prismatic Wardrobe
23
12
20
D. Alexander Gregory
72
"Spring in Dominaria means pastels!" - Excerpt from Mage's Home Journal
129
Destroy target card that does not share a color with clothing worn by its controller. You cannot choose an artifact or land card.
-1
2
1
W
7
0
27
Prison Barricade (Invasion)
16
Prison Barricade
31
12
13
Thomas Gianni
0
219
(Walls can't attack.) Kicker 1W (You may pay an additional 1W as you play this spell.) If you paid the kicker cost, Prison Barricade comes into play with a +1/+1 counter on it and may attack as though it weren't a Wall.
25
2
2
1W
1
1
1
3
4
Wall
4
0
33
Private Research (Urza`s Destiny)
16
Private Research
22
13
16
Scott M. Fischer
0
184
At the beginning of your upkeep, you may put a page counter on Private Research. When enchanted creature is put into a graveyard, draw a card for each page counter on Private Research.
-1
3
1
U
8
Creature
14
0
16
Probe (Invasion)
5
Probe
31
12
13
Eric Peterson
0
205
Kicker 1B (You may pay an additional 1B as you play this spell.) Draw three cards, then discard two cards from your hand. If you paid the kicker cost, target player discards two cards from his or her hand.
66
3
2
2U
7
0
40
Prodigal Sorcerer (Alpha/Beta/Unlimited)
17
Prodigal Sorcerer
0
0
15
Douglas Schuler
0
33
Tap to do 1 damage to any target.
-1
3
2
2U
1
1
1
1
6
Wizard
7
0
35
Prodigal Sorcerer (Classic edition)
17
Prodigal Sorcerer
4
12
14
Douglas Shuler
140
Occasionally members of the Institute of Arcane Study acquire a taste for worldly pleasures. Seldom do they have trouble finding employment.
67
TAP: Prodigal Sorcerer deals 1 damage to target creature or player.
-1
3
2
2U
1
1
1
1
6
Wizard
7
0
33
Prodigal Sorcerer (Fifth edition)
17
Prodigal Sorcerer
3
0
14
Douglas Shuler
0
67
TAP: Prodigal Sorcerer deals 1 damage to target creature or player.
-1
3
2
2U
1
1
1
1
6
Wizard
7
0
34
Prodigal Sorcerer (Fourth edition)
17
Prodigal Sorcerer
2
0
14
Douglas Shuler
0
67
TAP: Prodigal Sorcerer deals 1 damage to target creature or player.
-1
3
2
2U
1
1
1
1
6
Wizard
7
0
35
Prodigal Sorcerer (Revised edition)
17
Prodigal Sorcerer
1
0
14
Douglas Shuler
0
31
TAP: Do 1 damage to any target.
-1
3
2
2U
1
1
1
1
6
Wizard
7
0
35
Prodigal Sorcerer (Seventh Edition)
17
Prodigal Sorcerer
33
12
16
Anthony Szczudlo
66
He wastes his amazing talents on proving how amazing he really is.
67
Tap: Prodigal Sorcerer deals 1 damage to target creature or player.
94
3
2
2U
1
1
1
1
6
Wizard
13
0
19
Prohibit (Invasion)
8
Prohibit
31
12
8
Adam Rex
0
221
Kicker 2 (You may pay an additional 2 as you play this spell.) Counter target spell if its converted mana cost is 2 or less. If you paid the kicker cost, counter that spell if its converted mana cost is 4 or less instead.
67
3
2
1U
12
0
20
Propaganda (Tempest)
10
Propaganda
17
13
13
Jeff Miracola
0
104
Each turn, each creature cannot attack you unless its controller pays an additional 2 for that creature.
-1
3
2
2U
14
0
20
Prophecy (Homelands)
8
Prophecy
12
0
16
Christopher Rush
0
198
Reveal the top card of target opponent's library to all players. If it is a land, gain 1 life. That opponent then shuffles his or her library. Draw a card at the beginning of the next turn's upkeep.
-1
2
1
W
14
0
28
Prosperity (Classic edition)
10
Prosperity
4
13
11
Phil Foglio
153
"Wealth is a good thing, compared to poverty-your food is better, your robes are softer, and your companions have bathed more recently." -Kukemssa pirate
26
Each player draws X cards.
-1
3
2
XU
14
0
19
Prosperity (Portal)
10
Prosperity
25
14
11
Phil Foglio
0
26
Each player draws X cards.
-1
3
2
XU
14
0
20
Prosperity (Visions)
10
Prosperity
15
4
11
Dan Frazier
0
26
Each player draws X cards.
-1
3
2
XU
12
0
28
Protective Sphere (Invasion)
17
Protective Sphere
31
12
12
Rebecca Guay
0
199
1, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)
26
2
2
2W
13
0
20
Provoke (Stronghold)
7
Provoke
18
12
14
Terese Nielsen
48
Mirri did not have time to think, only to react.
94
Untap target creature you do not control. That creature blocks this turn if able. Draw a card.
-1
1
2
1G
7
0
37
Prowling Nightstalker (Portal 2. age)
21
Prowling Nightstalker
27
12
15
Keith Parkinson
72
Silent as a serpent, twisted as a lone bog tree, evil as Tojira's heart.
71
Prowling Nightstalker can't be blocked except by other black creatures.
-1
4
2
3B
1
2
1
2
12
Nightstalker
13
0
36
Psionic Blast (Alpha/Beta/Unlimited)
13
Psionic Blast
0
4
15
Douglas Schuler
0
79
Psionic Blast does 4 damage to any target, but it does 2 damage to you as well.
-1
3
2
2U
7
0
31
Psionic Entity (Fourth edition)
14
Psionic Entity
2
8
14
Justin Hampton
0
87
TAP: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself.
-1
3
2
4U
1
2
1
2
6
Entity
7
0
24
Psionic Entity (Legends)
14
Psionic Entity
7
8
14
Justin Hampton
0
76
TAP: Psionic Entity does 2 damage to any target but does 3 damage to itself.
-1
3
2
4U
1
2
1
2
6
Entity
12
0
26
Psychic Allergy (The Dark)
15
Psychic Allergy
8
4
10
Mark Tedin
0
239
Choose a color when casting Psychic Allergy. During opponent's upkeep, Psychic Allergy does 1 damage to opponent for each card of this color that he or she controls. Sacrifice two islands during your upkeep or Psychic Allergy is destroyed.
-1
3
3
3UU
12
0
25
Psychic Battle (Invasion)
14
Psychic Battle
31
14
8
Ray Lago
0
293
Whenever a player chooses one or more targets, each player reveals the top card of his or her library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged.
68
3
3
3UU
12
0
25
Psychic Network (Unglued)
15
Psychic Network
23
14
11
Phil Foglio
0
342
Each player reveals the top card of his or her library to all other players by continuously holding it against his or her forehead. This does not allow a player to look at his or her own card. (That card still counts as the top card of your library. Whenever you draw a card, draw that one and replace it with the nect card of your library.)
-1
3
1
U
14
0
23
Psychic Purge (Legends)
13
Psychic Purge
7
0
14
Susan Van Camp
0
252
Psychic Purge does 1 damage to any target. If a spell cast by opponent or a permanent under opponent's control causes you to discard this card, opponent loses 5 life. Effects that prevent or redirect damage may not be used to counter this loss of life.
-1
3
1
U
14
0
24
Psychic Theft (Prophecy)
13
Psychic Theft
30
14
13
Don Hazeltine
0
290
Look at target player s hand, choose an instant or sorcery card from it, and remove that card from the game. You may play the card as though it were in your hand as long as the card remains removed from the game. At end of turn, if you havent played the card, return it to its owner s hand.
40
3
2
1U
14
0
34
Psychic Transfer (Classic edition)
16
Psychic Transfer
4
14
4
Dom!
82
"The memory of your existence will fade like the final stars of morning." -Kaervek
125
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
-1
3
2
4U
14
0
25
Psychic Transfer (Mirage)
16
Psychic Transfer
14
8
4
Dom!
0
156
Compare your life total with target player's life total. If the difference is 5 or less and you have at least 1 life, exchange life totals with that player.
-1
3
2
4U
4
0
36
Psychic Venom (Alpha/Beta/Unlimited)
13
Psychic Venom
0
0
12
Brian Snoddy
0
93
Whenever target land becomes tapped, Psychic Venom does 2 damage to target land's controller.
-1
3
2
1U
4
Land
4
0
31
Psychic Venom (Classic edition)
13
Psychic Venom
4
12
12
Brian Snoddy
0
90
Whenever enchanted land is tapped, Psychic Venom deals 2 damage to that land's controller.
-1
3
2
1U
4
Land
4
0
29
Psychic Venom (Fifth edition)
13
Psychic Venom
3
0
12
Brian Snoddy
0
95
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
-1
3
2
1U
4
Land
4
0
30
Psychic Venom (Fourth edition)
13
Psychic Venom
2
0
12
Brian Snoddy
0
92
Whenever target land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
-1
3
2
1U
4
Land
4
0
31
Psychic Venom (Revised edition)
13
Psychic Venom
1
0
12
Brian Snoddy
0
93
Whenever target land becomes tapped, Psychic Venom does 2 damage to target land's controller.
-1
3
2
1U
4
Land
12
0
29
Psychic Vortex (Weatherlight)
14
Psychic Vortex
16
14
10
Steve Luke
0
103
Cumulative upkeep-Draw a card At the end of each of your turns, sacrifice a land and discard your hand.
-1
3
3
2UU
1
0
34
Puffer Extract (Mercadian Masques)
14
Puffer Extract
28
13
14
Heather Hudson
77
The puffer's flesh is the deadliest in the sea-and therefore the most useful.
92
X, Tap: Target creature you control gets +X/+X until end of turn. Destroy it at end of turn.
310
5
1
5
12
0
28
Pulse of Llanowar (Invasion)
17
Pulse of Llanowar
31
13
12
Rebecca Guay
80
"Gaea's memory is eternal, and she exists in all things." -Molimo, maro-sorcerer
109
If a basic land you control is tapped for mana, it produces mana of any one color instead of its normal type.
202
1
2
3G
14
0
29
Pulverize (Mercadian Masques)
9
Pulverize
28
14
16
Scott M. Fischer
0
95
You may sacrifice two mountains instead of paying Pulverize's mana cost. Destroy all artifacts.
207
0
3
4RR
4
0
26
Puppet Master (Chronicles)
13
Puppet Master
11
6
17
Sandra Everingham
0
215
If target creature is put into the graveyard, return it to its owner's hand. UUU: Return Puppet Master to its owner's hand. Use this ability only when the creature Puppet Master enchants returns to its owner's hand.
-1
3
3
UUU
8
Creature
4
0
23
Puppet Master (Legends)
13
Puppet Master
7
4
17
Sandra Everingham
0
238
If target creature is placed in the graveyard, return creature to owner's hand. All enchantments on target creature are destroyed. You may pay UUU to return Puppet Master to its owner's hand if target creature returns to its owner's hand.
-1
3
3
UUU
8
Creature
1
0
24
Puppet Strings (Tempest)
14
Puppet Strings
17
13
15
Scott Kirschner
0
37
2, TAP: Tap or untap target creature.
-1
5
1
3
13
0
36
Puppet's Verdict (Mercadian Masques)
16
Puppet's Verdict
28
14
20
Edward P. Beard, Jr.
45
"What was heads again?"-Mercadian magistrate.
146
Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
208
0
3
1RR
12
0
26
Pure Reflection (Invasion)
15
Pure Reflection
31
14
16
Scott M. Fischer
0
210
Whenever a player plays a creature spell, destroy all Reflections. Then that player puts a white Reflection creature token into play with power and toughness each equal to the converted mana cost of that spell.
27
2
2
2W
15
0
31
Purelace (Alpha/Beta/Unlimited)
8
Purelace
0
8
17
Sandra Everingham
0
175
Changes the color of one card either being played or already in play to white. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.
-1
2
1
W
15
0
25
Purelace (Fourth edition)
8
Purelace
2
8
17
Sandra Everingham
0
145
Change the color of target spell or target permanent to white. Costs to cast, tap, maintain, or use a special ability of target remain unchanged.
-1
2
1
W
15
0
26
Purelace (Revised edition)
8
Purelace
1
8
17
Sandra Everingham
0
175
Changes the color of one card either being played or already in play to white. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.
-1
2
1
W
12
0
18
Purgatory (Mirage)
9
Purgatory
14
8
16
Mike Dringenberg
0
284
Whenever a summon card is put into your graveyard from play, put that card face up under Purgatory. During your upkeep, you may pay 4 and 2 life to put any card under Purgatory into play as though it were just played. If Purgatory leaves play, remove all cards under it from the game.
-1
6
3
2WB
1
0
28
Purging Scythe (Urza`s Saga)
14
Purging Scythe
20
14
14
Matthew Wilson
0
210
During your upkeep, Purging Scythe deals 2 damage to the creature with the lowest toughness. If two or more creatures are tied for the lowest toughness, you decide to which creature Purging Scythe deals damage.
-1
5
1
5
14
0
24
Purify (Seventh Edition)
6
Purify
33
14
12
Doug Chaffee
129
"We have no need for these trinkets. We need only the strength of our swords and the virtue of our hearts." -The Northern Paladin
39
Destroy all artifacts and enchantments.
31
2
3
3WW
14
0
22
Purify (Urza`s Legacy)
6
Purify
21
14
9
John Avon
118
"Our Mother! The sky was Her hair; the sun, Her face. She danced on the grass and in the hills." Song of All, canto 23
39
Destroy all artifacts and enchantments.
19
2
3
3WW
7
0
25
Purraj of Urborg (Mirage)
16
Purraj of Urborg
14
8
11
John Matson
0
168
First strike when attacking B: Put a +1/+1 counter on Purraj of Urborg. Use this ability only when a black spell is successfully cast and only once for each such spell.
-1
4
3
3BB
1
2
1
3
6
Legend
12
0
33
Pursuit of Knowledge (Stronghold)
20
Pursuit of Knowledge
18
14
10
DiTerlizzi
0
170
Skip drawing a card: Put a study counter on Pursuit of Knowledge. Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.
-1
2
2
3W
12
0
32
Putrefaction (Mercadian Masques)
12
Putrefaction
28
13
10
DiTerlizzi
64
"Do you want to be alive or whole?"-Ta-Karnst, Cho-Arrim healer.
103
Whenever a player plays a white spell or green spell, that player discards a card from his or her hand.
153
4
2
4B
7
0
26
Pygmy Allosaurus (Ice Age)
16
Pygmy Allosaurus
10
8
14
Anson Maddocks
0
9
Swampwalk
-1
1
2
2G
1
2
1
2
8
Dinosaur
7
0
21
Pygmy Hippo (Visions)
11
Pygmy Hippo
15
8
11
Steve White
0
276
If Pygmy Hippo attacks and is not blocked, you may choose to have it deal no combat damage this turn. If you do, defending player draws all mana from his or her lands, then his or her mana pool is emptied. After combat, add an equal amount of colorless mana to your mana pool.
-1
6
2
GU
1
2
1
2
12
Hippopotamus
7
0
23
Pygmy Kavu (Planeshift)
10
Pygmy Kavu
32
12
12
Greg Staples
101
"We could learn a lot by watching the little ones," said Agnate. Define "little," replied Grizzlegom.
92
When Pygmy Kavu comes into play, draw a card for each black creature your opponents control.
88
1
2
3G
5
gh: 1
1
2
4
Kavu
7
0
32
Pygmy Pyrosaur (Seventh Edition)
14
Pygmy Pyrosaur
33
12
14
Daniel Frazier
49
Do not judge a lizard by its size. -Ghitu proverb
75
Pygmy Pyrosaur can't block. R: Pygmy Pyrosaur gets +1/+0 until end of turn.
208
0
2
1R
1
1
1
1
6
Lizard
7
0
30
Pygmy Pyrosaur (Urza`s Legacy)
14
Pygmy Pyrosaur
21
12
11
Dan Frazier
49
Do not judge a lizard by its size." Ghitu proverb
76
Pygmy Pyrosaur cannot block. R: Pygmy Pyrosaur gets +1/+0 until end of turn.
87
0
2
1R
1
1
1
1
6
Lizard
7
0
26
Pygmy Razorback (Prophecy)
15
Pygmy Razorback
30
12
12
Matt Cavotta
86
As a rite of passage, Kipamu youths taunt razorbacks with long sticks . . . then flee.
7
Trample
120
1
2
1G
1
2
1
1
4
Boar
7
0
20
Pygmy Troll (Exodus)
11
Pygmy Troll
19
12
12
Daniel Gelon
27
"Who you callin' shorty'?"
102
For each creature that blocks it, Pygmy Troll gets +1/+1 until end of turn. G: Regenerate Pygmy Troll.
-1
1
2
1G
1
1
1
1
5
Troll
7
0
17
Pyknite (Ice Age)
7
Pyknite
10
0
17
Edward Beard, Jr.
0
85
Draw a card at the beginning of the upkeep of the turn after Pyknite comes into play.
-1
1
2
2G
1
1
1
1
7
Pyknite
9
0
25
Pyramids (Arabian Nights)
8
Pyramids
5
5
9
Amy Weber
0
81
2: Prevents a land from being destroyed, or removes an enchantment from any land.
-1
5
1
6
7
0
22
Pyre Zombie (Invasion)
11
Pyre Zombie
31
14
15
Nelson DeCastro
0
235
At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay 1BB. If you do, return Pyre Zombie from your graveyard to your hand. 1RR, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player.
261
6
3
1BR
1
2
1
1
6
Zombie
7
0
25
Pyric Salamander (Mirage)
16
Pyric Salamander
14
0
12
Tony Roberts
0
65
R: +1/+0 until end of turn. Bury Pyric Salamander at end of turn.
-1
0
2
1R
1
1
1
1
10
Salamander
15
0
25
Pyroblast (Fifth edition)
9
Pyroblast
3
4
11
Kaja Foglio
0
138
Counter target spell if it is blue, or destroy target permanent if it is blue. (If this spell targets a permanent, play it as an instant.)
-1
0
1
R
15
0
19
Pyroblast (Ice Age)
9
Pyroblast
10
0
11
Kaja Foglio
0
77
Counter target spell if it is blue or destroy target permanent if it is blue.
-1
0
1
R
14
0
19
Pyroclasm (Ice Age)
9
Pyroclasm
10
4
13
Pat Morrissey
0
42
Pyroclasm deals 2 damage to each creature.
-1
0
2
1R
14
0
18
Pyroclasm (Portal)
9
Pyroclasm
25
14
11
John Matson
0
74
Pyroclasm deals 2 damage to each creature. (This includes your creatures.)
-1
0
2
1R
14
0
27
Pyroclasm (Seventh Edition)
9
Pyroclasm
33
13
11
Monte Moore
62
"When the air burns, only death breathes deep." -Bogardan mage
42
Pyroclasm deals 2 damage to each creature.
209
0
2
1R
13
0
23
Pyrokinesis (Alliances)
11
Pyrokinesis
13
5
11
Ron Spencer
0
191
You may remove a red card in your hand from the game instead of paying Pyrokinesis's casting cost. Pyrokinesis deals 4 damage, divided any way you choose among any number of target creatures.
-1
0
3
4RR
12
0
25
Pyromancy (Urza`s Legacy)
9
Pyromancy
21
14
14
Quinton Hoover
54
"Who harnesses fire controls the world." Ghitu proverb
135
3, Discard a card at random: Pyromancy deals to target creature or player damage equal to the total casting cost of the discarded card.
88
0
3
2RR
14
0
30
Pyrotechnics (Classic edition)
12
Pyrotechnics
4
12
14
Anson Maddocks
118
"Hi!ni!ya! Behold the man of flint, that's me! / Four lightnings zigzag from me, strike and return." -Navajo war chant
107
Pyrotechnics deals 4 damage divided any way you choose among any number of target creatures and/or players.
-1
0
2
4R
14
0
28
Pyrotechnics (Fifth edition)
12
Pyrotechnics
3
4
14
Anson Maddocks
0
107
Pyrotechnics deals 4 damage divided any way you choose among any number of target creatures and/or players.
-1
0
2
4R
14
0
29
Pyrotechnics (Fourth edition)
12
Pyrotechnics
2
4
14
Anson Maddocks
0
107
Pyrotechnics deals 4 damage divided any way you choose among any number of target creatures and/or players.
-1
0
2
4R
14
0
22
Pyrotechnics (Legends)
12
Pyrotechnics
7
1
14
Anson Maddocks
0
82
Pyrotechnics does 4 damage divided any way you choose among any number of targets.
-1
0
2
4R
14
0
30
Pyrotechnics (Seventh Edition)
12
Pyrotechnics
33
13
9
John Avon
55
"Who says lightning never strikes twice?" -Storm shaman
102
Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.
210
0
2
4R
7
0
24
Python (Classic edition)
6
Python
4
12
11
Steve White
148
"How can you claim the gods are merciless when they robbed the snake of its limbs to give the other creatures a sporting chance?" -Hakim, Loreweaver
0
-1
4
3
1BB
1
3
1
2
5
Snake
7
0
15
Python (Portal)
6
Python
25
12
15
Alan Rabinowitz
0
0
-1
4
3
1BB
1
3
1
2
8
Creature
7
0
16
Python (Visions)
6
Python
15
0
11
Steve White
0
0
-1
4
3
1BB
1
3
1
2
6
Python
7
0
36
Quagmire Lamprey (Mercadian Masques)
16
Quagmire Lamprey
28
13
10
Glen Angus
0
94
Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature.
154
4
2
2B
1
1
1
1
4
Fish
12
0
18
Quaqmire (Legends)
8
Quaqmire
7
4
11
Dan Frazier
0
77
Creatures with swampwalk may be blocked as if they did not have this ability.
-1
4
2
2B
7
0
30
Quarum Trench Gnomes (Legends)
20
Quarum Trench Gnomes
7
8
11
Dan Frazier
0
75
TAP: Target plains produces 1 instead of W until end of game. Use counters.
-1
0
2
3R
1
1
1
1
6
Gnomes
13
0
22
Quash (Urza`s Destiny)
5
Quash
22
13
13
Don Hazeltine
0
198
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all copies of that card and remove them from the game. That player then shuffles his or her library.
-1
3
3
2UU
7
0
33
Questing Phelddagrif (Planeshift)
20
Questing Phelddagrif
32
14
12
Matt Cavotta
3
N/A
321
G: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token into play. W: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. U: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.
119
6
4
1GWU
5
gh: 4
1
4
11
Phelddagrif
7
0
26
Quickening Licid (Tempest)
16
Quickening Licid
17
13
15
Andrew Robinson
0
231
1W, TAP: Quickening Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gains first strike" instead of a creature. Move Quickening Licid onto target creature. You may pay W to end this effect.
-1
2
2
1W
1
1
1
1
5
Licid
11
0
19
Quicksand (Visions)
9
Quicksand
15
4
11
Roger Raupp
0
143
TAP: Add one colorless mana to your mana pool. TAP, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
-1
1
0
34
Quicksilver Amulet (Urza`s Legacy)
18
Quicksilver Amulet
21
14
14
Douglas Shuler
63
"Wonderful! You got a lion on your first try. Now put it back."
74
4, T: Choose a creature card in your hand and put that creature into play.
130
5
1
4
7
0
27
Quicksilver Wall (Prophecy)
16
Quicksilver Wall
30
13
12
Matt Cavotta
46
Ogg hit wall. Ogg no kill wall. Ogg hate wall!
102
(Walls cant attack.) 4: Return Quicksilver Wall to its owners hand. Any player may play this ability.
41
3
2
2U
1
1
1
6
4
Wall
7
0
23
Quirion Druid (Visions)
13
Quirion Druid
15
8
11
John Matson
0
95
G, TAP: Target land becomes a 2/2 green creature permanently. That land still counts as a land.
-1
1
2
2G
1
1
1
2
5
Druid
7
0
26
Quirion Dryad (Planeshift)
13
Quirion Dryad
32
14
13
Don Hazeltine
109
"Never underestimate the ability of natural forces to adapt to unnatural influences." - Molimo, maro-sorcerer
91
Whenever you play a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.
89
1
2
1G
5
gh: 1
1
1
5
Dryad
7
0
24
Quirion Elves (Invasion)
13
Quirion Elves
31
12
14
Douglas Shuler
0
136
As Quirion Elves comes into play, choose a color. Tap: Add G to your mana pool. Tap: Add one mana of the chosen color to your mana pool.
203
1
2
1G
1
1
1
1
3
Elf
7
0
22
Quirion Elves (Mirage)
13
Quirion Elves
14
0
14
Randy Gallegos
0
203
When you play Quirion Elves, choose a color. TAP: Add one mana of the chosen color to your mana pool. Play this ability as a mana source. TAP: Add G to your mana pool. Play this ability as a mana source.
-1
1
2
1G
1
1
1
1
5
Elves
7
0
29
Quirion Explorer (Planeshift)
16
Quirion Explorer
32
12
10
Ron Spears
95
Fight with a friend at your back, steel in your hands, and magic in your veins. - Quirion creed
94
T: Add to your mana pool one mana of any color that a land an opponent controls could produce.
90
1
2
1G
5
gh: 1
1
1
3
Elf
7
0
24
Quirion Ranger (Visions)
14
Quirion Ranger
15
0
10
Tom Kyffin
0
105
Return a forest you control to owner's hand: Untap target creature. Use this ability only once each turn.
-1
1
1
G
1
1
1
1
3
Elf
7
0
27
Quirion Sentinel (Invasion)
16
Quirion Sentinel
31
12
14
Heather Hudson
136
All elvenkind stood against Phyrexia. The Quirion nation deployed its most spiritual adepts, who wielded the power of their native soil.
83
When Quirion Sentinel comes into play, add one mana of any color to your mana pool.
204
1
2
1G
1
2
1
1
3
Elf
7
0
30
Quirion Trailblazer (Invasion)
19
Quirion Trailblazer
31
12
12
Rebecca Guay
37
"All that matters is the path ahead."
160
When Quirion Trailblazer comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.
205
1
2
3G
1
1
1
2
3
Elf
7
0
23
Rabid Rats (Stronghold)
10
Rabid Rats
18
12
14
Matthew Wilson
54
Every sentence in Volrath's prisons ends the same way.
57
T: Target blocking creature gets -1/-1 until end of turn.
-1
4
2
1B
1
1
1
1
4
Rats
7
0
25
Rabid Wolverines (Exodus)
16
Rabid Wolverines
19
12
11
Daren Bader
24
Is there any other kind?
80
For each creature that blocks it, Rabid Wolverines gets +1/+1 until end of turn.
-1
1
3
3GG
1
4
1
4
10
Wolverines
7
0
25
Rabid Wombat (Chronicles)
12
Rabid Wombat
11
6
11
Kaja Foglio
0
107
Rabid Wombat gets +2/+2 for each creature enchantment on it. Attacking does not cause Rabid Wombat to tap.
-1
1
3
2GG
1
0
1
1
6
Wombat
7
0
28
Rabid Wombat (Fifth edition)
12
Rabid Wombat
3
4
11
Kaja Foglio
0
106
Attacking does not cause Rabid Wombat to tap. Rabid Wombat gets +2/+2 for each creature enchantment on it.
-1
1
3
2GG
1
0
1
1
6
Wombat
7
0
22
Rabid Wombat (Legends)
12
Rabid Wombat
7
4
11
Kaja Foglio
0
101
Wombat gains +2/+2 for each creature enchantment on it. Attacking does not cause Rabid Wombat to tap.
-1
1
3
2GG
1
0
1
1
6
Wombat
13
0
29
Rack and Ruin (Urza`s Legacy)
13
Rack and Ruin
21
13
15
Donato Giancola
139
"My people are bound by masters centuries dead. Each artifact we destroy is another link broken in that chain." Barb Tail, viashino heretic
29
Destroy two target artifacts.
89
0
2
2R
10
0
23
Rack, The (Antiquities)
9
Rack, The
6
6
14
Richard Thomas
0
139
If opponent has fewer than three cards in hand during his or her upkeep, the Rack does 1 damage to opponent for each card fewer than three.
-1
5
1
1
1
0
27
Rack, The (Revised edition)
9
Rack, The
1
4
14
Richard Thomas
0
139
If opponent has fewer than three cards in hand during his or her upkeep, the Rack does 1 damage to opponent for each card fewer than three.
-1
5
1
1
6
0
18
Rackling (Nemesis)
8
Rackling
29
13
20
D. Alexander Gregory
25
"This may hurt a little."
151
At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is the number of cards in his or her hand fewer than three.
136
5
1
4
1
2
1
2
0
7
0
24
Radiant Essence (Mirage)
15
Radiant Essence
14
4
12
Jennifer Law
0
85
As long as target opponent controls any black permanents, Radiant Essence gets +1/+2.
-1
6
3
1GW
1
2
1
3
6
Spirit
7
0
25
Radiant Kavu (Planeshift)
12
Radiant Kavu
32
14
11
Ron Spencer
78
When angered or frightened, it protects itself with a burst of blinding light.
87
RGW: Prevent all combat damage blue creatures and black creatures would deal this turn.
120
6
3
RGW
5
gh: 3
1
3
4
Kavu
7
0
34
Radiant's Dragoons (Urza`s Legacy)
18
Radiant's Dragoons
21
13
12
Pete Venters
0
169
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) When Radiant's Dragoons comes into play, gain 5 life.
21
2
2
3W
1
2
1
5
8
Soldiers
13
0
34
Radiant's Judgment (Urza`s Legacy)
18
Radiant's Judgment
21
12
12
Greg Staples
111
Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
48
Destroy target creature with power 4 or greater.
22
2
2
2W
7
0
34
Radiant, Archangel (Urza`s Legacy)
18
Radiant, Archangel
21
14
14
Michael Sutfin
0
150
Flying Radiant, Archangel counts as an Angel. Attacking does not cause Radiant to tap. Radiant gets +1/+1 for each other creature with flying in play.
20
2
3
3WW
1
3
1
3
6
Legend
7
0
31
Radjan Spirit (Classic edition)
13
Radjan Spirit
4
13
16
Christopher Rush
0
52
TAP: Target creature loses flying until end of turn.
-1
1
2
3G
1
3
1
2
6
Spirit
7
0
29
Radjan Spirit (Fifth edition)
13
Radjan Spirit
3
4
16
Christopher Rush
0
52
TAP: Target creature loses flying until end of turn.
-1
1
2
3G
1
3
1
2
6
Spirit
7
0
30
Radjan Spirit (Fourth edition)
13
Radjan Spirit
2
4
16
Christopher Rush
0
52
TAP: Target creature loses flying until end of turn.
-1
1
2
3G
1
3
1
2
6
Spirit
7
0
23
Radjan Spirit (Legends)
13
Radjan Spirit
7
4
16
Christopher Rush
0
60
TAP: Target creature loses flying ability until end of turn.
-1
1
2
3G
1
3
1
2
6
Spirit
7
0
25
Rag Man (Classic edition)
7
Rag Man
4
14
11
Kaja Foglio
67
"Aw, he's just a silly, dirty little man. What's to be afraid of?"
138
BBB, TAP: Look at target opponent's hand. That player discards a creature card at random from it. Play this ability only during your turn.
-1
4
3
2BB
1
2
1
1
7
Rag Man
7
0
23
Rag Man (Fifth edition)
7
Rag Man
3
8
12
Daniel Gelon
0
129
BBB, TAP: Look at target opponent's hand. That player discards a creature card at random. Use this ability only during your turn.
-1
4
3
2BB
1
2
1
1
7
Rag Man
7
0
24
Rag Man (Fourth edition)
7
Rag Man
2
8
12
Daniel Gelon
0
170
BBB, TAP: Look at target opponent's hand. If that player has any creature cards in hand, he or she discards one of them at random. Use this ability only during your turn.
-1
4
3
2BB
1
2
1
1
7
Rag Man
7
0
25
Rag Man (Seventh Edition)
7
Rag Man
33
14
13
Scott Fischer
30
He hunts what might have been.
138
BBB, Tap: Target opponent reveals his or her hand and discards a creature card at random from it. Play this ability only during your turn.
156
4
3
2BB
1
2
1
1
6
Minion
7
0
18
Rag Man (The Dark)
7
Rag Man
8
4
12
Daniel Gelon
0
176
BBB, TAP: Look at opponent's hand. If opponent has any creature cards in hand, he or she discards one of them at random. This ability can only be used during controller's turn.
-1
4
3
2BB
1
2
1
1
7
Rag Man
7
0
22
Rage Weaver (Invasion)
11
Rage Weaver
31
13
11
John Matson
35
"Let my passion spur your victory."
126
2: Target black or green creature gains haste until end of turn. (It may attack and Tap the turn it comes under your control.)
159
0
2
1R
1
2
1
1
6
Wizard
7
0
21
Raging Bull (Legends)
11
Raging Bull
7
0
19
Randy Asplund-Faith
0
0
-1
0
2
2R
1
2
1
2
4
Bull
7
0
22
Raging Cougar (Portal)
13
Raging Cougar
25
12
14
Terese Nielsen
0
50
Raging Cougar is unaffected by summoning sickness.
-1
0
2
2R
1
2
1
2
8
Creature
7
0
31
Raging Goblin (Classic edition)
13
Raging Goblin
4
12
12
Brian Snoddy
76
He raged at the world, at his family, at his life. But mostly he just raged.
78
Haste (This creature may attack and TAP the turn it comes under your control.)
-1
0
1
R
1
1
1
1
6
Goblin
7
0
22
Raging Goblin (Exodus)
13
Raging Goblin
19
12
12
Brian Snoddy
99
Volrath has bred them to fear only him. Are they charging into battle, or merely fleeing his wrath?
50
Raging Goblin is unaffected by summoning sickness.
-1
0
1
R
1
1
1
1
6
Goblin
7
0
29
Raging Goblin (Portal 2. age)
13
Raging Goblin
27
12
13
Jeff Miracola
76
He raged at the world, at his family, at his life. But mostly he just raged.
50
Raging Goblin is unaffected by summoning sickness.
-1
0
1
R
1
1
1
1
6
Goblin
7
0
31
Raging Goblin (Seventh Edition)
13
Raging Goblin
33
12
15
Peter Bollinger
78
"He raged at the world, at his family, at his life. But mostly he just raged."
78
Haste (This creature may attack and Tap the turn it comes under your control.)
211
0
1
R
1
1
1
1
6
Goblin
7
0
34
Raging Goblin (Version 1) (Portal)
25
Raging Goblin (Version 1)
25
16
12
Pete Venters
0
123
Raging Goblin is unaffected by summoning sickness. (It can attack the turn you play it, unless another card prevents this.)
-1
0
1
R
1
1
1
1
8
Creature
7
0
34
Raging Goblin (Version 2) (Portal)
25
Raging Goblin (Version 2)
25
12
12
Pete Venters
0
50
Raging Goblin is unaffected by summoning sickness.
-1
0
1
R
1
1
1
1
8
Creature
7
0
24
Raging Gorilla (Visions)
14
Raging Gorilla
15
0
10
Tom Kyffin
0
72
If Raging Gorilla blocks or is blocked, it gets +2/-2 until end of turn.
-1
0
2
2R
1
2
1
3
7
Gorilla
7
0
22
Raging Kavu (Invasion)
11
Raging Kavu
31
14
12
Arnie Swekel
104
It took Yavimaya a thousand years to breed them, but it took only seconds for them to prove their worth.
139
Haste (This creature may attack and Tap the turn it comes under your control.) You may play Raging Kavu any time you could play an instant.
262
6
3
1RG
1
3
1
1
4
Kavu
7
0
24
Raging Minotaur (Portal)
15
Raging Minotaur
25
12
16
Scott M. Fischer
0
52
Raging Minotaur is unaffected by summoning sickness.
-1
0
3
2RR
1
3
1
3
8
Creature
12
0
35
Raging River (Alpha/Beta/Unlimited)
12
Raging River
0
8
17
Sandra Everingham
0
310
When you attack, non-flying defending creatures must be divided as opponent wishes between the left and right sides of the River. You then choose on which side of the River to place each attacking creature, and attacking creatures can only be blocked by flying creatures or those on the same side as the river.
-1
0
2
RR
7
0
22
Raging Spirit (Mirage)
13
Raging Spirit
14
0
13
Scott Fischer
0
48
2: Raging Spirit is colorless until end of turn.
-1
0
2
3R
1
3
1
3
6
Spirit
7
0
16
Ragnar (Legends)
6
Ragnar
7
8
14
Melissa Benson
0
37
UWG, TAP: Regenerate target creature.
-1
6
3
UWG
1
2
1
2
6
Legend
7
0
36
Raiding Nightstalker (Portal 2. age)
20
Raiding Nightstalker
27
12
12
Pete Venters
89
"Our steeds need food, water, stabling. Theirs just need prey." -Restela, Alaborn marshal
94
Swampwalk (If defending player has any swamps in play, Raiding Nightstalker can't be blocked.)
-1
4
2
2B
1
2
1
2
12
Nightstalker
12
0
30
Raiding Party (Fallen Empires)
13
Raiding Party
9
6
14
Quinton Hoover
0
244
Raiding Party may not be the target of white spells or effects. 0: Sacrifice an Orc to destroy all plains. A player may tap a white creature to prevent up to two plains from being destroyed. Any number of creatures may be tapped in this manner.
-1
0
2
2R
14
0
31
Rain of Daggers (Portal 2. age)
15
Rain of Daggers
27
14
17
Melissa A. Benson
61
Knives in the sky, cries in the air, and blood on the ground.
93
Destroy all your opponent's creatures. For each creature destroyed this way, you lose 2 life.
-1
4
3
4BB
13
0
27
Rain of Filth (Urza`s Saga)
13
Rain of Filth
20
13
15
Stephen Daniele
114
"When I say it rained, it was not small drops, but a thick, greasy drool pouring from the heavens." -Urza, journal
93
Each land you control gains "Sacrifice this land: Add B to your mana pool" until end of turn.
-1
4
1
B
14
0
21
Rain of Salt (Portal)
12
Rain of Salt
25
13
17
Charles Gillespie
0
22
Destroy any two lands.
-1
0
3
4RR
14
0
26
Rain of Salt (Urza`s Saga)
12
Rain of Salt
20
13
8
Adam Rex
52
Here, rain does not wash the land; it desiccates it.
25
Destroy two target lands.
-1
0
3
4RR
14
0
33
Rain of Tears (Mercadian Masques)
13
Rain of Tears
28
13
20
Edward P. Beard, Jr.
131
Mercadian elitism is reinforced daily by physical position: their neighbors are literally beneath them and are treated accordingly.
20
Destroy target land.
155
4
3
1BB
14
0
22
Rain of Tears (Portal)
13
Rain of Tears
25
13
13
Eric Peterson
0
21
Destroy any one land.
-1
4
3
1BB
14
0
23
Rain of Tears (Tempest)
13
Rain of Tears
17
13
17
Charles Gillespie
0
20
Destroy target land.
-1
4
3
1BB
7
0
23
Rainbow Crow (Invasion)
12
Rainbow Crow
31
13
20
Edward P. Beard, Jr.
94
Children claim no two feathers are exactly the same color, then eagerly gather them for proof.
75
Flying. 1: Rainbow Crow becomes the color of your choice until end of turn.
69
3
2
3U
1
2
1
2
4
Bird
7
0
24
Rainbow Efreet (Visions)
14
Rainbow Efreet
15
8
14
Nathalie Hertz
0
20
Flying UU: Phase out
-1
3
2
3U
1
3
1
1
6
Efreet
11
0
29
Rainbow Vale (Fallen Empires)
12
Rainbow Vale
9
4
11
Kaja Foglio
0
106
TAP: Add 1 mana of any color to your mana pool. Control of Rainbow Vale passes to opponent at end of turn.
-1
14
0
33
Raise Dead (Alpha/Beta/Unlimited)
10
Raise Dead
0
0
14
Jeff A. Menges
0
50
Return creature from your graveyard to your hand.
-1
4
1
B
14
0
28
Raise Dead (Classic edition)
10
Raise Dead
4
12
12
David Seeley
48
The earth cannot hold that which magic commands.
61
Return target creature card from your graveyard to your hand.
-1
4
1
B
14
0
26
Raise Dead (Fifth edition)
10
Raise Dead
3
0
12
David Seeley
0
59
Return target creature card in your graveyard to your hand.
-1
4
1
B
14
0
27
Raise Dead (Fourth edition)
10
Raise Dead
2
0
14
Jeff A. Menges
0
67
Take target creature from your graveyard and put it into your hand.
-1
4
1
B
14
0
26
Raise Dead (Portal 2. age)
10
Raise Dead
27
12
14
Anson Maddocks
95
"Life from death is part of the natural cycle. This is merely a shortcut." -Tojira, swamp queen
57
Return any one creature from your graveyard to your hand.
-1
4
1
B
14
0
19
Raise Dead (Portal)
10
Raise Dead
25
12
17
Charles Gillespie
0
67
Return any one summon creature from your discard pile to your hand.
-1
4
1
B
14
0
28
Raise Dead (Revised edition)
10
Raise Dead
1
0
14
Jeff A. Menges
0
52
Bring one creature from your graveyard to your hand.
-1
4
1
B
14
0
28
Raise Dead (Seventh Edition)
10
Raise Dead
33
12
14
Carl Critchlow
48
The earth cannot hold that which magic commands.
61
Return target creature card from your graveyard to your hand.
157
4
1
B
9
0
22
Rakalite (Antiquities)
8
Rakalite
6
6
16
Christopher Rush
0
151
2: Prevent 1 damage to any target. If Rakalite is used, it returns to its owner's hand at end of turn; all enchantments on Rakalite are then discarded.
-1
5
1
6
1
0
21
Rakalite (Chronicles)
8
Rakalite
11
4
16
Christopher Rush
0
94
2: Prevent 1 damage to any creature or player. Return Rakalite to owner's hand at end of turn.
-1
5
1
6
13
0
15
Rally (Ice Age)
5
Rally
10
0
14
Heather Hudson
0
51
All blocking creatures get +1/+1 until end of turn.
-1
2
2
WW
14
0
32
Rally the Troops (Portal 2. age)
16
Rally the Troops
27
13
10
Mark Poole
0
104
Play Rally the Troops only after you're attacked, before you declare blockers. Untap all your creatures.
-1
2
1
W
14
0
36
Rally the Troops (Portal 3 Kingdoms)
16
Rally the Troops
26
13
13
Shang Huitong
0
104
Play Rally the Troops only after you're attacked, before you declare blockers. Untap all your creatures.
16
2
1
W
7
0
26
Ramirez DePietro (Legends)
16
Ramirez DePietro
7
4
11
Phil Foglio
0
12
First strike
-1
6
4
3BBU
1
4
1
3
6
Legend
7
0
36
Ramosian Captain (Mercadian Masques)
16
Ramosian Captain
28
13
17
Matthew D. Wilson
44
The Cho-Arrim believe in leading by example.
148
First strike 5, Tap: Search your library for a Rebel card with converted mana cost 4 or less and put that card into play. Then shuffle your library.
35
2
3
1WW
1
2
1
2
5
Rebel
7
0
38
Ramosian Commander (Mercadian Masques)
18
Ramosian Commander
28
13
13
Scott Hampton
52
"Cho-Manno guides your spirit. I guide your sword.".
135
6, Tap: Search your library for a Rebel card with converted mana cost 5 or less and put that card into play. Then shuffle your library.
36
2
3
2WW
1
2
1
4
5
Rebel
7
0
39
Ramosian Lieutenant (Mercadian Masques)
19
Ramosian Lieutenant
28
12
12
Alan Pollack
49
"Give me your hand and I will give you victory.".
135
4, Tap: Search your library for a Rebel card with converted mana cost 3 or less and put that card into play. Then shuffle your library.
37
2
2
1W
1
1
1
2
5
Rebel
13
0
34
Ramosian Rally (Mercadian Masques)
14
Ramosian Rally
28
12
19
Christopher Moeller
0
166
If you control a plains, you may tap an untapped creature you control instead of paying Ramosian Rally's mana cost. Creatures you control get +1/+1 until end of turn.
38
2
2
3W
7
0
37
Ramosian Sergeant (Mercadian Masques)
17
Ramosian Sergeant
28
12
13
Don Hazeltine
71
Her commands are part rallying cry, part sermon, and wholly undeniable.
135
3, Tap: Search your library for a Rebel card with converted mana cost 2 or less and put that card into play. Then shuffle your library.
39
2
1
W
1
1
1
1
5
Rebel
7
0
40
Ramosian Sky Marshal (Mercadian Masques)
20
Ramosian Sky Marshal
28
14
12
Matt Cavotta
72
The Cho-Arrim fell from the sky onto Mercadia City like a vengeful rain.
142
Flying 7, Tap: Search your library for a Rebel card with converted mana cost 6 or less and put that card into play. Then shuffle your library.
40
2
3
3WW
1
3
1
3
5
Rebel
7
0
27
Rampant Elephant (Invasion)
16
Rampant Elephant
31
12
12
Alan Pollack
71
No matter how righteous the cause, it helps to bring along some muscle.
61
G: Target creature blocks Rampant Elephant this turn if able.
28
2
2
3W
1
2
1
2
8
Elephant
14
0
32
Rampant Growth (Classic edition)
14
Rampant Growth
4
12
13
Pat Morrissey
68
Rath forces plants from its surface as one presses whey from cheese.
104
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
-1
1
2
1G
14
0
23
Rampant Growth (Mirage)
14
Rampant Growth
14
0
13
Pat Morrissey
0
104
Search your library for a basic land card and put it into play, tapped. Shuffle your library afterwards.
-1
1
2
1G
14
0
32
Rampant Growth (Seventh Edition)
14
Rampant Growth
33
12
13
Scott Fischer
38
Nature grows solutions to her prBlems.
104
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
262
1
2
1G
14
0
24
Rampant Growth (Tempest)
14
Rampant Growth
17
12
10
Tom Kyffin
0
104
Search your library for a basic land card and put it into play, tapped. Shuffle your library afterwards.
-1
1
2
1G
7
0
35
Rampart Crawler (Mercadian Masques)
15
Rampart Crawler
28
12
12
Pete Venters
84
"Not even the magistrate in his lofty tower is out of our reach." -Cateran overlord.
42
Rampart Crawler can't be blocked by Walls.
156
4
1
B
1
1
1
1
9
Mercenary
7
0
25
Ramses Overdark (Legends)
15
Ramses Overdark
7
8
21
Richard Kane-Ferguson
0
75
TAP: Destroys a target creature which has an enchantment card played on it.
-1
6
5
2BBUU
1
4
1
3
6
Legend
4
0
22
Rancor (Urza`s Legacy)
6
Rancor
21
12
10
Kev Walker
28
Hatred outlives the hateful.
121
Enchanted creature gains +2/+0 and trample. When Rancor is put into a graveyard from play, return Rancor to owner's hand.
When Rank and File comes into play, all green creatures get -1/-1 until end of turn.
65
4
3
2BB
1
3
1
3
7
Zombies
14
0
20
Ransack (Stronghold)
7
Ransack
18
13
11
Ron Spencer
0
194
Look at the top five cards of target player's library. Put any number of those cards on the bottom of that player's library in any order and the rest on top of the player's library in any order.
-1
3
2
3U
13
0
28
Rapid Decay (Urza`s Destiny)
11
Rapid Decay
22
14
6
Chippy
77
The grave robbers arrived the day after the burial. They were a day too late.
79
Cycling 2; Remove from the game up to three target cards in a single graveyard.
-1
4
2
1B
13
0
20
Rapid Fire (Legends)
10
Rapid Fire
7
8
14
Justin Hampton
0
182
Play before defense is chosen. Target creature gains first strike until end of turn. If the creature does not already have rampage, then it also gains Rampage: 2 until end of turn.
-1
2
2
3W
7
0
37
Rappelling Scouts (Mercadian Masques)
17
Rappelling Scouts
28
14
15
Nelson DeCastro
0
94
Flying 2W: Rappelling Scouts gains protection from the color of your choice until end of turn.
41
2
3
2WW
1
1
1
4
5
Rebel
7
0
26
Rashida Scalebane (Mirage)
17
Rashida Scalebane
14
8
14
Randy Gallegos
0
99
TAP: Bury target attacking or blocking Dragon. Gain an amount of life equal to that Dragon's power.
-1
2
3
3WW
1
3
1
4
6
Legend
7
0
29
Rashka the Slayer (Homelands)
17
Rashka the Slayer
12
6
16
Christopher Rush
0
122
Can block creatures with flying. If assigned to block any black creatures, Rashka the Slayer gets +1/+2 until end of turn.
-1
2
3
3WW
1
3
1
3
6
Legend
7
0
30
Rasputin Dreamweaver (Legends)
20
Rasputin Dreamweaver
7
8
9
Andi Rusu
0
339
Put seven counters on Rasputin when brought into play. You may remove a counter to prevent one damage to Rasputin or add 1 to your mana pool. This ability is played as an interrupt. Put one counter on Rasputin during your upkeep if he started the turn untapped. You may not have more than seven of these counters on Rasputin at any time.
-1
6
3
4WU
1
4
1
1
6
Legend
11
0
21
Rath's Edge (Nemesis)
11
Rath's Edge
29
14
11
Ron Spencer
0
129
Tap: Add one colorless mana to your mana pool. 4, Tap, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player.
142
7
0
24
Rathi Assassin (Nemesis)
14
Rathi Assassin
29
14
12
Dana Knutson
0
190
1BB, Tap: Destroy target tapped nonblack creature. 3, Tap: Search your library for a Mercenary card with converted mana cost 3 or less and put that card into play. Then shuffle your library.
67
4
3
2BB
1
2
1
2
9
Mercenary
7
0
25
Rathi Berserker (Legends)
15
Rathi Berserker
7
4
14
Melissa Benson
0
10
Rampage: 3
-1
0
4
2RRR
1
2
1
4
9
Berserker
7
0
22
Rathi Dragon (Tempest)
12
Rathi Dragon
17
14
16
Christopher Rush
0
92
Flying When Rathi Dragon comes into play, sacrifice two mountains or sacrifice Rathi Dragon.
-1
0
3
2RR
1
5
1
5
6
Dragon
7
0
21
Rathi Fiend (Nemesis)
11
Rathi Fiend
29
13
10
Mark Tedin
0
199
When Rathi Fiend comes into play, each player loses 3 life. 3, Tap: Search your library for a Mercenary card with converted mana cost 3 or less and put that card into play. Then shuffle your library.
68
4
2
3B
1
2
1
2
9
Mercenary
7
0
27
Rathi Intimidator (Nemesis)
17
Rathi Intimidator
29
12
10
Mike Ploog
0
224
Rathi Intimidator can't be blocked except by artifact creatures and black creatures. 2, Tap: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library.
69
4
3
1BB
1
2
1
1
9
Mercenary
7
0
22
Rats of Rath (Tempest)
12
Rats of Rath
17
12
11
John Matson
0
58
B: Destroy target artifact, creature, or land you control.
-1
4
2
1B
1
2
1
1
4
Rats
14
0
34
Ravages of War (Portal 3 Kingdoms)
14
Ravages of War
26
14
8
Fang Yue
121
Thorn bushes spring up wherever the army has passed. Lean years follow in the wake of a great war. -Lao Tzu, Tao Te Ching
46
Destroy all lands. (This includes your lands.)
17
2
2
3W
7
0
34
Ravaging Horde (Portal 3 Kingdoms)
14
Ravaging Horde
26
13
12
Liu Jianjian
156
Upon his return to the capitol after taking soldiers to loot a nearby peaceful town, the prime minister, Dong Zhou, boasted of it as a victory over bandits.
58
When Ravaging Horde comes into play, destroy any one land.
118
0
3
3RR
1
3
1
3
8
Soldiers
7
0
30
Raven Familiar (Urza`s Legacy)
14
Raven Familiar
21
13
20
Edward P. Beard, Jr.
0
293
Flying; echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) When Raven Familiar comes into play, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
39
3
2
2U
1
1
1
2
4
Bird
7
0
25
Ravenous Baboons (Exodus)
16
Ravenous Baboons
19
14
11
Daren Bader
101
Build something and the baboons will tear it down. Leave the pieces lying and they will scatter them.
68
When Ravenous Baboons comes into play, destroy target nonbasic land.
-1
0
2
3R
1
2
1
2
4
Apes
7
0
24
Ravenous Rats (Invasion)
13
Ravenous Rats
31
12
15
Tom Wänerstrand
65
Nothing is sacred to the rats. Everything is simply another meal.
89
When Ravenous Rats comes into play, target opponent discards a card from his or her hand.
120
4
2
1B
1
1
1
1
3
Rat
7
0
29
Ravenous Rats (Portal 2. age)
13
Ravenous Rats
27
12
19
Edward P. Beard Jr.
0
176
When Ravenous Rats comes into play from your hand, your opponent chooses and discards a card from his or her hand. (Ignore this effect if your opponent doesn't have any cards.)
-1
4
2
1B
1
1
1
1
4
Rats
7
0
30
Ravenous Rats (Urza`s Destiny)
13
Ravenous Rats
22
12
14
Carl Critchlow
115
For all the priceless tomes they have destroyed, one would think they would taste better." -Davvol, Evincar of Rath
101
When Ravenous Rats comes into play, target opponent chooses and discards a card from his or her hand.
-1
4
2
1B
1
1
1
1
3
Rat
7
0
29
Ravenous Skirge (Urza`s Saga)
15
Ravenous Skirge
20
12
11
Ron Spencer
61
Hunger is a kind of madness-and here, all madness flourishes.
73
Flying Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.
-1
4
2
2B
1
1
1
1
3
Imp
7
0
25
Ravenous Vampire (Mirage)
16
Ravenous Vampire
14
4
11
John Bolton
0
129
Flying During your upkeep, sacrifice a nonartifact creature and put a +1/+1 counter on Ravenous Vampire, or tap Ravenous Vampire.
-1
4
3
3BB
1
3
1
3
7
Vampire
13
0
30
Ray of Command (Fifth edition)
14
Ray of Command
3
0
14
Harold McNeill
0
209
Untap target creature an opponent controls and gain control of it until end of turn. That creature is unaffected by summoning sickness this turn. Tap the creature if you lose control of it at end of this turn.
-1
3
2
3U
13
0
24
Ray of Command (Ice Age)
14
Ray of Command
10
0
14
Harold McNeill
0
219
Untap target creature opponent controls and gain control of it until end of turn. That creature can attack or use abilities that require TAP as part of the activation cost. When you lose control of the creature, tap it.
-1
3
2
3U
13
0
23
Ray of Command (Mirage)
14
Ray of Command
14
0
15
Andrew Robinson
0
209
Untap target creature an opponent controls and gain control of it until end of turn. That creature is unaffected by summoning sickness this turn. Tap the creature if you lose control of it at end of this turn.
-1
3
2
3U
13
0
24
Ray of Erasure (Ice Age)
14
Ray of Erasure
10
0
10
Mike Raabe
0
147
Target player takes the top card of his or her library and puts it in his or her graveyard. Draw a card at the beginning of the next turn's upkeep.
-1
3
1
U
7
0
42
Rayne, Academy Chancellor (Urza`s Destiny)
25
Rayne, Academy Chancellor
22
14
17
Matthew D. Wilson
0
207
Whenever you or a permanent you control is the target of a spell or ability controlled by one of your opponents, you may draw a card, and if Rayne, Academy Chancellor is enchanted, you may draw another card.
-1
3
2
2U
1
1
1
1
13
Wizard Legend
14
0
18
Raze (Urza`s Saga)
4
Raze
20
12
10
Mike Raabe
69
The viashino believe that the oldest mountains hate everyone equally.
65
At the time you play Raze, sacrifice a land. Destroy target land.
-1
0
1
R
7
0
25
Razing Snidd (Planeshift)
12
Razing Snidd
32
13
12
Alan Pollack
3
N/A
164
When Razing Snidd comes into play, return a black or red creature you control to its owner's hand. When Razing Snidd comes into play, each player sacrifices a land.
121
6
3
4BR
5
gh: 3
1
3
5
Beast
1
0
23
Razor Pendulum (Mirage)
14
Razor Pendulum
14
8
13
Zak Plucinski
0
113
At the end of each player's turn, if that player has 5 or less life, Razor Pendulum deals 2 damage to him or her.
-1
5
1
4
7
0
30
Razorclaw Bear (Portal 2. age)
14
Razorclaw Bear
27
14
14
Heather Hudson
53
One razorclaw is three bears too many. -Elvish saying
84
If Razorclaw Bear attacks and is blocked, it gets +2S/+2D until the end of the turn.
-1
1
3
2GG
1
3
1
3
4
Bear
7
0
28
Razorfoot Griffin (Invasion)
17
Razorfoot Griffin
31
12
12
Ben Thompson
69
"Do griffins fight to defend their homes or purely for sport?" -Sisay
21
Flying, first strike.
29
2
2
3W
1
2
1
2
7
Griffin
7
0
35
Razorfoot Griffin (Seventh Edition)
17
Razorfoot Griffin
33
12
12
Pete Venters
110
"Like a meteor, it strikes from above without warning. Unlike a meteor, it then carries you off and eats you."
20
Flying, first strike
32
2
2
3W
1
2
1
2
7
Griffin
7
0
33
Razortooth Rats (Classic edition)
15
Razortooth Rats
4
12
12
Brian Horton
72
"Men and rats both hunger: we for our playthings; they, for us." -Crovax
82
Razortooth Rats can't be blocked except by artifact creatures and black creatures.
-1
4
2
2B
1
2
1
1
3
Rat
7
0
33
Razortooth Rats (Seventh Edition)
15
Razortooth Rats
33
12
14
Carl Critchlow
109
"They'll chew through armor, flesh, and bone. They'll even chew through each other if they're hungry enough."
85
Razortooth Rats can't be blocked except by artifact creatures and/or black creatures.
158
4
2
2B
1
2
1
1
3
Rat
7
0
30
Razortooth Rats (Weatherlight)
15
Razortooth Rats
16
12
12
Brian Horton
0
83
Razortooth Rats cannot be blocked except by artifact creatures and black creatures.
-1
4
2
2B
1
2
1
1
4
Rats
13
0
24
Reality Anchor (Tempest)
14
Reality Anchor
17
12
14
Randy Gallegos
0
60
Target creature loses shadow until end of turn. Draw a card.
-1
1
2
1G
13
0
23
Reality Ripple (Mirage)
14
Reality Ripple
14
0
15
Alan Rabinowitz
0
46
Target artifact, creature, or land phases out.
-1
3
2
1U
12
0
23
Reality Twist (Ice Age)
13
Reality Twist
10
8
12
James Ernest
0
132
Cumulative Upkeep: 1UU Instead of their normal mana, plains produce R, swamps produce G, mountains produce W, and forests produce B.
-1
3
3
UUU
14
0
19
Reanimate (Tempest)
9
Reanimate
17
13
12
Robert Bliss
0
128
Put target creature card from any graveyard into play under your control. Lose life equal to that creature's total casting cost.
-1
4
1
B
13
0
14
Reap (Tempest)
4
Reap
17
13
12
Ron Chironna
0
158
Return any number of target cards from your graveyard to your hand. You cannot choose more cards than the number of black permanents target opponent controls.
-1
1
2
1G
13
0
28
Reaping the Rewards (Exodus)
19
Reaping the Rewards
19
12
14
Heather Hudson
0
229
Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs when you play this spell. If you do, put Reaping the Rewards into your hand instead of your graveyard as part of the spell's effect.) Gain 2 life.
-1
2
1
W
7
0
25
Rebel Informer (Prophecy)
14
Rebel Informer
30
14
16
Scott M. Fischer
82
The problem with mercenaries is that if you can buy their loyalty, others can too.
126
Rebel Informer can't be the target of white spells or abilities. 3: Put target Rebel card on the bottom of its owners library.
75
4
2
2B
1
1
1
2
15
Mercenary Rebel
14
0
24
Rebirth (Fourth edition)
7
Rebirth
2
8
10
Mark Tedin
0
201
Each player may be healed to 20 life. Any player choosing to be healed antes an additional card from the top of his or her library. Remove Rebirth from your deck before playing if not playing for ante.
-1
1
4
3GGG
14
0
17
Rebirth (Legends)
7
Rebirth
7
8
10
Mark Tedin
0
221
Each player may choose to be healed to 20 life. Any player choosing to be healed antes an additional card from the top of his or her library. Remove this card from your deck before playing if you are not playing for ante.
-1
1
4
3GGG
15
0
20
Rebound (Stronghold)
7
Rebound
18
13
12
Doug Chaffee
53
Insult, like an arrow, is beyond control once loosed.
96
Target spell, which targets only a single player, targets another player of your choice instead.
-1
3
2
1U
13
0
23
Rebuild (Urza`s Legacy)
7
Rebuild
21
13
14
L. A. Williams
0
150
Return all artifacts to owners' hands. Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
40
3
2
2U
14
0
19
Recall (Chronicles)
6
Recall
11
6
12
Brian Snoddy
0
142
Choose and discard X cards from your hand to take X target cards from your graveyard and put them into your hand. Remove Recall from the game.
-1
3
3
XXU
14
0
24
Recall (Classic edition)
6
Recall
4
14
21
Richard Kane Ferguson
0
133
Choose and discard X cards from your hand, then return that many cards from your graveyard to your hand. Remove Recall from the game.
-1
3
3
XXU
14
0
22
Recall (Fifth edition)
6
Recall
3
8
21
Richard Kane Ferguson
0
110
Choose and discard X cards: Return X target cards in your graveyard to your hand. Remove Recall from the game.
-1
3
3
XXU
14
0
16
Recall (Legends)
6
Recall
7
8
12
Brian Snoddy
0
123
Sacrifice X cards from your hand and then bring X cards from your graveyard to your hand. Then remove Recall from the game.
-1
3
3
XXU
12
0
25
Recantation (Urza`s Saga)
11
Recantation
20
14
13
Greg Simanson
0
195
During your upkeep, you may put a verse counter on Recantation. U, Sacrifice Recantation: Return up to X target permanents to owner's hand, where X is the number of verse counters on Recantation.
-1
3
3
3UU
14
0
33
Reckless Abandon (Urza`s Destiny)
16
Reckless Abandon
22
12
10
Ron Spears
49
The climax of a warlord's career is always death.
131
As an additional cost to play Reckless Abandon, sacrifice a creature. Reckless Abandon deals 4 damage to target creature or player.
-1
0
1
R
12
0
27
Reckless Assault (Invasion)
16
Reckless Assault
31
14
11
Jeff Easley
76
"How will you fight an enemy that cares nothing for itself?" -The Blind Seer
76
1, Pay 2 life: Reckless Assault deals 1 damage to target creature or player.
263
6
3
2BR
7
0
36
Reckless Embermage (Classic edition)
18
Reckless Embermage
4
14
10
Tom Kyffin
44
Many mages have been consumed by their work.
90
1R: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself.
-1
0
2
3R
1
2
1
2
6
Wizard
7
0
27
Reckless Embermage (Mirage)
18
Reckless Embermage
14
8
10
Tom Kyffin
0
90
1R: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself.
-1
0
2
3R
1
2
1
2
6
Wizard
7
0
36
Reckless Embermage (Seventh Edition)
18
Reckless Embermage
33
14
10
BB Petillo
49
Those who play with fire are bound to get burned.
90
1R: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself.
212
0
2
3R
1
2
1
2
6
Wizard
7
0
22
Reckless Ogre (Exodus)
13
Reckless Ogre
19
12
13
Paolo Parente
46
There is no such thing as a regiment of ogres.
84
If Reckless Ogre attacks and no other creatures do, it gets +3/+0 until end of turn.
-1
0
2
3R
1
3
1
2
4
Ogre
13
0
25
Reckless Spite (Invasion)
14
Reckless Spite
31
13
6
Chippy
71
"Death is such an exquisite sensation." -Tsabo Tavoc, Phyrexian general
55
Destroy two target nonblack creatures. You lose 5 life.
121
4
3
1BB
13
0
24
Reckless Spite (Tempest)
14
Reckless Spite
17
13
12
Pete Venters
0
51
Destroy two target nonblack creatures. Lose 5 life.
-1
4
3
1BB
13
0
16
Reclaim (Exodus)
7
Reclaim
19
12
15
Andrew Robinson
76
The wise pay as much attention to what they throw away as to what they keep.
59
Put target card from your graveyard on top of your library.
-1
1
1
G
13
0
25
Reclaim (Seventh Edition)
7
Reclaim
33
12
22
Greg & Tim Hildebrandt
76
The wise pay as much attention to what they throw away as to what they keep.
59
Put target card from your graveyard on top of your library.
263
1
1
G
12
0
21
Reclamation (Ice Age)
11
Reclamation
10
8
14
Dameon Willich
0
100
No black creature can attack unless its controller sacrifices a land whenever that creature attacks.
-1
6
3
2WG
7
0
29
Reclusive Wight (Urza`s Saga)
15
Reclusive Wight
20
13
13
Vincent Evans
65
There are places so horrible that even the dead hide their faces.
91
During your upkeep, if you control any other nonland permanents, sacrifice Reclusive Wight.
-1
4
2
3B
1
4
1
4
6
Minion
13
0
17
Recoil (Invasion)
6
Recoil
31
12
12
Alan Pollack
66
Anything sent into a plagued world is bound to come back infected.
99
Return target permanent to its owner's hand. Then that player discards a card from his or her hand.
264
6
3
1UB
12
0
23
Reconnaissance (Exodus)
14
Reconnaissance
19
13
11
Val Mayerik
24
War favors the informed.
141
0: Remove target attacking creature you control from combat and untap it. (That creature neither deals nor receives combat damage this turn.)
-1
2
1
W
14
0
28
Reconstruction (Antiquities)
14
Reconstruction
6
3
14
Anson Maddocks
0
52
Bring one artifact from your graveyard to your hand.
-1
3
1
U
14
0
32
Reconstruction (Revised edition)
14
Reconstruction
1
0
14
Anson Maddocks
0
52
Bring one artifact from your graveyard to your hand.
-1
3
1
U
14
0
18
Recover (Invasion)
7
Recover
31
12
15
Nelson DeCastro
95
As Barrin exhumed his daughter's body, he finally realized the full price of his faith in Urza.
74
Return target creature card from your graveyard to your hand. Draw a card.
122
4
2
2B
12
0
28
Recurring Nightmare (Exodus)
19
Recurring Nightmare
19
14
16
Jeff Laubenstein
58
"I am confined by sleep and defined by nightmare." -Crovax
153
Sacrifice a creature, Return Recurring Nightmare to owner's hand: Put target creature card from your graveyard into play. Play this ability as a sorcery.
-1
4
2
2B
12
0
17
Recycle (Tempest)
7
Recycle
17
14
11
Phil Foglio
0
125
Skip your draw phase. Whenever you play a card, draw a card. During your discard phase, choose and discard all but two cards.
-1
1
3
4GG
7
0
37
Red Cliffs Armada (Portal 3 Kingdoms)
17
Red Cliffs Armada
26
13
13
Zhang Jiazhen
111
By the battle of Red Cliffs in the year 208, the Wu kingdom controlled more than 7,000 warships on the Yangtze.
81
Red Cliffs Armada can't attack unless the defending player has an island in play.
51
3
2
4U
1
5
1
4
5
Ships
13
0
42
Red Elemental Blast (Alpha/Beta/Unlimited)
19
Red Elemental Blast
0
0
14
Richard Thomas
0
65
Counters a blue spell being cast or destroys a blue card in play.
-1
0
1
R
15
0
36
Red Elemental Blast (Fourth edition)
19
Red Elemental Blast
2
0
14
Richard Thomas
0
59
Counter target blue spell or destroy target blue permanent.
-1
0
1
R
15
0
37
Red Elemental Blast (Revised edition)
19
Red Elemental Blast
1
0
14
Richard Thomas
0
65
Counters a blue spell being cast or destroys a blue card in play.
-1
0
1
R
1
0
33
Red Mana Battery (Fourth edition)
16
Red Mana Battery
2
8
10
Mark Tedin
0
243
2, TAP: Put one charge counter on Red Mana Battery. TAP: Add R to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Red Mana Battery, add R to your mana pool. Play this ability as an interrupt.
-1
5
1
4
1
0
26
Red Mana Battery (Legends)
16
Red Mana Battery
7
4
10
Mark Tedin
0
203
2, TAP: Put one counter on Red Mana Battery. TAP: Add R to your mana pool. Remove as many counters as you wish. For each counter removed add R to your mana pool. This ability is played as an interrupt.
-1
5
1
4
4
0
20
Red Scarab (Ice Age)
10
Red Scarab
10
4
17
Sandra Everingham
0
124
Target creature gets +2/+2 as long as any opponent controls any red cards. That creature cannot be blocked by red creatures.
-1
2
1
W
8
Creature
4
0
31
Red Ward (Alpha/Beta/Unlimited)
8
Red Ward
0
4
11
Dan Frazier
0
42
Target creature gains protection from red.
-1
2
1
W
8
Creature
4
0
25
Red Ward (Fourth edition)
8
Red Ward
2
4
11
Dan Frazier
0
104
Target creature gains protection from red. The protection granted by Red Ward does not destroy Red Ward.
-1
2
1
W
8
Creature
4
0
26
Red Ward (Revised edition)
8
Red Ward
1
4
11
Dan Frazier
0
42
Target creature gains protection from red.
-1
2
1
W
8
Creature
13
0
20
Redeem (Urza`s Saga)
6
Redeem
20
13
20
D. Alexander Gregory
136
"That they are saved from death is immaterial. What is important is that they know the source of their benefaction." -Radiant, archangel
76
Prevent all damage to one or two creatures. (Treat further damage normally.)
-1
2
2
1W
7
0
34
Redwood Treefolk (Classic edition)
16
Redwood Treefolk
4
12
11
Phil Foglio
88
The soldiers chopped and chopped, and still the great tree stood, frowning down at them.
0
-1
1
2
4G
1
3
1
6
8
Treefolk
7
0
25
Redwood Treefolk (Portal)
16
Redwood Treefolk
25
12
10
Steve Luke
0
0
-1
1
2
4G
1
3
1
6
8
Creature
7
0
34
Redwood Treefolk (Seventh Edition)
16
Redwood Treefolk
33
12
17
D.J. Cleland-Hura
89
And would you strip the bark from a treefolk? -Elvish expression meaning "Are you crazy?"
0
264
1
2
4G
1
3
1
6
8
Treefolk
7
0
31
Redwood Treefolk (Weatherlight)
16
Redwood Treefolk
16
12
11
Phil Foglio
0
0
-1
1
2
4G
1
3
1
6
8
Treefolk
7
0
37
Reef Pirates (2 versions) (Homelands)
25
Reef Pirates (2 versions)
12
1
15
Tom Wanerstrand
0
121
Whenever Reef Pirates damages any opponent, take the top card of his or her library and put it into his or her graveyard.
-1
3
3
1UU
1
2
1
2
5
Ships
7
0
28
Reef Pirates (Fifth edition)
12
Reef Pirates
3
0
15
Tom Wanerstrand
0
106
If Reef Pirates damages any opponent, put the top card of that player's library into his or her graveyard.
-1
3
3
1UU
1
2
1
2
5
Ships
13
0
23
Reflect Damage (Mirage)
14
Reflect Damage
14
8
11
Ron Spencer
0
72
Redirect all damage dealt by any one source to that source's controller.
-1
6
3
3RW
1
0
28
Reflecting Mirror (The Dark)
17
Reflecting Mirror
8
5
10
Mark Poole
0
168
X, TAP: Target spell, which targets you, targets the player of your choice instead. X is twice the casting cost of target spell. This ability is played as an interrupt.
-1
5
1
4
11
0
25
Reflecting Pool (Tempest)
15
Reflecting Pool
17
14
8
Adam Rex
0
86
TAP: Add to your mana pool one mana of any type that any land you control can produce.
-1
4
0
26
Reflexes (Seventh Edition)
8
Reflexes
33
12
15
Donato Giancola
75
"Be as fast as lightning, and you will be just as deadly." -Combat trainer"
36
Enchanted creature has first strike.
213
0
1
R
8
Creature
4
0
22
Reflexes (Urza`s Saga)
8
Reflexes
20
12
11
Steve White
81
"Here's how ya win. Don't let the other guy hit back first." -Jula, goblin raider
38
Enchanted creature gains first strike.
-1
0
1
R
8
Creature
13
0
25
Refreshing Rain (Nemesis)
15
Refreshing Rain
29
13
13
Don Hazeltine
0
144
If an opponent controls a swamp and you control a forest, you may play Refreshing Rain without paying its mana cost. Target player gains 6 life.
110
1
2
3G
7
0
31
Regal Unicorn (Classic edition)
13
Regal Unicorn
4
12
15
David A. Cherry
89
Unicorns don't care if you believe in them any more than you care if they believe in you.
When Regeneration comes into play, choose target creature. G: Regenerate creature Regeneration enchants.
-1
1
2
1G
8
Creature
4
0
21
Regeneration (Mirage)
12
Regeneration
14
0
17
Charles Gillespie
0
33
G: Regenerate enchanted creature.
-1
1
2
1G
8
Creature
4
0
30
Regeneration (Revised edition)
12
Regeneration
1
0
14
Quinton Hoover
0
31
G: Target creature regenerates.
-1
1
2
1G
8
Creature
4
0
30
Regeneration (Seventh Edition)
12
Regeneration
33
12
8
Adam Rex
61
"Why should death always have the last word?" -Llanowar druid
33
G: Regenerate enchanted creature.
265
1
2
1G
8
Creature
14
0
31
Regrowth (Alpha/Beta/Unlimited)
8
Regrowth
0
4
14
Dameon Willich
0
48
Bring any card from your graveyard to your hand.
-1
1
2
1G
14
0
26
Regrowth (Revised edition)
8
Regrowth
1
4
14
Dameon Willich
0
48
Bring any card from your graveyard to your hand.
-1
1
2
1G
14
0
23
Reign of Chaos (Mirage)
14
Reign of Chaos
14
4
14
Kathryn Rathke
0
99
Destroy target plains and target white creature, or destroy target island and target blue creature.
-1
0
3
2RR
14
0
24
Reign of Terror (Mirage)
15
Reign of Terror
14
4
10
Gary Leach
0
119
Bury all white creatures or bury all green creatures. Lose 2 life for each creature put into the graveyard in this way.
-1
4
3
3BB
13
0
23
Reincarnation (Legends)
13
Reincarnation
7
4
17
Edward Beard, Jr.
0
216
If target creature is placed in graveyard this turn, bring a creature from that graveyard directly into play under the control of the owner of the target creature. Treat this creature as though it were just summoned.
-1
1
3
1GG
13
0
39
Reinforcements (2 versions) (Alliances)
27
Reinforcements (2 versions)
13
0
10
Diana Vick
0
94
Put up to three target creature cards from your graveyard on top of your library in any order.
-1
2
1
W
13
0
27
Reins of Power (Stronghold)
14
Reins of Power
18
14
13
Colin Mc Neil
0
171
You and target oppenent each untap and gain control of all creatures the other controls until end of turn. Those creatures are unaffected by summoning sickness this turn.
-1
3
3
2UU
14
0
24
Rejuvenate (Urza`s Saga)
10
Rejuvenate
20
12
13
Greg Simanson
0
124
Gain 6 life. Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-1
1
2
3G
1
0
30
Rejuvenation Chamber (Nemesis)
20
Rejuvenation Chamber
29
13
12
Alan Pollack
0
184
Fading 2 (This artifact comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Tap: You gain 2 life.
137
5
1
3
14
0
25
Relearn (Classic edition)
7
Relearn
4
13
13
Zina Saunders
110
"Barrin taught me that the hardest lessons to grasp are the ones you've already learned." -Ertai, wizard adept
71
Return target instant or sorcery card from your graveyard to your hand.
-1
3
3
1UU
14
0
22
Relearn (Weatherlight)
7
Relearn
16
13
13
Zina Saunders
0
83
Return target instant, interrupt, or sorcery card from your graveyard to your hand.
-1
3
3
1UU
14
0
36
Relentless Assault (Classic edition)
18
Relentless Assault
4
14
14
Geofrey Darrow
95
"Flog and Squee / Up the tree / See the army / Flee, flee, flee." -Goblin nursery rhyme/war cry
127
Untap all creatures that attacked this turn. You get an additional combat phase followed by an additional main phase this turn.
-1
0
3
2RR
14
0
34
Relentless Assault (Portal 2. age)
18
Relentless Assault
27
14
15
Tom Wanerstrand
0
97
Untap all your creatures that attacked this turn. You may declare an additional attack this turn.
-1
0
3
2RR
14
0
38
Relentless Assault (Portal 3 Kingdoms)
18
Relentless Assault
26
14
12
He Jiancheng
117
With only 70,000 men under his command at the battle of Guandu, Cao Cao was able to defeat Yuan Shao and his 700,000.
92
Untap all creatures that attacked this turn. You may declare an additional attack this turn.
119
0
3
2RR
14
0
36
Relentless Assault (Seventh Edition)
18
Relentless Assault
33
14
22
Greg & Tim Hildebrandt
59
"Mercy? Mercy is for the playground, not the battleground."
127
Untap all creatures that attacked this turn. You get an additional combat phase followed by an additional main phase this turn.
214
0
3
2RR
14
0
28
Relentless Assault (Visions)
18
Relentless Assault
15
8
21
G. Darrow &I. Rabarot
0
115
Untap all creatures that attacked this turn. You may declare an additional attack during your main phase this turn.
-1
0
3
2RR
1
0
23
Relic Barrier (Legends)
13
Relic Barrier
7
5
14
Harold McNeill
0
36
TAP: Target artifact becomes tapped.
-1
5
1
2
4
0
27
Relic Bind (Fourth edition)
10
Relic Bind
2
8
16
Christopher Rush
0
125
When target artifact opponent controls becomes tapped, you may give 1 life or have Relic Bind deal 1 damage to target player.
-1
3
2
2U
8
Artifact
4
0
20
Relic Bind (Legends)
10
Relic Bind
7
4
16
Christopher Rush
0
130
When target artifact is tapped, the controller of Relic Bind can choose to do 1 damage to any player or give 1 life to any player.
-1
3
2
2U
8
Artifact
4
0
20
Relic Ward (Visions)
10
Relic Ward
15
4
14
John Coulthart
0
145
You may choose to play Relic Ward as an instant; if you do, bury it at end of turn. Enchanted artifact cannot be the target of spells or effects.
-1
2
2
1W
8
Artifact
7
0
31
Reliquary Monk (Urza`s Destiny)
14
Reliquary Monk
22
12
14
Thomas M. Baxa
74
A thing of Serra's realm exists only by the grace of her followers' faith.
94
When Reliquary Monk is put into a graveyard from play, destroy target artifact or enchantment.
-1
2
2
2W
1
2
1
2
6
Cleric
13
0
24
Remedy (Classic edition)
6
Remedy
4
12
13
Zina Saunders
108
"These things will protect you while I'm gone, remind you of my love for you." -"Love Song of Night and Day"
115
Prevent the next 5 damage this turn divided any way you choose among any number of target creatures and/or players.
-1
2
2
1W
13
0
16
Remedy (Visions)
6
Remedy
15
0
13
Zina Saunders
0
71
Prevent up to 5 damage total to any number of creatures and/or players.
-1
2
2
1W
12
0
25
Remembrance (Urza`s Saga)
11
Remembrance
20
14
11
Val Mayerik
0
214
Whenever a nontoken creature you control is put into a graveyard, you may search your library for a copy of that creature card. If you do, reveal the card, put it into your hand, and shuffle your library afterward.
-1
2
2
3W
11
0
31
Remote Farm (Mercadian Masques)
11
Remote Farm
28
12
13
Rob Alexander
0
222
Remote Farm comes into play tapped with two depletion counters on it. Tap, Remove a depletion counter from Remote Farm: Add two white mana to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it.
323
11
0
25
Remote Isle (Urza`s Saga)
11
Remote Isle
20
12
7
Ciruelo
0
177
Remote Isle comes into play tapped. TAP: Add U to your mana pool. Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-1
14
0
22
Remove (Portal 2. age)
6
Remove
27
13
10
DiTerlizzi
0
123
Play Remove only after you're attacked, before you declare blockers. Return any one attacking creature to its owner's hand.
-1
3
1
U
13
0
29
Remove Enchantments (Legends)
19
Remove Enchantments
7
0
12
Brian Snoddy
0
309
Remove all enchantments you control and remove all enchantment cards played on all permanents you control. If this spell is cast during opponent's attack, also remove all enchantment cards played on attacking creatures. All enchantments you own are returned to your hand; all other enchantments are destroyed.
-1
2
1
W
15
0
24
Remove Soul (Chronicles)
11
Remove Soul
11
2
12
Brian Snoddy
0
28
Counter target summon spell.
-1
3
2
1U
13
0
29
Remove Soul (Classic edition)
11
Remove Soul
4
12
16
Mike Dringenberg
116
Nethya stiffened suddenly, head cocked as if straining to hear some distant sound, then fell lifeless to the ground.
30
Counter target creature spell.
-1
3
2
1U
15
0
27
Remove Soul (Fifth edition)
11
Remove Soul
3
0
16
Mike Dringenberg
0
28
Counter target summon spell.
-1
3
2
1U
15
0
21
Remove Soul (Legends)
11
Remove Soul
7
1
12
Brian Snoddy
0
28
Counter target summon spell.
-1
3
2
1U
13
0
29
Remove Soul (Seventh Edition)
11
Remove Soul
33
12
8
Adam Rex
0
30
Counter target creature spell.
95
3
2
1U
7
0
35
Renegade Troops (Portal 3 Kingdoms)
15
Renegade Troops
26
13
12
Liu Jianjian
95
Across the land rebellions seethed and swarmed. As vicious war lords swooped down on all sides.
52
Renegade Troops is unaffected by summoning sickness.
120
0
2
4R
1
4
1
2
8
Soldiers
7
0
26
Renegade Warlord (Tempest)
16
Renegade Warlord
17
13
11
Ron Spencer
0
101
First strike If Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.
-1
0
2
4R
1
3
1
3
7
Soldier
14
0
19
Renewal (Homelands)
7
Renewal
12
0
11
Kaja Foglio
0
236
Sacrifice a land to search your library for a basic land and put it directly into play. This does not count towards your one land per turn limit. Reshuffle your library afterwards. Draw a card at the beginning of the next turn's upkeep.
-1
1
2
2G
14
0
22
Renewing Dawn (Portal)
13
Renewing Dawn
25
13
9
John Avon
0
61
For each mountain your opponent has in play, you gain 2 life.
-1
2
2
1W
14
0
30
Renewing Touch (Portal 2. age)
14
Renewing Touch
27
13
12
Rebecca Guay
36
Death just encourages life the more.
93
Choose any number of creature cards in your graveyard. Shuffle those cards into your library.
-1
1
1
G
13
0
28
Renounce (Mercadian Masques)
8
Renounce
28
13
14
Carl Critchlow
109
Gerrard offered no defense to Orim's condemnation; the mission was under his command, and he was responsible.
85
Sacrifice any number of permanents. You gain 2 life for each one sacrificed this way.
42
2
2
1W
12
0
20
Reparations (Mirage)
11
Reparations
14
8
14
Douglas Shuler
0
116
Whenever target opponent successfully casts a spell that targets you or a creature you control, you may draw a card.
-1
6
3
1WU
14
0
20
Repentance (Tempest)
10
Repentance
17
13
11
Ron Spencer
0
58
Target creature deals to itself damage equal to its power.
-1
2
2
2W
7
0
37
Repentant Blacksmith (Arabian Nights)
20
Repentant Blacksmith
5
5
11
Drew Tucker
0
19
Protection from red
-1
2
2
1W
1
1
1
2
5
Smith
7
0
33
Repentant Blacksmith (Chronicles)
20
Repentant Blacksmith
11
2
11
Drew Tucker
0
19
Protection from red
-1
2
2
1W
1
1
1
2
5
Smith
7
0
36
Repentant Blacksmith (Fifth edition)
20
Repentant Blacksmith
3
0
11
Drew Tucker
0
19
Protection from red
-1
2
2
1W
1
1
1
2
5
Smith
12
0
29
Repercussion (Urza`s Destiny)
12
Repercussion
22
14
14
Michael Sutfin
53
Not all Keld's warriors are found on the battlefield.
103
Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
-1
0
3
1RR
14
0
26
Replenish (Urza`s Destiny)
9
Replenish
22
14
10
Jim Nelson
74
Treasures, trinkets, trash-the relics of the past are brought forth again.
133
Return all enchantment cards from your graveyard to play. (Local enchantments with no permanent to enchant remain in your graveyard.)
-1
2
2
3W
13
0
26
Repopulate (Urza`s Legacy)
10
Repopulate
21
12
11
Una Fricker
0
197
Shuffle all creature cards from target player's graveyard into that player's library. Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
111
1
2
1G
13
0
33
Reprisal (2 versions) (Alliances)
21
Reprisal (2 versions)
13
6
19
Randy Asplund-Faith
0
45
Bury target creature with power 4 or greater.
-1
2
2
1W
13
0
26
Reprisal (Classic edition)
8
Reprisal
4
13
7
Unknown
115
"The meek shall fight as one, and they shall overcome even the greatest of foes." -Halvor Arenson, Kjeldoran priest
73
Destroy target creature with power 4 or greater. It can't be regenerated.
-1
2
2
1W
13
0
26
Reprisal (Seventh Edition)
8
Reprisal
33
13
14
Ciruelo Cabral
20
"Fear this no more!"
73
Destroy target creature with power 4 or greater. It can't be regenerated.
33
2
2
1W
14
0
27
Reprocess (Seventh Edition)
9
Reprocess
33
14
9
John Howe
41
The battle's end is the meal's beginning.
111
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
159
4
3
2BB
14
0
23
Reprocess (Urza`s Saga)
9
Reprocess
20
14
10
Mark Tedin
53
Everything will find its use in Phyrexia. Eventually.
108
Sacrifice any number of artifacts, creatures, and/or lands and draw a card for each one sacrificed this way.
-1
4
3
2BB
13
0
18
Repulse (Invasion)
7
Repulse
31
12
10
Aaron Boyd
21
"You aren't invited."
56
Return target creature to its owner's hand. Draw a card.
70
3
2
2U
13
0
21
Rescind (Urza`s Saga)
7
Rescind
20
12
8
Adam Rex
0
152
Return target permanent to owner's hand. Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-1
3
3
1UU
13
0
23
Rescue (Urza`s Destiny)
6
Rescue
22
12
12
Greg Staples
147
"Urza, I've discovered more promising students than you and my husband have, combined. And I haven't lost a single one." -Rayne, Academy Chancellor
56
Return target permanent you control to its owner's hand.
-1
3
1
U
15
0
15
Reset (Legends)
5
Reset
7
4
14
Nicola Leonard
0
99
All your lands untap. Reset can only be played on an opponent's turn after his or her upkeep phase.
-1
3
2
UU
7
0
36
Resistance Fighter (Classic edition)
18
Resistance Fighter
4
12
14
Cecil Fernando
74
"My soldiers fought without hesitation, died without doubt." -Sidar Jabari
79
Sacrifice Resistance Fighter: Target creature deals no combat damage this turn.
-1
2
1
W
1
1
1
1
7
Soldier
7
0
28
Resistance Fighter (Visions)
18
Resistance Fighter
15
0
14
Cecil Fernando
0
79
Sacrifice Resistance Fighter: Target creature deals no combat damage this turn.
-1
2
1
W
1
1
1
1
7
Soldier
13
0
17
Respite (Tempest)
7
Respite
17
12
12
Rebecca Guay
0
83
Creatures deal no combat damage this turn. Gain 1 life for each attacking creature.
-1
1
2
1G
7
0
22
Restless Dead (Mirage)
13
Restless Dead
14
0
10
Ian Miller
0
13
B: Regenerate
-1
4
2
1B
1
1
1
1
9
Skeletons
14
0
18
Restock (Invasion)
7
Restock
31
14
11
Daren Bader
89
"We hid such stockpiles all over Rath. We should continue that practice here." -Lin Sivvi
87
Return two target cards from your graveyard to your hand. Remove Restock from the game.
206
1
3
3GG
13
0
19
Restrain (Invasion)
8
Restrain
31
12
11
Dave Dorman
80
"Hanna would give up her own life before she'd abandon the Weatherlight." -Sisay
97
Prevent all combat damage that would be dealt by target attacking creature this turn.Draw a card.
30
2
2
2W
14
0
35
Resurrection (Alpha/Beta/Unlimited)
12
Resurrection
0
4
11
Dan Frazier
0
119
Take a creature from your graveyard and put it directly into play. Treat this creature as though it were just summoned.
-1
2
3
2WW
14
0
30
Resurrection (Revised edition)
12
Resurrection
1
4
11
Dan Frazier
0
119
Take a creature from your graveyard and put it directly into play. Treat this creature as though it were just summoned.
-1
2
3
2WW
13
0
20
Resuscitate (Exodus)
11
Resuscitate
19
13
12
Rebecca Guay
67
"It is the art of convincing someone to live." -Orim, Samite healer
81
Until end of turn, each creature you control gains "1: Regenerate this creature."
-1
1
2
1G
12
0
25
Retaliation (Urza`s Saga)
11
Retaliation
20
13
11
Tom Fleming
91
A foul, metallic stench clogged Urza's senses. It was then he knew his brother was no more.
108
Each creature you control gains "Whenever a creature blocks it, this creature gets +1/+1 until end of turn."
-1
1
2
2G
13
0
18
Rethink (Prophecy)
7
Rethink
30
12
12
Matt Cavotta
35
Are you 'sure' you want to do that?
86
Counter target spell unless its controller pays X, where X is its converted mana cost.
42
3
2
2U
14
0
23
Retribution (Homelands)
11
Retribution
12
6
10
Mark Tedin
0
169
Choose two target creatures controlled by an opponent. Bury one of those creatures, and put a -1/-1 counter on the other. That opponent chooses which creature is buried.
-1
0
3
2RR
14
0
33
Retribution of the Meek (Visions)
23
Retribution of the Meek
15
8
14
Nathalie Hertz
0
43
Bury all creatures with power 4 or greater.
-1
2
2
2W
7
0
25
Retromancer (Urza`s Saga)
11
Retromancer
20
12
11
Robh Ruppel
59
"If one harm us, strike them in return. So sayeth the bey."
123
Whenever Retromancer is the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller.
-1
0
3
2RR
1
3
1
3
8
Viashino
14
0
43
Return of the Nightstalkers (Portal 2. age)
27
Return of the Nightstalkers
27
14
14
Randy Gallegos
0
171
Return all the Nightstalker cards from your graveyard to play. Then destroy all your swamps. (Treat these Nightstalkers as though they just came into play from your hand.)
-1
4
3
5BB
14
0
36
Return to Battle (Portal 3 Kingdoms)
16
Return to Battle
26
12
13
Ding Songjian
129
Swallowing his eye, the valiant Xiahou Dun fought on; But Cao Cao's vanguard, its commander wounded, could not hold out for long.
62
Return any one creature card from your graveyard to your hand.
81
4
1
B
7
0
25
Reveille Squad (Prophecy)
14
Reveille Squad
30
13
22
Greg & Tim Hildebrandt
33
To arms! To arms! The Lion roars!
97
Whenever you re attacked, if Reveille Squad is untapped, you may untap all creatures you control.
18
2
3
2WW
1
3
1
3
5
Rebel
7
0
33
Reveka, Wizard Savant (Homelands)
21
Reveka, Wizard Savant
12
4
14
Susan Van Camp
0
104
TAP: Reveka deals 2 damage to target creature or player and does not untap during your next untap phase.
-1
3
3
2UU
1
0
1
1
6
Legend
4
0
23
Revelation (Chronicles)
10
Revelation
11
4
11
Kaja Foglio
0
68
All players play with the cards in their hands face up on the table.
-1
1
1
G
5
World
4
0
20
Revelation (Legends)
10
Revelation
7
8
11
Kaja Foglio
0
68
All players play with the cards in their hands face up on the table.
-1
1
1
G
5
World
7
0
26
Revenant (Seventh Edition)
8
Revenant
33
14
15
Andrew Goldhawk
30
It eats death and drinks pain.
104
Flying. Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
160
4
2
4B
1
*
1
*
6
Spirit
7
0
21
Revenant (Stronghold)
8
Revenant
18
14
14
Terese Nielsen
18
"Not again." -Hans
101
Flying Revenant has power and toughness each equal to the number of creature cards in your graveyard.
-1
4
2
4B
1
*
1
*
6
Spirit
13
0
23
Reverberation (Legends)
13
Reverberation
7
8
14
Justin Hampton
0
58
Damage from one sorcery spell is redirected to its caster.
-1
3
3
2UU
7
0
33
Revered Elder (Mercadian Masques)
13
Revered Elder
28
12
15
Donato Giancola
74
The Cho-Arrim worship life and revere those who've experienced it longest.
76
1: Prevent the next 1 damage that would be dealt to Revered Elder this turn.
43
2
2
2W
1
1
1
2
6
Cleric
7
0
30
Revered Unicorn (Weatherlight)
15
Revered Unicorn
16
13
15
David A. Cherry
0
133
Cumulative upkeep 1 If Revered Unicorn leaves play, its controller gains life equal to Revered Unicorn's last paid cumulative upkeep.
-1
2
2
1W
1
2
1
3
7
Unicorn
13
0
35
Reverent Mantra (Mercadian Masques)
15
Reverent Mantra
28
14
12
Rebecca Guay
0
180
You may remove a white card in your hand from the game instead of paying Reverent Mantra's mana cost. All creatures gain protection from the color of your choice until end of turn.
44
2
2
3W
14
0
26
Reverent Silence (Nemesis)
16
Reverent Silence
29
12
13
Don Hazeltine
0
141
If you control a forest, you may have each other player gain 6 life instead of paying Reverent Silence's mana cost. Destroy all enchantments.
111
1
2
3G
13
0
37
Reverse Damage (Alpha/Beta/Unlimited)
14
Reverse Damage
0
8
14
Dameon Willich
0
114
All damage you have taken from any one source this turn is added to your life total instead of subtracted from it.
-1
2
3
1WW
13
0
32
Reverse Damage (Classic edition)
14
Reverse Damage
4
14
13
Thomas Gianni
0
148
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
-1
2
3
1WW
13
0
30
Reverse Damage (Fifth edition)
14
Reverse Damage
3
8
13
Thomas Gianni
0
169
All damage dealt to you so far this turn from one source is retroactively added to your life total instead of subtracted. Treat further damage from that source normally.
-1
2
3
1WW
13
0
31
Reverse Damage (Fourth edition)
14
Reverse Damage
2
8
14
Dameon Willich
0
165
All damage dealt to you so far this turn by one source is retroactively added to your life total instead of subtracted. Further damage this turn is treated normally.
-1
2
3
1WW
13
0
32
Reverse Damage (Revised edition)
14
Reverse Damage
1
8
14
Dameon Willich
0
114
All damage you have taken from any one source this turn is added to your life total instead of subtracted from it.
-1
2
3
1WW
13
0
32
Reverse Damage (Seventh Edition)
14
Reverse Damage
33
14
13
Eric Peterson
59
"Weapons usually bring death. Today, mine will bring life."
119
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain that much life.
34
2
3
1WW
13
0
30
Reverse Polarity (Antiquities)
16
Reverse Polarity
6
3
14
Justin Hampton
0
163
All damage done to you so far this turn by artifacts is retroactively added to your life total instead of subtracted. Further damage this turn is treated normally.
-1
2
2
WW
13
0
34
Reverse Polarity (Revised edition)
16
Reverse Polarity
1
4
14
Justin Hampton
0
163
All damage done to you by artifacts so far this turn is retroactively added to your life total instead of subtracted. Further damage this turn is treated normally.
-1
2
2
WW
14
0
26
Revive (Mercadian Masques)
6
Revive
28
13
17
Matthew D. Wilson
122
Gerrard's heart ached, recalling the living wreath Mirri laid for her dead kin. No such memorial was left for her in Rath.
58
Return target green card from your graveyard to your hand.
262
1
2
1G
13
0
24
Reviving Dose (Invasion)
13
Reviving Dose
31
12
20
D. Alexander Gregory
65
As healers battled each plague, they learned more about the next.
29
You gain 3 life. Draw a card.
31
2
2
2W
13
0
26
Reviving Vapors (Invasion)
15
Reviving Vapors
31
13
12
Pete Venters
0
191
Reveal the top three cards of your library and put one of them to your hand. You gain life equal to that card's converted mana cost. Put the other cards revealed this way into your graveyard.
265
6
3
2WU
12
0
31
Rewards of Diversity (Invasion)
20
Rewards of Diversity
31
13
13
Darrell Riche
78
"Everything is in place. Nothing can happen that isn't part of my plan." -Urza
65
Whenever an opponent plays a multicolored spell, you gain 4 life.
32
2
2
2W
15
0
20
Rewind (Urza`s Saga)
6
Rewind
20
12
12
Dermot Power
99
"Time flows like a river. In Tolaria we practice the art of building dams." - Barrin, master wizard
45
Counter target spell. Untap up to four lands.
-1
3
3
2UU
7
0
27
Reya Dawnbringer (Invasion)
16
Reya Dawnbringer
31
14
17
Matthew D. Wilson
37
A beacon of hope for a battered army.
105
Flying. At the beginning of your upkeep, you may return target creature card from your graveyard to play.
33
2
4
6WWW
1
4
1
6
12
Angel Legend
7
0
14
Rhox (Nemesis)
4
Rhox
29
14
14
Carl Critchlow
0
107
You may have Rhox deal combat damage to defending player as though it weren't blocked. 2G: Regenerate Rhox.
112
1
3
4GG
1
5
1
5
5
Beast
11
0
23
Rhystic Cave (Prophecy)
12
Rhystic Cave
30
13
13
Rob Alexander
88
All mages dip into the same well; some are just in more of a hurry. - Alexi, zephyr mage
74
Tap: Add one mana of any color to your mana pool unless any player pays 1.
142
12
0
25
Rhystic Circle (Prophecy)
14
Rhystic Circle
30
12
12
Alan Pollack
53
The circle buys timean important commodity in battle.
135
1: Any player may pay 1. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.
19
2
3
2WW
12
0
25
Rhystic Deluge (Prophecy)
14
Rhystic Deluge
30
12
12
Pete Venters
103
I'll rain down on you with the power of magic itself. Then well see who prevails. - Alexi, zephyr mage
52
U: Tap target creature unless its controller pays 1.
43
3
2
2U
13
0
28
Rhystic Lightning (Prophecy)
17
Rhystic Lightning
30
12
11
Roger Raupp
0
197
Rhystic Lightning deals 4 damage to target creature or player unless that creature s controller or that player pays 2. If he or she does, Rhystic Lightning deals 2 damage to the creature or player.
99
0
2
2R
14
0
26
Rhystic Scrying (Prophecy)
15
Rhystic Scrying
30
13
11
Roger Raupp
66
The trick is to ask when no one's listening. - Alexi, zephyr mage
81
Draw three cards. Then, if any player pays 2, discard three cards from your hand.
44
3
3
2UU
13
0
25
Rhystic Shield (Prophecy)
14
Rhystic Shield
30
12
10
Kev Walker
63
A shield for one is good. A shield for everyone is even better.
123
Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays 2.
20
2
2
1W
12
0
24
Rhystic Study (Prophecy)
13
Rhystic Study
30
12
14
Terese Nielsen
73
Friends teach what you want to know. Enemies teach what you need to know.
82
Whenever an opponent plays a spell, you may draw a card unless that player pays 1.
45
3
2
2U
14
0
25
Rhystic Syphon (Prophecy)
14
Rhystic Syphon
30
13
11
Ron Spencer
88
Jamuraan wizards are linked together by magic, a bond that only the wicked dare exploit.
72
Unless target player pays 3, he or she loses 5 life and you gain 5 life.
76
4
3
3BB
14
0
24
Rhystic Tutor (Prophecy)
13
Rhystic Tutor
30
14
11
Dan Frazier
44
Any lock can be undone, any secret revealed.
114
Unless any player pays 2, search your library for a card, put that card into your hand, then shuffle your library.
77
4
2
2B
7
0
26
Rib Cage Spider (Prophecy)
15
Rib Cage Spider
30
12
12
Dana Knutson
90
Everything it sees it considers foodand with that many eyes, it s not liable to miss much.
50
Rib Cage Spider may block as though it had flying.
121
1
2
2G
1
1
1
4
6
Spider
7
0
23
Ribbon Snake (Prophecy)
12
Ribbon Snake
30
12
8
Mark Zug
40
All snakes slither. Only this one soars.
89
Flying. 2: Ribbon Snake loses flying until end of turn. Any player may play this ability.
46
3
3
1UU
1
2
1
3
5
Snake
12
0
18
Ricochet (Unglued)
8
Ricochet
23
13
15
David A. Cherry
0
241
Whenever any spell targets a single player, each player rolls a six-sided die. That spell is redirected to the player or players with the lowest die roll. If two or more players tie for the lowest die roll, they reroll until there is no tie.
-1
0
1
R
7
0
26
Ridgeline Rager (Prophecy)
15
Ridgeline Rager
30
12
6
Chippy
88
While armies battled across Jamuraa, beasts stalked the high places looking for victims.
48
R: Ridgeline Rager gets +1/+0 until end of turn.
100
0
2
2R
1
1
1
2
5
Beast
14
0
35
Riding Red Hare (Portal 3 Kingdoms)
15
Riding Red Hare
26
12
11
Qi Baocheng
129
One of the greatest steeds in the empire, Red Hare could travel a thousand li a day and climb hills as if running on flat ground.
77
Any one creature gets +3/+3 and gains horsemanship until the end of the turn.
18
2
2
2W
14
0
41
Riding the Dilu Horse (Portal 3 Kingdoms)
21
Riding the Dilu Horse
26
14
8
Hong Yan
143
All men have their appointed time; that's something no horse can change. -Liu Bei, after being told that the Dilu brings its master ill fortune
77
Any one creature gets +2/+2 and gains horsemanship until the end of the turn.
144
1
2
2G
12
0
34
Righteous Aura (Mercadian Masques)
14
Righteous Aura
28
13
13
Paolo Parente
66
"There is a great difference between pain and injury." -Cho-Manno.
109
W, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
45
2
2
1W
12
0
24
Righteous Aura (Visions)
14
Righteous Aura
15
0
13
Jeff Miracola
0
61
W, Pay 2 life: Prevent all damage to you from any one source.
-1
2
2
1W
7
0
28
Righteous Avengers (Legends)
18
Righteous Avengers
7
4
14
Heather Hudson
0
10
Plainswalk
-1
2
2
4W
1
3
1
1
8
Avengers
14
0
32
Righteous Charge (Portal 2. age)
16
Righteous Charge
27
12
16
Jeffrey R. Busch
68
"Bravery shines brightest in a pure soul." -Restela, Alaborn marshal
57
All your creatures get +2S/+2D until the end of the turn.
-1
2
3
1WW
14
0
30
Righteous Fury (Portal 2. age)
14
Righteous Fury
27
14
19
Edward P. Beard Jr.
0
116
Destroy all tapped creatures. For each creature destroyed this way, you gain 2 life. (This includes your creatures.)
-1
2
3
4WW
12
0
41
Righteous Indignation (Mercadian Masques)
21
Righteous Indignation
28
13
11
Val Mayerik
92
"You are the disease that plagues Mercadia. I am the healer's knife that will cut you out.".
103
Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
46
2
2
2W
12
0
23
Righteous War (Visions)
13
Righteous War
15
8
10
Ian Miller
0
119
All white creatures you control gain protection from black. All black creatures you control gain protection from white.
-1
6
3
1WB
13
0
36
Righteousness (Alpha/Beta/Unlimited)
13
Righteousness
0
8
15
Douglas Schuler
0
56
Target defending creature gains +7/+7 until end of turn.
-1
2
1
W
13
0
29
Righteousness (Fifth edition)
13
Righteousness
3
8
16
Mike Dringenberg
0
54
Target blocking creature gets +7/+7 until end of turn.
-1
2
1
W
13
0
30
Righteousness (Fourth edition)
13
Righteousness
2
8
14
Douglas Shuler
0
54
Target blocking creature gets +7/+7 until end of turn.
-1
2
1
W
13
0
31
Righteousness (Revised edition)
13
Righteousness
1
8
14
Douglas Shuler
0
56
Target defending creature gains +7/+7 until end of turn.
-1
2
1
W
7
0
20
Rime Dryad (Ice Age)
10
Rime Dryad
10
0
14
Heather Hudson
0
23
Snow-covered forestwalk
-1
1
1
G
1
1
1
2
5
Dryad
1
0
27
Ring of Gix (Urza`s Legacy)
11
Ring of Gix
21
14
10
Mark Tedin
31
Not every cage is made of bars.
161
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) 1, T: Tap target artifact, creature, or land.
131
5
1
3
1
0
27
Ring of Immortals (Legends)
17
Ring of Immortals
7
8
14
Melissa Benson
0
158
3, TAP: Counter target interrupt or enchantment. Can only counter spells which target a permanent under your control. This ability is played as an interrupt.
-1
5
1
5
8
0
31
Ring of Ma'ruf (Arabian Nights)
14
Ring of Ma'ruf
5
5
11
Dan Frazier
0
279
5: Instead of drawing a card from the top of your library, select one of your cards from outside the game. This card can be any card you have that you're not using in your deck or that for some reason has left the game. Ring of Ma'ruf is removed from the game entirely after use.
-1
5
1
5
1
0
32
Ring of Renewal (Fallen Empires)
15
Ring of Renewal
9
4
14
Douglas Shuler
0
67
5, TAP: Discard a card at random from your hand and draw two cards.
-1
5
1
5
13
0
18
Riptide (The Dark)
7
Riptide
8
2
19
Randy Asplund-Faith
0
33
All blue creatures become tapped.
-1
3
1
U
7
0
23
Riptide Crab (Invasion)
12
Riptide Crab
31
13
12
David Martin
30
It sleeps with its claws open.
110
Attacking doesn't cause Riptide Crab to tap. When Riptide Crab is put into a graveyard from play, draw a card.
266
6
3
1WU
1
1
1
3
4
Crab
7
0
36
Rishadan Airship (Mercadian Masques)
16
Rishadan Airship
28
12
10
Kev Walker
74
The view is truly spectacular-as long as you don't look at Rishada itself.
61
Flying Rishadan Airship may block only creatures with flying.
91
3
2
2U
1
3
1
1
6
Pirate
7
0
36
Rishadan Brigand (Mercadian Masques)
16
Rishadan Brigand
28
14
13
Scott Hampton
0
162
Flying When Rishadan Brigand comes into play, each opponent sacrifices a permanent unless he or she pays 3. Rishadan Brigand may block only creatures with flying.
92
3
2
4U
1
3
1
2
6
Pirate
7
0
37
Rishadan Cutpurse (Mercadian Masques)
17
Rishadan Cutpurse
28
12
19
Christopher Moeller
61
The bigger the purse, the greater the fool. -Rishadan saying.
101
When Rishadan Cutpurse comes into play, each opponent sacrifices a permanent unless he or she pays 1.
93
3
2
2U
1
1
1
1
6
Pirate
7
0
36
Rishadan Footpad (Mercadian Masques)
16
Rishadan Footpad
28
13
8
Adam Rex
56
The best things in life are free. Money, for instance.
100
When Rishadan Footpad comes into play, each opponent sacrifices a Permanent unless he or she pays 2.
94
3
2
3U
1
2
1
2
6
Pirate
1
0
37
Rishadan Pawnshop (Mercadian Masques)
17
Rishadan Pawnshop
28
14
10
Joel Biske
72
Everything comes to the waterfront eventually, on the tide or on credit.
73
2, Tap: Shuffle target card in play you control into its owner's library.
311
5
1
2
11
0
33
Rishadan Port (Mercadian Masques)
13
Rishadan Port
28
14
15
Jerry Tiritilli
63
Rishada is the gateway to free trade-but the key will cost you.
71
Tap: Add one colorless mana to your mana pool. 1, Tap: Tap target land.
324
12
0
23
Rising Waters (Nemesis)
13
Rising Waters
29
14
16
Scott M. Fischer
28
Rising waters, sinking hope.
144
Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land he or she controls.
38
3
2
3U
6
0
27
Rith's Attendant (Invasion)
16
Rith's Attendant
31
13
8
Adam Rex
69
"Rith is the claw of the ur-dragon, scattering seeds of devastation."
57
1, Sacrifice Rith's Attendant: Add RGW to your mana pool.
310
5
1
5
1
3
1
3
5
Golem
13
0
25
Rith's Charm (Planeshift)
12
Rith's Charm
32
13
12
David Martin
3
N/A
170
Choose one - Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens into play; or prevent all damage a source of your choice would deal this turn.
122
6
3
RGW
11
0
25
Rith's Grove (Planeshift)
12
Rith's Grove
32
13
12
Scott Bailey
3
N/A
204
Rith's Grove is a Lair in addition to its land type. When Rith's Grove comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand. T: Add R, G, or W to your mana pool.
141
7
0
29
Rith, the Awakener (Invasion)
18
Rith, the Awakener
31
14
14
Carl Critchlow
0
196
Flying. Whenever Rith, the Awakener deals combat damage to a player, you may pay 2G. If you do, choose a color. Put a 1/1 green Saproling creature token into play for each permanent of that color.
267
6
4
3RGW
1
6
1
6
13
Dragon Legend
4
0
24
Ritual of Steel (Mirage)
15
Ritual of Steel
14
0
10
Mark Poole
0
124
Draw a card at the beginning of the upkeep of the turn after Ritual of Steel comes into play. Enchanted creature gets +0/+2.
-1
2
2
2W
8
Creature
12
0
27
Ritual of Subdual (Ice Age)
17
Ritual of Subdual
10
8
14
Justin Hampton
0
98
Cumulative Upkeep: 2 All mana-producing lands produce colorless mana instead of their normal mana.
-1
1
3
4GG
14
0
33
Ritual of the Machine (Alliances)
21
Ritual of the Machine
13
9
14
Anson Maddocks
0
80
Sacrifice a creature to gain control of target non-black, non-artifact creature.
-1
4
3
2BB
12
0
23
Rivalry (Urza`s Legacy)
7
Rivalry
21
14
12
Brian Snoddy
74
The goblins revered it; the viashino defended it. Only Urza understood it.
117
During each player's upkeep, if that player controls more lands than any other, Rivalry deals 2 damage to him or her.
90
0
2
2R
7
0
24
Riven Turnbull (Legends)
14
Riven Turnbull
7
4
21
Richard Kane-Ferguson
0
69
TAP: Add B to your mana pool. This ability is played as an interrupt.
-1
6
3
5BU
1
5
1
7
6
Legend
7
0
26
River Bear (Portal 2. age)
10
River Bear
27
13
11
Una Fricker
107
The bears had been isolated on an island for hundreds of years, until the island sank and the bears didn't.
86
Islandwalk (If defending player has any islands in play, River Bear can't be blocked.)
-1
1
2
3G
1
3
1
3
4
Bear
7
0
27
River Boa (Classic edition)
9
River Boa
4
13
11
Steve White
105
"But no one heard the snake's gentle hiss for peace over the elephant's trumpeting of war." -Afari, Tales
106
Islandwalk (This creature is unblockable if defending player controls an island.) G: Regenerate River Boa.
-1
1
2
1G
1
2
1
1
5
Snake
7
0
19
River Boa (Visions)
9
River Boa
15
0
11
Steve White
0
96
Islandwalk (If defending player controls an island, this creature is unblockable.) G: Regenerate
-1
1
2
1G
1
2
1
1
5
Snake
11
0
21
River Delta (Ice Age)
11
River Delta
10
8
17
Sandra Everingham
0
311
If there are any depletion counters on River Delta, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from River Delta. TAP: Add U to your mana pool. Put a depletion counter on River Delta. TAP: Add B to your mana pool. Put a depletion counter on River Delta
-1
7
0
30
River Merfolk (Fallen Empires)
13
River Merfolk
9
4
14
Douglas Shuler
0
33
U: Mountainwalk until end of turn
-1
3
2
UU
1
2
1
1
7
Merfolk
7
0
30
Robber Fly (Mercadian Masques)
10
Robber Fly
28
13
11
John Matson
65
In pursuit of the juicy fly, Squee stumbled on the hidden hangar.
114
Flying Whenever Robber Fly becomes blocked, defending player discards his or her hand, then draws that many cards.
209
0
2
2R
1
1
1
1
6
Insect
4
0
24
Robe of Mirrors (Exodus)
15
Robe of Mirrors
19
12
11
John Matson
29
"Does this make me look fat?"
63
Enchanted creature cannot be the target of spells or abilities.
-1
3
1
U
8
Creature
7
0
28
Roc Hatchling (Weatherlight)
13
Roc Hatchling
16
13
11
Una Fricker
0
215
When Roc Hatchling comes into play, put four shell counters on it. During your upkeep, remove a shell counter from Roc Hatchling. As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and gains flying.
-1
0
1
R
1
0
1
1
4
Bird
7
0
41
Roc of Kher Ridges (Alpha/Beta/Unlimited)
18
Roc of Kher Ridges
0
8
9
Andi Rusu
0
6
Flying
-1
0
2
3R
1
3
1
3
3
Roc
7
0
36
Roc of Kher Ridges (Revised edition)
18
Roc of Kher Ridges
1
8
9
Andi Rusu
0
6
Flying
-1
0
2
3R
1
3
1
3
3
Roc
7
0
31
Rock Badger (Mercadian Masques)
11
Rock Badger
28
13
14
Heather Hudson
106
The Kyren goblins created most of the inverted mountain's tunnels simply by driving the beast before them.
94
Mountainwalk .(This creature is unblockable as long as defending player controls a mountain.).
210
0
2
4R
1
3
1
3
5
Beast
7
0
22
Rock Basilisk (Mirage)
13
Rock Basilisk
14
8
10
Ian Miller
0
107
Whenever Rock Basilisk blocks or is blocked by a non-Wall creature, destroy that creature at end of combat.
-1
6
3
4RG
1
4
1
5
8
Basilisk
7
0
33
Rock Hydra (Alpha/Beta/Unlimited)
10
Rock Hydra
0
8
14
Jeff A. Menges
0
192
Put X +1/+1 counters (heads) on Hydra. Each point of damage Hydra suffers kills one head unless controller spends R per head. During controller's upkeep, new heads may be grown for RRR apiece.
-1
0
3
XRR
1
0
1
0
5
Hydra
7
0
28
Rock Hydra (Revised edition)
10
Rock Hydra
1
8
14
Jeff A. Menges
0
192
Put X +1/+1 counters (heads) on Hydra. Each point of damage Hydra suffers kills one head unless controller spends R per head. During controller's upkeep, new heads may be grown for RRR apiece.
-1
0
3
XRR
1
0
1
0
5
Hydra
6
0
22
Rock Lobster (Unglued)
12
Rock Lobster
23
12
14
Heather Hudson
34
Many take the lobster for granite.
40
Scissors Lizards cannot attack or block.
-1
5
1
4
1
4
1
3
0
13
0
20
Rock Slide (Visions)
10
Rock Slide
15
0
9
Mike Kerr
0
129
Rock Slide deals X damage, divided any way you choose, among any number of target attacking or blocking creatures without flying.
-1
0
2
XR
9
0
29
Rocket Launcher (Antiquities)
15
Rocket Launcher
6
6
12
Pete Venters
0
166
2: Do 1 damage to any target. Rocket Launcher may not be used until it begins a turn in play on your side. If it is used, Rocket Launcher is destroyed at end of turn.
-1
5
1
4
1
0
33
Rocket Launcher (Revised edition)
15
Rocket Launcher
1
8
12
Pete Venters
0
166
2: Do 1 damage to any target. Rocket Launcher may not be used until it begins a turn in play on your side. If it is used, Rocket Launcher is destroyed at end of turn.
-1
5
1
4
14
0
36
Rockslide Ambush (Portal 3 Kingdoms)
16
Rockslide Ambush
26
13
13
Inoue Junichi
0
162
Rockslide Ambush deals to any one creature damage equal to the number of mountain cards you have in play. (This includes both tapped and untapped mountain cards.)
121
0
2
1R
11
0
22
Rocky Tar Pit (Mirage)
13
Rocky Tar Pit
14
4
13
Jeff Miracola
0
175
Rocky Tar Pit comes into play tapped. TAP, Sacrifice Rocky Tar Pit: Search your library for a swamp or mountain card. Put that land into play. Shuffle your library afterwards.
-1
8
0
34
Rod of Ruin (Alpha/Beta/Unlimited)
11
Rod of Ruin
0
4
16
Christopher Rush
0
43
3: Rod of Ruin does 1 damage to any target.
-1
5
1
4
1
0
29
Rod of Ruin (Classic edition)
11
Rod of Ruin
4
13
16
Christopher Rush
0
64
3, TAP: Rod of Ruin deals 1 damage to target creature or player.
-1
5
1
4
1
0
27
Rod of Ruin (Fifth edition)
11
Rod of Ruin
3
4
16
Christopher Rush
0
64
3, TAP: Rod of Ruin deals 1 damage to target creature or player.
-1
5
1
4
1
0
28
Rod of Ruin (Fourth edition)
11
Rod of Ruin
2
4
16
Christopher Rush
0
64
3, TAP: Rod of Ruin deals 1 damage to target creature or player.
-1
5
1
4
1
0
29
Rod of Ruin (Revised edition)
11
Rod of Ruin
1
4
16
Christopher Rush
0
48
3, TAP: Rod of Ruin does 1 damage to any target.
-1
5
1
4
1
0
29
Rod of Ruin (Seventh Edition)
11
Rod of Ruin
33
13
14
Ciruelo Cabral
82
"The rod is a relic from ancient times . . . cruel, vicious, mean-spirited times."
64
3, Tap: Rod of Ruin deals 1 damage to target creature or player.
314
5
1
4
14
0
32
Rofellos's Gift (Urza`s Destiny)
15
Rofellos's Gift
22
12
12
Pete Venters
78
"Rise, elf. We are both of Gaea, and thus we are equal." -Multani, to Rofellos
139
Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way.
-1
1
1
G
7
0
44
Rofellos, Llanowar Emissary (Urza`s Destiny)
27
Rofellos, Llanowar Emissary
22
14
14
Michael Sutfin
0
70
TAP: Add one green mana to your mana pool for each forest you control.
-1
1
2
GG
1
2
1
1
10
Elf Legend
7
0
29
Rogue Elephant (Weatherlight)
14
Rogue Elephant
16
12
11
Steve White
0
79
When Rogue Elephant comes into play, sacrifice a forest or bury Rogue Elephant.
-1
1
1
G
1
3
1
3
8
Elephant
7
0
21
Rogue Kavu (Invasion)
10
Rogue Kavu
31
12
13
Darrell Riche
116
"I know how this one feels," said Urza. "It's not like others of its kind and has been shunned for its differences."
67
Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.
160
0
2
1R
1
1
1
1
4
Kavu
7
0
28
Rogue Skycaptain (Alliances)
16
Rogue Skycaptain
13
9
19
Randy Asplund-Faith
0
253
Flying At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. During your upkeep, pay 2 for each wage counter on Rogue Skycaptain, or remove all wage counters from Rogue Skycaptain and target opponent gains control of Rogue Skycaptain.
-1
0
2
2R
1
3
1
4
9
Mercenary
7
0
30
Rohgahh of Kher Keep (Legends)
20
Rohgahh of Kher Keep
7
8
17
Edward Beard, Jr.
0
158
All your Kobolds of Kher Keep gain +2/+2. Pay RRR during your upkeep, or Urgloth and all Kobolds of Kher Keep become tapped and come under opponent's control.
-1
6
5
2BBRR
1
5
1
5
6
Legend
14
0
38
Rolling Earthquake (Portal 3 Kingdoms)
18
Rolling Earthquake
26
14
9
Yang Hong
0
149
Rolling Earthquake deals X damage to each player and each creature without horsemanship. (This includes you and your creatures without horsemanship.)
122
0
2
XR
12
0
32
Rolling Stones (Seventh Edition)
14
Rolling Stones
33
14
13
Don Hazeltine
97
"We spent three weeks trying to knock that wall down. Now it's knocking us down." -Onean sergeant
46
Walls may attack as though they weren't Walls.
35
2
2
1W
12
0
27
Rolling Stones (Stronghold)
14
Rolling Stones
18
14
11
John Matson
84
Walls collapse and kill people all the time. Some are just more aggressive about it.
47
Walls can attack as though they were not Walls.
-1
2
2
1W
14
0
25
Rolling Thunder (Tempest)
15
Rolling Thunder
17
12
14
Richard Thomas
0
110
Rolling Thunder deals X damage divided any way you choose among any number of target creatures and/or players.
-1
0
3
XRR
12
0
20
Root Cage (Prophecy)
9
Root Cage
30
13
10
Glen Angus
64
The Vintara Forest welcomes its enemies with a crushing embrace.
61
Mercenaries don't untap during their controllers untap steps.
122
1
2
1G
7
0
25
Root Greevil (Planeshift)
12
Root Greevil
32
12
15
Andrew Robinson
25
The root of all greevils.
84
2G, T, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.
91
1
2
3G
5
gh: 2
1
3
5
Beast
12
0
19
Root Maze (Tempest)
9
Root Maze
17
14
12
Rebecca Guay
0
46
All artifacts and lands come into play tapped.
-1
1
1
G
7
0
23
Root Spider (Homelands)
11
Root Spider
12
6
11
Mike Kimble
0
90
If assigned as a blocker, Root Spider gains first strike and gets +1/+0 until end of turn.
-1
1
2
3G
1
2
1
2
6
Spider
7
0
26
Rootbreaker Wurm (Tempest)
16
Rootbreaker Wurm
17
12
21
Richard Kane Ferguson
0
7
Trample
-1
1
3
5GG
1
6
1
6
4
Wurm
7
0
23
Rooting Kavu (Invasion)
12
Rooting Kavu
31
13
14
Heather Hudson
0
172
When Rooting Kavu is put into a graveyard from play, you may remove Rooting Kavu from the game. If you do, shuffle all creature cards from your graveyard into your library.
207
1
3
2GG
1
4
1
3
4
Kavu
4
0
17
Roots (Homelands)
5
Roots
12
6
14
Nicola Leonard
0
102
Tap target creature without flying. That creature does not untap during its controller's untap phase.
-1
1
2
3G
8
Creature
12
0
22
Roots of Life (Mirage)
13
Roots of Life
14
4
12
Tony Roberts
0
148
When you play Roots of Life, choose islands or swamps. Whenever a land of the chosen type that target opponent controls becomes tapped, gain 1 life.
-1
1
3
1GG
7
0
19
Rootwalla (Tempest)
9
Rootwalla
17
12
11
Roger Raupp
0
81
1G: Rootwalla gets +2/+2 until end of turn. Use this ability only once each turn.
-1
1
2
2G
1
2
1
2
6
Lizard
7
0
28
Rootwater Alligator (Exodus)
19
Rootwater Alligator
19
12
15
Stephen Daniele
94
Subduing and skinning an alligator is the first rite of maturity adolescent merfolk must pass.
51
Sacrifice a forest: Regenerate Rootwater Alligator.
-1
1
2
3G
1
3
1
2
9
Alligator
7
0
28
Rootwater Commando (Nemesis)
18
Rootwater Commando
29
12
10
Mark Tedin
86
Rootwater merfolk are seldom seen these days, but elf corpses are as numerous as ever.
89
Islandwalk (This creature is unblockable as long as defending player controls an island.)
39
3
2
2U
1
2
1
2
7
Merfolk
11
0
26
Rootwater Depths (Tempest)
16
Rootwater Depths
17
13
11
Roger Raupp
0
143
TAP: Add one colorless mana to your mana pool. TAP: Add U or B to your mana pool. Rootwater Depths does not untap during your next untap phase.
-1
7
0
25
Rootwater Diver (Tempest)
15
Rootwater Diver
17
13
11
Ron Spencer
0
93
TAP, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.
-1
3
1
U
1
1
1
1
7
Merfolk
7
0
26
Rootwater Hunter (Tempest)
16
Rootwater Hunter
17
12
4
Brom
0
66
TAP: Rootwater Hunter deals 1 damage to target creature or player.
-1
3
2
2U
1
1
1
1
7
Merfolk
7
0
29
Rootwater Matriarch (Tempest)
19
Rootwater Matriarch
17
14
14
Randy Gallegos
0
89
TAP: Gain control of target creature as long as that creature has any enchantments on it.
-1
3
3
2UU
1
2
1
3
7
Merfolk
7
0
25
Rootwater Mystic (Exodus)
16
Rootwater Mystic
19
12
14
Michael Sutfin
110
"Read the roots tell the tale Future forms in waving weeds Higher than truth is hope." -Rootwater Saga
52
1U: Look at the top card of target player's library.
-1
3
1
U
1
1
1
1
7
Merfolk
7
0
26
Rootwater Shaman (Tempest)
16
Rootwater Shaman
17
14
13
Paolo Parente
0
70
You may play creature enchantments whenever you could play an instant.
-1
3
2
2U
1
2
1
2
7
Merfolk
7
0
25
Rootwater Thief (Nemesis)
15
Rootwater Thief
29
14
10
Ron Spears
0
255
U: Rootwater Thief gains flying until end of turn. Whenever Rootwater Thief deals combat damage to a player, you may pay 2. If you do, search that player's library for a card and remove that card from the game, then the player shuffles his or her library.
40
3
2
1U
1
1
1
2
7
Merfolk
6
0
25
Roterothopter (Homelands)
13
Roterothopter
12
0
9
Amy Weber
0
86
Flying 2: +1/+0 until end of turn. You cannot spend more than 4 in this way each turn.
-1
5
1
1
1
0
1
2
0
13
0
25
Rouse (Mercadian Masques)
5
Rouse
28
12
11
Dave Dorman
0
125
If you control a swamp, you may pay 2 life instead of paying Rouse's mana cost. Target creature gets +2/+0 until end of turn.
157
4
2
1B
14
0
15
Rout (Invasion)
4
Rout
31
14
11
Ron Spencer
0
132
You may play Rout any time you could play an instant if you pay 2 more to play it. Destroy all creatures. They can't be regenerated.
34
2
3
3WW
7
0
23
Rowan Treefolk (Portal)
14
Rowan Treefolk
25
12
11
Gerry Grace
0
0
-1
1
2
3G
1
3
1
4
8
Creature
12
0
23
Rowen (Classic edition)
5
Rowen
4
14
10
Jon J Muth
83
"I've dreamt of a second harvest but fear I will not see it." -Asmira, holy avenger
102
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
-1
1
3
2GG
12
0
23
Rowen (Seventh Edition)
5
Rowen
33
14
15
Franz Vohwinkel
63
Those who understand the forest are free to harvest its bounty.
102
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
266
1
3
2GG
12
0
15
Rowen (Visions)
5
Rowen
15
8
10
Jon J Muth
0
113
During your draw phase, reveal the first card you draw to all players. If that card is a basic land, draw a card.
-1
1
3
2GG
7
0
37
Royal Assassin (Alpha/Beta/Unlimited)
14
Royal Assassin
0
8
15
Tom Wanerstrand
0
35
Tap to destroy any tapped creature.
-1
4
3
1BB
1
1
1
1
8
Assassin
7
0
31
Royal Assassin (Fourth edition)
14
Royal Assassin
2
8
15
Tom Wanerstrand
0
36
TAP: Destroy target tapped creature.
-1
4
3
1BB
1
1
1
1
8
Assassin
7
0
32
Royal Assassin (Revised edition)
14
Royal Assassin
1
8
15
Tom Wanerstrand
0
33
TAP: Destroy any tapped creature.
-1
4
3
1BB
1
1
1
1
8
Assassin
12
0
24
Royal Decree (Alliances)
12
Royal Decree
13
9
12
Pete Venters
0
158
Cumulative Upkeep: W Whenever a swamp, mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.
-1
2
3
2WW
7
0
40
Royal Herbalist (2 versions) (Alliances)
28
Royal Herbalist (2 versions)
13
0
14
Douglas Shuler
0
68
2: Remove the top card of your library from the game to gain 1 life.
-1
2
1
W
1
1
1
1
6
Cleric
7
0
31
Rubinia Soulsinger (Chronicles)
18
Rubinia Soulsinger
11
4
13
Rob Alexander
0
229
You may choose not to untap Rubinia Soulsinger during your untap phase. TAP: Gain control of target creature. Lose control of target creature if Rubinia leaves play, if you lose control of Rubinia, or if Rubinia becomes untapped.
-1
6
4
2WUG
1
2
1
3
6
Legend
7
0
28
Rubinia Soulsinger (Legends)
18
Rubinia Soulsinger
7
8
13
Rob Alexander
0
335
Tap to gain control of target creature. Rubinia does not tap or untap this creature. If Rubinia becomes untapped you lose control of this creature; you may choose not to untap Rubinia as normal during your untap phase. You also lose control of creature if either Rubinia leaves play or you lose control of Rubinia, or the game ends.
-1
6
4
2UWG
1
2
1
3
6
Legend
7
0
21
Ruby Leech (Invasion)
10
Ruby Leech
31
14
13
Jacques Bredy
93
"Its gems didn't stop pulsating until they were completely removed." -Tolarian research notes
54
First strike. Red spells you play cost R more to play.
161
0
2
1R
1
2
1
2
5
Leech
1
0
24
Ruby Medallion (Tempest)
14
Ruby Medallion
17
14
15
Sue Ellen Brown
0
36
Your red spells cost 1 less to play.
-1
5
1
2
7
0
22
Ruham Djinn (Invasion)
11
Ruham Djinn
31
13
11
Jeff Easley
0
127
First strike. Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.
35
2
2
5W
1
5
1
5
5
Djinn
14
0
22
Ruination (Stronghold)
9
Ruination
18
14
12
Dermot Power
92
"We have built a wall upon sand. The wall will vanish. The sand will remain." -Oracle en-Vec
27
Destroy all nonbasic lands.
-1
0
2
3R
11
0
34
Ruins of Trokair (Classic edition)
16
Ruins of Trokair
4
13
12
Liz Danforth
0
129
Ruins of Trokair comes into play tapped. TAP: Add W to your mana pool. TAP, Sacrifice Ruins of Trokair: Add WW to your mana pool.
-1
11
0
33
Ruins of Trokair (Fallen Empires)
16
Ruins of Trokair
9
5
10
Mark Poole
0
114
Comes into play tapped. TAP: Add W to your mana pool. TAP: Sacrifice Ruins of Trokair to add WW to your mana pool.
-1
11
0
32
Ruins of Trokair (Fifth edition)
16
Ruins of Trokair
3
4
12
Liz Danforth
0
129
Ruins of Trokair comes into play tapped. TAP: Add W to your mana pool. TAP, Sacrifice Ruins of Trokair: Add WW to your mana pool.
-1
7
0
38
Rukh Egg (2 versions) (Arabian Nights)
21
Rukh Egg (2 versions)
5
2
16
Christopher Rush
0
262
If Rukh Egg goes to the graveyard, a 4/4 red flying creature comes into play on your side at the end of that turn. Use a counter to represent Rukh. Rukh is treated exactly like a normal creature except that if it leaves play it is removed from the game entirely.
-1
0
2
3R
1
0
1
3
3
Egg
12
0
32
Rumbling Crescendo (Urza`s Saga)
18
Rumbling Crescendo
20
14
15
Lawrence Snelly
0
196
During your upkeep, you may put a verse counter on Rumbling Crescendo. R, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo.
-1
0
3
3RR
12
0
43
Rune of Protection: Artifacts (Urza`s Saga)
29
Rune of Protection: Artifacts
20
13
16
Scott M. Fischer
0
215
W: Prevent all damage to you from an artifact source. (Treat further damage from that source normally.) Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-1
2
2
1W
12
0
39
Rune of Protection: Black (Urza`s Saga)
25
Rune of Protection: Black
20
12
16
Scott M. Fischer
0
211
W: Prevent all damage to you from a black source. (Treat further damage from that source normally.) Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-1
2
2
1W
12
0
38
Rune of Protection: Blue (Urza`s Saga)
24
Rune of Protection: Blue
20
12
16
Scott M. Fischer
0
210
W: Prevent all damage to you from a blue source. (Treat further damage from that source normally.) Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-1
2
2
1W
12
0
39
Rune of Protection: Green (Urza`s Saga)
25
Rune of Protection: Green
20
12
16
Scott M. Fischer
0
211
W: Prevent all damage to you from a green source. (Treat further damage from that source normally.) Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-1
2
2
1W
12
0
39
Rune of Protection: Lands (Urza`s Saga)
25
Rune of Protection: Lands
20
14
16
Scott M. Fischer
0
210
W: Prevent all damage to you from a land source. (Treat further damage from that source normally.) Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-1
2
2
1W
12
0
37
Rune of Protection: Red (Urza`s Saga)
23
Rune of Protection: Red
20
12
16
Scott M. Fischer
0
209
W: Prevent all damage to you from a red source. (Treat further damage from that source normally.) Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-1
2
2
1W
12
0
39
Rune of Protection: White (Urza`s Saga)
25
Rune of Protection: White
20
12
16
Scott M. Fischer
0
211
W: Prevent all damage to you from a white source. (Treat further damage from that source normally.) Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-1
2
2
1W
1
0
20
Runed Arch (Ice Age)
10
Runed Arch
10
8
11
Phil Foglio
0
202
Comes into play tapped. X,TAP: Sacrifice Runed Arch. X target creatures with power no greater than 2 cannot be blocked this turn. Other effects may later be used to increase a creature's power beyond 2.
-1
5
1
3
1
0
22
Runesword (Chronicles)
9
Runesword
11
1
16
Christopher Rush
0
270
3, TAP: Target attacking creature gets +2/+0 until end of turn. Any creature damaged by that creature cannot regenerate this turn; if such a creature receives lethal damage this turn, remove it from the game. If the target leaves play before end of turn, bury Runesword.
-1
5
1
6
1
0
20
Runesword (The Dark)
9
Runesword
8
5
16
Christopher Rush
0
292
3, TAP: Target attacking creature gains +2/+0 until end of turn. Any creature damaged by target creature may not be regenerated this turn; if such a creature is placed in the graveyard this turn, remove it from the game. If target creature leaves play before end of turn, Runesword is buried.
-1
5
1
6
14
0
17
Rupture (Nemesis)
7
Rupture
29
13
7
Gao Yan
64
All creatures have an inner fire. Releasing it can be dangerous.
122
Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
97
0
2
2R
13
0
26
Rushing River (Planeshift)
13
Rushing River
32
12
13
Don Hazeltine
3
N/A
249
Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell.) Return target nonland permanent to its owner's hand. If you paid the kicker cost, return another target nonland permanent to its owner's hand.
30
3
2
2U
7
0
34
Rushwood Dryad (Mercadian Masques)
14
Rushwood Dryad
28
12
13
Todd Lockwood
62
Rushwood is a living jewel that reflects its dwellers' hearts.
90
Forestwalk .(This creature is unblockable as long as defending player controls a forest.).
263
1
2
1G
1
2
1
1
5
Dryad
7
0
38
Rushwood Elemental (Mercadian Masques)
18
Rushwood Elemental
28
14
13
Hannibal King
0
91
Trample At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.
264
1
5
GGGGG
1
4
1
4
9
Elemental
11
0
34
Rushwood Grove (Mercadian Masques)
14
Rushwood Grove
28
13
12
George Pratt
0
228
Rushwood Grove comes into play tapped. Tap: Put a storage counter on Rushwood Grove. Tap, Remove any number of storage counters from Rushwood Grove: Add one green mana to your mana pool for each storage counter removed this way.
325
7
0
38
Rushwood Herbalist (Mercadian Masques)
18
Rushwood Herbalist
28
12
14
Terese Nielsen
62
When generals gather their armies, healers gather their herbs.
66
G, Tap, Discard a card from your hand: Regenerate target creature.
265
1
2
2G
1
2
1
2
11
Spellshaper
7
0
35
Rushwood Legate (Mercadian Masques)
15
Rushwood Legate
28
13
14
Mark Romanoski
0
118
If an opponent controls an island and you control a forest, you may play Rushwood Legate without paying its mana cost.
266
1
2
2G
1
2
1
1
5
Dryad
15
0
14
Rust (Legends)
4
Rust
7
1
12
Liz Danforth
0
70
Counter target artifact effect, which must require an activation cost.
-1
1
1
G
6
0
23
Rusting Golem (Nemesis)
13
Rusting Golem
29
13
12
Greg Staples
0
252
Fading 5 (This creature comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Rusting Golem's power and toughness are each equal to the number of fade counters on it.
138
5
1
4
1
*
1
*
5
Golem
7
0
27
Rysorian Badger (Homelands)
15
Rysorian Badger
12
4
14
Heather Hudson
0
261
If Rysorian Badger attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do so, remove from the game up to two target creatures from that player's graveyard. Gain 1 life for each creature removed in this way.
-1
1
2
2G
1
2
1
2
6
Badger
7
0
30
Saber Ants (Mercadian Masques)
10
Saber Ants
28
13
12
Greg Staples
68
They stay on the battlefield only long enough to consume the losers.
102
Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens into play.
267
1
2
3G
1
2
1
3
6
Insect
7
0
25
Sabertooth Cobra (Mirage)
16
Sabertooth Cobra
14
0
15
Andrew Robinson
0
275
If Sabertooth Cobra damages a player, he or she gets a poison counter. During that player's next upkeep, he or she gets another poison counter unless he or she pays 2 before then to prevent this effect. If any player has ten or more poison counters, he or she loses the game.
-1
1
2
2G
1
2
1
2
5
Cobra
7
0
29
Sabertooth Nishoba (Invasion)
18
Sabertooth Nishoba
31
14
12
Gary Ruddell
126
They sneer at the terrestrial dangers found on peaks and shores, eager to prove themselves against new and even mightier foes.
50
Trample, protection from blue, protection from red
268
6
3
4GW
1
5
1
5
5
Beast
7
0
26
Sabertooth Wyvern (Exodus)
17
Sabertooth Wyvern
19
13
15
Keith Parkinson
85
Most creatures grow out of their baby teeth, but sabertooth wyverns grow into theirs.
20
Flying, first strike
-1
0
2
4R
1
3
1
2
5
Drake
7
0
34
Sabretooth Tiger (Classic edition)
16
Sabretooth Tiger
4
12
17
Melissa A. Benson
67
"I fear anything with teeth measured in handspans!" -Norin the Wary
12
First strike
-1
0
2
2R
1
2
1
1
5
Tiger
7
0
32
Sabretooth Tiger (Fifth edition)
16
Sabretooth Tiger
3
0
14
Melissa Benson
0
12
First strike
-1
0
2
2R
1
2
1
1
5
Tiger
7
0
26
Sabretooth Tiger (Ice Age)
16
Sabretooth Tiger
10
0
14
Melissa Benson
0
12
First strike
-1
0
2
2R
1
2
1
1
5
Tiger
7
0
34
Sabretooth Tiger (Seventh Edition)
16
Sabretooth Tiger
33
12
11
Monte Moore
48
"Here, kitty kitty. Here, kitty kitty. Aaaaugh!"
12
First strike
215
0
2
2R
1
2
1
1
3
Cat
13
0
27
Sacred Boon (Fifth edition)
11
Sacred Boon
3
4
10
Mike Raabe
0
136
Prevent up to 3 damage to target creature. At end of turn, put a +0/+1 counter on that creature for each 1 damage prevented in this way.
-1
2
2
1W
13
0
21
Sacred Boon (Ice Age)
11
Sacred Boon
10
4
10
Mike Raabe
0
139
Prevent up to 3 damage to target creature. At end of turn, put a +0/+1 counter on that creature for each 1 damage prevented by Sacred Boon.
-1
2
2
1W
12
0
31
Sacred Ground (Seventh Edition)
13
Sacred Ground
33
14
12
Gary Ruddell
61
The land will never betray those who gave their lives for it.
117
Whenever a spell or ability an opponent controls puts a land into your graveyard from play, return that land to play.
36
2
2
1W
12
0
26
Sacred Ground (Stronghold)
13
Sacred Ground
18
14
14
Terese Nielsen
76
"That which knows itself cannot be shaped to another's will." -Oracle en-Vec
113
Whenever an effect controlled by any opponent puts a land into your graveyard from play, put that land into play.
-1
2
2
1W
7
0
22
Sacred Guide (Tempest)
12
Sacred Guide
17
14
13
Zina Saunders
0
166
1W, Sacrifice Sacred Guide: Reveal cards from your library until you reveal a white card. Put that card into your hand. Remove all other revealed cards from the game.
-1
2
1
W
1
1
1
1
6
Cleric
7
0
22
Sacred Knight (Portal)
13
Sacred Knight
25
12
15
Donato Giancola
0
61
Sacred Knight can't be intercepted by black or red creatures.
-1
2
2
3W
1
3
1
2
8
Creature
12
0
20
Sacred Mesa (Mirage)
11
Sacred Mesa
14
8
19
Margaret Organ-Kean
0
179
During your upkeep, sacrifice a Pegasus or bury Sacred Mesa. 1W: Put a Wild Pegasus token into play. Treat this token as a 1/1 white creature with flying that counts as a Pegasus.
-1
2
2
2W
14
0
22
Sacred Nectar (Portal)
13
Sacred Nectar
25
12
15
Janine Johnston
0
16
You gain 4 life.
-1
2
2
1W
14
0
31
Sacred Nectar (Seventh Edition)
13
Sacred Nectar
33
12
12
Dana Knutson
102
"For he on honey-dew hath fed, And drunk the milk of Paradise." -Samuel Taylor Coleridge, "Kubla Khan"
16
You gain 4 life.
37
2
2
1W
7
0
31
Sacred Prey (Mercadian Masques)
11
Sacred Prey
28
12
12
Rebecca Guay
43
To see one is a good omen to the Cho-Arrim.
50
When Sacred Prey becomes blocked, you gain 1 life.
268
1
1
G
1
1
1
1
5
Beast
15
0
32
Sacrifice (Alpha/Beta/Unlimited)
9
Sacrifice
0
4
11
Dan Frazier
0
118
Sacrifice one of your creatures to add to your mana pool a number of black mana equal to that creature's casting cost.
-1
4
1
B
15
0
27
Sacrifice (Revised edition)
9
Sacrifice
1
4
11
Dan Frazier
0
118
Sacrifice one of your creatures to add to your mana pool a number of black mana equal to that creature's casting cost.
-1
4
1
B
4
0
23
Sadistic Glee (Tempest)
13
Sadistic Glee
17
12
12
Pete Venters
0
101
Whenever any creature is put into any graveyard from play, put a +1/+1 counter on enchanted creature.
-1
4
1
B
8
Creature
11
0
23
Safe Haven (Chronicles)
10
Safe Haven
11
4
16
Christopher Rush
0
293
2, TAP: Remove target creature you control from the game. Play this ability as an interrupt. 0: Sacrifice Safe Haven to return all creatures it has removed from the game directly into play under their owners' control as though they were just summoned. Use this ability only during your upkeep.
-1
11
0
21
Safe Haven (The Dark)
10
Safe Haven
8
4
16
Christopher Rush
0
245
2, TAP: Remove target creature you control from game. This ability is played as an interrupt. During your upkeep, sacrifice Safe Haven to return all creatures it has removed from game directly into play. Treat this as if they were just summoned.
-1
12
0
19
Safeguard (Tempest)
9
Safeguard
17
14
14
Thomas M. Baxa
0
53
2W: Target creature deals no combat damage this turn.
-1
2
3
3WW
7
0
26
Sage Owl (Classic edition)
8
Sage Owl
4
12
15
Stephen Daniele
31
The owl asks but never answers.
123
Flying When Sage Owl comes into play, look at the top four cards of your library and put them back in any order you choose.
-1
3
2
1U
1
1
1
1
4
Bird
7
0
26
Sage Owl (Seventh Edition)
8
Sage Owl
33
12
10
Mark Brill
0
115
Flying. When Sage Owl comes into play, look at the top four cards of your library, then put them back in any order.
96
3
2
1U
1
1
1
1
4
Bird
7
0
23
Sage Owl (Weatherlight)
8
Sage Owl
16
12
10
Mark Poole
0
112
Flying When Sage Owl comes into play, look at the top four cards of your library and put them back in any order.
-1
3
2
1U
1
1
1
1
4
Bird
7
0
29
Sage of Lat-Nam (Antiquities)
15
Sage of Lat-Nam
6
3
12
Pete Venters
0
282
Tap to draw a card from your library. Each time you use this ability, you must choose one of your artifacts in play and place it in the graveyard. This artifact cannot be one that is already on its way to the graveyard, and artifact creatures killed this way may not be regenerated.
-1
3
2
1U
1
1
1
2
4
Sage
14
0
36
Sage's Knowledge (Portal 3 Kingdoms)
16
Sage's Knowledge
26
12
13
Ding Songjian
78
Those who know do not talk. Those who talk do not know. -Lao Tzu, Tao Te Ching
61
Return any one sorcery card from your graveyard to your hand.
52
3
2
2U
7
0
30
Sailmonger (Mercadian Masques)
10
Sailmonger
28
13
14
Michael Sutfin
60
Clients who cheat the sailmonger make an impact on the rest.
84
2: Target creature gains flying until end of turn. Any player may Play this ability.
95
3
2
3U
1
3
1
3
6
Monger
11
0
20
Salt Flats (Tempest)
10
Salt Flats
17
14
15
Scott Kirschner
0
150
Salt Flats comes into play tapped. TAP: Add one colorless mana to your mana pool. TAP: Add W or B to your mana pool. Salt Flats deals 1 damage to you.
-1
11
0
21
Salt Marsh (Invasion)
10
Salt Marsh
31
13
15
Jerry Tiritilli
51
Only death breeds in stagnant water. -Urborg saying
69
Salt Marsh comes into play tapped. Tap: Add U or B to your mana pool.
326
14
0
23
Salvage (Portal 2. age)
7
Salvage
27
12
15
Keith Parkinson
58
"What was taken shall be restored." -Arathel, elvish queen
83
Take any one card from your graveyard and put that card on the top of your library.
-1
1
1
G
7
0
41
Samite Alchemist (2 versions) (Homelands)
29
Samite Alchemist (2 versions)
12
1
15
Tom Wanerstrand
0
135
WW, TAP: Prevent up to 4 damage to a creature you control. Tap that creature. The creature does not untap during your next untap phase.
-1
2
2
3W
1
0
1
2
9
Alchemist
7
0
24
Samite Archer (Invasion)
13
Samite Archer
31
13
16
Scott M. Fischer
41
"I can preserve ten lives by taking one."
154
Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn. Tap: Samite Archer deals 1 damage to target creature or player.
Enchanted creature gains "T: Prevent all damage to any creature from any one source." (Treat further damage from that source normally.)
-1
2
1
W
8
Creature
7
0
25
Samite Elder (Planeshift)
12
Samite Elder
32
14
14
Terese Nielsen
3
N/A
109
T: Creatures you control gain protection from the color(s) of target permanent you control until end of turn.
14
2
2
2W
5
gh: 1
1
2
6
Cleric
7
0
36
Samite Healer (Alpha/Beta/Unlimited)
13
Samite Healer
0
0
15
Tom Wanerstrand
0
38
Tap to prevent 1 damage to any target.
-1
2
2
1W
1
1
1
1
6
Cleric
7
0
31
Samite Healer (Classic edition)
13
Samite Healer
4
12
15
Tom Wänerstrand
166
Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
70
TAP: Prevent the next 1 damage to target creature or player this turn.
-1
2
2
1W
1
1
1
1
6
Cleric
7
0
29
Samite Healer (Fifth edition)
13
Samite Healer
3
0
15
Tom Wanerstrand
0
48
TAP: Prevent 1 damage to any creature or player.
-1
2
2
1W
1
1
1
1
6
Cleric
7
0
30
Samite Healer (Fourth edition)
13
Samite Healer
2
0
15
Tom Wanerstrand
0
48
TAP: Prevent 1 damage to any creature or player.
-1
2
2
1W
1
1
1
1
6
Cleric
7
0
31
Samite Healer (Revised edition)
13
Samite Healer
1
0
0
0
64
TAP: Prevent 1 damage to any target. ArtistL Tom Wanerstrand
-1
2
2
1W
1
1
1
1
6
Cleric
7
0
31
Samite Healer (Seventh Edition)
13
Samite Healer
33
12
14
Anson Maddocks
63
Why does a Samite heal? You might as well ask why a bird flies.
90
Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn.
38
2
2
1W
1
1
1
1
6
Cleric
13
0
30
Samite Ministration (Invasion)
19
Samite Ministration
31
13
13
Darrell Riche
0
185
Prevent all damage that would be dealt by a source of your choice to you this turn. Whenever damage from a black or red source is prevented this way, you gain life equal to that damage.
36
2
2
1W
7
0
27
Samite Pilgrim (Planeshift)
14
Samite Pilgrim
32
12
17
D.J. Cleland-Hura
3
N/A
145
T: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
15
2
2
1W
5
gh: 1
1
1
6
Cleric
12
0
27
Samite Sanctuary (Prophecy)
16
Samite Sanctuary
30
14
12
Ben Thompson
75
Our war is against suffering, not against those who cause it. -Samite creed
112
2: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may play this ability.
21
2
2
2W
12
0
28
Sanctimony (Seventh Edition)
10
Sanctimony
33
13
14
Patrick Faricy
46
"The peasants labor for my profit. I approve."
67
Whenever an opponent taps a mountain for mana, you may gain 1 life.
39
2
2
1W
12
0
27
Sanctimony (Urza`s Destiny)
10
Sanctimony
22
13
10
Mark Brill
49
"To forgive our enemies is to forgive ourselves."
77
Whenever one of your opponents taps a mountain for mana, you may gain 1 life.
-1
2
2
1W
7
0
31
Sanctum Custodian (Urza`s Saga)
17
Sanctum Custodian
20
12
13
Paolo Parente
66
Serra told them to guard Urza as he healed. Five years they stood.
52
TAP: Prevent up to 2 damage to a creature or player.
-1
2
2
2W
1
1
1
2
6
Cleric
7
0
30
Sanctum Guardian (Urza`s Saga)
16
Sanctum Guardian
20
13
15
Donato Giancola
33
"Protect our mother in her womb."
137
Sacrifice Sanctum Guardian: Prevent all damage to a creature or player from one source. (Treat further damage from that source normally.)
-1
2
3
1WW
1
1
1
4
7
Soldier
6
0
19
Sand Golem (Mirage)
10
Sand Golem
14
4
11
John Matson
0
168
If a spell or effect controlled by an opponent causes you to discard Sand Golem, put Sand Golem from your graveyard into play at end of turn with a +1/+1 counter on it.
-1
5
1
5
1
3
1
3
0
11
0
27
Sand Silos (Fallen Empires)
10
Sand Silos
9
4
13
Pat Morrissey
0
246
Comes into play tapped. You may choose not to untap Sand Silos during your untap phase and instead put a storage counter on it. TAP: Remove any number of storage counters from Sand Silos. For each storage counter removed, add U to your mana pool.
-1
11
0
26
Sand Silos (Fifth edition)
10
Sand Silos
3
8
12
David Seeley
0
235
Sand Silos comes into play tapped. You may choose not to untap Sand Silos during your untap phase and put a storage counter on it instead. TAP, Remove X storage counters from Sand Silos: Add an amount of U equal to X to your mana pool.
-1
7
0
30
Sand Squid (Mercadian Masques)
10
Sand Squid
28
14
10
Kev Walker
0
282
Islandwalk .(This creature is unblockable as long as defending player controls an island.). You may choose not to untap Sand Squid during your untap step. Tap: Tap target creature. That creature does not untap during its controller's untap step as long as Sand Squid remains tapped.
96
3
2
3U
1
2
1
2
5
Beast
8
0
36
Sandals of Abdallah (Arabian Nights)
19
Sandals of Abdallah
5
6
11
Dan Frazier
0
125
2: Gives one creature islandwalk ability until end of turn. If that creature is destroyed before end of turn, so are Sandals.
-1
5
1
4
7
0
26
Sandbar Crocodile (Mirage)
17
Sandbar Crocodile
14
0
11
Una Fricker
0
7
Phasing
-1
3
2
4U
1
6
1
5
9
Crocodile
7
0
29
Sandbar Merfolk (Urza`s Saga)
15
Sandbar Merfolk
20
12
7
rk post
58
You are not prey until a predator knows of your existence.
111
Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-1
3
1
U
1
1
1
1
7
Merfolk
7
0
29
Sandbar Serpent (Urza`s Saga)
15
Sandbar Serpent
20
13
0
99
eacherous and unpredictable currents around Tolaria earned the nickname "serpent wakes." Jim Nelson
111
Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-1
3
2
4U
1
3
1
4
7
Serpent
1
0
23
Sands of Time (Visions)
13
Sands of Time
15
8
8
Paul Lee
0
218
Each player skips his or her untap phase. At the beginning of each player's turn, untap each tapped artifact, creature, and land he or she controls and tap each untapped artifact, creature, and land he or she controls.
-1
5
1
4
11
0
36
Sandstone Needle (Mercadian Masques)
16
Sandstone Needle
28
12
15
Alan Rabinowitz
0
235
Sandstone Needle comes into play tapped with two depletion counters on it. Tap, Remove a depletion counter from Sandstone Needle: Add two red mana to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it.
326
7
0
27
Sandstone Warrior (Tempest)
17
Sandstone Warrior
17
12
15
Stephen Daniele
0
63
First strike R: Sandstone Warrior gets +1/+0 until end of turn.
-1
0
3
2RR
1
1
1
3
7
Soldier
13
0
26
Sandstorm (Arabian Nights)
9
Sandstorm
5
3
12
Brian Snoddy
0
40
All attacking creatures suffer 1 damage.
-1
1
1
G
13
0
26
Sandstorm (Fourth edition)
9
Sandstorm
2
0
12
Brian Snoddy
0
52
Sandstorm deals 1 damage to all attacking creatures.
-1
1
1
G
13
0
18
Sandstorm (Mirage)
9
Sandstorm
14
0
11
Mike Kimble
0
52
Sandstorm deals 1 damage to each attacking creature.
-1
1
1
G
7
0
28
Sanguine Guard (Urza`s Saga)
14
Sanguine Guard
20
13
10
Kev Walker
117
"Father of Machines! Your filigree gaze carves us, and the scars dance upon our grateful flesh."-Phyrexian Scriptures
43
First strike 1B: Regenerate Sanguine Guard.
-1
4
3
1BB
1
2
1
2
6
Knight
13
0
23
Sapphire Charm (Mirage)
14
Sapphire Charm
14
0
10
Steve Luke
0
186
Choose one - Target player draws a card at the beginning of the next turn's upkeep; or target creature an opponent controls phases out; or target creature gains flying until end of turn.
-1
3
1
U
7
0
25
Sapphire Leech (Invasion)
14
Sapphire Leech
31
14
11
Ron Spencer
112
"The subject's wings are clearly vestigial. We suspect the gems somehow keep it aloft." -Tolarian research notes
49
Flying. Blue spells you play cost U more to play.
71
3
2
1U
1
2
1
2
5
Leech
1
0
28
Sapphire Medallion (Tempest)
18
Sapphire Medallion
17
14
15
Sue Ellen Brown
0
37
Your blue spells cost 1 less to play.
-1
5
1
2
7
0
37
Saprazzan Bailiff (Mercadian Masques)
17
Saprazzan Bailiff
28
14
11
Ron Spencer
0
236
When Saprazzan Bailiff comes into play, remove all artifact and enchantment cards in all graveyards from the game. When Saprazzan Bailiff leaves play, return all artifact and enchantment cards from all graveyards to their owners' hands.
97
3
3
3UU
1
2
1
2
7
Merfolk
7
0
37
Saprazzan Breaker (Mercadian Masques)
17
Saprazzan Breaker
28
13
12
Pete Venters
0
129
U: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn.
98
3
2
4U
1
3
1
3
5
Beast
11
0
34
Saprazzan Cove (Mercadian Masques)
14
Saprazzan Cove
28
13
12
Rebecca Guay
0
227
Saprazzan Cove comes into play tapped. Tap: Put a storage counter on Saprazzan Cove. Tap, Remove any number of storage counters from Saprazzan Cove: Add one blue mana to your mana pool for each storage counter removed this way.
327
7
0
34
Saprazzan Heir (Mercadian Masques)
14
Saprazzan Heir
28
14
14
Terese Nielsen
127
Within the walls of the floating city, Saprazzan wealth is like Saprazzan water: abundant, free-flowing, and accessible to all.
66
Whenever Saprazzan Heir becomes blocked, you may draw three cards.
99
3
2
1U
1
1
1
1
7
Merfolk
7
0
36
Saprazzan Legate (Mercadian Masques)
16
Saprazzan Legate
28
13
15
Andrew Goldhawk
0
128
Flying If an opponent controls a mountain and you control an island, you may play Saprazzan Legate without paying its mana cost.
100
3
2
3U
1
1
1
3
7
Soldier
7
0
39
Saprazzan Outrigger (Mercadian Masques)
19
Saprazzan Outrigger
28
12
12
Doug Chaffee
52
The Saprazzans excel at both tactics: hit .and. run.
98
When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.
101
3
2
3U
1
5
1
5
4
Ship
7
0
36
Saprazzan Raider (Mercadian Masques)
16
Saprazzan Raider
28
12
13
Jeff Miracola
73
Some quick dagger work and then back to the sea-that's the Saprazzan way.
69
When Saprazzan Raider becomes blocked, return it to its owner's hand.
102
3
2
2U
1
1
1
2
7
Merfolk
11
0
36
Saprazzan Skerry (Mercadian Masques)
16
Saprazzan Skerry
28
12
13
Pat Morrissey
0
236
Saprazzan Skerry comes into play tapped with two depletion counters on it. Tap, Remove a depletion counter from Saprazzan Skerry: Add two blue mana to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it.
328
12
0
25
Saproling Burst (Nemesis)
15
Saproling Burst
29
14
14
Carl Critchlow
0
327
Fading 7 Remove a fade counter from Saproling Burst: Put a green Saproling creature token into play. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst." When Saproling Burst leaves play, destroy all tokens put into play with Saproling Burst. They can't be regenerated.
113
1
2
4G
12
0
27
Saproling Cluster (Nemesis)
17
Saproling Cluster
29
14
12
Matt Cavotta
0
119
1, Discard a card from your hand: Put a 1/1 green Saproling creature token into play. Any player may play this ability.
114
1
2
1G
12
0
32
Saproling Infestation (Invasion)
21
Saproling Infestation
31
14
14
Heather Hudson
100
"My army took centuries to gather," remarked Urza. "Yavimaya seems to conjure hers out of thin air."
93
Whenever a player pays a kicker cost, you put a 1/1 green Saproling creature token into play.
208
1
2
1G
14
0
30
Saproling Symbiosis (Invasion)
19
Saproling Symbiosis
31
14
7
Ciruelo
0
179
You may play Saproling Symbiosis any time you could play an instant if you pay 2 more to play it. Put a 1/1 green Saproling creature token into play for each creature you control.
209
1
2
3G
12
0
20
Sarcomancy (Tempest)
10
Sarcomancy
17
14
11
Daren Bader
0
191
When Sarcomancy comes into play, put a Zombie token into play. Treat this token as a 2/2 black creature. During your upkeep, if there are no Zombies in play, Sarcomancy deals 1 damage to you.
-1
4
1
B
7
0
23
Savaen Elves (The Dark)
12
Savaen Elves
8
2
11
Ron Spencer
0
42
GG, TAP: Target enchant land is destroyed.
-1
1
1
G
1
1
1
1
5
Elves
14
0
27
Savage Offensive (Invasion)
16
Savage Offensive
31
12
22
Greg & Tim Hildebrandt
0
184
Kicker G (You may pay an additional G as you play this spell.) Creatures you control gain first strike until end of turn. If you paid the kicker cost, they get +1/+1 until end of turn.
162
0
2
1R
14
0
23
Savage Twister (Mirage)
14
Savage Twister
14
4
12
Bob Eggleton
0
47
Savage Twister deals X damage to each creature.
-1
6
3
XRG
11
0
31
Savannah (Alpha/Beta/Unlimited)
8
Savannah
0
8
13
Rob Alexander
0
122
Counts as both plain and forest and is affected by spells that affect either. Tap to add either W or G to your mana pool.
-1
11
0
26
Savannah (Revised edition)
8
Savannah
1
8
13
Rob Alexander
0
267
TAP: Add either W or G to your mana pool. Counts as both plains and forest and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
-1
7
0
37
Savannah Lions (Alpha/Beta/Unlimited)
14
Savannah Lions
0
8
12
Daniel Gelon
0
0
-1
2
1
W
1
2
1
1
5
Lions
7
0
31
Savannah Lions (Fourth edition)
14
Savannah Lions
2
8
12
Daniel Gelon
0
0
-1
2
1
W
1
2
1
1
5
Lions
7
0
32
Savannah Lions (Revised edition)
14
Savannah Lions
1
8
12
Daniel Gelon
0
0
-1
2
1
W
1
2
1
1
5
Lions
7
0
26
Sawback Manticore (Mirage)
17
Sawback Manticore
14
8
14
Martin McKenna
0
198
4: Flying until end of turn 1: Sawback Manticore deals 2 damage to target attacking or blocking creature. Use this ability only once each turn and only if Sawback Manticore is attacking or blocking.
-1
6
3
3RG
1
2
1
4
9
Manticore
7
0
26
Sawtooth Loon (Planeshift)
13
Sawtooth Loon
32
13
14
Heather Hudson
3
N/A
225
Flying. When Sawtooth Loon comes into play, return a white or blue creature you control to its owner's hand. When Sawtooth Loon comes into play, draw two cards, then put two cards from your hand on the bottom of your library.
123
6
3
2WU
5
gh: 2
1
2
4
Bird
7
0
28
Sawtooth Ogre (Weatherlight)
13
Sawtooth Ogre
16
12
4
Brom
0
118
If Sawtooth Ogre blocks or is blocked by any creature, Sawtooth Ogre deals 1 damage to that creature at end of combat.
-1
0
3
2RR
1
3
1
3
4
Ogre
11
0
18
Scabland (Tempest)
8
Scabland
17
14
15
Andrew Robinson
0
146
Scabland comes into play tapped. TAP: Add one colorless mana to your mana pool. TAP: Add R or W to your mana pool. Scabland deals 1 damage to you.
-1
12
0
19
Scald (Urza`s Saga)
5
Scald
20
13
8
Adam Rex
91
"Shiv may be surrounded by water, but the mountains go far deeper." -Fire Eye, viashino bey
79
Whenever a player taps an island for mana, Scald deals 1 damage to that player.
-1
0
2
1R
7
0
28
Scalding Salamander (Exodus)
19
Scalding Salamander
19
13
14
Terese Nielsen
0
180
0: Scalding Salamander deals 1 damage to each creature without flying defending player controls. Play this ability only if Scalding Salamander is attacking and only once each turn.
-1
0
2
2R
1
2
1
1
10
Salamander
1
0
24
Scalding Tongs (Tempest)
14
Scalding Tongs
17
14
14
Randy Gallegos
0
116
During your upkeep, if you have three or fewer cards in your hand, Scalding Tongs deals 1 damage to target opponent.
-1
5
1
2
7
0
27
Scalebane's Elite (Visions)
17
Scalebane's Elite
15
4
10
Steve Luke
0
21
Protection from black
-1
6
3
3WG
1
4
1
4
8
Soldiers
7
0
29
Scaled Wurm (Classic edition)
11
Scaled Wurm
4
12
12
Daniel Gelon
221
"Flourishing during the Ice Age, these wurms were the bane of all Kjeldorans. Their great size and ferocity made them the subject of countless nightmares-they embodied the worst of the Ice Age." -Kjeldor: Ice Civilization
0
-1
1
2
7G
1
7
1
6
4
Wurm
7
0
27
Scaled Wurm (Fifth edition)
11
Scaled Wurm
3
0
12
Daniel Gelon
0
0
-1
1
2
7G
1
7
1
6
4
Wurm
7
0
21
Scaled Wurm (Ice Age)
11
Scaled Wurm
10
0
12
Daniel Gelon
0
0
-1
1
2
7G
1
7
1
6
4
Wurm
7
0
33
Scandalmonger (Mercadian Masques)
13
Scandalmonger
28
13
12
Matt Cavotta
54
"Silence costs extra. Breaking it costs extra still.".
131
2: Target player discards a card from his or her hand. Any player may play this ability but only if he or she could play a sorcery.
158
4
2
3B
1
3
1
3
6
Monger
13
0
22
Scapegoat (Stronghold)
9
Scapegoat
18
13
11
Daren Bader
135
"Enjoy your deception, Vuel," Gerrard said, as Volrath's features melted from the dead shapeshifter. "I'll count this one as practice."
88
Sacrifice a creature: Return any number of target creatures you control to owner's hand.
-1
2
1
W
1
0
32
Scarab of the Unseen (Alliances)
20
Scarab of the Unseen
13
5
17
Sandra Everingham
0
169
TAP: Sacrifice Scarab of the Unseen to return all enchantments on target permanent you own to their owners' hand. Draw a card at the beginning of the next turn's upkeep.
-1
5
1
2
13
0
22
Scare Tactics (Exodus)
13
Scare Tactics
19
12
10
DiTerlizzi
59
"Fear rules those weak enough to accept it." -Greven il-Vec
54
All creatures you control get +1/+0 until end of turn.
-1
4
1
B
6
0
20
Scarecrow (The Dark)
9
Scarecrow
8
5
14
Anson Maddocks
0
86
6, TAP: Until end of turn, all damage done to you by flying creatures is reduced to 0.
-1
5
1
5
1
2
1
2
0
7
0
23
Scarred Puma (Invasion)
12
Scarred Puma
31
12
10
Aaron Boyd
37
It's not eager to lose the other eye.
72
Scarred Puma can't attack unless a black or green creature also attacks.
163
0
1
R
1
2
1
1
3
Cat
13
0
32
Scars of the Veteran (Alliances)
20
Scars of the Veteran
13
5
11
Dan Frazier
0
282
You may remove a white card in your hand from the game instead of paying Scars of the Veteran's casting cost. Prevent up to 7 damage to target creature or player. For each 1 damage to a creature prevented by Scars of the Veteran, put a +0/+1 counter on that creature at end of turn.
-1
2
2
4W
7
0
27
Scarwood Bandits (The Dark)
16
Scarwood Bandits
8
4
10
Mark Poole
0
184
Forestwalk 2G, TAP: Take control of target artifact. Opponent may counter this action by paying 2. You lose control of target artifact if Scarwood Bandits leave play or at end of game.
-1
1
3
2GG
1
2
1
2
7
Bandits
7
0
27
Scarwood Goblins (The Dark)
16
Scarwood Goblins
8
2
11
Ron Spencer
0
43
Counts as both a green card and a red card.
-1
6
2
GR
1
2
1
2
7
Goblins
7
0
23
Scarwood Hag (The Dark)
12
Scarwood Hag
8
5
14
Anson Maddocks
0
119
GGGG, TAP: Target creature gains forestwalk until end of turn. TAP: Target creature loses forestwalk until end of turn.
-1
1
2
1G
1
1
1
1
3
Hag
7
0
37
Scathe Zombies (Alpha/Beta/Unlimited)
14
Scathe Zombies
0
0
14
Jesper Myrfors
0
0
-1
4
2
2B
1
2
1
2
7
Zombies
7
0
32
Scathe Zombies (Classic edition)
14
Scathe Zombies
4
12
11
Drew Tucker
0
204
"They groaned, they stirred, they all uprose, Nor spake, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise." -Samuel Coleridge, "The Rime of the Ancient Mariner"
-1
4
2
2B
1
2
1
2
6
Zombie
7
0
30
Scathe Zombies (Fifth edition)
14
Scathe Zombies
3
0
10
Tom Kyffin
0
0
-1
4
2
2B
1
2
1
2
7
Zombies
7
0
31
Scathe Zombies (Fourth edition)
14
Scathe Zombies
2
0
14
Jesper Myrfors
0
0
-1
4
2
2B
1
2
1
2
7
Zombies
7
0
32
Scathe Zombies (Revised edition)
14
Scathe Zombies
1
0
14
Jesper Myrfors
0
0
-1
4
2
2B
1
2
1
2
7
Zombies
7
0
32
Scathe Zombies (Seventh Edition)
14
Scathe Zombies
33
12
12
Kevin Walker
211
"They groaned, they stirred, they all uprose, Nor spake, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise." -Samuel Taylor Coleridge, "The Rime of the Ancient Mariner"
0
161
4
2
2B
1
2
1
2
6
Zombie
4
0
29
Scavenged Weaponry (Invasion)
18
Scavenged Weaponry
31
12
12
Alan Pollack
82
"The Phyrexians have progressed," admired Urza. "Their parts are interchangeable."
84
When Scavenged Weaponry comes into play, draw a card. Enchanted creature gets +1/+1.
123
4
2
2B
8
Creature
7
0
27
Scavenger Folk (Chronicles)
14
Scavenger Folk
11
2
15
Dennis Detwiler
0
60
G, TAP: Sacrifice Scavenger Folk to destroy target artifact.
G, TAP: Sacrifice Scavenger Folk to destroy target artifact.
-1
1
1
G
1
1
1
1
14
Scavenger Folk
7
0
39
Scavenging Ghoul (Alpha/Beta/Unlimited)
16
Scavenging Ghoul
0
4
14
Jeff A. Menges
0
216
At the end of each turn, put one counter on the Ghoul for each other creature that was destroyed without regnerating during the turn. If Ghoul dies, you may use a counter to regenerate it; counters remain until used.
-1
4
2
3B
1
2
1
2
5
Ghoul
7
0
33
Scavenging Ghoul (Fourth edition)
16
Scavenging Ghoul
2
4
14
Jeff A. Menges
0
191
At the end of each turn, put a corpse counter on Scavenging Ghoul for each creature put into the graveyard during that turn. 0: Remove a corpse counter from Scavenging Ghoul to regenerate it.
-1
4
2
3B
1
2
1
2
5
Ghoul
7
0
34
Scavenging Ghoul (Revised edition)
16
Scavenging Ghoul
1
4
14
Jeff A. Menges
0
221
At the end of each turn, put one counter on Ghoul for each other creature that was placed in the graveyard during the turn. If Ghoul takes lethal damage, you may use a counter to regenerate it; counters remain until used.
-1
4
2
3B
1
2
1
2
5
Ghoul
13
0
31
Scent of Brine (Urza`s Destiny)
14
Scent of Brine
22
12
12
Greg Staples
0
128
Reveal any number of blue cards in your hand. Counter target spell unless its controller pays 1 for each card revealed this way.
-1
3
2
1U
14
0
32
Scent of Cinder (Urza`s Destiny)
15
Scent of Cinder
22
12
12
Marc Fishman
0
155
Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way.
-1
0
2
1R
13
0
29
Scent of Ivy (Urza`s Destiny)
12
Scent of Ivy
22
12
9
John Avon
0
142
Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
-1
1
1
G
13
0
33
Scent of Jasmine (Urza`s Destiny)
16
Scent of Jasmine
22
12
14
Douglas Shuler
0
95
Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
-1
2
1
W
13
0
36
Scent of Nightshade (Urza`s Destiny)
19
Scent of Nightshade
22
12
9
John Avon
0
142
Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
-1
4
2
1B
7
0
26
School of Piranha (Exodus)
17
School of Piranha
19
12
11
Daren Bader
39
Some schools aren't worth getting into.
58
During your upkeep, pay 1U or sacrifice School of Piranha.
-1
3
2
1U
1
3
1
3
4
Fish
11
0
32
School of the Unseen (Alliances)
20
School of the Unseen
13
5
13
Pat Morrissey
0
99
TAP: Add one colorless mana to your mana pool. 2, TAP: Add one mana of any color to your mana pool.
-1
6
0
25
Scissors Lizard (Unglued)
15
Scissors Lizard
23
12
14
Heather Hudson
39
Nothing beats the lizard's shear power.
36
Paper Tigers cannot attack or block.
-1
5
1
4
1
4
1
3
0
14
0
24
Scorched Earth (Tempest)
14
Scorched Earth
17
14
14
Nicola Leonard
0
56
Choose and discard X land cards: Destroy X target lands.
-1
0
2
XR
11
0
29
Scorched Ruins (Weatherlight)
14
Scorched Ruins
16
14
9
John Avon
0
137
When Scorched Ruins comes into play, sacrifice two untapped lands or bury Scorched Ruins. TAP: Add four colorless mana to your mana pool.
-1
13
0
25
Scorching Lava (Invasion)
14
Scorching Lava
31
12
10
Mark Tedin
0
280
Kicker R (You may pay an additional R as you play this spell.) Scorching Lava deals 2 damage to target creature or player. If you paid the kicker cost, that creature can't be regenerated this turn and if it would be put into a graveyard this turn, remove it from the game instead.
164
0
2
1R
14
0
24
Scorching Spear (Portal)
15
Scorching Spear
25
12
10
Mike Raabe
0
61
Scorching Spear deals 1 damage to any one creature or player.
-1
0
1
R
14
0
24
Scorching Winds (Portal)
15
Scorching Winds
25
13
20
D. Alexander Gregory
0
140
Play Scorching Winds only after you're attacked, before you declare interceptors. Scorching Winds deals 1 damage to each attacking creature.
-1
0
1
R
7
0
21
Scoria Cat (Prophecy)
10
Scoria Cat
30
13
15
Andrew Goldhawk
49
Like a volcano, it too can erupt without warning.
63
Scoria Cat gets +3/+3 as long as you control no untapped lands.
101
0
3
3RR
1
3
1
3
3
Cat
7
0
25
Scoria Wurm (Urza`s Saga)
11
Scoria Wurm
20
14
13
Steve Firchow
100
Late at night, ululations echo from deep under Shiv, as the wurms sing of times older than humanity.
90
During your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to owner's hand.
-1
0
2
4R
1
7
1
7
4
Wurm
13
0
22
Scour (Urza`s Destiny)
5
Scour
22
13
13
Eric Peterson
0
198
Remove target enchantment from the game. Search its controller's graveyard, hand, and library for all copies of that card and remove them from the game. That player then shuffles his or her library.
-1
2
3
2WW
14
0
24
Scouting Trek (Invasion)
13
Scouting Trek
31
13
13
Stephanie Law
60
"I have chosen my path. Who will walk it with me?" -Eladamri
158
Search your library for any number of basic land cards, reveal them, and set them aside. Shuffle your library, then put those cards on top of it in any order.
210
1
2
1G
7
0
19
Scragnoth (Tempest)
9
Scragnoth
17
13
16
Jeff Laubenstein
0
75
Protection from blue While Scragnoth is being cast, it cannot be countered.
-1
1
2
4G
1
3
1
4
5
Beast
13
0
19
Scrap (Urza`s Saga)
5
Scrap
20
12
15
Donato Giancola
0
136
Destroy target artifact. Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-1
0
2
2R
1
0
25
Scrapheap (Urza`s Legacy)
9
Scrapheap
21
14
16
Bradley Williams
50
Junk heaps have rats, but scrapheaps have goblins.
86
Whenever an artifact or enchantment is put into your graveyard from play, gain 1 life.
132
5
1
3
7
0
32
Screeching Drake (Portal 2. age)
16
Screeching Drake
27
12
14
Anson Maddocks
0
120
Flying When Screeching Drake comes into play from your hand, draw a card, then choose and discard a card from your hand.
-1
3
2
3U
1
2
1
2
5
Drake
7
0
26
Screeching Harpy (Tempest)
16
Screeching Harpy
17
13
11
Una Fricker
0
39
Flying 1B: Regenerate Screeching Harpy.
-1
4
3
2BB
1
2
1
2
5
Beast
7
0
18
Scrivener (Exodus)
9
Scrivener
19
13
14
Heather Hudson
49
"History is a potent weapon." -Karn, silver golem
113
When Scrivener comes into play, you may return target instant or interrupt card from your graveyard to your hand.
-1
3
2
4U
1
2
1
2
9
Townsfolk
1
0
21
Scroll Rack (Tempest)
11
Scroll Rack
17
14
14
Heather Hudson
0
226
1, TAP: Choose any number of cards in your hand and set those cards aside. Put an equal number of cards from the top of your library into your hand. Then put the cards set aside in this way on top of your library in any order.
-1
5
1
2
11
0
32
Scrubland (Alpha/Beta/Unlimited)
9
Scrubland
0
8
14
Jesper Myrfors
0
121
Counts as both plain and swamp and is affected by spells that affect either. Tap to add either W or B to your mana pool.
-1
11
0
27
Scrubland (Revised edition)
9
Scrubland
1
8
14
Jesper Myrfors
0
266
TAP: Add either W or B to your mana pool. Counts as both plains and swamp and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
-1
7
0
36
Scryb Sprites (Alpha/Beta/Unlimited)
13
Scryb Sprites
0
0
9
Amy Weber
0
6
Flying
-1
1
1
G
1
1
1
1
7
Faeries
7
0
29
Scryb Sprites (Fifth edition)
13
Scryb Sprites
3
0
9
Amy Weber
0
6
Flying
-1
1
1
G
1
1
1
1
7
Faeries
7
0
30
Scryb Sprites (Fourth edition)
13
Scryb Sprites
2
0
9
Amy Weber
0
6
Flying
-1
1
1
G
1
1
1
1
7
Faeries
7
0
31
Scryb Sprites (Revised edition)
13
Scryb Sprites
1
0
9
Amy Weber
0
6
Flying
-1
1
1
G
1
1
1
1
7
Faeries
1
0
30
Scrying Glass (Urza`s Destiny)
13
Scrying Glass
22
14
10
Patrick Ho
0
190
3, TAP: Choose a number greater than 0 and a color. Target opponent reveals his or her hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.
-1
5
1
2
7
0
25
Sea Drake (Portal 2. age)
9
Sea Drake
27
13
12
Rebecca Guay
0
106
Flying When Sea Drake comes into play from your hand, return any two of your lands from play to your hand.
-1
3
2
2U
1
4
1
3
5
Drake
13
0
29
Sea King's Blessing (Legends)
19
Sea King's Blessing
7
4
19
Randy Asplund-Faith
0
227
Changes the color of one or more target creatures to blue until endof turn. You choose which and how many creatures are affected. Cost to tap, maintain, or use a special ability of target creature(s) remains entirely unchanged.
-1
3
1
U
7
0
29
Sea Monster (Classic edition)
11
Sea Monster
4
12
12
Daniel Gelon
68
Water is life. Or perhaps it is just something to wash it down with.
68
Sea Monster can't attack unless defending player controls an island.
-1
3
5
4 U U
1
6
1
6
7
Serpent
7
0
29
Sea Monster (Seventh Edition)
11
Sea Monster
33
12
9
John Howe
15
"Abandon ship!"
68
Sea Monster can't attack unless defending player controls an island.
97
3
3
4UU
1
6
1
6
7
Serpent
7
0
21
Sea Monster (Tempest)
11
Sea Monster
17
12
12
Daniel Gelon
0
71
Sea Monster cannot attack unless defending player controls any islands.
-1
3
3
4UU
1
6
1
6
7
Serpent
7
0
19
Sea Scryer (Mirage)
10
Sea Scryer
14
0
14
Martin McKenna
0
151
TAP: Add one colorless mana to your mana pool. Play this ability as a mana source. 1, TAP: Add U to your mana pool. Play this ability as a mana source.
-1
3
2
1U
1
1
1
1
7
Merfolk
7
0
34
Sea Serpent (Alpha/Beta/Unlimited)
11
Sea Serpent
0
0
14
Jeff A. Menges
0
141
Serpent cannot attack unless opponent has islands in play. Serpent is destroyed immediately if at any time controller has no islands in play.
-1
3
2
5U
1
5
1
5
7
Serpent
7
0
27
Sea Serpent (Fifth edition)
11
Sea Serpent
3
0
10
Ian Miller
0
129
Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.)
-1
3
2
5U
1
5
1
5
7
Serpent
7
0
28
Sea Serpent (Fourth edition)
11
Sea Serpent
2
0
14
Jeff A. Menges
0
111
Cannot attack if defending player controls no islands. If at any time you control no islands, bury Sea Serpent.
-1
3
2
5U
1
5
1
5
7
Serpent
7
0
29
Sea Serpent (Revised edition)
11
Sea Serpent
1
0
14
Jeff A. Menges
0
138
Serpent cannot attack unless opponent has islands in play. Serpent is buried immediately if at any time controller has no islands in play.
-1
3
2
5U
1
5
1
5
7
Serpent
7
0
22
Sea Snidd (Planeshift)
9
Sea Snidd
32
12
6
Chippy
38
It always has the home-turf advantage.
83
T: Target land's type becomes the basic land type of your choice until end of turn.
31
3
2
4U
5
gh: 3
1
3
5
Beast
7
0
26
Sea Spirit (Fifth edition)
10
Sea Spirit
3
4
10
DiTerlizzi
0
26
U: +1/+0 until end of turn
-1
3
2
4U
1
2
1
3
6
Spirit
7
0
20
Sea Spirit (Ice Age)
10
Sea Spirit
10
4
13
Rob Alexander
0
26
U: +1/+0 until end of turn
-1
3
2
4U
1
2
1
3
6
Spirit
7
0
26
Sea Sprite (Fifth edition)
10
Sea Sprite
3
4
12
Rebecca Guay
0
27
Flying, protection from red
-1
3
2
1U
1
1
1
1
6
Faerie
7
0
22
Sea Sprite (Homelands)
10
Sea Sprite
12
6
14
Susan Van Camp
0
27
Flying, protection from red
-1
3
2
1U
1
1
1
1
6
Faerie
7
0
21
Sea Troll (Homelands)
9
Sea Troll
12
6
12
Daniel Gelon
0
132
U: Regenerate. Use this ability only during a turn in which Sea Troll blocked a blue creature or a blue creature blocked Sea Troll.
-1
3
2
2U
1
2
1
1
5
Troll
11
0
25
Seafarer's Quay (Legends)
15
Seafarer's Quay
7
5
15
Tom Wanerstrand
0
52
All your blue legends gain bands with other legends.
-1
7
0
19
Seahunter (Nemesis)
9
Seahunter
29
14
14
Heather Hudson
63
"They can't feel pain. They just wiggle 'cause they're scared."
102
3, Tap: Search your library for a Merfolk card and put that card into play. Then shuffle your library.
41
3
3
2UU
1
2
1
2
9
Mercenary
12
0
27
Seal of Cleansing (Nemesis)
17
Seal of Cleansing
29
12
19
Christopher Moeller
74
"I am the purifier, the light that clears all shadows." - Seal inscription
68
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
18
2
2
1W
12
0
22
Seal of Doom (Nemesis)
12
Seal of Doom
29
12
19
Christopher Moeller
82
"I am the banisher, the ill will that snuffs the final candle." - Seal inscription
82
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
70
4
2
2B
12
0
22
Seal of Fire (Nemesis)
12
Seal of Fire
29
12
19
Christopher Moeller
76
"I am the romancer, the passion that consumes the flesh." - Seal inscription
81
Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player.
98
0
1
R
12
0
25
Seal of Removal (Nemesis)
15
Seal of Removal
29
12
19
Christopher Moeller
80
"I am the unraveler, the loosened thread that will not hold." - Seal inscription
70
Sacrifice Seal of Removal: Return target creature to its owner's hand.
42
3
1
U
12
0
26
Seal of Strength (Nemesis)
16
Seal of Strength
29
12
19
Christopher Moeller
75
"I am the feeder, the morsel that revives the starving." - Seal inscription
73
Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.
115
1
1
G
14
0
20
Sealed Fate (Mirage)
11
Sealed Fate
14
4
14
Terese Nielsen
0
161
Look at the top X cards of target opponent's library. Remove one of those cards from the game and put the rest back on top of that player's library in any order.
-1
6
3
XUB
14
0
31
Search for Survivors (Prophecy)
20
Search for Survivors
30
14
14
Mark Romanoski
28
Theres no rest for a Keldon.
156
Shuffle your graveyard. An opponent chooses a card from it at random. If that card is a creature card, put it into play. Otherwise, remove it from the game.
102
0
2
2R
14
0
23
Searing Rays (Invasion)
12
Searing Rays
31
13
12
Doug Chaffee
69
"This is a battle of pawns, for the highest stakes imaginable." -Urza
125
Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
165
0
2
2R
7
0
29
Searing Spear Askari (Mirage)
20
Searing Spear Askari
14
0
21
Richard Kane Ferguson
0
210
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) 1R: Searing Spear Askari cannot be blocked by only one creature this turn.
-1
0
2
2R
1
2
1
2
6
Knight
13
0
23
Searing Touch (Tempest)
13
Searing Touch
17
13
20
D. Alexander Gregory
0
214
Buyback 4 (You may pay an additional 4 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Searing Touch deals 1 damage to target creature or player.
-1
0
1
R
13
0
23
Searing Wind (Prophecy)
12
Searing Wind
30
14
11
John Matson
79
The first wind of ascension is Forger, burning away impurity. - Keld Triumphant
58
Searing Wind deals 10 damage to target creature or player.
103
0
2
8R
1
0
25
Seashell Cameo (Invasion)
14
Seashell Cameo
31
13
13
Tony Szczudlo
153
"Today a seashell fell from the empty sky here in Kinymu, a hundred leagues from the sea. I'm torn-shall I carve a woman or a bird?" -Isel, master carver
34
Tap: Add W or U to your mana pool.
311
5
1
3
7
0
26
Seasinger (Fallen Empires)
9
Seasinger
9
6
9
Amy Weber
0
331
Bury Seasinger if you control no islands. TAP: Gain control of a target creature if its controller controls at least one island. You lose control of target creature if Seasinger leaves play, if you lose control of Seasinger, or if Seasinger becomes untapped. You may choose not to untap Seasinger as normal during your untap phase.
-1
3
3
1UU
1
0
1
1
7
Merfolk
7
0
25
Seasinger (Fifth edition)
9
Seasinger
3
4
11
John Matson
0
243
If you control no islands, bury Seasinger. You may choose not to untap Seasinger during your untap phase. TAP: Gain control of target creature whose controller controls any islands as long as you control Seasinger and Seasinger remains tapped.
-1
3
3
1UU
1
0
1
1
7
Merfolk
12
0
30
Season of the Witch (The Dark)
19
Season of the Witch
8
4
14
Jesper Myrfors
0
288
At the end of each player's turn, all of his or her untapped creatures that could have attacked but did not are destroyed. If you do not pay 2 life during your upkeep, Season of the Witch is destroyed. Effects that prevent or redirect damage may not be used to counter this loss of life.
-1
4
3
BBB
7
0
25
Seasoned Marshal (Portal)
16
Seasoned Marshal
25
13
13
Zina Saunders
0
104
If Seasoned Marshal attacks, you may choose to tap any one creature. (Tapped creatures can't intercept.)
-1
2
3
2WW
1
2
1
2
8
Creature
7
0
34
Seasoned Marshal (Seventh Edition)
16
Seasoned Marshal
33
13
17
Edward Beard, Jr.
84
"He reads the battlefield like a map, always seeking the shortest route to victory."
63
Whenever Seasoned Marshal attacks, you may tap target creature.
40
2
3
2WW
1
2
1
2
7
Soldier
7
0
30
Seasoned Marshal (Urza`s Saga)
16
Seasoned Marshal
20
13
14
Matthew Wilson
83
There are only two rules of tactics: never be without a plan, and never rely on it.
63
Whenever Seasoned Marshal attacks, you may tap target creature.
-1
2
3
2WW
1
2
1
2
7
Soldier
7
0
30
Seasoned Tactician (Alliances)
18
Seasoned Tactician
13
5
11
Dan Frazier
0
104
3: Remove the top four cards of your library from the game to prevent all damage to you from one source.
-1
2
2
2W
1
1
1
3
9
Tactician
12
0
29
Second Chance (Urza`s Legacy)
13
Second Chance
21
14
10
Mark Tedin
59
The greatest gift is the opportunity to right one's wrongs.
110
During your upkeep, if you have 5 life or less, sacrifice Second Chance and take an extra turn after this one.
41
3
2
2U
12
0
35
Security Detail (Mercadian Masques)
15
Security Detail
28
14
11
Val Mayerik
0
129
WW: Put a 1/1 white Soldier creature token into play. Play this ability only if you control no creatures and only once each turn.
47
2
2
3W
7
0
34
Sedge Troll (Alpha/Beta/Unlimited)
11
Sedge Troll
0
8
11
Dan Frazier
0
77
B: Regenerates. While controller has swamps in play, Sedge Troll gains +1/+1.
-1
0
2
2R
1
2
1
2
5
Troll
7
0
29
Sedge Troll (Revised edition)
11
Sedge Troll
1
8
11
Dan Frazier
0
77
B: Regenerates. While controller has swamps in play, Sedge Troll gains +1/+1.
-1
0
2
2R
1
2
1
2
5
Troll
13
0
23
Seedling Charm (Mirage)
14
Seedling Charm
14
0
14
Stuart Griffin
0
153
Choose one - Return target creature enchantment to owner's hand; or regenerate target green creature; or target creature gains trample until end of turn.
-1
1
1
G
14
0
27
Seeds of Innocence (Mirage)
18
Seeds of Innocence
14
8
13
Junior Tomlin
0
109
Bury all artifacts. Each artifact's controller gains an amount of life equal to that artifact's casting cost.
-1
1
3
1GG
4
0
23
Seeker (Fourth edition)
6
Seeker
2
0
10
Mark Poole
0
83
Target creature cannot be blocked except by white creatures and artifact creatures.
-1
2
3
2WW
8
Creature
4
0
16
Seeker (Legends)
6
Seeker
7
4
10
Mark Poole
0
97
Target creature cannot be blocked by any creatures except white creatures and artifact creatures.
-1
2
3
2WW
8
Creature
7
0
36
Seeker of Skybreak (Seventh Edition)
18
Seeker of Skybreak
33
12
13
Eric Peterson
62
Seekers spend their lives protecting a home they rarely visit.
27
Tap: Untap target creature.
268
1
2
1G
1
2
1
1
3
Elf
7
0
28
Seeker of Skybreak (Tempest)
18
Seeker of Skybreak
17
12
11
Daren Bader
0
27
TAP: Untap target creature.
-1
1
2
1G
1
2
1
1
3
Elf
12
0
24
Seer's Vision (Invasion)
13
Seer's Vision
31
13
12
Rebecca Guay
0
216
All opponents play with their hands revealed. Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery.
270
6
3
2UB
14
0
27
Seething Anger (Stronghold)
14
Seething Anger
18
12
11
Val Mayerik
0
201
Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Target creature gets +3/+0 until end of turn.
-1
0
1
R
7
0
24
Segmented Wurm (Tempest)
14
Segmented Wurm
17
13
13
Jeff Miracola
0
87
Whenever Segmented Wurm is the target of a spell or ability, put a -1/-1 counter on it.
-1
6
3
3RG
1
5
1
5
4
Wurm
7
0
36
Segovian Leviathan (Classic edition)
18
Segovian Leviathan
4
13
17
Melissa A. Benson
105
"Leviathan, too! Can you catch him with a fish-hook or run a line round his tongue?" -The Bible, Job 41:1
81
Islandwalk (This creature is unblockable if defending player controls an island.)
-1
3
2
4U
1
3
1
3
7
Serpent
7
0
34
Segovian Leviathan (Fifth edition)
18
Segovian Leviathan
3
4
14
Melissa Benson
0
84
Islandwalk (If defending player controls any islands, this creature is unblockable.)
-1
3
2
4U
1
3
1
3
9
Leviathan
7
0
35
Segovian Leviathan (Fourth edition)
18
Segovian Leviathan
2
4
14
Melissa Benson
0
10
Islandwalk
-1
3
2
4U
1
3
1
3
9
Leviathan
7
0
28
Segovian Leviathan (Legends)
18
Segovian Leviathan
7
4
14
Melissa Benson
0
10
Islandwalk
-1
3
2
4U
1
3
1
3
9
Leviathan
12
0
24
Seismic Assault (Exodus)
15
Seismic Assault
19
14
12
Dermot Power
106
The flowstone seemed for a moment to assume Greven's rage-it lunged like a wild beast at the Weatherlight.
92
Choose and discard a land card: Seismic Assault deals 2 damage to target creature or player.
-1
0
3
RRR
12
0
33
Seismic Assault (Seventh Edition)
15
Seismic Assault
33
14
12
Greg Staples
28
Earth arms itself with fire.
96
Discard a land card from your hand: Seismic Assault deals 2 damage to target creature or player.
216
0
3
RRR
7
0
32
Seismic Mage (Mercadian Masques)
12
Seismic Mage
28
14
12
Pete Venters
82
The ground shakes when he walks. His customers shake if they're late with his fee.
60
2R, Tap, Discard a card from your hand: Destroy target land.
211
0
2
3R
1
1
1
1
11
Spellshaper
4
0
18
Seizures (Ice Age)
8
Seizures
10
0
11
Julie Baroh
0
116
Whenever target creature becomes tapped, that creature's controller pays 3 or Seizures deals 3 damage to him or her.
-1
4
2
1B
8
Creature
7
0
29
Selenia, Dark Angel (Tempest)
19
Selenia, Dark Angel
17
14
14
Matthew Wilson
0
90
Flying Selenia, Dark Angel counts as an Angel. Pay 2 life: Return Selenia to owner's hand.
-1
6
3
3WB
1
3
1
3
6
Legend
7
0
33
Sengir Autocrat (Classic edition)
15
Sengir Autocrat
4
14
15
David A. Cherry
0
151
When Sengir Autocrat comes into play, put three 0/1 Serf creature tokens into play. When Sengir Autocrat leaves play, remove all Serf tokens from play.
-1
4
2
3b
1
2
1
2
6
Minion
7
0
31
Sengir Autocrat (Fifth edition)
15
Sengir Autocrat
3
8
15
David A. Cherry
0
167
When Sengir Autocrat comes into play, put three Serf tokens into play. Treat these tokens as 0/1 black creatures. If Sengir Autocrat leaves play, bury all Serf tokens.
-1
4
2
3B
1
2
1
2
8
Autocrat
7
0
27
Sengir Autocrat (Homelands)
15
Sengir Autocrat
12
4
15
David A. Cherry
0
167
When Sengir Autocrat comes into play, put three Serf tokens into play. Treat these tokens as 0/1 black creatures. If Sengir Autocrat leaves play, bury all Serf tokens.
-1
4
2
3B
1
2
1
2
8
Autocrat
7
0
36
Sengir Bats (2 versions) (Homelands)
24
Sengir Bats (2 versions)
12
1
11
Dan Frazier
0
126
Flying Whenever a creature is put into the graveyard the same turn Sengir Bats damaged it, put a +1/+1 counter on Sengir Bats.
-1
4
3
1BB
1
1
1
2
4
Bats
7
0
37
Sengir Vampire (Alpha/Beta/Unlimited)
14
Sengir Vampire
0
4
14
Anson Maddocks
0
104
Flying Vampire gets a +1/+1 counter each time a creature dies during a turn in which Vampire damaged it.
-1
4
3
3BB
1
4
1
4
7
Vampire
7
0
31
Sengir Vampire (Fourth edition)
14
Sengir Vampire
2
4
14
Anson Maddocks
0
132
Flying Put a +1/+1 counter on Sengir Vampire each time a creature is put into the graveyard the same turn Sengir Vampire damaged it.
-1
4
3
3BB
1
4
1
4
7
Vampire
7
0
32
Sengir Vampire (Revised edition)
14
Sengir Vampire
1
4
14
Anson Maddocks
0
104
Flying Vampire gets a +1/+1 counter each time a creature dies during a turn in which Vampire damaged it.
-1
4
3
3BB
1
4
1
4
7
Vampire
6
0
21
Sentinel (Chronicles)
8
Sentinel
11
4
19
Randy Asplund-Faith
0
162
When Sentinel comes into play, its toughness is equal to 1. 0: Change Sentinel's toughness to 1 plus the power of target creature blocking or blocked by Sentinel.
-1
5
1
4
1
1
1
*
0
6
0
18
Sentinel (Legends)
8
Sentinel
7
8
19
Randy Asplund-Faith
0
292
The * in the lower right hand corner is 1 when cast. While blocking, you may choose to change * to equal one plus the power of target creature sentinel blocks this turn. While attacking, you may choose to change * to equal one plus the power of target creature that blocks Sentinel this turn.
-1
5
1
4
1
1
1
*
0
7
0
22
Seraph (Fifth edition)
6
Seraph
3
8
20
D. Alexander Gregory
0
192
Flying Whenever any creature Seraph damaged this turn is put into any graveyard, put that creature into play under your control at end of turn. Bury the creature if you lose control of Seraph.
-1
2
2
6W
1
4
1
4
5
Angel
7
0
16
Seraph (Ice Age)
6
Seraph
10
8
16
Christopher Rush
0
262
Flying At the end of a turn in which any creature is damaged by Seraph and put into the graveyard, put that creature directly into play under your control as though it were just summoned. If you lose control of Seraph or if Seraph leaves play, bury the creature.
-1
2
2
6W
1
4
1
4
5
Angel
7
0
31
Serendib Djinn (Arabian Nights)
14
Serendib Djinn
5
5
14
Anson Maddocks
0
239
Flying During your upkeep, you must choose one of your own lands and destroy it. If you destroy an island in this manner, Serendib Djinn does 3 damage to you. Serendib Djinn is destroyed immediately if at any time you have no land in play.
-1
3
3
2UU
1
5
1
6
5
Djinn
7
0
32
Serendib Efreet (Arabian Nights)
15
Serendib Efreet
5
5
14
Anson Maddocks
0
63
Flying Serendib Efreet does 1 damage to you during your upkeep.
-1
3
2
2U
1
3
1
4
6
Efreet
7
0
33
Serendib Efreet (Revised edition)
15
Serendib Efreet
1
8
14
Anson Maddocks
0
63
Flying Serendib Efreet does 1 damage to you during your upkeep.
-1
3
2
2U
1
3
1
4
6
Efreet
13
0
21
Serene Heart (Mirage)
12
Serene Heart
14
0
20
D. Alexander Gregory
0
31
Destroy all local enchantments.
-1
1
2
1G
13
0
25
Serene Offering (Tempest)
15
Serene Offering
17
13
13
Paolo Parente
0
85
Destroy target enchantment. Gain life equal to that enchantment's total casting cost.
-1
2
2
1W
12
0
26
Serenity (Classic edition)
8
Serenity
4
14
13
Cliff Nielsen
77
"Just think of me as the storm before the calm." -Gerrard of the Weatherlight
99
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
-1
2
2
1W
12
0
23
Serenity (Weatherlight)
8
Serenity
16
14
13
Cliff Nielsen
0
56
During your upkeep, bury all artifacts and enchantments.
-1
2
2
1W
7
0
25
Serpent Assassin (Portal)
16
Serpent Assassin
25
14
11
Roger Raupp
0
114
When Serpent Assassin comes into play from your hand, you may choose to destroy any one creature that isn't black.
-1
4
3
3BB
1
2
1
2
8
Creature
1
0
30
Serpent Generator (Chronicles)
17
Serpent Generator
11
4
10
Mark Tedin
0
236
4, TAP: Put a Poison Snake token into play. Treat this token as a 1/1 artifact creature. Whenever a Poison Snake damages a player, he or she gets a poison counter. When a player has ten or more poison counters, he or she loses the game.
-1
5
1
6
1
0
33
Serpent Generator (Fifth edition)
17
Serpent Generator
3
8
10
Mark Tedin
0
234
4, TAP: Put a Poison Snake token into play. Treat this token as a 1/1 artifact creature. If any Poison Snake damages any player, he or she gets a poison counter. If any player has ten or more poison counters, he or she loses the game.
-1
5
1
6
1
0
27
Serpent Generator (Legends)
17
Serpent Generator
7
8
10
Mark Tedin
0
227
4, TAP: Put a Poison Snake token into play. Treat this token as a 1/1 artifact creature. If this creature damages opponent, opponent gets a poison counter. If opponent ever has ten or more poison counters, opponent loses game.
-1
5
1
6
7
0
24
Serpent Warrior (Portal)
15
Serpent Warrior
25
12
11
Roger Raupp
0
124
When Serpent Warrior comes into play from your hand, you lose 3 life. (The person who plays Serpent Warrior loses the life.)
-1
4
2
2B
1
3
1
3
8
Creature
7
0
33
Serpent Warrior (Seventh Edition)
15
Serpent Warrior
33
12
13
Eric Peterson
131
They're the fiercest of all the Western Paladin's soldiers. They're also the most fiercely loyal-but that loyalty comes at a price.
54
When Serpent Warrior comes into play, you lose 3 life.
162
4
2
2B
1
3
1
3
7
Soldier
7
0
28
Serpent Warrior (Stronghold)
15
Serpent Warrior
18
12
11
Ron Spencer
20
A hiss before dying.
50
When Serpent Warrior comes into play, lose 3 life.
-1
4
2
2B
1
3
1
3
7
Soldier
7
0
26
Serpentine Kavu (Invasion)
15
Serpentine Kavu
31
12
14
Heather Hudson
71
Under Yavimaya's peaceful facade beat the hearts of many savage beasts.
111
R: Serpentine Kavu gains haste until end of turn. (It may attack and Tap the turn it comes under your control.)
211
1
2
4G
1
4
1
4
4
Kavu
7
0
32
Serra Advocate (Seventh Edition)
14
Serra Advocate
33
13
11
Matt Wilson
86
An angel's blessing prepares a soldier for war better than a thousand military drills.
80
Flying. Tap: Target attacking or blocking creature gets +2/+2 until end of turn.
41
2
2
3W
1
2
1
2
5
Angel
7
0
31
Serra Advocate (Urza`s Destiny)
14
Serra Advocate
22
13
13
Scott Hampton
87
An angel's touch can prepare a soldier for battle more than a thousand military drills.
80
Flying; TAP: Target attacking or blocking creature gets +2/+2 until end of turn.
-1
2
2
3W
1
2
1
2
5
Angel
7
0
34
Serra Angel (Alpha/Beta/Unlimited)
11
Serra Angel
0
4
15
Douglas Schuler
0
35
Flying Does not tap when attacking.
-1
2
3
3WW
1
4
1
4
5
Angel
7
0
28
Serra Angel (Fourth edition)
11
Serra Angel
2
4
14
Douglas Shuler
0
51
Flying Attacking does not cause Serra Angel to tap.
-1
2
3
3WW
1
4
1
4
5
Angel
7
0
29
Serra Angel (Revised edition)
11
Serra Angel
1
4
14
Douglas Shuler
0
51
Flying Attacking does not cause Serra Angel to tap.
-1
2
3
3WW
1
4
1
4
5
Angel
7
0
29
Serra Angel (Seventh Edition)
11
Serra Angel
33
14
8
Mark Zug
48
Her sword sings more beautifully than any choir.
51
Flying. Attacking doesn't cause Serra Angel to tap.
42
2
3
3WW
1
4
1
4
5
Angel
7
0
26
Serra Avatar (Urza`s Saga)
12
Serra Avatar
20
14
12
Dermot Power
0
153
Serra Avatar has power and toughness each equal to your life total. When Serra Avatar is put into a graveyard, shuffle Serra Avatar into owner's library.
-1
2
4
4WWW
1
*
1
*
6
Avatar
4
0
24
Serra Aviary (Homelands)
12
Serra Aviary
12
4
14
Nicola Leonard
0
36
All creatures with flying get +1/+1.
-1
2
2
3W
5
World
4
0
30
Serra Bestiary (Fifth edition)
14
Serra Bestiary
3
4
10
Steve Luke
0
153
During your upkeep, pay WW or bury Serra Bestiary. Enchanted creature cannot attack, block, or play any ability that includes TAP in its activation cost.
-1
2
2
WW
8
Creature
4
0
26
Serra Bestiary (Homelands)
14
Serra Bestiary
12
0
14
Anson Maddocks
0
149
During your upkeep, pay WW or bury Serra Bestiary. Target creature cannot attack, block, or use any ability that includes TAP in the activation cost.
-1
2
2
WW
8
Creature
7
0
29
Serra Inquisitors (Homelands)
17
Serra Inquisitors
12
6
16
Dennis Detwiller
0
137
If assigned to block any black creatures or any black creatures are assigned to block it, Serra Inquisitors gets +2/+0 until end of turn.
-1
2
2
4W
1
3
1
3
11
Inquisitors
7
0
29
Serra Paladin (Fifth edition)
13
Serra Paladin
3
4
12
Pete Venters
0
117
TAP: Prevent 1 damage to any creature or player. 1WW, TAP: Attacking this turn does not cause target creature to tap.
-1
2
3
2WW
1
2
1
2
7
Paladin
7
0
25
Serra Paladin (Homelands)
13
Serra Paladin
12
0
12
Pete Venters
0
117
TAP: Prevent 1 damage to any creature or player. 1WW, TAP: Attacking does not cause target creature to tap this turn.
-1
2
3
2WW
1
2
1
2
7
Paladin
7
0
26
Serra Zealot (Urza`s Saga)
12
Serra Zealot
20
12
10
DiTerlizzi
165
"The humans are useful in their way, but they must be commanded as the builder commands the stone. Be soft with them, and they will become soft." -Radiant, archangel
12
First strike
-1
2
1
W
1
1
1
1
7
Soldier
12
0
34
Serra's Blessing (Classic edition)
16
Serra's Blessing
4
13
12
Rebecca Guay
169
"I have seen your strength imbued in angels' wings, and I have felt your sorrow rain down on the ruins brought by the Lord of the Wastes." -Hanna, Weatherlight navigator
53
Attacking doesn't cause creatures you control to tap.
-1
2
2
1W
12
0
31
Serra's Blessing (Weatherlight)
16
Serra's Blessing
16
13
12
Rebecca Guay
0
54
Attacking does not cause creatures you control to tap.
-1
2
2
1W
4
0
33
Serra's Embrace (Seventh Edition)
15
Serra's Embrace
33
13
14
Ciruelo Cabral
99
"With one breath, the newborn angel took to the air . . . and the world sighed." -The Book of Serra
81
Enchanted creature gets +2/+2, has flying, and attacking doesn't cause it to tap.
43
2
3
2WW
8
Creature
4
0
29
Serra's Embrace (Urza`s Saga)
15
Serra's Embrace
20
13
14
Terese Nielsen
103
Lifted beyond herself, for that battle Brindri was an angel of light and fury." -Song of All, canto 524
99
Enchanted creature gets +2/+2 and gains flying. Attacking does not cause enchanted creature to tap.
-1
2
3
2WW
8
Creature
12
0
26
Serra's Hymn (Urza`s Saga)
12
Serra's Hymn
20
13
12
Rebecca Guay
0
217
During your upkeep, you may put a verse counter on Serra's Hymn. Sacrifice Serra's Hymn: Prevent up to X damage total to any number of creatures and/or players, where X is the number of verse counters on Serra's Hymn.
-1
2
1
W
12
0
29
Serra's Liturgy (Urza`s Saga)
15
Serra's Liturgy
20
14
7
rk post
0
211
During your upkeep, you may put a verse counter on Serra's Liturgy. W, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.
-1
2
3
2WW
11
0
29
Serra's Sanctum (Urza`s Saga)
15
Serra's Sanctum
20
14
7
Ciruelo
34
A fragile cocoon of dreaming will.
62
TAP: Add W to your mana pool for each enchantment you control.
-1
1
0
27
Serrated Arrows (Homelands)
15
Serrated Arrows
12
0
15
David A. Cherry
0
253
When Serrated Arrows comes into play, put three arrowhead counters on it. During your upkeep, bury Serrated Arrows if there are no arrowhead counters on it. TAP: Remove an arrowhead counter from Serrated Arrows to put a -1/-1 counter on target creature.
-1
5
1
4
6
0
33
Serrated Biskelion (Weatherlight)
18
Serrated Biskelion
16
13
11
Ron Spencer
0
86
TAP: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.
-1
5
1
3
1
2
1
2
0
7
0
28
Servant of Volrath (Tempest)
18
Servant of Volrath
17
12
12
Brian Snoddy
0
56
If Servant of Volrath leaves play, sacrifice a creature.
-1
4
2
2B
1
3
1
3
6
Minion
14
0
30
Sever Soul (Mercadian Masques)
10
Sever Soul
28
12
11
Jeff Easley
93
"With the proper tools, even the Great River can be dammed." -Ta-Spon, Cho-Arrim executioner.
96
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
159
4
3
3BB
7
0
19
Sewer Rats (Mirage)
10
Sewer Rats
14
0
14
Martin McKenna
0
93
B, Pay 1 life: +1/+0 until end of turn. You cannot spend more than BBB in this way each turn.
-1
4
1
B
1
1
1
1
4
Rats
13
0
24
Sewers of Estark (Promo)
16
Sewers of Estark
24
17
14
Melissa Benson
0
194
If target creature is attacking, it cannot be blocked until end of turn; play before defense is chosen. If target creature is blocking, it and all creatures it blocks do no damage during combat.
-1
4
3
2BB
13
0
20
Sex Appeal (Unglued)
10
Sex Appeal
23
12
14
Matthew Wilson
0
213
Prevent up to 3 damage total to any number of creatures and/or players. If there are more players in the room of the opposite sex, prevent up to 3 additional damage total to any number of creatures and/or players.
-1
2
1
W
4
0
17
Shackles (Exodus)
8
Shackles
19
12
14
Heather Hudson
36
Shackles of gold are still shackles.
106
Enchanted creature does not untap during its controller's untap phase. W: Return Shackles to owner's hand.
-1
2
2
2W
8
Creature
4
0
19
Shackles (Invasion)
8
Shackles
31
12
12
Greg Staples
69
"It could be worse," said Gerrard, looking around. "Well, maybe not."
108
Enchanted creature doesn't untap during its controller's untap step. W: Return Shackles to its owner's hand.
37
2
2
2W
8
Creature
7
0
25
Shadow Guildmage (Mirage)
16
Shadow Guildmage
14
0
11
Mike Kimble
0
156
U, TAP: Put target creature you control on top of owner's library. R, TAP: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you.
-1
4
1
B
1
1
1
1
6
Wizard
7
0
27
Shadow Rider (Weatherlight)
12
Shadow Rider
16
12
12
Pete Venters
0
135
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.)
-1
4
3
2BB
1
3
1
3
6
Knight
13
0
21
Shadow Rift (Tempest)
11
Shadow Rift
17
12
8
Adam Rex
0
131
Target creature gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) Draw a card.
-1
3
1
U
13
0
19
Shadowbane (Mirage)
10
Shadowbane
14
4
14
Douglas Shuler
0
150
Prevent all damage to you or a creature you control from any one source. If that source is black, gain 1 life for each 1 damage prevented in this way.
-1
2
2
1W
14
0
21
Shadowstorm (Tempest)
11
Shadowstorm
17
13
8
Adam Rex
0
56
Shadowstorm deals 2 damage to each creature with shadow.
-1
0
1
R
14
0
26
Shahrazad (Arabian Nights)
9
Shahrazad
5
5
11
Kaja Foglio
0
468
Players must leave game in progress as it is and use the cards left in their libraries as decks with which to play a subgame of Magic. When subgame is over, players shuffle these cards, return them to libraries, and resume game in progress, with any loser of subgame halving his or her remaining life points, rounding down. Effects that prevent damage may not be used to counter this loss of life. The subgame has no ante; using less than forty cards may be necessary.
-1
2
2
WW
13
0
22
Shallow Grave (Mirage)
13
Shallow Grave
14
8
14
John Coulthart
0
191
Put the top creature card from your graveyard into play as though it were just played. That creature is unaffected by summoning sickness. Remove the creature from the game at end of any turn.
-1
4
2
1B
7
0
26
Shaman en-Kor (Stronghold)
13
Shaman en-Kor
18
14
13
Jeff Miracola
0
154
0: Redirect 1 damage from Shaman en-Kor to a creature you control. 1W: Redirect to Shaman en-Kor all damage dealt to any one creature from any one source.
-1
2
2
1W
1
1
1
2
6
Cleric
7
0
27
Shambling Strider (Ice Age)
17
Shambling Strider
10
0
14
Douglas Shuler
0
27
RG: +1/-1 until end of turn
-1
1
3
4GG
1
5
1
5
7
Strider
7
0
38
Shanodin Dryads (Alpha/Beta/Unlimited)
15
Shanodin Dryads
0
0
14
Anson Maddocks
0
10
Forestwalk
-1
1
1
G
1
1
1
1
6
Nymphs
7
0
33
Shanodin Dryads (Classic edition)
15
Shanodin Dryads
4
12
10
Gary Leach
194
Moving without sound, swift figures pass through branches and undergrowth completely unhindered. One with the trees around them, the dryads of Shanodin Forest are seen only when they wish to be.
80
Forestwalk (This creature is unblockable if defending player controls a forest.)
-1
1
1
G
1
1
1
1
5
Dryad
7
0
31
Shanodin Dryads (Fifth edition)
15
Shanodin Dryads
3
0
10
Gary Leach
0
84
Forestwalk (If defending player controls any forests, this creature is unblockable.)
-1
1
1
G
1
1
1
1
6
Nymphs
7
0
32
Shanodin Dryads (Fourth edition)
15
Shanodin Dryads
2
0
14
Anson Maddocks
0
10
Forestwalk
-1
1
1
G
1
1
1
1
6
Nymphs
7
0
33
Shanodin Dryads (Revised edition)
15
Shanodin Dryads
1
0
14
Anson Maddocks
0
10
Forestwalk
-1
1
1
G
1
1
1
1
6
Nymphs
7
0
33
Shanodin Dryads (Seventh Edition)
15
Shanodin Dryads
33
12
11
Alex Horley
53
"Where dryads dance, seeds sprout and flowers bloom."
88
Forestwalk (This creature is unblockable as long as defending player controls a forest.)
269
1
1
G
1
1
1
1
5
Dryad
7
0
25
Shaper Guildmage (Mirage)
16
Shaper Guildmage
14
0
20
D. Alexander Gregory
0
115
W, TAP: Target creature gains first strike until end of turn. B, TAP: Target creature gets +1/+0 until end of turn.
-1
3
1
U
1
1
1
1
6
Wizard
6
0
26
Shapeshifter (Antiquities)
12
Shapeshifter
6
4
11
Dan Frazier
0
125
The *s below represent any number from 0 to 6. You set * when Shapeshifter is cast, and you may change it during your upkeep.
-1
5
1
6
1
*
5
(7-*)
0
6
0
28
Shapeshifter (Fifth edition)
12
Shapeshifter
3
4
12
Adrian Smith
0
234
Shapeshifter has total power and toughness of 7, divided any way you choose, though neither can be more than 7. When you play Shapeshifter, choose its power and toughness. During your upkeep, choose Shapeshifter's power and toughness.
-1
5
1
6
1
*
3
7-*
0
6
0
29
Shapeshifter (Fourth edition)
12
Shapeshifter
2
4
11
Dan Frazier
0
178
Shapeshifter has power and toughness that add up to seven, but neither may be more than seven. Set them when Shapeshifter comes into play; you may change them during your upkeep.
-1
5
1
6
1
*
5
(7-*)
0
7
0
26
Shard Phoenix (Stronghold)
13
Shard Phoenix
18
14
13
Paolo Parente
0
220
Flying RRR: Put Shard Phoenix into your hand. Use the ability only if Shard Phoenix is in your graveyard and only during your upkeep. Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.
-1
0
2
4R
1
2
1
2
7
Phoenix
13
0
30
Shatter (Alpha/Beta/Unlimited)
7
Shatter
0
0
9
Amy Weber
0
33
Shatter destroys target artifact.
-1
0
2
1R
13
0
25
Shatter (Classic edition)
7
Shatter
4
12
13
Hannibal King
0
24
Destroy target artifact.
-1
0
2
1R
13
0
23
Shatter (Fifth edition)
7
Shatter
3
0
13
Hannibal King
0
24
Destroy target artifact.
-1
0
2
1R
13
0
24
Shatter (Fourth edition)
7
Shatter
2
0
9
Amy Weber
0
24
Destroy target artifact.
-1
0
2
1R
13
0
17
Shatter (Ice Age)
7
Shatter
10
0
14
Bryon Wackwitz
0
24
Destroy target artifact.
-1
0
2
1R
13
0
25
Shatter (Revised edition)
7
Shatter
1
0
9
Amy Weber
0
33
Shatter destroys target artifact.
-1
0
2
1R
13
0
25
Shatter (Seventh Edition)
7
Shatter
33
12
15
Michael Koelsch
0
24
Destroy target artifact.
217
0
2
1R
13
0
17
Shatter (Tempest)
7
Shatter
17
12
22
Jason Alexander Behnke
0
24
Destroy target artifact.
-1
0
2
1R
14
0
30
Shattered Crypt (Weatherlight)
15
Shattered Crypt
16
12
10
Gary Leach
0
80
Return X target creature cards from your graveyard to your hand and lose X life.
-1
4
3
XBB
13
0
25
Shattering Pulse (Exodus)
16
Shattering Pulse
19
12
15
Donato Giancola
0
180
Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Destroy target artifact.
-1
0
2
1R
14
0
26
Shatterstorm (Antiquities)
12
Shatterstorm
6
4
11
Dan Frazier
0
78
All artifacts in play are discarded. Artifact creatures cannot be regenerated.
-1
0
3
2RR
14
0
30
Shatterstorm (Classic edition)
12
Shatterstorm
4
14
11
James Allen
112
Chains of leaping fire and sizzling lightning laid waste the artificers' handiwork, sparing not a single device.
49
Destroy all artifacts. They can't be regenerated.
-1
0
3
2RR
14
0
28
Shatterstorm (Fifth edition)
12
Shatterstorm
3
4
11
James Allen
0
19
Bury all artifacts.
-1
0
3
2RR
14
0
30
Shatterstorm (Revised edition)
12
Shatterstorm
1
4
11
Dan Frazier
0
33
All artifacts in play are buried.
-1
0
3
2RR
7
0
24
Shauku's Minion (Mirage)
15
Shauku's Minion
14
4
13
Greg Simanson
0
65
BR, TAP: Shauku's Minion deals 2 damage to target white creature.
-1
6
3
1BR
1
2
1
2
6
Minion
7
0
27
Shauku, Endbringer (Mirage)
18
Shauku, Endbringer
14
8
12
Pete Venters
0
187
Flying Shauku, Endbringer cannot attack if there is another creature in play. During your upkeep, lose 3 life. TAP: Remove target creature from the game and put a +1/+1 counter on Shauku.
-1
4
3
5BB
1
5
1
5
6
Legend
5
0
15
Sheep (Unglued)
5
Sheep
23
13
10
Kev Walker
0
0
-1
7
0
25
Shelkin Brownie (Legends)
15
Shelkin Brownie
7
0
14
Douglas Shuler
0
80
TAP: Remove the bands with other ability from target creature until end of turn.
-1
1
2
1G
1
1
1
1
6
Faerie
11
0
28
Sheltered Valley (Alliances)
16
Sheltered Valley
13
9
13
Rob Alexander
0
200
When Sheltered Valley comes into play, bury any other Sheltered Valley you control. During your upkeep, if you control three or fewer lands, gain 1 life. TAP: Add one colorless mana to your mana pool.
-1
12
0
29
Sheltering Prayers (Prophecy)
18
Sheltering Prayers
30
14
15
Nelson DeCastro
57
It matters not if the gods hear my prayers. Jamuraa does.
130
Basic lands each player controls cant be the targets of spells or abilities as long as that player controls three or fewer lands.
22
2
1
W
7
0
29
Shield Bearer (Fifth edition)
13
Shield Bearer
3
0
11
Dan Frazier
0
7
Banding
-1
2
2
1W
1
0
1
3
7
Soldier
7
0
23
Shield Bearer (Ice Age)
13
Shield Bearer
10
0
11
Dan Frazier
0
7
Banding
-1
2
2
1W
1
0
1
3
7
Soldier
7
0
24
Shield Dancer (Prophecy)
13
Shield Dancer
30
13
10
Mike Ploog
49
The harder your strike, the stronger her defense.
147
2W: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.
23
2
2
2W
1
1
1
3
5
Rebel
7
0
20
Shield Mate (Exodus)
11
Shield Mate
19
12
13
Randy Elliott
56
They bear weightier burdens than the shields they carry.
68
Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.
-1
2
1
W
1
1
1
1
7
Soldier
6
0
25
Shield Sphere (Alliances)
13
Shield Sphere
13
5
15
Alan Rabinowitz
0
86
Counts as a wall If Shield Sphere is assigned as a blocker, put a -0/-1 counter on it.
-1
5
1
0
1
0
1
6
0
13
0
24
Shield Wall (Chronicles)
11
Shield Wall
11
6
14
Douglas Shuler
0
54
All creatures you control get +0/+2 until end of turn.
-1
2
2
1W
13
0
27
Shield Wall (Fifth edition)
11
Shield Wall
3
0
15
Scott Kirschner
0
54
All creatures you control get +0/+2 until end of turn.
-1
2
2
1W
13
0
21
Shield Wall (Legends)
11
Shield Wall
7
4
14
Douglas Shuler
0
48
All your creatures gain +0/+2 until end of turn.
-1
2
2
1W
13
0
29
Shield Wall (Seventh Edition)
11
Shield Wall
33
12
8
Adam Rex
124
"If not for the wizard, we'd all be dead now. 'Course, it was him that started all this in the first place." -Onean veteran
50
Creatures you control get +0/+2 until end of turn.
44
2
2
1W
1
0
28
Shield of the Ages (Ice Age)
18
Shield of the Ages
10
4
14
Anson Maddocks
0
27
2: Prevent 1 damage to you.
-1
5
1
2
12
0
25
Shifting Sky (Planeshift)
12
Shifting Sky
32
13
15
Jerry Tiritilli
69
Master the sky and you rule everything beneath it. - Metathran saying
93
As Shifting Sky comes into play, choose a color. All nonland permanents are the chosen color.
32
3
2
2U
6
0
26
Shifting Wall (Stronghold)
13
Shifting Wall
18
13
14
Michael Sutfin
59
"You'd almost think Volrath doesn't want me here." -Gerrard
112
Shifting Wall counts as a Wall (Walls cannot attack.) Shifting Wall comes into play with X +1/+1 counters on it.
-1
5
1
X
1
0
1
0
0
7
0
34
Shimian Night Stalker (Chronicles)
21
Shimian Night Stalker
11
6
14
Jesper Myrfors
0
134
B, TAP: Redirect to Shimian Night Stalker all damage dealt to you by any attacking creature. The source of the damage does not change.
-1
4
3
3BB
1
4
1
4
13
Night Stalker
7
0
31
Shimian Night Stalker (Legends)
21
Shimian Night Stalker
7
4
14
Jesper Myrfors
0
101
B, TAP: Redirect all damage done to you from any one attacking creature to the Shimian Night Stalker.
-1
4
3
3BB
1
4
1
4
13
Night Stalker
12
0
16
Shimmer (Mirage)
7
Shimmer
14
8
15
David A. Cherry
0
85
When you play Shimmer, choose a land type. All lands of the chosen type gain phasing.
-1
3
3
2UU
7
0
32
Shimmering Barrier (Urza`s Saga)
18
Shimmering Barrier
20
13
20
D. Alexander Gregory
0
147
(Walls cannot attack.) First strike Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-1
2
2
1W
1
1
1
3
4
Wall
7
0
27
Shimmering Efreet (Visions)
17
Shimmering Efreet
15
4
13
Thomas Gianni
0
77
Flying, phasing When Shimmering Efreet phases in, target creature phases out.
-1
3
2
2U
1
2
1
2
6
Efreet
4
0
27
Shimmering Wings (Invasion)
16
Shimmering Wings
31
12
14
Carl Critchlow
58
"Wings are but fins for swimming the sky." -Empress Galina
78
Enchanted creature has flying. U: Return Shimmering Wings to its owner's hand.
"Wear the foe's form to best it in battle. So sayeth the bey."
99
Enchanted creature gets +2/+2 and gains flying. R: Enchanted creature gets +1/+0 until end of turn.
-1
0
3
2RR
8
Creature
7
0
36
Shivan Dragon (Alpha/Beta/Unlimited)
13
Shivan Dragon
0
8
14
Melissa Benson
0
16
Flying, R: +1/+0
-1
0
3
4RR
1
5
1
5
6
Dragon
7
0
29
Shivan Dragon (Fifth edition)
13
Shivan Dragon
3
8
14
Melissa Benson
0
33
Flying R: +1/+0 until end of turn
-1
0
3
4RR
1
5
1
5
6
Dragon
7
0
30
Shivan Dragon (Fourth edition)
13
Shivan Dragon
2
8
14
Melissa Benson
0
33
Flying R: +1/+0 until end of turn
-1
0
3
4RR
1
5
1
5
6
Dragon
7
0
31
Shivan Dragon (Revised edition)
13
Shivan Dragon
1
8
14
Melissa Benson
0
16
Flying, R: +1/+0
-1
0
3
4RR
1
5
1
5
6
Dragon
7
0
31
Shivan Dragon (Seventh Edition)
13
Shivan Dragon
33
14
15
Donato Giancola
47
The undisputed master of the mountains of Shiv.
54
Flying. R: Shivan Dragon gets +1/+0 until end of turn.
218
0
3
4RR
1
5
1
5
6
Dragon
7
0
26
Shivan Emissary (Invasion)
15
Shivan Emissary
31
13
13
Paolo Parente
0
190
Kicker 1B (You may pay an additional 1B as you play this spell.) When Shivan Emissary comes into play, if you paid the kicker cost, destroy target nonblack creature. It can't be regenerated.
166
0
2
2R
1
1
1
1
6
Wizard
11
0
26
Shivan Gorge (Urza`s Saga)
12
Shivan Gorge
20
14
11
John Matson
20
Both forge and pyre.
110
TAP: Add one colorless mana to your mana pool. 2R, TAP: Shivan Gorge deals 1 damage to each of your opponents.
-1
12
0
25
Shivan Harvest (Invasion)
14
Shivan Harvest
31
13
11
Daren Bader
126
"The blood of your ancestors ran heavy on this soil. Now it's your turn to sacrifice for the glory of Shiv." -Viashino heretic
55
1R, Sacrifice a creature: Destroy target nonbasic land.
167
0
2
1R
7
0
29
Shivan Hellkite (Urza`s Saga)
15
Shivan Hellkite
20
14
12
Bob Eggleton
102
A dragon's scale can be carved into a mighty shield, provided you can procure a dragontooth to cut it.
71
Flying 1R: Shivan Hellkite deals 1 damage to target creature or player.
-1
0
3
5RR
1
5
1
5
6
Dragon
11
0
23
Shivan Oasis (Invasion)
12
Shivan Oasis
31
13
13
Rob Alexander
53
Only the hardiest explorers survive to eat the fruit.
71
Shivan Oasis comes into play tapped. Tap: Add R or G to your mana pool.
327
7
0
30
Shivan Phoenix (Urza`s Legacy)
14
Shivan Phoenix
21
14
11
Daren Bader
52
To strike down the phoenix is to slash at the flame.
100
Flying When Shivan Phoenix is put into a graveyard from play, return Shivan Phoenix to owner's hand.
91
0
3
4RR
1
3
1
4
7
Phoenix
7
0
27
Shivan Raptor (Urza`s Saga)
13
Shivan Raptor
20
13
12
Bob Eggleton
0
180
First strike; echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) Shivan Raptor is unaffected by summoning sickness.
-1
0
2
2R
1
3
1
1
6
Lizard
7
0
24
Shivan Wurm (Planeshift)
11
Shivan Wurm
32
14
16
Scott M. Fischer
3
N/A
106
Trample. When Shivan Wurm comes into play, return a red or green creature you control to its owner's hand.
124
6
3
3RG
5
gh: 7
1
7
4
Wurm
7
0
24
Shivan Zombie (Invasion)
13
Shivan Zombie
31
12
13
Tony Szczudlo
86
Barbarians long for a glorious death in battle. Phyrexia was eager to grant that wish.
21
Protection from white
271
6
2
BR
1
2
1
2
16
Barbarian Zombie
13
0
23
Shock (Classic edition)
5
Shock
4
12
14
Randy Gallegos
49
Lightning tethers souls to the world. -Kor saying
50
Shock deals 2 damage to target creature or player.
-1
0
1
R
13
0
23
Shock (Seventh Edition)
5
Shock
33
12
9
Mike Sass
0
50
Shock deals 2 damage to target creature or player.
219
0
1
R
13
0
18
Shock (Stronghold)
5
Shock
18
12
14
Randy Gallegos
49
Lightning tethers souls to the world. -Kor saying
50
Shock deals 2 damage to target creature or player.
-1
0
1
R
7
0
32
Shock Troops (Mercadian Masques)
12
Shock Troops
28
12
13
Jeff Miracola
92
When goblins blow themselves up, it's called stupidity. When humans do, it's called heroism.
81
Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
212
0
2
3R
1
2
1
2
7
Soldier
7
0
17
Shocker (Tempest)
7
Shocker
17
14
14
Thomas M. Baxa
0
132
If Shocker damages any player, that player discards his or her hand, then draws a new hand of as many cards as he or she had before.
-1
0
2
1R
1
1
1
1
6
Insect
7
0
27
Shoreline Raider (Invasion)
16
Shoreline Raider
31
12
15
Nelson DeCastro
82
"This strange new beast makes for an excellent meal. Get me more." -Empress Galina
20
Protection from Kavu
73
3
2
2U
1
2
1
2
7
Merfolk
13
0
33
Shoving Match (Mercadian Masques)
13
Shoving Match
28
13
11
Dave Dorman
122
Rishadan barkeeps know something the Mercadians have yet to learn: if you keep pushing, someone will eventually push back.
66
Until end of turn, all creatures gain "Tap: Tap target creature.".
103
3
2
2U
14
0
27
Show and Tell (Urza`s Saga)
13
Show and Tell
20
14
16
Jeff Laubenstein
65
At the academy, "show and tell" too often becomes "run and hide."
124
Each player may choose an artifact, creature, enchantment, or land card in his or her hand and put that permanent into play.
-1
3
2
2U
13
0
30
Shower of Sparks (Urza`s Saga)
16
Shower of Sparks
20
12
19
Christopher Moeller
87
The viashino had learned how to operate the rig through trial and error - mostly error.
81
Shower of Sparks deals 1 damage to target creature and 1 damage to target player.
-1
0
1
R
13
0
28
Shriek of Dread (Planeshift)
15
Shriek of Dread
32
12
15
Nelson DeCastro
61
When Crosis roared, the battle ended and the slaughter began.
95
Target creature can't be blocked this turn except by artifact creatures and/or black creatures.
53
4
2
1B
7
0
25
Shrieking Drake (Visions)
15
Shrieking Drake
15
0
10
Ian Miller
0
91
Flying When Shrieking Drake comes into play, return a creature you control to owner's hand.
-1
3
1
U
1
1
1
1
5
Drake
7
0
24
Shrieking Mogg (Nemesis)
14
Shrieking Mogg
29
14
11
Dan Frazier
34
You have to admire its enthusiasm.
140
Haste (This creature may attack and Tap the turn it comes under your control.) When Shrieking Mogg comes into play, tap all other creatures.
99
0
2
1R
1
1
1
1
6
Goblin
13
0
31
Shrink (2 versions) (Homelands)
19
Shrink (2 versions)
12
1
12
Liz Danforth
0
45
Target creature gets -5/-0 until end of turn.
-1
1
1
G
13
0
22
Shrink (Fifth edition)
6
Shrink
3
0
12
Liz Danforth
0
45
Target creature gets -5/-0 until end of turn.
-1
1
1
G
7
0
27
Shrouded Serpent (Prophecy)
16
Shrouded Serpent
30
14
12
Dana Knutson
95
Many travelers have wandered into a fog only to find that it had teeth, claws, and an appetite.
127
Whenever Shrouded Serpent attacks, defending player may pay 4. If he or she doesn t, Shrouded Serpent is unblockable this turn.
47
3
4
4UUU
1
4
1
4
7
Serpent
7
0
31
Shu Cavalry (Portal 3 Kingdoms)
11
Shu Cavalry
26
12
10
Li Xiaohua
160
In establishing the Shu kingdom, Liu Bei's forces fought against Ma Chao at Chengdu. Eventually, Ma Chao surrendered and became one of Liu Bei's Tiger Generals.
12
Horsemanship
19
2
2
2W
1
2
1
2
8
Soldiers
7
0
32
Shu Defender (Portal 3 Kingdoms)
12
Shu Defender
26
12
7
Sun Nan
158
Confronting Cao Cao's army at Steepslope Bridge, Zhang Fei bellowed,"I am Zhang Fei of Yan! Who dares fight me to the death?" Cao Cao's army cowered and fled.
66
When Shu Defender blocks, it gets +0/+2 until the end of the turn.
20
2
2
2W
1
2
1
2
7
Soldier
7
0
40
Shu Elite Companions (Portal 3 Kingdoms)
20
Shu Elite Companions
26
13
9
Zhao Dafu
132
Throughout the three kingdoms, important generals were often guarded by small groups of expert soldiers known as "elite companions."
12
Horsemanship
21
2
2
4W
1
3
1
3
8
Soldiers
7
0
38
Shu Elite Infantry (Portal 3 Kingdoms)
18
Shu Elite Infantry
26
12
11
Song Shikai
145
Kongming's first campaign against the Wei kingdom was a rousing success until an arrogant Shu general, Ma Su, foolishly lost the city of Jieting.
0
22
2
2
3W
1
3
1
3
8
Soldiers
7
0
30
Shu Farmer (Portal 3 Kingdoms)
10
Shu Farmer
26
12
10
Li Xiaohua
145
The common folk are ceaselessly active. The fields are fertile and the soil productive, and neither flood nor drought plagues us. -A Shu diplomat
71
On your turn, before you attack, you may tap Shu Farmer to gain 1 life.
23
2
2
1W
1
1
1
1
6
Farmer
7
0
37
Shu Foot Soldiers (Portal 3 Kingdoms)
17
Shu Foot Soldiers
26
12
6
Xu Tan
153
Liu Bei lost many men at the battle of Runan because of his lack of strategy. It wasn't until he met Kongming that he began to truly succeed as a leader.
0
24
2
2
2W
1
2
1
3
8
Soldiers
7
0
31
Shu General (Portal 3 Kingdoms)
11
Shu General
26
13
10
Li Xiaohua
0
57
Horsemanship. Attacking doesn't cause Shu General to tap.
25
2
2
3W
1
2
1
2
7
Soldier
7
0
37
Shu Grain Caravan (Portal 3 Kingdoms)
17
Shu Grain Caravan
26
12
7
Li Wang
106
Keeping a million-man army fed was no easy task. Grain and rice caravans were the lifeblood of the empire.
56
When Shu Grain Caravan comes into play, you gain 2 life.
26
2
2
2W
1
2
1
2
8
Soldiers
7
0
39
Shu Soldier-Farmers (Portal 3 Kingdoms)
19
Shu Soldier-Farmers
26
13
10
Li Xiaohua
122
During Kongming's campaigns against the Wei, his Shu troops rotated from the battlefront to the fields every hundred days.
58
When Shu Soldier-Farmers comes into play, you gain 4 life.
27
2
2
4W
1
2
1
4
8
Soldiers
7
0
15
Shyft (Ice Age)
5
Shyft
10
8
14
Richard Thomas
0
92
During your upkeep, you may change the color of Shyft to any color or combination of colors.
-1
3
2
4U
1
4
1
2
5
Shyft
7
0
33
Sibilant Spirit (Classic edition)
15
Sibilant Spirit
4
14
11
Ron Spencer
112
She had expected death to roar, to thunder, to growl. She did not recognize it when it came hissing to her side.
74
Flying Whenever Sibilant Spirit attacks, defending player may draw a card.
-1
3
2
5U
1
5
1
6
6
Spirit
7
0
31
Sibilant Spirit (Fifth edition)
15
Sibilant Spirit
3
8
11
Ron Spencer
0
68
Flying If Sibilant Spirit attacks, defending player may draw a card.
-1
3
2
5U
1
5
1
6
6
Spirit
7
0
25
Sibilant Spirit (Ice Age)
15
Sibilant Spirit
10
8
11
Ron Spencer
0
93
Flying Whenever Sibilant Spirit is declared as an attacker, defending player may draw a card.
-1
3
2
5U
1
5
1
6
6
Spirit
13
0
30
Sick and Tired (Urza`s Legacy)
14
Sick and Tired
21
12
11
Val Mayerik
73
The Phyrexians' only interest in organic life is discerning its weakness.
54
Two target creatures each get -1/-1 until end of turn.
66
4
2
2B
4
0
20
Sicken (Urza`s Saga)
6
Sicken
20
12
14
Heather Hudson
53
Urza dared to attack Phyrexia. Slowly, it retaliated.
142
Enchanted creature gets -1/-1. Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-1
4
1
B
8
Creature
7
0
21
Sidar Jabari (Mirage)
12
Sidar Jabari
14
8
11
Gerry Grace
0
207
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) If Sidar Jabari attacks, tap target creature defending player controls.
-1
2
2
3W
1
2
1
2
6
Legend
14
0
17
Sift (Stronghold)
4
Sift
18
12
12
Pete Venters
72
Twice I have let the Legacy slip away. Never again." -Karn, silver golem
49
Draw three cards, then choose and discard a card.
-1
3
2
3U
4
0
31
Sigil of Sleep (Urza`s Destiny)
14
Sigil of Sleep
22
12
22
Greg & Tim Hildebrandt
43
Arrows are only one way to remove an enemy.
118
Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
-1
3
1
U
8
Creature
7
0
35
Silent Assassin (Mercadian Masques)
15
Silent Assassin
28
14
7
rk post
50
She feels no need to disturb her victim's slumber.
54
3B: Destroy target blocking creature at end of combat.
160
4
2
BB
1
2
1
1
9
Mercenary
7
0
30
Silent Attendant (Urza`s Saga)
16
Silent Attendant
20
12
12
Rebecca Guay
119
"The answer to life should never be death; it should always be more life, wrapped tight around us like precious silks."
17
TAP: Gain 1 life.
-1
2
2
2W
1
0
1
2
6
Cleric
13
0
20
Silhouette (Legends)
10
Silhouette
7
4
11
Kaja Foglio
0
102
Until end of turn, damage done to target creature by spells or effects that target it is reduced to 0.
-1
3
2
1U
13
0
24
Silk Net (Urza`s Legacy)
8
Silk Net
21
12
13
Rob Alexander
55
Sometimes it's possible to pull a meal out of thin air.
81
Target creature gets +1/+1 and can block creatures with flying until end of turn.
112
1
1
G
7
0
28
Silkenfist Fighter (Nemesis)
18
Silkenfist Fighter
29
12
10
Mark Brill
78
Simple wooden staff Made from life, protecting life, Stronger than cold steel.
54
Whenever Silkenfist Fighter becomes blocked, untap it.
19
2
2
1W
1
1
1
3
7
Soldier
7
0
26
Silkenfist Order (Nemesis)
16
Silkenfist Order
29
13
22
Greg & Tim Hildebrandt
77
Hands weave life and death; Intertwining spirits knit Tapestries and shrouds.
52
Whenever Silkenfist Order becomes blocked, untap it.
20
2
3
3WW
1
3
1
5
7
Soldier
7
0
23
Silt Crawler (Prophecy)
12
Silt Crawler
30
12
12
Arnie Swekel
92
If they could replenish the land instead of draining it, Jamuraa would be teeming with them.
61
When Silt Crawler comes into play, tap all lands you control.
123
1
2
2G
1
3
1
3
5
Beast
7
0
25
Silver Drake (Planeshift)
12
Silver Drake
32
12
12
Alan Pollack
3
N/A
107
Flying. When Silver Drake comes into play, return a white or blue creature you control to its owner's hand.
125
6
3
1WU
5
gh: 3
1
3
5
Drake
7
0
21
Silver Erne (Ice Age)
11
Silver Erne
10
4
14
Melissa Benson
0
15
Flying, trample
-1
3
2
3U
1
2
1
2
4
Erne
7
0
26
Silver Wyvern (Stronghold)
13
Silver Wyvern
18
14
13
Colin Mc Neil
0
152
Flying U: Target spell or ability, which targets only Silver Wyvern, targets another creature of your choice instead. Play this ability as an interrupt.
-1
3
3
3UU
1
4
1
3
5
Drake
7
0
41
Silverglade Elemental (Mercadian Masques)
21
Silverglade Elemental
28
12
6
Chippy
0
151
When Silverglade Elemental comes into play, you may search your library for a forest card and put that card into play. If you do, shuffle your library.
269
1
2
4G
1
4
1
4
9
Elemental
7
0
42
Silverglade Pathfinder (Mercadian Masques)
22
Silverglade Pathfinder
28
13
7
rk post
0
144
1G, Tap, Discard a card from your hand: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
270
1
2
1G
1
1
1
1
11
Spellshaper
7
0
46
Sima Yi, Wei Field Marshal (Portal 3 Kingdoms)
26
Sima Yi, Wei Field Marshal
26
14
7
Gao Yan
123
Sima Yi fought for four generations of the Cao family before his own grandson became emperor and united the three kingdoms.
124
Sima Yi has power equal to the number of swamp cards you have in play. (This includes both tapped and untapped swamp cards.)
82
4
2
5B
1
*
1
4
6
Legend
7
0
29
Simian Grunts (Urza`s Legacy)
13
Simian Grunts
21
12
12
Pete Venters
28
These monkeys mean business.
178
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) You may play Simian Grunts any time you could play an instant.
113
1
2
2G
1
3
1
4
4
Apes
13
0
17
Simoon (Invasion)
6
Simoon
31
13
13
Tony Szczudlo
72
Hot wind whipped up as if the weather itself wanted to fight Phyrexians.
64
Simoon deals 1 damage to each creature target opponent controls.
272
6
2
RG
13
0
16
Simoon (Visions)
6
Simoon
15
4
14
Randy Gallegos
0
64
Simoon deals 1 damage to each creature target opponent controls.
-1
6
2
RG
13
0
33
Simulacrum (Alpha/Beta/Unlimited)
10
Simulacrum
0
4
10
Mark Poole
0
299
All damage done to you so far this turn is instead retroactively applied to one of your creatures in play. If this damage kills the creature it can be regenerated; even if there's more than enough damage to kill the creature, you don't suffer any of it. Further damage this turn is treated normally.
-1
4
2
1B
13
0
27
Simulacrum (Fourth edition)
10
Simulacrum
2
4
10
Mark Poole
0
152
All damage done to you so far this turn is instead retroactively applied to a target creature you control. Further damage this turn is treated normally.
-1
4
2
1B
13
0
28
Simulacrum (Revised edition)
10
Simulacrum
1
4
10
Mark Poole
0
242
All damage done to you so far this turn is instead retroactively applied to one of your creatures in play. Even if there's more than enough damage to kill the creature, you don't suffer any of it. Further damage this turn is treated normally.
-1
4
2
1B
7
0
24
Sindbad (Arabian Nights)
7
Sindbad
5
6
11
Julie Baroh
0
80
Tap to draw a card from your library, but discard that card if it is not a land.
-1
3
2
1U
1
1
1
1
7
Sindbad
7
0
24
Sindbad (Fourth edition)
7
Sindbad
2
4
11
Julie Baroh
0
50
TAP: Draw a card. If it is not a land, discard it.
-1
3
2
1U
1
1
1
1
7
Sindbad
13
0
18
Singe (Planeshift)
5
Singe
32
12
9
John Avon
28
Burnt flesh. Blackened soul.
87
Singe deals 1 damage to target creature. That creature becomes black until end of turn.
71
0
1
R
7
0
29
Singing Tree (Arabian Nights)
12
Singing Tree
5
5
13
Rob Alexander
0
49
Tap to reduce an attacking creature's power to 0.
-1
1
2
3G
1
0
1
3
12
Singing Tree
4
0
30
Sinister Strength (Planeshift)
17
Sinister Strength
32
12
14
Terese Nielsen
54
I bless the living with a song of death. - Lord Dralnu
43
Enchanted creature gets +3/+1 and is black.
54
4
2
1B
8
Creature
14
0
31
Sinkhole (Alpha/Beta/Unlimited)
8
Sinkhole
0
0
17
Sandra Everingham
0
22
Destroys any one land.
-1
4
2
BB
7
0
32
Sir Shandlar of Eberyn (Legends)
22
Sir Shandlar of Eberyn
7
4
9
Andi Rusu
0
0
-1
6
3
4WG
1
4
1
7
6
Legend
13
0
35
Siren's Call (Alpha/Beta/Unlimited)
12
Siren's Call
0
4
14
Anson Maddocks
0
248
All of opponent's creatures that can attack must do so. Any non-wall creatures that cannot attack are destroyed at end of turn. Play only during opponent's turn, before opponent's attack. Creatures summoned this turn are unaffected by Siren's Call.
-1
3
1
U
13
0
29
Siren's Call (Fourth edition)
12
Siren's Call
2
4
14
Anson Maddocks
0
273
All of target opponent's creatures that can attack must do so. At end of turn, destroy any non-wall creatures that did not attack. Play only during opponent's turn, before opponent's attack. Siren's Call does not affect creatures brought under opponent's control this turn.
-1
3
1
U
13
0
30
Siren's Call (Revised edition)
12
Siren's Call
1
4
14
Anson Maddocks
0
254
All of opponent's creatures that can attack must do so. Any non-wall creatures that cannot attack are killed at end of turn. Can be played only during opponent's turn, before opponent's attack. Creatures summoned this turn are unaffected by Siren's Call.
-1
3
1
U
13
0
16
Sirocco (Mirage)
7
Sirocco
14
4
15
Alan Rabinowitz
0
146
Target player reveals his or her hand to all players. For each blue interrupt card that player holds, he or she pays 4 life or discards that card.
-1
0
2
1R
4
0
30
Sisay's Ingenuity (Planeshift)
17
Sisay's Ingenuity
32
12
13
Paolo Parente
3
N/A
149
When Sisay's Ingenuity comes into play, draw a card. Enchanted creature has "2U: Target creature becomes the color of your choice until end of turn."
33
3
1
U
8
Creature
1
0
30
Sisay's Ring (Seventh Edition)
12
Sisay's Ring
33
13
12
David Martin
84
"I'm not one for pretty things," said Sisay. "Unless they're pretty useful as well."
46
Tap: Add two colorless mana to your mana pool.
315
5
1
4
1
0
22
Sisay's Ring (Visions)
12
Sisay's Ring
15
0
15
Donato Giancola
0
82
TAP: Add two colorless mana to your mana pool. Play this ability as a mana source.
-1
5
1
4
7
0
37
Sisters of the Flame (Fourth edition)
20
Sisters of the Flame
2
0
14
Jesper Myrfors
0
64
TAP: Add R to your mana pool. Play this ability as an interrupt.
-1
0
3
1RR
1
2
1
2
7
Sisters
7
0
31
Sisters of the Flame (The Dark)
20
Sisters of the Flame
8
5
14
Jesper Myrfors
0
69
TAP: Add R to your mana pool. This ability is played as an interrupt.
-1
0
3
1RR
1
2
1
2
7
Sisters
7
0
28
Sivitri Scarzam (Chronicles)
15
Sivitri Scarzam
11
0
12
Ne Ne Thomas
0
0
-1
6
3
5UB
1
6
1
4
6
Legend
7
0
25
Sivitri Scarzam (Legends)
15
Sivitri Scarzam
7
4
11
NeNe Thomas
0
0
-1
6
3
5BU
1
6
1
4
6
Legend
13
0
22
Sivvi's Ruse (Nemesis)
12
Sivvi's Ruse
29
13
10
Kev Walker
0
191
If an opponent controls a mountain and you control a plains, you may play Sivvi's Ruse without paying its mana cost. Prevent all damage that would be dealt this turn to creatures you control.
21
2
3
2WW
13
0
23
Sivvi's Valor (Nemesis)
13
Sivvi's Valor
29
14
13
Jeff Miracola
0
204
If you control a plains, you may tap an untapped creature you control instead of paying the mana cost of Sivvi's Valor. All damage that would be dealt to target creature this turn is dealt to you instead.
22
2
2
2W
14
0
26
Sizzle (Mercadian Masques)
6
Sizzle
28
12
12
Brian Snoddy
119
Explosions ripped through the ship overhead, and those unfortunate enough to be directly below scrambled to find cover.
39
Sizzle deals 3 damage to each opponent.
213
0
2
2R
7
0
27
Skeletal Crocodile (Portal)
18
Skeletal Crocodile
25
12
16
Mike Dringenberg
0
0
-1
4
2
3B
1
5
1
1
8
Creature
7
0
23
Skeletal Snake (Portal)
14
Skeletal Snake
25
12
11
John Matson
0
0
-1
4
2
1B
1
2
1
1
8
Creature
7
0
32
Skeleton Scavengers (Stronghold)
19
Skeleton Scavengers
18
14
12
Brian Snoddy
0
180
Skeleton Scavengers comes into play with one +1/+1 counter on it. Pay 1 for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers and put a +1/+1 counter on it.
-1
4
2
2B
1
0
1
0
9
Skeletons
7
0
23
Skeleton Ship (Ice Age)
13
Skeleton Ship
10
8
27
Amy Weber & Tom Wanerstrand
0
103
If at any time you control no islands, bury Skeleton Ship. TAP: Put a -1/-1 counter on target creature.
-1
6
3
3UB
1
0
1
3
6
Legend
7
0
29
Skirge Familiar (Urza`s Saga)
15
Skirge Familiar
20
13
11
Ron Spencer
94
The first Yawgmoth priest to harness their power was rewarded with several unique mutilations.
94
Flying Choose and discard a card: Add B to your mana pool. Play this ability as a mana source.
-1
4
2
4B
1
3
1
2
3
Imp
7
0
34
Skittering Horror (Urza`s Destiny)
17
Skittering Horror
22
12
8
Mark Zug
60
"This monstrosity will do-for now." -Davvol, Evincar of Rath
60
When you play a creature spell, sacrifice Skittering Horror.
-1
4
2
2B
1
4
1
3
6
Horror
7
0
31
Skittering Skirge (Urza`s Saga)
17
Skittering Skirge
20
12
11
Ron Spencer
100
The imps' warbling cries echo through Phyrexia's towers like those of mourning doves in a cathedral.
80
Flying When you successfully cast a creature spell, sacrifice Skittering Skirge.
-1
4
2
BB
1
3
1
2
3
Imp
7
0
24
Skittish Kavu (Invasion)
13
Skittish Kavu
31
13
12
Pete Venters
94
Fierce when roused, this breed of kavu is easily distracted by a strong voice or melodic tune.
82
Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature.
168
0
2
1R
1
1
1
1
4
Kavu
7
0
18
Skizzik (Invasion)
7
Skizzik
31
14
11
Ron Spencer
0
217
Kicker R (You may pay an additional R as you play this spell.) Trample; haste (This creature may attack and Tap the turn it comes under your control.) At end of turn, sacrifice Skizzik unless the kicker cost was paid.
169
0
2
3R
1
5
1
3
9
Elemental
7
0
37
Skulking Fugitive (Mercadian Masques)
17
Skulking Fugitive
28
12
16
Scott M. Fischer
56
In the Cateran guild, being caught is a capital offense.
93
When Skulking Fugitive becomes the target of a spell or ability, sacrifice Skulking Fugitive.
161
4
2
2B
1
3
1
4
9
Mercenary
7
0
23
Skulking Ghost (Mirage)
14
Skulking Ghost
14
0
12
Robert Bliss
0
0
-1
4
2
1B
1
2
1
1
5
Ghost
1
0
32
Skull Catapult (Classic edition)
14
Skull Catapult
4
13
10
Ian Miller
94
"What manner of fiend would design such a sadistic device?" -Sorine Relicbane, Soldevi heretic
89
1, TAP, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player.
-1
5
1
4
1
0
30
Skull Catapult (Fifth edition)
14
Skull Catapult
3
4
10
Ian Miller
0
89
1, TAP, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player.
-1
5
1
4
1
0
24
Skull Catapult (Ice Age)
14
Skull Catapult
10
4
14
Bryon Wackwitz
0
94
1,TAP: Sacrifice a creature to have Skull Catapult deal 2 damage to target creature or player.
-1
5
1
4
1
0
23
Skull of Orm (The Dark)
12
Skull of Orm
8
5
15
Tom Wanerstrand
0
68
5, TAP: Bring one enchantment card from your graveyard to your hand.
-1
5
1
3
1
0
34
Skull of Ramos (Mercadian Masques)
14
Skull of Ramos
28
14
12
David Martin
32
Ramos fell, and there was night.
108
Tap: Add one black mana to your mana pool. Sacrifice Skull of Ramos: Add one black mana to your mana pool. .
312
5
1
3
1
0
29
Sky Diamond (Classic edition)
11
Sky Diamond
4
13
20
D. Alexander Gregory
0
65
Sky Diamond comes into play tapped. TAP: Add U to your mana pool.
-1
5
1
2
1
0
20
Sky Diamond (Mirage)
11
Sky Diamond
14
4
20
D. Alexander Gregory
0
101
Sky Diamond comes into play tapped. TAP: Add U to your mana pool. Play this ability as a mana source.
-1
5
1
2
1
0
29
Sky Diamond (Seventh Edition)
11
Sky Diamond
33
13
16
Anthony Szczudlo
0
65
Sky Diamond comes into play tapped. Tap: Add U to your mana pool.
316
5
1
2
7
0
20
Sky Spirit (Tempest)
10
Sky Spirit
17
13
12
Rebecca Guay
0
20
Flying, first strike
-1
6
3
1WU
1
2
1
2
6
Spirit
7
0
21
Sky Weaver (Invasion)
10
Sky Weaver
31
13
19
Christopher Moeller
31
"Let my wisdom give you wings."
65
2: Target white or black creature gains flying until end of turn.
74
3
2
1U
1
2
1
1
6
Wizard
1
0
18
Skyshaper (Exodus)
9
Skyshaper
19
13
15
Donato Giancola
109
"It'll get us to the portal, but I can't guarantee what it'll do to the ship." -Hanna, Weatherlight navigator
77
Sacrifice Skyshaper: All creatures you control gain flying until end of turn.
-1
5
1
2
1
0
33
Skyship Weatherlight (Planeshift)
20
Skyship Weatherlight
32
14
10
Mark Tedin
3
N/A
287
When Skyship Weatherlight comes into play, search your library for any number of artifact and/or creature cards and remove them from the game. Then shuffle your library. 4, T: Choose a card at random that was removed from the game with Skyship Weatherlight. Put that card into your hand.
133
5
1
4
7
0
29
Skyshroud Archer (Stronghold)
16
Skyshroud Archer
18
12
13
Jeff Miracola
58
In Rath, arrows are guided not by virtue but by necessity.
60
T: Target creature with flying gets -1/-1 until end of turn.
-1
1
1
G
1
1
1
1
3
Elf
7
0
28
Skyshroud Behemoth (Nemesis)
18
Skyshroud Behemoth
29
14
13
Eric Peterson
0
205
Fading 2 (This creature comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Skyshroud Behemoth comes into play tapped.
116
1
3
5GG
2
10
2
10
5
Beast
13
0
31
Skyshroud Blessing (Planeshift)
18
Skyshroud Blessing
32
13
15
Jerry Tiritilli
89
Behold," said Freyalise to Eladamri. "Your Skyshroud home has followed you to Dominaria."
73
Lands can't be the targets of spells or abilities this turn. Draw a card.
92
1
2
1G
14
0
25
Skyshroud Claim (Nemesis)
15
Skyshroud Claim
29
12
14
Mark Romanoski
73
The forest's constant struggle is to keep the spreading flowstone at bay.
97
Search your library for up to two forest cards and put them into play. Then shuffle your library.
117
1
2
3G
7
0
26
Skyshroud Condor (Tempest)
16
Skyshroud Condor
17
13
12
Doug Chaffee
0
98
Flying You cannot play Skyshroud Condor unless you have successfully cast another spell this turn.
-1
3
2
1U
1
2
1
2
4
Bird
7
0
26
Skyshroud Cutter (Nemesis)
16
Skyshroud Cutter
29
12
13
Tony Szczudlo
0
115
If you control a forest, you may have each other player gain 5 life instead of paying Skyshroud Cutter's mana cost.
118
1
2
3G
1
2
1
2
5
Beast
7
0
23
Skyshroud Elf (Tempest)
13
Skyshroud Elf
17
12
13
Jeff Miracola
0
134
TAP: Add G to your mana pool. Play this ability as a mana source. 1: Add W or R to your mana pool. Play this ability as a mana source.
-1
1
2
1G
1
1
1
1
3
Elf
7
0
24
Skyshroud Elite (Exodus)
15
Skyshroud Elite
19
13
13
Paolo Parente
91
"Civilization is a conspiracy to disguise the mutilation of nature." -Skyshroud elite creed
79
Skyshroud Elite gets +1/+2 as long as any opponent controls any nonbasic lands.
-1
1
1
G
1
1
1
1
5
Elves
7
0
34
Skyshroud Falcon (Seventh Edition)
16
Skyshroud Falcon
33
12
14
Anson Maddocks
90
The earliest mystics believed that the falcon slit the sky to let the light break through.
56
Flying. Attacking doesn't cause Skyshroud Falcon to tap.
45
2
2
1W
1
1
1
1
4
Bird
7
0
29
Skyshroud Falcon (Stronghold)
16
Skyshroud Falcon
18
12
10
Mike Raabe
67
The falcon slits the sky to let the light drip through. -Kor saying
56
Flying Attacking does not cause Skyshroud Falcon to tap.
-1
2
2
1W
1
1
1
1
4
Bird
11
0
26
Skyshroud Forest (Tempest)
16
Skyshroud Forest
17
14
11
Roger Raupp
0
162
Skyshroud Forest comes into play tapped. TAP: Add one colorless mana to your mana pool. TAP: Add U or G to your mana pool. Skyshroud Forest deals 1 damage to you.
-1
7
0
27
Skyshroud Poacher (Nemesis)
17
Skyshroud Poacher
29
14
11
Ron Spencer
30
"It's OK. They're just elves."
99
3, Tap: Search your library for an Elf card and put that card into play. Then shuffle your library.
119
1
3
2GG
1
2
1
2
5
Rebel
7
0
26
Skyshroud Ranger (Tempest)
16
Skyshroud Ranger
17
12
10
Steve Luke
0
90
TAP: Choose a land card in your hand and put it into play. Play this ability as a sorcery.
-1
1
1
G
1
1
1
1
3
Elf
7
0
29
Skyshroud Ridgeback (Nemesis)
19
Skyshroud Ridgeback
29
12
14
Carl Critchlow
0
162
Fading 2 (This creature comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
120
1
1
G
1
2
1
3
5
Beast
7
0
28
Skyshroud Sentinel (Nemesis)
18
Skyshroud Sentinel
29
12
14
Randy Gallegos
0
185
When Skyshroud Sentinel comes into play, you may search your library for up to three Skyshroud Sentinel cards, reveal them, and put them into your hand. If you do, shuffle your library.
121
1
2
2G
1
1
1
1
3
Elf
7
0
25
Skyshroud Troll (Tempest)
15
Skyshroud Troll
17
12
14
Matthew Wilson
0
31
1G: Regenerate Skyshroud Troll.
-1
1
3
2GG
1
3
1
3
5
Giant
7
0
31
Skyshroud Troopers (Stronghold)
18
Skyshroud Troopers
18
12
10
DiTerlizzi
94
"We were not made for war. Like flowstone, Volrath shaped us to it." -Eladamri, Lord of Leaves
63
T: Add G to your mana pool. Play this ability as a mana source.
-1
1
2
3G
1
3
1
3
5
Elves
7
0
27
Skyshroud Vampire (Tempest)
17
Skyshroud Vampire
17
13
10
Gary Leach
0
90
Flying Choose and discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.
-1
4
3
3BB
1
3
1
3
7
Vampire
7
0
28
Skyshroud War Beast (Exodus)
19
Skyshroud War Beast
19
14
10
Jim Nelson
0
120
Trample Skyshroud War Beast has power and toughness each equal to the number of nonbasic lands target opponent controls.
-1
1
2
1G
1
*
1
*
5
Beast
7
0
34
Slashing Tiger (Portal 3 Kingdoms)
14
Slashing Tiger
26
14
13
Yang Jun Kwon
96
Unless you enter the tiger's lair, you cannot get hold of the tiger's cubs. -Sun Tzu, Art of War
84
When Slashing Tiger attacks and is blocked, it gets +2/+2 until the end of the turn.
145
1
3
2GG
1
3
1
3
5
Tiger
13
0
18
Slaughter (Exodus)
9
Slaughter
19
13
12
Pete Venters
0
268
Buyback-Pay 4 life. (You may pay 4 life in addition to any other costs when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Destroy target nonblack creature. That creature cannot be regenerated this turn.
-1
4
3
2BB
13
0
17
Slay (Planeshift)
4
Slay
32
13
12
Ben Thompson
95
The elves had the edge in guile, skill, and valor. But in the end, only sheer numbers mattered.
68
Destroy target green creature. It can't be regenerated. Draw a card.
55
4
2
2B
7
0
27
Sleeper Agent (Urza`s Saga)
13
Sleeper Agent
20
14
14
Randy Gallegos
0
129
When Sleeper Agent comes into play, target opponent gains control of it. During your upkeep, Sleeper Agent deals 2 damage to you.
-1
4
1
B
1
3
1
3
6
Minion
4
0
31
Sleeper's Guile (Urza`s Legacy)
15
Sleeper's Guile
21
12
11
Daren Bader
0
182
Enchanted creature cannot be blocked except by artifact creatures and black creatures. When Sleeper's Guile is put into a graveyard from play, return Sleeper's Guile to owner's hand.
67
4
2
2B
8
Creature
4
0
25
Sleeper's Robe (Invasion)
14
Sleeper's Robe
31
13
12
Alan Pollack
0
173
Enchanted creature can't be blocked except by artifact creatures and/or black creatures. Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
273
6
2
UB
8
Creature
4
0
28
Sleeping Potion (Planeshift)
15
Sleeping Potion
32
12
11
Daren Bader
3
N/A
223
When Sleeping Potion comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.
34
3
2
1U
8
Creature
14
0
31
Sleight of Hand (Portal 2. age)
15
Sleight of Hand
27
12
11
Phil Foglio
0
118
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
-1
3
1
U
14
0
33
Sleight of Hand (Seventh Edition)
15
Sleight of Hand
33
12
19
Christopher Moeller
68
"Most people believe magic is only a trick. Why change their minds?"
118
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
98
3
1
U
15
0
38
Sleight of Mind (Alpha/Beta/Unlimited)
15
Sleight of Mind
0
8
10
Mark Poole
0
207
Change the text of any card being played or already in play by replacing one color word with another. For example, you can change "Counters red spells" to "Counters black spells." Cannot change mana symbols.
-1
3
1
U
15
0
31
Sleight of Mind (Fifth edition)
15
Sleight of Mind
3
8
10
Mark Poole
0
233
Change the text of target permanent or spell by replacing all instances of one color word with another. (For example, you may change "nongreen creature" to "nonred creature." If this spell targets a permanent, play it as an instant.)
-1
3
1
U
15
0
32
Sleight of Mind (Fourth edition)
15
Sleight of Mind
2
8
10
Mark Poole
0
235
Change the text of target spell or target permanent by replacing all occurrences of one color word with another. For example, you may change "Counters black spells" to "Counters blue spells." Sleight of Mind cannot change mana symbols.
-1
3
1
U
15
0
25
Sleight of Mind (Ice Age)
15
Sleight of Mind
10
4
14
Nicola Leonard
0
226
Change the text of target spell or permanent by replacing all instances of one color word with another. For example, you may change "Counters black spells" to "Counters blue spells." Sleight of Mind cannot change mana symbols.
-1
3
1
U
15
0
33
Sleight of Mind (Revised edition)
15
Sleight of Mind
1
8
10
Mark Poole
0
223
Change the text of any card being played or already in play by replacing one color word with another. For example, you can change "Counters red spells" to "Counters black spells." Sleight of Mind cannot change mana symbols.
-1
3
1
U
7
0
21
Slimy Kavu (Invasion)
10
Slimy Kavu
31
12
14
Randy Gallegos
70
Its slime liquefies the ground as efficiently as its fangs shred prey.
51
Tap: Target land becomes a swamp until end of turn.
170
0
2
2R
1
2
1
2
4
Kavu
7
0
29
Slingshot Goblin (Planeshift)
16
Slingshot Goblin
32
12
11
Jeff Easley
55
It's most effective when it doesn't eat the ammunition.
62
R, T: Slingshot Goblin deals 2 damage to target blue creature.
72
0
2
2R
5
gh: 2
1
2
6
Goblin
7
0
27
Slinking Serpent (Invasion)
16
Slinking Serpent
31
13
13
Wayne England
76
It winds its way through undergrowth as easily as it swims through shallows.
88
Forestwalk (This creature is unblockable as long as defending player controls a forest.)
274
6
3
2UB
1
2
1
3
7
Serpent
7
0
32
Slinking Skirge (Urza`s Destiny)
15
Slinking Skirge
22
12
11
Ron Spencer
104
Davvol encouraged the skirges; they made excellent sentries and were quite edible if properly seasoned.
50
Flying; 2, Sacrifice Slinking Skirge: Draw a card.
-1
4
2
3B
1
2
1
1
3
Imp
11
0
28
Slippery Karst (Urza`s Saga)
14
Slippery Karst
20
12
15
Stephen Daniele
0
180
Slippery Karst comes into play tapped. TAP: Add G to your mana pool. Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-1
7
0
26
Sliptide Serpent (Nemesis)
16
Sliptide Serpent
29
14
11
Daren Bader
74
It's futile to fight something you can see only in the corner of your eye.
48
3U: Return Sliptide Serpent to its owner's hand.
43
3
3
4UU
1
4
1
4
7
Serpent
7
0
25
Sliver Queen (Stronghold)
12
Sliver Queen
18
14
11
Ron Spencer
34
Her children are ever part of her.
111
Sliver Queen counts as a Sliver. 2: Put a Sliver token into play. Treat this token as a 1/1 colorless creature.
-1
6
5
WUBRG
1
7
1
7
6
Legend
4
0
27
Slow Motion (Urza`s Legacy)
11
Slow Motion
21
12
13
Todd Lockwood
0
189
During the upkeep of enchanted creature's controller, that player pays 2 or sacrifices that creature. When Slow Motion is put into a graveyard from play, return Slow Motion to owner's hand.
42
3
2
2U
8
Creature
4
0
28
Sluggishness (Urza`s Legacy)
12
Sluggishness
21
12
12
Pete Venters
68
Vark decided to lie down and think of a good excuse to quit working.
122
Enchanted creature cannot block. When Sluggishness is put into a graveyard from play, return Sluggishness to owner's hand.
92
0
2
1R
8
Creature
13
0
18
Smite (Stronghold)
5
Smite
18
12
11
Daren Bader
82
"You've got your childhood wish at last. Now you get to die." -Gerrard, to Volrath
32
Destroy target blocked creature.
-1
2
1
W
12
0
28
Smoke (Alpha/Beta/Unlimited)
5
Smoke
0
8
14
Jesper Myrfors
0
70
Each player can only untap one creature during his or her untap phase.
-1
0
2
RR
12
0
21
Smoke (Fifth edition)
5
Smoke
3
8
10
Tom Kyffin
0
70
Players cannot untap more than one creature during their untap phases.
-1
0
2
RR
12
0
22
Smoke (Fourth edition)
5
Smoke
2
8
14
Jesper Myrfors
0
73
No player may untap more than one creature during his or her untap phase.
-1
0
2
RR
12
0
23
Smoke (Revised edition)
5
Smoke
1
8
14
Jesper Myrfors
0
70
Each player can only untap one creature during his or her untap phase.
-1
0
2
RR
1
0
24
Smokestack (Urza`s Saga)
10
Smokestack
20
14
15
Scott Kirschner
0
162
During your upkeep, you may put a soot counter on Smokestack. During each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
-1
5
1
4
11
0
31
Smoldering Crater (Urza`s Saga)
17
Smoldering Crater
20
12
10
Mark Tedin
0
183
Smoldering Crater comes into play tapped. TAP: Add R to your mana pool. Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-1
12
0
25
Smoldering Tar (Invasion)
14
Smoldering Tar
31
13
9
David Day
0
194
At the beginning of your upkeep, target player loses 1 life. Sacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Play this ability only any time you could play a sorcery.
275
6
3
2BR
13
0
15
Snag (Prophecy)
4
Snag
30
13
11
Ron Spencer
0
154
You may discard a forest from your hand instead of paying Snags mana cost. Prevent all combat damage that would be dealt by unblocked creatures this turn.
124
1
2
3G
1
0
30
Snake Basket (Classic edition)
12
Snake Basket
4
14
11
Roger Raupp
58
"Uh, does anyone have a flute?" -Rana, Suq'Ata market fool
135
X, Sacrifice Snake Basket: Put X 1/1 green Cobra creature tokens into play. Play this ability only if you're allowed to play a sorcery.
-1
5
1
4
1
0
22
Snake Basket (Visions)
12
Snake Basket
15
8
11
Roger Raupp
0
131
X, Sacrifice Snake Basket: Put X Cobra tokens into play. Treat these tokens as 1/1 green creatures. Play this ability as a sorcery.
-1
5
1
4
12
0
29
Snake Pit (Mercadian Masques)
9
Snake Pit
28
13
14
Carl Critchlow
64
If the ground is smooth, the way will be rough.-Deepwood saying.
105
Whenever an opponent plays a blue or black spell, you may put a 1/1 green Snake creature token into play.
271
1
2
3G
13
0
20
Snap (Urza`s Legacy)
4
Snap
21
12
10
Mike Raabe
14
Good riddance.
62
Return target creature to owner's hand. Untap up to two lands.
43
3
2
1U
7
0
23
Snapping Drake (Portal)
14
Snapping Drake
25
12
16
Christopher Rush
0
6
Flying
-1
3
2
3U
1
3
1
2
8
Creature
12
0
26
Sneak Attack (Urza`s Saga)
12
Sneak Attack
20
14
15
Jerry Tiritilli
35
"Nothin' beat surprise-'cept rock."
163
R: Choose a creature card from your hand and put that creature into play. The creature is unaffected by summoning sickness. At end of turn, sacrifice the creature.
-1
0
2
3R
7
0
27
Sneaky Homunculus (Nemesis)
17
Sneaky Homunculus
29
12
16
Scott M. Fischer
63
Keep watch only for the giants and you'll be eaten by the ants.
81
Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
44
3
2
1U
1
1
1
1
8
Illusion
7
0
33
Snorting Gahr (Mercadian Masques)
13
Snorting Gahr
28
12
15
Andrew Goldhawk
48
There's little advantage to surprising the gahr.
72
Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.
272
1
3
2GG
1
3
1
3
5
Beast
4
0
20
Snow Devil (Ice Age)
10
Snow Devil
10
0
14
Ken Meyer, Jr.
0
129
Target creature gains flying. As long as you control any snow-covered lands, that creature also gains first strike when blocking.
-1
3
2
1U
8
Creature
6
0
23
Snow Fortress (Ice Age)
13
Snow Fortress
10
8
14
Jeff A. Menges
0
159
Counts as a wall 1: +1/+0 until end of turn 1: +0/+1 until end of turn 3: Snow Fortress deals 1 damage to target creature without flying that is attacking you.
-1
5
1
5
1
0
1
4
0
7
0
20
Snow Hound (Ice Age)
10
Snow Hound
10
4
13
Pat Morrissey
0
103
1,TAP: Return Snow Hound to owner's hand and target blue or green creature you control to owner's hand.
-1
2
2
2W
1
1
1
1
3
Dog
11
0
29
Snow-Covered Forest (Ice Age)
19
Snow-Covered Forest
10
15
13
Pat Morrissey
0
29
TAP: Add G to your mana pool.
-1
11
0
29
Snow-Covered Island (Ice Age)
19
Snow-Covered Island
10
15
14
Anson Maddocks
0
29
TAP: Add U to your mana pool.
-1
11
0
31
Snow-Covered Mountain (Ice Age)
21
Snow-Covered Mountain
10
15
15
Tom Wanerstrand
0
29
TAP: Add R to your mana pool.
-1
11
0
29
Snow-Covered Plains (Ice Age)
19
Snow-Covered Plains
10
15
16
Christopher Rush
0
29
TAP: Add W to your mana pool.
-1
11
0
28
Snow-Covered Swamp (Ice Age)
18
Snow-Covered Swamp
10
15
14
Douglas Shuler
0
29
TAP: Add B to your mana pool.
-1
4
0
19
Snowblind (Ice Age)
9
Snowblind
10
8
14
Douglas Shuler
0
305
Target creature gets -*/-*. When that creature attacks, * is equal to the number of snow-covered lands defending player controls. At other times, * is equal to the number of snow-covered lands its controller controls. If this reduces the creature's toughness to less than 1, the creature's toughness is 1.
-1
1
2
3G
8
Creature
12
0
18
Snowfall (Ice Age)
8
Snowfall
10
0
11
Phil Foglio
0
271
Cumulative Upkeep: U Islands may produce an additional U when tapped for mana.This mana is usable only for cumulative upkeep. Snow-covered islands may produce either an additional UU or an additional U when tapped for mana. This mana is usable only for cumulative upkeep.
-1
3
2
2U
13
0
29
Snuff Out (Mercadian Masques)
9
Snuff Out
28
12
10
Mike Ploog
75
Squee watched his Kyren cousins fall with a mixture of sympathy and relief.
142
If you control a swamp, you may pay 4 life instead of paying Snuff Out's mana cost. Destroy target nonblack creature. It can't be regenerated.
162
4
2
3B
4
0
13
Soar (Mirage)
4
Soar
14
0
12
Tony Roberts
0
125
You may choose to play Soar as an instant; if you do, bury it at end of turn. Enchanted creature gets +0/+1 and gains flying.
-1
3
2
1U
8
Creature
1
0
21
Sol Grail (Alliances)
9
Sol Grail
13
14
16
Christopher Rush
0
139
When Sol Grail comes into play, choose a color. TAP: Add one mana of the chosen color to your mana pool. Play this ability as an interrupt.
-1
5
1
3
8
0
31
Sol Ring (Alpha/Beta/Unlimited)
8
Sol Ring
0
4
10
Mark Tedin
0
92
Add 2 colorless mana to your mana pool. Tapping this artifact can be played as an interrupt.
-1
5
1
1
1
0
26
Sol Ring (Revised edition)
8
Sol Ring
1
4
10
Mark Tedin
0
84
TAP: Add 2 colorless mana to your mana pool. This ability is played as an interrupt.
-1
5
1
1
7
0
37
Sol'kanar the Swamp King (Chronicles)
24
Sol'kanar the Swamp King
11
4
21
Richard Kane Ferguson
0
67
Swampwalk Whenever a black spell is successfully cast, gain 1 life.
-1
6
4
2UBR
1
5
1
5
6
Legend
7
0
34
Sol'kanar the Swamp King (Legends)
24
Sol'kanar the Swamp King
7
8
21
Richard Kane-Ferguson
0
78
Swampwalk Sol'kanar's controller gains 1 life each time a black spell is cast.
-1
6
4
2RBU
1
5
1
5
6
Legend
7
0
39
Soldevi Adnate (2 versions) (Alliances)
27
Soldevi Adnate (2 versions)
13
0
16
Christopher Rush
0
157
TAP: Sacrifice a black or artifact creature to add an amount of B equal to that creature's casting cost to your mana pool. Play this ability as an interrupt.
-1
4
2
1B
1
1
1
2
6
Cleric
1
0
26
Soldevi Digger (Alliances)
14
Soldevi Digger
13
9
9
Amy Weber
0
68
2: Put the top card of your graveyard on the bottom of your library.
-1
5
1
2
11
0
31
Soldevi Excavations (Alliances)
19
Soldevi Excavations
13
9
12
Liz Danforth
0
229
When Soldevi Excavations comes into play, sacrifice an untapped island or bury Soldevi Excavations. TAP: Add 1U to your mana pool. 1, TAP: Look at the top card of your library. You may put that card on the bottom of your library.
-1
6
0
23
Soldevi Golem (Ice Age)
13
Soldevi Golem
10
8
14
Anson Maddocks
0
174
Does not untap during your untap phase. 0: Untap target creature opponent controls to untap Soldevi Golem at the end of your upkeep. Use this ability only during your upkeep.
-1
5
1
4
1
5
1
3
0
7
0
40
Soldevi Heretic (2 versions) (Alliances)
28
Soldevi Heretic (2 versions)
13
0
11
Mike Kimble
0
80
W, TAP: Prevent up to 2 damage to any creature. Target opponent may draw a card.
-1
3
2
2U
1
2
1
2
7
Heretic
7
0
27
Soldevi Machinist (Ice Age)
17
Soldevi Machinist
10
4
14
Jeff A. Menges
0
151
TAP: Add two colorless mana to your mana pool. This mana may only be used to pay the activation cost of an artifact. Play this ability as an interrupt.
-1
3
2
1U
1
1
1
1
6
Wizard
7
0
37
Soldevi Sage (2 versions) (Alliances)
25
Soldevi Sage (2 versions)
13
1
11
Carol Heyer
0
84
TAP: Sacrifice two lands to draw three cards. Choose and discard one of those cards.
-1
3
2
1U
1
1
1
1
6
Wizard
7
0
30
Soldevi Sage (Classic edition)
12
Soldevi Sage
4
13
11
Carol Heyer
86
"To hide the truth is more than folly-it is fatal." -Sorine Relicbane, Soldevi heretic
80
TAP, Sacrifice two lands: Draw three cards, then choose and discard one of them.
R, TAP: Target player shuffles his or her library.
-1
0
1
R
1
1
1
1
9
Mercenary
13
0
19
Solfatara (Visions)
9
Solfatara
15
0
11
Omaha Perez
0
107
Target player cannot play any land cards this turn. Draw a card at the beginning of the next turn's upkeep.
-1
0
2
2R
13
0
27
Solidarity (Urza`s Destiny)
10
Solidarity
22
12
13
John Zeleznik
52
Their commitment to Serra is as solid as any shield.
50
Creatures you control get +0/+5 until end of turn.
-1
2
2
3W
7
0
29
Soltari Champion (Stronghold)
16
Soltari Champion
18
14
8
Adam Rex
0
167
Shadow (This creature can block or be blocked by only creatures with shadow.) If Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn.
-1
2
2
2W
1
2
1
2
7
Soldier
7
0
26
Soltari Crusader (Tempest)
16
Soltari Crusader
17
13
14
Randy Gallegos
0
128
Shadow (This creature can block or be blocked by only creatures with shadow.) 1W: Soltari Crusader gets +1/+0 until end of turn.
-1
2
2
2W
1
2
1
1
6
Knight
7
0
26
Soltari Emissary (Tempest)
16
Soltari Emissary
17
14
8
Adam Rex
0
122
W: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)
-1
2
2
1W
1
2
1
1
7
Soldier
7
0
30
Soltari Foot Soldier (Tempest)
20
Soltari Foot Soldier
17
12
13
Janet Aulisio
0
77
Shadow (This creature can block or be blocked by only creatures with shadow.)
-1
2
1
W
1
1
1
1
7
Soldier
7
0
28
Soltari Guerrillas (Tempest)
18
Soltari Guerrillas
17
14
11
Val Mayerik
0
187
Shadow (This creature can block or be blocked by only creatures with shadow.) If Soltari Guerrillas assigns combat damage to any opponent, you may redirect that damage to target creature.
-1
6
3
2WR
1
3
1
2
8
Soldiers
7
0
24
Soltari Lancer (Tempest)
14
Soltari Lancer
17
12
14
Matthew Wilson
0
105
Shadow (This creature can block or be blocked by only creatures with shadow.) First strike when attacking
-1
2
2
2W
1
2
1
2
6
Knight
7
0
22
Soltari Monk (Tempest)
12
Soltari Monk
17
13
13
Janet Aulisio
0
100
Protection from black; shadow (This creature can block or be blocked by only creatures with shadow.)
-1
2
2
WW
1
2
1
1
6
Cleric
7
0
24
Soltari Priest (Tempest)
14
Soltari Priest
17
13
13
Janet Aulisio
0
98
Protection from red; shadow (This creature can block or be blocked by only creatures with shadow.)
-1
2
2
WW
1
2
1
1
6
Cleric
7
0
25
Soltari Trooper (Tempest)
15
Soltari Trooper
17
12
10
Kev Walker
0
137
Shadow (This creature can block or be blocked by only creature with shadow.) If Soltari Trooper attacks, it gets +1/+1 until end of turn.
-1
2
2
1W
1
1
1
1
7
Soldier
7
0
26
Soltari Visionary (Exodus)
17
Soltari Visionary
19
12
8
Adam Rex
0
167
Shadow (This creature can block or be blocked by only creatures with shadow.) If Soltari Visionary damages any player, destroy target enchantment that player controls.
-1
2
3
1WW
1
2
1
2
6
Cleric
7
0
24
Somnophore (Urza`s Saga)
10
Somnophore
20
14
15
Andrew Robinson
0
211
Flying Whenever Somnophore successfully deals damage to a player, tap target creature that player controls. That creature does not untap during its controller's untap phase as long as Somnophore remains in play.
-1
3
3
2UU
1
2
1
2
8
Illusion
14
0
23
Song of Blood (Visions)
13
Song of Blood
15
0
13
Eric Peterson
0
186
Put the top four cards from your library into your graveyard. For each creature card put into your graveyard in this way, all creatures that attack this turn get +1/+0 until end of turn.
-1
0
2
1R
12
0
25
Song of Serenity (Exodus)
16
Song of Serenity
19
13
10
DiTerlizzi
93
Heartwood brings peace in great symphonies where dryads conduct the trees through every note.
63
Creatures with any enchantments on them cannot attack or block.
-1
1
2
1G
15
0
29
Songs of the Damned (Ice Age)
19
Songs of the Damned
10
0
12
Pete Venters
0
60
Add B to your mana pool for each creature in your graveyard.
-1
4
1
B
7
0
26
Songstitcher (Urza`s Saga)
12
Songstitcher
20
13
5
Berry
57
The true names of birds are songs woven into their souls.
75
1W: Target attacking creature with flying deals no combat damage this turn.
-1
2
1
W
1
1
1
1
6
Cleric
13
0
20
Sonic Burst (Exodus)
11
Sonic Burst
19
12
12
Brian Snoddy
31
Music scythes the savage beast.
82
Discard a card at random: Sonic Burst deals 4 damage to target creature or player.
-1
0
2
1R
13
0
33
Soothing Balm (Mercadian Masques)
13
Soothing Balm
28
12
16
Scott M. Fischer
92
Orim taught Ta-Karnst and the other Cho-Arrim healers a far less invasive method of healing.
27
Target player gains 5 life.
48
2
2
1W
12
0
31
Soothsaying (Mercadian Masques)
11
Soothsaying
28
13
13
Pat Morrissey
79
The vizier's wisdom proved invaluable in untangling the Mercadian knot of lies.
101
3UU: Shuffle your library. X: Look at the top X cards of your library and put them back in any order.
104
3
1
U
7
0
31
Soraya the Falconer (Homelands)
19
Soraya the Falconer
12
4
16
Dennis Detwiller
0
73
All Falcons get +1/+1. 1W: Target Falcon gains banding until end of turn.
-1
2
3
1WW
1
2
1
2
6
Legend
7
0
32
Sorceress Queen (Arabian Nights)
15
Sorceress Queen
5
6
11
Kaja Foglio
0
213
Tap to make another creature 0/2 until end of turn. Treat this exactly as if the numbers in the lower right of the target card were 0/2. All special characteristics and enchantments on the creature are unaffected.
-1
4
3
1BB
1
1
1
1
9
Sorceress
7
0
31
Sorceress Queen (Fifth edition)
15
Sorceress Queen
3
8
11
Kaja Foglio
0
73
TAP: Target creature other than Sorceress Queen is 0/2 until end of turn.
-1
4
3
1BB
1
1
1
1
9
Sorceress
7
0
32
Sorceress Queen (Fourth edition)
15
Sorceress Queen
2
8
11
Kaja Foglio
0
78
TAP: Target creature other than Sorceress Queen becomes 0/2 until end of turn.
-1
4
3
1BB
1
1
1
1
9
Sorceress
7
0
33
Sorceress Queen (Revised edition)
15
Sorceress Queen
1
8
11
Kaja Foglio
0
211
TAP: Make another creature 0/2 until end of turn. Treat this exactly as if the numbers in the lower right of the target card were 0/2. All special characteristics and enchantments on the creature are unaffected.
-1
4
3
1BB
1
1
1
1
9
Sorceress
14
0
24
Sorcerous Sight (Portal)
15
Sorcerous Sight
25
12
11
Kaja Foglio
0
78
Look at your opponent's hand. You draw a card. (Draw the card from your deck.)
-1
3
1
U
11
0
24
Sorrow's Path (The Dark)
13
Sorrow's Path
8
4
19
Randy Asplund-Faith
0
197
TAP: Exchange two of opponent's blocking creatures. This exchange may not cause an illegal block. Sorrow's Path does 2 damage to you and 2 damage to each creature you control whenever it is tapped.
-1
12
0
15
Sorry (Unglued)
5
Sorry
23
13
11
Kaja Foglio
0
289
Before playing any spell, if a copy of that spell card is in any graveyard, the spell's caster may say "Sorry." If he or she does not, any other player may counter the spell by saying "Sorry" as it is cast. If any player says "Sorry" at any other time, Sorry deals 2 damage to that player.
-1
3
2
UU
12
0
28
Soul Barrier (Fifth edition)
12
Soul Barrier
3
0
14
Harold McNeill
0
148
Whenever target opponent successfully casts a summon spell, Soul Barrier deals 2 damage to him or her. That player may pay 2 to prevent this damage.
-1
3
2
2U
12
0
22
Soul Barrier (Ice Age)
12
Soul Barrier
10
4
14
Harold McNeill
0
135
Whenever target opponent casts a summon spell, Soul Barrier deals 2 damage to him or her. That player may pay 2 to prevent this damage.
-1
3
2
2U
14
0
19
Soul Burn (Ice Age)
9
Soul Burn
10
0
13
Rob Alexander
0
268
Soul Burn deals 1 damage to a single target creature or player for each B or R you pay in addition to the casting cost. Gain 1 life for each B you spend in this way. You cannot gain more life than the toughness of the creature or the total life of the targeted player.
-1
4
2
2B
14
0
20
Soul Burn (Invasion)
9
Soul Burn
31
12
15
Andrew Goldhawk
0
264
Spend only black and/or red mana on X. Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of B spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness.
124
4
3
X2B
4
0
35
Soul Channeling (Mercadian Masques)
15
Soul Channeling
28
12
10
DiTerlizzi
141
Driven by masters more terrible than the Mercadians could imagine, the dark overseers would pay any price to keep their shipwrights working.
42
Pay 2 life: Regenerate enchanted creature.
163
4
2
2B
8
Creature
7
0
23
Soul Charmer (Prophecy)
12
Soul Charmer
30
12
10
Glen Angus
35
She seeks the warmth of the living.
114
Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays 2.
24
2
2
2W
1
2
1
2
5
Rebel
12
0
18
Soul Echo (Mirage)
9
Soul Echo
14
8
11
Ron Spencer
0
350
When you play Soul Echo, put X echo counters on it. At the beginning of your upkeep, if there are no echo counters on Soul Echo, bury it; otherwise, target opponent may choose that for each 1 damage dealt to you until your next upkeep, you instead remove 1 echo counter from Soul Echo. You do not lose the game as a result of having less than 1 life.
-1
2
3
XWW
14
0
30
Soul Exchange (Fallen Empires)
13
Soul Exchange
9
6
14
Anthony Waters
0
267
Sacrifice a creature, but remove it from the game instead of putting it in your graveyard. Take a creature from your graveyard and put it directly into play as though it were just summoned. Put a +2/+2 counter on this creature if the creature sacrificed was a Thrull.
-1
4
2
BB
14
0
28
Soul Feast (Seventh Edition)
10
Soul Feast
33
13
8
Adam Rex
20
You are who you eat.
47
Target player loses 4 life and you gain 4 life.
163
4
3
3BB
14
0
27
Soul Feast (Urza`s Destiny)
10
Soul Feast
22
13
8
Ray Lago
97
As no one has ever accepted a second invitation to Davvol's table, the evincar often dines alone.
47
Target player loses 4 life and you gain 4 life.
-1
4
3
3BB
4
0
19
Soul Kiss (Ice Age)
9
Soul Kiss
10
0
14
Nicola Leonard
0
269
When Soul Kiss comes into play, choose target creature. B: Pay 1 life to give creature Soul Kiss enchants +2/+2 until end of turn. You cannot spend more than BBB in this way each turn. Effects that prevent or redirect damage cannot be used to counter this loss of life.
-1
4
2
2B
8
Creature
9
0
31
Soul Net (Alpha/Beta/Unlimited)
8
Soul Net
0
4
14
Dameon Willich
0
85
1: You gain 1 life every time a creature is destroyed, unless it is then regenerated.
-1
5
1
1
1
0
26
Soul Net (Classic edition)
8
Soul Net
4
13
15
Andrew Robinson
0
97
Whenever a creature is put into a graveyard from play, you may pay 1. If you do, you gain 1 life.
-1
5
1
1
1
0
24
Soul Net (Fifth edition)
8
Soul Net
3
4
15
Andrew Robinson
0
127
1: Gain 1 life. Use this ability only when a creature is put into any graveyard from play and only once for each such creature.
-1
5
1
1
1
0
25
Soul Net (Fourth edition)
8
Soul Net
2
4
14
Dameon Willich
0
141
1: Gain 1 life when a creature is put into the graveyard from play. Use this effect only once each time a creature is put into the graveyard.
-1
5
1
1
1
0
26
Soul Net (Revised edition)
8
Soul Net
1
4
14
Dameon Willich
0
138
1: You gain 1 life every time a creature is placed in the graveyard. Can only give 1 life each time a creature is placed in the graveyard.
-1
5
1
1
1
0
26
Soul Net (Seventh Edition)
8
Soul Net
33
13
11
Ron Spencer
0
97
Whenever a creature is put into a graveyard from play, you may pay 1. If you do, you gain 1 life.
317
5
1
1
13
0
18
Soul Rend (Mirage)
9
Soul Rend
14
4
13
Jeff Miracola
0
92
Bury target creature if it is white. Draw a card at the beginning of the next turn's upkeep.
-1
4
2
1B
7
0
27
Soul Sculptor (Urza`s Saga)
13
Soul Sculptor
20
14
7
Ciruelo
47
Does the stone mimic life, or did it once live?
123
1W, TAP: Target creature becomes an enchantment and loses all abilities until a player successfully casts a creature spell.
-1
2
2
2W
1
1
1
1
9
Townsfolk
7
0
28
Soul Shepherd (Weatherlight)
13
Soul Shepherd
16
12
14
John Coulthart
0
71
W, Remove a creature card in your graveyard from the game: Gain 1 life.
-1
2
2
1W
1
2
1
1
6
Cleric
14
0
19
Soul Shred (Portal)
10
Soul Shred
25
12
15
Alan Rabinowitz
0
80
Soul Shred deals 3 damage to any one creature that isn't black. You gain 3 life.
-1
4
3
3BB
14
0
23
Soul Strings (Prophecy)
12
Soul Strings
30
12
11
Daren Bader
61
Everyone is manipulated. Its just more obvious with the dead.
91
Return two target creature cards from your graveyard to your hand unless any player pays X.
78
4
2
XB
7
0
20
Soul Warden (Exodus)
11
Soul Warden
19
12
14
Randy Gallegos
67
Count carefully the souls and see that none are lost. -Vec teaching
57
Whenever any other creature comes into play, gain 1 life.
-1
2
1
W
1
1
1
1
6
Cleric
7
0
21
Souldrinker (Tempest)
11
Souldrinker
17
13
12
Dermot Power
0
47
Pay 3 life: Put a +1/+1 counter on Souldrinker.
-1
4
2
3B
1
2
1
2
6
Spirit
13
0
19
Soulshriek (Mirage)
10
Soulshriek
14
0
11
John Bolton
0
160
Target creature you control gets +*/+0 until end of turn, where * is equal to the number of creature cards in your graveyard. Bury that creature at end of turn.
-1
4
1
B
7
0
37
Southern Elephant (Portal 3 Kingdoms)
17
Southern Elephant
26
12
10
Wang Yuqun
118
While defending their southern borders, both the Wu and Shu kingdoms fought against the barbarians' trained elephants.
0
146
1
2
3G
1
3
1
4
8
Elephant
7
0
34
Southern Paladin (Seventh Edition)
16
Southern Paladin
33
14
12
Greg Staples
75
"How can anyone fight so much yet enjoy it so little?" -The Western Paladin
38
WW, Tap: Destroy target red permanent.
46
2
3
2WW
1
3
1
3
6
Knight
7
0
31
Southern Paladin (Weatherlight)
16
Southern Paladin
16
14
14
Douglas Shuler
0
38
WW, TAP: Destroy target red permanent.
-1
2
3
2WW
1
3
1
3
6
Knight
14
0
28
Sowing Salt (Urza`s Destiny)
11
Sowing Salt
22
13
13
Todd Lockwood
0
200
Remove target nonbasic land from the game. Search its controller's graveyard, hand, and library for all copies of that card and remove them from the game. That player then shuffles his or her library.
-1
0
3
2RR
7
0
21
Spark Fiend (Unglued)
11
Spark Fiend
23
14
12
Pete Venters
0
476
When Spark Fiend comes into play, roll two six-sided dice. On a total of 2, 3, or 12, sacrifice Spark Fiend. On a total of 7 or 11, do not roll dice for Spark Fiend during any of your following upkeep phases. If you roll any other total, note it. During your upkeep, roll two six-sided dice. On a total of 7, sacrifice Spark Field. If you roll the noted total, do not roll dice for Spark Fiend during any of your following upkeep phases. On any other roll, there is no effect.
-1
0
2
4R
1
5
1
6
5
Beast
7
0
24
Sparkcaster (Planeshift)
11
Sparkcaster
32
13
8
Adam Rex
3
N/A
167
When Sparkcaster comes into play, return a red or green creature you control to its owner's hand. When Sparkcaster comes into play, it deals 1 damage to target player.
126
6
3
2RG
5
gh: 5
1
3
4
Kavu
6
0
25
Sparring Golem (Invasion)
14
Sparring Golem
31
13
8
Adam Rex
100
"Part drill sergeant, part training dummy," thought Gerrard. "I hope it can stand up to a real war."
103
Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
312
5
1
3
1
2
1
2
5
Golem
12
0
24
Spatial Binding (Mirage)
15
Spatial Binding
14
4
4
Dom!
0
86
Pay 1 life: Target permanent cannot phase out until the beginning of your next upkeep.
-1
6
2
UB
1
0
29
Spatula of the Ages (Unglued)
19
Spatula of the Ages
23
13
17
Melissa A. Benson
99
At last Urza's powers were focused through the incredible artifact. "Who wants pancakes?" he asked.
103
4, T, Sacrifice Spatula of the Ages: Put into play from your hand any card from an Unglued supplement.
-1
5
1
4
11
0
29
Spawning Pool (Urza`s Legacy)
13
Spawning Pool
21
13
13
Rob Alexander
0
218
Spawning Pool comes into play tapped. T: Add one black mana to your mana pool. 1B: Spawning Pool becomes a 1/1 black creature with "B: Regenerate this creature" until end of turn. This creature still counts as a land."
142
14
0
34
Specter's Wail (Mercadian Masques)
14
Specter's Wail
28
12
14
Randy Gallegos
113
As he gritted his teeth to focus through the pain, Tahngarth glanced at Takara. She seemed completely unaffected.
61
Target player discards a card at random from his or her hand.
164
4
2
1B
7
0
26
Spectral Bears (Homelands)
14
Spectral Bears
12
6
13
Pat Morrissey
0
138
If Spectral Bears is declared as an attacker and defending player controls no black cards, it does not untap during your next untap phase.
-1
1
2
1G
1
3
1
3
5
Bears
4
0
24
Spectral Cloak (Legends)
14
Spectral Cloak
7
4
13
Rob Alexander
0
117
Target creature cannot be the target of instants, sorceries, fast effects, or enchantments unless creature is tapped.
-1
3
2
UU
8
Creature
7
0
26
Spectral Guardian (Mirage)
17
Spectral Guardian
14
8
16
Mike Dringenberg
0
106
As long as Spectral Guardian is untapped, noncreature artifacts cannot be the target of spells or effects.
-1
2
3
2WW
1
2
1
3
8
Guardian
4
0
25
Spectral Shield (Ice Age)
15
Spectral Shield
10
4
19
Margaret Organ-Kean
0
81
Target creature gets +0/+2. That creature cannot be the target of further spells.
-1
6
3
1WU
8
Creature
15
0
34
Spell Blast (Alpha/Beta/Unlimited)
11
Spell Blast
0
0
12
Brian Snoddy
0
53
Target spell is countered; X is cost of target spell.
-1
3
2
XU
13
0
29
Spell Blast (Classic edition)
11
Spell Blast
4
12
10
Steve Luke
51
Call it the thinking mage's version of brute force.
57
Counter target spell with converted mana cost equal to X.
-1
3
2
XU
15
0
27
Spell Blast (Fifth edition)
11
Spell Blast
3
0
13
Greg Simanson
0
56
Counter target spell with total casting cost equal to X.
-1
3
2
XU
15
0
28
Spell Blast (Fourth edition)
11
Spell Blast
2
0
12
Brian Snoddy
0
64
Counter target spell. X is the casting cost of the target spell.
-1
3
2
XU
15
0
29
Spell Blast (Revised edition)
11
Spell Blast
1
0
12
Brian Snoddy
0
61
Target spell is countered; X is casting cost of target spell.
-1
3
2
XU
15
0
21
Spell Blast (Tempest)
11
Spell Blast
17
12
10
Steve Luke
0
56
Counter target spell with total casting cost equal to X.
-1
3
2
XU
1
0
18
Spellbook (Exodus)
9
Spellbook
19
13
7
Ciruelo
152
"Everything the wise woman learned she wrote in a book, and when the pages were black with ink, she took white ink and began again." -Karn, silver golem
24
Skip your discard phase.
-1
5
1
0
1
0
27
Spellbook (Seventh Edition)
9
Spellbook
33
13
15
Andrew Goldhawk
26
Knowledge knows no bounds.
30
You have no maximum hand size.
318
5
1
0
12
0
19
Spellshock (Exodus)
10
Spellshock
19
13
14
Thomas M. Baxa
35
A snap of fingers, a snap of teeth.
88
Whenever any player successfully casts a spell, Spellshock deals 2 damage to him or her.
-1
0
2
2R
1
0
29
Sphere of Resistance (Exodus)
20
Sphere of Resistance
19
14
12
Doug Chaffee
42
A sphere pushes equally in all directions.
40
All spells cost an additional 1 to play.
-1
5
1
2
4
0
22
Spider Climb (Visions)
12
Spider Climb
15
0
11
Ron Spencer
0
152
You may choose to play Spider Climb as an instant; if you do, bury it at end of turn. Enchanted creature gets +0/+3 and can block creatures with flying.
-1
1
1
G
8
Creature
12
0
36
Spidersilk Armor (Mercadian Masques)
16
Spidersilk Armor
28
12
13
Scott Hampton
58
It hardly weighs anything, but it takes all day to remove.
72
Creatures you control get +0/+1 and may block as though they had flying.
273
1
2
2G
7
0
26
Spike Breeder (Stronghold)
13
Spike Breeder
18
14
8
Adam Rex
0
265
Spike Breeder comes into play with three +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. 2, Remove a +1/+1 counter from Spike Breeder: Put a Spike token into play. Treat this token as a 1/1 green creature.
-1
1
2
3G
1
0
1
0
5
Spike
7
0
23
Spike Cannibal (Exodus)
14
Spike Cannibal
19
13
10
Joel Biske
0
161
Spike Cannibal comes into play with one +1/+1 counter on it. When Spike Cannibal comes into play, move all +1/+1 counters from all creatures onto Spike Cannibal.
-1
4
3
1BB
1
0
1
0
5
Spike
7
0
25
Spike Colony (Stronghold)
12
Spike Colony
18
12
14
Douglas Shuler
0
145
Spike Colony comes into play with four +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
-1
1
2
4G
1
0
1
0
5
Spike
7
0
21
Spike Drone (Tempest)
11
Spike Drone
17
12
17
Charles Gillespie
0
141
Spike Drone comes into play with one +1/+1 counter on it. 2, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.
-1
1
1
G
1
0
1
0
5
Spike
7
0
25
Spike Feeder (Stronghold)
12
Spike Feeder
18
13
14
Heather Hudson
0
199
Spike Feeder comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: Gain 2 life.
-1
1
3
1GG
1
0
1
0
5
Spike
7
0
22
Spike Hatcher (Exodus)
13
Spike Hatcher
19
14
15
Stephen Daniele
0
218
Spike Hatcher comes into play with six +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. 1, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.
-1
1
2
6G
1
0
1
0
5
Spike
7
0
20
Spike Rogue (Exodus)
11
Spike Rogue
19
13
14
Heather Hudson
0
235
Spike Rogue comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature. 2, Remove a +1/+1 counter from any creature you control: Put a +1/+1 counter on Spike Rogue.
-1
1
3
1GG
1
0
1
0
5
Spike
7
0
26
Spike Soldier (Stronghold)
13
Spike Soldier
18
13
13
Randy Elliott
0
235
Spike Soldier comes into play with three +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
-1
1
3
2GG
1
0
1
0
5
Spike
7
0
21
Spike Weaver (Exodus)
12
Spike Weaver
19
14
10
Mike Raabe
0
234
Spike Weaver comes into play with three +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. 1, Remove a +1/+1 counter from Spike Weaver: Creatures deal no combat damage this turn.
-1
1
3
2GG
1
0
1
0
5
Spike
7
0
25
Spike Worker (Stronghold)
12
Spike Worker
18
12
12
Daniel Gelon
0
144
Spike Worker comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.
-1
1
2
2G
1
0
1
0
5
Spike
7
0
26
Spiketail Drake (Prophecy)
15
Spiketail Drake
30
13
14
Michael Sutfin
62
The spell will have to wait, said Alexi, pointing up. Drakes.
85
Flying. Sacrifice Spiketail Drake: Counter target spell unless its controller pays 3.
48
3
3
3UU
1
3
1
3
5
Drake
7
0
30
Spiketail Hatchling (Prophecy)
19
Spiketail Hatchling
30
12
12
Greg Staples
55
It dodges waves of water to prepare for waves of magic.
89
Flying. Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays 1.
49
3
2
1U
1
1
1
1
5
Drake
13
0
25
Spinal Embrace (Invasion)
14
Spinal Embrace
31
14
15
Donato Giancola
0
288
Play Spinal Embrace only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At end of turn, sacrifice it. If you do, you gain life equal to its toughness. (The creature may attack and Tap the turn it comes under your control.)
276
6
4
3UUB
4
0
22
Spinal Graft (Tempest)
12
Spinal Graft
17
12
11
Ron Spencer
0
158
Enchanted creature gets +3/+3. If enchanted creature is the target of a spell or ability, destroy that creature. The creature cannot be regenerated this turn.
-1
4
2
1B
8
Creature
7
0
24
Spinal Villain (Legends)
14
Spinal Villain
7
8
14
Anson Maddocks
0
34
TAP: Destroy target blue creature.
-1
0
2
2R
1
1
1
2
7
Villain
7
0
28
Spindrift Drake (Stronghold)
15
Spindrift Drake
18
12
14
Anthony Waters
47
Sea brine for blood, washing foam for laughter.
61
Flying During your upkeep, pay U or sacrifce Spindrift Drake.
-1
3
1
U
1
2
1
1
5
Drake
7
0
26
Spined Fluke (Urza`s Saga)
12
Spined Fluke
20
13
11
Mark Nelson
62
Its spines are prized as writing quills by the priests of Gix.
84
When Spined Fluke comes into play, sacrifice a creature. B: Regenerate Spined Fluke.
-1
4
2
2B
1
5
1
1
6
Horror
7
0
26
Spined Sliver (Stronghold)
13
Spined Sliver
18
13
11
Ron Spencer
106
"Slivers are evil and slivers are sly; And if you get eaten, then no one will cry." -Mogg children's rhyme
87
If any Sliver is blocked it gets +1/+1 until end of turn for each creature blocking it.
-1
6
2
RG
1
2
1
2
6
Sliver
7
0
20
Spined Wurm (Portal)
11
Spined Wurm
25
12
13
Colin MacNeil
0
0
-1
1
2
4G
1
5
1
4
8
Creature
7
0
29
Spined Wurm (Seventh Edition)
11
Spined Wurm
33
12
14
Carl Critchlow
200
"I wouldn't stand in front of that wurm, son. 'Course, I wouldn't stand behind it neither. In fact, standing anywhere near that wurm's not much of a plan. Running, now that's a plan!" -Wandering mage"
0
270
1
2
4G
1
5
1
4
4
Wurm
7
0
24
Spined Wurm (Stronghold)
11
Spined Wurm
18
12
15
Keith Parkinson
222
"As it moved, the wurm's spines gathered up bits of flowstone, which took the shapes of dead villager's heads. Each head spoke a single sound, but if taken together, they said, 'Alas for the living.'" -Dal myth of the wurm
6
[None]
-1
1
2
4G
1
5
1
4
4
Wurm
7
0
24
Spineless Thug (Nemesis)
14
Spineless Thug
29
12
17
Matthew D. Wilson
57
These troops are only as strong as the evincar's control.
27
Spineless Thug can't block.
71
4
2
1B
1
2
1
2
9
Mercenary
7
0
32
Spineless Thug (Seventh Edition)
14
Spineless Thug
33
12
12
Alan Pollack
56
"What it lacks in backbone, it makes up for in cruelty."
27
Spineless Thug can't block.
164
4
2
1B
1
2
1
2
9
Mercenary
13
0
32
Spinning Darkness (Weatherlight)
17
Spinning Darkness
16
12
14
John Coulthart
0
199
You may remove the top three black cards in your graveyard from the game instead of paying Spinning Darkness's casting cost. Spinning Darkness deals 3 damage to target nonblack creature. Gain 3 life.
-1
4
3
4BB
7
0
26
Spiny Starfish (Alliances)
14
Spiny Starfish
13
5
15
Alan Rabinowitz
0
186
U: Regenerate At the end of any turn in which Spiny Starfish regenerated, put a Starfish token into play for each time it regenerated that turn. Treat these tokens as 0/1 blue creatures.
-1
3
2
2U
1
0
1
1
8
Starfish
7
0
23
Spire Owl (Urza`s Saga)
9
Spire Owl
20
12
13
Steve Firchow
0
113
Flying When Spire Owl comes into play, look at the top four cards of your library and put them back in any order.
-1
3
2
1U
1
1
1
1
4
Bird
4
0
29
Spirit Link (Classic edition)
11
Spirit Link
4
13
11
Kaja Foglio
0
91
Whenever enchanted creature deals damage, you gain life equal to the damage dealt this way.
-1
2
1
W
8
Creature
4
0
27
Spirit Link (Fifth edition)
11
Spirit Link
3
4
11
Kaja Foglio
0
56
For each 1 damage enchanted creature deals, gain 1 life.
-1
2
1
W
8
Creature
4
0
28
Spirit Link (Fourth edition)
11
Spirit Link
2
4
11
Kaja Foglio
0
165
Gain 1 life for every 1 damage target creature deals. You may gain more life than the toughness of the creature or the total life of the player Spirit Link enchants.
-1
2
1
W
8
Creature
4
0
21
Spirit Link (Legends)
11
Spirit Link
7
4
11
Kaja Foglio
0
64
For every point of damage target creature does, you gain 1 life.
-1
2
1
W
8
Creature
4
0
29
Spirit Link (Seventh Edition)
11
Spirit Link
33
13
11
Daren Bader
60
The noble paladins draw strength from the courage of others.
66
Whenever enchanted creature deals damage, you gain that much life.
47
2
1
W
8
Creature
12
0
23
Spirit Mirror (Tempest)
13
Spirit Mirror
17
14
20
D. Alexander Gregory
0
168
During your upkeep, if there are no Reflection tokens in play, put a Reflection token into play. Treat this token as a 2/2 white creature. 0: Destroy target Reflection.
-1
2
3
2WW
4
0
31
Spirit Shackle (Fourth edition)
14
Spirit Shackle
2
4
17
Edward Beard, Jr.
0
125
Put a -0/-2 counter on target creature every time it becomes tapped. These counters remain even if Spirit Shackle is removed.
-1
4
2
BB
8
Creature
4
0
24
Spirit Shackle (Legends)
14
Spirit Shackle
7
0
17
Edward Beard, Jr.
0
115
Put a -0/-2 counter on target creature every time it becomes tapped.Counters remain even if enchantment is removed.
-1
4
1
B
8
Creature
1
0
30
Spirit Shield (Fallen Empires)
13
Spirit Shield
9
4
15
Scott Kirschner
0
152
2, TAP: Target creature gets +0/+2 as long as Spirit Shield remains tapped. You may choose not to untap Spirit Shield as normal during your untap phase.
-1
5
1
3
7
0
24
Spirit Weaver (Invasion)
13
Spirit Weaver
31
13
17
Matthew D. Wilson
29
"Let my hope be your shield."
62
2: Target green or blue creature gets +0/+1 until end of turn.
39
2
2
1W
1
2
1
1
6
Wizard
7
0
26
Spirit en-Kor (Stronghold)
13
Spirit en-Kor
18
12
11
John Matson
79
Death free throat from thirst, mouth from speech, feet from earth. -Kor requiem
73
Flying 0: Redirect 1 damage from Spirit en-Kor to a creature you control.
-1
2
2
3W
1
2
1
2
6
Spirit
12
0
31
Spirit of Resistance (Invasion)
20
Spirit of Resistance
31
14
9
John Avon
73
"Our victory must come from all of Dominaria, or it will not come." -Urza
88
If you control a permanent of each color, prevent all damage that would be dealt to you.
38
2
2
2W
7
0
28
Spirit of the Night (Mirage)
19
Spirit of the Night
14
8
13
Cliff Nielsen
0
123
Flying, trample, protection from black First strike when attacking Spirit of the Night is unaffected by summoning sickness.
-1
4
4
6BBB
1
6
1
5
6
Legend
12
0
26
Spiritual Asylum (Nemesis)
16
Spiritual Asylum
29
14
12
Matt Cavotta
35
Trapped in safety is still trapped.
140
Creatures and lands you control can't be the target of spells or abilities. When a creature you control attacks, sacrifice Spiritual Asylum.
23
2
3
2WW
12
0
35
Spiritual Focus (Mercadian Masques)
15
Spiritual Focus
28
14
15
Andrew Goldhawk
0
119
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
49
2
2
1W
7
0
27
Spiritual Guardian (Portal)
18
Spiritual Guardian
25
14
14
Terese Nielsen
0
72
When Spiritual Guardian comes into play from your hand, you gain 4 life.
-1
2
3
3WW
1
3
1
4
8
Creature
12
0
29
Spiritual Sanctuary (Legends)
19
Spiritual Sanctuary
7
8
9
Amy Weber
0
77
All players with plains under their control gain 1 life during their upkeeps.
-1
2
3
2WW
13
0
32
Spite/Malice (Malice) (Invasion)
21
Spite/Malice (Malice)
31
13
12
David Martin
0
58
Destroy target nonblack creature. It can't be regenerated.
293
4
2
3B
13
0
31
Spite/Malice (Spite) (Invasion)
20
Spite/Malice (Spite)
31
13
12
David Martin
0
33
Counter target noncreature spell.
293
3
2
3U
7
0
24
Spiteful Bully (Nemesis)
14
Spiteful Bully
29
12
6
Chippy
96
Like most creatures bent on total destruction, they rarely bother to double-check their targets.
94
At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.
72
4
2
1B
1
3
1
3
9
Mercenary
7
0
32
Spitting Drake (Classic edition)
14
Spitting Drake
4
13
14
Geofrey Darrow
28
It prefers its meals cooked.
95
Flying R: Spitting Drake gets +1/+0 until end of turn. Spend no more than R this way each turn.
-1
0
2
3R
1
2
1
2
5
Drake
7
0
24
Spitting Drake (Visions)
14
Spitting Drake
15
4
22
G. Darrow & I. Rabarot
0
86
Flying R: +1/+0 until end of turn. You cannot spend more than R in this way each turn.
-1
0
2
3R
1
2
1
2
5
Drake
14
0
32
Spitting Earth (Classic edition)
14
Spitting Earth
4
12
12
Brian Snoddy
81
"There are times solid ground gives precious little comfort." -Talibah, embermage
92
Spitting Earth deals to target creature damage equal to the number of mountains you control.
-1
0
2
1R
14
0
23
Spitting Earth (Mirage)
14
Spitting Earth
14
0
12
Brian Snoddy
0
105
Spitting Earth deals to target creature an amount of damage equal to the number of mountains you control.
-1
0
2
1R
14
0
30
Spitting Earth (Portal 2. age)
14
Spitting Earth
27
12
11
David Horne
0
150
Spitting Earth deals to any one creature damage equal to the number of mountains you have in play. (This includes both tapped and untapped mountains.)
-1
0
2
1R
14
0
23
Spitting Earth (Portal)
14
Spitting Earth
25
12
13
Hannibal King
0
150
Spitting Earth deals to any one creature damage equal to the number of mountains you have in play. (This includes both tapped and untapped mountains.)
-1
0
2
1R
14
0
32
Spitting Earth (Seventh Edition)
14
Spitting Earth
33
12
15
Michael Koelsch
109
"We were ready for an attack from the front, sides, or back-but the mage hit us from below." -Veteran soldier
92
Spitting Earth deals damage equal to the number of mountains you control to target creature.
220
0
2
1R
7
0
27
Spitting Hydra (Stronghold)
14
Spitting Hydra
18
14
11
Daren Bader
0
160
Spitting Hydra comes into play with four +1/+1 counters on it. 1R, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature.
-1
0
3
3RR
1
0
1
0
5
Hydra
7
0
24
Spitting Slug (The Dark)
13
Spitting Slug
8
5
14
Anson Maddocks
0
177
1G: Spitting Slug gains first strike until end of turn. If this ability is not activated, all creatures blocking or blocked by Spitting Slug gain first strike until end of turn.
-1
1
3
1GG
1
2
1
4
4
Slug
7
0
26
Spitting Spider (Prophecy)
15
Spitting Spider
30
13
20
Edward P. Beard, Jr.
0
129
Spitting Spider may block as though it had flying. Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.
125
1
3
3GG
1
3
1
5
6
Spider
14
0
25
Splinter (Urza`s Destiny)
8
Splinter
22
13
11
Daren Bader
0
195
Remove target artifact from the game. Search its controller's graveyard, hand, and library for all copies of that card and remove them from the game. That player then shuffles his or her library.
-1
1
3
2GG
12
0
28
Splintering Wind (Alliances)
16
Splintering Wind
13
9
11
Ron Spencer
0
250
2G: Splintering Wind deals 1 damage to target creature. Put a Splinter token into play. Treat this token as a1/1 green creature with flying and Cumulative Upkeep: G.If this token leaves play, it deals 1 damage to you and to each creature you control.
-1
1
3
2GG
15
0
24
Spoils of Evil (Ice Age)
14
Spoils of Evil
10
8
14
Quinton Hoover
0
119
For each artifact or creature in target opponent's graveyard, add one colorless mana to your mana pool and gain 1 life.
-1
4
2
2B
14
0
37
Spoils of Victory (Portal 3 Kingdoms)
17
Spoils of Victory
26
13
7
Sun Nan
0
134
Search your library for a plains, island, swamp, mountain, or forest card and put that land into play. Shuffle your library afterward.
147
1
2
2G
14
0
23
Spoils of War (Ice Age)
13
Spoils of War
10
8
12
Pete Venters
0
177
Put X +1/+1 counters on any number of target creatures, distributed any way you choose, where X is equal to the number of creatures and artifacts in target opponent's graveyard.
-1
4
2
XB
13
0
32
Spontaneous Combustion (Tempest)
22
Spontaneous Combustion
17
13
12
Doug Chaffee
0
77
Sacrifice a creature: Spontaneous Combustion deals 3 damage to each creature.
-1
6
3
1BR
14
0
42
Spontaneous Generation (Mercadian Masques)
22
Spontaneous Generation
28
14
12
Alan Pollack
83
Saprolings always thrive on the ruins of others, and Mercadia ruins more than most.
78
Put a 1/1 green Saproling creature token into play for each card In your hand.
274
1
2
3G
13
0
41
Spore Cloud (3 versions) (Fallen Empires)
24
Spore Cloud (3 versions)
9
0
41
Amy Weber, Jesper Myrfors, Susan Van Camp
0
174
Tap all blocking creatures. No creatures deal damage in combat this turn. Neither attacking nor blocking creatures untap as normal during their controllers' next untap phase.
-1
1
3
1GG
7
0
29
Spore Flower (Fallen Empires)
12
Spore Flower
9
6
19
Margaret Organ-Keen
0
152
During your upkeep, put a spore counter on Spore Flower. 0: Remove three spore counters from Spore Flower. No creatures deal damage in combat this turn.
-1
1
2
GG
1
0
1
1
6
Fungus
7
0
21
Spore Frog (Prophecy)
10
Spore Frog
30
12
15
Donato Giancola
62
The end of one life is merely the beginning of thousands more.
78
Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
126
1
1
G
1
1
1
1
4
Frog
12
0
26
Sporogenesis (Urza`s Saga)
12
Sporogenesis
20
14
11
Ron Spencer
0
338
During your upkeep, you may put a fungus counter on target nontoken creature. Whenever a creature with a fungus counter on it is put into a graveyard, put a Saproling token into play for each of those fungus counters. Treat these tokens as 1/1 green creatures. When Sporogenesis leaves play, remove all fungus counters from all creatures.
-1
1
2
3G
7
0
24
Spotted Griffin (Portal)
15
Spotted Griffin
25
12
15
William Simpson
0
6
Flying
-1
2
2
3W
1
2
1
3
8
Creature
4
0
29
Spreading Algae (Urza`s Saga)
15
Spreading Algae
20
13
15
Stephen Daniele
0
188
Play Spreading Algae only on a swamp. When enchanted land becomes tapped, destroy that land. When Spreading Algae is put into a graveyard from play, return Spreading Algae to owner's hand.
-1
1
1
G
4
Land
12
0
27
Spreading Plague (Invasion)
16
Spreading Plague
31
14
12
Scott Bailey
105
The cruelest strain of plague keeps its hosts alive long enough to return home and infect their families.
119
Whenever a creature comes into play, destroy all other creatures that share a color with it. They can't be regenerated.
125
4
2
4B
14
0
43
Spring of Eternal Peace (Portal 3 Kingdoms)
23
Spring of Eternal Peace
26
12
10
Wang Yuqun
66
Bathing in this spring could cure ailments of body and mind alike.
16
You gain 8 life.
148
1
3
3GG
7
0
24
Spur Grappler (Prophecy)
13
Spur Grappler
30
12
14
Randy Gallegos
74
Grapplers hunt in packs, driving their victims over steep mountain cliffs.
66
Spur Grappler gets +2/+1 as long as you control no untapped lands.
104
0
2
2R
1
2
1
1
5
Beast
14
0
26
Squall (Mercadian Masques)
6
Squall
28
12
11
Val Mayerik
63
The air that holds them aloft can just as easily put them down.
51
Squall deals 2 damage to each creature with flying.
275
1
2
2G
14
0
24
Squall (Seventh Edition)
6
Squall
33
12
12
Greg Staples
83
"May the winds blow till they have wakened death...." -William Shakespeare, Othello
51
Squall deals 2 damage to each creature with flying.
271
1
2
2G
7
0
32
Squallmonger (Mercadian Masques)
12
Squallmonger
28
13
14
Heather Hudson
69
"Squall, gale, hurricane-it's all a matter of size . . . and price.".
110
2: Squallmonger deals 1 damage to each creature with flying and each player. Any player may play this ability.
276
1
2
3G
1
3
1
3
6
Monger
12
0
30
Squandered Resources (Visions)
20
Squandered Resources
15
8
13
Romas Kukalis
0
131
Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce. Play this ability as a mana source.
At the beginning of your upkeep, if Squee, Goblin Nabob is in your graveyard, you may return Squee to your hand.
214
0
2
2R
1
1
1
1
13
Goblin Legend
12
0
27
Squeeze (Mercadian Masques)
7
Squeeze
28
14
10
DiTerlizzi
92
Any pirate would prefer Rishada's swift and cruel justice to Saprazzo's patient punishments.
35
Sorcery spells cost 3 more to play.
105
3
2
3U
7
0
17
Squire (The Dark)
6
Squire
8
2
16
Dennis Detwiller
0
0
-1
2
2
1W
1
1
1
2
6
Squire
7
0
31
Squirming Mass (Urza`s Destiny)
14
Squirming Mass
22
12
11
Ron Spencer
72
Only the coldest hearts and the strongest stomachs can stand against it.
81
Squirming Mass can't be blocked except by artifact creatures and black creatures.
-1
4
2
1B
1
1
1
1
6
Horror
5
0
18
Squirrel (Unglued)
8
Squirrel
23
13
11
Ron Spencer
0
0
-1
12
0
23
Squirrel Farm (Unglued)
13
Squirrel Farm
23
14
11
Ron Spencer
60
"And the ignorant shall fall to the squirrels." - Chip 2: 54
236
1G: Choose a card in your hand. Covering the artist's name, reveal the card to target player. If that player cannot name the artist, reveal the artist's name and put a Squirrel token into play. Treat this token as a 1/1 green creature.
-1
1
2
2G
7
0
28
Squirrel Wrangler (Prophecy)
17
Squirrel Wrangler
30
14
14
Carl Critchlow
31
Gnawed to death. Bad way to go.
140
1G, Sacrifice a land: Put two 1/1 green Squirrel creature tokens into play. 1G, Sacrifice a land: All Squirrels get +1/+1 until end of turn.
127
1
3
2GG
1
2
1
2
5
Druid
8
0
28
Staff of Zegon (Antiquities)
14
Staff of Zegon
6
3
10
Mark Poole
0
98
3: Target creature loses -2/-0 until end of turn. Creatures with power less than 1 deal no damage.
-1
5
1
4
1
0
27
Staff of the Ages (Ice Age)
17
Staff of the Ages
10
8
12
Daniel Gelon
0
95
Creatures with any landwalk ability may be blocked as though they did not have those abilities.
TAP: Add one colorless mana to your mana pool. 6: Stalking Stones becomes a 3/3 artifact creature permanently. (This creature still counts as a land.)
-1
7
0
32
Stalking Tiger (Classic edition)
14
Stalking Tiger
4
12
14
Terese Nielsen
73
In the Jamuraan jungles, there is often no separating beauty from danger.
70
Stalking Tiger can't be blocked by more than one creature each combat.
-1
1
2
3G
1
3
1
3
5
Tiger
7
0
23
Stalking Tiger (Mirage)
14
Stalking Tiger
14
0
14
Terese Nielsen
0
59
Stalking Tiger cannot be blocked by more than one creature.
-1
1
2
3G
1
3
1
3
5
Tiger
7
0
34
Stalking Tiger (Portal 3 Kingdoms)
14
Stalking Tiger
26
12
7
Kang Yu
119
Throughout Chinese history, generals have often been referred to as tigers for their fierceness, strength, and bravery.
68
Stalking Tiger can't be blocked by more than one creature each turn.
149
1
2
3G
1
3
1
3
5
Tiger
7
0
23
Stalking Tiger (Portal)
14
Stalking Tiger
25
12
13
Colin MacNeil
0
62
Stalking Tiger can't be intercepted by more than one creature.
-1
1
2
3G
1
3
1
3
8
Creature
4
0
27
Stamina (Mercadian Masques)
7
Stamina
28
13
13
Paolo Parente
0
100
Attacking doesn't cause enchanted creature to tap. Sacrifice Stamina: Regenerate enchanted creature.
277
1
2
2G
8
Creature
13
0
24
Stampede (Fifth edition)
8
Stampede
3
8
14
Jeff A. Menges
0
69
All attacking creatures get +1/+0 and gain trample until end of turn.
-1
1
3
1GG
13
0
18
Stampede (Ice Age)
8
Stampede
10
8
14
Jeff A. Menges
0
69
All attacking creatures gain trample and get +1/+0 until end of turn.
-1
1
3
1GG
7
0
25
Stampede Driver (Nemesis)
15
Stampede Driver
29
13
10
Ron Spears
44
"The thunder of hooves is music to my ears."
107
1G, Tap, Discard a card from your hand: Creatures you control get +1/+1 and gain trample until end of turn.
122
1
1
G
1
1
1
1
11
Spellshaper
7
0
32
Stampeding Wildebeests (Visions)
22
Stampeding Wildebeests
15
4
14
Randy Gallegos
0
80
Trample During your upkeep, return a green creature you control to owner's hand.
-1
1
3
2GG
1
5
1
4
11
Wildebeests
12
0
24
Stand or Fall (Invasion)
13
Stand or Fall
31
14
12
Matt Cavotta
0
183
At the beginning of your combat phase, separate all creatures defending player controls into two face-up piles. Only creatures in the pile of that player's choice may block this turn.
171
0
2
3R
13
0
34
Stand/Deliver (Deliver) (Invasion)
23
Stand/Deliver (Deliver)
31
13
12
David Martin
0
44
Return target permanent to its owner's hand.
292
3
2
2U
13
0
32
Stand/Deliver (Stand) (Invasion)
21
Stand/Deliver (Stand)
31
13
12
David Martin
0
75
Prevent the next 2 damage that would be dealt to target creature this turn.
292
2
1
W
1
0
26
Standing Stones (The Dark)
15
Standing Stones
8
5
17
Sandra Everingham
0
191
1, TAP: Pay 1 life and add 1 mana of any color to your mana pool. This ability is played as an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life.
-1
5
1
3
7
0
33
Standing Troops (Classic edition)
15
Standing Troops
4
12
11
Daren Bader
47
The less you have, the harder you fight for it.
47
Attacking doesn't cause Standing Troops to tap.
-1
2
2
2W
1
1
1
4
7
Soldier
7
0
24
Standing Troops (Exodus)
15
Standing Troops
19
12
11
Daren Bader
47
The less you have, the harder you fight for it.
48
Attacking does not cause Standing Troops to tap.
-1
2
2
2W
1
1
1
4
8
Soldiers
7
0
33
Standing Troops (Seventh Edition)
15
Standing Troops
33
12
12
Gary Ruddell
70
They fight so closely together a mouse couldn't slip past their guard.
47
Attacking doesn't cause Standing Troops to tap.
48
2
2
2W
1
1
1
4
7
Soldier
7
0
19
Stangg (Chronicles)
6
Stangg
11
4
10
Mark Poole
0
221
When Stangg comes into play, put a Stangg Twin token into play. Treat this token as a 3/4 green and red legend. If Stangg leaves play, remove Stangg Twin token from the game. If Stangg Twin token leaves play, bury Stangg.
-1
6
3
4RG
1
3
1
4
6
Legend
7
0
16
Stangg (Legends)
6
Stangg
7
8
10
Mark Poole
0
223
When Stangg is brought into play, also put a Stangg Twin token into play. Stangg Twin token is a 3/4 green and red legend. If Stangg leaves play, remove Stangg Twin token from game. If Stangg Twin leaves play, bury Stangg.
-1
6
3
4GR
1
3
1
4
6
Legend
1
0
25
Star Compass (Planeshift)
12
Star Compass
32
13
15
Donato Giancola
39
It doesn't point north. It points home.
123
Star Compass comes into play tapped. T: Add to your mana pool one mana of any color a basic land you control could produce.
134
5
1
2
7
0
24
Starke of Rath (Tempest)
14
Starke of Rath
17
14
11
Dan Frazier
0
114
TAP: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath permanently.
-1
0
3
1RR
1
2
1
2
6
Legend
14
0
18
Starlight (Portal)
9
Starlight
25
13
9
John Avon
0
67
For each black creature your opponent has in play, you gain 3 life.
-1
2
2
1W
14
0
27
Starlight (Seventh Edition)
9
Starlight
33
13
13
Brian Despain
89
"Even in the darkest night Stars and angels still shine bright." -Onean children's rhyme
65
You gain 3 life for each black creature target opponent controls.
49
2
2
1W
7
0
22
Starlit Angel (Portal)
13
Starlit Angel
25
13
12
Rebecca Guay
0
6
Flying
-1
2
3
3WW
1
3
1
4
8
Creature
12
0
29
Stasis (Alpha/Beta/Unlimited)
6
Stasis
0
8
9
Fay Jones
0
83
Players do not get an untap phase. Pay U during your upkeep or Stasis is destroyed.
-1
3
2
1U
12
0
22
Stasis (Fifth edition)
6
Stasis
3
8
9
Fay Jones
0
83
Each player skips his or her untap phase. During your upkeep, pay U or bury Stasis.
-1
3
2
1U
12
0
23
Stasis (Fourth edition)
6
Stasis
2
8
9
Fay Jones
0
78
Players do not get an untap phase. Pay U during your upkeep or destroy Stasis.
-1
3
2
1U
12
0
24
Stasis (Revised edition)
6
Stasis
1
8
9
Fay Jones
0
136
Players do not get an untap phase. Pay U during your upkeep or Stasis is destroyed; cards still do not untap until the next untap phase.
-1
3
2
1U
12
0
30
Statecraft (Mercadian Masques)
10
Statecraft
28
14
10
Mike Ploog
76
"Inside these walls, peace; outside, sharks. You choose." -Saprazzan vizier.
84
Prevent all combat damage that would be dealt to and dealt by creatures you control.
106
3
2
3U
1
0
28
Static Orb (Seventh Edition)
10
Static Orb
33
14
14
Terese Nielsen
90
The warriors fought against the paralyzing waves until even their thoughts froze in place.
97
If Static Orb is untapped, players can't untap more than two permanents during their untap steps.
319
5
1
3
1
0
20
Static Orb (Tempest)
10
Static Orb
17
14
12
Dermot Power
0
72
Players cannot untap more than two permanents during their untap phases.
-1
5
1
3
7
0
35
Staunch Defenders (Classic edition)
17
Staunch Defenders
4
13
10
Mark Poole
79
"Hold your position! Leave doubt for the dying!" -Tahngarth of the Weatherlight
56
When Staunch Defenders comes into play, you gain 4 life.
-1
2
3
3WW
1
3
1
4
7
Soldier
7
0
35
Staunch Defenders (Seventh Edition)
17
Staunch Defenders
33
13
14
Tristan Elwell
77
"The key to winning any fight is simply staying alive." -The Southern Paladin
56
When Staunch Defenders comes into play, you gain 4 life.
50
2
3
3WW
1
3
1
4
7
Soldier
7
0
27
Staunch Defenders (Tempest)
17
Staunch Defenders
17
13
10
Mark Poole
0
52
When Staunch Defenders comes into play, gain 4 life.
-1
2
3
3WW
1
3
1
4
8
Soldiers
7
0
35
Steadfast Guard (Mercadian Masques)
15
Steadfast Guard
28
12
8
Adam Rex
100
The Mercadians were prepared for the guard, but the guard was even more prepared for the Mercadians.
47
Attacking doesn't cause Steadfast Guard to tap.
50
2
2
WW
1
2
1
2
5
Rebel
14
0
22
Steadfastness (Portal)
13
Steadfastness
25
12
10
Kev Walker
0
61
All your creatures get +0[O]/+3[D] until the end of the turn.
-1
2
2
1W
4
0
37
Steal Artifact (Alpha/Beta/Unlimited)
14
Steal Artifact
0
4
9
Amy Weber
0
218
You control target artifact until enchantment is discarded or game ends. If target artifact was tapped when stolen, it stays tapped until you can untap it. If destroyed, target artifact is put in its owner's graveyard.
-1
3
3
2UU
8
Artifact
4
0
30
Steal Artifact (Fifth edition)
14
Steal Artifact
3
4
14
John Coulthart
0
35
Gain control of enchanted artifact.
-1
3
3
2UU
8
Artifact
4
0
31
Steal Artifact (Fourth edition)
14
Steal Artifact
2
4
9
Amy Weber
0
32
Gain control of target artifact.
-1
3
3
2UU
8
Artifact
4
0
32
Steal Artifact (Revised edition)
14
Steal Artifact
1
4
9
Amy Weber
0
218
You control target artifact until enchantment is discarded or game ends. If target artifact was tapped when stolen, it stays tapped until you can untap it. If destroyed, target artifact is put in its owner's graveyard.
-1
3
3
2UU
8
Artifact
4
0
32
Steal Artifact (Seventh Edition)
14
Steal Artifact
33
13
15
Peter Bollinger
0
31
You control enchanted artifact.
99
3
3
2UU
8
Artifact
4
0
27
Steal Enchantment (Tempest)
17
Steal Enchantment
17
13
13
Hannibal King
0
38
Gain control of enchanted enchantment.
-1
3
2
UU
11
Enchantment
13
0
25
Steal Strength (Prophecy)
14
Steal Strength
30
12
17
Matthew D. Wilson
57
With each grunt of pain from Haddad, Greels grin widened.
99
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
79
4
2
1B
14
0
25
Steam Blast (Urza`s Saga)
11
Steam Blast
20
13
10
Mike Raabe
105
The viashino knew of the cracked pipes but deliberately left them unmended to bolster the rig's defenses.
55
Steam Blast deals 2 damage to each creature and player.
-1
0
2
2R
7
0
30
Steam Catapult (Portal 2. age)
14
Steam Catapult
27
14
10
Mark Tedin
45
"You idiots! Turn it around! Turn it around!"
95
On your turn, before you attack, you may tap Steam Catapult to destroy any one tapped creature.
-1
2
3
3WW
1
2
1
3
8
Soldiers
7
0
29
Steam Frigate (Portal 2. age)
13
Steam Frigate
27
12
10
Mark Tedin
73
"Is it merchants or is it pirates?" "It's Talas - there's no difference."
77
Steam Frigate can't attack unless the defending player has an island in play.
-1
3
2
2U
1
3
1
3
4
Ship
6
0
26
Steel Golem (Weatherlight)
11
Steel Golem
16
13
15
Donato Giancola
0
51
You cannot play summon or artifact creature spells.
-1
5
1
3
1
3
1
4
0
7
0
31
Steel Leaf Paladin (Planeshift)
18
Steel Leaf Paladin
32
12
13
Paolo Parente
3
N/A
120
First Strike. When Steel Leaf Paladin comes into play, return a green or white creature you control to its owner's hand.
127
6
3
4GW
5
gh: 4
1
4
6
Knight
13
0
40
Stench of Decay (2 versions) (Alliances)
28
Stench of Decay (2 versions)
13
0
14
Heather Hudson
0
55
All non-artifact creatures get -1/-1 until end of turn.
-1
4
3
1BB
14
0
24
Stench of Evil (Ice Age)
14
Stench of Evil
10
4
10
Mark Tedin
0
219
Destroy all plains. Stench of Evil deals 1 damage to each player for each plains he or she controls that is destroyed in this way. Each player may pay 2 for each 1 damage he or she wishes to prevent from Stench of Evil.
-1
4
3
2BB
12
0
25
Sterling Grove (Invasion)
14
Sterling Grove
31
13
13
Jeff Miracola
0
228
All other enchantments you control can't be the targets of spells or abilities. 1, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
278
6
2
GW
7
0
22
Stern Marshal (Portal)
13
Stern Marshal
25
14
20
D. Alexander Gregory
0
122
On your turn, before you attack, you may tap Stern Marshal to give any one creature +2[O]/+2[D] until the end of the turn.
-1
2
2
2W
1
2
1
2
8
Creature
7
0
27
Stern Proctor (Urza`s Saga)
13
Stern Proctor
20
13
14
Randy Gallegos
96
"I preferred the harsh tutors-they made mischief all the more fun." -Teferi, third-level student
90
When Stern Proctor comes into play, return target artifact or enchantment to owner's hand.
-1
3
2
UU
1
1
1
2
6
Wizard
7
0
36
Stinging Barrier (Mercadian Masques)
16
Stinging Barrier
28
12
10
Mike Ploog
0
90
(Walls cant attack). U,TAP: Stinging Barrier deals 1 damage To target creature or player.
107
3
3
2UU
1
0
1
4
4
Wall
7
0
24
Stinging Licid (Tempest)
14
Stinging Licid
17
13
13
Paolo Parente
0
293
1U, TAP: Stinging Licid loses this ability and becomes a creature enchantment that reads "Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller" instead of a creature. Move Stinging Licid onto target creature. You may pay U to end this effect.
-1
3
2
1U
1
1
1
1
5
Licid
14
0
32
Stolen Grain (Portal 3 Kingdoms)
12
Stolen Grain
26
13
3
LHQ
123
At the battle of Guandu, Cao Cao defeated Yuan Shao by raiding his grain depot, leaving him with no way to feed his troops.
62
Stolen Grain deals 5 damage to your opponent. You gain 5 life.
83
4
3
4BB
1
0
25
Stone Calendar (The Dark)
14
Stone Calendar
8
4
0
0
90
Your spells cost up to 1 less to cast; casting cost of spells cannot go below 0. Amy Weber
-1
5
1
5
7
0
34
Stone Catapult (Portal 3 Kingdoms)
14
Stone Catapult
26
14
13
Shang Huitong
0
112
On your turn, before you attack, you may tap Stone Catapult to destroy any one tapped creature that isn't black.
84
4
2
4B
1
1
1
2
8
Soldiers
7
0
34
Stone Giant (Alpha/Beta/Unlimited)
11
Stone Giant
0
4
14
Dameon Willich
0
213
Tap to make one of your own creatures a flying creature until end of turn. Target creature, which must have toughness less than Stone Giant's power at the time it gains flying ability, is destroyed at end of turn.
-1
0
3
2RR
1
3
1
4
5
Giant
7
0
27
Stone Giant (Fifth edition)
11
Stone Giant
3
4
11
James Allen
0
148
TAP: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. At end of turn, destroy that creature.
-1
0
3
2RR
1
3
1
4
5
Giant
7
0
28
Stone Giant (Fourth edition)
11
Stone Giant
2
4
14
Dameon Willich
0
257
TAP: Target creature you control, which must have toughness less than Stone Giant's power, gains flying until end of turn. Destroy that creature at end of turn. Other effects may later be used to increase the creature's toughness beyond Stone Giant's power.
-1
0
3
2RR
1
3
1
4
5
Giant
7
0
29
Stone Giant (Revised edition)
11
Stone Giant
1
4
14
Dameon Willich
0
208
TAP: Make one of your own creatures a flying creature until end of turn. Target creature, which must have toughness less than Stone Giant's power at the time it gains flying ability, is killed at end of turn.
-1
0
3
2RR
1
3
1
4
5
Giant
7
0
23
Stone Kavu (Planeshift)
10
Stone Kavu
32
12
8
Adam Rex
92
To maintain its hide, it consumes a variety of rocks-not to mention a variety of Phyrexians.
87
R: Stone Kavu gets +1/+0 until end of turn. W: Stone Kavu gets +0/+1 until end of turn.
93
1
2
4G
5
gh: 3
1
3
4
Kavu
14
0
33
Stone Rain (Alpha/Beta/Unlimited)
10
Stone Rain
0
0
12
Daniel Gelon
0
22
Destroys any one land.
-1
0
2
2R
14
0
28
Stone Rain (Classic edition)
10
Stone Rain
4
12
12
Tony Roberts
0
20
Destroy target land.
-1
0
2
2R
14
0
26
Stone Rain (Fifth edition)
10
Stone Rain
3
0
12
Tony Roberts
0
20
Destroy target land.
-1
0
2
2R
14
0
27
Stone Rain (Fourth edition)
10
Stone Rain
2
0
12
Daniel Gelon
0
20
Destroy target land.
-1
0
2
2R
14
0
20
Stone Rain (Ice Age)
10
Stone Rain
10
0
11
Kaja Foglio
0
20
Destroy target land.
-1
0
2
2R
14
0
30
Stone Rain (Mercadian Masques)
10
Stone Rain
28
12
12
Ben Thompson
87
The return of Ramos was foretold by devastating natural disasters and unnatural storms.
20
Destroy target land.
215
0
2
2R
14
0
19
Stone Rain (Mirage)
10
Stone Rain
14
0
12
Tony Roberts
0
20
Destroy target land.
-1
0
2
2R
14
0
26
Stone Rain (Portal 2. age)
10
Stone Rain
27
12
12
Doug Chaffee
28
There goes the neighborhood!
21
Destroy any one land.
-1
0
2
2R
14
0
30
Stone Rain (Portal 3 Kingdoms)
10
Stone Rain
26
12
15
Mitsuaki Sagiri
105
Soldiers often blocked off the steep mountain passes to ambush enemy troops in western and central China.
21
Destroy any one land.
123
0
2
2R
14
0
19
Stone Rain (Portal)
10
Stone Rain
25
12
11
John Matson
0
21
Destroy any one land.
-1
0
2
2R
14
0
28
Stone Rain (Revised edition)
10
Stone Rain
1
0
12
Daniel Gelon
0
22
Destroys any one land.
-1
0
2
2R
14
0
28
Stone Rain (Seventh Edition)
10
Stone Rain
33
12
16
Anthony Szczudlo
0
20
Destroy target land.
221
0
2
2R
14
0
20
Stone Rain (Tempest)
10
Stone Rain
17
12
16
Christopher Rush
0
20
Destroy target land.
-1
0
2
2R
7
0
28
Stone Spirit (Fifth edition)
12
Stone Spirit
3
4
11
James Allen
0
56
Stone Spirit cannot be blocked by creatures with flying.
Target creature gets +0/+2. R: Creature Stonehands enchants gets +1/+0 until end of turn.
-1
0
2
2R
8
Creature
1
0
31
Storage Matrix (Urza`s Destiny)
14
Storage Matrix
22
14
10
Patrick Ho
0
251
As long as Storage Matrix is untapped, instead of each player untapping the permanents he or she controls during his or her untap step, that player chooses artifacts, creatures, or lands and untaps all permanents of the chosen type he or she controls.
-1
5
1
3
1
0
26
Storm Cauldron (Alliances)
14
Storm Cauldron
13
9
11
Dan Frazier
0
147
During each player's turn, that player may put one additional land into play. Whenever a land is tapped for mana, return that land to owner's hand.
-1
5
1
5
1
0
32
Storm Cauldron (Classic edition)
14
Storm Cauldron
4
14
11
Dan Frazier
0
139
Each player may play an additional land during each of his or her turns. Whenever a land is tapped for mana, return it to its owner's hand.
-1
5
1
5
1
0
32
Storm Cauldron (Seventh Edition)
14
Storm Cauldron
33
14
12
Doug Chaffee
0
139
Each player may play an additional land during each of his or her turns. Whenever a land is tapped for mana, return it to its owner's hand.
Flying U: Remove the top card of your library from the game to tap target creature with flying. U: Remove the top card of your library from the game. If that card is a snow-covered land, Storm Elemental gets +1/+1 until end of turn.
-1
3
2
5U
1
3
1
4
9
Elemental
12
0
21
Storm Front (Tempest)
11
Storm Front
17
13
16
William O'Connor
0
36
GG: Tap target creature with flying.
-1
1
1
G
13
0
25
Storm Seeker (Chronicles)
12
Storm Seeker
11
6
10
Mark Poole
0
78
Storm Seeker deals 1 damage to target player for each card in his or her hand.
-1
1
2
3G
13
0
22
Storm Seeker (Legends)
12
Storm Seeker
7
4
10
Mark Poole
0
73
Storm Seeker does 1 damage to opponent for every card in his or her hand.
-1
1
2
3G
7
0
37
Storm Shaman (2 versions) (Alliances)
25
Storm Shaman (2 versions)
13
0
11
Carol Heyer
0
26
R: +1/+0 until end of turn
-1
0
2
2R
1
0
1
4
6
Cleric
7
0
30
Storm Shaman (Seventh Edition)
12
Storm Shaman
33
13
17
D.J. Cleland-Hura
65
"She speaks with the voice of the winds, and the earth trembles."
45
R: Storm Shaman gets +1/+0 until end of turn.
222
0
2
2R
1
0
1
4
6
Cleric
7
0
22
Storm Spirit (Ice Age)
12
Storm Spirit
10
8
12
Pete Venters
0
59
Flying TAP: Storm Spirit deals 2 damage to target creature.
-1
6
4
3WUG
1
3
1
3
6
Spirit
4
0
21
Storm World (Legends)
11
Storm World
7
8
16
Christopher Rush
0
152
If any player has less than four cards in hand at the end of his or her upkeep, Storm World does one damage to that player for each card less than four.
-1
0
1
R
5
World
12
0
19
Stormbind (Ice Age)
9
Stormbind
10
8
29
NeNe Thomas & Phillip Mosness
0
104
2: Discard a card at random from your hand to have Stormbind deal 2 damage to target creature or player.
-1
6
3
1RG
7
0
32
Stormscape Apprentice (Invasion)
21
Stormscape Apprentice
31
12
20
D. Alexander Gregory
0
64
W, Tap: Tap target creature. B, Tap: Target player loses 1 life.
75
3
1
U
1
1
1
1
6
Wizard
7
0
34
Stormscape Battlemage (Planeshift)
21
Stormscape Battlemage
32
13
19
Christopher Moeller
3
N/A
257
Kicker W and/or 2B. When Stormscape Battlemage comes into play, if you paid the W kicker cost, you gain 3 life. When Stormscape Battlemage comes into play, if you paid the 2B kicker cost, destroy target nonblack creature. That creature can't be regenerated.
35
3
2
2U
5
gh: 2
1
2
6
Wizard
7
0
32
Stormscape Familiar (Planeshift)
19
Stormscape Familiar
32
12
14
Heather Hudson
96
Each Stormscape apprentice must hand-raise and train an owl before attaining the rank of master.
67
Flying. White spells and black spells you play cost 1 less to play.
36
3
2
1U
5
gh: 1
1
1
4
Bird
7
0
28
Stormscape Master (Invasion)
17
Stormscape Master
31
14
13
Hannibal King
0
147
WW, Tap: Target creature gains protection from the color of your choice until end of turn. BB, Tap: Target player loses 2 life and you gain 2 life.
76
3
3
2UU
1
2
1
2
6
Wizard
7
0
27
Stormwatch Eagle (Prophecy)
16
Stormwatch Eagle
30
12
10
Aaron Boyd
49
When eagles leave the sky, sailors leave the sea.
70
Flying. Sacrifice a land: Return Stormwatch Eagle to its owner s hand.
50
3
2
3U
1
2
1
1
4
Bird
12
0
32
Story Circle (Mercadian Masques)
12
Story Circle
28
13
16
Bradley Williams
0
166
As Story Circle comes into play, choose a color. W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
51
2
3
1WW
14
0
19
Strafe (Planeshift)
6
Strafe
32
13
10
Jim Nelson
42
"All right, let's light 'em up!" - Gerrard
48
Strafe deals 3 damage to target nonred creature.
73
0
1
R
12
0
34
Strands of Night (Classic edition)
16
Strands of Night
4
13
16
Patrick Kochakji
106
"I have seen the night torn into thin darkling strips and woven into shapes too bleak for dreams." -Crovax
91
BB, Pay 2 life, Sacrifice a swamp: Return target creature card from your graveyard to play.
-1
4
3
2BB
12
0
34
Strands of Night (Seventh Edition)
16
Strands of Night
33
13
10
Glen Angus
46
"When the strands call, only the dead answer."
91
BB, Pay 2 life, Sacrifice a swamp: Return target creature card from your graveyard to play.
165
4
3
2BB
12
0
31
Strands of Night (Weatherlight)
16
Strands of Night
16
13
16
Patrick Kochakji
0
90
BB, Pay 2 life, Sacrifice a swamp: Put target creature card from your graveyard into play.
-1
4
3
2BB
6
0
22
Stratadon (Planeshift)
9
Stratadon
32
13
12
Brian Snoddy
51
Designed like the gargadons of Keld-big and brutal.
89
Trample. Stratadon costs 1 less to play for each basic land type among lands you control.
135
5
2
10
5
gh: 5
1
5
0
14
0
38
Strategic Planning (Portal 3 Kingdoms)
18
Strategic Planning
26
13
13
Zhang Jiazhen
61
Plans evolved within the tent decide a victory 1,000 li away.
109
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
53
3
2
1U
14
0
29
Strategy, Schmategy (Unglued)
19
Strategy, Schmategy
23
14
12
Daniel Gelon
0
352
Roll a six-sided die for Strategy, Schmategy. On a 1, Strategy, Schmategy has no effect. Otherwise, it has one of the following effects. 2 - Destroy all artifacts. 3 - Destroy all lands. 4 - Strategy, Schmategy deals 3 damage to each creature and player. 5 - Each player discards his or her hand, and draws seven cards. 6 - Roll the die two more times.
-1
0
2
1R
6
0
26
Straw Golem (Weatherlight)
11
Straw Golem
16
13
12
Bryan Talbot
0
89
If any opponent successfully casts a summon or artifact creature spell, bury Straw Golem.
-1
5
1
1
1
2
1
3
0
7
0
34
Straw Soldiers (Portal 3 Kingdoms)
14
Straw Soldiers
26
12
12
Cai Tingting
0
131
The overnight appearance of miles of "armed" Wu forts at Guangling frightened a much vaster Wei force into fleeing for their lives.
54
3
2
1U
1
1
1
3
8
Soldiers
14
0
37
Stream of Life (Alpha/Beta/Unlimited)
14
Stream of Life
0
0
10
Mark Poole
0
27
Target player gains X life.
-1
1
2
XG
14
0
32
Stream of Life (Classic edition)
14
Stream of Life
4
12
14
Terese Nielsen
0
27
Target player gains X life.
-1
1
2
XG
14
0
30
Stream of Life (Fifth edition)
14
Stream of Life
3
0
14
Terese Nielsen
0
27
Target player gains X life.
-1
1
2
XG
14
0
31
Stream of Life (Fourth edition)
14
Stream of Life
2
0
10
Mark Poole
0
27
Target player gains X life.
-1
1
2
XG
14
0
32
Stream of Life (Revised edition)
14
Stream of Life
1
0
10
Mark Poole
0
27
Target player gains X life.
-1
1
2
XG
14
0
32
Stream of Life (Seventh Edition)
14
Stream of Life
33
12
15
Andrew Goldhawk
0
27
Target player gains X life.
272
1
2
XG
4
0
28
Strength of Unity (Invasion)
17
Strength of Unity
31
12
15
Andrew Goldhawk
76
All Dominarians agreed on one thing: they would not go down without a fight.
79
Enchanted creature gets +1/+1 for each basic land type among lands you control.
40
2
2
3W
8
Creature
11
0
37
Strip Mine (3 versions) (Antiquities)
23
Strip Mine (3 versions)
6
4
12
Daniel Gelon
0
120
Tap to add 1 colorless mana to your mana pool or place Strip Mine in your graveyard and destroy one land of your choice.
-1
11
0
27
Strip Mine (Fourth edition)
10
Strip Mine
2
4
12
Daniel Gelon
0
94
TAP: Add 1 colorless mana to your mana pool. TAP: Sacrifice Strip Mine to destroy target land.
-1
7
0
28
Striped Bears (Weatherlight)
13
Striped Bears
16
12
11
Una Fricker
0
48
When Striped Bears comes into play, draw a card.
-1
1
2
3G
1
2
1
2
5
Bears
13
0
30
Stroke of Genius (Urza`s Saga)
16
Stroke of Genius
20
14
15
Stephen Daniele
167
After a hundred failed experiments, Urza was stunned to find that common silver passed through the portal undamaged. He immediately designed a golem made of the metal.
28
Target player draws X cards.
-1
3
3
X2U
7
0
33
Stromgald Cabal (Classic edition)
15
Stromgald Cabal
4
14
14
Anson Maddocks
151
When the alliance between Balduvia and Kjeldor deprived Stromgald of easy victories, its agents were forced to fuel their rituals with their own flesh.
44
TAP, Pay 1 life: Counter target white spell.
-1
4
3
1BB
1
2
1
2
6
Knight
7
0
31
Stromgald Cabal (Fifth edition)
15
Stromgald Cabal
3
8
14
Anson Maddocks
0
79
TAP, Pay 1 life: Counter target white spell. Play this ability as an interrupt.
-1
4
3
1BB
1
2
1
2
7
Knights
7
0
25
Stromgald Cabal (Ice Age)
15
Stromgald Cabal
10
8
14
Anson Maddocks
0
166
TAP: Pay 1 life to counter target white spell. Effects that prevent or redirect damage cannot be used to counter this loss of life. Play this ability as an interrupt.
-1
4
3
1BB
1
2
1
2
7
Knights
7
0
25
Stromgald Spy (Alliances)
13
Stromgald Spy
13
5
13
Zak Plucinski
0
232
If Stromgald Spy attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do so, defending player must play with his or her hand face up on the table until Stromgald Spy leaves play.
-1
4
2
3B
1
2
1
4
3
Spy
7
0
34
Strongarm Thug (Mercadian Masques)
14
Strongarm Thug
28
13
12
Rebecca Guay
54
"No, I insist-let .me. carry all that heavy jewelry.".
102
When Strongarm Thug comes into play, you may return a Mercenary card from your graveyard to your hand.
165
4
2
2B
1
1
1
1
9
Mercenary
7
0
37
Stronghold Assassin (Seventh Edition)
19
Stronghold Assassin
33
14
12
Ron Walotsky
57
The assassin sees only throats and hears only heartbeats.
60
Tap, Sacrifice a creature: Destroy target nonblack creature.
166
4
3
1BB
1
2
1
1
8
Assassin
7
0
32
Stronghold Assassin (Stronghold)
19
Stronghold Assassin
18
14
14
Matthew Wilson
57
The assassin sees only throats and hears only heartbeats.
58
T, Sacrifice a creature: Destroy target nonblack creature.
-1
4
3
1BB
1
2
1
1
8
Assassin
7
0
30
Stronghold Biologist (Nemesis)
20
Stronghold Biologist
29
13
14
Terese Nielsen
47
He twists the laws of nature until they scream.
70
UU, Tap, Discard a card from your hand: Counter target creature spell.
45
3
2
2U
1
1
1
1
11
Spellshaper
14
0
31
Stronghold Discipline (Nemesis)
21
Stronghold Discipline
29
12
6
Li Tie
75
"Crovax never passes up an opportunity to cause widespread misery." - Belbe
62
Each player loses 1 life for each creature he or she controls.
73
4
3
2BB
14
0
27
Stronghold Gambit (Nemesis)
17
Stronghold Gambit
29
14
22
Greg & Tim Hildebrandt
0
293
Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of the creature card revealed this way with the lowest converted mana cost puts that card into play. If two or more creature cards are tied for lowest cost, those cards are put into play.
100
0
2
1R
7
0
30
Stronghold Machinist (Nemesis)
20
Stronghold Machinist
29
13
14
Terese Nielsen
50
She stretches the laws of physics until they snap.
73
UU, Tap, Discard a card from your hand: Counter target noncreature spell.
46
3
2
2U
1
1
1
1
11
Spellshaper
7
0
34
Stronghold Taskmaster (Stronghold)
21
Stronghold Taskmaster
18
13
4
Brom
116
"With the completion of each joyous task, we are closer to Yawgmoth's divine vision." -Stronghold architect, journal
36
All other black creatures get -1/-1.
-1
4
3
2BB
1
4
1
3
6
Minion
7
0
29
Stronghold Zeppelin (Nemesis)
19
Stronghold Zeppelin
29
13
12
Arnie Swekel
69
As long as the stronghold controlled the sky, the rebels were doomed.
64
Flying Stronghold Zeppelin can block only creatures with flying.
47
3
3
2UU
1
3
1
3
4
Ship
13
0
15
Stun (Invasion)
4
Stun
31
12
10
Mike Ploog
87
"They certainly are well protected. Too bad for them they're not well balanced." -Sisay
51
Target creature can't block this turn. Draw a card.
172
0
2
1R
13
0
14
Stun (Tempest)
4
Stun
17
12
14
Terese Nielsen
0
52
Target creature cannot block this turn. Draw a card.
-1
0
2
1R
14
0
24
Stunted Growth (Ice Age)
14
Stunted Growth
10
8
11
NeNe Thomas
0
235
Target player chooses three cards from his or her hand and puts them on top of his or her library in any order. If that player does not have enough cards in hand, his or her entire hand is put on top of his or her library in any order.
-1
1
3
3GG
14
0
24
Stupor (Classic edition)
6
Stupor
4
13
11
Mike Kimble
69
There are medicines for all afflictions but idleness. -Suq'Ata saying
118
Target opponent discards a card at random from his or her hand, then chooses and discards a card from his or her hand.
-1
4
2
2B
14
0
15
Stupor (Mirage)
6
Stupor
14
4
11
Mike Kimble
0
76
Target opponent discards a card at random, then chooses and discards a card.
-1
4
2
2B
6
0
20
Su-Chi (Antiquities)
6
Su-Chi
6
6
16
Christopher Rush
0
71
If Su-Chi goes to the graveyard, its controller gains 4 colorless mana.
-1
5
1
4
1
4
1
4
0
13
0
16
Subdue (Legends)
6
Subdue
7
0
12
Brian Snoddy
0
123
Target creature deals no damage during combat but gains X toughness until end of turn; X is target creature's casting cost.
-1
1
1
G
13
0
18
Submerge (Nemesis)
8
Submerge
29
13
14
Mark Romanoski
0
162
If an opponent controls a forest and you control an island, you may play Submerge without paying its mana cost. Put target creature on top of its owner's library.
48
3
2
4U
11
0
39
Subterranean Hangar (Mercadian Masques)
19
Subterranean Hangar
28
13
12
Matt Cavotta
0
243
Subterranean Hangar comes into play tapped. Tap: Put a storage counter on Subterranean Hangar. Tap, Remove any number of storage counters from Subterranean Hangar: Add one black mana to your mana pool for each storage counter removed this way.
329
7
0
28
Subterranean Spirit (Mirage)
19
Subterranean Spirit
14
8
11
John Bolton
0
92
Protection from red TAP: Subterranean Spirit deals 1 damage to each creature without flying.
-1
0
3
3RR
1
3
1
3
9
Elemental
12
0
26
Subversion (Urza`s Legacy)
10
Subversion
21
14
13
Rob Alexander
66
Kerrick's corrupt domain swelled like a blister on Tolaria's skin.
99
During your upkeep, each of your opponents loses 1 life. Gain 1 life for each 1 life lost this way.
68
4
3
3BB
13
0
31
Sudden Impact (Seventh Edition)
13
Sudden Impact
33
13
22
Greg & Tim Hildebrandt
18
Caught red-handed.
95
Sudden Impact deals damage equal to the number of cards in target player's hand to that player.
223
0
2
3R
13
0
23
Sudden Impact (Tempest)
13
Sudden Impact
17
13
12
Alan Pollack
0
79
Sudden Impact deals 1 damage to target player for each card in his or her hand.
-1
0
2
3R
13
0
23
Suffocation (Alliances)
11
Suffocation
13
5
13
L.A. Williams
0
167
Play only when a red sorcery or instant deals damage to you. Suffocation deals 4 damage to that spell's caster. Draw a card at the beginning of the next turn's upkeep.
-1
3
2
1U
7
0
22
Sulam Djinn (Invasion)
11
Sulam Djinn
31
13
22
Greg & Tim Hildebrandt
0
122
Trample. Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.
212
1
2
5G
1
6
1
6
5
Djinn
12
0
27
Suleiman's Legacy (Visions)
17
Suleiman's Legacy
15
8
11
Kaja Foglio
0
121
When Suleiman's Legacy comes into play, bury all Djinns and Efreets. Whenever a Djinn or Efreet comes into play, bury it.
-1
6
2
RW
11
0
22
Sulfur Vent (Invasion)
11
Sulfur Vent
31
12
20
Edward P. Beard, Jr.
0
119
Sulfur Vent comes into play tapped. Tap: Add B to your mana pool. Tap, Sacrifice Sulfur Vent: Add UR to your mana pool.
328
12
0
29
Sulfuric Vapors (Urza`s Saga)
15
Sulfuric Vapors
20
14
15
Lawrence Snelly
94
It was the dragons who first learned to chase their prey into the vapors before igniting them.
81
Whenever a red spell deals damage, it instead deals that amount of damage plus 1.
-1
0
2
3R
11
0
35
Sulfurous Springs (Classic edition)
17
Sulfurous Springs
4
14
13
Jeff Miracola
0
122
TAP: Add one colorless mana to your mana pool. TAP: Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you.
-1
11
0
33
Sulfurous Springs (Fifth edition)
17
Sulfurous Springs
3
8
13
Jeff Miracola
0
122
TAP: Add one colorless mana to your mana pool. TAP: Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you.
-1
11
0
27
Sulfurous Springs (Ice Age)
17
Sulfurous Springs
10
8
11
Phil Foglio
0
171
TAP: Add 1 to your mana pool. TAP: Add B to your mana pool. Sulfurous Springs deals 1 damage to you. TAP: Add R to your mana pool. Sulfurous Springs deals 1 damage to you.
-1
11
0
35
Sulfurous Springs (Seventh Edition)
17
Sulfurous Springs
33
14
13
Rob Alexander
0
122
Tap: Add one colorless mana to your mana pool. Tap: Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you.
345
14
0
30
Summer Bloom (Classic edition)
12
Summer Bloom
4
13
14
Nicola Leonard
52
Summer sends its kiss with warmth and blooming life.
44
Play up to three additional lands this turn.
-1
1
2
1G
14
0
21
Summer Bloom (Portal)
12
Summer Bloom
25
14
11
Kaja Foglio
0
61
Take up to three lands from your hand and put them into play.
-1
1
2
1G
14
0
22
Summer Bloom (Visions)
12
Summer Bloom
15
4
14
Nicola Leonard
0
52
You may play up to three additional lands this turn.
-1
1
2
1G
7
0
43
Sun Ce, Young Conqueror (Portal 3 Kingdoms)
23
Sun Ce, Young Conqueror
26
14
13
Yang Guangmai
0
105
Horsemanship. When Sun Ce comes into play, you may return any one creature from play to its owner's hand.
One score and four he reigned, the Southland king: A dragon coiled, a tiger poised below the mighty Yangtze.
94
All your creatures gain horsemanship as long as Sun Quan is in play. (This includes Sun Quan.)
56
3
3
4UU
1
4
1
4
6
Legend
7
0
28
Sunastian Falconer (Legends)
18
Sunastian Falconer
7
4
16
Christopher Rush
0
69
TAP: Add 2 to your mana pool. This ability is played as an interrupt.
-1
6
3
3GR
1
4
1
4
6
Legend
13
0
20
Sunder (Urza`s Saga)
6
Sunder
20
14
15
Stephen Daniele
143
The flow of time was disrupted; like a flooding river it rose from its banks. Tolaria was drowned in an instant that stretched toward infinity.
34
Return all lands to owners' hands.
-1
3
3
3UU
10
0
41
Sunglasses of Urza (Alpha/Beta/Unlimited)
18
Sunglasses of Urza
0
8
11
Dan Frazier
0
69
White mana in your mana pool can be used as either white or red mana.
-1
5
1
3
1
0
35
Sunglasses of Urza (Fourth edition)
18
Sunglasses of Urza
2
8
11
Dan Frazier
0
69
You may use white mana in your mana pool as either white or red mana.
-1
5
1
3
1
0
36
Sunglasses of Urza (Revised edition)
18
Sunglasses of Urza
1
8
11
Dan Frazier
0
69
White mana in your mana pool can be used as either white or red mana.
-1
5
1
3
12
0
28
Sunken City (Fourth edition)
11
Sunken City
2
0
14
Jesper Myrfors
0
80
All blue creatures get +1/+1. During your upkeep, pay UU or destroy Sunken City.
-1
3
2
UU
12
0
22
Sunken City (The Dark)
11
Sunken City
8
2
14
Jesper Myrfors
0
97
All blue creatures gain +1/+1. If you do not pay UU during your upkeep, Sunken City is destroyed.
-1
3
2
UU
4
0
23
Sunken Field (Prophecy)
12
Sunken Field
30
13
15
Donato Giancola
63
The land is heavy with promise, the harvest ripe with betrayal.
76
Enchanted land has Tap: Counter target spell unless its controller pays 1.
51
3
2
1U
4
Land
12
0
24
Sunken Hope (Planeshift)
11
Sunken Hope
32
14
12
Greg Staples
78
While Dominarians fought for their world, Rath stole it from under their feet.
112
At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand.
37
3
3
3UU
7
0
30
Sunscape Apprentice (Invasion)
19
Sunscape Apprentice
31
12
13
Stephanie Law
0
124
G, Tap: Target creature gets +1/+1 until end of turn. U, Tap: Put target creature you control on top of its owner's library.
41
2
1
W
1
1
1
1
6
Wizard
7
0
32
Sunscape Battlemage (Planeshift)
19
Sunscape Battlemage
32
13
13
Tony Szczudlo
3
N/A
221
Kicker 1G and/or 2U. When Sunscape Battlemage comes into play, if you paid the 1G kicker cost, destroy target creature with flying. When Sunscape Battlemage comes into play, if you paid the 2U kicker cost, draw two cards.
16
2
2
2W
5
gh: 2
1
2
6
Wizard
7
0
30
Sunscape Familiar (Planeshift)
17
Sunscape Familiar
32
12
13
Brian Despain
104
The spirits of fallen battlemages can serve their guilds as familiars by joining with any physical form.
80
(Walls can't attack.) Green spells and blue spells you play cost 1 less to play.
17
2
2
1W
5
gh: 0
1
3
4
Wall
7
0
26
Sunscape Master (Invasion)
15
Sunscape Master
31
14
15
Alan Rabinowitz
0
112
GG, Tap: Creatures you control get +2/+2 until end of turn. UU, Tap: Return target creature to its owner's hand.
42
2
3
2WW
1
2
1
2
6
Wizard
1
0
18
Sunstone (Ice Age)
8
Sunstone
10
4
11
Phil Foglio
0
90
2: Sacrifice a snow-covered land to have all creatures deal no damage in combat this turn.
-1
5
1
3
7
0
24
Sunweb (Classic edition)
6
Sunweb
4
14
11
Dan Frazier
80
"There is no sweeter music than the wails of a dying dragon." -Rashida Scalebane
79
(Walls can't attack.) Flying Sunweb can't block creatures with power 2 or less.
-1
2
2
3W
1
5
1
6
4
Wall
7
0
15
Sunweb (Mirage)
6
Sunweb
14
8
11
Dan Frazier
0
58
Flying Sunweb cannot block creatures with power 2 or less.
-1
2
2
3W
1
5
1
6
4
Wall
7
0
24
Sunweb (Seventh Edition)
6
Sunweb
33
14
12
Greg Staples
64
Sometimes the wings of fallen dragons refuse to give up the sky.
80
(Walls can't attack.) Flying. Sunweb can't block creatures with power 2 or less.
51
2
2
3W
1
5
1
6
4
Wall
14
0
25
Superior Numbers (Mirage)
16
Superior Numbers
14
4
11
Geof Darrow
0
143
Superior Numbers deals to target creature 1 damage for each creature you control in excess of the number of creatures target opponent controls.
-1
1
2
GG
7
0
26
Suq'Ata Assassin (Visions)
16
Suq'Ata Assassin
15
4
11
Gary Gianni
0
234
Suq'Ata Assassin cannot be blocked except by artifact or black creatures. If Suq'Ata Assassin attacks and is not blocked, defending player gets a poison counter. If any player has ten or more poison counters, he or she loses the game.
-1
4
3
1BB
1
1
1
1
8
Assassin
7
0
27
Suq'Ata Firewalker (Mirage)
18
Suq'Ata Firewalker
14
4
14
David O'Connor
0
134
Suq'Ata Firewalker cannot be the target of red spells or effects. TAP: Suq'Ata Firewalker deals 1 damage to target creature or player.
-1
3
3
1UU
1
0
1
1
6
Wizard
7
0
24
Suq'Ata Lancer (Visions)
14
Suq'Ata Lancer
15
0
13
Jeff Miracola
0
186
Flanking (Whenever a creature without flanking is assigned to block this creature,the blocking creature gets -1/-1 until end of turn.) Suq'Ata Lancer is unaffected by summoning sickness.
-1
0
2
2R
1
2
1
2
6
Knight
13
0
29
Surge of Strength (Alliances)
17
Surge of Strength
13
5
13
Ruth Thompson
0
173
Choose and discard a red or green card from your hand to have target creature gain trample and get +X/+0 until end of turn, where X is equal to that creature's casting cost.
-1
6
2
RG
13
0
32
Surprise Deployment (Planeshift)
19
Surprise Deployment
32
13
16
Bradley Williams
3
N/A
184
Play Surprise Deployment only during combat. Put a nonwhite creature card from your hand into play. At end of turn, return that creature to your hand. (Return it only if it's in play.)
18
2
2
3W
12
0
32
Survival of the Fittest (Exodus)
23
Survival of the Fittest
19
14
12
Pete Venters
0
172
G, Choose and discard a creature card: Search your library for a creature card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards.
-1
1
2
1G
7
0
40
Sustainer of the Realm (Seventh Edition)
22
Sustainer of the Realm
33
13
8
Mark Zug
62
"You may break her shield, but you'll never break her spirit."
80
Flying. Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
52
2
3
2WW
1
2
1
3
5
Angel
7
0
38
Sustainer of the Realm (Urza`s Legacy)
22
Sustainer of the Realm
21
13
12
Greg Staples
63
"The harder you push, the stronger we become." Radiant, to Urza
79
Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
23
2
3
2WW
1
2
1
3
5
Angel
7
0
29
Sustaining Spirit (Alliances)
17
Sustaining Spirit
13
9
12
Rebecca Guay
0
106
Cumulative Upkeep: 1W Any damage that would reduce your life total to less than 1 instead reduces it to 1.
-1
2
2
1W
1
0
1
3
8
Guardian
12
0
30
Sustenance (Mercadian Masques)
10
Sustenance
28
13
9
Qiao Dafu
98
like the dryads, the forest itself willingly gives up some of its life for the sake of the future.
66
1, Sacrifice a land: Target creature gets +1/+1 until end of turn.
278
1
2
1G
7
0
34
Svyelunite Priest (Fallen Empires)
17
Svyelunite Priest
9
6
11
Ron Spencer
0
128
UU, TAP: Target creature may not be the target of spells or effects until end of turn. Use this ability only during your upkeep.
-1
3
2
1U
1
1
1
1
7
Merfolk
11
0
35
Svyelunite Temple (Classic edition)
17
Svyelunite Temple
4
13
12
Liz Danforth
0
131
Svyelunite Temple comes into play tapped. TAP: Add U to your mana pool. TAP, Sacrifice Svyelunite Temple: Add UU to your mana pool.
-1
11
0
34
Svyelunite Temple (Fallen Empires)
17
Svyelunite Temple
9
5
10
Mark Poole
0
115
Comes into play tapped. TAP: Add U to your mana pool. TAP: Sacrifice Svyelunite Temple to add UU to your mana pool.
-1
11
0
33
Svyelunite Temple (Fifth edition)
17
Svyelunite Temple
3
4
12
Liz Danforth
0
131
Svyelunite Temple comes into play tapped. TAP: Add U to your mana pool. TAP, Sacrifice Svyelunite Temple: Add UU to your mana pool.
-1
11
0
41
Swamp (3 versions) (Alpha/Beta/Unlimited)
18
Swamp (3 versions)
0
12
11
Dan Frazier
0
31
Tap to add B to your mana pool.
-1
11
0
35
Swamp (3 versions) (Fourth edition)
18
Swamp (3 versions)
2
15
11
Dan Frazier
0
29
TAP: Add B to your mana pool.
-1
11
0
28
Swamp (3 versions) (Ice Age)
18
Swamp (3 versions)
10
15
14
Douglas Shuler
0
29
TAP: Add B to your mana pool.
-1
11
0
36
Swamp (3 versions) (Revised edition)
18
Swamp (3 versions)
1
0
11
Dan Frazier
0
29
TAP: Add B to your mana pool.
-1
11
0
32
Swamp (4 Versions) (Urza`s Saga)
18
Swamp (4 Versions)
20
15
9
John Avon
0
29
TAP: Add B to your mana pool.
-1
11
0
34
Swamp (4 versions) (Fifth edition)
18
Swamp (4 versions)
3
15
15
Andrew Robinson
0
29
TAP: Add B to your mana pool.
-1
11
0
27
Swamp (4 versions) (Mirage)
18
Swamp (4 versions)
14
15
12
Bob Eggleton
0
29
TAP: Add B to your mana pool.
-1
11
0
28
Swamp (4 versions) (Tempest)
18
Swamp (4 versions)
17
15
4
Brom
0
29
TAP: Add B to your mana pool.
-1
11
0
16
Swamp (Invasion)
5
Swamp
31
15
11
Ron Spencer
0
3
[B]
339
11
0
16
Swamp (Invasion)
5
Swamp
31
15
13
Rob Alexander
0
3
[B]
340
11
0
16
Swamp (Invasion)
5
Swamp
31
15
13
Rob Alexander
0
3
[B]
341
11
0
16
Swamp (Invasion)
5
Swamp
31
15
11
Ron Spencer
0
3
[B]
342
11
0
21
Swamp (Portal 2. age)
5
Swamp
27
15
14
Susan Van Camp
0
0
-1
11
0
21
Swamp (Portal 2. age)
5
Swamp
27
15
14
Susan Van Camp
0
0
-1
11
0
21
Swamp (Portal 2. age)
5
Swamp
27
15
14
Susan Van Camp
0
0
-1
11
0
25
Swamp (Portal 3 Kingdoms)
5
Swamp
26
15
13
Wang Chuxiong
0
0
172
11
0
25
Swamp (Portal 3 Kingdoms)
5
Swamp
26
15
13
Wang Chuxiong
0
0
173
11
0
25
Swamp (Portal 3 Kingdoms)
5
Swamp
26
15
13
Wang Chuxiong
0
0
174
11
0
23
Swamp (Seventh Edition)
5
Swamp
33
15
17
D.J. Cleland-Hura
0
3
[B]
346
11
0
23
Swamp (Seventh Edition)
5
Swamp
33
15
13
Rob Alexander
0
3
[B]
347
11
0
23
Swamp (Seventh Edition)
5
Swamp
33
15
12
Larry Elmore
0
3
[B]
348
11
0
23
Swamp (Seventh Edition)
5
Swamp
33
15
16
Anthony Szczudlo
0
3
[B]
349
11
0
15
Swamp (Unglued)
5
Swamp
23
12
8
Mark Zug
0
5
T: B
-1
11
0
26
Swamp (Version 1) (Portal)
17
Swamp (Version 1)
25
16
5
Romas
0
1
B
-1
11
0
26
Swamp (Version 2) (Portal)
17
Swamp (Version 2)
25
15
5
Romas
0
1
B
-1
11
0
26
Swamp (Version 3) (Portal)
17
Swamp (Version 3)
25
15
5
Romas
0
1
B
-1
11
0
26
Swamp (Version 4) (Portal)
17
Swamp (Version 4)
25
15
5
Romas
0
1
B
-1
11
0
25
Swamp A (Classic edition)
7
Swamp A
4
15
15
Andrew Robinson
0
1
B
-1
11
0
27
Swamp A (Mercadian Masques)
7
Swamp A
28
15
11
Jeff Easley
0
3
[B]
339
11
0
25
Swamp B (Classic edition)
7
Swamp B
4
15
15
Andrew Robinson
0
1
B
-1
11
0
27
Swamp B (Mercadian Masques)
7
Swamp B
28
15
13
Rob Alexander
0
3
[B]
340
11
0
25
Swamp C (Classic edition)
7
Swamp C
4
15
15
Andrew Robinson
0
1
B
-1
11
0
27
Swamp C (Mercadian Masques)
7
Swamp C
28
15
13
Rob Alexander
0
3
[B]
341
11
0
25
Swamp D (Classic edition)
7
Swamp D
4
15
15
Andrew Robinson
0
1
B
-1
11
0
27
Swamp D (Mercadian Masques)
7
Swamp D
28
15
14
Terry Springer
0
3
[B]
342
7
0
39
Swamp Mosquito (2 versions) (Alliances)
27
Swamp Mosquito (2 versions)
13
1
14
Nicola Leonard
0
163
Flying If Swamp Mosquito attacks and is not blocked, defending player gets a poison counter. If a player has ten or more poison counters, he or she loses the game.
-1
4
2
1B
1
0
1
1
8
Mosquito
7
0
29
Swarm of Rats (Portal 2. age)
13
Swarm of Rats
27
12
10
Kev Walker
0
126
Swarm of Rats has power equal to the number of Rat cards you have in play. (This includes both tapped and untapped Rat cards.)
-1
4
2
1B
1
*
1
1
4
Rats
13
0
20
Swat (Urza`s Legacy)
4
Swat
21
12
11
Daren Bader
0
157
Destroy target creature with power 2 or less. Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
69
4
3
1BB
13
0
27
Sway of Illusion (Invasion)
16
Sway of Illusion
31
13
22
Greg & Tim Hildebrandt
52
"I suggest you take a closer look." -Tidal visionary
94
Any number of target creatures become the color of your choice until end of turn. Draw a card.
77
3
2
1U
7
0
23
Sword Dancer (Prophecy)
12
Sword Dancer
30
13
11
Roger Raupp
114
Most soldiers think of the sword as a weapon. In the hands of Zho monks, swords are also the strongest of shields.
59
WW: Target attacking creature gets -1/-0 until end of turn.
25
2
2
1W
1
1
1
2
5
Rebel
1
0
27
Sword of the Ages (Legends)
17
Sword of the Ages
7
8
11
Dan Frazier
0
257
Sword of the Ages comes into play tapped. TAP: Sacrifice Sword of the Ages and as many creatures as you choose. Sword does the combined power of these creatures in damage to one target. Sacrificed creatures and Sword are then removed from the game entirely.
-1
5
1
6
1
0
32
Sword of the Chosen (Stronghold)
19
Sword of the Chosen
18
14
8
Adam Rex
34
One shard of Selenia yet remained.
46
T: Target legend gets +2/+2 until end of turn.
-1
5
1
2
13
0
43
Swords to Plowshares (Alpha/Beta/Unlimited)
20
Swords to Plowshares
0
4
14
Jeff A. Menges
0
160
Target creature is removed from game entirely; return to owner's deck only when game is over. Creature's controller gains life points equal to creature's power.
-1
2
1
W
13
0
37
Swords to Plowshares (Fourth edition)
20
Swords to Plowshares
2
4
14
Jeff A. Menges
0
94
Remove target creature from the game. The creature's controller gains life equal to its power.
-1
2
1
W
13
0
30
Swords to Plowshares (Ice Age)
20
Swords to Plowshares
10
4
11
Kaja Foglio
0
95
Remove target creature from the game. That creature's controller gains life equal to its power.
-1
2
1
W
13
0
38
Swords to Plowshares (Revised edition)
20
Swords to Plowshares
1
4
14
Jeff A. Menges
0
113
Target creature is removed from game entirely. Creature's controller gains life points equal to creature's power.
-1
2
1
W
7
0
26
Sworn Defender (Alliances)
14
Sworn Defender
13
9
20
D. Alexander Gregory
0
232
1: Change Sworn Defender's power to the toughness of target creature blocking or being blocked by Sworn Defender, minus 1, until end of turn. Change Sworn Defender's toughness to 1 plus the power of that creature, until end of turn.
-1
2
3
2WW
1
1
1
3
6
Knight
7
0
31
Sylvan Basilisk (Portal 2. age)
15
Sylvan Basilisk
27
14
11
Ron Spencer
0
169
If Sylvan Basilisk attacks and is blocked, destroy all creatures blocking it. (Destroy the creatures before they deal damage. The Basilisk doesn't damage your opponent.)
-1
1
3
3GG
1
2
1
4
8
Basilisk
7
0
32
Sylvan Hierophant (Weatherlight)
17
Sylvan Hierophant
16
13
12
Brian Durfee
0
159
If Sylvan Hierophant is put into any graveyard from play, remove Sylvan Hierophant from the game, then return a creature card from your graveyard to your hand.
-1
1
2
1G
1
1
1
2
6
Cleric
12
0
30
Sylvan Library (Fifth edition)
14
Sylvan Library
3
8
14
Harold McNeill
0
226
0: Draw two cards, then choose any two cards in your hand drawn this turn. For each of those cards, pay 4 life or put that card back on top of your library. Use this ability only during your draw phase and only once each turn.
-1
1
2
1G
12
0
31
Sylvan Library (Fourth edition)
14
Sylvan Library
2
8
14
Harold McNeill
0
268
You may draw two extra cards during your draw phase. If you do so, put two of the cards drawn this turn back on top of your library (in any order) or pay 4 life per card not replaced. Effects that prevent or redirect damage cannot be used to counter this loss of life.
-1
1
2
1G
12
0
24
Sylvan Library (Legends)
14
Sylvan Library
7
4
14
Harold McNeill
0
270
You may draw two extra cards during your draw phase, then either put two of the cards drawn this turn back on top of your library (in any order), or lose 4 lives per card not replaced. Effects that prevent or redirect damage may not be used to counter this loss of life.
-1
1
2
1G
13
0
25
Sylvan Paradise (Legends)
15
Sylvan Paradise
7
4
19
Randy Asplund-Faith
0
228
Changes the color of one or more target creatures to green until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or use a special ability of target creatures remains entirely unchanged.
-1
1
1
G
14
0
21
Sylvan Tutor (Portal)
12
Sylvan Tutor
25
14
11
Kaja Foglio
0
138
Search your deck for a summon creature and reveal that card to all players. Then shuffle your deck and put the revealed card on top of it.
-1
1
1
G
7
0
27
Sylvan Yeti (Portal 2. age)
11
Sylvan Yeti
27
14
4
Brom
46
The deeper the wood, the greater its strength.
73
Sylvan Yeti has power equal to the number of cards you have in your hand.
-1
1
3
2GG
1
*
1
4
5
Beast
13
0
23
Symbiosis (Urza`s Saga)
9
Symbiosis
20
12
13
Jeff Miracola
128
Although the elves of Argoth always considered them a nuisance, the pixies made fine allies during the war against the machines.
54
Two target creatures each get +2/+2 until end of turn.
-1
1
2
1G
14
0
30
Symbol of Unsummoning (Portal)
21
Symbol of Unsummoning
25
12
8
Adam Rex
0
61
Return any one creature to its owner's hand. You draw a card.
-1
3
2
2U
14
0
29
Syphon Soul (Classic edition)
11
Syphon Soul
4
12
17
Melissa A. Benson
0
93
Syphon Soul deals 2 damage to each other player. You gain equal to the damage dealt this way.
-1
4
2
2B
14
0
21
Syphon Soul (Legends)
11
Syphon Soul
7
1
14
Melissa Benson
0
131
Syphon Soul does 2 damage to all players except caster. Caster gains life points equal to the amount of damage done by Syphon Soul.
-1
4
2
2B
11
0
42
Tabernacle at Pendrell Vale, The (Legends)
32
Tabernacle at Pendrell Vale, The
7
8
14
Nicola Leonard
0
172
All creatures now require an upkeep cost of 1 in addition to any other upkeep costs they may have. If the upkeep cost for a creature is not paid, the creature is destroyed.
-1
9
0
30
Tablet of Epityr (Antiquities)
16
Tablet of Epityr
6
3
16
Christopher Rush
0
140
1: You gain 1 life every time one of your artifacts goes to the graveyard. Can only give 1 life each time an artifact reaches the graveyard.
-1
5
1
1
4
0
22
Tacklemaggot (Legends)
12
Tacklemaggot
7
4
12
Daniel Gelon
0
462
Put a 0/-1 counter on target creature during its controller's upkeep.If the creature is placed in the graveyard, its controller chooses a new target for Takklemaggot. If there are no legal targets, Takklemaggot becomes an Enchantment and Takklemaggot does one damage to the controller of the last creature Takklemaggot was on, during his or her upkeep. Takklemaggot does not revert to an Enchant Creature even if other creatures are afterwards brought into play.
-1
4
3
2BB
8
Creature
4
0
26
Tahngarth's Rage (Tempest)
16
Tahngarth's Rage
17
13
13
Hannibal King
0
76
If enchanted creature is attacking, it gets +3/+0. Otherwise, it gets -2/-1.
-1
0
1
R
8
Creature
7
0
36
Tahngarth, Talruum Hero (Planeshift)
23
Tahngarth, Talruum Hero
32
14
11
Dave Dorman
3
N/A
184
Attacking doesn't cause Tahngarth, Talruum Hero to tap. 1R, T: Tahngarth deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.
74
0
3
3RR
5
gh: 4
1
4
8
Minotaur
11
0
28
Taiga (Alpha/Beta/Unlimited)
5
Taiga
0
8
13
Rob Alexander
0
125
Counts as both mountain and forest and is affected by spells that affect either. Tap to add either R or G to your mana pool.
-1
11
0
23
Taiga (Revised edition)
5
Taiga
1
8
13
Rob Alexander
0
270
TAP: Add either G or R to your mana pool. Counts as both forest and mountains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
-1
7
0
24
Tainted Specter (Mirage)
15
Tainted Specter
14
8
6
Chippy
0
269
Flying 1BB, TAP: Target player chooses a card from his or her hand and then chooses either to discard that card or put it on top of his or her library. If the card is discarded, Tainted Specter deals 1 damage to each creature and player. Play this ability as a sorcery.
-1
4
2
3B
1
2
1
2
7
Specter
4
0
23
Tainted Well (Invasion)
12
Tainted Well
31
12
11
Val Mayerik
50
"No, #you# get the water. I ain't thirsty." -Squee
74
When Tainted Well comes into play, draw a card. Enchanted land is a swamp.
126
4
2
2B
4
Land
12
0
31
Tainted Æther (Seventh Edition)
13
Tainted Æther
33
14
14
Ciruelo Cabral
58
Pockets of Æther can be so foul they melt flesh from bone.
82
Whenever a creature comes into play, its controller sacrifices a creature or land.
167
4
3
2BB
12
0
27
Tainted Æther (Urza`s Saga)
13
Tainted Æther
20
14
14
Thomas M. Baxa
109
Gix despised the sylvan morass. The gouge that the portal had torn in the forest was the only pleasing sight.
82
Whenever a creature comes into play, its controller sacrifices a creature or land.
-1
4
3
2BB
4
0
25
Takklemaggot (Chronicles)
12
Takklemaggot
11
6
12
Daniel Gelon
0
473
During target creature's controller's upkeep, put a -0/-1 counter on that creature. If the creature is put into the graveyard, its controller chooses a new target creature for Takklemaggot. If there are no legal targets, Takklemaggot becomes an enchantment; during his or her upkeep, Takklemaggot deals 1 damage to the controller of the last creature Takklemaggot enchanted. Control of Takklemaggot does not change when its target changes or when it becomes an enchantment.
-1
4
3
2BB
8
Creature
7
0
30
Talas Air Ship (Portal 2. age)
14
Talas Air Ship
27
12
10
Mark Tedin
91
"Their ships pollute our air as they themselves pollute our forest." -Arathel, elvish queen
6
Flying
-1
3
2
3U
1
3
1
2
4
Ship
7
0
30
Talas Explorer (Portal 2. age)
14
Talas Explorer
27
12
14
Douglas Shuler
0
88
Flying When Talas Explorer comes into play from your hand, look at your opponent's hand.
-1
3
2
1U
1
1
1
1
8
Merchant
7
0
30
Talas Merchant (Portal 2. age)
14
Talas Merchant
27
12
5
Lubov
73
The trader let loose a laugh that made all around him check their purses.
0
-1
3
2
1U
1
1
1
3
8
Merchant
7
0
32
Talas Researcher (Portal 2. age)
16
Talas Researcher
27
14
11
Kaja Foglio
44
From time, knowledge. From knowledge, power.
77
On your turn, before you attack, you may tap Talas Researcher to draw a card.
-1
3
2
4U
1
1
1
1
6
Wizard
7
0
27
Talas Scout (Portal 2. age)
11
Talas Scout
27
12
14
Heather Hudson
89
"Scouting a battle before you fight it is just good business." -Jefan, Talas ship captain
6
Flying
-1
3
2
1U
1
1
1
2
6
Pirate
7
0
29
Talas Warrior (Portal 2. age)
13
Talas Warrior
27
14
14
Douglas Shuler
37
The sea is in their blood. Literally.
31
Talas Warrior can't be blocked.
-1
3
3
1UU
1
2
1
2
6
Pirate
7
0
22
Talon Sliver (Tempest)
12
Talon Sliver
17
12
10
Mike Raabe
0
30
All Slivers gain first strike.
-1
2
2
1W
1
1
1
1
6
Sliver
7
0
26
Talruum Champion (Visions)
16
Talruum Champion
15
0
12
Pete Venters
0
128
First strike Whenever Talruum Champion blocks or is blocked by any creature, that creature loses first strike until end of turn.
-1
0
2
4R
1
3
1
3
8
Minotaur
7
0
34
Talruum Minotaur (Classic edition)
16
Talruum Minotaur
4
12
12
Pete Venters
66
Don't insult a Talruum unless your mount is swift. -Suq'Ata saying
78
Haste (This creature may attack and TAP the turn it comes under your control.)
-1
0
3
2RR
1
3
1
3
8
Minotaur
7
0
25
Talruum Minotaur (Mirage)
16
Talruum Minotaur
14
0
12
Pete Venters
0
53
Talruum Minotaur is unaffected by summoning sickness.
-1
0
3
2RR
1
3
1
3
8
Minotaur
7
0
23
Talruum Piper (Visions)
13
Talruum Piper
15
4
12
Pete Venters
0
60
All creatures with flying able to block Talruum Piper do so.
-1
0
2
4R
1
3
1
3
8
Minotaur
13
0
17
Tangle (Invasion)
6
Tangle
31
13
9
John Avon
46
Gaea battles rampant death with abundant life.
132
Prevent all combat damage that would be dealt this turn. Attacking creatures don't untap during their controllers' next untap steps.
213
1
2
1G
4
0
22
Tangle Kelp (The Dark)
11
Tangle Kelp
8
5
13
Rob Alexander
0
173
Target creature does not untap during its controller's untap phase if it attacked during its controller's last turn. Target creature becomes tapped when Tangle Kelp is cast.
-1
3
1
U
8
Creature
1
0
21
Tangle Wire (Nemesis)
11
Tangle Wire
29
14
10
Glen Angus
0
319
Fading 4 (This artifact comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire.
139
5
1
3
7
0
16
Taniwha (Mirage)
7
Taniwha
14
8
10
Ian Miller
0
82
Phasing, trample At the beginning of your upkeep, all lands you control phase out.
-1
3
3
3UU
1
7
1
7
6
Legend
7
0
33
Taoist Hermit (Portal 3 Kingdoms)
13
Taoist Hermit
26
13
10
Wang Yuqun
100
Taoists chose to be hermits for many reasons, but all shared one unchanging goal: to follow the Tao.
88
Whenever your opponent chooses a creature in play, he or she can't choose Taoist Hermit.
150
1
2
2G
1
2
1
2
6
Mystic
7
0
33
Taoist Mystic (Portal 3 Kingdoms)
13
Taoist Mystic
26
14
6
Qu Xin
112
By appearing in places miles apart at the same time, Zuo Ci exhibited the mystic's ability to "shrink the land."
62
Taoist Mystic can't be blocked by creatures with horsemanship.
151
1
2
2G
1
2
1
2
6
Mystic
7
0
25
Tar Pit Warrior (Visions)
15
Tar Pit Warrior
15
0
12
George Pratt
0
76
If Tar Pit Warrior is the target of a spell or effect, bury Tar Pit Warrior.
-1
4
2
2B
1
3
1
4
7
Cyclops
14
0
24
Tariff (Classic edition)
6
Tariff
4
14
10
Kev Walker
0
150
Each player chooses a creature with the highest converted mana cost he or she controls, then pays mana equal to that cost or sacrifices that creature.
-1
2
2
1W
14
0
21
Tariff (Weatherlight)
6
Tariff
16
14
10
Kev Walker
0
182
Each player chooses a creature with the highest total casting cost he or she controls, then pays an amount of mana equal to that creature's total casting cost or buries the creature.
-1
2
2
1W
7
0
22
Tarpan (Fifth edition)
6
Tarpan
3
0
19
Margaret Organ-Kean
0
59
If Tarpan is put into any graveyard from play, gain 1 life.
-1
1
1
G
1
1
1
1
6
Tarpan
7
0
16
Tarpan (Ice Age)
6
Tarpan
10
0
19
Margaret Organ-Kean
0
59
If Tarpan is put into the graveyard from play, gain 1 life.
-1
1
1
G
1
1
1
1
6
Tarpan
7
0
30
Task Force (Mercadian Masques)
10
Task Force
28
12
12
Gary Ruddell
73
They are the reflection of Rushwood's glow on the edge of a wooden sword.
94
Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.
52
2
2
2W
1
1
1
3
5
Rebel
12
0
29
Task Mage Assembly (Prophecy)
18
Task Mage Assembly
30
14
11
Val Mayerik
0
206
When there are no creatures in play, sacrifice Task Mage Assembly. 2: Task Mage Assembly deals 1 damage to target creature. Any player may play this ability but only any time he or she could play a sorcery.
105
0
2
2R
14
0
42
Taste of Paradise (2 versions) (Alliances)
30
Taste of Paradise (2 versions)
13
1
15
Lawrence Snelly
0
77
Gain 3 life. Gain 3 life for each 1G you pay in addition to the casting cost.
-1
1
2
3G
14
0
14
Taunt (Portal)
5
Taunt
25
14
11
Phil Foglio
0
107
Choose any one player. On that player's next turn, all his or her creatures that can attack you must do so.
-1
3
1
U
14
0
38
Taunting Challenge (Portal 3 Kingdoms)
18
Taunting Challenge
26
14
7
Gao Yan
147
Incensed by their opponents' unrelenting taunts, even wise generals were known to rashly lead their troops into battle-often to disastrous defeats.
73
Choose any one creature. This turn, all creatures able to block it do so.
152
1
3
1GG
7
0
29
Taunting Elf (Urza`s Destiny)
12
Taunting Elf
22
12
16
Scott M. Fischer
126
Much to Multani's chagrin, Rofellos gleefully tutored Yavimaya's elves on the rudest and most vulgar words spoken in Llanowar.
47
All creatures able to block Taunting Elf do so.
-1
1
1
G
1
0
1
1
3
Elf
8
0
29
Tawnos's Coffin (Antiquities)
15
Tawnos's Coffin
6
4
16
Christopher Rush
0
424
3: Select a creature in play; that creature is considered out of play as long as Coffin remains tapped. Hence the creature cannot be the target of spells and cannot receive damage, use special powers, attack, or defend. All counters and enchantments on the creature remain but are also out of play. If Coffin is untapped or removed, creature returns to play tapped. You may choose not to untap Coffin during the untap phase.
-1
5
1
4
8
0
27
Tawnos's Wand (Antiquities)
13
Tawnos's Wand
6
6
14
Douglas Shuler
0
213
2: Make a creature of power no greater than 2 unblockable by all creatures except artifact creatures until end of turn. Other cards may be used to increase target creature's power beyond 2 after defense is chosen.
-1
5
1
4
1
0
30
Tawnos's Wand (Fourth edition)
13
Tawnos's Wand
2
4
14
Douglas Shuler
0
166
2, TAP: Target creature with power no greater than 2 becomes unblockable until end of turn. Other effects may later be used to increase the creature's power beyond 2.
-1
5
1
4
8
0
31
Tawnos's Weaponry (Antiquities)
17
Tawnos's Weaponry
6
6
11
Dan Frazier
0
141
2: Target creature gains +1/+1 as long as Tawnos's Weaponry remains tapped. You may choose not to untap Tawnos's Weaponry during untap phase.
-1
5
1
2
1
0
33
Tawnos's Weaponry (Fifth edition)
17
Tawnos's Weaponry
3
4
14
John Coulthart
0
150
You may choose not to untap Tawnos's Weaponry during your untap phase. 2, TAP: Target creature gets +1/+1 as long as Tawnos's Weaponry remains tapped.
-1
5
1
2
1
0
34
Tawnos's Weaponry (Fourth edition)
17
Tawnos's Weaponry
2
4
11
Dan Frazier
0
151
2, TAP: Target creature gets +1/+1 as long as Tawnos's Weaponry remains tapped. You may choose not to untap Tawnos's Weaponry during your untap phase.
-1
5
1
2
13
0
21
Team Spirit (Unglued)
11
Team Spirit
23
12
14
Terese Nielsen
68
Due to some late-night partying, the chicken missed the group photo.
95
All creatures controlled by target player and his or her teammates get +1/+1 until end of turn.
-1
1
2
2G
14
0
34
Tectonic Break (Mercadian Masques)
14
Tectonic Break
28
14
12
Rebecca Guay
94
Only the foolish and the rich build their houses where the land is thin and the ocean is near.
31
Each player sacrifices X lands.
216
0
3
XRR
12
0
31
Tectonic Instability (Invasion)
20
Tectonic Instability
31
14
13
Rob Alexander
136
"Think of the problems we'll face if you uproot entire continents," said Urza. "I have," replied Teferi, "but the alternative is worse."
71
Whenever a land comes into play, tap all lands its controller controls.
173
0
2
2R
6
0
23
Teeka's Dragon (Mirage)
14
Teeka's Dragon
14
8
12
Liz Danforth
0
164
Flying, trample; rampage 4 (For each creature assigned to block it beyond the first, this creature gets +4/+4 until end of turn.) Teeka's Dragon counts as a Dragon.
-1
5
1
9
1
5
1
5
0
12
0
24
Teferi's Care (Invasion)
13
Teferi's Care
31
13
12
Scott Bailey
57
"If I do nothing else, I will protect my people." -Teferi
Play only on an artifact or creature. Enchanted permanent gains phasing.
-1
3
2
1U
9
Permanent
7
0
23
Teferi's Drake (Mirage)
14
Teferi's Drake
14
0
12
Kari Johnson
0
15
Flying, phasing
-1
3
2
2U
1
3
1
2
5
Drake
7
0
30
Teferi's Honor Guard (Visions)
20
Teferi's Honor Guard
15
4
14
Cecil Fernando
0
149
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) UU: Phase out
-1
2
2
2W
1
2
1
2
6
Knight
7
0
21
Teferi's Imp (Mirage)
12
Teferi's Imp
14
8
11
Una Fricker
0
114
Flying, phasing When Teferi's Imp phases out, choose and discard a card. When Teferi's Imp phases in, draw a card.
-1
3
2
2U
1
1
1
1
3
Imp
11
0
22
Teferi's Isle (Mirage)
13
Teferi's Isle
14
8
11
Gerry Grace
0
76
Phasing Teferi's Isle comes into play tapped. TAP: Add UU to your mana pool.
-1
12
0
24
Teferi's Moat (Invasion)
13
Teferi's Moat
31
14
7
rk post
48
"Isolation is not the answer." -Urza, to Teferi.
112
As Teferi's Moat comes into play, choose a color. Creatures of the chosen color without flying can't attack you.
279
6
3
3WU
1
0
37
Teferi's Puzzle Box (Classic edition)
19
Teferi's Puzzle Box
4
14
11
Kaja Foglio
0
172
At the beginning of each player's draw step, that player counts the cards in his or her hand, puts them on the bottom of his or her library, and then draws that many cards.
-1
5
1
4
1
0
37
Teferi's Puzzle Box (Seventh Edition)
19
Teferi's Puzzle Box
33
14
15
Donato Giancola
0
168
At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.
321
5
1
4
1
0
29
Teferi's Puzzle Box (Visions)
19
Teferi's Puzzle Box
15
8
11
Kaja Foglio
0
172
During each player's draw phase, that player counts the cards in his or her hand, puts those cards on the bottom of his or her library, and then draws that number of cards.
-1
5
1
4
4
0
24
Teferi's Realm (Visions)
14
Teferi's Realm
15
8
15
Alan Rabinowitz
0
148
At the beginning of each player's upkeep, that player chooses artifacts, creatures, lands, or global enchantments. All cards of that type phase out.
-1
3
3
1UU
5
World
13
0
28
Teferi's Response (Invasion)
17
Teferi's Response
31
14
12
Scott Bailey
0
173
Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. Draw two cards.
78
3
2
1U
12
0
28
Teferi's Veil (Weatherlight)
13
Teferi's Veil
16
13
4
Brom
0
74
Whenever any creature you control attacks, it phases out at end of combat.
-1
3
2
1U
6
0
14
Tek (Invasion)
3
Tek
31
14
6
Chippy
0
236
Tek gets +0/+2 as long as you control a plains, has flying as long as you control an island, gets +2/+0 as long as you control a swamp, has first strike as long as you control a mountain, and has trample as long as you control a forest.
313
5
1
5
1
2
1
2
6
Dragon
13
0
21
Telekinesis (Legends)
11
Telekinesis
7
8
12
Daniel Gelon
0
155
Target creature deals no damage during combat this turn. Creature becomes tapped and may not untap as normal during its controller's next two untap phases.
-1
3
2
UU
7
0
34
Telepathic Spies (Seventh Edition)
16
Telepathic Spies
33
12
10
Jim Nelson
70
Most spies sneak into enemy camps. These spies sneak into enemy minds.
72
"When Telepathic Spies comes into play, look at target opponent's hand."
101
3
2
2U
1
2
1
2
6
Wizard
7
0
33
Telepathic Spies (Urza`s Destiny)
16
Telepathic Spies
22
12
14
Thomas M. Baxa
41
"Do try to keep an open mind, would you?"
70
When Telepathic Spies comes into play, look at target opponent's hand.
-1
3
2
2U
1
2
1
2
6
Wizard
12
0
27
Telepathy (Seventh Edition)
9
Telepathy
33
13
10
Mark Tedin
24
"Secrets? What secrets?"
46
Your opponents play with their hands revealed.
102
3
1
U
12
0
23
Telepathy (Urza`s Saga)
9
Telepathy
20
13
14
Matthew Wilson
130
"The most disappointing thing about learning telepathy is finding out how boring people really are." -Teferi, fourth-level student
59
Each of your opponents plays with his or her hand revealed.
-1
3
1
U
13
0
21
Teleport (Chronicles)
8
Teleport
11
4
14
Douglas Shuler
0
119
Target creature becomes unblockable until end of turn. Cast only after attack is declared and before defense is chosen.
-1
3
3
UUU
13
0
18
Teleport (Legends)
8
Teleport
7
8
14
Douglas Shuler
0
112
Target creature cannot be blocked until end of turn. Play after attack is declared and before defense is chosen.
-1
3
3
UUU
6
0
21
Telethopter (Tempest)
11
Telethopter
17
13
14
Thomas M. Baxa
0
71
Tap a creature you control: Telethopter gains flying until end of turn.
-1
5
1
4
1
3
1
1
0
7
0
18
Telim'Tor (Mirage)
9
Telim'Tor
14
8
12
Kevin Walker
0
224
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) If Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.
-1
0
2
4R
1
2
1
2
6
Legend
1
0
26
Telim'Tor's Darts (Mirage)
17
Telim'Tor's Darts
14
4
12
Kevin Walker
0
58
2, TAP: Telim'Tor's Darts deals 1 damage to target player.
-1
5
1
2
13
0
26
Telim'Tor's Edict (Mirage)
17
Telim'Tor's Edict
14
8
12
Kevin Walker
0
113
Remove from the game target permanent you own or control. Draw a card at the beginning of the next turn's upkeep.
-1
0
1
R
7
0
28
Temp of the Damned (Unglued)
18
Temp of the Damned
23
12
7
Unknown
32
"Not the graveyard shift again!"
249
When you play Temp of the Damned, roll a six-sided die. Temp of the Damned comes into play with a number of funk counters on it equal to the die roll. During your upkeep, remove a funk counter from Temp of the Damned or sacrifice Temp of the Damned.
-1
4
2
2B
1
3
1
3
6
Zombie
13
0
19
Temper (Stronghold)
6
Temper
18
13
14
Matthew Wilson
77
"I don't need a plan, just a goal. The rest will follow on its own." -Gerrard
121
Prevent up to X damage to target creature. For each 1 damage prevented in this way, put a +1/+1 counter on that creature.
-1
2
3
X1W
7
0
23
Tempest Drake (Visions)
13
Tempest Drake
15
4
11
Gerry Grace
0
53
Flying Attacking does not cause Tempest Drake to tap.
-1
6
3
1WU
1
2
1
2
5
Drake
7
0
31
Tempest Efreet (Fourth edition)
14
Tempest Efreet
2
8
12
Ne Ne Thomas
0
507
TAP: Choose a card at random from target opponent's hand and put it in yours. Bury Tempest Efreet in opponent's graveyard. The change in ownership is permanent. Play this ability as an interrupt. Before you choose the card to be switched, the opponent may prevent effect by paying 10 life or conceding game; if this is done, bury Tempest Efreet. Effects that prevent or redirect damage cannot be used to counter this loss of life. Remove Tempest Efreet from your deck before playing if not playing for ante.
-1
0
4
1RRR
1
3
1
3
6
Efreet
7
0
24
Tempest Efreet (Legends)
14
Tempest Efreet
7
8
11
NeNe Thomas
0
460
TAP: Pick a card at random from opponent's hand and place it in yours. Bury Tempest Efreet in opponent's graveyard. The change in ownership is permanent. Play as an interrupt, but opponent may prevent effect by paying 10 life or conceding game before the card to be switched is chosen-if this is done, Tempest Efreet is buried. Effects that prevent or redirect damage may not be used to counter loss of life. Remove this card from deck if not playing for ante.
-1
0
4
1RRR
1
3
1
3
6
Efreet
7
0
30
Temple Acolyte (Portal 2. age)
14
Temple Acolyte
27
12
5
Lubov
56
Young, yes. Inexperienced, yes. Weak? Don't count on it.
68
When Temple Acolyte comes into play from your hand, you gain 3 life.
-1
2
2
1W
1
1
1
3
6
Cleric
7
0
28
Temple Elder (Portal 2. age)
12
Temple Elder
27
13
11
David Horne
93
"Give us breath. Give us life. Prepare us for the day we make." -The Alaborn "Rite of Battle"
73
On your turn, before you attack, you may tap Temple Elder to gain 1 life.
-1
2
2
2W
1
1
1
2
6
Cleric
7
0
32
Temporal Adept (Seventh Edition)
14
Temporal Adept
33
14
11
Roger Raupp
102
"Of course she's at the head of her class. All of her classmates have disappeared." -Tolarian renegade
54
UUU, Tap: Return target permanent to its owner's hand.
103
3
3
1UU
1
1
1
1
6
Wizard
7
0
31
Temporal Adept (Urza`s Destiny)
14
Temporal Adept
22
14
14
Heather Hudson
106
"Of course she's at the head of her class. All her classmates have disappeared." -Gatha, Tolarian renegade
54
UUU, TAP: Return target permanent to its owner's hand.
-1
3
3
1UU
1
1
1
1
6
Wizard
1
0
31
Temporal Aperture (Urza`s Saga)
17
Temporal Aperture
20
14
14
Michael Sutfin
0
261
5, TAP: Shuffle your library and reveal the top card. Until end of turn, as long as that card remains on top of your library, you may play the card as though it were in your hand without paying its casting cost. (If the spell has X in its casting cost, X is 0.)
-1
5
1
2
12
0
30
Temporal Distortion (Invasion)
19
Temporal Distortion
31
14
13
Stephanie Law
0
281
Whenever a creature or land becomes tapped, put an hourglass counter on it. Permanents with an hourglass counter on them don't untap during their controllers' untap steps. At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.
79
3
3
3UU
14
0
37
Temporal Manipulation (Portal 2. age)
21
Temporal Manipulation
27
14
14
Anson Maddocks
83
Doing something at the last minute isn't so bad when you can make that minute last.
38
You take an extra turn after this one.
-1
3
3
3UU
14
0
24
Temporary Truce (Portal)
15
Temporary Truce
25
14
10
Mike Raabe
0
145
Each player may draw up to two cards. For each card less than two any player draws, that player gains 2 life. (You choose whether to draw first.)
-1
2
2
1W
7
0
27
Tempting Licid (Stronghold)
14
Tempting Licid
18
13
14
Randy Gallegos
0
239
G, T: Tempting Licid loses this ability and becomes a creature enchantment that reads "All creatures able to block enchanted creature do so" instead of a creature. Move Tempting Licid onto target creature. You may pay G to end this effect.
-1
1
2
2G
1
2
1
2
5
Licid
14
0
34
Tendrils of Despair (Weatherlight)
19
Tendrils of Despair
16
12
14
John Coulthart
0
69
Sacrifice a creature: Target opponent chooses and discards two cards.
-1
4
1
B
7
0
24
Teremko Griffin (Mirage)
15
Teremko Griffin
14
0
14
Martin McKenna
0
15
Banding, flying
-1
2
2
3W
1
2
1
2
7
Griffin
11
0
29
Terminal Moraine (Planeshift)
16
Terminal Moraine
32
13
12
Scott Bailey
3
N/A
183
T: Add one colorless mana to your mana pool. 2, T, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
142
13
0
22
Terminate (Planeshift)
9
Terminate
32
12
10
DiTerlizzi
110
"Like his mother before him, Darigaaz gave his life defending Dominaria from the tyranny of self-styled gods."
49
Destroy target creature. It can't be regenerated.
128
6
2
BR
11
0
27
Terrain Generator (Nemesis)
17
Terrain Generator
29
13
12
Alan Pollack
0
109
Tap: Add one colorless mana to your mana pool. 2, Tap: Put a basic land card from your hand into play tapped.
143
12
0
39
Territorial Dispute (Mercadian Masques)
19
Territorial Dispute
28
14
10
Mike Ploog
111
Bit by bit, Mercadia City had forced the Cho-Arrim from their ancestral lands. They would be pushed no further.
117
Players can't play lands. At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land.
217
0
3
4RR
13
0
29
Terror (Alpha/Beta/Unlimited)
6
Terror
0
0
11
Ron Spencer
0
118
Destroy's target creature without possibility of regeneration. Does not affect black creatures and artifact creatures.
-1
4
2
1B
13
0
24
Terror (Classic edition)
6
Terror
4
12
11
Ron Spencer
0
71
Destroy target nonartifact, nonblack creature. It can't be regenerated.
-1
4
2
1B
13
0
22
Terror (Fifth edition)
6
Terror
3
0
11
Ron Spencer
0
43
Bury target nonartifact, nonblack creature.
-1
4
2
1B
13
0
23
Terror (Fourth edition)
6
Terror
2
0
11
Ron Spencer
0
47
Bury target non-black or non-artifact creature.
-1
4
2
1B
13
0
24
Terror (Revised edition)
6
Terror
1
0
11
Ron Spencer
0
76
Buries target creature. Cannot target black creatures or artifact creatures.
-1
4
2
1B
7
0
33
Tethered Griffin (Urza`s Destiny)
16
Tethered Griffin
22
14
17
Matthew D. Wilson
97
Poorly trained griffins sometimes attack the noble audiences that gather to watch their progress.
69
Flying; When you control no enchantments, sacrifice Tethered Griffin.
-1
2
1
W
1
2
1
3
7
Griffin
7
0
31
Tethered Skirge (Urza`s Legacy)
15
Tethered Skirge
21
13
12
Brian Snoddy
32
It bites the hand that leads it.
86
Flying Whenever Tethered Skirge becomes the target of a spell or ability, lose 1 life.
70
4
2
2B
1
2
1
2
3
Imp
6
0
22
Tetravus (Antiquities)
8
Tetravus
6
4
10
Mark Tedin
0
378
Flying Tetravus gets three +1/+1 coutners when cast. During your upkeep, you may move each of these counters on or off of Tetravus. Counters moved off of Tetravus become independent 1/1 flying artifact creatures. If such a creature dies, the counter is removed from play. Such creatures may not have enchantments cast on them, and they do not share any enchantments on Tetravus.
-1
5
1
6
1
1
1
1
0
6
0
25
Tetravus (Fourth edition)
8
Tetravus
2
8
10
Mark Tedin
0
393
Flying When Tetravus comes into play, put three +1/+1 counters on it. During your upkeep, you may move each of these counters on or off of Tetravus, regardless of who controls them. Counters that are removed become Tetravite tokens. Treat these tokens as 1/1 artifact creatures with flying. These creatures cannot have enchantments played on them and do not share any enchantments on Tetravus.
-1
5
1
6
1
1
1
1
0
7
0
24
Tetsuo Umezawa (Legends)
14
Tetsuo Umezawa
7
8
11
Julie Baroh
0
127
RBBU, TAP: Destroy target tapped creature or target blocking creature. Tetsuo may not be a target of an enchant creature spell.
-1
6
3
RBU
1
3
1
3
6
Legend
7
0
30
Thalakos Deceiver (Stronghold)
17
Thalakos Deceiver
18
14
15
Andrew Robinson
0
222
Shadow (This creature can block or be blocked by only creatures with shadow.) Sacrifice Thalakos Deceiver: Gain control of target creature permanently. Use this ability only if Thalakos Deceiver is attacking and unblocked.
-1
3
2
3U
1
1
1
1
6
Wizard
7
0
29
Thalakos Dreamsower (Tempest)
19
Thalakos Dreamsower
17
13
14
Susan Van Camp
0
329
Shadow (This creature can block or be blocked by only creatures with shadow.) You may choose not to untap Thalakos Dreamsower during your untap phase. If Thalakos Dreamsower damages any opponent, tap target creature. As long as Thalakos Dreamsower remains tapped, that creature does not untap during its controller's untap phase.
-1
3
2
2U
1
1
1
1
6
Wizard
7
0
26
Thalakos Drifters (Exodus)
17
Thalakos Drifters
19
14
15
Andrew Robinson
59
They drift in and out of shadow and ever on toward madness.
147
Choose and discard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)
-1
3
3
2UU
1
3
1
3
9
Townsfolk
11
0
27
Thalakos Lowlands (Tempest)
17
Thalakos Lowlands
17
13
14
Jeff A. Menges
0
144
TAP: Add one colorless mana to your mana pool. TAP: Add W or U to your mana pool. Thalakos Lowlands does not untap during your next untap phase.
-1
7
0
27
Thalakos Mistfolk (Tempest)
17
Thalakos Mistfolk
17
12
21
Richard Kane Ferguson
0
129
Shadow (This creature can block or be blocked by only creatures with shadow.) U: Put Thalakos Mistfolk on top of owner's library.
-1
3
2
2U
1
2
1
1
8
Illusion
7
0
23
Thalakos Scout (Exodus)
14
Thalakos Scout
19
12
11
Daren Bader
0
143
Shadow (This creature can block or be blocked by only creatures with shadow.) Choose and discard a card: Return Thalakos Scout to owner's hand.
-1
3
2
2U
1
2
1
1
7
Soldier
7
0
23
Thalakos Seer (Tempest)
13
Thalakos Seer
17
12
11
Ron Spencer
0
120
Shadow (This creature can block or be blocked by only creatures with shadow.) If Thalakos Seer leaves play, draw a card.
-1
3
2
UU
1
1
1
1
6
Wizard
7
0
25
Thalakos Sentry (Tempest)
15
Thalakos Sentry
17
12
15
Andrew Robinson
0
77
Shadow (This creature can block or be blocked by only creatures with shadow.)
-1
3
2
1U
1
1
1
2
7
Soldier
7
0
37
Thallid (4 versions) (Fallen Empires)
20
Thallid (4 versions)
9
0
59
Daniel Gelon, Jesper Myrfors, Edward Beard Jr., Ron Spencer
0
173
During your upkeep, put a spore counter on Thallid. 0: Remove three spore counters from Thallid to put a Saproling token into play. Treat this token as a 1/1 green creature.
-1
1
1
G
1
1
1
1
6
Fungus
7
0
33
Thallid Devourer (Fallen Empires)
16
Thallid Devourer
9
6
11
Ron Spencer
0
266
During your upkeep, put a spore counter on Thallid Devourer. 0: Remove three spore counters from Thallid Devourer to put a Saproling token into play. Treat this token as a 1/1 green creature. 0: Sacrifice a Saproling to give Thallid Devourer +1/+2 until end of turn.
-1
1
3
1GG
1
2
1
2
6
Fungus
11
0
28
Thawing Glaciers (Alliances)
16
Thawing Glaciers
13
9
14
Jeff A. Menges
0
245
Comes into play tapped. 1, TAP: Search your library for a basic land and put it into play tapped. This does not count towards your one land per turn limit. Shuffle your library afterwards. At end of turn, return Thawing Glaciers to owner's hand.
The Ultimate Nightmare of Wizards of the Coast(R) Customer Service deals X damage to each of Y target creatures and Z target players.
-1
0
5
XYZRR
14
0
24
Theft of Dreams (Exodus)
15
Theft of Dreams
19
12
21
Richard Kane Ferguson
51
"Volrath stole everything there was of me." -Takara
63
For each tapped creature target opponent controls, draw a card.
-1
3
2
2U
14
0
31
Theft of Dreams (Portal 2. age)
15
Theft of Dreams
27
13
14
Randy Gallegos
86
"First they fight, then they sleep, then they dream. And finally I receive my reward."
68
For each tapped creature your opponent has in play, you draw a card.
-1
3
2
2U
14
0
24
Theft of Dreams (Portal)
15
Theft of Dreams
25
13
8
Adam Rex
0
68
For each tapped creature your opponent has in play, you draw a card.
-1
3
2
2U
12
0
31
Thelon's Chant (Fallen Empires)
14
Thelon's Chant
9
6
14
Melissa Benson
0
216
During your upkeep, pay G or bury Thelon's Chant. Whenever a player puts a swamp into play, Thelon's Chant deals 3 damage to him or her unless that player puts a -1/-1 counter on a target creature he or she controls.
-1
1
3
1GG
12
0
31
Thelon's Curse (Fallen Empires)
14
Thelon's Curse
9
4
12
Pete Venters
0
230
Blue creatures do not untap as normal during their controller's untap phase. During his or her upkeep, a blue creature's controller may pay an additional U to untap it. Each creature may be untapped in this way only once per turn.
-1
1
2
GG
7
0
32
Thelonite Druid (Fallen Empires)
15
Thelonite Druid
9
6
19
Margaret Organ-Keen
0
198
1G, TAP: Sacrifice a creature to turn all your forests into 2/3 creatures until end of turn. The forests still count as lands but may not be tapped for mana if they were brought into play this turn.
-1
1
2
2G
1
1
1
1
6
Cleric
7
0
31
Thelonite Monk (Fallen Empires)
14
Thelonite Monk
9
4
14
Bryon Wackwitz
0
108
TAP: Sacrifice a green creature to turn a target land into a basic forest. Mark changed land with a counter.
-1
1
3
2GG
1
1
1
2
6
Cleric
7
0
34
Thermal Glider (Mercadian Masques)
14
Thermal Glider
28
12
8
Mark Zug
84
"The Mercadians are too busy looking down on us to see us coming." -Cho-Arrim rebel.
28
Flying, protection from red.
53
2
2
2W
1
2
1
1
5
Rebel
14
0
21
Thermokarst (Ice Age)
11
Thermokarst
10
4
14
Ken Meyer, Jr.
0
70
Destroy target land. If that land is a snow-covered land, gain 1 life.
-1
1
3
1GG
7
0
39
Thicket Basilisk (Alpha/Beta/Unlimited)
16
Thicket Basilisk
0
4
11
Dan Frazier
0
154
Any non-wall creature blocking Basilisk is destroyed, as is any creature blocked by Basilisk. Creatures destroyed this way deal their damage before dying.
-1
1
3
3GG
1
2
1
4
8
Basilisk
7
0
34
Thicket Basilisk (Classic edition)
16
Thicket Basilisk
4
13
11
Dan Frazier
92
Moss-covered statues littered the area, a macabre monument to the basilisk's terrible power.
115
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
-1
1
3
3GG
1
2
1
4
8
Basilisk
7
0
32
Thicket Basilisk (Fifth edition)
16
Thicket Basilisk
3
4
11
Dan Frazier
0
106
If Thicket Basilisk blocks or is blocked by any non-Wall creature, destroy that creature at end of combat.
-1
1
3
3GG
1
2
1
4
8
Basilisk
7
0
33
Thicket Basilisk (Fourth edition)
16
Thicket Basilisk
2
4
11
Dan Frazier
0
85
At the end of combat, destroy all non-wall creatures blocking or blocked by Basilisk.
-1
1
3
3GG
1
2
1
4
8
Basilisk
7
0
34
Thicket Basilisk (Revised edition)
16
Thicket Basilisk
1
4
11
Dan Frazier
0
154
Any non-wall creature blocking Basilisk is destroyed, as is any creature blocked by Basilisk. Creatures destroyed this way deal their damage before dying.
-1
1
3
3GG
1
2
1
4
8
Basilisk
7
0
28
Thicket Elemental (Invasion)
17
Thicket Elemental
31
14
11
Ron Spencer
0
317
Kicker 1G (You may pay an additional 1G as you play this spell.) When Thicket Elemental comes into play, if you paid the kicker cost, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card into play and shuffle all other cards revealed this way into your library.
214
1
3
3GG
1
4
1
4
9
Elemental
14
0
36
Thieves' Auction (Mercadian Masques)
16
Thieves' Auction
28
14
12
Kevin Murphy
0
343
Set aside all permanents. You choose one of those cards and put it into play tapped under your control. Then your opponent chooses one and puts it into play tapped under his or her control. Repeat this process until all cards set aside this way have been chosen. (Local enchantments with no permanent to enchant remain removed from the game.).
218
0
4
4RRR
7
0
33
Thieving Magpie (Seventh Edition)
15
Thieving Magpie
33
13
19
Christopher Moeller
75
Other birds collect twigs for their nests. Magpies steal jewels for theirs.
78
Flying. Whenever Thieving Magpie deals damage to an opponent, you draw a card.
104
3
3
2UU
1
1
1
3
4
Bird
7
0
32
Thieving Magpie (Urza`s Destiny)
15
Thieving Magpie
22
13
11
Una Fricker
91
Rayne once made several unkind comparisons between the bird's naked opportunism and Urza's.
88
Flying; Whenever Thieving Magpie deals damage to one of your opponents, you draw a card.
-1
3
3
2UU
1
1
1
3
4
Bird
7
0
28
Thing from the Deep (Portal)
19
Thing from the Deep
25
14
13
Paolo Parente
0
91
If Thing from the Deep attacks, destroy one of your islands or destroy Thing from the Deep.
-1
3
4
6UUU
1
9
1
9
8
Creature
4
0
15
Thirst (Mirage)
6
Thirst
14
0
11
Roger Raupp
0
165
When Thirst comes into play, tap enchanted creature. During your upkeep, pay U or bury Thirst. Enchanted creature does not untap during its controller's untap phase.
-1
3
2
2U
8
Creature
6
0
25
Thopter Squadron (Exodus)
16
Thopter Squadron
19
14
12
Doug Chaffee
0
338
Flying Thopter Squadron comes into play with three +1/+1 counters on it. 1, Remove a +1/+1 counter from Thopter Squadron: Put a Thopter token into play. Treat this token as a 1/1 artifact creature with flying. Play this ability as a sorcery. 1, Sacrifice a Thopter: Put a +1/+1 counter on Thopter Squadron. Play this ability as a sorcery.
-1
5
1
5
1
0
1
0
0
7
0
33
Thorn Elemental (Seventh Edition)
15
Thorn Elemental
33
14
10
Randy Post
68
Rain from this storm leaves you pinned to the ground like an insect.
101
You may have Thorn Elemental deal its combat damage to defending player as though it weren't blocked.
273
1
3
5GG
1
7
1
7
9
Elemental
7
0
32
Thorn Elemental (Urza`s Destiny)
15
Thorn Elemental
22
14
7
rk post
68
Rain from this storm leaves you pinned to the ground like an insect.
92
Thorn Elemental may deal its combat damage to defending player as though it weren't blocked.
-1
1
3
5GG
1
7
1
7
9
Elemental
7
0
43
Thorn Thallid (4 versions) (Fallen Empires)
26
Thorn Thallid (4 versions)
9
0
56
Daniel Gelon, Heather Hudson, Jesper Myrfors, Mark Tedin
0
147
During your upkeep, put a spore counter on Thorn Thallid. 0: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target.
-1
1
3
1GG
1
2
1
2
6
Fungus
7
0
32
Thornscape Apprentice (Invasion)
21
Thornscape Apprentice
31
12
14
Randy Gallegos
0
90
W, Tap: Tap target creature. R, Tap: Target creature gains first strike until end of turn.
215
1
1
G
1
1
1
1
6
Wizard
7
0
34
Thornscape Battlemage (Planeshift)
21
Thornscape Battlemage
32
13
12
Matt Cavotta
3
N/A
260
Kicker R and/or W. When Thornscape Battlemage comes into play, if you paid the R kicker cost, Thornscape Battlemage deals 2 damage to target creature or player. When Thornscape Battlemage comes into play, if you paid the W kicker cost, destroy target artifact.
94
1
2
2G
5
gh: 2
1
2
6
Wizard
7
0
32
Thornscape Familiar (Planeshift)
19
Thornscape Familiar
32
12
14
Heather Hudson
73
Blessed with many options, Thornscape masters favor scarabs as familiars.
57
Red spells and white spells you play cost 1 less to play.
95
1
2
1G
5
gh: 2
1
1
6
Insect
7
0
28
Thornscape Master (Invasion)
17
Thornscape Master
31
14
12
Larry Elmore
0
152
RR, Tap: Thornscape Master deals 2 damage to target creature. WW, Tap: Target creature gains protection from the color of your choice until end of turn.
216
1
3
2GG
1
2
1
2
6
Wizard
7
0
33
Thornwind Faeries (Urza`s Legacy)
17
Thornwind Faeries
21
12
12
Rebecca Guay
112
Guarding the ship is the Thornwinds' first concern. Getting along with the locals ranks fourth or fifth at best.
72
Flying T: Thornwind Faeries deals 1 damage to target creature or player.
44
3
3
1UU
1
1
1
1
7
Faeries
12
0
24
Thought Lash (Alliances)
12
Thought Lash
13
9
10
Mark Tedin
0
222
Cumulative Upkeep: Remove the top card of your library from the game. If you do not, remove your library from the game and bury Thought Lash. 0: Remove the top card of your library from the game to prevent 1 damage to you.
-1
3
3
2UU
15
0
34
Thoughtlace (Alpha/Beta/Unlimited)
11
Thoughtlace
0
8
10
Mark Poole
0
174
Changes the color of one card either being played or already in play to blue. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.
-1
3
1
U
15
0
28
Thoughtlace (Fourth edition)
11
Thoughtlace
2
8
10
Mark Poole
0
144
Change the color of target spell or target permanent to blue. Costs to cast, tap, maintain, or use a special ability of target remain unchanged.
-1
3
1
U
15
0
29
Thoughtlace (Revised edition)
11
Thoughtlace
1
8
10
Mark Poole
0
174
Changes the color of one card either being played or already in play to blue. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.
-1
3
1
U
12
0
22
Thoughtleech (Ice Age)
12
Thoughtleech
10
4
10
Mark Tedin
0
77
Whenever an island controlled by target opponent becomes tapped, gain 1 life.
-1
1
2
GG
12
0
30
Thoughtleech (Seventh Edition)
12
Thoughtleech
33
13
12
Rebecca Guay
72
"Their thoughts flow through my mind, and I am healed." -Fyndhorn elder"
76
Whenever an island an opponent controls becomes tapped, you may gain 1 life.
274
1
2
GG
1
0
29
Thran Dynamo (Urza`s Destiny)
12
Thran Dynamo
22
13
10
Ron Spears
100
Urza's metathran children were conceived, birthed, and nurtured by an integrated system of machines.
48
TAP: Add three colorless mana to your mana pool.
-1
5
1
4
1
0
26
Thran Forge (Weatherlight)
11
Thran Forge
16
13
10
Mark Poole
0
89
2: Until end of turn, target nonartifact creature gets +1/+0 and is an artifact creature.
-1
5
1
3
1
0
30
Thran Foundry (Urza`s Destiny)
13
Thran Foundry
22
13
13
John Zeleznik
44
"What we do not use up, we use again." -Urza
112
1, TAP, Remove Thran Foundry from the game: Target player shuffles his or her graveyard into his or her library.
-1
5
1
1
6
0
28
Thran Golem (Urza`s Destiny)
11
Thran Golem
22
14
10
Ron Spears
97
Karn felt more secure about his value to Urza when he realized #he# didn't need regular trimming.
95
As long as Thran Golem is enchanted, it gets +2/+2 and gains flying, first strike, and trample.
-1
5
1
5
1
3
1
3
5
Golem
1
0
26
Thran Lens (Urza`s Legacy)
10
Thran Lens
21
14
14
L. A. Williams
188
"Every device in the rig is evidence of Thran enlightenment. All mana was the same to them, whether from rock or water, growth or decay. Can you imagine such unity of vision? Urza, journal
29
All permanents are colorless.
133
5
1
2
11
0
26
Thran Quarry (Urza`s Saga)
12
Thran Quarry
20
14
14
Michael Sutfin
0
127
At the end of each turn, if you control no creatures, sacrifice Thran Quarry. TAP: Add one mana of any color to your mana pool.
-1
1
0
25
Thran Tome (Weatherlight)
10
Thran Tome
16
14
15
Donato Giancola
0
147
5, TAP: Reveal the top three cards of your library to target opponent. Bury one of those cards of that opponent's choice. Draw the remaining cards.
-1
5
1
4
1
0
27
Thran Turbine (Urza`s Saga)
13
Thran Turbine
20
13
12
Brian Snoddy
67
When Urza asked the viashino what it did, they answered: "It hums."
117
During your upkeep, you may add up to two colorless mana to your mana pool. This mana cannot be spent to play spells.
-1
5
1
1
6
0
33
Thran War Machine (Urza`s Legacy)
17
Thran War Machine
21
13
12
Pete Venters
0
160
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) Thran War Machine attacks each turn if able.
134
5
1
4
1
4
1
5
0
1
0
30
Thran Weaponry (Urza`s Legacy)
14
Thran Weaponry
21
14
17
Anthony S. Waters
0
255
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) You may choose not to untap Thran Weaponry during your untap phase. 2, T: All creatures get +2/+2 as long as Thran Weaponry remains tapped.
135
5
1
4
7
0
36
Thrashing Wumpus (Mercadian Masques)
16
Thrashing Wumpus
28
14
13
Jeff Miracola
66
Young wumpuses are malevolent and vicious-but they grow out of it.
68
B: Thrashing Wumpus deals 1 damage to each creature and each player.
166
4
3
3BB
1
3
1
3
5
Beast
14
0
32
Three Visits (Portal 3 Kingdoms)
12
Three Visits
26
12
6
Qu Xin
127
Trying to meet a worthy man in the wrong way is as bad as closing the door on an invited guest. -Mencius, a Chinese philosopher
100
Search your library for a forest card and put that forest into play. Shuffle your library afterward.
153
1
2
1G
13
0
22
Three Wishes (Visions)
12
Three Wishes
15
8
12
George Pratt
0
218
Take the top three cards from your library, look at them, and set them aside face down. You may play those cards as though they were in your hand. At the beginning of your next turn, bury any of those cards not played.
-1
3
3
1UU
7
0
25
Thresher Beast (Prophecy)
14
Thresher Beast
30
12
11
Jeff Easley
62
It destroys everything in its path, including the path itself.
76
Whenever Thresher Beast becomes blocked, defending player sacrifices a land.
128
1
3
3GG
1
4
1
4
5
Beast
14
0
17
Thrive (Prophecy)
6
Thrive
30
12
10
Mike Ploog
61
We wait and watch, and as we prepare for war, we grow strong.
50
Put a +1/+1 counter on each of X target creatures.
129
1
2
XG
9
0
37
Throne of Bone (Alpha/Beta/Unlimited)
14
Throne of Bone
0
4
14
Anson Maddocks
0
55
1: Any black spell cast by any player gives you 1 life.
-1
5
1
1
1
0
32
Throne of Bone (Classic edition)
14
Throne of Bone
4
13
15
Donato Giancola
0
81
Whenever a player plays a black spell, you may pay 1. If you do, you gain 1 life.
-1
5
1
1
1
0
30
Throne of Bone (Fifth edition)
14
Throne of Bone
3
4
15
Donato Giancola
0
112
1: Gain 1 life. Use this ability only when a black spell is successfully cast and only once for each such spell.
-1
5
1
1
1
0
31
Throne of Bone (Fourth edition)
14
Throne of Bone
2
4
14
Anson Maddocks
0
159
1: Gain 1 life for a successfully cast black spell. Use this effect either when the spell is cast or later in the turn but only once for each black spell cast.
-1
5
1
1
1
0
32
Throne of Bone (Revised edition)
14
Throne of Bone
1
4
14
Anson Maddocks
0
95
1: Any black spell cast gives you 1 life. Can only give 1 life each time a black spell is cast.
-1
5
1
1
1
0
32
Throne of Bone (Seventh Edition)
14
Throne of Bone
33
13
11
Ron Spencer
28
Tainted by a thousand fears.
81
Whenever a player plays a black spell, you may pay 1. If you do, you gain 1 life.
322
5
1
1
7
0
32
Thrull Champion (Fallen Empires)
15
Thrull Champion
9
4
12
Daniel Gelon
0
165
All Thrulls get +1/+1. TAP: Take control of a target Thrull. You lose control of target Thrull if Thrull Champion leaves play or you lose control of Thrull Champion.
-1
4
2
4B
1
2
1
2
6
Thrull
4
0
32
Thrull Retainer (Fallen Empires)
15
Thrull Retainer
9
6
11
Ron Spencer
0
93
Target creature gets +1/+1. Sacrifice Thrull Retainer to regenerate the creature it enchants.
1B, Sacrifice Thrull Surgeon: Look at target player's hand and choose one of those cards. That player discards that card. Play this ability as a sorcery.
-1
4
2
1B
1
1
1
1
6
Thrull
7
0
30
Thrull Wizard (Fallen Empires)
13
Thrull Wizard
9
6
14
Anson Maddocks
0
129
1B: Counters a target black spell if caster of target spell does not pay an additional B or 3. Play this ability as an interrupt.
-1
4
2
2B
1
1
1
1
6
Thrull
1
0
21
Thumbscrews (Tempest)
11
Thumbscrews
17
14
17
Charles Gillespie
0
111
During your upkeep, if you have five or more cards in your hand, Thumbscrews deals 1 damage to target opponent.
-1
5
1
2
7
0
24
Thunder Spirit (Legends)
14
Thunder Spirit
7
8
19
Randy Asplund-Faith
0
21
First strike, flying.
-1
2
3
1WW
1
2
1
2
6
Spirit
7
0
22
Thunder Wall (Ice Age)
12
Thunder Wall
10
4
14
Richard Thomas
0
33
Flying U: +1/+1 until end of turn
-1
3
3
1UU
1
0
1
2
4
Wall
13
0
26
Thunderbolt (Weatherlight)
11
Thunderbolt
16
12
13
Dylan Martens
0
87
Thunderbolt deals 3 damage to target player or 4 damage to target creature with flying.
-1
0
2
1R
13
0
31
Thunderclap (Mercadian Masques)
11
Thunderclap
28
12
15
Tom Wänerstrand
0
118
You may sacrifice a mountain instead of paying Thunderclap's mana cost. Thunderclap deals 3 damage to target creature.
219
0
2
2R
7
0
30
Thundering Giant (Urza`s Saga)
16
Thundering Giant
20
13
8
Mark Zug
52
The giant was felt a few seconds before he was seen.
53
Thundering Giant is unaffected by summoning sickness.
-1
0
3
3RR
1
4
1
3
5
Giant
7
0
24
Thundering Wurm (Portal)
15
Thundering Wurm
25
14
13
Paolo Parente
0
110
When Thundering Wurm comes into play from your hand, discard a land from your hand or destroy Thundering Wurm.
-1
1
2
2G
1
4
1
4
8
Creature
7
0
20
Thundermare (Portal)
11
Thundermare
25
14
12
Bob Eggleton
0
154
Thundermare is unaffected by summoning sickness. When Thundermare comes into play from your hand, tap all other creatures. (This includes your creatures.)
-1
0
2
5R
1
5
1
5
8
Creature
7
0
26
Thundermare (Weatherlight)
11
Thundermare
16
14
12
Bob Eggleton
0
107
Thundermare is unaffected by summoning sickness. When Thundermare comes into play, tap all other creatures.
-1
0
2
5R
1
5
1
5
11
Thundermare
7
0
34
Thunderscape Apprentice (Invasion)
23
Thunderscape Apprentice
31
12
20
D. Alexander Gregory
0
89
B, Tap: Target player loses 1 life. G, Tap: Target creature gets +1/+1 until end of turn.
174
0
1
R
1
1
1
1
6
Wizard
7
0
36
Thunderscape Battlemage (Planeshift)
23
Thunderscape Battlemage
32
13
10
Mike Ploog
3
N/A
257
Kicker 1B and/or G. When Thunderscape Battlemage comes into play, if you paid the 1B kicker cost, target player discards two cards from his or her hand. When Thunderscape Battlemage comes into play, if you paid the G kicker cost, destroy target enchantment.
75
0
2
2R
5
gh: 2
1
2
6
Wizard
7
0
34
Thunderscape Familiar (Planeshift)
21
Thunderscape Familiar
32
12
11
Daren Bader
98
Thunderscape masters release familiars to help guide their apprentices down the thunderscape path.
73
First Strike. Black spells and green spells you play cost 1 less to play.
76
0
2
1R
5
gh: 1
1
1
4
Kavu
7
0
30
Thunderscape Master (Invasion)
19
Thunderscape Master
31
14
16
Scott M. Fischer
0
116
BB, Tap: Target player loses 2 life and you gain 2 life. GG, Tap: Creatures you control get +2/+2 until end of turn.
175
0
3
2RR
1
2
1
2
6
Wizard
13
0
26
Thwart (Mercadian Masques)
6
Thwart
28
13
19
Christopher Moeller
0
122
You may return three islands you control to their owner's hand instead of paying Thwart's mana cost. Counter target spell.
108
3
3
2UU
6
0
30
Ticking Gnomes (Urza`s Legacy)
14
Ticking Gnomes
21
13
19
Henry Van Der Linde
0
201
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player.
136
5
1
3
1
3
1
3
0
13
0
30
Tidal Bore (Mercadian Masques)
10
Tidal Bore
28
12
17
Frank Kelly Freas
80
The dry riverbed became a raging torrent, and the Cho-Arrim claimed their prize.
128
You may return an island you control to its owner's hand instead of paying Tidal Bore's mana cost. Tap or untap target creature.
109
3
2
1U
12
0
25
Tidal Control (Alliances)
13
Tidal Control
13
9
14
Randy Gallegos
0
209
Cumulative Upkeep: 2 Any player may pay 2 or 2 life to counter target red or green spell. Play this ability as an interrupt. Effects that prevent or redirect damage cannot be used to counter this loss of life.
-1
3
3
1UU
12
0
41
Tidal Flats (3 versions) (Fallen Empires)
24
Tidal Flats (3 versions)
9
0
42
Rob Alexander (2 cards), Sandra Everingham
0
235
UU: All your creatures that are blocking any non-flying creatures gain first strike until end of turn. The attacking player may pay 1 for each attacking creature to prevent Tidal Flats from giving that creature's blockers first strike.
-1
3
1
U
12
0
32
Tidal Influence (Fallen Empires)
15
Tidal Influence
9
6
15
Tom Wanerstrand
0
401
Put a tide counter on Tidal Influence when it is brought into play and during your upkeep. If there is one tide counter on Tidal Influence, all blue creatures get -2/-0. If there are three tide counters on Tidal Influence, all blue creatures get +2/+0. When there are four tide counters on Tidal Influence, remove them all. You may not cast Tidal Influence if there is another Tidal Influence in play.
-1
3
2
2U
7
0
32
Tidal Kraken (Mercadian Masques)
12
Tidal Kraken
28
14
19
Christopher Moeller
109
To merfolk, pirates are a nuisance. To pirates, merfolk are a threat. To the kraken, they're both appetizers.
28
Tidal Kraken is unblockable.
110
3
4
5UUU
1
6
1
6
7
Monster
14
0
29
Tidal Surge (Classic edition)
11
Tidal Surge
4
12
13
Rob Alexander
100
"It is nature that gives us our boundaries and nature that enforces them." -Eladamri, Lord of Leaves
48
Tap up to three target creatures without flying.
-1
3
2
1U
14
0
27
Tidal Surge (Portal 2. age)
11
Tidal Surge
27
12
11
Phil Foglio
89
Four little goblins, trapped by the sea. One teased a serpent, and then there were three.
84
Tap any one, two, or three creatures without flying. (Tapped creatures can't block.)
-1
3
2
1U
14
0
20
Tidal Surge (Portal)
11
Tidal Surge
25
12
14
Douglas Shuler
0
88
Tap any one, two, or three creatures without flying. (Tapped creatures can't intercept.)
-1
3
2
1U
14
0
24
Tidal Surge (Stronghold)
11
Tidal Surge
18
12
12
Doug Chaffee
74
"It is nature that gives us our boundaries and nature that enforces them."
48
Tap up to three target creatures without flying.
-1
3
2
1U
7
0
26
Tidal Visionary (Invasion)
15
Tidal Visionary
31
12
10
Glen Angus
62
Beneath the waves, things appear the way merfolk want them to.
72
Tap: Target creature becomes the color of your choice until end of turn.
80
3
1
U
1
1
1
1
6
Wizard
7
0
26
Tidal Warrior (Stronghold)
13
Tidal Warrior
18
12
11
Daren Bader
45
The tide of battle favors those who can swim.
46
T: Target land is an island until end of turn.
-1
3
1
U
1
1
1
1
7
Merfolk
13
0
19
Tidal Wave (Mirage)
10
Tidal Wave
14
4
12
Brian Snoddy
0
125
Put a Wave token into play. Treat this token as a 5/5 blue creature that counts as a Wall. Bury the token at end of any turn.
-1
3
2
2U
4
0
31
Tiger Claws (Mercadian Masques)
11
Tiger Claws
28
12
8
Adam Rex
59
Cho-Arrim martial artists emulate the beasts of their home.
107
You may play Tiger Claws any time you could play an instant. Enchanted creature gets +1/+1 and has trample.
279
1
2
2G
8
Creature
1
0
25
Tigereye Cameo (Invasion)
14
Tigereye Cameo
31
13
15
Donato Giancola
139
"An elvish adventurer unearthed this stone in Jolrael's jungle. Now it's truly fit for display in one of her palaces." -Isel, master carver
34
Tap: Add G or W to your mana pool.
314
5
1
3
7
0
36
Timber Wolves (Alpha/Beta/Unlimited)
13
Timber Wolves
0
8
14
Melissa Benson
0
5
Bands
-1
1
1
G
1
1
1
1
6
Wolves
7
0
30
Timber Wolves (Fourth edition)
13
Timber Wolves
2
8
14
Melissa Benson
0
7
Banding
-1
1
1
G
1
1
1
1
6
Wolves
7
0
31
Timber Wolves (Revised edition)
13
Timber Wolves
1
8
14
Melissa Benson
0
5
Bands
-1
1
1
G
1
1
1
1
6
Wolves
11
0
26
Timberline Ridge (Ice Age)
16
Timberline Ridge
10
8
14
Jeff A. Menges
0
332
If there are any depletion counters on Timberline Ridge, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. TAP: Add R to your mana pool. Put a depletion counter on Timberline Ridge. TAP: Add G to your mana pool. Put a depletion counter on Timberline Ridge.
-1
1
0
25
Time Bomb (Fifth edition)
9
Time Bomb
3
8
12
George Pratt
0
196
During your upkeep, put a time counter on Time Bomb. 1, TAP, Sacrifice Time Bomb: Time Bomb deals to each creature and player an amount of damage equal to the number of time counters on Time Bomb.
-1
5
1
4
1
0
19
Time Bomb (Ice Age)
9
Time Bomb
10
8
9
Amy Weber
0
195
During your upkeep, put a time counter on Time Bomb. 1,TAP: Sacrifice Time Bomb to have it deal * damage to each creature and player, where * is equal to the number of time counters on Time Bomb.
-1
5
1
4
14
0
24
Time Ebb (Portal 2. age)
8
Time Ebb
27
12
8
Sam Wood
87
"The ogre had come from out of the blue, so that's where I sent it back." -Talas wizard
68
Return any one creature from play to the top of its owner's library.
-1
3
2
2U
14
0
17
Time Ebb (Portal)
8
Time Ebb
25
12
15
Alan Rabinowitz
0
55
Return any one creature to the top of its owner's deck.
-1
3
2
2U
14
0
18
Time Ebb (Tempest)
8
Time Ebb
17
12
14
Thomas M. Baxa
0
46
Put target creature on top of owner's library.
-1
3
2
2U
7
0
30
Time Elemental (Fifth edition)
14
Time Elemental
3
8
9
Amy Weber
0
171
If Time Elemental attacks or blocks, it deals 5 damage to you and is buried at end of combat. 2UU, TAP: Return target permanent with no enchantments on it to owner's hand.
-1
3
2
2U
1
0
1
2
9
Elemental
7
0
31
Time Elemental (Fourth edition)
14
Time Elemental
2
8
9
Amy Weber
0
260
2UU, TAP: Return target permanent to owner's hand. You cannot use this ability on permanents with enchantment cards played on them. If Time Elemental blocks or attacks, destroy it at end of combat. In this case, Time Elemental deals 5 damage to its controller.
-1
3
2
2U
1
0
1
2
9
Elemental
7
0
24
Time Elemental (Legends)
14
Time Elemental
7
8
14
Anthony Waters
0
199
2UU, TAP: Return target permanent to owner's hand. Cannot target permanents with enchantment cards played on them. If Time Elemental blocks or attacks it is destroyed and does 5 damage to controller.
-1
3
2
2U
1
0
1
2
9
Elemental
14
0
25
Time Spiral (Urza`s Saga)
11
Time Spiral
20
14
14
Michael Sutfin
0
160
Remove Time Spiral from the game. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands.
-1
3
3
4UU
8
0
33
Time Vault (Alpha/Beta/Unlimited)
10
Time Vault
0
8
10
Mark Tedin
0
168
Tap to gain an additional turn after the current one. Time Vault doesn't untap normally during untap phase; to untap it, you must skip a turn. TIme Vault begins tapped.
-1
5
1
2
14
0
32
Time Walk (Alpha/Beta/Unlimited)
9
Time Walk
0
8
9
Amy Weber
0
34
Take an extra turn after this one.
-1
3
2
1U
14
0
19
Time Warp (Tempest)
9
Time Warp
17
14
12
Pete Venters
0
49
Target player takes an extra turn after this one.
-1
3
3
3UU
13
0
23
Time and Tide (Visions)
13
Time and Tide
15
4
12
George Pratt
0
84
All creatures that are phased out phase in and all creatures with phasing phase out.
-1
3
2
UU
14
0
34
Timetwister (Alpha/Beta/Unlimited)
11
Timetwister
0
8
10
Mark Tedin
0
221
Set Timetwister aside in a new graveyard pile. Shuffle your hand, library, and graveyard together into a new library and draw a new hand of seven cards, leaving all cards in play where they are; opponent must do the same.
-1
3
2
2U
7
0
31
Timid Drake (Mercadian Masques)
11
Timid Drake
28
13
20
Edward P. Beard, Jr.
54
It flees from anything that isn't shaped like a cloud.
89
Flying Whenever another creature comes into play, return Timid Drake to its owner's hand.
111
3
2
2U
1
3
1
3
5
Drake
7
0
26
Timid Drake (Weatherlight)
11
Timid Drake
16
13
16
Mike Dringenberg
0
81
Flying If any other creature comes into play, return Timid Drake to owner's hand.
-1
3
2
2U
1
3
1
3
5
Drake
7
0
28
Timmerian Fiends (Homelands)
16
Timmerian Fiends
12
4
11
Mike Kimble
0
334
Remove Timmerian Fiends from your deck before playing if not playing for ante. BBB: Sacrifice Timmerian Fiends to bury target artifact that any opponent owns in your graveyard. Put Timmerian Fiends into that opponent's graveyard. This change in ownership is permanent. The opponent may ante an additional card to counter this effect.
-1
4
3
1BB
1
1
1
1
6
Fiends
7
0
28
Timmy, Power Gamer (Unglued)
18
Timmy, Power Gamer
23
14
20
Edward P. Beard, Jr.
43
"Just wait till I get my Leviathan . . . ."
44
4: Put a creature into play from your hand.
-1
1
3
2GG
1
1
1
1
6
Legend
6
0
26
Tin-Wing Chimera (Visions)
16
Tin-Wing Chimera
15
4
16
Mike Dringenberg
0
153
Flying Tin-Wing Chimera counts as a Chimera. Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera and that Chimera gains flying permanently.
-1
5
1
4
1
2
1
2
0
11
0
22
Tinder Farm (Invasion)
11
Tinder Farm
31
12
13
Rob Alexander
0
119
Tinder Farm comes into play tapped. Tap: Add G to your mana pool. Tap, Sacrifice Tinder Farm: Add RW to your mana pool.
329
7
0
21
Tinder Wall (Ice Age)
11
Tinder Wall
10
0
10
Rick Emond
0
168
0: Sacrifice Tinder Wall to add RR to your mana pool. Play this ability as an interrupt. R: Sacrifice Tinder Wall to have it deal 2 damage to target creature it blocks.
-1
1
1
G
1
0
1
3
4
Wall
14
0
22
Tinker (Urza`s Legacy)
6
Tinker
21
13
10
Mike Raabe
54
"I wonder how it feels to be bored." Jhoira, artificer
157
At the time you play Tinker, sacrifice an artifact. Search your library for an artifact card and put that artifact into play. Shuffle your library afterward.
45
3
2
2U
14
0
28
Titania's Boon (Urza`s Saga)
14
Titania's Boon
20
13
11
Val Mayerik
139
When the winds rock the trees, listen for voices in the creaking of the trunks. If you hear your name, you are one of the Goddess's chosen.
49
Put a +1/+1 counter on each creature you control.
-1
1
2
3G
7
0
30
Titania's Chosen (Urza`s Saga)
16
Titania's Chosen
20
13
8
Mark Zug
96
"What do a hero and an arrow have in common? In times of war are many more made." -Elvish riddle
92
Whenever a player successfully casts a green spell, put a +1/+1 counter on Titania's Chosen.
-1
1
2
2G
1
1
1
1
3
Elf
12
0
28
Titania's Song (Antiquities)
14
Titania's Song
6
6
13
Kerstin Kaman
0
259
All non-creature artifacts in play lose all their usual abilities and become artifact creatures with toughness and power both equal to their casting costs. If Titania's Song leaves play, artifacts return to normal just before the untap phase of the next turn.
-1
1
2
3G
12
0
30
Titania's Song (Fifth edition)
14
Titania's Song
3
8
20
D. Alexander Gregory
0
208
Each noncreature artifact loses its abilities and is an artifact creature with power and toughness each equal to its total casting cost. If Titania's Song leaves play, this effect continues until end of turn.
-1
1
2
3G
12
0
31
Titania's Song (Fourth edition)
14
Titania's Song
2
8
13
Kerstin Kaman
0
251
All non-creature artifacts lose all their usual abilities and become artifact creatures with toughness and power each equal to their casting costs. If Titania's Song leaves play, artifacts return to normal just before the untap phase of the next turn.
-1
1
2
3G
12
0
32
Titania's Song (Revised edition)
14
Titania's Song
1
8
13
Kerstin Kaman
0
259
All non-creature artifacts in play lose all their usual abilities and become artifact creatures with toughness and power both equal to their casting costs. If Titania's Song leaves play, artifacts return to normal just before the untap phase of the next turn.
-1
1
2
3G
13
0
15
Tithe (Visions)
5
Tithe
15
8
10
Jon J Muth
0
242
Search your library for a plains card. If you control fewer lands than target opponent, you may search your library for an additional plains card. Reveal those cards to all players and put them into your hand. Shuffle your library afterwards.
-1
2
1
W
14
0
28
Tivadar's Crusade (The Dark)
17
Tivadar's Crusade
8
5
16
Dennis Detwiller
0
26
All Goblins are destroyed.
-1
2
3
1WW
7
0
27
Tobias Andrion (Chronicles)
14
Tobias Andrion
11
0
9
Andi Rusu
0
0
-1
6
3
3WU
1
4
1
4
6
Legend
7
0
24
Tobias Andrion (Legends)
14
Tobias Andrion
7
4
9
Andi Rusu
0
0
-1
6
3
3UW
1
4
1
4
6
Legend
11
0
17
Tolaria (Legends)
7
Tolaria
7
5
14
Nicola Leonard
0
134
TAP: Add U to your mana pool TAP: During upkeep remove the banding or bands with other ability from target creature until end of turn.
-1
11
0
30
Tolarian Academy (Urza`s Saga)
16
Tolarian Academy
20
14
15
Stephen Daniele
48
The academy worked with time-until time ran out.
59
TAP: Add U to your mana pool for each artifact you control.
-1
7
0
29
Tolarian Drake (Weatherlight)
14
Tolarian Drake
16
12
13
Mark Harrison
0
15
Flying, phasing
-1
3
2
2U
1
2
1
4
5
Drake
7
0
28
Tolarian Emissary (Invasion)
17
Tolarian Emissary
31
13
11
Ron Spencer
0
169
Kicker 1W (You may pay an additional 1W as you play this spell.) Flying. When Tolarian Emissary comes into play, if you paid the kicker cost, destroy target enchantment.
81
3
2
2U
1
1
1
2
6
Wizard
7
0
33
Tolarian Entrancer (Weatherlight)
18
Tolarian Entrancer
16
14
12
Bryan Talbot
0
103
Whenever Tolarian Entrancer is blocked by any creature, gain control of that creature at end of combat.
-1
3
2
1U
1
1
1
1
6
Wizard
7
0
31
Tolarian Serpent (Weatherlight)
16
Tolarian Serpent
16
14
14
Stuart Griffin
0
80
During your upkeep, put the top seven cards of your library into your graveyard.
-1
3
3
5UU
1
7
1
7
7
Serpent
13
0
32
Tolarian Winds (Seventh Edition)
14
Tolarian Winds
33
12
10
BB Petillo
65
Why not ask the winds? -Tolarian expression meaning "Who knows?"
45
Discard your hand, then draw that many cards.
105
3
2
1U
13
0
28
Tolarian Winds (Urza`s Saga)
14
Tolarian Winds
20
12
15
Lawrence Snelly
84
Afterward, Tolaria's winds were like the whispers of lost wizards, calling for life.
45
Discard your hand, then draw that many cards.
-1
3
2
1U
4
0
28
Tombstone Stairwell (Mirage)
19
Tombstone Stairwell
14
8
4
Dom!
0
321
Cumulative upkeep 1B During each upkeep, each player puts into play a Tombspawn token for each summon card in his or her graveyard. Treat these tokens as 2/2 black creatures that are unaffected by summoning sickness and count as Zombies. At end of any turn or if Tombstone Stairwell leaves play, bury all of these tokens.
-1
4
3
2BB
5
World
7
0
33
Tonic Peddler (Mercadian Masques)
13
Tonic Peddler
28
13
8
Adam Rex
49
"The price is written at the bottom of the cup.".
66
W, Tap, Discard a card from your hand: Target player gains 3 life.
54
2
2
1W
1
1
1
1
11
Spellshaper
12
0
24
Tooth and Claw (Tempest)
14
Tooth and Claw
17
14
11
Val Mayerik
0
97
Sacrifice two creatures: Put a Carnivore token into play. Treat this token as a 3/1 red creature.
-1
0
2
3R
1
0
34
Tooth of Ramos (Mercadian Masques)
14
Tooth of Ramos
28
14
12
David Martin
32
Ramos smiled, and there was day.
106
Tap: Add one white mana to your mana pool. Sacrifice Tooth of Ramos: Add one white mana to your mana pool.
313
5
1
3
14
0
16
Topple (Nemesis)
6
Topple
29
12
11
Daren Bader
57
"Let all witness the fate of those who defy me." - Crovax
142
Remove target creature with the greatest power from the game. (If two or more creatures are tied for greatest power, target only one of them.)
24
2
2
2W
7
0
19
Tor Giant (Ice Age)
9
Tor Giant
10
0
14
Douglas Shuler
0
0
-1
0
2
3R
1
3
1
3
5
Giant
7
0
22
Tor Wauki (Chronicles)
9
Tor Wauki
11
0
19
Randy Asplund-Faith
0
71
TAP: Tor Wauki deals 2 damage to target attacking or blocking creature.
-1
6
4
2BBR
1
3
1
3
6
Legend
7
0
19
Tor Wauki (Legends)
9
Tor Wauki
7
4
19
Randy Asplund-Faith
0
70
TAP: Tor Wauki does 2 damage to target attacking or blocking creature.
-1
6
4
2BBR
1
3
1
3
6
Legend
12
0
24
Torch Song (Urza`s Saga)
10
Torch Song
20
13
14
Thomas M. Baxa
0
199
During your upkeep, you may put a verse counter on Torch Song. 2R, Sacrifice Torch Song: Torch Song deals X damage to target creature or player, where X is the number of verse counters on Torch Song.
-1
0
2
2R
4
0
20
Torment (Stronghold)
7
Torment
18
12
13
Paolo Parente
71
"Volrath has killed me. All that remains of me is the scar!" -Tahngarth
31
Enchanted creature gets -3/-/0.
-1
4
2
1B
8
Creature
7
0
32
Tormented Angel (Urza`s Destiny)
15
Tormented Angel
22
12
22
Greg & Tim Hildebrandt
62
Falling from heaven is not as painful as surviving the impact.
6
Flying
-1
2
2
3W
1
1
1
5
5
Angel
1
0
27
Tormod's Crypt (Chronicles)
14
Tormod's Crypt
11
1
16
Christopher Rush
0
93
TAP: Sacrifice Tormod's Crypt to remove all cards in target player's graveyard from the game.
-1
5
1
0
1
0
25
Tormod's Crypt (The Dark)
14
Tormod's Crypt
8
5
16
Christopher Rush
0
93
TAP: Sacrifice Tormod's Crypt to remove all cards in target player's graveyard from the game.
-1
5
1
0
12
0
19
Tornado (Alliances)
7
Tornado
13
9
14
Susan Van Camp
0
260
Cumulative Upkeep: G 2G: Pay 3 life for each velocity counter on Tornado. Destroy target permanent and put a velocity counter on Tornado. Use this ability only once each turn. Effects that prevent or redirect damage cannot be used to counter this loss of life.
-1
1
2
4G
14
0
24
Torrent of Lava (Mirage)
15
Torrent of Lava
14
8
14
Kathryn Rathke
0
146
Torrent of Lava deals X damage to each creature without flying. Each creature gains "TAP: Prevent 1 damage to this creature from Torrent of Lava."
-1
0
3
XRR
7
0
27
Torsten Von Ursus (Legends)
17
Torsten Von Ursus
7
4
10
Mark Poole
0
0
-1
6
4
3WGG
1
5
1
5
6
Legend
4
0
32
Torture (2 versions) (Homelands)
20
Torture (2 versions)
12
1
10
Mark Tedin
0
77
Choose target creature. 1B: Put a -1/-1 counter on creature Torture enchants.
-1
4
1
B
8
Creature
4
0
23
Torture (Fifth edition)
7
Torture
3
0
10
Mark Tedin
0
46
1B: Put a -1/-1 counter on enchanted creature.
-1
4
1
B
8
Creature
1
0
25
Torture Chamber (Tempest)
15
Torture Chamber
17
14
13
Thomas Gianni
0
284
During your upkeep, put a pain counter on Torture Chamber. At the end of your turn, Torture Chamber deals 1 damage to you for each pain counter on it. 1, TAP, Remove all pain counters from Torture Chamber: Torture Chamber deals 1 damage for each pain counter on it to target creature.
-1
5
1
3
12
0
31
Tortured Existence (Stronghold)
18
Tortured Existence
18
12
15
Keith Parkinson
67
"There are terors lurking in the unseen corners of us all." -Crovax
100
B, Choose and discard a creature card. Return target creature card from your graveyard to your hand.
-1
4
1
B
12
0
19
Total War (Ice Age)
9
Total War
10
8
11
Drew Tucker
0
201
Whenever any player declares an attack, destroy all untapped non-wall creatures that player controls that don't attack. Do not destroy creatures the player did not control at the beginning of the turn.
-1
0
2
3R
14
0
35
Touch of Brilliance (Portal 2. age)
19
Touch of Brilliance
27
12
11
Kaja Foglio
64
"I don't want what I don't have. I want more of what I do have."
15
Draw two cards.
-1
3
2
3U
14
0
28
Touch of Brilliance (Portal)
19
Touch of Brilliance
25
12
14
John Coulthart
0
15
Draw two cards.
-1
3
2
3U
13
0
27
Touch of Darkness (Legends)
17
Touch of Darkness
7
4
12
Pete Venters
0
231
Changes the color of one or more target creatures to black until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or to use a special ability of target creatures remains entirely unchanged.
-1
4
1
B
14
0
30
Touch of Death (Fifth edition)
14
Touch of Death
3
0
14
Melissa Benson
0
114
Touch of Death deals 1 damage to target player and you gain 1 life. Draw a card at the beginning of the next turn.
-1
4
2
2B
14
0
24
Touch of Death (Ice Age)
14
Touch of Death
10
0
14
Melissa Benson
0
124
Touch of Death deals 1 damage to target player, and you gain 1 life. Draw a card at the beginning of the next turn's upkeep.
-1
4
2
2B
13
0
24
Touch of Vitae (Ice Age)
14
Touch of Vitae
10
4
13
L.A. Williams
0
213
Target creature may untap one additional time this turn. That creature may attack or use abilities that require TAP as part of the activation cost this turn. Draw a card at the beginning of the next turn's upkeep.
-1
1
2
2G
1
0
25
Touchstone (Weatherlight)
10
Touchstone
16
13
12
George Pratt
0
44
TAP: Tap target artifact you do not control.
-1
5
1
2
12
0
32
Tourach's Chant (Fallen Empires)
15
Tourach's Chant
9
6
21
Richard Kane-Ferguson
0
219
During your upkeep, pay B or bury Tourach's Chant. Whenever a player puts a forest into play, Tourach's Chant deals 3 damage to him or her unless that player puts a -1/-1 counter on a target creature he or she controls.
-1
4
3
1BB
4
0
31
Tourach's Gate (Fallen Empires)
14
Tourach's Gate
9
4
17
Sandra Everingham
0
336
Can only be played on a target land you control. Sacrifice a Thrull to put three time counters on Tourach's Gate. During your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, bury it. 0: Tap land Tourach's Gate enchants. All attacking creatures you control get +2/-1 until end of turn.
-1
4
3
1BB
4
Land
7
0
22
Tower Drake (Invasion)
11
Tower Drake
31
12
14
Carl Critchlow
73
Young tower drakes quickly learn to maneuver among Benalia's many spires.
52
Flying. W: Tower Drake gets +0/+1 until end of turn.
82
3
2
2U
1
2
1
1
5
Drake
1
0
28
Tower of Coireall (The Dark)
17
Tower of Coireall
8
5
11
Dan Frazier
0
66
TAP: Target creature cannot be blocked by walls until end of turn.
-1
5
1
2
11
0
43
Tower of the Magistrate (Mercadian Masques)
23
Tower of the Magistrate
28
14
13
Thomas Gianni
41
Like the city, weakest at its foundation.
121
Tap: Add one colorless mana to your mana pool. 1, Tap: Target creature gains protection from artifacts until end of turn.
330
7
0
27
Town Sentry (Portal 2. age)
11
Town Sentry
27
12
13
Brad Williams
114
"So he gots a sword. Big deal." "Yeah, it's a big deal-it's a big sword!" -Two goblins outside the gates of Trokin
65
If Town Sentry blocks, it gets +0S/+2D until the end of the turn.
-1
2
2
2W
1
2
1
2
7
Soldier
6
0
28
Toymaker (Mercadian Masques)
8
Toymaker
28
13
17
Frank Kelly Freas
0
207
1, Tap, Discard a card from your hand: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. .(It retains its abilities.).
314
5
1
2
1
1
1
1
11
Spellshaper
7
0
18
Tracker (The Dark)
7
Tracker
8
4
14
Jeff A. Menges
0
152
GG, TAP: Tracker does an amount of damage equal to its power to target creature. Target creature does an amount of damage equal to its power to Tracker.
-1
1
2
2G
1
2
1
2
7
Tracker
7
0
38
Trade Caravan (2 versions) (Homelands)
26
Trade Caravan (2 versions)
12
1
11
Kaja Foglio
0
191
During your upkeep, put a currency counter on Trade Caravan. 0: Remove two currency counters from Trade Caravan to untap target basic land. Use this ability only during any opponent's upkeep.
-1
2
1
W
1
1
1
1
7
Caravan
12
0
32
Trade Routes (Mercadian Masques)
12
Trade Routes
28
14
12
Matt Cavotta
0
179
1: Return target land you control to its owner's hand. 1, Discard a land card from your hand: Draw a card. Like the price of goods, the value of the routes was renegotiated daily.
112
3
2
1U
7
0
25
Tradewind Rider (Tempest)
15
Tradewind Rider
17
14
11
John Matson
0
83
Flying TAP, Tap two creatures you control: Return target permanent to owner's hand.
-1
3
2
3U
1
1
1
4
6
Spirit
7
0
27
Tragic Poet (Urza`s Legacy)
11
Tragic Poet
21
12
14
Quinton Hoover
105
"I would weep, but my tears have been stolen; I would shout, but my voice has been taken. Thus, I write."
90
T, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
24
2
1
W
1
1
1
1
9
Townsfolk
13
0
21
Trailblazer (Ice Age)
11
Trailblazer
10
8
11
Julie Baroh
0
44
Target creature cannot be blocked this turn.
-1
1
3
2GG
7
0
33
Trained Armodon (Classic edition)
15
Trained Armodon
4
12
10
Gary Leach
110
These are its last days. Better to grow broad and heavy. Better that the enemy is crushed beneath its carcass.
0
-1
1
3
1GG
1
3
1
3
8
Elephant
7
0
33
Trained Armodon (Seventh Edition)
15
Trained Armodon
33
12
11
John Matson
53
Armodons are trained to step on things. Enemy things.
0
275
1
3
1GG
1
3
1
3
8
Elephant
7
0
25
Trained Armodon (Tempest)
15
Trained Armodon
17
12
10
Gary Leach
0
0
-1
1
3
1GG
1
3
1
3
8
Elephant
7
0
35
Trained Cheetah (Portal 3 Kingdoms)
15
Trained Cheetah
26
13
8
Fang Yue
73
...came riding on the winds, charging, with fangs bared and claws flexed.
85
When Trained Cheetah attacks and is blocked, it gets +1/+1 until the end of the turn.
154
1
2
2G
1
2
1
2
7
Cheetah
7
0
34
Trained Jackal (Portal 3 Kingdoms)
14
Trained Jackal
26
12
13
Yang Jun Kwon
99
To taunt a man into action, call him a coward. To insult him beyond forgiveness, call him a jackal.
0
155
1
1
G
1
1
1
2
6
Jackal
7
0
30
Trained Orgg (Seventh Edition)
12
Trained Orgg
33
14
11
Alex Horley
144
"That arm's for bashin'. That one's for smashin'. That one's for scratchin'. And that one . . . I don't know what that one's for." -Orgg trainer
0
224
0
2
6R
1
6
1
6
5
Beast
13
0
24
Tranquil Domain (Mirage)
15
Tranquil Domain
14
0
20
D. Alexander Gregory
0
32
Destroy all global enchantments.
-1
1
2
1G
12
0
32
Tranquil Grove (Classic edition)
14
Tranquil Grove
4
14
16
Scott M. Fischer
0
36
1GG: Destroy all other enchantments.
-1
1
2
1G
12
0
29
Tranquil Grove (Weatherlight)
14
Tranquil Grove
16
14
13
Dylan Martens
0
36
1GG: Destroy all other enchantments.
-1
1
2
1G
14
0
34
Tranquility (Alpha/Beta/Unlimited)
11
Tranquility
0
0
15
Douglas Schuler
0
43
All enchantments in play must be discarded.
-1
1
2
2G
14
0
29
Tranquility (Classic edition)
11
Tranquility
4
12
14
Douglas Shuler
0
25
Destroy all enchantments.
-1
1
2
2G
14
0
27
Tranquility (Fifth edition)
11
Tranquility
3
0
14
Douglas Shuler
0
25
Destroy all enchantments.
-1
1
2
2G
14
0
28
Tranquility (Fourth edition)
11
Tranquility
2
0
14
Douglas Shuler
0
25
Destroy all enchantments.
-1
1
2
2G
14
0
22
Tranquility (Invasion)
11
Tranquility
31
12
13
Rob Alexander
86
The plagues robbed Dominaria of all but its dreams. Eladamri hoped dreams were enough.
25
Destroy all enchantments.
217
1
2
2G
14
0
31
Tranquility (Mercadian Masques)
11
Tranquility
28
12
14
Heather Hudson
214
Sisay had been restored to her place on the ship, the Legacy had been recovered, and the .Weatherlight. was sailing home to Dominaria. Gerrard focused on the debts he'd settled . . . and on those he'd soon collect.
25
Destroy all enchantments.
280
1
2
2G
14
0
29
Tranquility (Revised edition)
11
Tranquility
1
0
14
Douglas Shuler
0
43
All enchantments in play must be discarded.
-1
1
2
2G
14
0
29
Tranquility (Seventh Edition)
11
Tranquility
33
12
11
John Matson
0
25
Destroy all enchantments.
276
1
2
2G
14
0
21
Tranquility (Tempest)
11
Tranquility
17
12
19
Margaret Organ-Kean
0
25
Destroy all enchantments.
-1
1
2
2G
6
0
30
Transmogrifying Licid (Exodus)
21
Transmogrifying Licid
19
13
10
Jim Nelson
0
314
Transmogrifying Licid counts as a Licid. 1, T: Transmogrifying Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gets +1/+1 and counts as an artifact" instead of any other type of permanent. Move Transmogrifying Licid onto target creature. You may pay 1 to end this effect.
-1
5
1
3
1
2
1
2
0
13
0
26
Transmutation (Chronicles)
13
Transmutation
11
2
14
Susan Van Camp
0
130
Until end of turn, switch target creature's power and toughness. Effects that alter power alter toughness instead, and vice versa.
-1
4
1
B
13
0
23
Transmutation (Legends)
13
Transmutation
7
0
14
Susan Van Camp
0
136
Until end of turn, target creature's power and toughness are switched. Effects that alter power alter toughness instead, and vice versa.
-1
4
2
1B
14
0
32
Transmute Artifact (Antiquities)
18
Transmute Artifact
6
6
14
Anson Maddocks
0
385
Search through your library for one artifact and immediately place it into play; also, choose any artifact in play that you control and place it in its owner's graveyard. If the new artifact has a casting cost greater than that of the discarded one, you must pay the difference or Transmute Artifact fails and both artifacts are discarded. Shuffle your library after playing this card.
-1
3
2
UU
7
0
31
Trap Runner (Mercadian Masques)
11
Trap Runner
28
13
11
Ron Spencer
61
"How could I catch her when the trees conspired to stop me?".
106
Tap: Target attacking unblocked creature becomes blocked. .(This ability works on unblockable creatures.).
55
2
3
2WW
1
2
1
3
7
Soldier
4
0
27
Traveler's Cloak (Invasion)
16
Traveler's Cloak
31
12
12
Rebecca Guay
0
237
As Traveler's Cloak comes into play, choose a land type. Enchanted creature has landwalk of the chosen type. (It's unblockable as long as defending player controls a land of that type.) When Traveler's Cloak comes into play, draw a card.
83
3
2
2U
8
Creature
4
0
32
Treacherous Link (Urza`s Legacy)
16
Treacherous Link
21
13
14
Carl Critchlow
87
"You cannot possibly know the toll your alliances will exact from you." Barrin, to Urza
66
Redirect to its controller all damage dealt to enchanted creature.
71
4
2
1B
8
Creature
4
0
26
Treachery (Urza`s Destiny)
9
Treachery
22
14
17
Matthew D. Wilson
87
"The academy educates; I employ. It's a perfect arrangement." -Gatha, Tolarian renegade
87
When Treachery comes into play, untap up to five lands. You control enchanted creature.
-1
3
3
3UU
8
Creature
7
0
24
Treasure Hunter (Exodus)
15
Treasure Hunter
19
13
8
Adam Rex
82
"What separates junk from treasure is imagination." -Hanna, Weatherlight navigator
107
When Treasure Hunter comes into play, you may return target artifact card from your graveyard to your hand.
-1
2
2
2W
1
2
1
2
9
Townsfolk
12
0
23
Treasure Trove (Exodus)
14
Treasure Trove
19
13
14
Michael Sutfin
100
Karn and Hanna stood over the recovered Legacy artifacts like loving parents over sleeping children.
17
2UU: Draw a card.
-1
3
3
2UU
12
0
32
Treasure Trove (Seventh Edition)
14
Treasure Trove
33
13
13
Brian Despain
101
"Nope, there's nothing here either. You guys go on ahead, I'll catch up in a minute. . . . Whoo hoo!"
17
2UU: Draw a card.
106
3
3
2UU
7
0
27
Tree Monkey (Portal 2. age)
11
Tree Monkey
27
12
11
Una Fricker
80
"They serve the world best on a platter with shallots and onions." -Talas sailor
44
Tree Monkey can block creatures with flying.
-1
1
1
G
1
1
1
1
6
Monkey
7
0
26
Treefolk Healer (Invasion)
15
Treefolk Healer
31
13
12
Matt Cavotta
79
Protected by druids for untold centuries, the forest began to return the favor.
94
2W, Tap: Prevent the next 2 damage that would be dealt to target creature or player this turn.
218
1
2
4G
1
2
1
3
8
Treefolk
7
0
31
Treefolk Mystic (Urza`s Legacy)
15
Treefolk Mystic
21
12
10
DiTerlizzi
115
Urza's wards fell from him like autumn leaves as he entered the dreaming grove. He awoke imprisoned in living wood.
103
Whenever a creature blocks or is blocked by Treefolk Mystic, destroy all enchantments on that creature.
114
1
2
3G
1
2
1
4
8
Treefolk
7
0
36
Treefolk Seedlings (Seventh Edition)
18
Treefolk Seedlings
33
13
13
Don Hazeltine
72
Even the grandest forest begins with a single seedling. -Llanowar saying
77
Treefolk Seedlings's toughness is equal to the number of forests you control.
277
1
2
2G
1
2
1
*
8
Treefolk
7
0
32
Treefolk Seedlings (Urza`s Saga)
18
Treefolk Seedlings
20
13
11
John Matson
99
The year that the brothers landed on Argoth, the trees produced five times as many seeds as normal.
76
Treefolk Seedlings has toughness equal to the number of forests you control.
-1
1
2
2G
1
2
1
*
8
Treefolk
4
0
25
Treetop Bracers (Nemesis)
15
Treetop Bracers
29
12
14
Heather Hudson
37
Gravity is truly what you make of it.
79
Enchanted creature gets +1/+1 and can be blocked only by creatures with flying.
123
1
2
1G
8
Creature
14
0
24
Treetop Defense (Portal)
15
Treetop Defense
25
14
13
Zina Saunders
0
152
Play Treetop Defense only after you're attacked, before you declare interceptors. This turn, all your creatures can intercept as though they had flying.
-1
1
2
1G
7
0
29
Treetop Rangers (Urza`s Saga)
15
Treetop Rangers
20
12
11
Daren Bader
106
"If you can't catch them, cut the trees down from beneath them. Force them to fight on our terms." -Mishra
66
Treetop Rangers cannot be blocked except by creatures with flying.
-1
1
2
2G
1
2
1
2
5
Elves
11
0
31
Treetop Village (Urza`s Legacy)
15
Treetop Village
21
13
17
Anthony S. Waters
0
199
Treetop Village comes into play tapped. T: Add one green mana to your mana pool. 1G: Treetop Village becomes a 3/3 green creature with trample until end of turn. This creature still counts as a land.
143
14
0
24
Tremor (Classic edition)
6
Tremor
4
12
13
Michael Danza
82
"Where do you run when the earth becomes your enemy?" -Naimag, Femeref philosopher
54
Tremor deals 1 damage to each creature without flying.
-1
0
1
R
14
0
26
Tremor (Mercadian Masques)
6
Tremor
28
12
14
Mark Romanoski
146
Without a word, Gerrard and Sisay ran deeper into the mountain. Neither of them intended to leave Mercadia without the Weatherlight. and its crew.
54
Tremor deals 1 damage to each creature without flying.
220
0
1
R
14
0
22
Tremor (Portal 2. age)
6
Tremor
27
12
12
Pete Venters
79
One little goblin shook up the ground. When the dust cleared, no one was found.
101
Tremor deals 1 damage to each creature without flying. (This includes your creatures without flying.)
-1
0
1
R
14
0
24
Tremor (Seventh Edition)
6
Tremor
33
12
15
Michael Koelsch
51
Where do you run when the earth becomes your enemy?
54
Tremor deals 1 damage to each creature without flying.
225
0
1
R
14
0
16
Tremor (Visions)
6
Tremor
15
0
13
Michael Danza
0
54
Tremor deals 1 damage to each creature without flying.
-1
0
1
R
7
0
22
Trench Wurm (Invasion)
11
Trench Wurm
31
13
13
Wayne England
59
"Their arrival marks the end of Yawgmoth's subtlety." -Urza
38
2R, Tap: Destroy target nonbasic land.
127
3
2
3B
1
3
1
3
4
Wurm
7
0
26
Trenching Steed (Prophecy)
15
Trenching Steed
30
12
22
Greg & Tim Hildebrandt
109
The Keldons took several of the steeds as trophies of war. Theyd never seen such a light beast stand so firm.
63
Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.
26
2
2
3W
1
2
1
3
5
Rebel
6
0
28
Treva's Attendant (Invasion)
17
Treva's Attendant
31
13
19
Christopher Moeller
66
"Treva is the voice of the ur-dragon, demanding cries of worship."
61
1, Sacrifice Treva's Attendant: Add oGoWoU to your mana pool.
315
5
1
5
1
3
1
3
5
Golem
13
0
26
Treva's Charm (Planeshift)
13
Treva's Charm
32
13
12
David Martin
3
N/A
143
Choose one - Destroy target enchantment; or remove target attacking creature from the game; or draw a card, then discard a card from your hand.
129
6
3
GWU
11
0
26
Treva's Ruins (Planeshift)
13
Treva's Ruins
32
13
15
Jerry Tiritilli
3
N/A
206
Treva's Ruins is a Lair in addition to its land type. When Treva's Ruins comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand. T: Add G, W, or U to your mana pool.
143
7
0
29
Treva, the Renewer (Invasion)
18
Treva, the Renewer
31
14
7
Ciruelo
0
161
Flying. Whenever Treva, the Renewer deals combat damage to a player, you may pay 2W. If you do, choose a color. You gain 1 life for each permanent of that color.
280
6
4
3GWU
1
6
1
6
13
Dragon Legend
1
0
25
Triangle of War (Visions)
15
Triangle of War
15
8
10
Ian Miller
0
179
2, Sacrifice Triangle of War: Choose target creature you control and target creature an opponent controls. Each creature deals an amount of damage equal to its power to the other.
-1
5
1
1
1
0
25
Triassic Egg (Chronicles)
12
Triassic Egg
11
4
11
Dan Frazier
0
275
3, TAP: Put a hatchling counter on Triassic Egg. 0: Sacrifice Triassic Egg to take target creature from your hand or graveyard and put it directly into play as though it were just summoned. Use this ability only when there are at least two hatchling counters on Triassic Egg.
-1
5
1
4
1
0
22
Triassic Egg (Legends)
12
Triassic Egg
7
8
11
Dan Frazier
0
245
3, TAP: Put one counter on Triassic Egg. If there are at least two such counters, you may sacrifice Triassic Egg to take any creature from your hand or graveyard and put it directly into play. Treat this creature as though it were just summoned.
-1
5
1
4
14
0
24
Tribal Flames (Invasion)
13
Tribal Flames
31
12
13
Tony Szczudlo
59
"Fire is the universal language." -Jhoira, master artificer
125
Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.
176
0
2
1R
7
0
24
Trickster Mage (Nemesis)
14
Trickster Mage
29
12
15
Alan Rabinowitz
64
"If it ain't broke, I'll break it. If it is broke, I'll fix it."
87
U, Tap, Discard a card from your hand: Tap or untap target artifact, creature, or land.
49
3
1
U
1
1
1
1
11
Spellshaper
14
0
29
Trip Wire (Portal 3 Kingdoms)
9
Trip Wire
26
13
8
Hong Yan
111
Trip wire, hooked poles, and sunken pits were commonly used to unhorse riders during the Three Kingdoms period.
43
Destroy any one creature with horsemanship.
156
1
2
2G
6
0
24
Triskelion (Antiquities)
10
Triskelion
6
4
14
Douglas Shuler
0
128
Triskelion gets three +1/+1 counters when cast. Controller may discard a +1/+1 counter at any time to do 1 damage to any target.
-1
5
1
6
1
1
1
1
0
6
0
27
Triskelion (Fourth edition)
10
Triskelion
2
8
14
Douglas Shuler
0
175
When Triskelion comes into play, put three +1/+1 counters on it. 0: Remove one of these counters from Triskelion to have Triskelion deal 1 damage to target creature or player.
-1
5
1
6
1
1
1
1
0
7
0
33
Trokin High Guard (Portal 2. age)
17
Trokin High Guard
27
12
11
Ron Spencer
46
Battle tempers soldiers as fire tempers steel.
0
-1
2
2
3W
1
3
1
3
6
Knight
1
0
27
Troll-Horn Cameo (Invasion)
16
Troll-Horn Cameo
31
13
15
Donato Giancola
171
"I found a troll-horn fragment in the wooded foothills of Hurloon, and it keeps growing larger. I wonder, is the horn recreating itself or the troll?" -Isel, master carver
34
Tap: Add R or G to your mana pool.
316
5
1
3
11
0
38
Tropical Island (Alpha/Beta/Unlimited)
15
Tropical Island
0
8
14
Jesper Myrfors
0
123
Counts as both forest and island and is affected by spells that affect either. Tap to add either G or U to your mana pool.
-1
11
0
33
Tropical Island (Revised edition)
15
Tropical Island
1
8
14
Jesper Myrfors
0
268
TAP: Add either G or U to your mana pool. Counts as both forest and islands and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
-1
14
0
23
Tropical Storm (Mirage)
14
Tropical Storm
14
4
21
Richard Kane Ferguson
0
94
Tropical Storm deals X damage to each creature with flying and 1 damage to each blue creature.
-1
1
2
XG
7
0
26
Troubled Healer (Prophecy)
15
Troubled Healer
30
12
14
Terese Nielsen
58
Which is worse: nothing to defend, or no one to defend it?
103
Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn.
27
2
2
2W
1
1
1
2
6
Cleric
7
0
29
Troublesome Spirit (Prophecy)
18
Troublesome Spirit
30
14
8
Adam Rex
44
As erratic and turbulent as a summer squall.
59
Flying. At the end of your turn, tap all lands you control.
52
3
3
2UU
1
3
1
4
6
Spirit
13
0
21
Truce (Fifth edition)
5
Truce
3
8
15
Donato Giancola
0
109
Each player may draw up to two cards. For each card less than two any player draws, that player gains 2 life.
-1
2
2
2W
13
0
17
Truce (Homelands)
5
Truce
12
4
14
Melissa Benson
0
109
Each player may draw up to two cards. For each card less than two any player draws, that player gains 2 life.
-1
2
2
2W
13
0
30
Trumpet Blast (Urza`s Destiny)
13
Trumpet Blast
22
12
14
Carl Critchlow
81
Keldon warriors don't need signals to tell them when to attack, but when to stop.
48
Attacking creatures get +2/+0 until end of turn.
-1
0
2
2R
7
0
28
Trumpeting Armodon (Tempest)
18
Trumpeting Armodon
17
13
10
Gary Leach
0
64
1G: Target creature blocks Trumpeting Armodon this turn if able.
-1
1
2
3G
1
3
1
3
8
Elephant
7
0
22
Tsabo Tavoc (Invasion)
11
Tsabo Tavoc
31
14
14
Michael Sutfin
75
"I might almost pity my enemies-if it wasn't so amusing to watch them die."
95
First strike, protection from Legends. BB, Tap: Destroy target Legend. It can't be regenerated.
281
6
3
5BR
1
7
1
4
6
Legend
7
0
27
Tsabo's Assassin (Invasion)
16
Tsabo's Assassin
31
14
10
Glen Angus
0
184
Tap: Destroy target creature if it shares a color with the most common color among all permanents or the color tied for most common. A creature destroyed this way can't be regenerated.
128
4
3
2BB
1
1
1
1
8
Assassin
13
0
25
Tsabo's Decree (Invasion)
14
Tsabo's Decree
31
14
14
Thomas M. Baxa
0
204
Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type from it. Then destroy all creatures of that type that player controls. They can't be regenerated.
129
4
2
5B
1
0
22
Tsabo's Web (Invasion)
11
Tsabo's Web
31
14
14
Carl Critchlow
0
155
When Tsabo's Web comes into play, draw a card. Lands with an activated ability that doesn't produce mana don't untap during their controllers' untap steps.
317
5
1
2
14
0
30
Tsunami (Alpha/Beta/Unlimited)
7
Tsunami
0
4
14
Richard Thomas
0
34
All islands in play are destroyed.
-1
1
2
3G
14
0
23
Tsunami (Fifth edition)
7
Tsunami
3
4
14
Richard Thomas
0
20
Destroy all islands.
-1
1
2
3G
14
0
24
Tsunami (Fourth edition)
7
Tsunami
2
4
14
Richard Thomas
0
20
Destroy all islands.
-1
1
2
3G
14
0
25
Tsunami (Revised edition)
7
Tsunami
1
4
14
Richard Thomas
0
34
All islands in play are destroyed.
-1
1
2
3G
7
0
26
Tuknir Deathlock (Legends)
16
Tuknir Deathlock
7
8
12
Liz Danforth
0
62
Flying GR, TAP: Target creature gains +2/+2 until end of turn.
-1
6
4
GGRR
1
2
1
2
6
Legend
11
0
29
Tundra (Alpha/Beta/Unlimited)
6
Tundra
0
8
14
Jesper Myrfors
0
268
TAP: Add either U or W to your mana pool. Counts as both islands and plains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
-1
11
0
24
Tundra (Revised edition)
6
Tundra
1
8
14
Jesper Myrfors
0
268
TAP: Add either U or W to your mana pool. Counts as both islands and plains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
-1
7
0
31
Tundra Wolves (Classic edition)
13
Tundra Wolves
4
12
14
Quinton Hoover
87
I heard their eerie howling, the wolves calling their kindred across the frozen plains.
12
First strike
-1
2
1
W
1
1
1
1
4
Wolf
7
0
29
Tundra Wolves (Fifth edition)
13
Tundra Wolves
3
0
14
Quinton Hoover
0
12
First strike
-1
2
1
W
1
1
1
1
6
Wolves
7
0
30
Tundra Wolves (Fourth edition)
13
Tundra Wolves
2
0
14
Quinton Hoover
0
12
First strike
-1
2
1
W
1
1
1
1
6
Wolves
7
0
23
Tundra Wolves (Legends)
13
Tundra Wolves
7
1
14
Quinton Hoover
0
12
First strike
-1
2
1
W
1
1
1
1
6
Wolves
13
0
29
Tunnel (Alpha/Beta/Unlimited)
6
Tunnel
0
4
11
Dan Frazier
0
53
Destroy's 1 wall. Target wall cannot be regenerated.
-1
0
1
R
13
0
23
Tunnel (Fourth edition)
6
Tunnel
2
4
11
Dan Frazier
0
17
Bury target wall.
-1
0
1
R
13
0
24
Tunnel (Revised edition)
6
Tunnel
1
4
11
Dan Frazier
0
16
Buries one wall.
-1
0
1
R
13
0
21
Turf Wound (Invasion)
10
Turf Wound
31
12
13
Thomas Gianni
85
"I can't imagine how anyone lives in Shiv, let alone why they choose to stay." -Sisay
59
Target player can't play land cards this turn. Draw a card.
177
0
2
2R
13
0
23
Turnabout (Urza`s Saga)
9
Turnabout
20
13
14
Heather Hudson
48
The best cure for a big ego is a little failure.
71
Tap or untap all artifacts, creatures, or lands target player controls.
-1
3
3
2UU
13
0
30
Twiddle (Alpha/Beta/Unlimited)
7
Twiddle
0
0
13
Rob Alexander
0
208
(Beta/Unlimited) Caster may tap or untap any one land, creature, or artifact in play. No effects are generated by the target card. (Alpha) Caster may tap or untap any one land, creature, or artifact in play.
-1
3
1
U
13
0
23
Twiddle (Fifth edition)
7
Twiddle
3
0
13
Rob Alexander
0
48
Tap or untap target artifact, creature, or land.
-1
3
1
U
13
0
24
Twiddle (Fourth edition)
7
Twiddle
2
0
13
Rob Alexander
0
48
Tap or untap target land, artifact, or creature.
-1
3
1
U
13
0
25
Twiddle (Seventh Edition)
7
Twiddle
33
12
12
Rebecca Guay
0
48
Tap or untap target artifact, creature, or land.
107
3
1
U
14
0
26
Twilight's Call (Invasion)
15
Twilight's Call
31
14
14
Mark Romanoski
48
Twilight falls. We rise. -Necropolis inscription
167
You may play Twilight's Call any time you could play an instant if you pay 2 more to play it. Each player returns all creature cards from his or her graveyard to play.
130
4
3
4BB
4
0
35
Twisted Experiment (Urza`s Destiny)
18
Twisted Experiment
22
12
7
rk post
115
Gatha showed remarkable prowess in increasing his subjects' stature. Their lifespans, however, were another matter.
30
Enchanted creature gets +3/-1.
-1
4
2
1B
8
Creature
13
0
16
Twitch (Tempest)
6
Twitch
17
12
10
DiTerlizzi
0
61
Tap or untap target artifact, creature, or land. Draw a card.
-1
3
2
2U
7
0
37
Two-Headed Dragon (Mercadian Masques)
17
Two-Headed Dragon
28
14
8
Sam Wood
0
193
Flying 1R: Two-Headed Dragon gets +2/+0 until end of turn. Two-Headed Dragon can't be blocked except by two or more creatures. It may block one additional creature. (All blocks must be legal.).
221
0
3
4RR
1
4
1
4
6
Dragon
7
0
49
Two-Headed Giant of Foriys (Alpha/Beta/Unlimited)
26
Two-Headed Giant of Foriys
0
8
14
Anson Maddocks
0
96
Trample May block two attacking creatures; divide damage between them however controller likes.
-1
0
2
4R
1
4
1
4
5
Giant
14
0
17
Typhoon (Legends)
7
Typhoon
7
8
14
Anson Maddocks
0
74
Typhoon does 1 damage to each opponent for each island he or she controls.
"Is it true that the apes wear furs of gold when they marry?" -Rana, Suq'Ata market fool
63
When Uktabi Orangutan comes into play, destroy target artifact.
-1
1
2
2G
1
2
1
2
3
Ape
7
0
26
Uktabi Orangutan (Visions)
16
Uktabi Orangutan
15
4
11
Una Fricker
0
63
When Uktabi Orangutan comes into play, destroy target artifact.
-1
1
2
2G
1
2
1
2
3
Ape
7
0
33
Uktabi Wildcats (Classic edition)
15
Uktabi Wildcats
4
14
11
John Matson
0
141
Uktabi Wildcats's power and toughness are each equal to the number of forests you control. G, Sacrifice a forest: Regenerate Uktabi Wildcats.
-1
1
2
4G
1
*
1
*
11
Cat Warrior
7
0
24
Uktabi Wildcats (Mirage)
15
Uktabi Wildcats
14
8
11
John Matson
0
122
Uktabi Wildcats has power and toughness each equal to the number of forests you control. G, Sacrifice a forest: Regenerate
-1
1
2
4G
1
*
1
*
8
Wildcats
7
0
33
Uktabi Wildcats (Seventh Edition)
15
Uktabi Wildcats
33
14
10
Tom Gianni
0
141
Uktabi Wildcats's power and toughness are each equal to the number of forests you control. G, Sacrifice a forest: Regenerate Uktabi Wildcats.
278
1
2
4G
1
*
1
*
3
Cat
1
0
23
Umbilicus (Urza`s Saga)
9
Umbilicus
20
14
12
Dermot Power
45
It was the explorers' only tether to reality.
111
During each player's upkeep, that player pays 2 life or returns a permanent he or she controls to owner's hand.
-1
5
1
4
7
0
29
Uncle Istvan (Fourth edition)
12
Uncle Istvan
2
4
12
Daniel Gelon
0
61
All damage done to Uncle Istvan by creatures is reduced to 0.
-1
4
4
1BBB
1
1
1
3
12
Uncle Istvan
7
0
23
Uncle Istvan (The Dark)
12
Uncle Istvan
8
5
12
Daniel Gelon
0
61
All damage done to Uncle Istvan by creatures is reduced to 0.
-1
4
4
1BBB
1
1
1
3
12
Uncle Istvan
11
0
35
Underground River (Classic edition)
17
Underground River
4
14
13
Jeff Miracola
0
122
TAP: Add one colorless mana to your mana pool. TAP: Add U or B to your mana pool. Underground River deals 1 damage to you.
-1
11
0
33
Underground River (Fifth edition)
17
Underground River
3
8
13
Jeff Miracola
0
122
TAP: Add one colorless mana to your mana pool. TAP: Add U or B to your mana pool. Underground River deals 1 damage to you.
-1
11
0
27
Underground River (Ice Age)
17
Underground River
10
8
11
NeNe Thomas
0
171
TAP: Add 1 to your mana pool. TAP: Add U to your mana pool. Underground River deals 1 damage to you. TAP: Add B to your mana pool. Underground River deals 1 damage to you.
-1
11
0
35
Underground River (Seventh Edition)
17
Underground River
33
14
15
Andrew Goldhawk
0
122
Tap: Add one colorless mana to your mana pool. Tap: Add U or B to your mana pool. Underground River deals 1 damage to you.
350
11
0
38
Underground Sea (Alpha/Beta/Unlimited)
15
Underground Sea
0
8
13
Rob Alexander
0
122
Counts as both swamp and island and is affected by spells that affect either. Tap to add either B or U to your mana pool.
-1
11
0
33
Underground Sea (Revised edition)
15
Underground Sea
1
8
13
Rob Alexander
0
267
TAP: Add either B or U to your mana pool. Counts as both swamp and islands and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
-1
13
0
36
Undergrowth (2 versions) (Alliances)
24
Undergrowth (2 versions)
13
0
13
Pat Morrissey
0
135
No creatures deal damage in combat this turn. If you pay 2R in addition to the casting cost, Undergrowth does not affect red creatures.
-1
1
1
G
13
0
20
Undermine (Invasion)
9
Undermine
31
14
20
Massimilano Frezzato
55
"Which would you like first, the insult or the injury?"
50
Counter target spell. Its controller loses 3 life.
282
6
3
UUB
7
0
30
Undertaker (Mercadian Masques)
10
Undertaker
28
12
11
Jeff Easley
47
The weight of death is heavy but not immovable.
100
B, Tap, Discard a card from your hand: Return target creature card from your graveyard to your hand.
167
4
2
1B
1
1
1
1
11
Spellshaper
12
0
18
Undertow (Legends)
8
Undertow
7
4
19
Randy Asplund-Faith
0
78
Creatures with islandwalk may be blocked as if they did not have this ability.
-1
3
2
2U
12
0
27
Underworld Dreams (Legends)
17
Underworld Dreams
7
4
11
Julie Baroh
0
76
Underworld Dreams does one damage to opponent for each card he or she draws.
-1
4
3
BBB
11
0
31
Undiscovered Paradise (Visions)
21
Undiscovered Paradise
15
8
14
David O'Connor
0
138
TAP: Add one mana of any color to your mana pool. At the beginning of your next untap phase, return Undiscovered Paradise to owner's hand.
-1
14
0
20
Undo (Portal 2. age)
4
Undo
27
13
19
Henry Van Der Linde
0
126
Return any two creatures from play to their owner's hand. (You can't play Undo unless you can choose two creatures to return.)
-1
3
3
1UU
14
0
14
Undo (Visions)
4
Undo
15
0
14
Terese Nielsen
0
44
Return two target creatures to owner's hand.
-1
3
3
1UU
7
0
22
Undying Beast (Portal)
13
Undying Beast
25
12
10
Steve Luke
0
96
If Undying Beast is put into your discard pile from play, put Undying Beast on top of your deck.
-1
4
2
3B
1
3
1
2
8
Creature
14
0
23
Unearth (Urza`s Legacy)
7
Unearth
21
12
9
Hazeltine
0
224
Choose target creature card in your graveyard with total casting cost 3 or less and put that creature into play. Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
72
4
1
B
1
0
23
Unerring Sling (Mirage)
14
Unerring Sling
14
4
13
Zak Plucinski
0
171
3, TAP, Tap an untapped creature you control: Unerring Sling deals an amount of damage equal to that creature's power to target attacking or blocking creature with flying.
-1
5
1
3
12
0
28
Unfulfilled Desires (Mirage)
19
Unfulfilled Desires
14
8
20
D. Alexander Gregory
0
59
1, Pay 1 life: Draw a card, then choose and discard a card.
-1
6
3
1UB
11
0
24
Unholy Citadel (Legends)
14
Unholy Citadel
7
5
10
Mark Poole
0
53
All your black legends gain bands with other legends.
-1
4
0
38
Unholy Strength (Alpha/Beta/Unlimited)
15
Unholy Strength
0
0
15
Douglas Schuler
0
28
Target creature gains +2/+1.
-1
4
1
B
8
Creature
4
0
31
Unholy Strength (Fifth edition)
15
Unholy Strength
3
0
10
Tom Kyffin
0
30
Enchanted creature gets +2/+1.
-1
4
1
B
8
Creature
4
0
32
Unholy Strength (Fourth edition)
15
Unholy Strength
2
0
14
Douglas Shuler
0
27
Target creature gets +2/+1.
-1
4
1
B
8
Creature
4
0
33
Unholy Strength (Revised edition)
15
Unholy Strength
1
0
14
Douglas Shuler
0
28
Target creature gains +2/+1.
-1
4
1
B
8
Creature
4
0
33
Unholy Strength (Seventh Edition)
15
Unholy Strength
33
12
12
Gary Ruddell
29
"I don't feel any different."
30
Enchanted creature gets +2/+1.
168
4
1
B
8
Creature
12
0
29
Unlikely Alliance (Alliances)
17
Unlikely Alliance
13
5
11
Phil Foglio
0
77
1W: Target non-attacking, non-blocking creature gets +0/+2 until end of turn.
-1
2
2
1W
14
0
26
Unmask (Mercadian Masques)
6
Unmask
28
14
7
rk post
0
188
You may remove a black card in your hand from the game instead of paying Unmask's mana cost. Look at target player's hand and choose a nonland card from it. That player discards that card.
168
4
2
3B
4
0
36
Unnatural Hunger (Mercadian Masques)
16
Unnatural Hunger
28
14
13
Jeff Miracola
0
193
At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals to that player damage equal to enchanted creature's power unless he or she sacrifices another creature.
169
4
3
3BB
8
Creature
14
0
21
Unnerve (Urza`s Saga)
7
Unnerve
20
12
14
Terese Nielsen
88
"If fear is the only tool you have left, then you'll never control me." -Xantcha, to Gix
54
Each of your opponents chooses and discards two cards.
-1
4
2
3B
7
0
31
Unseen Walker (Classic edition)
13
Unseen Walker
4
13
15
Alan Rabinowitz
108
"To pass through the jungle: silence, courtesy, ferocity, as the occasion demands." -Kamau, "Proper Passage"
137
Forestwalk (This creature is unblockable if defending player controls a forest.) 1GG: Target creature gains forestwalk until end of turn.
-1
1
2
1G
1
1
1
1
5
Dryad
7
0
22
Unseen Walker (Mirage)
13
Unseen Walker
14
4
15
Alan Rabinowitz
0
141
Forestwalk (If defending player controls any forests, this creature is unblockable.) 1GG: Target creature gains forestwalk until end of turn.
-1
1
2
1G
1
1
1
1
5
Dryad
4
0
34
Unstable Mutation (Arabian Nights)
17
Unstable Mutation
5
12
14
Douglas Shuler
0
192
Target creature gains +3/+3. Each round, put a -1/-1 counter on the creature during its controller's upkeep. These counters remain even if this enchantment is removed before the creature dies.
-1
3
1
U
8
Creature
4
0
33
Unstable Mutation (Fifth edition)
17
Unstable Mutation
3
0
17
Charles Gillespie
0
105
Enchanted creature gets +3/+3. During its controller's upkeep, put a -1/-1 counter on enchanted creature.
-1
3
1
U
8
Creature
4
0
34
Unstable Mutation (Fourth edition)
17
Unstable Mutation
2
0
14
Douglas Shuler
0
165
Target creature gets +3/+3. During each of its controller's upkeeps, put a -1/-1 counter on the creature. These counters remain even if Unstable Mutation is removed.
-1
3
1
U
8
Creature
4
0
35
Unstable Mutation (Revised edition)
17
Unstable Mutation
1
0
14
Douglas Shuler
0
208
Target creature gains +3/+3. During the upkeep phase of each of its controller's turns, put a -1/-1 counter on the creature. These counters remain even if this enchantment is removed before the creature dies.
-1
3
1
U
8
Creature
7
0
31
Unstable Shapeshifter (Tempest)
21
Unstable Shapeshifter
17
14
14
Terese Nielsen
0
130
Whenever any creature comes into play, Unstable Shapeshifter permanently becomes a copy of that creature and retains this ability.
-1
3
2
3U
1
0
1
1
12
Shapeshifter
13
0
31
Unsummon (Alpha/Beta/Unlimited)
8
Unsummon
0
0
15
Douglas Schuler
0
145
Return creature to owner's hand; enchantments on creature are discarded. Unsummon cannot be played during the damage-dealing phase of an attack.
-1
3
1
U
13
0
26
Unsummon (Classic edition)
8
Unsummon
4
12
14
Douglas Shuler
0
43
Return target creature to its owner's hand.
-1
3
1
U
13
0
24
Unsummon (Fifth edition)
8
Unsummon
3
0
14
Douglas Shuler
0
39
Return target creature to owner's hand.
-1
3
1
U
13
0
25
Unsummon (Fourth edition)
8
Unsummon
2
0
14
Douglas Shuler
0
39
Return target creature to owner's hand.
-1
3
1
U
13
0
26
Unsummon (Revised edition)
8
Unsummon
1
0
14
Douglas Shuler
0
86
Return target creature to owner's hand; enchantments on target creature are discarded.
-1
3
1
U
13
0
26
Unsummon (Seventh Edition)
8
Unsummon
33
12
11
Ron Spencer
0
43
Return target creature to its owner's hand.
108
3
1
U
14
0
31
Untamed Wilds (Classic edition)
13
Untamed Wilds
4
13
11
NéNé Thomas
0
97
Search your library for a basic land card and put that card into play. Then shuffle your library.
-1
1
2
2G
14
0
29
Untamed Wilds (Fifth edition)
13
Untamed Wilds
3
4
11
NeNe Thomas
0
103
Search your library for a basic land card and put that card into play. Shuffle your library afterwards.
-1
1
2
2G
14
0
30
Untamed Wilds (Fourth edition)
13
Untamed Wilds
2
4
12
Ne Ne Thomas
0
166
Search your library for any one basic land and put it directly into play. This does not count towards your one land per turn limit. Reshuffle your library afterwards.
-1
1
2
2G
14
0
23
Untamed Wilds (Legends)
13
Untamed Wilds
7
4
11
NeNe Thomas
0
157
Search your library for any one basic land and put it into play. This does not count towards your one land per turn limit. Reshuffle your library afterwards.
-1
1
2
2G
14
0
29
Untamed Wilds (Portal 2. age)
13
Untamed Wilds
27
13
16
Jeffrey R. Busch
0
135
Search your library for a plains, island, swamp, mountain, or forest card and put that land into play. Shuffle your library afterwards.
-1
1
2
2G
14
0
22
Untamed Wilds (Portal)
13
Untamed Wilds
25
13
5
Romas
0
124
Search your deck for a plains, island, swamp, mountain, or forest and put that card into play. Shuffle your deck afterwards.
-1
1
2
2G
14
0
31
Untamed Wilds (Seventh Edition)
13
Untamed Wilds
33
13
10
Tom Gianni
61
No forest is so remote that the elves don't know its secrets.
97
Search your library for a basic land card and put that card into play. Then shuffle your library.
279
1
2
2G
7
0
27
Unworthy Dead (Urza`s Saga)
13
Unworthy Dead
20
12
14
Carl Critchlow
136
"Great Yawgmoth moves across the seas of shard and bone and rust. We exalt him in life, in death, and in between." -Phyrexian Scriptures
28
B: Regenerate Unworthy Dead.
-1
4
2
1B
1
1
1
1
9
Skeletons
14
0
25
Unyaro Bee Sting (Mirage)
16
Unyaro Bee Sting
14
4
13
Pat Morrissey
0
61
Unyaro Bee Sting deals 2 damage to target creature or player.
-1
1
2
3G
7
0
32
Unyaro Griffin (Classic edition)
14
Unyaro Griffin
4
13
11
Al Davidson
74
The griffin's shadow gives courage to the righteous and dread to the idle.
77
Flying Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.
-1
2
2
3W
1
2
1
2
7
Griffin
7
0
23
Unyaro Griffin (Mirage)
14
Unyaro Griffin
14
4
11
Al Davidson
0
146
Flying Sacrifice Unyaro Griffin: Counter target red spell that assigns damage to you or a creature you control. Play this ability as an interrupt.
-1
2
2
3W
1
2
1
2
7
Griffin
13
0
23
Updraft (Fifth edition)
7
Updraft
3
0
11
John Matson
0
94
Target creature gains flying until end of turn. Draw a card at the beginning of the next turn.
-1
3
2
1U
13
0
17
Updraft (Ice Age)
7
Updraft
10
4
13
L.A. Williams
0
103
Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep.
-1
3
2
1U
12
0
33
Uphill Battle (Mercadian Masques)
13
Uphill Battle
28
13
12
Pete Venters
120
Cho-Manno knew he had no choice but to ally with Gerrard. If that's what it took to free his people, he'd pay the price.
52
Creatures your opponents play come into play tapped.
222
0
2
2R
7
0
18
Ur-Drago (Legends)
8
Ur-Drago
7
8
16
Christopher Rush
0
90
First strike Creatures with swampwalk may be blocked as if they did not have this ability.
-1
6
5
3BBUU
1
4
1
4
6
Legend
11
0
16
Urborg (Legends)
6
Urborg
7
5
14
Bryon Wackwitz
0
122
TAP: Add B to your mana pool TAP: Remove first strike ability or swampwalk ability from target creature until end of turn.
-1
7
0
23
Urborg Drake (Invasion)
12
Urborg Drake
31
13
8
Sam Wood
44
Relentless as the sea, remorseless as death.
47
Flying. Urborg Drake attacks each turn if able.
283
6
3
1UB
1
2
1
3
5
Drake
7
0
26
Urborg Emissary (Invasion)
15
Urborg Emissary
31
13
13
Eric Peterson
0
176
Kicker 1U (You may pay an additional 1U as you play this spell.) When Urborg Emissary comes into play, if you paid the kicker cost, return target permanent to its owner's hand.
131
4
2
2B
1
3
1
1
6
Wizard
13
0
29
Urborg Justice (Weatherlight)
14
Urborg Justice
16
14
10
Gary Leach
0
160
Target opponent chooses and buries a number of creatures he or she controls equal to the number of creatures put into your graveyard from play so far this turn.
-1
4
2
BB
7
0
27
Urborg Mindsucker (Visions)
17
Urborg Mindsucker
15
0
15
Tony Diterlizzi
0
106
B, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Play this ability as a sorcery.
-1
4
2
2B
1
2
1
2
10
Mindsucker
7
0
23
Urborg Panther (Mirage)
14
Urborg Panther
14
0
13
Cliff Nielsen
0
265
B, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. Sacrifice Feral Shadow, Breathstealer, and Urborg Panther: Search your library for Spirit of the Night and put it into play as though it were just played. Shuffle your library afterwards.
-1
4
2
2B
1
2
1
2
13
Night Stalker
7
0
25
Urborg Phantom (Invasion)
14
Urborg Phantom
31
12
11
Daren Bader
33
A chilling fog with teeth of ice.
118
Urborg Phantom can't block. U: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn.
132
4
2
2B
1
3
1
1
6
Minion
7
0
26
Urborg Shambler (Invasion)
15
Urborg Shambler
31
13
12
Pete Venters
62
A writhing mass of rot, with sharp claws and a vicious spirit.
36
All other black creatures get -1/-1.
133
4
3
2BB
1
4
1
3
6
Horror
7
0
26
Urborg Skeleton (Invasion)
15
Urborg Skeleton
31
12
12
Alan Pollack
0
182
Kicker 3 (You may pay an additional 3 as you play this spell.) B: Regenerate Urborg Skeleton. If you paid the kicker cost, Urborg Skeleton comes into play with a +1/+1 counter on it.
134
4
1
B
1
0
1
1
8
Skeleton
7
0
29
Urborg Stalker (Weatherlight)
14
Urborg Stalker
16
14
13
Cliff Nielsen
0
140
During each player's upkeep, if that player controls any nonblack permanents other than lands, Urborg Stalker deals 1 damage to that player.
-1
4
2
3B
1
2
1
4
6
Undead
11
0
25
Urborg Volcano (Invasion)
14
Urborg Volcano
31
13
13
Tony Szczudlo
114
Deep in the heart of Urborg lie massive volcanoes whose thick black smoke covers the land with perpetual darkness.
73
Urborg Volcano comes into play tapped. Tap: Add B or R to your mana pool.
330
1
0
26
Urza's Armor (Urza`s Saga)
12
Urza's Armor
20
13
7
rk post
142
"Tawnos's blueprints were critical to the creation of my armor. As he once sealed himself in steel, I sealed myself in a walking crypt." -Urza
67
Whenever a source deals damage to you, that damage is reduced by 1.
-1
5
1
6
6
0
28
Urza's Avenger (Antiquities)
14
Urza's Avenger
6
4
9
Amy Weber
0
166
0: Avenger loses -1/-1 and gains one of your choice of flying, banding, first strike, or trample until end of turn. Attribute losses and ability gains are cumulative.
-1
5
1
6
1
4
1
4
0
6
0
30
Urza's Avenger (Fifth edition)
14
Urza's Avenger
3
8
9
Amy Weber
0
87
0: -1/-1 and your choice of banding, flying, first strike, or trample until end of turn
-1
5
1
6
1
4
1
4
0
6
0
31
Urza's Avenger (Fourth edition)
14
Urza's Avenger
2
8
9
Amy Weber
0
126
0: Urza's Avenger gets -1/-1 until end of turn and your choice of flying, banding, first strike, or trample until end of turn.
-1
5
1
6
1
4
1
4
0
1
0
29
Urza's Bauble (Fifth edition)
13
Urza's Bauble
3
4
16
Christopher Rush
0
149
TAP, Sacrifice Urza's Bauble: Choose a card at random from target player's hand and look at that card. Draw a card at the beginning of the next turn.
-1
5
1
0
1
0
23
Urza's Bauble (Ice Age)
13
Urza's Bauble
10
4
16
Christopher Rush
0
219
TAP: Sacrifice Urza's Bauble to choose a card at random from target player's hand; look at that card. Ignore this ability if that player has no cards left in hand. Draw a card at the beginning of the next turn's upkeep.
-1
5
1
0
1
0
33
Urza's Blueprints (Urza`s Legacy)
17
Urza's Blueprints
21
14
15
Tom Wänerstrand
33
From concept to paper to reality.
131
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) T: Draw a card.
137
5
1
6
9
0
28
Urza's Chalice (Antiquities)
14
Urza's Chalice
6
3
14
Jeff A. Menges
0
104
1: Any artifact cast by any player gives you 1 life. Can only give 1 life each time an artifact is cast.
-1
5
1
1
1
0
31
Urza's Contact Lenses (Unglued)
21
Urza's Contact Lenses
23
13
15
David A. Cherry
0
203
Urza's Contact Lenses comes into play tapped and does not untap during its controller's untap phase. All players play with their hands face up. Clap your hands twice: Tap or untap Urza's Contact Lenses.
-1
5
1
0
6
0
25
Urza's Engine (Alliances)
13
Urza's Engine
13
14
13
Greg Simanson
0
111
Trample 3: Banding until end of turn 3: All creatures banded with Urza's Engine gain trample until end of turn.
-1
5
1
5
1
1
1
5
0
1
0
24
Urza's Filter (Invasion)
13
Urza's Filter
31
14
11
Dave Dorman
87
"It's a tool for aiding my other tools," explained Urza. "Now they'll work in harmony."
47
Multicolored spells cost up to o2 less to play.
318
5
1
4
14
0
25
Urza's Guilt (Planeshift)
12
Urza's Guilt
32
14
13
Paolo Parente
98
Deep in Yawgmoth's realm, Urza stopped dead in his tracks and rubbed his soot-filled eyes. Mishra?
95
Each player draws two cards, then discards three cards from his or her hand, then loses 4 life.
130
6
3
2UB
1
0
33
Urza's Incubator (Urza`s Destiny)
16
Urza's Incubator
22
14
12
Pete Venters
101
"Stop thinking like an artificer, Urza, and start thinking like a father!" -Rayne, Academy Chancellor
119
When Urza's Incubator comes into play, choose a creature type. Creature spells of the chosen type cost o2 less to play.
-1
5
1
3
11
0
38
Urza's Mine (4 versions) (Antiquities)
24
Urza's Mine (4 versions)
6
1
14
Anson Maddocks
0
181
Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine, Urza's Tower, and Urza's Power Plant in play at the same time, tap to add 2 colorless mana to your mana pool.
-1
11
0
37
Urza's Mine (4 versions) (Chronicles)
24
Urza's Mine (4 versions)
11
0
14
Anson Maddocks
0
169
TAP: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Tower, and Urza's Power Plant, add two colorless mana to your mana pool instead of one.
-1
11
0
27
Urza's Mine (Fifth edition)
11
Urza's Mine
3
0
14
Anson Maddocks
0
169
TAP: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Power Plant, and Urza's Tower, add two colorless mana to your mana pool instead of one.
-1
9
0
26
Urza's Miter (Antiquities)
12
Urza's Miter
6
4
19
Randy Asplund-Faith
0
227
3: Draw one card from your library every time an artifact of yours goes to the graveyard. Can only let you draw one card per artifact destruction. May not be used when you destroy an artifact to gain benefits from another card.
-1
5
1
3
11
0
45
Urza's Power Plant (4 versions) (Antiquities)
31
Urza's Power Plant (4 versions)
6
1
10
Mark Tedin
0
181
Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine, Urza's Tower, and Urza's Power Plant in play at the same time, tap to add 2 colorless mana to your mana pool.
-1
11
0
44
Urza's Power Plant (4 versions) (Chronicles)
31
Urza's Power Plant (4 versions)
11
0
10
Mark Tedin
0
169
TAP: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Tower, and Urza's Power Plant, add two colorless mana to your mana pool instead of one.
-1
11
0
34
Urza's Power Plant (Fifth edition)
18
Urza's Power Plant
3
0
10
Mark Tedin
0
169
TAP: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Power Plant, and Urza's Tower, add two colorless mana to your mana pool instead of one.
-1
13
0
22
Urza's Rage (Invasion)
11
Urza's Rage
31
14
17
Matthew D. Wilson
0
303
Kicker 8R (You may pay an additional 8R as you play this spell.) Urza's Rage can't be countered by spells or abilities. Urza's Rage deals 3 damage to target creature or player. If you paid the kicker cost, instead Urza's Rage deals 10 damage to that creature or player and the damage can't be prevented.
178
0
2
2R
6
0
37
Urza's Science Fair Project (Unglued)
27
Urza's Science Fair Project
23
13
11
Phil Foglio
0
306
2: Roll a six-sided die for Urza's Science Fair Project. 1 - It gets -2/-2 until end of turn. 2 - It deals no combat damage this turn. 3 - Attacking does not cause it to tap this turn. 4 - It gains first strike until end of turn. 5 - It gains flying until end of turn. 6 - it gets +2/+2 until end of turn.
-1
5
1
6
1
4
1
4
0
11
0
39
Urza's Tower (4 versions) (Antiquities)
25
Urza's Tower (4 versions)
6
1
10
Mark Poole
0
181
Tap to add 1 colorless mana to your mana pool. If you have Urza's Mine, Urza's Tower, and Urza's Power Plant in play at the same time, tap to add 3 colorless mana to your mana pool.
-1
11
0
38
Urza's Tower (4 versions) (Chronicles)
25
Urza's Tower (4 versions)
11
0
10
Mark Poole
0
171
TAP: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Tower, and Urza's Power Plant, add three colorless mana to your mana pool instead of one.
-1
11
0
28
Urza's Tower (Fifth edition)
12
Urza's Tower
3
0
10
Mark Poole
0
171
TAP: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Power Plant, and Urza's Tower, add three colorless mana to your mana pool instead of one.
-1
7
0
35
Uthden Troll (Alpha/Beta/Unlimited)
12
Uthden Troll
0
4
15
Douglas Schuler
0
15
R: Regenerates.
-1
0
2
2R
1
2
1
2
5
Troll
7
0
29
Uthden Troll (Fourth edition)
12
Uthden Troll
2
4
14
Douglas Shuler
0
13
R: Regenerate
-1
0
2
2R
1
2
1
2
5
Troll
7
0
30
Uthden Troll (Revised edition)
12
Uthden Troll
1
4
14
Douglas Shuler
0
15
R: Regenerates.
-1
0
2
2R
1
2
1
2
5
Troll
7
0
22
Utopia Tree (Invasion)
11
Utopia Tree
31
14
12
Gary Ruddell
81
The fruit of this fabled tree takes on the flavor of whatever food you love most.
49
Tap: Add one mana of any color to your mana pool.
219
1
2
1G
1
0
1
2
5
Plant
7
0
29
Vaevictis Asmadi (Chronicles)
16
Vaevictis Asmadi
11
4
9
Andi Rusu
0
141
Flying During your upkeep, pay BRG or bury Vaevictis Asmadi. B: +1/+0 until end of turn R: +1/+0 until end of turn G: +1/+0 until end of turn
-1
6
7
2BBRRGG
1
7
1
7
19
Elder Dragon Legend
7
0
26
Vaevictis Asmadi (Legends)
16
Vaevictis Asmadi
7
8
9
Andi Rusu
0
163
Flying B: Gain +1/+0 until end of turn. R: Gain +1/+0 until end of turn. G: Gain +1/+0 until end of turn. Pay BRG during your upkeep or Vaevictis Asmadi is buried.
-1
6
7
2BBRRGG
1
7
1
7
19
Elder Dragon Legend
14
0
24
Valorous Charge (Portal)
15
Valorous Charge
25
13
14
Douglas Shuler
0
110
All white creatures get +2[O]/+0[D] until the end of the turn. (This includes other players' white creatures.)
-1
2
3
1WW
7
0
28
Vampire Bats (Fifth edition)
12
Vampire Bats
3
0
14
Anson Maddocks
0
87
Flying B: +1/+0 until end of turn. You cannot spend more than BB in this way each turn.
-1
4
1
B
1
0
1
1
4
Bats
7
0
29
Vampire Bats (Fourth edition)
12
Vampire Bats
2
0
14
Anson Maddocks
0
87
Flying B: +1/+0 until end of turn. You cannot spend more than BB in this way each turn.
-1
4
1
B
1
0
1
1
4
Bats
7
0
22
Vampire Bats (Legends)
12
Vampire Bats
7
1
14
Anson Maddocks
0
86
Flying, B: +1/+0 until end of turn. No more than BB may be spent in this way per turn.
-1
4
1
B
1
0
1
1
4
Bats
7
0
23
Vampire Hounds (Exodus)
14
Vampire Hounds
19
12
10
Kev Walker
74
The hounds' barks are a horrifying chorus of screams, moans, and whispers.
80
Choose and discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
-1
4
2
2B
1
2
1
2
6
Hounds
4
0
30
Vampiric Embrace (Urza`s Saga)
16
Vampiric Embrace
20
13
14
Thomas M. Baxa
0
193
Enchanted creature gets +2/+2 and gains flying. Whenever a creature successfully dealt damage by enchanted creature this turn is put into a graveyard, put a +1/+1 counter on enchanted creature.
-1
4
3
2BB
8
Creature
14
0
23
Vampiric Feast (Portal)
14
Vampiric Feast
25
13
20
D. Alexander Gregory
0
77
Vampiric Feast deals 4 damage to any one creature or player. You gain 4 life.
-1
4
3
5BB
7
0
31
Vampiric Spirit (Portal 2. age)
15
Vampiric Spirit
27
14
14
Anson Maddocks
0
131
Flying When Vampiric Spirit comes into play from your hand, you lose 4 life. (The person who plays Vampiric Spirit loses the life.)
-1
4
3
2BB
1
4
1
3
6
Spirit
14
0
23
Vampiric Touch (Portal)
14
Vampiric Touch
25
12
13
Zina Saunders
0
64
Vampiric Touch deals 2 damage to your opponent. You gain 2 life.
-1
4
2
2B
13
0
32
Vampiric Tutor (Classic edition)
14
Vampiric Tutor
4
14
10
Gary Leach
129
"I write upon clean white parchment with a sharp quill and the blood of my students, divining their secrets." -Shauku, Endbringer
106
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
-1
4
1
B
13
0
24
Vampiric Tutor (Visions)
14
Vampiric Tutor
15
8
10
Gary Leach
0
114
Pay 2 life: Search your library for any one card. Shuffle your library, then put that card on top of your library.
-1
4
1
B
4
0
19
Vampirism (Visions)
9
Vampirism
15
4
10
Gary Leach
0
197
Draw a card at the beginning of the upkeep of the turn after Vampirism comes into play. Enchanted creature gets +1/+1 for each other creature you control. All other creatures you control get -1/-1.
-1
4
2
1B
8
Creature
4
0
19
Vanishing (Visions)
9
Vanishing
15
0
11
John Matson
0
34
UU: Enchanted creature phases out.
-1
3
1
U
8
Creature
7
0
23
Vaporous Djinn (Mirage)
14
Vaporous Djinn
14
4
8
Adam Rex
0
63
Flying During your upkeep, pay UU or Vaporous Djinn phases out.
-1
3
3
2UU
1
3
1
4
5
Djinn
7
0
44
Varchild's Crusader (2 versions) (Alliances)
32
Varchild's Crusader (2 versions)
13
0
10
Mark Poole
0
108
0: Varchild's Crusader cannot be blocked except by walls this turn. Bury Varchild's Crusader at end of turn.
-1
0
2
3R
1
3
1
2
6
Knight
7
0
33
Varchild's War-Riders (Alliances)
21
Varchild's War-Riders
13
9
14
Susan Van Camp
0
142
Trample, rampage: 1 Cumulative Upkeep: Put a Survivor token into play under target opponent's control. Treat this token as a 1/1 red creature.
-1
0
2
1R
1
3
1
4
10
War-Riders
7
0
21
Vebulid (Urza`s Saga)
7
Vebulid
20
14
11
Ron Spencer
0
174
Vebulid comes into play with one +1/+1 counter on it. During your upkeep, you may put a +1/+1 counter on Vebulid. When Vebulid attacks or blocks, destroy it at end of combat.
-1
4
1
B
1
0
1
0
6
Horror
11
0
23
Vec Townships (Tempest)
13
Vec Townships
17
13
19
Eric David Anderson
0
140
TAP: Add one colorless mana to your mana pool. TAP: Add G or W to your mana pool. Vec Townships does not untap during your next untap phase.
-1
12
0
27
Veil of Birds (Urza`s Saga)
13
Veil of Birds
20
12
14
Heather Hudson
63
When wind marries sky, even the bride's veil sings her praises.
162
When one of your opponents successfully casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 creature with flying that counts as a Bird.
-1
3
1
U
12
0
31
Veiled Apparition (Urza`s Saga)
17
Veiled Apparition
20
13
15
Andrew Robinson
0
243
When one of your opponents successfully casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 creature with flying and "During your upkeep, pay 1U or sacrifice Veiled Apparition" and that counts as an Illusion.
-1
3
2
1U
12
0
30
Veiled Crocodile (Urza`s Saga)
16
Veiled Crocodile
20
14
13
Paolo Parente
41
Some roads are paved with bad intentions.
142
When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 creature that counts as a Crocodile.
-1
3
2
2U
12
0
27
Veiled Sentry (Urza`s Saga)
13
Veiled Sentry
20
13
10
Ron Spears
0
231
When one of your opponents successfully casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes a creature with power and toughness each equal to the total casting cost of that spell and that counts as an Illusion.
-1
3
1
U
12
0
28
Veiled Serpent (Urza`s Saga)
14
Veiled Serpent
20
12
12
Bob Eggleton
0
333
When one of your opponents successfully casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 creature that cannot attack unless defending player controls an island and that counts as a Serpent. Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-1
3
2
2U
7
0
30
Veldrane of Sengir (Homelands)
18
Veldrane of Sengir
12
4
14
Susan Van Camp
0
43
1BB: Forestwalk and -3/-0 until end of turn
-1
4
3
5BB
1
5
1
5
6
Legend
11
0
15
Veldt (Ice Age)
5
Veldt
10
8
14
Bryon Wackwitz
0
288
If there are any depletion counters on Veldt, it does not untap during your untap phase. At the beginning of your upkeep, remove a depletion counter from Veldt. TAP: Add W to your mana pool. Put a depletion counter on Veldt. TAP: Add G to your mana pool. Put a depletion counter on Veldt.
-1
4
0
23
Venarian Gold (Legends)
13
Venarian Gold
7
0
12
Daniel Gelon
0
230
Put X counters on target creature. Target creature becomes tapped when Venarian Gold is cast. Creature does not untap as normal if it has any of these counters on it. Remove one counter during creature's controller's upkeep phase.
-1
3
3
XUU
8
Creature
13
0
28
Vendetta (Mercadian Masques)
8
Vendetta
28
12
11
Dan Frazier
64
Starke knew the voice was Takara's, but the venom was Volrath's.
108
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
170
4
1
B
7
0
32
Venerable Monk (Classic edition)
14
Venerable Monk
4
12
14
Terese Nielsen
64
His presence brings not only a strong arm but also renewed hope.
53
When Venerable Monk comes into play, you gain 2 life.
-1
2
2
2W
1
2
1
2
6
Cleric
7
0
23
Venerable Monk (Portal)
14
Venerable Monk
25
13
20
D. Alexander Gregory
0
68
When Venerable Monk comes into play from your hand, you gain 2 life.
-1
2
2
2W
1
2
1
2
8
Creature
7
0
32
Venerable Monk (Seventh Edition)
14
Venerable Monk
33
12
10
Mark Brill
76
"I rely not so much on the wisdom of age as on the overconfidence of youth."
53
When Venerable Monk comes into play, you gain 2 life.
53
2
2
2W
1
2
1
2
6
Cleric
7
0
27
Venerable Monk (Stronghold)
14
Venerable Monk
18
12
14
Terese Nielsen
43
Age wears the flesh but galvanizes the soul
49
When Venerable Monk comes into play, gain 2 life.
-1
2
2
2W
1
2
1
2
6
Cleric
14
0
25
Vengeance (Portal 2. age)
9
Vengeance
27
13
15
Keith Parkinson
33
A bullet renders all sizes equal.
32
Destroy any one tapped creature.
-1
2
2
3W
14
0
29
Vengeance (Portal 3 Kingdoms)
9
Vengeance
26
13
16
Solomon Au Yeung
146
Until I've gnawed their flesh and exterminated their clans, my humiliation will not be effaced. -Liu Bei, on the death of his oath-brother Guan Yu
32
Destroy any one tapped creature.
28
2
2
3W
14
0
18
Vengeance (Portal)
9
Vengeance
25
13
15
Andrew Robinson
0
32
Destroy any one tapped creature.
-1
2
2
3W
14
0
27
Vengeance (Seventh Edition)
9
Vengeance
33
13
13
Paolo Parente
89
"It is the duty of the strong to oppose any who threaten the weak." -The Southern Paladin
31
Destroy target tapped creature.
54
2
2
3W
4
0
21
Venom (Fifth edition)
5
Venom
3
0
15
Tom Wanerstrand
0
108
If enchanted creature blocks or is blocked by any non-Wall creature, destroy that creature at end of combat.
-1
1
3
1GG
8
Creature
4
0
22
Venom (Fourth edition)
5
Venom
2
0
15
Tom Wanerstrand
0
92
At the end of combat, destroy all non-wall creatures blocking or blocked by target creature.
-1
1
3
1GG
8
Creature
4
0
16
Venom (The Dark)
5
Venom
8
2
15
Tom Wanerstrand
0
98
All non-wall creatures target creature blocks or is blocked by are destroyed at the end of combat.
-1
1
3
1GG
8
Creature
13
0
25
Venomous Breath (Ice Age)
15
Venomous Breath
10
4
13
L.A. Williams
0
89
At end of combat, destroy all creatures blocking or blocked by target creature this turn.
-1
1
2
3G
13
0
35
Venomous Breath (Mercadian Masques)
15
Venomous Breath
28
13
10
DiTerlizzi
76
The dryads need neither size nor strength to defeat their enemies in battle.
98
At end of combat, destroy all creatures that blocked or were blocked by target creature this turn.
281
1
2
3G
7
0
38
Venomous Dragonfly (Mercadian Masques)
18
Venomous Dragonfly
28
12
15
Tom Wänerstrand
37
A pretty little death is still death.
115
Flying Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.
282
1
2
3G
1
1
1
1
6
Insect
4
0
28
Venomous Fangs (Urza`s Saga)
14
Venomous Fangs
20
12
15
Lawrence Snelly
64
All the pain of the shattered forest contained in a single drop.
91
Whenever enchanted creature successfully deals damage to a creature, destroy that creature.
-1
1
2
2G
8
Creature
1
0
25
Ventifact Bottle (Mirage)
16
Ventifact Bottle
14
8
11
Ron Spencer
0
332
1X, TAP: Put X charge counters on Ventifact Bottle. Play this ability as a sorcery. At the beginning of your main phase, if Ventifact Bottle has any charge counters on it, tap Ventifact Bottle and remove all charge counters from it to add to your mana pool an amount of colorless mana equal to the number of charge counters removed.
-1
5
1
3
4
0
24
Verdant Field (Prophecy)
13
Verdant Field
30
13
10
Ron Spears
61
Jolrael tends the land so that the land will tend the beasts.
71
Enchanted land has Tap: Target creature gets +1/+1 until end of turn.
130
1
2
2G
4
Land
7
0
23
Verdant Force (Tempest)
13
Verdant Force
17
14
10
DiTerlizzi
0
103
During each player's upkeep, put a Saproling token into play. Treat this token as a 1/1 green creature.
-1
1
4
5GGG
1
7
1
7
9
Elemental
14
0
26
Verdant Touch (Stronghold)
13
Verdant Touch
18
14
10
DiTerlizzi
0
243
Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Target land becomes a 2/2 creature permanently. (This creature still counts as a land.)
-1
1
2
1G
7
0
32
Verdeloth the Ancient (Invasion)
21
Verdeloth the Ancient
31
14
11
Daren Bader
0
237
Kicker X (You may pay an additional X as you play this spell.) All other Treefolk and all Saprolings get +1/+1. When Verdeloth the Ancient comes into play, if you paid the kicker cost, put X 1/1 green Saproling creature tokens into play.
220
1
3
4GG
1
4
1
7
15
Treefolk Legend
13
0
19
Verdigris (Tempest)
9
Verdigris
17
13
13
Zina Saunders
0
24
Destroy target artifact.
-1
1
2
2G
7
0
28
Verduran Emissary (Invasion)
17
Verduran Emissary
31
13
12
Alton Lawson
0
184
Kicker 1R (You may pay an additional 1R# as you play this spell.) When Verduran Emissary comes into play, if you paid the kicker cost, destroy target artifact. It can't be regenerated.
221
1
2
2G
1
2
1
3
6
Wizard
7
0
43
Verduran Enchantress (Alpha/Beta/Unlimited)
20
Verduran Enchantress
0
8
16
Kev Brockschmidt
0
114
While Enchantress is in play, you may immediately draw a card from your library each time you cast an enchantment.
-1
1
3
1GG
1
0
1
2
11
Enchantress
7
0
38
Verduran Enchantress (Classic edition)
20
Verduran Enchantress
4
14
16
Kev Brockschmidt
90
Some say magic was first practiced by women, who have always felt strong ties to the land.
60
Whenever you play an enchantment spell, you may draw a card.
-1
1
3
1GG
1
0
1
2
6
Wizard
7
0
36
Verduran Enchantress (Fifth edition)
20
Verduran Enchantress
3
8
16
Kev Brockschmidt
0
120
0: Draw a card. Use this ability only when you successfully cast an enchantment spell and only once for each such spell.
-1
1
3
1GG
1
0
1
2
11
Enchantress
7
0
37
Verduran Enchantress (Fourth edition)
20
Verduran Enchantress
2
8
16
Kev Brockschmidt
0
110
0: Draw a card when you successfully cast an enchantment. Use this effect only once for each enchantment cast.
-1
1
3
1GG
1
0
1
2
11
Enchantress
7
0
38
Verduran Enchantress (Revised edition)
20
Verduran Enchantress
1
8
16
Kev Brockschmidt
0
114
While Enchantress is in play, you may immediately draw a card from your library each time you cast an enchantment.
-1
1
3
1GG
1
0
1
2
11
Enchantress
7
0
38
Verduran Enchantress (Seventh Edition)
20
Verduran Enchantress
33
14
13
Rob Alexander
76
"Each spell has its own song, and the enchantress knows the dance for each."
60
Whenever you play an enchantment spell, you may draw a card.
280
1
3
1GG
1
0
1
2
5
Druid
12
0
30
Vernal Bloom (Seventh Edition)
12
Vernal Bloom
33
14
12
Scott Bailey
38
Spring breathes the magic of new life.
84
Whenever a forest is tapped for mana, its controller adds G to his or her mana pool.
281
1
2
3G
12
0
26
Vernal Bloom (Urza`s Saga)
12
Vernal Bloom
20
14
12
Bob Eggleton
103
Many cultures have legends of a lush, hidden paradise. The elves of Argoth had no need of such stories.
66
Whenever a forest is tapped for mana, it produces an additional G.
-1
1
2
3G
12
0
34
Vernal Equinox (Mercadian Masques)
14
Vernal Equinox
28
14
12
Rebecca Guay
0
93
Any player may play creature and enchantment spells any time he or she could play an instant.
283
1
2
3G
13
0
25
Vertigo (Classic edition)
7
Vertigo
4
13
11
Drew Tucker
132
"I saw the wizard gesturing, but I didn't guess his plan until my aesthir cried out and went into a dive." -Arna Kennerad, skyknight
100
Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
-1
0
1
R
13
0
17
Vertigo (Ice Age)
7
Vertigo
10
4
11
Drew Tucker
0
100
Vertigo deals 2 damage to target creature with flying; that creature loses flying until end of turn.
-1
0
1
R
7
0
43
Vesuvan Doppelganger (Alpha/Beta/Unlimited)
20
Vesuvan Doppelganger
0
8
14
Quinton Hoover
0
429
Upon summoning, Doppelganger acquires all characteristics except color of any one creature in play on either side; any creature enchantments on the original creature are not copied During controller's upkeep, Doppelganger may take on the characteristics of a different creature in play instead. Doppelganger may continue to copy a creature even after that creature leaves play, but if it switches it won't be able to switch back.
-1
3
3
3UU
1
*
1
*
12
Doppelganger
7
0
38
Vesuvan Doppelganger (Revised edition)
20
Vesuvan Doppelganger
1
8
14
Quinton Hoover
0
430
Upon summoning, Doppelganger acquires all characteristics except color of any one creature in play on either side; any creature enchantments on the original creature are not copied. During controller's upkeep, Doppelganger may take on the characteristics of a different creature in play instead. Doppelganger may continue to copy a creature even after that creature leaves play, but if it switches it won't be able to switch back.
-1
3
3
3UU
1
*
1
*
12
Doppelganger
7
0
40
Veteran Bodyguard (Alpha/Beta/Unlimited)
17
Veteran Bodyguard
0
8
15
Douglas Schuler
0
181
Unless Bodyguard is tapped, any damage done to you by unblocked creatures is done instead to Bodyguard. You may not take this damage yourself, though you can prevent it if possible.
-1
2
3
3WW
1
2
1
5
9
Bodyguard
7
0
35
Veteran Bodyguard (Revised edition)
17
Veteran Bodyguard
1
8
14
Douglas Shuler
0
273
Unless Bodyguard is tapped, any damage done to you by unblocked creatures is done instead to Bodyguard. You may not take this damage yourself, though you can prevent it if possible. No more than one Bodyguard of your choice can take damage for you in this manner each turn.
-1
2
3
3WW
1
2
1
5
9
Bodyguard
7
0
27
Veteran Brawlers (Prophecy)
16
Veteran Brawlers
30
14
13
Paolo Parente
33
Death awaits them on both fronts.
137
Veteran Brawlers cant attack if defending player controls an untapped land. Veteran Brawlers cant block if you control an untapped land.
106
0
2
1R
1
4
1
4
7
Soldier
7
0
31
Veteran Explorer (Weatherlight)
16
Veteran Explorer
16
13
15
David A. Cherry
0
212
If Veteran Explorer is put into any graveyard from play, each player may search his or her library for up to two basic land cards and put those lands into play. Each player shuffles his or her library afterwards.
-1
1
1
G
1
1
1
1
7
Soldier
4
0
40
Veteran's Voice (2 versions) (Alliances)
28
Veteran's Voice (2 versions)
13
0
9
Andi Rusu
0
116
Play on a creature you control. 0: Tap enchanted creature to give any other target creature +2/+1 until end of turn.
-1
0
1
R
8
Creature
1
0
24
Vexing Arcanix (Ice Age)
14
Vexing Arcanix
10
8
14
Randy Gallegos
0
244
3,TAP: Target player names a card and then turns over the top card of his or her library. If that is the card named, put it into the player's hand. Otherwise, put it into the player's graveyard, and Vexing Arcanix deals 2 damage to that player.
-1
5
1
4
7
0
22
Vhati il-Dal (Tempest)
12
Vhati il-Dal
17
14
11
Ron Spencer
0
65
TAP: Target creature's power or toughness is 1 until end of turn.
-1
6
3
2BG
1
3
1
3
6
Legend
7
0
28
Viashino Bey (Urza`s Legacy)
12
Viashino Bey
21
12
16
Bradley Williams
53
When the bey runs, match his stride." Viashino saying
68
When Viashino Bey attacks, all creatures you control attack if able.
93
0
3
2RR
1
4
1
3
8
Viashino
7
0
34
Viashino Cutthroat (Urza`s Legacy)
18
Viashino Cutthroat
21
13
20
Edward P. Beard, Jr.
77
"You guys go on ahead. I'll catch up with ya." Vark, goblin scout, last words
114
Viashino Cutthroat is unaffected by summoning sickness. At end of turn, return Viashino Cutthroat to owner's hand.
94
0
3
2RR
1
5
1
3
8
Viashino
7
0
28
Viashino Grappler (Invasion)
17
Viashino Grappler
31
12
14
Mark Romanoski
84
"They've returned for the mana rig, but it no longer belongs to them." -Viashino bey
53
G: Viashino Grappler gains trample until end of turn.
179
0
2
2R
1
3
1
1
8
Viashino
7
0
32
Viashino Heretic (Urza`s Legacy)
16
Viashino Heretic
21
13
14
Douglas Shuler
37
"The past is buried for good reason."
135
1R, T: Destroy target artifact. Viashino Heretic deals to that artifact's controller damage equal to the artifact's total casting cost.
95
0
2
2R
1
1
1
3
8
Viashino
7
0
31
Viashino Outrider (Urza`s Saga)
17
Viashino Outrider
20
12
7
Ciruelo
71
"Give thy ration to thy mount, if the road be long. So sayeth the bey."
115
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)
-1
0
2
2R
1
4
1
3
8
Viashino
7
0
29
Viashino Runner (Urza`s Saga)
15
Viashino Runner
20
12
11
Steve White
126
"It moved this way, an' that way, an' then before I could stick it, it jumped over my head an' was gone." -Jula, goblin raider
55
Viashino Runner cannot be blocked by only one creature.
-1
0
2
3R
1
3
1
2
8
Viashino
7
0
34
Viashino Sandscout (Urza`s Legacy)
18
Viashino Sandscout
21
12
16
Scott M. Fischer
0
114
Viashino Sandscout is unaffected by summoning sickness. At end of turn, return Viashino Sandscout to owner's hand.
96
0
2
1R
1
2
1
1
8
Viashino
7
0
30
Viashino Sandstalker (Visions)
20
Viashino Sandstalker
15
4
15
Andrew Robinson
0
126
Viashino Sandstalker is unaffected by summoning sickness. At the end of any turn, return Viashino Sandstalker to owner's hand.
-1
0
3
1RR
1
4
1
2
8
Viashino
7
0
34
Viashino Sandswimmer (Urza`s Saga)
20
Viashino Sandswimmer
20
14
12
Pete Venters
35
Few swim in a place of such thirst.
124
R: Flip a coin. If you win the flip, return Viashino Sandswimmer to owner's hand. Otherwise, sacrifice Viashino Sandswimmer.
-1
0
3
2RR
1
3
1
2
8
Viashino
7
0
34
Viashino Warrior (Classic edition)
16
Viashino Warrior
4
12
11
Roger Raupp
183
"When traveling the Great Desert avoid wearing the scales of lizards, for the Viashino rule the sands and look poorly on the skinning of their cousins." -Zhalfirin Guide to the Desert
0
-1
0
2
3R
1
4
1
2
8
Viashino
7
0
25
Viashino Warrior (Mirage)
16
Viashino Warrior
14
0
11
Roger Raupp
0
0
-1
0
2
3R
1
4
1
2
8
Viashino
7
0
34
Viashino Weaponsmith (Urza`s Saga)
20
Viashino Weaponsmith
20
12
12
Dermot Power
92
Within the rig settlement, those who have mastered the making of weapons earn highest honor.
81
Whenever a creature blocks it, Viashino Weaponsmith gets +2/+2 until end of turn.
-1
0
2
3R
1
2
1
2
8
Viashino
7
0
26
Viashivan Dragon (Visions)
16
Viashivan Dragon
15
8
10
Ian Miller
0
60
Flying R: +1/+0 until end of turn G: +0/+1 until end of turn
-1
6
5
2RRGG
1
4
1
4
6
Dragon
1
0
26
Vibrating Sphere (Ice Age)
16
Vibrating Sphere
10
8
14
Richard Thomas
0
115
During your turn, all creatures you control get +2/+0. During all other turns, all creatures you control get -0/-2.
-1
5
1
4
14
0
24
Vicious Hunger (Nemesis)
14
Vicious Hunger
29
12
20
Massimilano Frezzato
81
"Blood is foul, the flesh dross. My ascendance thirsts for life itself." - Crovax
66
Vicious Hunger deals 2 damage to target creature. You gain 2 life.
74
4
2
BB
7
0
23
Vicious Kavu (Invasion)
12
Vicious Kavu
31
13
10
Kev Walker
83
As battle raged in Shiv, a strange new ally appeared from below the ravaged ground.
63
Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn.
284
6
3
1BR
1
2
1
2
4
Kavu
14
0
23
Victimize (Urza`s Saga)
9
Victimize
20
13
11
Val Mayerik
75
The priest cast Xantcha to the ground. "It is defective. We must scrap it."
131
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, put the two chosen creatures into play tapped.
-1
4
2
2B
7
0
27
Victual Sliver (Stronghold)
14
Victual Sliver
18
13
14
Terese Nielsen
158
"We are kinfolk," explained Karn to the sliver queen. "Just as you need your progeny to complete you, so do I need the pieces of the Legacy to make me whole."
60
Each Sliver gains "2, Sacrifice this creature: Gain 4 life."
-1
6
2
GW
1
2
1
2
6
Sliver
7
0
32
Vigilant Drake (Seventh Edition)
14
Vigilant Drake
33
12
11
Dave Dorman
52
It can stay aloft for weeks with little or no sleep.
32
Flying. 2U: Untap Vigilant Drake
109
3
2
4U
1
3
1
3
5
Drake
7
0
30
Vigilant Drake (Urza`s Legacy)
14
Vigilant Drake
21
12
12
Greg Staples
39
Awake and awing in the blink of an eye.
32
Flying 2U: Untap Vigilant Drake.
46
3
2
4U
1
3
1
3
5
Drake
7
0
24
Vigilant Martyr (Mirage)
15
Vigilant Martyr
14
4
12
Rebecca Guay
0
183
Sacrifice Vigilant Martyr: Regenerate target creature. WW, TAP, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment in play. Play this ability as an interrupt.
-1
2
1
W
1
1
1
1
6
Martyr
13
0
26
Vigorous Charge (Invasion)
15
Vigorous Charge
31
12
16
Scott M. Fischer
0
230
Kicker W (You may pay an additional W as you play this spell.) Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if you paid the kicker cost, you gain life equal to that damage.
222
1
1
G
12
0
27
Vile Consumption (Invasion)
16
Vile Consumption
31
14
14
Heather Hudson
61
The plague moved faster than an army and was far more deadly.
100
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."
285
6
3
1UB
12
0
26
Vile Requiem (Urza`s Saga)
12
Vile Requiem
20
13
14
Carl Critchlow
0
241
During your upkeep, you may put a verse counter on Vile Requiem. 1B, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. Those creatures cannot be regenerated this turn.
-1
4
3
2BB
7
0
22
Village Elder (Mirage)
13
Village Elder
14
0
15
Donato Giancola
0
55
G, TAP, Sacrifice a forest: Regenerate target creature.
-1
1
1
G
1
1
1
1
5
Druid
7
0
30
Vine Dryad (Mercadian Masques)
10
Vine Dryad
28
14
16
Jeff Laubenstein
0
247
Forestwalk .(This creature is unblockable as long as defending player controls a forest.). You may play Vine Dryad any time you could play an instant. You may remove a green card in your hand from the game instead of paying Vine Dryad's mana cost.
284
1
2
3G
1
1
1
3
5
Dryad
7
0
32
Vine Trellis (Mercadian Masques)
12
Vine Trellis
28
12
10
DiTerlizzi
35
"We protect our own with our own.".
65
(Walls can't attack.). Tap: Add one green mana to your mana pool.
285
1
2
1G
1
0
1
4
4
Wall
7
0
27
Vintara Elephant (Prophecy)
16
Vintara Elephant
30
12
13
Tony Szczudlo
73
Trained with the aid of rhystic magic, they become uneasy in its absence.
95
Trample. 3: Vintara Elephant loses trample until end of turn. Any player may play this ability.
131
1
2
4G
1
4
1
3
8
Elephant
7
0
26
Vintara Snapper (Prophecy)
15
Vintara Snapper
30
13
10
Joel Biske
103
The snapper is still when all else moves And strikes when all are dozing. - Tales of the Vintara Forest
100
Vintara Snapper cant be the target of spells or abilities as long as you control no untapped lands.
132
1
2
GG
1
2
1
2
6
Turtle
14
0
22
Virtue's Ruin (Portal)
13
Virtue's Ruin
25
13
16
Mike Dringenberg
0
66
Destroy all white creatures. (This includes your white creatures.)
-1
4
2
2B
14
0
35
Virtuous Charge (Portal 3 Kingdoms)
15
Virtuous Charge
26
12
6
Qu Xin
94
The empire belongs to no one man but to all in the empire. He who has virtue shall possess it.
55
All your creatures get +1/+1 until the end of the turn.
TAP: Sacrifice a creature and a swamp to bury target non-artifact creature. TAP: Sacrifice a creature and a snow-covered swamp to bury target creature.
-1
3
2
1U
1
1
1
2
7
Homarid
6
0
18
Viseling (Nemesis)
8
Viseling
29
13
10
Kev Walker
22
"This may hurt a lot."
145
At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus four.
140
5
1
4
1
2
1
2
0
13
0
22
Vision Charm (Visions)
12
Vision Charm
15
0
13
Greg Spalenka
0
197
Choose one - Target artifact phases out; or put the top four cards from target player's library into his or her graveyard; or all lands of one type are basic lands of your choice until end of turn.
-1
3
1
U
14
0
24
Visions (Fourth edition)
7
Visions
2
4
12
Ne Ne Thomas
0
77
Look at the top five cards of any library. You may then shuffle that library.
-1
2
1
W
14
0
17
Visions (Legends)
7
Visions
7
4
11
NeNe Thomas
0
95
You may look at the top five cards of any library. You may then choose to shuffle that library.
-1
2
1
W
13
0
26
Vitalize (Classic edition)
8
Vitalize
4
12
12
Pete Venters
90
"After waking to the magic of Llanowar, no dreams can compare." -Mirri of the Weatherlight
32
Untap all creatures you control.
-1
1
1
G
13
0
23
Vitalize (Weatherlight)
8
Vitalize
16
12
12
Pete Venters
0
32
Untap all creatures you control.
-1
1
1
G
13
0
27
Vitalizing Cascade (Mirage)
18
Vitalizing Cascade
14
4
12
Rebecca Guay
0
14
Gain X+3 life.
-1
6
3
XGW
13
0
26
Vitalizing Wind (Prophecy)
15
Vitalizing Wind
30
14
11
Jeff Easley
84
The fifth wind of ascension is Exalter, fulfilling Keld's destiny. - Keld Triumphant
50
Creatures you control get +7/+7 until end of turn.
133
1
2
8G
7
0
28
Vizzerdrix (Seventh Edition)
10
Vizzerdrix
33
14
11
Dave Dorman
104
A bored wizard once created a vizzerdrix out of a bunny and a piranha. He never made that mistake again.
0
110
3
2
6U
1
6
1
6
5
Beast
7
0
29
Vodalian Hypnotist (Invasion)
18
Vodalian Hypnotist
31
13
12
Rebecca Guay
29
"Deceit is the heart of war."
118
2B, Tap: Target player discards a card from his or her hand. Play this ability only any time you could play a sorcery.
84
3
2
1U
1
1
1
1
6
Wizard
7
0
35
Vodalian Illusionist (Weatherlight)
20
Vodalian Illusionist
16
13
11
John Matson
0
36
UU, TAP: Target creature phases out.
-1
3
2
2U
1
2
1
2
7
Merfolk
7
0
33
Vodalian Knights (Fallen Empires)
16
Vodalian Knights
9
4
14
Susan Van Camp
0
167
First strike U: Flying until end of turn Vodalian Knights may not attack unless opponent controls at least one island. Bury Vodalian Knights if you control no islands.
-1
3
3
1UU
1
2
1
2
7
Merfolk
7
0
43
Vodalian Mage (3 versions) (Fallen Empires)
26
Vodalian Mage (3 versions)
9
0
42
Mark Poole, Quinton Hoover, Susan Van Camp
0
122
U, TAP: Counters a target spell if caster of target spell does not pay an additional 1. Play this ability as an interrupt.
-1
3
2
2U
1
1
1
1
7
Merfolk
7
0
28
Vodalian Merchant (Invasion)
17
Vodalian Merchant
31
12
16
Scott M. Fischer
59
Not choosing sides in a war can be dangerous-but lucrative.
88
When Vodalian Merchant comes into play, draw a card, then discard a card from your hand.
85
3
2
1U
1
1
1
2
7
Merfolk
7
0
27
Vodalian Serpent (Invasion)
16
Vodalian Serpent
31
12
19
Christopher Moeller
0
230
Kicker 2 (You may pay an additional 2 as you play this spell.) Vodalian Serpent can't attack unless defending player controls an island. If you paid the kicker cost, Vodalian Serpent comes into play with four +1/+1 counters on it.
86
3
2
3U
1
2
1
2
7
Serpent
7
0
47
Vodalian Soldiers (4 versions) (Fallen Empires)
30
Vodalian Soldiers (4 versions)
9
0
69
Jeff A. Menges, Melissa Benson, Richard Kane-Ferguson, Susan Van Camp
0
0
-1
3
2
1U
1
1
1
2
7
Merfolk
7
0
35
Vodalian Soldiers (Classic edition)
17
Vodalian Soldiers
4
12
17
Melissa A. Benson
155
"Vodalian rank is displayed by the colors and patterns of their skin. Beware the color red; that is the badge of the empress's favor." -Corbio, pearl diver
0
-1
3
2
1U
1
1
1
2
7
Merfolk
7
0
33
Vodalian Soldiers (Fifth edition)
17
Vodalian Soldiers
3
0
14
Melissa Benson
0
0
-1
3
2
1U
1
1
1
2
7
Merfolk
7
0
37
Vodalian War Machine (Fallen Empires)
20
Vodalian War Machine
9
4
9
Amy Weber
0
248
0: Tap target Merfolk you control to allow Vodalian War Machine to attack this turn or to give Vodalian War Machine +2/+1 until end of turn. If Vodalian War Machine is put in the graveyard, all Merfolk tapped in this manner this turn are destroyed.
-1
3
3
1UU
1
0
1
4
4
Wall
7
0
26
Vodalian Zombie (Invasion)
15
Vodalian Zombie
31
12
22
Greg & Tim Hildebrandt
125
"Every last one of you will become my servant. It's a shame you won't live to see the irony." -Tsabo Tavoc, Phyrexian general
21
Protection from green
286
6
2
UB
1
2
1
2
14
Merfolk Zombie
7
0
25
Voice of All (Planeshift)
12
Voice of All
32
13
7
rk post
3
N/A
107
Flying. As Voice of All comes into play, choose a color. Voice of All has protection from the chosen color.
19
2
3
2WW
5
gh: 2
1
2
5
Angel
7
0
30
Voice of Duty (Urza`s Destiny)
13
Voice of Duty
22
13
8
Mark Zug
136
"Next to Law is Duty, and Duty must be obeyed. If the frame of Duty is broken, none shall weave life's fabric." -Song of All, canto 167
29
Flying, protection from green
-1
2
2
3W
1
2
1
2
5
Angel
7
0
28
Voice of Grace (Urza`s Saga)
14
Voice of Grace
20
13
13
Jeff Miracola
165
"Opposite Law is Grace, and Grace must be preserved. If the strands of Grace are unraveled, its design will be lost, and the people with it." -Song of All, canto 167
29
Flying, protection from black
-1
2
2
3W
1
2
1
2
5
Angel
7
0
26
Voice of Law (Urza`s Saga)
12
Voice of Law
20
13
8
Mark Zug
161
"Life's balance is as a star: on one point is Law, and Law must be upheld. If the knots of order are loosened, chaos will spill through." -Song of All, canto 167
27
Flying, protection from red
-1
2
2
3W
1
2
1
2
5
Angel
7
0
32
Voice of Reason (Urza`s Destiny)
15
Voice of Reason
22
13
8
Ray Lago
136
"Next to Grace is Reason, and Reason must be retained. If the web of Reason comes unwoven, madness will escape." -Song of All, canto 167
28
Flying, protection from blue
-1
2
2
3W
1
2
1
2
5
Angel
7
0
24
Voice of Truth (Nemesis)
14
Voice of Truth
29
13
7
rk post
141
"Above them all is Truth, and Truth must be set free. If the wings of Truth are clipped, the voices will fall silent." Song of All, canto 167
29
Flying, protection from white
25
2
2
3W
1
2
1
2
5
Angel
14
0
15
Void (Invasion)
4
Void
31
14
10
Kev Walker
0
227
Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards from it all nonland cards with converted mana cost equal to the number.
287
6
3
3BR
7
0
33
Volcanic Dragon (Classic edition)
15
Volcanic Dragon
4
14
15
Janine Johnston
47
Speed and fire are always a deadly combination.
86
Flying; haste (This creature may attack and TAP the turn it comes under your control.)
-1
0
3
4RR
1
4
1
4
6
Dragon
7
0
24
Volcanic Dragon (Mirage)
15
Volcanic Dragon
14
8
15
Janine Johnston
0
59
Flying Volcanic Dragon is unaffected by summoning sickness.
-1
0
3
4RR
1
4
1
4
6
Dragon
7
0
24
Volcanic Dragon (Portal)
15
Volcanic Dragon
25
14
15
Tom Wanerstrand
0
59
Flying Volcanic Dragon is unaffected by summoning sickness.
-1
0
3
4RR
1
4
1
4
8
Creature
14
0
40
Volcanic Eruption (Alpha/Beta/Unlimited)
17
Volcanic Eruption
0
8
15
Douglas Schuler
0
96
Destroys X mountains of your choice, and does X damage to each player and each creature in play.
-1
3
4
XUUU
14
0
34
Volcanic Eruption (Fourth edition)
17
Volcanic Eruption
2
8
14
Douglas Shuler
0
142
Destroy X target mountains. Volcanic Eruption deals 1 damage to each creature and player for each mountain put into the graveyard in this way.
-1
3
4
XUUU
14
0
35
Volcanic Eruption (Revised edition)
17
Volcanic Eruption
1
8
14
Douglas Shuler
0
124
Destroys X mountains of your choice, and does 1 damage to each player and each creature in play for each mountain destroyed.
-1
3
4
XUUU
13
0
33
Volcanic Geyser (Classic edition)
15
Volcanic Geyser
4
13
14
David O'Connor
142
My thunder comes before the lightning; my lightning comes before the clouds; my rain dries all the land it touches. What am I? -Femeref riddle
60
Volcanic Geyser deals X damage to target creature or player.
-1
0
3
XRR
13
0
24
Volcanic Geyser (Mirage)
15
Volcanic Geyser
14
4
14
David O'Connor
0
60
Volcanic Geyser deals X damage to target creature or player.
-1
0
3
XRR
14
0
31
Volcanic Hammer (Portal 2. age)
15
Volcanic Hammer
27
12
19
Edward P. Beard Jr.
45
Fire finds its form in the heat of the forge.
61
Volcanic Hammer deals 3 damage to any one creature or player.
-1
0
2
1R
14
0
24
Volcanic Hammer (Portal)
15
Volcanic Hammer
25
12
16
Christopher Rush
0
61
Volcanic Hammer deals 3 damage to any one creature or player.
-1
0
2
1R
14
0
33
Volcanic Hammer (Seventh Edition)
15
Volcanic Hammer
33
12
12
Ben Thompson
45
Fire finds its form in the heat of the forge.
60
Volcanic Hammer deals 3 damage to target creature or player.
226
0
2
1R
11
0
38
Volcanic Island (Alpha/Beta/Unlimited)
15
Volcanic Island
0
8
12
Brian Snoddy
0
125
Counts as both island and mountain and is affected by spells that affect either. Tap to add either U or R to your mana pool.
-1
11
0
33
Volcanic Island (Revised edition)
15
Volcanic Island
1
8
12
Brian Snoddy
0
271
TAP: Add either U or R to your mana pool. Counts as both islands and mountains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
-1
14
0
33
Volcanic Wind (Mercadian Masques)
13
Volcanic Wind
28
13
12
Rebecca Guay
43
The Cho-Arrim call it "the fury of Ramos.".
132
Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures in play.
223
0
3
4RR
7
0
24
Volcano Imp (Planeshift)
11
Volcano Imp
32
12
14
Thomas M. Baxa
43
Its claws cut faster than a flame flickers.
61
Flying. 1R: Volcano Imp gains first strike until end of turn.
56
4
2
3B
5
gh: 2
1
2
3
Imp
7
0
28
Volrath the Fallen (Nemesis)
18
Volrath the Fallen
29
14
10
Kev Walker
37
"I stepped out. I did not step down."
145
1B, Discard a creature card from your hand: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost.
75
4
4
3BBB
1
6
1
4
6
Legend
4
0
25
Volrath's Curse (Tempest)
15
Volrath's Curse
17
12
11
Daren Bader
0
229
Enchanted creature cannot attack, block, or play any ability requiring an activation cost. That creature's controller may sacrifice a permanent to ignore this ability until end of turn. 1U: Return Volrath's Curse to owner's hand.
-1
3
2
1U
8
Creature
12
0
26
Volrath's Dungeon (Exodus)
17
Volrath's Dungeon
19
14
15
Stephen Daniele
0
234
Any player may pay 5 life during his or her turn to destroy Volrath's Dungeon. Choose and discard a card: Target player chooses a card in his or her hand and puts that card on top of his or her library. Play this ability as a sorcery.
2, Tap a creature you control: Gain 2 life. Play this ability as a sorcery.
-1
1
2
1G
1
0
33
Volrath's Laboratory (Stronghold)
20
Volrath's Laboratory
18
14
4
Brom
0
181
When you play Volrath's Laboratory, choose a color and creature type. 5, T: Put a token creature into play. Treat this token as a 2/2 creature of the chosen color and creature type.
-1
5
1
5
4
0
33
Volrath's Motion Sensor (Unglued)
23
Volrath's Motion Sensor
23
13
10
Mark Tedin
0
278
When Volrath's Motion Sensor comes into play, choose target hand controlled by an opponent. Enchanted player balances Volrath's Motion Sensor on the back of that hand. If Volrath's Motion Sensor falls off the hand, sacrifice Volrath's Motion Sensor and that player loses 3 life.
-1
4
1
B
6
Player
7
0
35
Volrath's Shapeshifter (Stronghold)
22
Volrath's Shapeshifter
18
14
11
Ron Spencer
0
196
As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter is a copy of that card, except that Volrath's Shapeshifter retains its abilities. 2: Choose and discard a card.
-1
3
3
1UU
1
0
1
1
12
Shapeshifter
11
0
33
Volrath's Stronghold (Stronghold)
20
Volrath's Stronghold
18
14
10
Kev Walker
27
The seed of a world's evil.
120
T: Add one colorless mana to your mana pool. 1B, T: Put target creature card from your graveyard on top of your library.
-1
1
0
25
Voltaic Key (Urza`s Saga)
11
Voltaic Key
20
13
21
Henry G. Higgenbotham
64
The key did not work on a single lock, yet it opened many doors.
30
1, TAP: Untap target artifact.
-1
5
1
1
7
0
33
Volunteer Militia (Portal 2. age)
17
Volunteer Militia
27
12
15
Keith Parkinson
0
0
-1
2
1
W
1
1
1
2
7
Soldier
7
0
33
Volunteer Militia (Portal 2. age)
17
Volunteer Militia
27
12
15
Keith Parkinson
39
People fight hardest on their own soil.
0
-1
2
1
W
1
1
1
2
7
Soldier
7
0
37
Volunteer Militia (Portal 3 Kingdoms)
17
Volunteer Militia
26
12
7
Lin Yan
122
After making the Peach Garden Oath, the three brothers raised an army of 500 youths to fight the Yellow Scarves rebellion.
0
30
2
1
W
1
1
1
2
8
Soldiers
7
0
33
Volunteer Reserves (Weatherlight)
18
Volunteer Reserves
16
13
10
Kev Walker
0
27
Banding Cumulative upkeep 1
-1
2
2
1W
1
2
1
4
8
Soldiers
1
0
24
Voodoo Doll (Chronicles)
11
Voodoo Doll
11
4
17
Sandra Everingham
0
398
At the beginning of your upkeep, put one pin counter on Voodoo Doll. If Voodoo Doll is untapped at the end of your turn, it deals X damage to you, where X is equal to the number of pin counters on Voodoo Doll. If Voodoo Doll deals damage to you in this way, destroy it. XX, TAP: Voodoo Doll deals X damage to target creature or player, where X is equal to the number of pin counters on Voodoo Doll.
-1
5
1
6
1
0
21
Voodoo Doll (Legends)
11
Voodoo Doll
7
8
17
Sandra Everingham
0
244
Put one counter on Voodoo Doll during your upkeep. If Voodoo Doll is not tapped at end of your turn, it does X damage to you and is destroyed. X equals the number of counters on Voodoo Doll. XX, TAP: Voodoo Doll does X damage to any one target.
-1
5
1
6
7
0
26
Voracious Cobra (Invasion)
15
Voracious Cobra
31
13
14
Terese Nielsen
70
There's no known antidote for the cobra's venom . . . or its appetite.
96
First strike. Whenever Voracious Cobra deals combat damage to a creature, destroy that creature.
288
6
3
2RG
1
2
1
2
5
Snake
7
0
24
Vug Lizard (Urza`s Saga)
10
Vug Lizard
20
13
14
Heather Hudson
0
201
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) Mountainwalk (If defending player controls a mountain, this creature is unblockable.)
-1
0
3
1RR
1
3
1
4
6
Lizard
14
0
38
Waiting in the Weeds (Classic edition)
20
Waiting in the Weeds
4
14
14
Susan Van Camp
37
The trees have ears, eyes, and teeth.
118
Each player counts the untapped forests he or she controls and puts that many 1/1 green Cat creature tokens into play.
-1
1
3
1GG
14
0
29
Waiting in the Weeds (Mirage)
20
Waiting in the Weeds
14
8
14
Susan Van Camp
0
152
For each untapped forest he or she controls, each player puts a Cat token into play under his or her control. Treat these tokens as 1/1 green creatures.
-1
1
3
1GG
14
0
36
Wake of Destruction (Urza`s Destiny)
19
Wake of Destruction
22
14
13
Todd Lockwood
136
Land charred black, rivers boiled, Crops and wells alike despoiled, Mountains leveled, forests felled- Footprints of the beasts of Keld.
66
Destroy target land and all lands with the same name as that land.
-1
0
4
3RRR
7
0
26
Wake of Vultures (Visions)
16
Wake of Vultures
15
0
13
Jeff Miracola
0
43
Flying 1B, Sacrifice a creature: Regenerate
-1
4
2
3B
1
3
1
1
8
Vultures
7
0
22
Walking Dead (Legends)
12
Walking Dead
7
0
11
Dan Frazier
0
14
B: Regenerates
-1
4
2
1B
1
1
1
1
12
Walking Dead
7
0
26
Walking Dream (Stronghold)
13
Walking Dream
18
13
21
Richard Kane Ferguson
68
Dreams, by definition, live shorter lives than those who dream them.
130
Walking Dream is unblockable. Walking Dream does not untap during your untap phase if any opponent controls two or more creatures.
-1
3
2
3U
1
3
1
3
8
Illusion
7
0
30
Walking Sponge (Urza`s Legacy)
14
Walking Sponge
21
13
11
Ron Spencer
48
Not only does it catch fish, it cleans them too.
76
T: Target creature loses flying, first strike, or trample until end of turn.
47
3
2
1U
1
1
1
1
6
Sponge
6
0
22
Walking Wall (Ice Age)
12
Walking Wall
10
4
14
Anthony Waters
0
187
Counts as a wall 3: Walking Wall gets +3/-1 until end of turn and can attack this turn. Walking Wall cannot attack the turn it comes under your control. Use this ability only once a turn.
-1
5
1
4
1
0
1
6
0
7
0
34
Wall of Air (Alpha/Beta/Unlimited)
11
Wall of Air
0
4
14
Richard Thomas
0
6
Flying
-1
3
3
1UU
1
1
1
5
4
Wall
7
0
29
Wall of Air (Classic edition)
11
Wall of Air
4
13
21
Richard Kane Ferguson
54
When no falcons fly, beware the sky. -Femeref aphorism
28
(Walls can't attack.) Flying
-1
3
3
1UU
1
1
1
5
4
Wall
7
0
27
Wall of Air (Fifth edition)
11
Wall of Air
3
4
21
Richard Kane Ferguson
0
6
Flying
-1
3
3
1UU
1
1
1
5
4
Wall
7
0
28
Wall of Air (Fourth edition)
11
Wall of Air
2
4
14
Richard Thomas
0
6
Flying
-1
3
3
1UU
1
1
1
5
4
Wall
7
0
29
Wall of Air (Revised edition)
11
Wall of Air
1
4
14
Richard Thomas
0
6
Flying
-1
3
3
1UU
1
1
1
5
4
Wall
7
0
29
Wall of Air (Seventh Edition)
11
Wall of Air
33
13
9
John Avon
70
"Let the air itself protect you, for it is everywhere." -Master wizard
28
(Walls can't attack.) Flying
111
3
3
1UU
1
1
1
5
4
Wall
7
0
29
Wall of Blossoms (Stronghold)
16
Wall of Blossoms
18
13
14
Heather Hudson
63
Each flower identical, every leaf and petal disturbingly exact.
74
(Walls cannot attack.) When Wall of Blossoms comes into play, draw a card.
-1
1
2
1G
1
0
1
4
4
Wall
7
0
35
Wall of Bone (Alpha/Beta/Unlimited)
12
Wall of Bone
0
4
14
Anson Maddocks
0
15
B: Regenerates.
-1
4
2
2B
1
1
1
4
4
Wall
7
0
28
Wall of Bone (Fifth edition)
12
Wall of Bone
3
4
14
Anson Maddocks
0
13
B: Regenerate
-1
4
2
2B
1
1
1
4
4
Wall
7
0
29
Wall of Bone (Fourth edition)
12
Wall of Bone
2
4
14
Anson Maddocks
0
13
B: Regenerate
-1
4
2
2B
1
1
1
4
4
Wall
7
0
30
Wall of Bone (Revised edition)
12
Wall of Bone
1
4
14
Anson Maddocks
0
15
B: Regenerates.
-1
4
2
2B
1
1
1
4
4
Wall
7
0
30
Wall of Bone (Seventh Edition)
12
Wall of Bone
33
13
12
Alan Pollack
96
"A skeletal wall, strengthened by the souls of traitors, rings the city of the Eastern Paladin."
49
(Walls can't attack.) B: Regenerate Wall of Bone.
169
4
2
2B
1
1
1
4
4
Wall
7
0
39
Wall of Brambles (Alpha/Beta/Unlimited)
16
Wall of Brambles
0
4
14
Anson Maddocks
0
15
G: Regenerates.
-1
1
2
2G
1
2
1
3
4
Wall
7
0
32
Wall of Brambles (Fifth edition)
16
Wall of Brambles
3
4
12
Tony Roberts
0
13
G: Regenerate
-1
1
2
2G
1
2
1
3
4
Wall
7
0
33
Wall of Brambles (Fourth edition)
16
Wall of Brambles
2
4
14
Anson Maddocks
0
13
G: Regenerate
-1
1
2
2G
1
2
1
3
4
Wall
7
0
34
Wall of Brambles (Revised edition)
16
Wall of Brambles
1
4
14
Anson Maddocks
0
15
G: Regenerates.
-1
1
2
2G
1
2
1
3
4
Wall
7
0
26
Wall of Caltrops (Legends)
16
Wall of Caltrops
7
0
12
Brian Snoddy
0
189
If Wall of Caltrops and one or more other walls join to block an attacker and no other creatures besides walls block that attacker, Wall of Caltrops gains banding ability until end of turn.
-1
2
2
1W
1
2
1
1
4
Wall
7
0
24
Wall of Corpses (Mirage)
15
Wall of Corpses
14
0
10
Gary Leach
0
81
B, Sacrifice Wall of Corpses: Destroy target creature blocked by Wall of Corpses.
-1
4
2
1B
1
0
1
2
4
Wall
7
0
27
Wall of Diffusion (Tempest)
17
Wall of Diffusion
17
12
10
DiTerlizzi
0
73
(Walls cannot attack.) Wall of Diffusion can block creatures with shadow.
-1
0
2
1R
1
0
1
5
4
Wall
7
0
38
Wall of Distortion (Mercadian Masques)
18
Wall of Distortion
28
12
10
Mark Tedin
28
It reflects only nightmares.
135
(Walls can't attack.). 2B, Tap: Target player discards a card from his or her hand. Play this ability only if you could play a sorcery.
171
4
3
2BB
1
1
1
3
4
Wall
7
0
29
Wall of Dust (Fourth edition)
12
Wall of Dust
2
4
14
Richard Thomas
0
81
No creature blocked by Wall of Dust may attack during its controller's next turn.
-1
0
2
2R
1
1
1
4
4
Wall
7
0
22
Wall of Dust (Legends)
12
Wall of Dust
7
4
14
Richard Thomas
0
120
Creatures blocked by Wall of Dust cannot attack during your opponent's next turn. Use counters to mark these creatures.
-1
0
2
2R
1
1
1
4
4
Wall
7
0
23
Wall of Earth (Legends)
13
Wall of Earth
7
1
14
Richard Thomas
0
0
-1
0
2
1R
1
0
1
6
4
Wall
7
0
28
Wall of Essence (Stronghold)
15
Wall of Essence
18
13
8
Adam Rex
75
The ceiling and the floor fell in love, but only the wall knew. -Dal saying
86
(Walls cannot attack.) For each 1 combat damage dealt to Wall of Essence, gain 1 life.
-1
2
2
1W
1
0
1
4
4
Wall
7
0
35
Wall of Fire (Alpha/Beta/Unlimited)
12
Wall of Fire
0
4
14
Richard Thomas
0
8
R: +1/+0
-1
0
3
1RR
1
0
1
5
4
Wall
7
0
30
Wall of Fire (Classic edition)
12
Wall of Fire
4
13
12
Tony Roberts
65
"Struggle, and you will only fan the flames." -Talibah, embermage
68
(Walls can't attack.) oR: Wall of Fire gets +1/+0 until end of turn.
-1
0
3
1RR
1
0
1
5
4
Wall
7
0
28
Wall of Fire (Fifth edition)
12
Wall of Fire
3
4
12
Tony Roberts
0
26
R: +1/+0 until end of turn
-1
0
3
1RR
1
0
1
5
4
Wall
7
0
29
Wall of Fire (Fourth edition)
12
Wall of Fire
2
4
14
Richard Thomas
0
26
R: +1/+0 until end of turn
-1
0
3
1RR
1
0
1
5
4
Wall
7
0
30
Wall of Fire (Revised edition)
12
Wall of Fire
1
4
14
Richard Thomas
0
8
R: +1/+0
-1
0
3
1RR
1
0
1
5
4
Wall
7
0
30
Wall of Fire (Seventh Edition)
12
Wall of Fire
33
13
11
Ron Spencer
52
The erupting flames work as both barrier and weapon.
67
(Walls can't attack.) R: Wall of Fire gets +1/+0 until end of turn.
227
0
3
1RR
1
0
1
5
4
Wall
7
0
30
Wall of Glare (Urza`s Destiny)
13
Wall of Glare
22
12
10
Patrick Ho
66
The blinding barrier served Benalia better than a hundred shields.
83
(Walls can't attack.); Wall of Glare may block any number of creatures each combat.
-1
2
2
1W
1
0
1
5
4
Wall
7
0
24
Wall of Granite (Portal)
15
Wall of Granite
25
13
10
Kev Walker
0
29
Wall of Granite can't attack.
-1
0
2
2R
1
0
1
7
8
Creature
7
0
25
Wall of Heat (Chronicles)
12
Wall of Heat
11
2
14
Richard Thomas
0
0
-1
0
2
2R
1
2
1
6
4
Wall
7
0
22
Wall of Heat (Legends)
12
Wall of Heat
7
0
14
Richard Thomas
0
0
-1
0
2
2R
1
2
1
6
4
Wall
7
0
34
Wall of Ice (Alpha/Beta/Unlimited)
11
Wall of Ice
0
4
14
Richard Thomas
0
0
-1
1
2
2G
1
0
1
7
4
Wall
7
0
28
Wall of Ice (Fourth edition)
11
Wall of Ice
2
4
14
Richard Thomas
0
0
-1
1
2
2G
1
0
1
7
4
Wall
7
0
29
Wall of Ice (Revised edition)
11
Wall of Ice
1
4
14
Richard Thomas
0
0
-1
1
2
2G
1
0
1
7
4
Wall
6
0
26
Wall of Junk (Urza`s Saga)
12
Wall of Junk
20
13
8
Adam Rex
107
Urza saw the wall and realized that even if he tore every Phyrexian to pieces, they would still resist him.
73
Whenever Wall of Junk blocks, return it to owner's hand at end of combat.
-1
5
1
2
1
0
1
7
0
7
0
24
Wall of Kelp (Homelands)
12
Wall of Kelp
12
4
15
Alan Rabinowitz
0
73
UU, TAP: Put a Kelp token into play. Treat this token as a 0/1 blue wall.
-1
3
2
UU
1
0
1
3
4
Wall
7
0
22
Wall of Lava (Ice Age)
12
Wall of Lava
10
4
12
Pete Venters
0
26
R: +1/+1 until end of turn
-1
0
3
1RR
1
1
1
3
4
Wall
7
0
23
Wall of Light (Legends)
13
Wall of Light
7
4
14
Richard Thomas
0
21
Protection from black
-1
2
2
2W
1
1
1
5
4
Wall
7
0
21
Wall of Nets (Exodus)
12
Wall of Nets
19
14
14
Terese Nielsen
0
227
(Walls cannot attack.) At end of combat, remove from the game all creatures blocked by Wall of Nets. If Wall of Nets leaves play, return to play under their owners' control all creatures removed from the game with Wall of Nets.
-1
2
3
1WW
1
0
1
7
4
Wall
7
0
31
Wall of Opposition (Chronicles)
18
Wall of Opposition
11
6
14
Harold McNeill
0
26
1: +1/+0 until end of turn
-1
0
3
3RR
1
0
1
6
4
Wall
7
0
28
Wall of Opposition (Legends)
18
Wall of Opposition
7
8
14
Harold McNeill
0
27
1: +1/+0 until end of turn.
-1
0
3
3RR
1
0
1
6
4
Wall
7
0
30
Wall of Pine Needles (Ice Age)
20
Wall of Pine Needles
10
4
12
Brian Snoddy
0
13
G: Regenerate
-1
1
2
3G
1
3
1
3
4
Wall
7
0
30
Wall of Putrid Flesh (Legends)
20
Wall of Putrid Flesh
7
4
14
Richard Thomas
0
109
Protection from white Damage done to wall by creatures with enchantment cards played on them is reduced to 0.
-1
4
2
2B
1
2
1
4
4
Wall
7
0
27
Wall of Razors (Stronghold)
14
Wall of Razors
18
13
14
Michael Sutfin
122
"In this blessed structure let the very walls baptize themselves in the blood of intruders." -Stonghold architect, journal
35
(Walls cannot attack.) First strike
-1
0
2
1R
1
4
1
1
4
Wall
7
0
27
Wall of Resistance (Mirage)
18
Wall of Resistance
14
0
14
Harold McNeill
0
101
Flying At the end of any turn in which Wall of Resistance is dealt damage, put a +0/+1 counter on it.
-1
2
2
1W
1
0
1
3
4
Wall
7
0
22
Wall of Roots (Mirage)
13
Wall of Roots
14
0
11
John Matson
0
136
Put a -0/-1 counter on Wall of Roots: Add G to your mana pool. Play this ability as a mana source. Use this ability only once each turn.
-1
1
2
1G
1
0
1
5
4
Wall
7
0
28
Wall of Shadows (Chronicles)
15
Wall of Shadows
11
2
12
Pete Venters
0
157
Damage dealt to Wall of Shadows by creatures it blocks is reduced to 0. Wall of Shadows cannot be the target of spells or effects that can target only walls.
-1
4
3
1BB
1
0
1
1
4
Wall
7
0
25
Wall of Shadows (Legends)
15
Wall of Shadows
7
1
12
Pete Venters
0
136
Damage Wall of Shadows receives from creatures it blocks is reduced to 0. Effects that target only walls may not target Wall of Shadows.
-1
4
3
1BB
1
0
1
1
4
Wall
6
0
25
Wall of Shields (Ice Age)
15
Wall of Shields
10
4
14
Randy Gallegos
0
25
Banding, counts as a wall
-1
5
1
3
1
0
1
4
0
7
0
26
Wall of Souls (Stronghold)
13
Wall of Souls
18
13
11
John Matson
64
"It is the nature of evil to turn you against yourself." -Starke
124
(Walls cannot attack.) Whenever Wall of Souls is dealt combat damage, it deals an equal amount of damage to target opponent.
-1
4
2
1B
1
0
1
4
4
Wall
6
0
28
Wall of Spears (Antiquities)
14
Wall of Spears
6
6
17
Sandra Everingham
0
31
First strike, counts as a wall.
-1
5
1
3
1
2
1
3
0
6
0
30
Wall of Spears (Fifth edition)
14
Wall of Spears
3
0
13
Zak Plucinski
0
45
First strike Wall of Spears counts as a Wall.
-1
5
1
3
1
2
1
3
0
6
0
31
Wall of Spears (Fourth edition)
14
Wall of Spears
2
0
17
Sandra Everingham
0
30
First strike, counts as a wall
-1
5
1
3
1
2
1
3
0
6
0
32
Wall of Spears (Seventh Edition)
14
Wall of Spears
33
13
19
Christopher Moeller
125
"A stick is your friend. A pointed stick is your good friend. An army of pointed sticks is your best friend." -Onean sergeant
34
(Walls can't attack.) First strike
323
5
1
3
1
2
1
3
4
Wall
7
0
36
Wall of Stone (Alpha/Beta/Unlimited)
13
Wall of Stone
0
4
11
Dan Frazier
0
0
-1
0
3
1RR
1
0
1
8
4
Wall
7
0
29
Wall of Stone (Fifth edition)
13
Wall of Stone
3
4
13
Thomas Gianni
0
0
-1
0
3
1RR
1
0
1
8
4
Wall
7
0
30
Wall of Stone (Fourth edition)
13
Wall of Stone
2
4
11
Dan Frazier
0
0
-1
0
3
1RR
1
0
1
8
4
Wall
7
0
31
Wall of Stone (Revised edition)
13
Wall of Stone
1
4
11
Dan Frazier
0
0
-1
0
3
1RR
1
0
1
8
4
Wall
7
0
37
Wall of Swords (Alpha/Beta/Unlimited)
14
Wall of Swords
0
4
10
Mark Tedin
0
6
Flying
-1
2
2
3W
1
3
1
5
4
Wall
7
0
32
Wall of Swords (Classic edition)
14
Wall of Swords
4
13
12
Brian Snoddy
36
Sharper than wind, lighter than air.
28
(Walls can't attack.) Flying
-1
2
2
3W
1
3
1
5
4
Wall
7
0
30
Wall of Swords (Fifth edition)
14
Wall of Swords
3
4
12
Brian Snoddy
0
6
Flying
-1
2
2
3W
1
3
1
5
4
Wall
7
0
31
Wall of Swords (Fourth edition)
14
Wall of Swords
2
4
10
Mark Tedin
0
6
Flying
-1
2
2
3W
1
3
1
5
4
Wall
7
0
23
Wall of Swords (Portal)
14
Wall of Swords
25
13
14
Douglas Shuler
0
35
Flying Wall of Swords can't attack.
-1
2
2
3W
1
3
1
5
8
Creature
7
0
32
Wall of Swords (Revised edition)
14
Wall of Swords
1
4
10
Mark Tedin
0
6
Flying
-1
2
2
3W
1
3
1
5
4
Wall
7
0
32
Wall of Swords (Seventh Edition)
14
Wall of Swords
33
13
13
Hannibal King
38
"Sharper than wind, lighter than air."
28
(Walls can't attack.) Flying
55
2
2
3W
1
3
1
5
4
Wall
7
0
26
Wall of Tears (Stronghold)
13
Wall of Tears
18
13
12
Rebecca Guay
50
"Many have been lost to pity." -Karn, silver golem
126
(Walls cannot attack.) If Wall of Tears blocks any creatures, return each of those creatures to owner's hand at end of combat.
-1
3
2
1U
1
0
1
4
4
Wall
7
0
28
Wall of Tombstones (Legends)
18
Wall of Tombstones
7
4
11
Dan Frazier
0
91
At the end of your upkeep, the * below is set to the number of creatures in your graveyard.
-1
4
2
1B
1
0
3
1+*
4
Wall
7
0
26
Wall of Vapor (Chronicles)
13
Wall of Vapor
11
2
14
Richard Thomas
0
69
Damage dealt to Wall of Vapor by creatures it blocks is reduced to 0.
-1
3
2
3U
1
0
1
1
4
Wall
7
0
23
Wall of Vapor (Legends)
13
Wall of Vapor
7
1
14
Richard Thomas
0
68
Damage done to Wall of Vapor by creatures it blocks is reduced to 0.
-1
3
2
3U
1
0
1
1
4
Wall
7
0
25
Wall of Vipers (Prophecy)
14
Wall of Vipers
30
13
12
Marc Fishman
69
What wall can never be climbed, but is always scaled? - Nakaya riddle
115
(Walls cant attack.) 3: Destroy Wall of Vipers and target creature it s blocking. Any player may play this ability.
80
4
2
2B
1
2
1
4
4
Wall
7
0
36
Wall of Water (Alpha/Beta/Unlimited)
13
Wall of Water
0
4
14
Richard Thomas
0
27
U: +1/+0 until end of turn.
-1
3
3
1UU
1
0
1
5
4
Wall
7
0
30
Wall of Water (Fourth edition)
13
Wall of Water
2
4
14
Richard Thomas
0
26
U: +1/+0 until end of turn
-1
3
3
1UU
1
0
1
5
4
Wall
7
0
31
Wall of Water (Revised edition)
13
Wall of Water
1
4
14
Richard Thomas
0
8
U: +1/+0
-1
3
3
1UU
1
0
1
5
4
Wall
7
0
27
Wall of Wonder (Chronicles)
14
Wall of Wonder
11
6
14
Richard Thomas
0
66
2UU: +4/-4 until end of turn; Wall of Wonder can attack this turn.
-1
3
3
2UU
1
1
1
5
4
Wall
7
0
24
Wall of Wonder (Legends)
14
Wall of Wonder
7
4
14
Richard Thomas
0
61
2UU: Gain +4/-4 and allow Wall of Wonder to attack this turn.
-1
3
3
2UU
1
1
1
5
4
Wall
7
0
32
Wall of Wonder (Seventh Edition)
14
Wall of Wonder
33
14
14
Carl Critchlow
64
They wondered at the size of it. It wondered which to eat first.
124
(Walls can't attack.) 2UU: Wall of Wonder gets +4/-4 until end of turn and may attack this turn as though it weren't a Wall.
112
3
3
2UU
1
1
1
5
4
Wall
7
0
35
Wall of Wood (Alpha/Beta/Unlimited)
12
Wall of Wood
0
0
10
Mark Tedin
0
0
-1
1
1
G
1
0
1
3
4
Wall
7
0
29
Wall of Wood (Fourth edition)
12
Wall of Wood
2
0
10
Mark Tedin
0
0
-1
1
1
G
1
0
1
3
4
Wall
7
0
30
Wall of Wood (Revised edition)
12
Wall of Wood
1
0
10
Mark Tedin
0
0
-1
1
1
G
1
0
1
3
4
Wall
14
0
17
Wallop (Invasion)
6
Wallop
31
13
10
Mike Ploog
65
In Yavimaya, flying low to join a battle can be a costly mistake.
50
Destroy target blue or black creature with flying.
223
1
2
1G
1
0
32
Wand of Denial (Classic edition)
14
Wand of Denial
4
14
10
Steve Luke
37
You'll never miss what you never had.
145
TAP: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.
-1
5
1
2
1
0
24
Wand of Denial (Visions)
14
Wand of Denial
15
8
10
Steve Luke
0
144
TAP: Look at the top card of target player's library. If that card is a nonland card, you may pay 2 life to put it into that player's graveyard.
-1
5
1
1
1
0
22
Wand of Ith (The Dark)
11
Wand of Ith
8
5
14
Quinton Hoover
0
402
3, TAP: Look at one card at random from target player's hand. If the card is not a land, target player must choose either to discard it or pay an amount of life equal to its casting cost. If the card is a land, target player must choose either to discard it or pay 1 life. Effects that prevent or redirect damage may not be used to counter this loss of life. Can only be used during controller's turn.
-1
5
1
4
7
0
23
Wandering Eye (Nemesis)
13
Wandering Eye
29
12
8
Sam Wood
59
The evincar has many ways of keeping track of his subjects.
50
Flying All players play with their hands revealed.
50
3
2
2U
1
1
1
3
8
Illusion
7
0
26
Wandering Mage (Alliances)
14
Wandering Mage
13
9
12
Pete Venters
0
281
W: Pay 1 life to prevent up to 2 damage to any creature. Effects that prevent or redirect damage cannot be used to counter this loss of life. U: Prevent 1 damage to any Cleric or Wizard. B: Put a -1/-1 counter on target creature you control to prevent up to 2 damage to any player.
-1
6
3
WUB
1
0
1
3
6
Cleric
14
0
27
Wandering Stream (Invasion)
16
Wandering Stream
31
12
14
Quinton Hoover
50
"Dominaria touches us all." -Molimo, maro-sorcerer
65
You gain 2 life for each basic land type among lands you control.
224
1
2
2G
4
0
33
Wanderlust (Alpha/Beta/Unlimited)
10
Wanderlust
0
4
15
Cornelius Brudi
0
71
Wanderlust does 1 damage to target creature's controller during upkeep.
-1
1
2
2G
8
Creature
4
0
26
Wanderlust (Fifth edition)
10
Wanderlust
3
4
12
Rebecca Guay
0
94
During the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to him or her.
-1
1
2
2G
8
Creature
4
0
27
Wanderlust (Fourth edition)
10
Wanderlust
2
4
0
0
102
Wanderlust deals 1 damage to target creature's controller during that player's upkeep. Cornelius Brudi
-1
1
2
2G
8
Creature
4
0
28
Wanderlust (Revised edition)
10
Wanderlust
1
4
15
Cornelius Brudi
0
82
Wanderlust does 1 damage to target creature's controller during his or her upkeep.
-1
1
2
2G
8
Creature
1
0
20
War Barge (The Dark)
9
War Barge
8
5
15
Tom Wanerstrand
0
117
3: Target creature gains islandwalk until end of turn. If War Barge leaves play this turn, target creature is buried.
-1
5
1
4
12
0
31
War Cadence (Mercadian Masques)
11
War Cadence
28
13
11
John Matson
85
The rhythm isn't a call to arms, but a signal that the goblins have made a new enemy.
95
XR: Creatures can't block this turn unless their controller pays X for each attacking creature.
224
0
2
2R
1
0
21
War Chariot (Ice Age)
11
War Chariot
10
4
14
Dameon Willich
0
55
3,TAP: Target creature gains trample until end of turn.
-1
5
1
3
12
0
23
War Dance (Urza`s Saga)
9
War Dance
20
13
14
Terese Nielsen
0
182
During your upkeep, you may put a verse counter on War Dance. Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.
-1
1
1
G
7
0
42
War Elephant (2 versions) (Arabian Nights)
25
War Elephant (2 versions)
5
2
14
Kristen Bishop
0
14
Trample, bands
-1
2
2
3W
1
2
1
2
8
Elephant
7
0
25
War Elephant (Chronicles)
12
War Elephant
11
2
14
Kristen Bishop
0
16
Banding, trample
-1
2
2
3W
1
2
1
2
8
Elephant
7
0
34
War Mammoth (Alpha/Beta/Unlimited)
11
War Mammoth
0
0
14
Jeff A. Menges
0
7
Trample
-1
1
2
3G
1
3
1
3
7
Mammoth
7
0
27
War Mammoth (Fifth edition)
11
War Mammoth
3
0
14
Jeff A. Menges
0
7
Trample
-1
1
2
3G
1
3
1
3
7
Mammoth
7
0
28
War Mammoth (Fourth edition)
11
War Mammoth
2
0
14
Jeff A. Menges
0
7
Trample
-1
1
2
3G
1
3
1
3
7
Mammoth
7
0
29
War Mammoth (Revised edition)
11
War Mammoth
1
0
14
Jeff A. Menges
0
7
Trample
-1
1
2
3G
1
3
1
3
7
Mammoth
12
0
27
War Tax (Mercadian Masques)
7
War Tax
28
13
22
Greg & Tim Hildebrandt
97
The worst thing about being a depraved pirate is having to work with a bunch of depraved pirates.
96
XU: Creatures can't attack this turn unless their controller pays X for each attacking creature.
113
3
2
2U
4
0
23
Ward of Lights (Mirage)
14
Ward of Lights
14
0
16
Mike Dringenberg
0
223
You may choose to play Ward of Lights as an instant; if you do, bury it at end of turn. Enchanted creature gains protection from a color of your choice. The protection granted by Ward of Lights does not bury Ward of Lights.
-1
2
2
WW
8
Creature
7
0
29
Warmonger (Mercadian Masques)
9
Warmonger
28
13
14
Heather Hudson
48
Funny how money and war travel so well together.
110
2: Warmonger deals 1 damage to each creature without flying and each player. Any player may play this ability.
225
0
2
3R
1
3
1
3
6
Monger
12
0
24
Warmth (Classic edition)
6
Warmth
4
13
11
Drew Tucker
69
"Flame grows gentle with but a little distance." -Orim, Samite healer
66
Whenever one of your opponents plays a red spell, you gain 2 life.
-1
2
2
1W
12
0
16
Warmth (Tempest)
6
Warmth
17
13
11
Drew Tucker
0
69
Whenever target opponent successfully casts a red spell, gain 2 life.
-1
2
2
1W
13
0
17
Warning (Ice Age)
7
Warning
10
0
13
Pat Morrissey
0
62
Target attacking creature deals no damage in combat this turn.
-1
2
1
W
4
0
36
Warp Artifact (Alpha/Beta/Unlimited)
13
Warp Artifact
0
8
9
Amy Weber
0
82
Warp Artifact does 1 damage to target artifact's controller at start of each turn.
-1
4
2
BB
8
Artifact
4
0
29
Warp Artifact (Fifth edition)
13
Warp Artifact
3
8
9
Amy Weber
0
97
During the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to him or her.
-1
4
2
BB
8
Artifact
4
0
30
Warp Artifact (Fourth edition)
13
Warp Artifact
2
8
9
Amy Weber
0
86
Warp Artifact deals 1 damage to target artifact's controller during his or her upkeep.
-1
4
2
BB
8
Artifact
4
0
31
Warp Artifact (Revised edition)
13
Warp Artifact
1
8
9
Amy Weber
0
85
Warp Artifact does 1 damage to target artifact's controller during his or her upkeep.
-1
4
2
BB
8
Artifact
13
0
27
Warpath (Mercadian Masques)
7
Warpath
28
13
13
Paolo Parente
105
Cho-Manno had never seen Mercadia City's forces fight so well. The magistrate must have hired a new hero.
75
Warpath deals 3 damage to each blocking creature and each blocked creature.
226
0
2
3R
12
0
28
Warped Devotion (Planeshift)
15
Warped Devotion
32
13
14
Orizio Daniele
76
Before the glory of Yawgmoth, yes, even this makes sense. - Urza, to Gerrard
102
Whenever a permanent is returned to a player's hand, that player discards a card from his or her hand.
57
4
2
2B
7
0
21
Warping Wurm (Mirage)
12
Warping Wurm
14
8
13
Scott Fischer
0
119
Phasing During your upkeep, pay 2GU or Warping Wurm phases out. When Warping Wurm phases in, put a +1/+1 counter on it.
-1
6
3
2GU
1
1
1
1
4
Wurm
7
0
26
Warrior Angel (Stronghold)
13
Warrior Angel
18
14
4
Brom
51
She represents not hope, but hope's desperate fury.
58
Flying For each 1 damage Warrior Angel deals, gain 1 life.
-1
2
3
4WW
1
3
1
4
5
Angel
7
0
27
Warrior en-Kor (Stronghold)
14
Warrior en-Kor
18
13
15
Stephen Daniele
91
Only a matter as vital as destroying Volrath could bring together the reclusive Kor people.
67
0: Redirect 1 damage from Warrior en-Kor to a creature you control.
-1
2
2
WW
1
2
1
2
6
Knight
14
0
37
Warrior's Charge (Version 1) (Portal)
28
Warrior's Charge (Version 1)
25
16
10
Ted Naifeh
0
117
All your creatures get +1[O]/+1[D] until the end of the turn. (For example, a 1S/2D creature would become 2[O]/3[D].)
-1
2
2
2W
14
0
37
Warrior's Charge (Version 2) (Portal)
28
Warrior's Charge (Version 2)
25
12
10
Ted Naifeh
0
61
All your creatures get +1[O]/+1[D] until the end of the turn.
-1
2
2
2W
13
0
33
Warrior's Honor (Classic edition)
15
Warrior's Honor
4
12
20
D. Alexander Gregory
0
50
Creatures you control get +1/+1 until end of turn.
-1
2
2
2W
13
0
25
Warrior's Honor (Visions)
15
Warrior's Honor
15
0
20
D. Alexander Gregory
0
54
All creatures you control get +1/+1 until end of turn.
-1
2
2
2W
14
0
34
Warrior's Oath (Portal 3 Kingdoms)
14
Warrior's Oath
26
14
15
Mitsuaki Sagiri
83
If I fail, my head is yours. Warrior's oath common during the Three Kingdoms period
117
Take another turn after this one. At the end of that turn, you lose the game. (You don't lose if you've already won.)
124
0
2
RR
14
0
31
Warrior's Stand (Portal 2. age)
15
Warrior's Stand
27
13
15
Keith Parkinson
0
135
Play Warrior's Stand only after you're attacked, before you declare blockers. All your creatures get +2S/+2D until the end of the turn.
-1
2
2
1W
14
0
35
Warrior's Stand (Portal 3 Kingdoms)
15
Warrior's Stand
26
13
9
Zhao Dafu
0
133
Play Warrior's Stand only after you're attacked, before you declare blockers. All your creatures get +2/+2 until the end of the turn.
31
2
2
1W
7
0
25
Warthog (Classic edition)
7
Warthog
4
13
11
Steve White
112
"Too much work-it takes a long time to break them in, and more than a few recruits." -Grebog, goblin swine-rider
78
Swampwalk (This creature is unblockable if defending player controls a swamp.)
-1
1
3
1GG
1
3
1
2
7
Warthog
7
0
17
Warthog (Visions)
7
Warthog
15
0
11
Steve White
0
82
Swampwalk (If defending player controls any swamps, this creature is unblockable.)
-1
1
3
1GG
1
3
1
2
7
Warthog
14
0
19
Wash Out (Invasion)
8
Wash Out
31
13
17
Matthew D. Wilson
95
"Rest now. You've neither won nor lost, but this battle is over for you just the same." -Teferi
73
Return all permanents of the color of your choice to their owners' hands.
87
3
2
3U
11
0
19
Wasteland (Tempest)
9
Wasteland
17
13
11
Una Fricker
0
102
TAP: Add one colorless mana to your mana pool. TAP, Sacrifice Wasteland: Destroy target nonbasic land.
-1
6
0
18
Watchdog (Tempest)
8
Watchdog
17
13
21
Richard Kane Ferguson
0
96
Watchdog blocks if able. As long as Watchdog is untapped, all creatures attacking you get -1/-0.
-1
5
1
3
1
1
1
2
0
7
0
38
Water Elemental (Alpha/Beta/Unlimited)
15
Water Elemental
0
4
14
Jeff A. Menges
0
0
-1
3
3
3UU
1
5
1
4
9
Elemental
7
0
32
Water Elemental (Fourth edition)
15
Water Elemental
2
4
14
Jeff A. Menges
0
0
-1
3
3
3UU
1
5
1
4
9
Elemental
7
0
33
Water Elemental (Revised edition)
15
Water Elemental
1
4
14
Jeff A. Menges
0
0
-1
3
3
3UU
1
5
1
4
9
Elemental
7
0
21
Water Wurm (The Dark)
10
Water Wurm
8
2
11
Ron Spencer
0
64
Water Worm gains +0/+1 if opponent controls at least one island.
-1
3
1
U
1
1
1
1
4
Wurm
7
0
38
Waterfront Bouncer (Mercadian Masques)
18
Waterfront Bouncer
28
12
13
Paolo Parente
50
Closing time comes earlier to some than to others.
82
U, Tap, Discard a card from your hand: Return target creature to its owner's hand.
114
3
2
1U
1
1
1
1
11
Spellshaper
7
0
26
Waterspout Djinn (Visions)
16
Waterspout Djinn
15
4
13
Thomas Gianni
0
106
Flying During your upkeep, return an untapped island you control to owner's hand or bury Waterspout Djinn.
-1
3
3
2UU
1
4
1
4
5
Djinn
7
0
33
Waterspout Elemental (Planeshift)
20
Waterspout Elemental
32
14
14
Mark Romanoski
3
N/A
221
Kicker U (You may pay an additional U as you play this spell.) Flying. When Waterspout Elemental comes into play, if you paid the kicker cost, return all other creatures to their owners' hands and you skip your next turn.
38
3
3
3UU
5
gh: 3
1
4
9
Elemental
7
0
23
Wave Elemental (Mirage)
14
Wave Elemental
14
4
13
Zak Plucinski
0
82
U, TAP, Sacrifice Wave Elemental: Tap up to three target creatures without flying.
-1
3
3
2UU
1
2
1
3
9
Elemental
14
0
37
Wave of Reckoning (Mercadian Masques)
17
Wave of Reckoning
28
14
16
Bradley Williams
63
Inner conflict can defeat a soldier more quickly than any army.
56
Each creature deals to itself damage equal to its power.
56
2
2
4W
12
0
29
Wave of Terror (Weatherlight)
14
Wave of Terror
16
14
12
Adrian Smith
0
138
Cumulative upkeep 1 At the end of your upkeep, bury each creature with casting cost equal to Wave of Terror's last paid cumulative upkeep.
-1
4
2
2B
13
0
26
Wax/Wane (Wane) (Invasion)
15
Wax/Wane (Wane)
31
13
12
Ben Thompson
0
27
Destroy target enchantment.
296
2
1
W
13
0
25
Wax/Wane (Wax) (Invasion)
14
Wax/Wane (Wax)
31
13
12
Ben Thompson
0
45
Target creature gets +2/+2 until end of turn.
296
1
1
G
7
0
26
Wayfaring Giant (Invasion)
15
Wayfaring Giant
31
13
19
Christopher Moeller
56
Its stature and stride increase with each step it takes.
76
Wayfaring Giant gets +1/+1 for each basic land type among lands you control.
44
2
2
5W
1
1
1
3
5
Giant
13
0
20
Waylay (Urza`s Saga)
6
Waylay
20
13
12
Greg Staples
67
"You reek of corruption," spat the knight. "Why are you even here?"
119
Put three Knight tokens into play. Treat these tokens as 2/2 white creatures. Remove them from the game at end of turn.
-1
2
2
2W
7
0
21
Wayward Soul (Exodus)
12
Wayward Soul
19
12
10
DiTerlizzi
53
"no home no heart no hope" -Stronghold graffito
53
Flying U: Put Wayward Soul on top of owner's library.
-1
3
3
2UU
1
3
1
2
6
Spirit
4
0
31
Weakness (Alpha/Beta/Unlimited)
8
Weakness
0
0
15
Douglas Schuler
0
88
Target creature loses -2/-1; if this drops the creature's toughness below 1, it is dead.
-1
4
1
B
8
Creature
4
0
24
Weakness (Fifth edition)
8
Weakness
3
0
11
Kev. Walker
0
30
Enchanted creature gets -2/-1.
-1
4
1
B
8
Creature
4
0
25
Weakness (Fourth edition)
8
Weakness
2
0
14
Douglas Shuler
0
27
Target creature gets -2/-1.
-1
4
1
B
8
Creature
4
0
26
Weakness (Revised edition)
8
Weakness
1
0
14
Douglas Shuler
0
28
Target creature loses -2/-1.
-1
4
1
B
8
Creature
10
0
23
Weakstone (Antiquities)
9
Weakstone
6
6
14
Justin Hampton
0
84
All attacking creatures lose -1/-0. Creatures with power less than 1 deal no damage.
-1
5
1
4
7
0
31
Weatherseed Elf (Urza`s Legacy)
15
Weatherseed Elf
21
12
14
Heather Hudson
122
"My grandmother once told me the future of our world was inside the Weatherseed. When I touched it, I knew she was right."
125
T: Target creature gains forestwalk until end of turn. (If defending player controls a forest, this creature is unblockable.)
115
1
1
G
1
1
1
1
3
Elf
7
0
35
Weatherseed Faeries (Urza`s Legacy)
19
Weatherseed Faeries
21
12
9
Hazeltine
78
Two days after the forge was completed, the faeries were immune to its flames.
27
Flying, protection from red
48
3
2
2U
1
2
1
1
7
Faeries
7
0
36
Weatherseed Treefolk (Urza`s Legacy)
20
Weatherseed Treefolk
21
14
14
Heather Hudson
0
113
Trample When Weatherseed Treefolk is put into a graveyard from play, return Weatherseed Treefolk to owner's hand.
116
1
4
2GGG
1
5
1
3
8
Treefolk
4
0
26
Web (Alpha/Beta/Unlimited)
3
Web
0
8
13
Rob Alexander
0
107
Target creature gains +0/+2 and can now block flying creatures, though it does not gain the ability to fly.
-1
1
1
G
8
Creature
4
0
20
Web (Fourth edition)
3
Web
2
8
13
Rob Alexander
0
63
Target creature gets +0/+2 and can block creatures with flying.
-1
1
1
G
8
Creature
4
0
21
Web (Revised edition)
3
Web
1
8
13
Rob Alexander
0
103
Target creature gains +0/+2 and can now block flying creatures, though it does not gain flying ability.
-1
1
1
G
8
Creature
7
0
36
Wei Ambush Force (Portal 3 Kingdoms)
16
Wei Ambush Force
26
12
10
Ku Xueming
111
The battle of Puyang marked the beginning of the end for Lu Bu. He lost the city-and later his life-to Cao Cao.
71
When Wei Ambush Force attacks, it gets +2/+0 until the end of the turn.
85
4
2
1B
1
1
1
1
8
Soldiers
7
0
33
Wei Assassins (Portal 3 Kingdoms)
13
Wei Assassins
26
13
6
Xu Tan
0
173
When Wei Assassins comes into play, your opponent chooses one of his or her creatures. Destroy that creature. (Ignore this effect if your opponent has no creatures in play.)
86
4
3
3BB
1
3
1
2
8
Soldiers
7
0
40
Wei Elite Companions (Portal 3 Kingdoms)
20
Wei Elite Companions
26
13
11
Li Youliang
126
Cao Cao was more concerned with capabilities than lineage. He excelled at recruiting and retaining men of talent to serve him.
12
Horsemanship
87
4
2
4B
1
3
1
3
8
Soldiers
7
0
32
Wei Infantry (Portal 3 Kingdoms)
12
Wei Infantry
26
12
3
LHQ
110
Wei won the battle of Hefei when Zhang Liao defeated Sun Quan and then foiled a Wu scheme to incite rebellion.
0
88
4
2
1B
1
2
1
1
8
Soldiers
7
0
37
Wei Night Raiders (Portal 3 Kingdoms)
17
Wei Night Raiders
26
13
9
Wang Feng
0
194
Horsemanship. When Wei Night Raiders successfully damages your opponent, he or she chooses and discards a card from his or her hand. (Ignore this effect if your opponent doesn't have any cards.)
89
4
3
2BB
1
2
1
2
8
Soldiers
7
0
29
Wei Scout (Portal 3 Kingdoms)
9
Wei Scout
26
12
13
Jiang Zhuqing
91
He will win who, prepared himself, waits to take the enemy unprepared. -Sun Tzu, Art of War
12
Horsemanship
90
4
2
1B
1
1
1
1
7
Soldier
7
0
36
Wei Strike Force (Portal 3 Kingdoms)
16
Wei Strike Force
26
12
11
Tang Xiaogu
171
At the battle of Chang'an, Ma Chao defeated the two generals Cao Cao sent to guard the pass but was forced to flee when Cao Cao's trickery turned his own ally against him.
12
Horsemanship
91
4
2
2B
1
2
1
1
8
Soldiers
7
0
20
Welkin Hawk (Exodus)
11
Welkin Hawk
19
12
13
Rob Alexander
0
203
Flying If Welkin Hawk is put into any graveyard from play, you may search your library for a Welkin Hawk card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards.
-1
2
2
1W
1
1
1
1
4
Bird
1
0
28
Well of Discovery (Prophecy)
17
Well of Discovery
30
14
15
Alan Rabinowitz
84
When you have given everything, then you are capable of anything. - Well inscription
71
At the end of your turn, if you control no untapped lands, draw a card.
140
5
1
6
1
0
32
Well of Knowledge (Weatherlight)
17
Well of Knowledge
16
14
20
D. Alexander Gregory
0
124
Any player may pay 2 during his or her draw phase to draw a card. Players may use this ability as many times as they choose.
-1
5
1
3
1
0
23
Well of Life (Prophecy)
12
Well of Life
30
13
15
Tom Wänerstrand
84
When you have given everything, then you have everything to gain. - Well inscription
75
At the end of your turn, if you control no untapped lands, you gain 2 life.
141
5
1
4
12
0
26
Well-Laid Plans (Invasion)
15
Well-Laid Plans
31
14
10
Kev Walker
116
"I knew this day would come," said Urza. Looking at the destruction, Barrin sighed, "You don't have to revel in it."
95
Prevent all damage that would be dealt to a creature by another creature if they share a color.
88
3
2
2U
4
0
19
Wellspring (Mirage)
10
Wellspring
14
8
14
Susan Van Camp
0
202
When Wellspring comes into play, gain control of enchanted land. At the end of each of your turns, lose control of enchanted land. At the beginning of each of your turns, gain control of enchanted land.
-1
6
3
1GW
4
Land
7
0
33
Western Paladin (Seventh Edition)
15
Western Paladin
33
14
13
Paolo Parente
103
"Expect nothing but scorn, flattery, and lies. And never turn your back on him." -The Northern Paladin
39
BB, Tap: Destroy target white creature.
170
4
3
2BB
1
3
1
3
6
Knight
7
0
29
Western Paladin (Urza`s Saga)
15
Western Paladin
20
14
14
Carl Critchlow
133
"Their weak laws. Their flawed systems. They inhibit the Grand Evolution. In Yawgmoth's name, we shall erase them." -Oath of the West
39
BB, TAP: Destroy target white creature.
-1
4
3
2BB
1
3
1
3
6
Knight
1
0
26
Whalebone Glider (Ice Age)
16
Whalebone Glider
10
4
9
Amy Weber
0
159
2,TAP: Target creature with power no greater than 3 gains flying until end of turn. Other effects may later be used to increase that creature's power beyond 3.
-1
5
1
2
14
0
39
Wheel of Fortune (Alpha/Beta/Unlimited)
16
Wheel of Fortune
0
8
12
Daniel Gelon
0
63
Both players must discard their hands and draw seven new cards.
-1
0
2
2R
14
0
34
Wheel of Fortune (Revised edition)
16
Wheel of Fortune
1
8
12
Daniel Gelon
0
62
All players must discard their hands and draw seven new cards.
-1
0
2
2R
1
0
32
Wheel of Torture (Urza`s Legacy)
16
Wheel of Torture
21
14
19
Henry Van Der Linde
26
"I'd like to buy a bowel."
137
During each of your opponents' upkeeps, Wheel of Torture deals 1 damage to that player for each card fewer than three in his or her hand.
138
5
1
3
1
0
23
Whetstone (Urza`s Saga)
9
Whetstone
20
14
13
Greg Simanson
52
To hone swords and dull minds.-Whetstone inscription
86
3: Each player puts the top two cards of his or her library into his or her graveyard.
-1
5
1
3
13
0
25
Whim of Volrath (Tempest)
15
Whim of Volrath
17
14
17
Anthony S. Waters
0
287
Buyback 2 (You may pay an additional 2 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Change the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn.
-1
3
1
U
7
0
24
Whip Sergeant (Prophecy)
13
Whip Sergeant
30
13
13
Paolo Parente
51
Keldon soldiers learn to move faster than the whip.
111
R: Target creature gains haste until end of turn. (It may attack and Tap the turn it comes under your control.)
107
0
2
2R
1
2
1
1
7
Soldier
4
0
20
Whip Silk (Invasion)
9
Whip Silk
31
12
11
Dave Dorman
68
Llanowar forges weapons of steel. Yavimaya grows her weapons within.
94
Enchanted creature may block as though it had flying. G: Return Whip Silk to its owner's hand.
225
1
1
G
8
Creature
7
0
34
Whip Vine (2 versions) (Alliances)
22
Whip Vine (2 versions)
13
0
13
L.A. Williams
0
256
Can block creatures with flying. You may choose not to untap Whip Vine during your untap phase. TAP: Tap target creature with flying blocked by Whip Vine. That creature does not untap during its controller's untap phase as long as Whip Vine remains tapped.
-1
1
2
2G
1
1
1
4
4
Wall
7
0
23
Whippoorwill (The Dark)
12
Whippoorwill
8
5
14
Douglas Shuler
0
196
GG, TAP: Until end of turn, target creature may not regenerate and damage done to target creature may not be prevented or redirected. If target creature goes to the graveyard, remove it from game.
-1
1
1
G
1
1
1
1
11
Whipporwill
7
0
30
Whipstitched Zombie (Prophecy)
19
Whipstitched Zombie
30
12
10
Mark Tedin
16
Pity the tailor.
80
At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay B.
81
4
2
1B
1
2
1
2
6
Zombie
7
0
22
Whiptail Wurm (Portal)
13
Whiptail Wurm
25
13
11
Una Fricker
0
0
-1
1
2
6G
1
8
1
5
8
Creature
7
0
24
Whiptongue Frog (Exodus)
15
Whiptongue Frog
19
12
13
Jeff Miracola
34
Their favorite food? Wind dancers.
50
U: Whiptongue Frog gains flying until end of turn.
-1
3
2
2U
1
1
1
3
4
Frog
1
0
29
Whirling Catapult (Alliances)
17
Whirling Catapult
13
14
11
Dan Frazier
0
143
2: Remove the top two cards of your library from the game to have Whirling Catapult deal 1 damage to each creature with flying and each player.
-1
5
1
4
7
0
32
Whirling Dervish (Fifth edition)
16
Whirling Dervish
3
4
14
Susan Van Camp
0
105
Protection from black If Whirling Dervish damages any opponent, put a +1/+1 counter on it at end of turn.
-1
1
2
GG
1
1
1
1
7
Dervish
7
0
33
Whirling Dervish (Fourth edition)
16
Whirling Dervish
2
4
14
Susan Van Camp
0
115
Protection from black Put a +1/+1 counter on Whirling Dervish at the end of each turn in which it damages opponent.
-1
1
2
GG
1
1
1
1
7
Dervish
7
0
26
Whirling Dervish (Legends)
16
Whirling Dervish
7
4
14
Susan Van Camp
0
109
Protection from black Gains +1/+1 (use counters) at the end of each turn in which it does damage to opponent.
-1
1
2
GG
1
1
1
1
7
Dervish
14
0
23
Whirlwind (Urza`s Saga)
9
Whirlwind
20
14
11
John Matson
85
Urza tried to rule the air, but Gaea taught him that she controlled all the elements.
34
Destroy all creatures with flying.
-1
1
3
2GG
13
0
30
Whispers of the Muse (Tempest)
20
Whispers of the Muse
17
13
14
Quinton Hoover
0
168
Buyback 5 (You may pay an additional 5 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Draw a card.
-1
3
1
U
7
0
35
White Knight (Alpha/Beta/Unlimited)
12
White Knight
0
4
12
Daniel Gelon
0
34
Protection fromblack, first strike
-1
2
2
WW
1
2
1
2
6
Knight
7
0
28
White Knight (Fifth edition)
12
White Knight
3
4
12
Daniel Gelon
0
35
First strike, protection from black
-1
2
2
WW
1
2
1
2
6
Knight
7
0
29
White Knight (Fourth edition)
12
White Knight
2
4
12
Daniel Gelon
0
35
Protection from black, first strike
-1
2
2
WW
1
2
1
2
6
Knight
7
0
30
White Knight (Revised edition)
12
White Knight
1
4
12
Daniel Gelon
0
35
Protection from black, first strike
-1
2
2
WW
1
2
1
2
6
Knight
1
0
35
White Mana Battery (Fourth edition)
18
White Mana Battery
2
8
14
Anthony Waters
0
247
2, TAP: Put one charge counter on White Mana Battery. TAP: Add W to your mana pool and remove as many charge counters as you wish. For each charge counter removed from White Mana Battery, add W to your mana pool. Play this ability as an interrupt.
-1
5
1
4
1
0
28
White Mana Battery (Legends)
18
White Mana Battery
7
4
14
Anthony Waters
0
205
2, TAP: Put one counter on White Mana Battery. TAP: Add W to your mana pool. Remove as many counters as you wish. For each counter removed add W to your mana pool. This ability is played as an interrupt.
-1
5
1
4
4
0
22
White Scarab (Ice Age)
12
White Scarab
10
4
11
Phil Foglio
0
128
Target creature gets +2/+2 as long as any opponent controls any white cards. That creature cannot be blocked by white creatures.
-1
2
1
W
8
Creature
4
0
33
White Ward (Alpha/Beta/Unlimited)
10
White Ward
0
4
11
Dan Frazier
0
44
Target creature gains protection from white.
-1
2
1
W
8
Creature
4
0
27
White Ward (Fourth edition)
10
White Ward
2
4
11
Dan Frazier
0
110
Target creature gains protection from white. The protection granted by White Ward does not destroy White Ward.
-1
2
1
W
8
Creature
4
0
28
White Ward (Revised edition)
10
White Ward
1
4
11
Dan Frazier
0
44
Target creature gains protection from white.
-1
2
1
W
8
Creature
13
0
18
Whiteout (Ice Age)
8
Whiteout
10
4
11
NeNe Thomas
0
161
All creatures with flying lose flying until end of turn. If Whiteout is in your graveyard, you may sacrifice a snow-covered land to return Whiteout to your hand.
-1
1
2
1G
14
0
20
Wicked Pact (Portal)
11
Wicked Pact
25
14
8
Adam Rex
0
138
Destroy any two creatures that aren't black. You lose 5 life. (You can't play Wicked Pact unless you can choose two creatures to destroy.)
-1
4
3
1BB
13
0
23
Wicked Reward (Visions)
13
Wicked Reward
15
0
20
D. Alexander Gregory
0
67
Sacrifice a creature: Target creature gets +4/+2 until end of turn.
-1
4
2
1B
14
0
45
Wielding the Green Dragon (Portal 3 Kingdoms)
25
Wielding the Green Dragon
26
12
11
Quan Xuejun
127
Named for the eastern part of the sky, the source of energy and renewal, Guan Yu's crescent-moon blade weighed over 100 pounds.
54
Any one creature gets +4/+4 until the end of the turn.
157
1
2
1G
7
0
17
Wiitigo (Ice Age)
7
Wiitigo
10
8
14
Melissa Benson
0
277
When Wiitigo comes into play, put six +1/+1 counters on it. During your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from Wiitigo. Ignore this effect if there are no counters left on Wiitigo.
-1
1
4
3GGG
1
0
1
0
7
Wiitigo
7
0
37
Wild Aesthir (2 versions) (Alliances)
25
Wild Aesthir (2 versions)
13
1
13
Greg Simanson
0
102
Flying, first strike WW: +2/+0 until end of turn. You cannot spend more than WW in this way each turn.
-1
2
2
2W
1
1
1
1
7
Aesthir
7
0
27
Wild Colos (Urza`s Destiny)
10
Wild Colos
22
12
16
Christopher Rush
33
You'll never get a Keldon's goat.
80
Haste (This creature may attack and #TAP# the turn it comes under your control.)
-1
0
2
2R
1
2
1
2
5
Beast
7
0
23
Wild Dogs (Urza`s Saga)
9
Wild Dogs
20
12
14
Terese Nielsen
0
213
During your upkeep, if a player has more life than any other, that player gains control of Wild Dogs. Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
-1
1
1
G
1
2
1
1
6
Hounds
7
0
22
Wild Elephant (Mirage)
13
Wild Elephant
14
0
13
Junior Tomlin
0
7
Trample
-1
1
2
3G
1
3
1
3
8
Elephant
7
0
28
Wild Griffin (Portal 2. age)
12
Wild Griffin
27
12
13
Jeff Miracola
80
Two little goblins, out in the sun. Down came a griffin, and then there was one.
6
Flying
-1
2
2
2W
1
2
1
2
7
Griffin
4
0
34
Wild Growth (Alpha/Beta/Unlimited)
11
Wild Growth
0
0
10
Mark Poole
0
92
When tapped, target land provides 1 green mana in addition to the mana it normally provides.
-1
1
1
G
4
Land
4
0
29
Wild Growth (Classic edition)
11
Wild Growth
4
12
13
Pat Morrissey
0
72
Whenever enchanted land is tapped for mana, it produces an additional G.
-1
1
1
G
4
Land
4
0
27
Wild Growth (Fifth edition)
11
Wild Growth
3
0
13
Pat Morrissey
0
72
Whenever enchanted land is tapped for mana, it produces an additional G.
-1
1
1
G
4
Land
4
0
28
Wild Growth (Fourth edition)
11
Wild Growth
2
0
10
Mark Poole
0
78
Wild Growth adds G to your mana pool each time target land is tapped for mana.
-1
1
1
G
4
Land
4
0
21
Wild Growth (Ice Age)
11
Wild Growth
10
0
10
Mike Raabe
0
77
Wild Growth adds G to your mana pool whenever target land is tapped for mana.
-1
1
1
G
4
Land
4
0
29
Wild Growth (Revised edition)
11
Wild Growth
1
0
10
Mark Poole
0
83
Whenever the usual mana is drawn from target land, Wild Growth provides an extra G.
-1
1
1
G
4
Land
4
0
29
Wild Growth (Seventh Edition)
11
Wild Growth
33
12
16
Anthony Szczudlo
46
"If you stop to listen, you can hear it grow."
90
Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool.
282
1
1
G
4
Land
7
0
32
Wild Jhovall (Mercadian Masques)
12
Wild Jhovall
28
12
11
Daren Bader
78
Jhovalls sharpen their claws on trees-or on Mercadians, if no trees are handy.
0
227
0
2
3R
1
3
1
3
3
Cat
7
0
22
Wild Mammoth (Nemesis)
12
Wild Mammoth
29
13
16
Bradley Williams
24
"Sit. Heel! Down! HELP!"
127
At the beginning of your upkeep, if a player controls more creatures than any other, that player gains control of Wild Mammoth.
124
1
2
2G
1
3
1
4
8
Elephant
13
0
21
Wild Might (Prophecy)
10
Wild Might
30
12
14
Carl Critchlow
43
The hunted can become the fiercest hunters.
128
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays 2.
134
1
2
1G
7
0
23
Wild Ox (Portal 2. age)
7
Wild Ox
27
13
16
Jeffrey R. Busch
46
It has the run of the swamps, and it knows it.
81
Swampwalk (If defending player has any swamps in play, Wild Ox can't be blocked.)
-1
1
2
3G
1
3
1
3
2
Ox
7
0
19
Wild Wurm (Tempest)
9
Wild Wurm
17
13
13
Randy Elliott
0
100
When Wild Wurm comes into play, flip a coin. If you lose the flip, return Wild Wurm to owner's hand.
-1
0
2
3R
1
5
1
4
4
Wurm
14
0
24
Wildfire (Portal 2. age)
8
Wildfire
27
14
13
Rob Alexander
0
162
You destroy four of your lands and your opponent destroys four of his or her lands. Then Wildfire deals 4 damage to each creature. (This includes your creatures.)
-1
0
3
4RR
14
0
26
Wildfire (Seventh Edition)
8
Wildfire
33
14
11
Ron Spencer
73
"Fire is always at the top of the food chain, and it has a big appetite."
76
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
228
0
3
4RR
14
0
22
Wildfire (Urza`s Saga)
8
Wildfire
20
14
14
Carl Critchlow
75
"Shiv hatched from a shell of stone around a yolk of flame." -Viashino myth
81
Each player sacrifices four lands, then Wildfire deals 4 damage to each creature.
-1
0
3
4RR
7
0
26
Wildfire Emissary (Mirage)
17
Wildfire Emissary
14
4
21
Richard Kane Ferguson
0
49
Protection from white 1R: +1/+0 until end of turn
-1
0
2
3R
1
2
1
4
6
Efreet
7
0
39
Will-O'-The-Wisp (Alpha/Beta/Unlimited)
16
Will-O'-The-Wisp
0
8
14
Jesper Myrfors
0
22
Flying; B: Regenerates
-1
4
1
B
1
0
1
1
16
Will-O'-The-Wisp
7
0
33
Will-O'-The-Wisp (Fourth edition)
16
Will-O'-The-Wisp
2
8
14
Jesper Myrfors
0
20
Flying B: Regenerate
-1
4
1
B
1
0
1
1
16
Will-O'-The-Wisp
7
0
34
Will-O'-The-Wisp (Revised edition)
16
Will-O'-The-Wisp
1
8
14
Jesper Myrfors
0
23
Flying; B: Regenerates.
-1
4
1
B
1
0
1
1
16
Will-O'-The-Wisp
7
0
21
Willow Dryad (Portal)
12
Willow Dryad
25
12
20
D. Alexander Gregory
0
92
Forestwalk (If defending player has any forests in play, Willow Dryad can't be intercepted.)
-1
1
1
G
1
1
1
1
8
Creature
7
0
38
Willow Faerie (2 versions) (Homelands)
26
Willow Faerie (2 versions)
12
1
14
Susan Van Camp
0
6
Flying
-1
1
2
1G
1
1
1
2
6
Faerie
7
0
28
Willow Priestess (Homelands)
16
Willow Priestess
12
4
14
Susan Van Camp
0
169
TAP: Take a Faerie from your hand and put it directly into play as though it were just summoned. 2G: Target green creature gains protection from black until end of turn.
-1
1
3
2GG
1
2
1
2
6
Faerie
7
0
22
Willow Satyr (Legends)
12
Willow Satyr
7
8
14
Jeff A. Menges
0
273
TAP: Gain control of target legend. If Willow Satyr becomes untapped, you lose control of this legend; you may choose not to untap Willow Satyr as normal. You also lose control of legend if Willow Satyr leaves play, if you lose control of Willow Satyr, or if the game ends.
-1
1
3
2GG
1
1
1
1
5
Satyr
7
0
29
Wind Dancer (Seventh Edition)
11
Wind Dancer
33
13
13
Rob Alexander
21
The sky is her stage.
61
Flying. Tap: Target creature gains Flying. until end of turn.
113
3
2
1U
1
1
1
1
6
Faerie
7
0
21
Wind Dancer (Tempest)
11
Wind Dancer
17
13
14
Susan Van Camp
0
59
Flying TAP: Target creature gains flying until end of turn.
-1
3
2
1U
1
1
1
1
6
Faerie
7
0
28
Wind Drake (Classic edition)
10
Wind Drake
4
12
13
Greg Simanson
105
"No bird soars too high, if he soars with his own wings." -William Blake, The Marriage of Heaven and Hell
6
Flying
-1
3
2
2U
1
2
1
2
5
Drake
7
0
19
Wind Drake (Portal)
10
Wind Drake
25
12
13
Zina Saunders
0
6
Flying
-1
3
2
2U
1
2
1
2
8
Creature
7
0
28
Wind Drake (Seventh Edition)
10
Wind Drake
33
12
15
Tom Wänerstrand
167
"But high she shoots through air and light, Above all low delay, Where nothing earthly bounds her flight, Nor shadow dims her way. -Thomas Moore, "Oh that I had Wings"
6
Flying
114
3
2
2U
1
2
1
2
5
Drake
7
0
20
Wind Drake (Tempest)
10
Wind Drake
17
12
13
Greg Simanson
0
6
Flying
-1
3
2
2U
1
2
1
2
5
Drake
14
0
25
Wind Sail (Portal 2. age)
9
Wind Sail
27
12
13
Matt Stawicki
53
It pays to be at home both on the sea and in the sky.
63
Any one or two creatures gain flying until the end of the turn.
-1
3
2
1U
13
0
20
Wind Shear (Visions)
10
Wind Shear
15
4
11
John Matson
0
80
All attacking creatures with flying get -2/-2 and lose flying until end of turn.
-1
1
2
2G
7
0
29
Wind Spirit (Classic edition)
11
Wind Spirit
4
13
11
Kaja Foglio
115
" . . . When the trees bow down their heads, The wind is passing by." -Christina Rossetti, "Who Has Seen the Wind?"
69
Flying Wind Spirit can't be blocked by only one creature each combat.
-1
3
2
4U
1
3
1
2
6
Spirit
7
0
27
Wind Spirit (Fifth edition)
11
Wind Spirit
3
4
11
Kaja Foglio
0
58
Flying Wind Spirit cannot be blocked by only one creature.
-1
3
2
4U
1
3
1
2
6
Spirit
7
0
21
Wind Spirit (Ice Age)
11
Wind Spirit
10
4
11
Kaja Foglio
0
46
Flying Cannot be blocked by only one creature.
-1
3
2
4U
1
3
1
2
6
Spirit
14
0
22
Windfall (Urza`s Saga)
8
Windfall
20
13
12
Pete Venters
88
"To fill your mind with knowledge, we must start by emptying it." -Barrin, master wizard
110
Each player discards his or her hand and draws cards equal to the greatest number a player discarded this way.
-1
3
2
2U
11
0
30
Winding Canyons (Weatherlight)
15
Winding Canyons
16
14
9
John Avon
0
135
TAP: Add one colorless mana to your mana pool. 2, TAP: Until end of turn, you may play creature cards whenever you could play instants.
-1
7
0
26
Winding Wurm (Urza`s Saga)
12
Winding Wurm
20
12
10
DiTerlizzi
82
Entire trees were stripped of their bark and branches by the wurm's writhing path.
115
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)
-1
1
2
4G
1
6
1
6
4
Wurm
7
0
26
Windreaper Falcon (Mirage)
17
Windreaper Falcon
14
4
12
Tony Roberts
0
28
Flying, protection from blue
-1
6
3
1RG
1
1
1
1
6
Falcon
14
0
31
Winds of Change (Fifth edition)
15
Winds of Change
3
8
15
Blackie del Rio
0
125
Each player shuffles his or her hand into his or her library, then draws a new hand of as many cards as he or she had before.
-1
0
1
R
14
0
32
Winds of Change (Fourth edition)
15
Winds of Change
2
8
14
Justin Hampton
0
113
All players shuffle their hands into their libraries and then draw the same number of cards they originally held.
-1
0
1
R
14
0
25
Winds of Change (Legends)
15
Winds of Change
7
4
14
Justin Hampton
0
114
All players shuffle their hands into their libraries, and then draw the same number of cards they originally held.
-1
0
1
R
14
0
24
Winds of Change (Portal)
15
Winds of Change
25
14
8
Adam Rex
0
197
Each player counts the cards in his or her hand, shuffles those cards into his or her deck, and then draws that many cards. (When you play Winds of Change, it doesn't count as a card in your hand.)
-1
0
1
R
14
0
23
Winds of Rath (Tempest)
13
Winds of Rath
17
14
11
Drew Tucker
0
100
Destroy all creatures with no enchantments on them. Those creatures cannot be regenerated this turn.
-1
2
3
3WW
7
0
22
Windscouter (Prophecy)
11
Windscouter
30
13
12
Brian Snoddy
57
These nimble ships were designed for hit-and-run tactics.
93
Flying. Whenever Windscouter attacks or blocks, return it to its owners hand at end of combat
53
3
2
3U
1
3
1
3
4
Ship
7
0
26
Windseeker Centaur (Promo)
18
Windseeker Centaur
24
17
14
Anson Maddocks
0
51
Attacking does not cause Windseeker Centaur to tap.
-1
0
3
1RR
1
2
1
2
7
Centaur
14
0
28
Wing Snare (Seventh Edition)
10
Wing Snare
33
13
11
Daren Bader
89
The elves long ago mastered the art of hunting with nets. They call it "fishing the sky."
36
Destroy target creature with flying.
283
1
2
2G
14
0
26
Wing Snare (Urza`s Legacy)
10
Wing Snare
21
13
19
Henry Van Der Linde
98
"Argoth's doom rained from a clear sky. Yavimaya will not share that fate." Multani, maro-sorcerer
36
Destroy target creature with flying.
117
1
2
2G
14
0
21
Wing Storm (Prophecy)
10
Wing Storm
30
13
14
Heather Hudson
57
A thousand wings beating as one can choke the sky itself.
116
Wing Storm deals X damage to each player, where X is twice the number of creatures with flying that player controls.
135
1
2
2G
7
0
23
Winged Sliver (Tempest)
13
Winged Sliver
17
12
17
Anthony S. Waters
0
24
All Slivers gain flying.
-1
3
2
1U
1
1
1
1
6
Sliver
4
0
26
Wings of Aesthir (Ice Age)
16
Wings of Aesthir
10
4
17
Edward Beard, Jr.
0
61
Target creature gains flying and first strike and gets +1/+0.
-1
6
2
WU
8
Creature
4
0
24
Wings of Hope (Invasion)
13
Wings of Hope
31
12
13
Wayne England
84
Urza knew Phyrexians would come through the air and sent his soldiers to greet them.
45
Enchanted creature gets +1/+3 and has flying.
289
6
2
WU
8
Creature
13
0
17
Winnow (Invasion)
6
Winnow
31
14
11
Roger Raupp
44
"Strength in numbers? I think not." -Gerrard
96
Destroy target nonland permanent if another permanent with the same name is in play.Draw a card.
45
2
2
1W
14
0
28
Winter Blast (Fifth edition)
12
Winter Blast
3
4
11
Kaja Foglio
0
91
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
-1
1
2
XG
14
0
29
Winter Blast (Fourth edition)
12
Winter Blast
2
4
11
Kaja Foglio
0
98
Tap X target creatures. Winter Blast deals 2 damage to each of these target creatures with flying.
-1
1
2
XG
14
0
22
Winter Blast (Legends)
12
Winter Blast
7
8
11
Kaja Foglio
0
101
X target creatures become tapped. Winter Blast does 2 damage to each target creature that has flying.
-1
1
2
XG
10
0
33
Winter Orb (Alpha/Beta/Unlimited)
10
Winter Orb
0
8
10
Mark Tedin
0
93
A player may not untap more than one land during the untap phase of each of his or her turns.
-1
5
1
2
1
0
26
Winter Orb (Fifth edition)
10
Winter Orb
3
8
10
Mark Tedin
0
66
Players cannot untap more than one land during their untap phases.
-1
5
1
2
1
0
27
Winter Orb (Fourth edition)
10
Winter Orb
2
8
10
Mark Tedin
0
69
No player may untap more than one land during his or her untap phase.
-1
5
1
2
1
0
28
Winter Orb (Revised edition)
10
Winter Orb
1
8
10
Mark Tedin
0
93
A player may not untap more than one land during the untap phase of each of his or her turns.
-1
5
1
2
14
0
22
Winter Sky (Homelands)
10
Winter Sky
12
4
11
Mike Kimble
0
202
Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, Winter Sky deals 1 damage to each creature and player. Otherwise, each player draws a card.
-1
0
1
R
13
0
24
Winter's Chill (Ice Age)
14
Winter's Chill
10
8
17
Edward Beard, Jr.
0
447
Cast only during combat before defense is chosen. At end of combat, destroy X target attacking creatures; X cannot be greater than the number of snow-covered lands you control. For each attacking creature, its controller may pay 1 or 2 to prevent it from being destroyed in this way. If that player pays 1, the creature neither deals nor receives damage in combat. If that player pays 2, the creature deals and receives damage in combat as normal.
-1
3
2
XU
14
0
23
Winter's Grasp (Portal)
14
Winter's Grasp
25
13
13
Paolo Parente
0
21
Destroy any one land.
-1
1
3
1GG
14
0
24
Winter's Grasp (Tempest)
14
Winter's Grasp
17
13
15
Tom Wanerstrand
0
20
Destroy target land.
-1
1
3
1GG
4
0
26
Winter's Night (Alliances)
14
Winter's Night
13
9
13
Rob Alexander
0
158
Whenever a snow-covered land is tapped for mana, it produces one additional mana of the same type and does not untap during its controller's next untap phase.
-1
6
3
WRG
5
World
11
0
26
Wintermoon Mesa (Prophecy)
15
Wintermoon Mesa
30
14
15
Tom Wänerstrand
59
Dark is light and day is night When the winter moon shines.
143
Wintermoon Mesa comes into play tapped. TAP: Add one colorless mana to your mana pool. 2, TAP: Sacrifice Wintermoon Mesa: Tap two target lands.
143
6
0
21
Wirecat (Urza`s Saga)
7
Wirecat
20
13
14
Michael Sutfin
57
Its purr is the sound of iron filings sliding down satin.
60
Wirecat cannot attack or block if an enchantment is in play.
-1
5
1
4
1
4
1
3
0
7
0
30
Wishmonger (Mercadian Masques)
10
Wishmonger
28
13
14
Heather Hudson
53
"It's not what you ask for, but how you ask for it.".
130
2: Target creature gains protection from the color of its controller's choice until end of turn. Any player may play this ability.
57
2
2
3W
1
3
1
3
6
Monger
7
0
26
Witch Engine (Urza`s Saga)
12
Witch Engine
20
14
10
Kev Walker
0
194
Swampwalk (If defending player controls a swamp, this creature is unblockable.) TAP: Add BBBB to your mana pool. Target opponent gains control of Witch Engine. (Play this ability as an instant.)
-1
4
2
5B
1
4
1
4
6
Horror
7
0
25
Witch Hunter (Chronicles)
12
Witch Hunter
11
6
14
Jesper Myrfors
0
122
TAP: Witch Hunter deals 1 damage to target player. 1WW, TAP: Return target creature any opponent controls to owner's hand.
-1
2
3
2WW
1
1
1
1
6
Hunter
7
0
23
Witch Hunter (The Dark)
12
Witch Hunter
8
4
14
Jesper Myrfors
0
174
TAP: Witch Hunter does 1 damage to target player. 1WW, TAP: Return target creature opponent controls from play to owner's hand. Enchantments on target creature are destroyed.
-1
2
3
2WW
1
1
1
1
6
Hunter
13
0
19
Withdraw (Prophecy)
8
Withdraw
30
12
8
Adam Rex
78
We outnumber them! Charge! Charge! Hey, where'd you guys go? Retreat! Retreat!
128
Return target creature to its owners hand. Then return another target creature to its owner s hand unless its controller pays 1.
54
3
2
UU
15
0
23
Withering Boon (Mirage)
14
Withering Boon
14
4
12
Robert Bliss
0
40
Pay 3 life: Counter target summon spell.
-1
4
2
1B
14
0
23
Withering Gaze (Portal)
14
Withering Gaze
25
13
16
Scott M. Fischer
0
111
Look at your opponent's hand. For each forest and green card there, you draw a card. (You draw from your deck.)
-1
3
2
2U
12
0
25
Withering Wisps (Ice Age)
15
Withering Wisps
10
4
11
NeNe Thomas
0
246
At the end of any turn, if there are no creatures in play, bury Withering Wisps. B: Withering Wisps deals 1 damage to each creature and each player. You cannot spend more B in this way each turn than the number of snow-covered swamps you control.
-1
4
3
1BB
7
0
27
Wizard Mentor (Urza`s Saga)
13
Wizard Mentor
20
12
13
Jeff Miracola
100
Although some of the students quickly grasped the concept, the others could summon only blackboards.
74
TAP: Return Wizard Mentor and target creature you control to owner's hand.
-1
3
2
2U
1
2
1
2
6
Wizard
11
0
27
Wizards' School (Homelands)
15
Wizards' School
12
6
13
Pat Morrissey
0
145
TAP: Add one colorless mana to your mana pool. 1, TAP: Add U to your mana pool. 2, TAP: Add W to your mana pool. 2, TAP: Add B to your mana pool.
-1
7
0
29
Wolf Pack (Portal 3 Kingdoms)
9
Wolf Pack
26
14
13
Yang Jun Kwon
0
135
When Wolf Pack attacks and is blocked, you may have it deal its damage to the defending player instead of to the creatures blocking it.
158
1
3
6GG
1
7
1
6
6
Wolves
7
0
30
Wolverine Pack (Fifth edition)
14
Wolverine Pack
3
4
11
Steve White
0
112
Rampage 2 (For each creature assigned to block it beyond the first, this creature gets +2/+2 until end of turn.)
-1
1
3
2GG
1
2
1
4
14
Wolverine Pack
7
0
24
Wolverine Pack (Legends)
14
Wolverine Pack
7
1
14
Jeff A. Menges
0
10
Rampage: 2
-1
1
3
2GG
1
2
1
4
14
Wolverine Pack
7
0
24
Wood Elemental (Legends)
14
Wood Elemental
7
8
12
Brian Snoddy
0
131
*s in the lower right-hand corner are set to the number of untapped forests you sacrifice when Wood Elemental is brought into play.
-1
1
2
3G
1
*
1
*
9
Elemental
7
0
19
Wood Elves (Exodus)
10
Wood Elves
19
12
12
Rebecca Guay
67
Secure in the embrace of wood, they want no part of Eladamri's war.
134
When Wood Elves comes into play, search your library for a forest card and put that forest into play. Shuffle your library afterwards.
-1
1
2
2G
1
1
1
1
5
Elves
7
0
19
Wood Elves (Portal)
10
Wood Elves
25
14
12
Rebecca Guay
0
136
When Wood Elves comes into play from your hand, search your deck for a forest and put that card into play. Shuffle your deck afterwards.
-1
1
2
2G
1
1
1
1
8
Creature
7
0
28
Wood Elves (Seventh Edition)
10
Wood Elves
33
12
19
Christopher Moeller
54
"Every branch a crossroads, every vine a swift steed."
126
When Wood Elves comes into play, search your library for a forest card and put that card into play. Then shuffle your library.
284
1
2
2G
1
1
1
1
3
Elf
7
0
19
Wood Sage (Tempest)
9
Wood Sage
17
14
13
Paolo Parente
0
185
TAP: Name a creature card. Reveal the top four cards of your library to all players. If any of those cards are the named card, put them into your hand. Put the rest into your graveyard.
-1
6
2
UG
1
1
1
1
5
Druid
9
0
36
Wooden Sphere (Alpha/Beta/Unlimited)
13
Wooden Sphere
0
4
10
Mark Tedin
0
55
1: Any green spell cast by any player gives you 1 life.
-1
5
1
1
1
0
31
Wooden Sphere (Classic edition)
13
Wooden Sphere
4
13
15
Donato Giancola
0
81
Whenever a player plays a green spell, you may pay 1. If you do, you gain 1 life.
-1
5
1
1
1
0
29
Wooden Sphere (Fifth edition)
13
Wooden Sphere
3
4
15
Donato Giancola
0
112
1: Gain 1 life. Use this ability only when a green spell is successfully cast and only once for each such spell.
-1
5
1
1
1
0
30
Wooden Sphere (Fourth edition)
13
Wooden Sphere
2
4
10
Mark Tedin
0
159
1: Gain 1 life for a successfully cast green spell. Use this effect either when the spell is cast or later in the turn but only once for each green spell cast.
-1
5
1
1
1
0
31
Wooden Sphere (Revised edition)
13
Wooden Sphere
1
4
10
Mark Tedin
0
95
1: Any green spell cast gives you 1 life. Can only give 1 life each time a green spell is cast.
-1
5
1
1
1
0
31
Wooden Sphere (Seventh Edition)
13
Wooden Sphere
33
13
14
Terese Nielsen
33
Strengthened by a thousand limbs.
81
Whenever a player plays a green spell, you may pay 1. If you do, you gain 1 life.
324
5
1
1
7
0
20
Woodripper (Nemesis)
10
Woodripper
29
13
12
Alan Pollack
0
231
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) 1, Remove a fade counter from Woodripper: Destroy target artifact.
125
1
3
3GG
1
4
1
6
5
Beast
7
0
25
Woolly Mammoths (Ice Age)
15
Woolly Mammoths
10
0
11
Dan Frazier
0
60
Gains trample as long as you control any snow-covered lands.
-1
1
3
1GG
1
3
1
2
8
Mammoths
7
0
23
Woolly Spider (Ice Age)
13
Woolly Spider
10
0
12
Daniel Gelon
0
138
Can block creatures with flying. If Woolly Spider is assigned to block a creature with flying, Woolly Spider gets +0/+2 until end of turn.
-1
1
3
1GG
1
2
1
3
6
Spider
14
0
32
Word of Binding (Fourth edition)
15
Word of Binding
2
0
11
Ron Spencer
0
23
Tap X target creatures.
-1
4
3
XBB
14
0
26
Word of Binding (The Dark)
15
Word of Binding
8
2
11
Ron Spencer
0
33
X target creatures become tapped.
-1
4
3
XBB
13
0
32
Word of Blasting (Fifth edition)
16
Word of Blasting
3
4
14
Ken Meyer, Jr.
0
126
Bury target Wall. Word of Blasting deals to that Wall's controller an amount of damage equal to the Wall's total casting cost.
-1
0
2
1R
13
0
26
Word of Blasting (Ice Age)
16
Word of Blasting
10
4
14
Ken Meyer, Jr.
0
120
Bury target wall. Word of Blasting deals an amount of damage equal to that wall's casting cost to the wall's controller.
-1
0
2
1R
13
0
36
Word of Blasting (Mercadian Masques)
16
Word of Blasting
28
13
13
Eric Peterson
0
142
Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.
228
0
2
1R
13
0
38
Word of Command (Alpha/Beta/Unlimited)
15
Word of Command
0
8
14
Jesper Myrfors
0
282
You may look at opponent's hand and choose any card opponent can legally play using mana from his or her mana pool or lands. Opponent must play this card immediately; you make all the decisions it calls for. This spell may not be countered after you have looked at opponent's hand.
-1
4
2
BB
13
0
25
Word of Undoing (Ice Age)
15
Word of Undoing
10
0
16
Christopher Rush
0
108
Return target creature to owner's hand. Return any white enchantments you own on that creature to your hand.
-1
3
1
U
6
0
18
Workhorse (Exodus)
9
Workhorse
19
14
10
DiTerlizzi
0
174
Workhorse comes into play with four +1/+1 counters on it. Remove a +1/+1 counter from Workhorse: Add one colorless mana to your mana pool. Play this ability as a mana source.
-1
5
1
6
1
0
1
0
0
13
0
26
Worldly Counsel (Invasion)
15
Worldly Counsel
31
12
12
Gary Ruddell
0
189
Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library.
89
3
2
1U
13
0
31
Worldly Tutor (Classic edition)
13
Worldly Tutor
4
13
14
David O'Connor
98
"Aselbo soon had the rhino eating from his palm and the snake waiting at his heels." -Afari, Tales
115
Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.
-1
1
1
G
13
0
22
Worldly Tutor (Mirage)
13
Worldly Tutor
14
4
14
David O'Connor
0
142
Search your library for a creature card and reveal that card to all players. Shuffle your library and put the revealed card back on top of it.
-1
1
1
G
12
0
29
Worms of the Earth (The Dark)
18
Worms of the Earth
8
4
14
Anson Maddocks
0
176
No new land may be brought into play. During any player's upkeep, any player may destroy Worms of the Earth by sacrificing two lands or taking 5 damage from Worms of the Earth.
-1
4
4
2BBB
7
0
28
Wormwood Treefolk (The Dark)
17
Wormwood Treefolk
8
4
14
Jesper Myrfors
0
164
GG: Wormwood Treefolk gains forestwalk until end of turn and does 2 damage to you. BB: Wormwood Treefolk gains swampwalk until end of turn and does 2 damage to you.
-1
1
3
3GG
1
4
1
4
8
Treefolk
1
0
29
Worn Powerstone (Urza`s Saga)
15
Worn Powerstone
20
13
21
Henry G. Higgenbotham
0
122
Worn Powerstone comes into play tapped. TAP: Add two colorless mana to your mana pool. Play this ability as a mana source.
-1
5
1
3
1
0
31
Worry Beads (Mercadian Masques)
11
Worry Beads
28
14
7
rk post
0
120
At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard.
315
5
1
3
12
0
25
Worship (Seventh Edition)
7
Worship
33
14
10
Randy Post
44
"Believe in the ideal, not the idol." -Serra
107
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
56
2
2
3W
12
0
21
Worship (Urza`s Saga)
7
Worship
20
14
8
Mark Zug
44
"Believe in the ideal, not the idol." -Serra
106
Damage that would reduce your life total to less than 1 instead reduces it to 1 if you control a creature.
-1
2
2
3W
13
0
22
Worthy Cause (Tempest)
12
Worthy Cause
17
13
11
John Matson
0
233
Buyback 2 (You may pay an additional 2 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Sacrifice a creature: Gain life equal to the sacrificed creature's toughness.
-1
2
1
W
14
0
35
Wrath of God (Alpha/Beta/Unlimited)
12
Wrath of God
0
8
14
Quinton Hoover
0
58
All creatures in play are destroyed and cannot regenerate.
-1
2
3
2WW
14
0
30
Wrath of God (Classic edition)
12
Wrath of God
4
14
14
Quinton Hoover
0
49
Destroy all creatures. They can't be regenerated.
-1
2
3
2WW
14
0
28
Wrath of God (Fifth edition)
12
Wrath of God
3
8
19
Quinton HooverWhite
0
19
Bury all creatures.
-1
2
3
2WW
14
0
29
Wrath of God (Fourth edition)
12
Wrath of God
2
8
14
Quinton Hoover
0
19
Bury all creatures.
-1
2
3
2WW
14
0
21
Wrath of God (Portal)
12
Wrath of God
25
14
10
Mike Raabe
0
83
Put all creatures into their Owners' discard piles. (This includes your creatures.)
-1
2
3
2WW
14
0
30
Wrath of God (Revised edition)
12
Wrath of God
1
8
14
Quinton Hoover
0
33
All creatures in play are buried.
-1
2
3
2WW
14
0
30
Wrath of God (Seventh Edition)
12
Wrath of God
33
14
12
Kevin Walker
0
49
Destroy all creatures. They can't be regenerated.
57
2
3
2WW
12
0
29
Wrath of Marit Lage (Ice Age)
19
Wrath of Marit Lage
10
8
10
Mike Raabe
0
130
When Wrath of Marit Lage comes into play, tap all red creatures. Red creatures do not untap during their controller's untap phase.
-1
3
3
3UU
7
0
26
Wretched, The (Chronicles)
13
Wretched, The
11
4
16
Christopher Rush
0
170
At end of combat, gain control of all creatures blocking The Wretched. Lose control of these creatures if The Wretched leaves play or if you lose control of The Wretched.
-1
4
3
3BB
1
2
1
5
8
Wretched
7
0
29
Wretched, The (Fifth edition)
13
Wretched, The
3
8
16
Christopher Rush
0
106
At end of combat, gain control of all creatures blocking The Wretched as long as you control The Wretched.
-1
4
3
3BB
1
2
1
5
8
Wretched
7
0
23
Wretched, The (Legends)
13
Wretched, The
7
8
16
Christopher Rush
0
235
At the end of combat take control of all creatures that blocked The Wretched. The Wretched does not tap or untap these creatures. You lose control of these creatures if The Wretched leaves play or if you lose control of The Wretched.
-1
4
3
3BB
1
2
1
5
8
Wretched
7
0
30
Wu Admiral (Portal 3 Kingdoms)
10
Wu Admiral
26
13
13
Zhang Jiazhen
127
The Wu kingdom's well-trained admirals were integral to the Southlands' victory at Red Cliffs as well as the kingdom's defense.
70
As long as your opponent has an island in play, Wu Admiral gets +1/+1.
57
3
2
4U
1
3
1
3
7
Soldier
7
0
36
Wu Elite Cavalry (Portal 3 Kingdoms)
16
Wu Elite Cavalry
26
12
7
Li Wang
155
At the second battle of Ruxu, the brave Wu general Gan Ning raided Cao Cao's camp of 400,000 men with only 100 cavalry. Not a single man or horse was lost.
12
Horsemanship
58
3
2
3U
1
2
1
3
8
Soldiers
7
0
31
Wu Infantry (Portal 3 Kingdoms)
11
Wu Infantry
26
12
11
Xu Xiaoming
0
173
The first battle of Hefei was Sun Quan's last as a field general. From then on he let his generals command in the field while he directed battle from behind the front lines.
59
3
2
1U
1
2
1
1
8
Soldiers
7
0
36
Wu Light Cavalry (Portal 3 Kingdoms)
16
Wu Light Cavalry
26
12
11
Huang Qishi
161
A cunning strategist, Cao Ren tricked Zhou Yu by letting him enter Nanjun. Zhou Yu thought he was capturing the city until Cao Ren's arrows rained down upon him.
12
Horsemanship
60
3
2
1U
1
1
1
2
8
Soldiers
7
0
33
Wu Longbowman (Portal 3 Kingdoms)
13
Wu Longbowman
26
13
6
Xu Tan
0
114
On your turn, before you attack, you may tap Wu Longbowman to have it deal 1 damage to any one creature or player.
61
3
2
2U
1
1
1
1
7
Soldier
7
0
28
Wu Scout (Portal 3 Kingdoms)
8
Wu Scout
26
12
7
Jiaming
0
74
Horsemanship. When Wu Scout comes into play, look at your opponent's hand.
62
3
2
1U
1
1
1
1
7
Soldier
7
0
26
Wu Spy (Portal 3 Kingdoms)
6
Wu Spy
26
13
8
Zhao Tan
0
175
When Wu Spy comes into play, look at the top two cards of any player's library. Put one of them back on the top of that player's library and the other in his or her graveyard.
63
3
2
1U
1
1
1
1
7
Soldier
7
0
30
Wu Warship (Portal 3 Kingdoms)
10
Wu Warship
26
12
13
Jiang Zhuqing
98
Both Wu and Wei warships patrolled the Yangtze River, the natural border between the two kingdoms.
74
Wu Warship can't attack unless the defending player has an island in play.
64
3
2
2U
1
3
1
3
4
Ship
7
0
41
Wyluli Wolf (2 versions) (Arabian Nights)
24
Wyluli Wolf (2 versions)
5
3
14
Susan Van Camp
0
57
Tap to give any creature in play +1/+1 until end of turn.
-1
1
2
1G
1
1
1
1
4
Wolf
7
0
29
Wyluli Wolf (Classic edition)
11
Wyluli Wolf
4
14
14
Susan Van Camp
111
"When one wolf calls, others follow. Who wants to fight creatures that eat scorpions?" -Maimun al-Wyluli, diary
50
TAP: Target creature gets +1/+1 until end of turn.
-1
1
2
1G
1
1
1
1
4
Wolf
7
0
27
Wyluli Wolf (Fifth edition)
11
Wyluli Wolf
3
8
14
Susan Van Camp
0
50
TAP: Target creature gets +1/+1 until end of turn.
-1
1
2
1G
1
1
1
1
4
Wolf
1
0
29
Xanthic Statue (Weatherlight)
14
Xanthic Statue
16
14
13
Hannibal King
0
78
5: Until end of turn, Xanthic Statue is an 8/8 artifact creature with trample.
-1
5
1
8
7
0
31
Xenic Poltergeist (Antiquities)
17
Xenic Poltergeist
6
6
11
Dan Frazier
0
224
Tap to turn target non-creature artifact into an artifact creature with both power and toughness equal to its casting cost. This transformation lasts until your next upkeep; target retains all its original abilities as well.
-1
4
3
1BB
1
1
1
1
11
Poltergeist
7
0
33
Xenic Poltergeist (Fifth edition)
17
Xenic Poltergeist
3
8
9
Mike Kerr
0
198
TAP: Until your next upkeep, target noncreature artifact is an artifact creature with power and toughness each equal to its total casting cost. (That artifact retains all of its original abilities.)
-1
4
3
1BB
1
1
1
1
11
Poltergeist
7
0
34
Xenic Poltergeist (Fourth edition)
17
Xenic Poltergeist
2
8
11
Dan Frazier
0
200
TAP: Target non-creature artifact becomes an artifact creature with power and toughness each equal to its casting cost. Target retains all original abilities. This change lasts until your next upkeep.
-1
4
3
1BB
1
1
1
1
11
Poltergeist
7
0
44
Xiahou Dun, the One-Eyed (Portal 3 Kingdoms)
24
Xiahou Dun, the One-Eyed
26
14
13
Junko Taguchi
0
146
Horsemanship. On your turn, before you attack, you may put Xiahou Dun into your graveyard to return a black card from your graveyard to your hand.
92
4
3
2BB
1
3
1
2
6
Legend
7
0
23
Xira Arien (Chronicles)
10
Xira Arien
11
4
14
Melissa Benson
0
44
Flying BRG, TAP: Target player draws a card.
-1
6
3
BRG
1
1
1
2
6
Legend
7
0
20
Xira Arien (Legends)
10
Xira Arien
7
8
14
Melissa Benson
0
46
Flying GRB, TAP: Target player draws one card.
-1
6
3
GRB
1
1
1
2
6
Legend
7
0
39
Xun Yu, Wei Advisor (Portal 3 Kingdoms)
19
Xun Yu, Wei Advisor
26
14
8
Jack Wei
80
A splendid talent, admired of all men! His folly lay in serving Cao Cao's power.
114
On your turn, before you attack, you may tap Xun Yu to give one of your creatures +2/+0 until the end of the turn.
93
4
3
1BB
1
1
1
1
6
Legend
13
0
13
Yare (Mirage)
4
Yare
14
8
11
Ron Spencer
0
169
Target creature defending player controls gets +3/+0 until end of turn. That creature may be assigned to block up to three creatures this turn. All blocks must be legal.
-1
2
2
2W
7
0
42
Yavimaya Ancients (2 versions) (Alliances)
30
Yavimaya Ancients (2 versions)
13
0
14
Quinton Hoover
0
26
G: +1/-2 until end of turn
-1
1
3
3GG
1
2
1
7
8
Treefolk
7
0
25
Yavimaya Ants (Alliances)
13
Yavimaya Ants
13
5
13
Pat Morrissey
0
96
Trample Cumulative Upkeep: GG Yavimaya Ants can attack the turn it comes into play on your side.
-1
1
3
2GG
1
5
1
1
5
Swarm
7
0
29
Yavimaya Barbarian (Invasion)
18
Yavimaya Barbarian
31
12
13
Don Hazeltine
123
Not all elves embrace the pastoral life. Some still roam the forest's edge, forever making war against their hated enemies.
20
Protection from blue
290
6
2
RG
1
2
1
2
13
Barbarian Elf
7
0
31
Yavimaya Elder (Urza`s Destiny)
14
Yavimaya Elder
22
12
8
Ray Lago
0
231
When Yavimaya Elder is put into a graveyard from play, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. 2, Sacrifice Yavimaya Elder: Draw a card.
-1
1
3
1GG
1
2
1
1
5
Druid
7
0
38
Yavimaya Enchantress (Seventh Edition)
20
Yavimaya Enchantress
33
13
14
Terese Nielsen
45
Her roots connect her to the forest's wishes.
61
Yavimaya Enchantress gets +1/+1 for each enchantment in play.
285
1
2
2G
1
2
1
2
5
Druid
7
0
37
Yavimaya Enchantress (Urza`s Destiny)
20
Yavimaya Enchantress
22
13
17
Matthew D. Wilson
59
From each seed, a world. From each world, a thousand seeds.
61
Yavimaya Enchantress gets +1/+1 for each enchantment in play.
-1
1
2
2G
1
2
1
2
5
Druid
7
0
24
Yavimaya Gnats (Ice Age)
14
Yavimaya Gnats
10
4
11
Dan Frazier
0
20
Flying G: Regenerate
-1
1
2
2G
1
0
1
1
7
Insects
7
0
32
Yavimaya Granger (Urza`s Legacy)
16
Yavimaya Granger
21
12
19
Henry Van Der Linde
0
272
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) When Yavimaya Granger comes into play, you may search your library for a basic land card and put that land into play tapped. Shuffle your library afterward.
118
1
2
2G
1
2
1
2
3
Elf
11
0
32
Yavimaya Hollow (Urza`s Destiny)
15
Yavimaya Hollow
22
14
14
Douglas Shuler
61
For all its traps and defenses, Yavimaya has its havens, too.
82
TAP: Add one colorless mana to your mana pool. G, TAP: Regenerate target creature.
-1
7
0
24
Yavimaya Kavu (Invasion)
13
Yavimaya Kavu
31
13
12
Greg Staples
54
Kavu hunt prey in packs-one kavu hunts a pack of prey.
147
Yavimaya Kavu's power is equal to the number of red creatures in play. Yavimaya Kavu's toughness is equal to the number of green creatures in play.
291
6
3
2RG
1
*
1
*
4
Kavu
7
0
30
Yavimaya Scion (Urza`s Legacy)
14
Yavimaya Scion
21
12
10
DiTerlizzi
50
Each time the saw blade bit, the tree spat it out.
25
Protection from artifacts
119
1
2
4G
1
4
1
4
8
Treefolk
7
0
29
Yavimaya Wurm (Urza`s Legacy)
13
Yavimaya Wurm
21
12
17
Melissa A. Benson
111
When the gorilla playfully grabbed the wurm's tail, the wurm doubled back and playfully ate the gorilla's head.
7
Trample
120
1
3
4GG
1
6
1
4
4
Wurm
7
0
28
Yawgmoth Demon (Antiquities)
14
Yawgmoth Demon
6
4
17
Sandra Everingham
0
219
During your upkeep, choose one of your artifacts in play and place it in the graveyard, or Yawgmoth Demon becomes tapped and deals 2 points of damage to you. Artifact creatures destroyed this way may not be regenerated.
-1
4
3
4BB
1
6
1
6
5
Demon
7
0
27
Yawgmoth Demon (Chronicles)
14
Yawgmoth Demon
11
4
17
Sandra Everingham
0
162
Flying, first strike During your upkeep, sacrifice an artifact or Yawgmoth Demon deals 2 damage to you. If Yawgmoth Demon deals damage to you in this way, tap it.
-1
4
3
4BB
1
6
1
6
5
Demon
12
0
28
Yawgmoth's Agenda (Invasion)
17
Yawgmoth's Agenda
31
14
12
Arnie Swekel
0
200
Play no more than one spell each turn. You may play cards in your graveyard as though they were in your hand. If a card would be put into your graveyard from anywhere, remove it from the game instead.
135
4
3
3BB
12
0
35
Yawgmoth's Bargain (Urza`s Destiny)
18
Yawgmoth's Bargain
22
14
14
Michael Sutfin
29
He craves only one commodity.
45
Skip your draw step. Pay 1 life: Draw a card.
-1
4
3
4BB
12
0
34
Yawgmoth's Edict (Seventh Edition)
16
Yawgmoth's Edict
33
13
15
Donato Giancola
77
The warping of bodies and souls has become the heart of Yawgmoth's existence.
87
Whenever an opponent plays a white spell, that player loses 1 life and you gain 1 life.
171
4
2
1B
12
0
30
Yawgmoth's Edict (Urza`s Saga)
16
Yawgmoth's Edict
20
13
15
Scott Kirschner
65
"Phyrexia's purity permits no other." -Xantcha, Phyrexian outcast
110
Whenever one of your opponents successfully casts a white spell, that player loses 1 life and you gain 1 life.
-1
4
2
1B
14
0
29
Yawgmoth's Will (Urza`s Saga)
15
Yawgmoth's Will
20
14
11
Ron Spencer
0
164
Until end of turn, you may play cards in your graveyard as though they were in your hand. Cards put into your graveyard this turn are removed from the game instead.
-1
4
2
2B
7
0
29
Ydwen Efreet (Arabian Nights)
12
Ydwen Efreet
5
5
11
Drew Tucker
0
227
If you choose to block with Ydwen Efreet, flip a coin immediately after defense is announced; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Ydwen Efreet cannot block this turn.
-1
0
3
RRR
1
3
1
6
6
Efreet
7
0
42
Yellow Scarves Cavalry (Portal 3 Kingdoms)
22
Yellow Scarves Cavalry
26
12
12
Chen Weidong
0
49
Horsemanship. Yellow Scarves Cavalry can't block.
125
0
2
1R
1
1
1
1
8
Soldiers
7
0
42
Yellow Scarves General (Portal 3 Kingdoms)
22
Yellow Scarves General
26
14
12
Chen Weidong
110
Zhang Jue, leader of the Yellow Scarves rebellion, was a Taoist master and tutored his soldiers in those arts.
49
Horsemanship. Yellow Scarves General can't block.
126
0
2
3R
1
2
1
2
7
Soldier
7
0
41
Yellow Scarves Troops (Portal 3 Kingdoms)
21
Yellow Scarves Troops
26
12
12
Chen Weidong
114
Over 500,000 commoners followed Zhang Jue, General of Heaven, in his attempt to overthrow the corrupt Han dynasty.
34
Yellow Scarves Troops can't block.
127
0
2
1R
1
2
1
2
8
Soldiers
6
0
28
Yotian Soldier (Antiquities)
14
Yotian Soldier
6
3
16
Christopher Rush
0
47
Attacking does not cause Yotian Soldier to tap.
-1
5
1
3
1
1
1
4
0
6
0
31
Yotian Soldier (Fourth edition)
14
Yotian Soldier
2
0
16
Christopher Rush
0
47
Attacking does not cause Yotian Soldier to tap.
-1
5
1
3
1
1
1
4
0
7
0
37
Young Wei Recruit (Portal 3 Kingdoms)
17
Young Wei Recruit
26
12
11
Li Youliang
90
To send the common people to war untrained is to throw them away. -Confucius, The Analects
31
Young Wei Recruits can't block.
94
4
2
1B
1
2
1
2
8
Soldiers
7
0
28
Youthful Knight (Stronghold)
15
Youthful Knight
18
12
12
Rebecca Guay
111
"Let no child be without a sword. We will all fight, for if we fail, we will certainly all die." -Oracle en-Vec
13
First strike.
-1
2
2
1W
1
2
1
1
6
Knight
7
0
40
Yuan Shao's Infantry (Portal 3 Kingdoms)
20
Yuan Shao's Infantry
26
13
7
Lin Yan
0
103
Whenever Yuan Shao's Infantry attacks and no other creatures do, Yuan Shao's Infantry can't be blocked.
129
0
2
3R
1
2
1
2
8
Soldiers
7
0
45
Yuan Shao, the Indecisive (Portal 3 Kingdoms)
25
Yuan Shao, the Indecisive
26
14
13
Inoue Junichi
0
122
Horsemanship. Each of your creatures can't be blocked by more than one creature each turn as long as Yuan Shao is in play.
128
0
2
4R
1
2
1
3
6
Legend
7
0
22
Zanam Djinn (Invasion)
11
Zanam Djinn
31
13
13
Eric Peterson
0
120
Flying. Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.
90
3
2
5U
1
5
1
6
5
Djinn
13
0
14
Zap (Invasion)
3
Zap
31
12
11
John Matson
97
"All this time I thought Squee was useless," chuckled Sisay. "Who knew he'd be such a good shot?"
61
Zap deals 1 damage to target creature or player. Draw a card.
During your upkeep, if all nonland permanents you control are white, gain 1 life.
-1
2
2
3W
1
2
1
4
8
Soldiers
7
0
22
Zebra Unicorn (Mirage)
13
Zebra Unicorn
14
4
19
Margaret Organ-Kean
0
51
For each 1 damage Zebra Unicorn deals, gain 1 life.
-1
6
3
2GW
1
2
1
2
7
Unicorn
1
0
29
Zelyon Sword (Fallen Empires)
12
Zelyon Sword
9
4
15
Scott Kirschner
0
150
3, TAP: Target creature gets +2/+0 as long as Zelyon Sword remains tapped. You may choose not to untap Zelyon Sword as normal during your untap phase.
-1
5
1
3
7
0
20
Zephid (Urza`s Saga)
6
Zephid
20
14
11
Daren Bader
70
Once you've seen one, you'll understand why spells won't go near them.
58
Flying Zephid cannot be the target of spells or abilities.
-1
3
3
4UU
1
3
1
4
8
Illusion
4
0
30
Zephid's Embrace (Urza`s Saga)
16
Zephid's Embrace
20
13
11
Daren Bader
44
Spells will shun you, as will everyone else.
93
Enchanted creature gets +2/+2, gains flying, and cannot be the target of spells or abilities.
-1
3
3
2UU
8
Creature
7
0
29
Zephyr Falcon (Fifth edition)
13
Zephyr Falcon
3
0
14
Heather Hudson
0
53
Flying Attacking does not cause Zephyr Falcon to tap.
-1
3
2
1U
1
1
1
1
6
Falcon
7
0
30
Zephyr Falcon (Fourth edition)
13
Zephyr Falcon
2
0
14
Heather Hudson
0
53
Flying Attacking does not cause Zephyr Falcon to tap.
-1
3
2
1U
1
1
1
1
6
Falcon
7
0
23
Zephyr Falcon (Legends)
13
Zephyr Falcon
7
1
14
Heather Hudson
0
53
Flying Attacking does not cause Zephyr Falcon to tap.
-1
3
2
1U
1
1
1
1
6
Falcon
7
0
26
Zerapa Minotaur (Prophecy)
15
Zerapa Minotaur
30
12
8
Mark Zug
77
Theres no difference between bone and crystal when it's piercing your throat.
104
First strike. 2: Zerapa Minotaur loses first strike until end of turn. Any player may play this ability.
108
0
3
2RR
1
3
1
3
8
Minotaur
7
0
28
Zhalfirin Commander (Mirage)
19
Zhalfirin Commander
14
4
14
Stuart Griffin
0
184
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) 1WW: Target Knight gets +1/+1 until end of turn.
-1
2
2
2W
1
2
1
2
6
Knight
7
0
28
Zhalfirin Crusader (Visions)
18
Zhalfirin Crusader
15
8
15
Alan Rabinowitz
0
211
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) 1W: Redirect 1 damage from Zhalfirin Crusader to target creature or player.
-1
2
3
1WW
1
2
1
2
6
Knight
7
0
25
Zhalfirin Knight (Mirage)
16
Zhalfirin Knight
14
0
11
John Bolton
0
170
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) WW: First strike until end of turn
-1
2
2
2W
1
2
1
2
6
Knight
7
0
45
Zhang Fei, Fierce Warrior (Portal 3 Kingdoms)
25
Zhang Fei, Fierce Warrior
26
14
9
Zhao Dafu
175
Zhang Fei's uncharacteristic alliance with a defeated Riverlands general, Yan Yan, allowed Shu forces to advance through forty-five Riverlands strongpoints with no casualties.
55
Horsemanship. Attacking doesn't cause Zhang Fei to tap.
32
2
3
4WW
1
4
1
4
6
Legend
7
0
41
Zhang He, Wei General (Portal 3 Kingdoms)
21
Zhang He, Wei General
26
14
8
Jack Wei
0
98
Horsemanship. When Zhang He attacks, all your other creatures get +1/+0 until the end of the turn.
95
4
3
3BB
1
4
1
2
6
Legend
7
0
45
Zhang Liao, Hero of Hefei (Portal 3 Kingdoms)
25
Zhang Liao, Hero of Hefei
26
14
11
Li Youliang
0
172
When Zhang Liao successfully damages your opponent, he or she chooses and discard a card from his or her hand. (Ignore this effect if your opponent doesn't have any cards.)
96
4
3
4BB
1
3
1
3
6
Legend
7
0
46
Zhao Zilong, Tiger General (Portal 3 Kingdoms)
26
Zhao Zilong, Tiger General
26
14
11
Quan Xuejun
84
Zhao Zilong was a brave and noble warrior. Twice he rescued Liu Bei's son, Liu Shan.
79
Horsemanship. When Zhao Zilong blocks, it gets +1/+1 until the end of the turn.
33
2
3
3WW
1
3
1
3
6
Legend
7
0
44
Zhou Yu, Chief Commander (Portal 3 Kingdoms)
24
Zhou Yu, Chief Commander
26
14
11
Xu Xiaoming
98
After making me, Zhou Yu, did you have to make Kongming? -Zhou Yu crying to heaven on his deathbed
64
Zhou Yu can't attack unless your opponent has an island in play.
65
3
3
5UU
1
8
1
8
6
Legend
7
0
44
Zhuge Jin, Wu Strategist (Portal 3 Kingdoms)
24
Zhuge Jin, Wu Strategist
26
14
11
Song Shikai
123
When Zhuge Jin proposed the marriage of Guan Yu's daughter and Sun Quan's heir, Guan Yu's arrogant refusal led to disaster.
102
On your turn, before you attack, you may tap Zhuge Jin to make any one creature unblockable this turn.
66
3
3
1UU
1
1
1
1
6
Legend
7
0
28
Zirilan of the Claw (Mirage)
19
Zirilan of the Claw
14
8
15
Andrew Robinson
0
237
1RR, TAP: Search your library for a Dragon card and put it into play as though it were just played. Shuffle your library afterwards. That creature is unaffected by summoning sickness. Remove the creature from the game at end of any turn.
-1
0
3
3RR
1
3
1
4
6
Legend
7
0
30
Zodiac Dog (Portal 3 Kingdoms)
10
Zodiac Dog
26
12
11
Qi Baocheng
106
. . . Jiang Wei alone still strove with might and main: Nine times more he fought the north-in vain. . . .
87
Mountainwalk (If defending player has a mountain in play, Zodiac Dog can't be blocked.)
130
0
2
2R
1
2
1
2
3
Dog
7
0
33
Zodiac Dragon (Portal 3 Kingdoms)
13
Zodiac Dragon
26
14
11
Qi Baocheng
97
. . . The kingdoms three are now the stuff of dream, For men to ponder, past all praise or blame.
87
If Zodiac Dragon is put into your graveyard, you may return Zodiac Dragon to your hand.
131
0
3
7RR
1
8
1
8
6
Dragon
7
0
31
Zodiac Goat (Portal 3 Kingdoms)
11
Zodiac Goat
26
12
11
Qi Baocheng
105
. . . Near death in Baidi, having reigned three years, Bei sadly placed his son in Kongming's care. . . .
88
Mountainwalk (If defending player has a mountain in play, Zodiac Goat can't be blocked.)
132
0
1
R
1
1
1
1
4
Goat
7
0
32
Zodiac Horse (Portal 3 Kingdoms)
12
Zodiac Horse
26
13
10
Ai Desheng
103
. . . 'First take Jingzhou, next the Riverlands; On that rich region, base your own royal stand.' . . .
86
Islandwalk (If defending player has an island in play, Zodiac Horse can't be blocked.)
159
1
2
3G
1
3
1
3
5
Horse
7
0
33
Zodiac Monkey (Portal 3 Kingdoms)
13
Zodiac Monkey
26
12
10
Ai Desheng
91
. . . By six offensives from the hills of Qi Kongming sought to change Han's destiny. . . .
86
Forestwalk (If defending player has a forest in play, Zodiac Monkey can't be blocked.)
160
1
2
1G
1
2
1
1
6
Monkey
7
0
29
Zodiac Ox (Portal 3 Kingdoms)
9
Zodiac Ox
26
13
10
Ai Desheng
93
...Cao's abdication changed the face of all; No mighty battles marked the Southland's fall...
80
Swampwalk (If defending player has a swamp in play, Zodiac Ox can't be blocked.)
161
1
2
3G
1
3
1
3
2
Ox
7
0
30
Zodiac Pig (Portal 3 Kingdoms)
10
Zodiac Pig
26
13
11
Qi Baocheng
107
. . . Zhong Hui and Deng Ai next led armies west: And to the Cao, Han's hills and streams now passed. . . .
81
Swampwalk (If defending player has a swamp in play, Zodiac Pig can't be blocked.)
97
4
2
3B
1
3
1
3
3
Pig
7
0
33
Zodiac Rabbit (Portal 3 Kingdoms)
13
Zodiac Rabbit
26
12
10
Ai Desheng
99
...The world's affairs rush on, an endless stream; A sky-told fate, infinite in reach, dooms all...
86
Forestwalk (If defending player has a forest in play, Zodiac Rabbit can't be blocked.)
162
1
1
G
1
1
1
1
6
Rabbit
7
0
30
Zodiac Rat (Portal 3 Kingdoms)
10
Zodiac Rat
26
12
11
Qi Baocheng
99
. . . Cao Pi, Cao Rui, Fang, Mao, and briefly, Huan - The Sima took the empire in their turn. . . .
81
Swampwalk (If defending player has a swamp in play, Zodiac Rat can't be blocked.)
98
4
1
B
1
1
1
1
3
Rat
7
0
34
Zodiac Rooster (Portal 3 Kingdoms)
14
Zodiac Rooster
26
12
10
Ai Desheng
108
. . . But the time of Han had run-could he not tell? - That night his master star fell past the hills. . . .
87
Plainswalk (If defending player has a plains in play, Zodiac Rooster can't be blocked.)
163
1
2
1G
1
2
1
1
7
Rooster
7
0
32
Zodiac Snake (Portal 3 Kingdoms)
12
Zodiac Snake
26
12
11
Qi Baocheng
98
Thrice Xuande's ardent quest led to Nanyang, Where Sleeping Dragon unveiled Han's partition: . . .
83
Swampwalk (If defending player has a swamp in play, Zodiac Snake can't be blocked.)
99
4
2
2B
1
2
1
2
5
Snake
7
0
32
Zodiac Tiger (Portal 3 Kingdoms)
12
Zodiac Tiger
26
13
10
Ai Desheng
100
. . . Three kings no more-Chenliu, Guiming, Anle. The fiefs and posts must now be filled anew. . . .
85
Forestwalk (If defending player has a forest in play, Zodiac Tiger can't be blocked.)
164
1
3
2GG
1
3
1
4
5
Tiger
5
0
16
Zombie (Unglued)
6
Zombie
23
13
16
Christopher Rush
0
0
-1
7
0
36
Zombie Master (Alpha/Beta/Unlimited)
13
Zombie Master
0
8
14
Jeff A. Menges
0
97
All zombies in play gain swampwalk and "B: Regenerates" for as long as this card remains in play.
-1
4
3
1BB
1
2
1
3
4
Lord
7
0
31
Zombie Master (Classic edition)
13
Zombie Master
4
14
10
Gary Leach
89
He contolled the zombies even before his own death; now nothing can make them betray him.
121
All Zombies gain "B: Regenerate this creature" and swampwalk. (They're unblockable if defending player controls a swamp.)
-1
4
3
1BB
1
2
1
3
4
Lord
7
0
29
Zombie Master (Fifth edition)
13
Zombie Master
3
8
14
Stuart Griffin
0
123
All Zombies gain "B: Regenerate" and swampwalk. (If defending player controls any swamps, these creatures are unblockable.)
-1
4
3
1BB
1
2
1
3
4
Lord
7
0
30
Zombie Master (Fourth edition)
13
Zombie Master
2
8
14
Jeff A. Menges
0
47
All zombies gain swampwalk and "B: Regenerate."
-1
4
3
1BB
1
2
1
3
4
Lord
7
0
31
Zombie Master (Revised edition)
13
Zombie Master
1
8
14
Jeff A. Menges
0
97
All zombies in play gain swampwalk and "B: Regenerates" for as long as this card remains in play.
-1
4
3
1BB
1
2
1
3
4
Lord
7
0
19
Zombie Mob (Mirage)
10
Zombie Mob
14
4
14
Terese Nielsen
0
137
Zombie Mob comes into play with one +1/+1 counter for each summon card in your graveyard. Remove all of those summon cards from the game.
-1
4
3
2BB
1
2
1
0
7
Zombies
7
0
32
Zombie Scavengers (Weatherlight)
17
Zombie Scavengers
16
12
16
Patrick Kochakji
0
72
Remove the top creature card in your graveyard from the game: Regenerate
-1
4
2
2B
1
3
1
1
7
Zombies
7
0
31
Zuberi, Golden Feather (Mirage)
22
Zuberi, Golden Feather
14
8
15
Alan Rabinowitz
0
80
Flying Zuberi, Golden Feather counts as a Griffin. All other Griffins get +1/+1.
-1
2
2
4W
1
3
1
3
6
Legend
7
0
44
Zuo Ci, the Mocking Sage (Portal 3 Kingdoms)
24
Zuo Ci, the Mocking Sage
26
14
10
Wang Yuqun
0
137
Zuo Ci can't be blocked by creatures with horsemanship. Whenever your opponent chooses a creature in play, he or she can't choose Zuo Ci.
165
1
3
1GG
1
1
1
2
6
Legend
12
0
32
Zur's Weirding (Classic edition)
14
Zur's Weirding
4
14
12
Liz Danforth
0
221
Players play with their hands revealed. Whenever a player would draw a card, instead reveal it. Any other player may pay 2 life to put that card into its owner's graveyard. If no one does, that player then draws the card.
-1
3
2
3U
12
0
30
Zur's Weirding (Fifth edition)
14
Zur's Weirding
3
8
12
Liz Danforth
0
154
Players play with their hands face up. Whenever any player draws a card, any other player may pay 2 life to force the drawing player to discard that card.
-1
3
2
3U
12
0
24
Zur's Weirding (Ice Age)
14
Zur's Weirding
10
8
12
Liz Danforth
0
270
All players play with the cards in their hands face up on the table. Whenever any player draws a card, any other player may pay 2 life to force the drawing player to discard that card. Effects that prevent or redirect damage cannot be used to counter this loss of life.
-1
3
2
3U
7
0
25
Zuran Enchanter (Ice Age)
15
Zuran Enchanter
10
0
14
Douglas Shuler
0
181
2B,TAP: Target player chooses and discards one card from his or her hand. Ignore this ability if that player has no cards in his or her hand. Use this ability only during your turn.
-1
3
2
1U
1
1
1
1
6
Wizard
1
0
19
Zuran Orb (Ice Age)
9
Zuran Orb
10
4
17
Sandra Everingham
0
35
0: Sacrifice a land to gain 2 life.
-1
5
1
0
7
0
27
Zuran Spellcaster (Ice Age)
17
Zuran Spellcaster
10
0
17
Edward Beard, Jr.
0
67
TAP: Zuran Spellcaster deals 1 damage to target creature or player.
-1
3
2
2U
1
1
1
1
6
Wizard
12
0
23
Æther Barrier (Nemesis)
13
Æther Barrier
29
14
12
David Martin
108
"Creatures fade in and out of existence. It's an unfortunate side effect. The losses are tolerable." - Belbe
101
Whenever a player plays a creature spell, that player sacrifices a permanent unless he or she pays 1.
27
3
2
2U
12
0
29
Æther Flash (Classic edition)
11
Æther Flash
4
13
11
Ron Spencer
89
"You can't get there from here. Well, you can-it just won't be fun." -Ertai, wizard adept
70
Whenever a creature comes into play, Æther Flash deals 2 damage to it.
-1
0
3
2RR
12
0
29
Æther Flash (Seventh Edition)
11
Æther Flash
33
13
13
Wayne England
66
"As the foul beast appeared, arcane lightning crackled around it."
70
Whenever a creature comes into play, Æther Flash deals 2 damage to it.
172
0
3
2RR
12
0
21
Æther Rift (Invasion)
10
Æther Rift
31
14
14
Heather Hudson
0
169
At the beginning of your upkeep, discard a card at random from your hand. If you discard a creature card this way, put that card into play unless any player pays 5 life.
227
6
3
1RG
12
0
28
Æther Sting (Urza`s Destiny)
11
Æther Sting
22
13
12
Pete Venters
74
When Gatha fell, he was called to account for each abomination he created.
97
Whenever one of your opponents plays a creature spell, Æther Sting deals 1 damage to that player.